Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.11 @ 23:57:34 Player: GiggleBox Result: Establishing Free Derelict Territories! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (494) 2470 Value Destroyed (28718) 28718 Prototype IDs (368) 7360 Alien Tech Used (3) 600 Bonus (47530) 47530 TOTAL SCORE: 96978 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 9845 Follower Combat Kills 1096 Entered Garrisons 200 Entered DSFs 500 Met Imprinter 300 Acquired ECA 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 6294 Met Warlord at Research 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Win 3000 Friendly Fire -805 Cogmind --------- Core Integrity 1474/1600 Matter 268/300 Energy 635/635 System Corruption 1% Temperature Cool (0) Movement Flying (36) Location Free Derelict Territories Parts ------- > --- POWER (2) -------- Zero-point Reactor Multi-Quantum Reactor > --- PROPULSION (6) --- Flying Surge-Biometal Exoskeleton > --- UTILITY (12) ----- Armored Scrap Engine Experimental Heat Sink High-capacity Storage Unit Experimental Optical Array Experimental Targeting Computer Concept Projectile Intercept Suite Experimental Core Analyzer Improved Armor Integrity Analyzer Advanced Weapon Cycler Experimental Reaction Control System Concept Phase Shift Module > --- WEAPON (5) ------- Concept XC Strikerail Hpw. Ballistic Helical Construct/C Experimental Jetlance > --- INVENTORY (20) --- Concept Combat Aerolev Unit Experimental Heat Sink Experimental Heat Sink Matter Compressor (250) Matter Compressor (250) Precision Matter Filter Advanced Transmission Jammer Concept Core Shell Concept Core Shell Experimental Powered Armor Experimental EM Disruption Field Concept Antimissile System Advanced System Restoration Module Long-range Tractor Beam Subatomic Replicator Enhanced Nova Cannon Multirail Enhanced Hardcell Cannon Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Light Quantum Reactor Multi-Quantum Reactor > --- PROPULSION ------- Flying Surge-Biometal Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Experimental Heat Sink High-capacity Storage Unit Experimental Optical Array Experimental Targeting Computer Concept Projectile Intercept Suite Experimental Core Analyzer Improved Armor Integrity Analyzer Experimental Reaction Control System Concept Phase Shift Module Concept Antimissile System > --- WEAPON ----------- Concept XC Strikerail Hpw. Ballistic Helical Construct/C Experimental Jetlance > --- INVENTORY -------- Improved Thunder Leg Concept Combat Aerolev Unit Experimental Heat Sink Experimental Heat Sink Matter Compressor Matter Compressor Precision Matter Filter Advanced Weapon Cycler Advanced Transmission Jammer Concept Core Shell Concept Core Shell Experimental EM Disruption Field Experimental EM Disruption Field Advanced System Restoration Module Long-range Tractor Beam Subatomic Replicator Enhanced Nova Cannon Multirail Enhanced Hardcell Cannon Micro-nuke Launcher [Rating: 235] Favorites ----------- Power Constructs Engine Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Constructs Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Constructs Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Light Armor Plating Weapon Constructs Energy Gun Small Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Constructs Launcher Micro-nuke Launcher Special Weapon Mining Laser Slashing Weapon Katana Piercing Weapon Experimental Jetlance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Qua Frg Acc Com Slots Evolved 18 | . . . 4 . . 4 . . . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 2 . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . Utility 10 | . . . 1 . . 1 . . . . . . 2 . . . . 1 . . . . 1 . 2 . . 2 . Weapon 3 | . . . 1 . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Parts Attached 126 | 3 1 11 12 16 1 1 6 5 5 . 2 3 2 1 3 1 3 7 1 . 7 . 1 2 2 5 21 2 2 Power 5 | . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 1 Engine 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Propulsion 18 | 2 . 3 6 7 . . . . . . . . . . . . . . . . . . . . . . . . . Treads 14 | 2 . . 5 7 . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 3 | . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 71 | 1 1 1 1 2 1 1 4 4 5 . 1 3 2 1 3 1 3 7 . . 6 . 1 1 1 4 14 1 1 Device 44 | 1 . 1 . . 1 . 4 3 3 . 1 3 . 1 3 1 2 4 . . 4 . . 1 1 3 5 1 1 Storage 4 | . 1 . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . Processor 9 | . . . . . . . . . . . . . 2 . . . . 1 . . 2 . 1 . . . 3 . . Hackware 2 | . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . Protection 12 | . . . . 2 . 1 . . . . . . . . . . . 2 . . . . . . . 1 6 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 32 | . . 