Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.06 @ 13:03:10

Player: ZEROAFFEX

Result: Destroyed by as-94065 with Assembled Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (19)      95
Value Destroyed (308)      308
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 803

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     108/300
Energy                     65/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Treading (320) Ox2
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
          Light Treads
>               --- UTILITY (2) ------
  High-capacity Storage Unit
>               --- WEAPON (2) -------
          Light Cannon
>               --- INVENTORY (20) ---
                Ion Engine
          Light Treads
          Light Treads
        Compact Wheel
  High-capacity Matter Pod (200)
                Hacking Suite
                Assault Rifle
          Light Assault Rifle
          Light Cannon
                Datajack
                Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
          Light Treads
        Compact Wheel
>               --- UTILITY ----------
                Heat Sink
  High-capacity Storage Unit
>               --- WEAPON -----------
                Assault Rifle
                Grenade Launcher
>               --- INVENTORY --------
                Ion Engine
          Light Treads
          Light Treads
        Compact Wheel
          Small Storage Unit
                Hacking Suite
                Assault Rifle
          Light Cannon
[Rating: 8]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             19   | 6   10  3   
  Power                    3    | 1   1   1   
    Engine                 3    | 1   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | 2   .   1   
    Treads                 2    | 1   .   1   
    Leg                    .    | .   .   .   
    Wheel                  1    | 1   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | 1   2   .   
    Device                 1    | .   1   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   10   | 2   7   1   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          5    | 2   3   .   
    Ballistic Cannon       2    | .   1   1   
    Launcher               3    | .   3   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   1   6   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   3    | .   1   2   
  Highest Loss Streak      6    | .   1   6   
Average Slot Usage (%)     98   | .   98  98  
  Engine                   13   | .   14  13  
  Treads                   14   | .   14  14  
  Wheel                    14   | .   14  14  
  Device                   12   | .   12  13  
  Storage                  14   | .   14  14  
  Ballistic Gun            24   | .   25  14  
  Launcher                 3    | .   1   14  
Naked Turns                .    | .   .   .   
Heaviest Build             49   | 12  49  48  
  Greatest Support         20   | 20  16  16  
  Greatest Overweight (x)  3    | .   3   2   
  Average Overweight (x)   1    | .   1   2   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         17   | 7   17  20  
  Most Carried             13   | 4   13  13  
  Average Carried          10   | 1   10  12  
  Final Capacity           20   | 8   20  20  
  Final Carried            13   | 4   13  11  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           817  | 266 532 19  
  Remotely                 .    | .   .   .   
Salvage Created            435  | .   400 35  
  Parts                    39   | .   34  5   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  20   | .   14  6   
  Guns                     9    | .   9   .   
  Cannons                  2    | .   2   .   
  AOE                      9    | .   3   6   
Classes Destroyed          5    | .   4   1   
  Hauler                   1    | .   1   .   
  Operator                 1    | .   1   .   
  Swarmer                  12   | .   9   3   
  Grunt                    5    | .   5   .   
  Assembled                3    | .   .   3   
Best Kill Streak           4    | .   4   3   
  Combat Bots Only         4    | .   4   3   
Max Kills in Single Turn   3    | .   3   3   
  Gunslinging              1    | .   1   .   
  Exploded                 3    | .   3   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               952  | .   517 435 
  Core                     254  | .   135 119 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              65   | 1   57  7   
  Largest                  2    | 2   2   2   
  Hottest                  55   | 40  55  50  
Shots Fired                119  | 2   107 10  
  Gun                      100  | 2   95  3   
  Cannon                   5    | .   5   .   
  Launcher                 14   | .   7   7   
  Special                  .    | .   .   .   
  Kinetic                  105  | 2   100 3   
  Thermal                  .    | .   .   .   
  Explosive                14   | .   7   7   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         8    | 1   8   2   
  Robot Miss Streak        10   | 1   10  5   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           56   | 1   52  3   
  Core Hits                37   | 1   23  13  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1285 | 11  846 428 
  Guns                     644  | 11  624 9   
  Cannons                  37   | .   37  .   
  Explosions               604  | .   185 419 
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  681  | 11  661 9   
  Thermal                  .    | .   .   .   
  Explosive                604  | .   185 419 
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         12   | .   .   12  
  Average Corruption       6    | .   .   6   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            19   | .   12  7   
  Projectiles              .    | .   .   .   
  Explosions               19   | .   12  7   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      77   | .   14  63  
  Shots                    3    | .   1   2   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        15   | .   .   15  
  Average Temperature      15   | .   .   15  
  Received Heat Transfer   168  | .   108 60  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             257  | .   257 121 
  Initial                  36   | .   .   36  
  Average                  99   | .   104 102 
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         85   | 100 82  100 
  Level 1                  14   | .   17  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   4   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   3   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              44   | .   29  15  
  Peak Tracking Total      18   | .   6   18  
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          2    | .   2   .   
  Max in Single Turn       1    | .   1   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          5    | .   5   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                16   | .   16  .   
  Successful               7    | .   7   .   
  Failed                   9    | .   9   .   
    Catastrophic           2    | .   2   .   
  Database Lockouts        .    | .   .   .   
  Manual                   14   | .   14  .   
  Terminals                16   | .   16  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             4    | .   4   .   
  Record                   1    | .   1   .   
  Branch Access Points     1    | .   1   .   
  Locate Traps             1    | .   1   .   
  Recall Investigation     1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         3    | .   3   .   
  Terminals                3    | .   3   .   
    Track                  3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       1    | .   1   .   
  Used                     1    | .   1   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Scr  Mat  Min  
Turns Passed               1333 | 60   1110 163  
Spaces Moved               858  | 45   705  108  
  Core                     4    | 4    .    .    
  Treads                   3    | 3    .    .    
  Legs                     .    | .    .    .    
  Wheels                   851  | 38   705  108  
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   100  130  
  Average Speed            124  | 99   124  130  
  Slowest Speed            160  | 160  145  130  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       43   | 3    89   37   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 18   | .    18   .    
Terrain Destroyed          103  | .    48   55   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      103  | .    48   55   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      1002 | 55  825 122 
  Wait                     43   | .   41  2   
  Move                     856  | 44  704 108 
  Hop                      .    | .   .   .   
  Pick Up                  15   | 4   10  1   
  Fast Attach              7    | 6   1   .   
  Attach                   4    | .   2   2   
  Detach                   1    | .   1   .   
  Swap                     8    | .   7   1   
  Drop                     3    | .   2   1   
  Fire                     65   | 1   57  7   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines (discovered 1 exit: [*Exi])

