Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.01 @ 02:00:40 Player: PabloBot Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (187) 935 Value Destroyed (5929) 5929 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (310) 310 TOTAL SCORE: 11554 Bonus ------- High Alert Combat Kills 310 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 230/230 System Corruption 55% Temperature Cool (18) Movement Core (200) Ox3 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Light Fission Core Micro Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Reinforced Fission Core Peak State ------------ > --- POWER ------------ Reinforced Fission Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Medium Storage Unit Medium Storage Unit Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Improved Arc Projector Long-range Proton Cannon Gauss Rifle Assault Cannon > --- INVENTORY -------- Makeshift Power Source Light Fission Core Micro Fission Core Micro Fission Core Carbon-fiber Leg Carbon-fiber Leg Targeting Computer Improved Medium Armor Plating Arc Projector Improved Arc Projector Improved Arc Projector Heavy Laser Wave Gun Improved EM Pulse Cannon Enhanced Gauss Cannon Improved Plasma Cutter [Rating: 76] Favorites ----------- Power Micro Fission Core Engine Cooled Ion Engine Power Core Micro Fission Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Flight Unit Makeshift Flight Unit Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Targeting Computer Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Heavy Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Ripper Build | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Slots Evolved 10 | . . 2 2 . 2 2 2 . . Power 1 | . . . . . . 1 . . . Propulsion 2 | . . 1 1 . . . . . . Utility 5 | . . 1 . . 2 . 2 . . Weapon 2 | . . . 1 . . 1 . . . Parts Attached 184 | 8 4 33 23 22 25 8 30 27 4 Power 18 | 1 . 4 1 1 2 1 3 5 . Engine 10 | 1 . 4 1 1 1 1 . 1 . Core 8 | . . . . . 1 . 3 4 . Reactor . | . . . . . . . . . . Propulsion 42 | 2 . 8 12 3 4 1 6 5 1 Treads 18 | . . . 7 3 4 1 3 . . Leg 23 | 2 . 8 5 . . . 3 4 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . . . . 1 . Utility 49 | 3 3 4 1 13 8 3 8 5 1 Device 23 | 1 . 1 . 10 5 . 5 1 . Storage 10 | 1 3 1 . . 2 2 . 1 . Processor 4 | 1 . . . . . 1 1 1 . Hackware 1 | . . . . . . . 1 . . Protection 11 | . . 2 1 3 1 . 1 2 1 Artifact . | . . . . . . . . . . Weapon 75 | 2 1 17 9 5 11 3 13 12 2 Energy Gun 19 | 1 . 1 4 1 4 2 . 6 . Energy Cannon 18 | . 1 6 3 . . . 7 1 . Ballistic Gun 16 | 1 . 7 . . 3 1 2 . 2 Ballistic Cannon 9 | . . . . 3 3 . 1 2 . Launcher 9 | . . 3 2 1 1 . 2 . . Special Weapon 3 | . . . . . . . 1 2 . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 85 | . . 6 13 4 4 1 17 36 4 Power 11 | . . 2 1 . 1 . 3 4 . Propulsion 21 | . . 2 5 1 . 1 4 7 1 Utility 22 | . . 1 1 1 2 . 5 11 1 Weapon 31 | . . 1 6 2 1 . 5 14 2 Highest Loss Streak 17 | . . 2 5 4 1 1 6 17 4 Average Slot Usage (%) 88 | . 85 87 85 90 91 96 92 85 20 Engine 7 | . 14 10 8 9 4 13 7 . . Core 2 | . . . . . 2 . 2 10 11 Treads 10 | . . . 7 3 29 26 17 . . Leg 15 | . 28 29 18 29 . . 2 18 2 Device 5 | . . 1 . . 6 6 11 12 . Storage 17 | . 12 19 18 18 22 14 17 15 . Processor 1 | . 1 . . . . 1 . 5 . Protection 4 | . . 3 7 5 2 6 6 . 2 Energy Gun 5 | . 3 . 11 10 10 11 . 