Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.17 @ 18:44:29 Player: DoorFang Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (38) 190 Value Destroyed (1191) 1191 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4541 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 204/700 Matter 289/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Improved Ion Engine Cooled Ion Engine Heavy Assault Rifle Heavy Assault Rifle Grenade Launcher [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Slots Evolved 6 | . . 2 . 2 2 . . Power 2 | . . 1 . . 1 . . Propulsion 2 | . . . . 2 . . . Utility 1 | . . . . . 1 . . Weapon 1 | . . 1 . . . . . Parts Attached 43 | 6 2 3 . 17 6 9 . Power 8 | 1 . 1 . . 1 5 . Engine 6 | 1 . 1 . . . 4 . Core 2 | . . . . . 1 1 . Reactor . | . . . . . . . . Propulsion 7 | 2 . . . 4 . 1 . Treads 7 | 2 . . . 4 . 1 . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 4 | 1 1 . . 1 1 . . Device 2 | . 1 . . . 1 . . Storage 1 | 1 . . . . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 1 | . . . . 1 . . . Artifact . | . . . . . . . . Weapon 24 | 2 1 2 . 12 4 3 . Energy Gun 3 | 2 . 1 . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 9 | . . . . 7 1 1 . Ballistic Cannon . | . . . . . . . . Launcher 12 | . 1 1 . 5 3 2 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . Parts Lost 21 | . . . . 2 . 19 . Power 7 | . . . . . . 7 . Propulsion 4 | . . . . . . 4 . Utility 3 | . . . . 1 . 2 . Weapon 7 | . . . . 1 . 6 . Highest Loss Streak 9 | . . . . 1 . 9 . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 72 | . 94 100 100 95 89 39 . Engine 15 | . 14 22 22 18 15 14 . Core 1 | . . . . . 3 . . Treads 19 | . 28 22 22 36 30 3 . Device 4 | . 10 11 11 . 3 4 . Storage 7 | . 14 11 11 9 7 4 . Protection 2 | . . . . 5 7 . . Energy Gun 2 | . 14 13 11 1 . . . Ballistic Gun 8 | . . . . 19 17 1 . Launcher 8 | . 12 19 22 5 1 9 . Peak Build Rating 23 | 6 7 10 11 16 23 23 . Average Rating 13 | 4 6 9 10 14 19 10 . On Entrance 8 | . 6 7 10 11 14 23 . Naked Turns 35 | . . . . . . 26 9 Heaviest Build 37 | 11 13 20 20 28 37 37 . Greatest Support 80 | 40 40 40 40 80 80 80 3 Greatest Overweight (x) 10 | . . . . . . 10 . Average Overweight (x) . | . . . . . . 2 . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 Average Capacity 7 | 6 8 8 8 8 8 6 5 Most Carried 8 | 2 2 3 8 8 8 5 . Average Carried 4 | 1 2 1 4 7 7 . . Final Capacity 8 | 8 8 8 8 8 8 5 5 Final Carried 8 | 2 2 3 8 8 5 . . Class Distribution -------------------- 56% | Mutant 17% | Scavenger-Tank 14% | Skirmisher 4% | Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Storage Tank | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Matter Collected 1285 | 244 . . 11 211 498 321 . Remotely . | . . . . . . . . Salvage Created 1006 | . . . 110 284 440 172 . Parts 69 | . . . 15 24 26 4 . Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Combat Hostiles Destroyed 25 | . . . 3 7 5 10 . Guns 8 | . . . 2 . 5 1 . AOE 17 | . . . 1 7 . 9 . Classes Destroyed 12 | . . . 5 3 2 2 . Worker 3 | . . . . . 3 . . Builder 3 | . . . 1 2 . . . Tunneler 2 | . . . . 1 1 . . Hauler 1 | . . . 1 . . . . Recycler 2 | . . . . 1 1 . . Watcher 2 | . . . 1 1 . . . Swarmer 5 | . . . . 3 . 2 . Grunt 13 | . . . 2 3 4 4 . Brawler 1 | . . . . . . 1 . Duelist 2 | . . . . . . 2 . Sentry 3 | . . . 1 1 . 1 . Programmer 1 | . . . . . 1 . . Best Kill Streak 9 | . . . 6 4 4 9 . Combat Bots Only 9 | . . . 3 3 2 9 . Max Kills in Single Turn 4 | . . . 3 2 2 4 . Gunslinging . | . . . . . . . . Exploded 4 | . . . 1 2 . 4 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Hostile Shots Fired 287 | . . . 4 28 34 217 4 Missed 103 | . . . 2 6 10 81 4 Damage Taken 2615 | . . . 86 457 357 1715 . Core 555 | . . . 12 47 . 496 . Absorbed by Shields . | . . . . . . . . Core Remaining (%) 97 | 100 100 . 97 91 . . . Volleys Fired 61 | . 1 . 5 15 23 17 . Largest 3 | . 2 . 3 3 3 3 . Hottest 103 | . 70 . 103 103 69 99 . Shots Fired 144 | . 2 . 13 36 65 28 . Gun 98 | . 1 . 5 23 65 4 . Cannon . | . . . . . . . . Launcher 46 | . 