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
   61 | -11/Scrapyard | Entered Materials
  145 | -10/Materials | Identified exit to Mines
  252 | -10/Materials | Discovered new exit (range 16)
  341 | -10/Materials | Build established: Mutant
  631 | -10/Materials | Discovered new exit (range 16)
 1001 | -10/Materials | Core integrity fell below 50%
 1171 | -10/Materials | Entered Mines
 1177 | -10/Mines     | Met a Derelict bent on vengeance
 1209 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1209 | -10/Mines     | Discovered new exit (range 5)
 1309 | -10/Mines     | Assembled infested the area
 1332 | -10/Mines     | System corruption reached 10%
 1333 | -10/Mines     | Core integrity fell below 20%
 1334 | -10/Mines     | Destroyed by as-94065 with Assembled Rifle

 Last Messages 
---------------
01234_ U-05 Engineer builds a Wall.
01239_ U-05 Engineer lays Concrete.
01245_ KF-04M(g): "TASTE MY VENGEANCE!"
01260_ K-01 Serf collects debris.
01309_ ALERT: Infestation in the mines, dispatching Demolisher response
  squad.
01314_ as-59678 destroyed.
01320_ Knocked back.
01326_ Heat Sink destroyed.
01326_ System corrupted by crushing effect (+2).
01326_ Lgt. Ion Engine destroyed.
01330_ Lgt. Treads destroyed.
01330_ System corrupted by crushing effect (+5).
01330_ as-60979 destroyed.
01330_ Grenade Launcher destroyed.
01330_ Destroyed Grenade Launcher.
01330_ as-46401 destroyed.
01331_ Com. Wheel destroyed.
01331_ System corrupted by crushing effect (+5).
01331_ Lgt. Assault Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SniperMiniMace
  Manual?         0
Play Time         00:16:42
  Cumulative      66.7 hours
  Start           2021.11.06 @ 12:48:15
  End             2021.11.06 @ 13:03:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          52
  Rogue           50
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          32
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8b436850-2b40-4b6f-a7fb-5490f6a746bb