4 . Energy Cannon 6 | . 10 11 8 3 . . 9 4 . Ballistic Gun 4 | . 14 7 . . 1 7 8 3 3 Ballistic Cannon 2 | . . . . 11 8 . 1 4 . Launcher 2 | . . 3 4 . 1 6 1 . . Naked Turns . | . . . . . . . . . . Heaviest Build 90 | 12 18 30 35 37 51 68 90 82 22 Greatest Support 112 | 20 20 30 82 60 112 112 104 80 20 Greatest Overweight (x) 12 | . . 2 9 1 . . 3 12 3 Average Overweight (x) . | . . . . . . . . . 1 Largest Inventory Capacity 16 | 6 12 10 10 10 14 16 16 16 4 Average Capacity 12 | 4 7 9 10 10 13 13 16 14 4 Most Carried 16 | 4 6 10 10 10 14 13 16 16 4 Average Carried 10 | 2 5 8 7 9 12 11 14 12 1 Final Capacity 16 | 4 8 10 10 10 12 16 16 4 4 Final Carried 14 | 3 6 10 10 9 12 13 14 1 1 Class Distribution -------------------- 36% | Mutant 20% | Tank 15% | Scavenger-Gunner 10% | Scavenger-Mutant 8% | Gunner 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Mutant | -7/Factory Tank | -6/Factory Tank | -5/Factory Scavenger-Gunner | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Matter Collected 3784 | 280 40 604 398 371 689 224 644 485 49 Remotely . | . . . . . . . . . . Salvage Created 6373 | 162 . 1123 1318 344 1012 235 1490 689 . Parts 373 | 15 . 90 88 27 57 7 68 21 . Haulers Intercepted 2 | . . 2 . . . . . . . Recyclers Shooed 8 | . . 1 1 . 5 . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . 16 . Prevented 11 | . . . . . . . . 11 . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Combat Hostiles Destroyed 121 | . . 32 24 12 17 7 18 11 . Melee 2 | . . . . . . . . 2 . Guns 32 | . . 7 6 2 6 4 4 3 . Cannons 53 | . . 13 7 6 10 . 11 6 . AOE 34 | . . 12 11 4 1 3 3 . . Classes Destroyed 14 | 3 . 7 . . 2 . 2 . . Worker 21 | 4 . 2 4 . 3 . 8 . . Builder 12 | . . 5 4 . 1 . 2 . . Tunneler 2 | 1 . . 1 . . . . . . Hauler 2 | . . 2 . . . . . . . Recycler 13 | 1 . 1 4 . 3 . 4 . . Operator 1 | . . . . . . . 1 . . Watcher 15 | . . 3 5 1 5 . 1 . . Swarmer 27 | . . 11 8 4 . 4 . . . Grunt 53 | . . 16 10 3 11 . 7 6 . Brawler 4 | . . . . . 2 . . 2 . Duelist 2 | . . 2 . . . . . . . Sentry 21 | . . 3 6 5 1 2 3 1 . Hunter 2 | . . . . . . . 2 . . Programmer 12 | . . . . . 3 1 6 2 . Best Kill Streak 10 | 2 . 6 8 7 4 4 10 3 . Combat Bots Only 6 | . . 5 5 6 3 4 4 3 . Max Kills in Single Turn 3 | 1 . 3 3 2 2 3 3 1 . Gunslinging . | . . . . . . . . . . Exploded 2 | . . 2 2 2 1 2 1 . . Melee 1 | . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Damage Taken 12116 | . 183 1477 1594 748 1199 335 2405 3586 589 Core 1818 | . 32 338 178 27 203 25 225 649 141 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 72 | 100 87 15 . 62 71 97 . . . Volleys Fired 350 | 32 . 79 58 16 74 8 52 31 . Largest 4 | 1 . 2 3 3 3 4 4 4 . Hottest 257 | 40 . 101 180 157 182 199 257 246 . Shots Fired 837 | 32 . 145 142 41 195 27 153 102 . Gun 381 | 32 . 50 56 10 99 24 58 52 . Cannon 393 | . . 79 67 27 93 . 80 47 . Launcher 58 | . . 16 19 4 3 3 13 . . Special 5 | . . . . . . . 2 3 . Kinetic 287 | . . 47 . 27 102 13 62 36 . Thermal 298 | 32 . 21 44 10 90 11 74 16 . Explosive 58 | . . 16 19 4 3 3 13 . . Electromagnetic 194 | . . 61 79 . . . 4 50 . Robot Hit Streak 16 | 4 . 11 13 8 15 9 14 16 . Robot Miss Streak 6 | 4 . 5 6 3 4 1 4 6 . Penetration Max 1 | . . . . . . . 1 1 . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 509 | 15 . 93 77 22 121 18 89 74 . Core Hits 310 | 7 . 