1 . 8 13 . 24 . Special . | . . . . . . . . Kinetic 89 | . . . . 20 65 4 . Thermal 9 | . 1 . 5 3 . . . Explosive 46 | . 1 . 8 13 . 24 . Electromagnetic . | . . . . . . . . Robot Hit Streak 14 | . . . 3 8 9 14 . Robot Miss Streak 3 | . . . 1 2 3 2 . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 82 | . . . 5 23 38 16 . Core Hits 83 | . . . 11 21 17 34 . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3041 | . . . 285 940 598 1218 . Guns 886 | . . . 34 220 598 34 . Cannons . | . . . . . . . . Explosions 2155 | . . . 251 720 . 1184 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 820 | . . . . 188 598 34 . Thermal 224 | . . . 34 190 . . . Explosive 1997 | . . . 251 562 . 1184 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 90 | . . . . 31 . 59 . Projectiles . | . . . . . . . . Explosions 90 | . . . . 31 . 59 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 376 | . . . 39 117 . 220 . Shots 11 | . . . 1 2 . 8 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 124 | . 9 . 54 124 21 108 . Average Temperature 29 | . 6 . 25 30 7 43 . Received Heat Transfer 699 | . . . 12 126 243 318 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 250 | . . . 75 175 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen 1 | . . . . . . 1 . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Peak Influence 460 | . 10 3 196 460 274 . . Initial 204 | . . 3 . 82 204 . . Average 142 | . 3 3 40 283 171 . . Maximum Alert Level 2 | . . . . 2 1 . . Low Security (%) 64 | 100 100 100 100 43 47 . . Level 1 30 | . . . . 33 52 . . Level 2 4 | . . . . 22 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 3 | . . . . . 3 . . Investigation 1 | . . . . . 1 . . Extermination 2 | . . . . . 2 . . Reinforcement . | . . . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Distress Signals 2 | . . . 1 . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 44 | . . . 4 10 7 17 6 Peak Tracking Total 8 | . . . 4 3 4 8 7 Tactical Retreats 2 | . . . . . . 2 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Traps Triggered 1 | . . . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Machines Disabled 7 | . . . 4 3 . . . Max in Single Turn 2 | . . . 1 2 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Machines Accessed 5 | . 1 . . 2 2 . . Terminals 5 | . 1 . . 2 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 18 | . 7 . . 8 3 . . Successful 12 | . 5 . . 6 1 . . Failed 6 | . 2 . . 2 2 . . Catastrophic 2 | . . . . . 2 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 18 | . 7 . . 8 3 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 12 | . 5 . . 6 1 . . Record 4 | . 3 . . 1 . . . Prototype ID Bank 1 | . . . . 1 . . . Open DSF 1 | . . . . . 1 . . Terminal Index 1 | . . . . 1 . . . Alert Level 1 | . . . . 1 . . . Hauler Manifests 2 | . 1 . . 1 . . . Zone Layout 2 | . 1 . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 1 . . 2 2 . . Full Trace Events 2 | . . . . 1 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Turns Passed 2642 | 70 117 77 295 323 764 987 9 Spaces Moved 1304 | 41 70 45 171 154 422 384 17 Core 214 | 5 . . . . . 192 17 Treads 1090 | 36 70 45 171 154 422 192 . Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 50 50 Average Speed 182 | 146 160 160 160 160 160 243 50 Slowest Speed 550 | 160 160 160 160 160 160 550 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 20 | 4 20 5 39 24 11 55 5 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . 3 . Spaces Dug 8 | . 8 . . . . . . Terrain Destroyed 223 | . 8 . 28 116 . 71 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 223 | . 8 . 28 116 . 71 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Total 1439 | 48 73 50 182 197 461 411 17 Wait 4 | . . . . . 4 . . Move 1297 | 40 69 44 170 153 421 383 17 Hop . | . . . . . . . . Pick Up 17 | 2 . 2 6 6 1 . . Fast Attach 20 | 6 2 1 . 2 5 4 . Attach 12 | . . 2 . 4 1 5 . Detach 2 | . . 1 . 1 . . . Swap 11 | . . . . 11 . . . Drop 15 | . 1 . 1 5 6 2 . Fire 61 | . 1 . 