57 67 18 50 13 65 33 . Critical Hits 12 | . . 4 . 1 1 1 3 2 . Critical Kills 5 | . . 2 . 1 1 . 1 . . Critical Parts Destroyed 5 | . . 1 . . . 1 2 1 . Melee Attacks 8 | . . . . . . . . 8 . Impact . | . . . . . . . . . . Slashing 8 | . . . . . . . . 8 . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 17305 | 222 8 3252 3058 825 2825 647 4431 2037 . Guns 4398 | 222 . 440 518 152 1275 368 750 673 . Cannons 6445 | . . 1166 791 284 1268 . 1869 1067 . Explosions 6118 | . . 1646 1747 389 221 275 1790 50 . Melee 183 | . . . . . . . . 183 . Ramming 108 | . 8 . 2 . 61 4 22 11 . Kinetic 3906 | . . 401 . 284 1428 183 816 794 . Thermal 5494 | 222 . 308 1050 152 1298 185 1916 363 . Explosive 5069 | . . 1646 1103 389 38 275 1618 . . Electromagnetic 2545 | . . 897 903 . . . 59 686 . Impact . | . . . . . . . . . . Slashing 183 | . . . . . . . . 183 . Piercing . | . . . . . . . . . . Highest Corruption 55 | . . . 1 1 5 1 2 55 55 Average Corruption 5 | . . . 1 1 2 1 1 9 55 Corruption Purged . | . . . . . . . . . . Effects 93 | . . . 5 2 23 5 2 51 5 Message Errors 17 | . . . 2 2 2 1 . 8 2 Matter Fused 10 | . . . . . 3 . . 5 2 Heat Flow Errors 10 | . . . . . 5 . 1 3 1 Energy Discharges 10 | . . . . . 4 2 1 3 . Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 14 | . . . 2 . 1 2 . 9 . Data Loss (major) 1 | . . . . . 1 . . . . Misfires 2 | . . . . . 2 . . . . Alerts 1 | . . . . . . . . 1 . Misdirections 9 | . . . . . . . . 9 . Targeting Errors 18 | . . . 1 . 5 . . 12 . Overload Shots . | . . . . . . . . . . Overflow Damage 687 | . . 196 205 14 50 20 192 10 . Projectiles 193 | . . 50 27 14 50 . 42 10 . Explosions 494 | . . 146 178 . . 20 150 . . Melee . | . . . . . . . . . . Knockbacks 19 | . 1 . . 1 15 . . 2 . Impact 1 | . 1 . . . . . . . . Kinetic 17 | . . . . 1 14 . . 2 . Secondary 1 | . . . . . 1 . . . . Self-Inflicted Damage 864 | . 4 283 274 53 86 . 99 65 . Shots 20 | . . 6 6 2 1 . 4 1 . Rammed 20 | . 1 . . . 9 1 1 8 . Targets Rammed 23 | . 1 . 1 . 11 1 1 8 . Kicked 1 | . . . 1 . . . . . . Crushed 2 | . . . . . 2 . . . . Highest Temperature 627 | . . 277 583 428 449 60 627 493 97 Average Temperature 141 | . . 49 139 160 160 20 192 177 40 Received Heat Transfer 2826 | . . 354 459 207 504 24 423 702 153 Effects 52 | . . 1 7 . 11 . 17 16 . Shutdowns 13 | . . . 2 . 2 . 4 5 . Energy Bleed 8 | . . 1 3 . 2 . . 2 . Interference 12 | . . . . . 6 . 6 . . Matter Decay 6 | . . . . . . . 4 2 . Short Circuit 4 | . . . 2 . . . 1 1 . Damage (minor) 4 | . . . . . 1 . 2 1 . Damage (major) 5 | . . . . . . . . 5 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 9 | . . 6 . . . . . 3 . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 9 | . . . 2 . 2 . 4 1 . Heat Transferred 8388 | 500 . 555 1203 296 2246 333 2650 605 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . . . 5 . . . . 1 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Peak Influence 741 | 30 24 638 741 434 503 360 391 . . Average Influence 291 | 12 21 283 579 244 260 266 188 . . Maximum Alert Level 3 | . . 2 3 2 2 1 1 . . Low Security (%) 34 | 100 100 41 . 27 21 3 62 . . Level 1 35 | . . 11 10 71 69 96 37 . . Level 2 29 | . . 47 85 1 9 . . . . Level 3 . | . . . 4 . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 20 | . . 5 2 2 6 1 4 . . Investigation 2 | . . 