5 15 23 17 . Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 71 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 16) 188 | -10/Materials | Entered another Materials area 188 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 190 | -9/Materials | Discovered new exit (range 8) 265 | -9/Materials | Entered Storage 496 | -9/Storage | Build established: Skirmisher 497 | -9/Storage | Discovered new exit (range 15) 560 | -9/Storage | Entered Materials 560 | -8/Materials | Evolved 2 slots: Propulsion x2 878 | -8/Materials | Discovered new exit (range 3) 883 | -8/Materials | Entered Factory 883 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1095 | -7/Factory | Build established: Mutant 1509 | -7/Factory | Build established: Scavenger-Tank 1628 | -7/Factory | Discovered new exit (range 12) 1647 | -7/Factory | Entered Lower Caves 1683 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1723 | -7/Lower Caves | Destroyed 9 combat bots 1732 | -7/Lower Caves | Lost 9 parts (3p3n1u2w) 1994 | -7/Lower Caves | Build established: Mutant 2232 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2286 | -7/Lower Caves | Lost 6 parts (3p1u2w) 2468 | -7/Lower Caves | Learned Factory security intel 2622 | -7/Lower Caves | Discovered new exit (range 7) 2626 | -7/Lower Caves | Core integrity fell below 50% 2634 | -7/Lower Caves | Entered another Lower Caves area 2643 | -7/Lower Caves | Self-destructed Last Messages --------------- 02554_ Acquired 1 matter. 02567_ Acquired 21 matter. 02569_ Searching scrap... 02569_ Found Shock Bomb Launcher. 02569_ Found EM Pulse Cannon. 02569_ Found Nuclear Core. 02569_ Found 44 Matter. 02570_ Acquired 41 matter. 02572_ Acquired Shock Bomb Launcher. 02575_ Acquired Nuclear Core. 02577_ Acquired 2 matter. 02578_ Acquired 3 matter. 02617_ Shock Bomb Launcher destroyed. 02622_ EXIT=FOUND 02623_ Nuclear Core destroyed. 02627_ S-27 Virus destroyed. 02628_ Barrage Gun destroyed. 02633_ Med. Treads destroyed. LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ???????????????????#?????????????????????????? | | ??????????????????## ????????????????????????? | | ?????????????????## ????????????????????????? | | ?????????????????? ???????????????????????? | | ??????????????????? ???????????????????????? | | ??????????????????? ##?????????????????????? | | ????????????????????ss ?????????????????????? | | ?????????????????????s #????????????????????? | | ?????????????????????#s #####???????????????? | | ?????????????????????? ##??????????????? | | ??????????????????????# #??????????????? | | ??????????????????????# #??????????????? | | ????????????? #??????## #???????????????? | | ?????????????? ##????# @ ##??????????????? | | ?????????????? ???## #??????????????? | | ??????????????? ????### ##??????????????? | | ??????????????? ??????# #???????????????? | | ???????????????# ??????# ##???????????????? | | ???????????????# ??????# ##????????????????? | | ???????????????# ????### #?????????????????? | | ???????????????# ????# s #?????????????????? | | ???????????????# ##??## #?????????????????? | | ???????????????# ###?# #?????????????????? | | ???????????????# ### #?????????????????? | | ??????????###### #?????????????????? | | ??? ##?????????????????? | | ??? ###??????????????????? | | ??????## # ## ##????????????????????? | | ?????????# ?### ##?????????????????????? | | ?????????# ????###??????????????????????? | | ?????????# ??????????????????????????????? | | ?????????# ???????????????????????????????? | | ?????????# ???????????????????????????????? | | ?????????# ????????????????????????????????? | | ?????????###?????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Shopping List Challenges ------------ None Game ------ Seed BiomechanicalAuthchipSteel Manual? 0 Play Time 00:27:53 Cumulative 5.0 hours Start 2025.02.17 @ 18:16:10 End 2025.02.17 @ 18:44:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 6 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 05c066fe-1299-4858-b8f9-cdd486d9b142