1 1 . . . . . . Extermination 7 | . . . . . 3 1 3 . . Reinforcement 10 | . . 4 . 2 3 . 1 . . Assault 1 | . . . 1 . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 3 | . . 2 . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Distress Signals 9 | . . 1 2 2 3 . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 226 | . 4 62 34 16 39 8 26 26 11 Peak Tracking Total 11 | . 3 5 6 7 7 4 5 7 11 Tactical Retreats 21 | . 1 4 2 2 4 . 1 7 . Traps | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Traps Triggered 7 | . . 1 3 2 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Machines Disabled 38 | . . 15 6 1 12 . 3 1 . Max in Single Turn 5 | . . 2 2 1 5 . 1 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Machines Accessed 15 | . 1 3 4 3 . . 2 2 . Terminals 6 | . 1 . 2 2 . . 1 . . Fabricators 1 | . . . . . . . 1 . . Repair Stations 2 | . . 1 . 1 . . . . . Recycling Units 3 | . . 1 2 . . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 39 | . 2 11 6 5 . . 6 9 . Successful 32 | . 1 7 5 4 . . 6 9 . Failed 7 | . 1 4 1 1 . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 2 | . . . . . . . . 2 . Terminals 9 | . 2 . 3 2 . . 2 . . Fabricators 4 | . . . . . . . 4 . . Repair Stations 7 | . . 4 . 3 . . . . . Recycling Units 5 | . . 2 3 . . . . . . Scanalyzers 5 | . . 5 . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 17 | . 1 . 3 2 . . 2 9 . Record 12 | . . . 2 . . . 2 8 . Prototype ID Bank 1 | . . . 1 . . . . . . Open Door 3 | . . . . 2 . . . 1 . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks 4 | . . . . . . . 4 . . Network Status 2 | . . . . . . . 2 . . Load Schematic 1 | . . . . . . . 1 . . Build 1 | . . . . . . . 1 . . Repair Station Hacks 5 | . . 3 . 2 . . . . . Scan Component 3 | . . 2 . 1 . . . . . Repair 2 | . . 1 . 1 . . . . . Recycling Unit Hacks 3 | . . 1 2 . . . . . . Retrieve Components 3 | . . 1 2 . . . . . . Scanalyzer 3 | . . 3 . . . . . . . Insert Component 2 | . . 2 . . . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 1 2 2 2 . . 2 . . Full Trace Events 1 | . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Built 1 | . . . . . . . 1 . . Matter 186 | . . . . . . . 186 . . Time 99 | . . . . . . . 99 . . Total Part Build Rating 2 | . . . . . . . 2 . . Parts Repaired 2 | . . 1 . 1 . . . . . Time 52 | . . 26 . 26 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 22 | . . 9 13 . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders 14 | . . . . 14 . . . . . ROAM 3 | . . . . 3 . . . . . FOLLOW 1 | . . . . 1 . . . . . EXPLORE 10 | . . . . 10 . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 1 Drone Launches 16 | . . . . 16 . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Turns Passed 11075 | 318 371 2280 1650 481 1603 731 1693 1847 101 Spaces Moved 6104 | 170 289 1366 798 228 710 392 827 1269 55 Core 185 | 19 . . 39 . . . . 101 26 Treads 2023 | . . . 221 31 710 392 669 . . Legs 3896 | 151 289 1366 538 197 . . 158 1168 29 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 160 160 120 100 130 Average Speed 140 | 112 120 124 154 131 160 160 160 128 170 Slowest Speed 650 | 120 120 180 500 180 160 160 210 650 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 8 25 56 53 64 19 7 17 95 12 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 5 | . . . . . . . . 4 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 578 | . . 121 172 45 89 11 128 12 . Melee . | . . . . . . . . . . Projectile 49 | . . . 13 11 3 . 18 4 . AOE 529 | . . 121 159 34 86 11 110 8 . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Total 7876 | 265 315 1800 1100 377 1012 478 1082 1385 62 Wait 974 | 46 6 276 189 84 160 59 130 24 . Move 6095 | 169 288 1365 797 227 709 391 826 1268 55 Hop . | . . . . . . . . . . Pick Up 154 | 10 9 27 23 9 22 7 29 15 3 Fast Attach 19 | . . 4 1 10 . . 2 1 1 Attach 103 | 7 2 7 17 6 9 5 23 24 3 Detach 2 | . . . . . 1 . 1 . . Swap 62 | 1 2 22 5 6 16 3 5 2 . Drop 86 | . 7 20 9 19 10 4 13 4 . Fire 350 | 32 . 79 58 16 74 8 52 31 . Melee 8 | . . . . . . . . 8 . Ram 6 | . . . . . . . . 6 . Kick 4 | . 1 . 1 . . . . 2 . Crush 13 | . . . . . 11 1 1 . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 319 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 606 | -10/Materials | Discovered new exit (range 4) 690 | -10/Materials | Entered another Materials area 690 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1506 | -9/Materials | Core integrity fell below 50% 1907 | -9/Materials | Discovered new exit (range 12) 2055 | -9/Materials | Build established: Scavenger-Mutant 2237 | -9/Materials | Discovered new exit (range 16) 2751 | -9/Materials | Repaired Aluminum Leg? 2753 | -9/Materials | Build established: Mutant 2781 | -9/Materials | Core integrity fell below 20% 2970 | -9/Materials | Entered another Materials area 2970 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3303 | -8/Materials | Lost 5 parts (3n1u1w) 3943 | -8/Materials | Discovered new exit (range 15) 4313 | -8/Materials | Build established: Scavenger-Tank 4570 | -8/Materials | First assault squad dispatched 4620 | -8/Materials | Entered Storage 4790 | -8/Storage | Discovered new exit (range 59) 4967 | -8/Storage | Repaired Aluminum Leg? 5051 | -8/Storage | Lost 4 parts (1n1u2w) 5101 | -8/Storage | Entered Factory 5101 | -7/Factory | Evolved 2 slots: Utility x2 6519 | -7/Factory | Discovered new exit (range 5) 6704 | -7/Factory | Entered another Factory area 6704 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 7009 | -6/Factory | Build established: Tank 7138 | -6/Factory | Discovered new exit (range 15) 7435 | -6/Factory | Entered another Factory area 7435 | -5/Factory | Evolved 2 slots: Utility x2 7628 | -5/Factory | Fabricated Adv. Beam Cannon? 8634 | -5/Factory | Lost 6 parts (1p2n2u1w) 8806 | -5/Factory | Lost 4 parts (1p1n2w) 8998 | -5/Factory | Discovered new exit (range 12) 9128 | -5/Factory | Entered Upper Caves 9342 | -5/Upper Caves | Build established: Scavenger-Mutant 9511 | -5/Upper Caves | Identified exit to Upper Caves 9634 | -5/Upper Caves | Encountered a Warlord checkpoint 9683 | -5/Upper Caves | Build established: Scavenger-Gunner 10470 | -5/Upper Caves | Lost 8 parts (2u6w) 10496 | -5/Upper Caves | Learned Factory emergency access door positions 10496 | -5/Upper Caves | Learned Armory stockpile data 10496 | -5/Upper Caves | Learned Factory security intel 10496 | -5/Upper Caves | Learned Extension security intel 10496 | -5/Upper Caves | Learned Extension terminal intel 10661 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10667 | -5/Upper Caves | System corruption reached 10% 10716 | -5/Upper Caves | System corruption reached 30% 10756 | -5/Upper Caves | Core integrity fell below 50% 10778 | -5/Upper Caves | Lost 17 parts (5n6u6w) 10833 | -5/Upper Caves | Core integrity fell below 20% 10861 | -5/Upper Caves | Lost 9 parts (3p2n3u1w) 10975 | -5/Upper Caves | Entered another Upper Caves area 11005 | -5/Upper Caves | Learned 8 Factory zone layouts 11040 | -5/Upper Caves | Attracted the attention of an 0b10 base 11076 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11015_ Found Imp. Titanium Leg. 11015_ Found Imp. Light Armor Plating. 11016_ Acquired 12 matter. 11019_ Acquired Mak. Shrapnel Gun. 11022_ Acquired KE Penetrator. 11025_ Acquired Imp. Light Armor Plating. 11028_ Acquired Imp. Titanium Leg. 11030_ Acquired 10 matter. 11033_ System corrupted: Matter fused (-7). 11033_ Acquired 17 matter. 11039_ G-50 Soldier springs to life. 11049_ System corrupted: Matter fused (-7). 11056_ S-27 Virus springs to life. 11056_ Mak. Shrapnel Gun destroyed. 11066_ System corrupted: Heat flow error (+118). 11071_ KE Penetrator destroyed. 11072_ Imp. Light Armor Plating destroyed. 11074_ Imp. Titanium Leg destroyed. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????## | | ??????????????????????????????????????????# | | ????????????????????????????????????????### | | ?????????????????????????????????######## | | ?????????????????????????????????# | | ?????????????????????? ??????????# # | | ????????????????????## ??????????# ########### # | | ?????????????????#??? # ???##????# #"""""""""# # | | ?????????????????? ### ?## ????# + T "# # | | ??????????????????? ## # ????# # "# # | | ????????????????????? # ????# # # # | | ?????????????????????? #????# + + # | | ???????????????????????# #???## # # # | | ???????????????????????# #??## # """"# # | | ???????????????????????# #### / """"# # | | ??????????????????????## #"""" """"# # | | ??????????????????##### #########?# # | | ??????????????????# # #### ??? # | | ??????????????????# #??### ??? ? | | ??????????????????# ###g ##????## ######??# ? | | ??????????????????## ##?# g #?????? ??????? ? | | ????????????????????# ###ggg#?????? ??????? | | ????????????????????# ss #?????? ?????? | | ????????????????????# s #?????? ????? | | ???????????????????## g #?????? ?????? | | ???????????????????# @ # ?????? | | ???????????????????## # ### ##? ### ??????? | | ????????????????????########???##???##?#?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 32 Energy Capacity 380 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 60 Armor Coverage 450 Resistance: EX 50 Evasion (%) 50 Targeting Accuracy 10 Target Analysis 5 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 12 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Beam Cannon | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Hey, That's Mine! Just What I Needed Loot Pinata Made in Tau Ceti IV Novice Programmer Please Form A Line Release The Drones! Remodeling Safety First Serviceable Loadout Significant Disruption Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed LightpackSuspensionShielding Manual? 0 Play Time 03:37:24 Cumulative 9.8 hours Start 2020.01.31 @ 22:10:04 End 2020.02.01 @ 02:00:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 6 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3cb534e7-e9dc-47ad-8f97-a19bc2a29197