6 5 5 . . 2 1 . . 1 . . . . . . . 1 . 1 . . 1 1 1 7 . . Energy Gun 4 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Energy Cannon 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 11 | . . 3 . 5 . . . . . . . . . . . . . . . . 1 . . . . . 2 . . Ballistic Cannon 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . Launcher 5 | . . . 1 . . . 1 1 . . . . . . . . . . 1 . . . . . . . 1 . . Special Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Special Melee Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . . 2 1 . . 1 . . 1 . . . . 2 . . . . 5 . . 1 1 . 9 . . Parts Lost 24 | . . 7 1 1 . . 4 . . . . . . . . . . 1 . . 2 . . . . 2 6 . . Power 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 8 | . . 3 1 1 . . 3 . . . . . . . . . . . . . . . . . . . . . . Utility 5 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . 1 2 . . Weapon 9 | . . 3 . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 3 . . Highest Loss Streak 3 | . . 3 1 1 . . 2 . . . . . . . . . . 1 . . 1 . . . . 1 1 . . To Critical Strikes 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 18 | 6 10 13 15 19 18 17 18 19 19 18 19 20 19 19 19 19 19 18 18 19 19 17 15 18 18 18 19 16 19 Power . | 1 1 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | 4 4 2 2 7 7 4 2 . . . . . 1 1 1 1 2 2 2 2 1 1 1 1 2 2 2 2 1 Utility 11 | . 1 2 5 4 5 7 11 13 15 15 15 17 14 14 14 14 13 13 14 14 14 13 12 12 11 11 12 12 13 Weapon 3 | 1 3 7 5 6 5 3 3 3 2 2 1 2 2 3 3 2 2 1 1 1 1 . . 2 2 1 1 . 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 144 | . 4 3 2 4 7 8 24 14 3 . 4 . 2 1 4 2 2 7 . 1 5 3 . 2 13 2 11 1 15 Power 12 | . 1 1 1 1 1 1 2 1 . . . . . . . . . . . . . . . . 1 . 1 1 . Propulsion 51 | . . 1 1 . 3 4 13 1 2 . 1 . . 1 . 1 1 4 . 1 2 1 . . 7 1 4 . 2 Utility 29 | . 1 . . 2 . . 1 7 1 . 1 . . . 1 1 . 2 . . 2 . . . 1 . 1 . 8 Weapon 51 | . 2 1 . 1 3 3 8 5 . . 2 . 2 . 3 . 1 1 . . 1 2 . 2 4 1 5 . 4 Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 59 | . 100 99 99 99 77 44 43 40 44 46 41 40 46 47 47 47 45 51 52 52 49 47 52 51 51 55 54 67 68 Engine 4 | . 14 13 9 8 8 6 5 6 6 6 2 . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . 3 6 5 5 5 5 2 . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 2 5 5 5 5 5 4 4 4 4 4 6 8 Treads 6 | . 28 14 27 35 20 . . . . . . . 1 1 . . . . 5 5 . . . . . 3 2 . . Leg 2 | . . 4 . . . 4 3 1 6 6 6 6 2 . . . 1 . . . . . . . 1 . . . . Wheel 1 | . . 9 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . 4 . . . . 1 3 5 5 3 . . . 4 5 4 4 1 . 1 4 4 Device 13 | . 14 14 17 13 8 12 13 13 13 13 13 13 17 17 17 17 15 14 15 11 11 10 9 9 16 14 16 19 20 Storage 6 | . 14 14 9 9 9 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 Processor 4 | . . . . . . . . . . . . . 4 5 5 5 5 9 10 10 11 15 19 19 17 17 14 20 20 Energy Gun 1 | . 28 2 12 2 . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . 8 4 . . . . . . . 1 . . . . 5 3 . . . . . . . . . 1 . . Ballistic Gun 4 | . . 16 9 23 16 . . . . . . . . . . . . . . . . . . . . . . 4 4 Ballistic Cannon 3 | . . . . . 1 6 5 6 6 6 4 6 5 5 4 . 1 5 5 5 5 5 4 4 4 6 3 4 4 Slashing Weapon 1 | . . . . . 3 4 2 . 4 6 1 . . . . . . 4 5 4 1 . . . . 1 . . . Peak Build Rating 235 | 7 8 14 19 27 50 56 69 65 72 69 79 73 98 101 101 108 118 134 130 132 142 149 158 168 185 185 205 230 235 Average Rating 87 | 6 7 12 17 24 36 53 59 57 69 69 71 72 90 98 99 105 108 128 129 131 135 143 154 160 176 181 180 227 232 On Entrance 96 | 6 7 8 12 19 27 45 56 58 65 69 69 70 73 95 99 104 107 116 129 130 132 141 148 154 160 171 183 198 230 Avg Prop Armor Cover (%) 7 | . . 7 6 . 14 . . . . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 129 | 13 28 38 55 61 61 65 72 68 85 85 85 75 76 67 67 67 82 120 109 127 121 108 108 110 100 113 111 127 129 Greatest Support 276 | 40 40 40 80 80 80 72 74 74 58 36 45 45 95 95 95 95 95 170 170 170 170 170 170 170 226 235 276 191 191 Greatest Overweight (x) 2 | . . 1 . 1 2 . 1 1 2 2 2 1 1 . . . . 1 . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . 1 2 1 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 14 15 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 7 12 15 20 20 20 19 20 20 20 19 20 20 20 20 20 20 20 20 19 20 20 20 15 20 20 20 20 18 20 Average Carried 18 | 6 10 13 15 19 18 16 19 19 19 18 19 20 19 19 19 19 19 18 18 19 19 17 15 18 19 19 19 16 19 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 7 12 14 20 20 19 19 20 20 19 19 20 20 20 20 18 20 20 18 19 20 20 16 15 19 19 20 16 17 19 Scrap Engine Consumption 301 | . . . . . 31 15 52 18 6 2 17 5 15 2 4 2 13 11 1 1 13 4 2 6 31 2 44 4 . Constructs Created 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Constructs Modified 136 | . . . . . 11 5 27 8 3 . 9 3 7 2 2 . 7 5 . . 4 3 . 2 16 1 19 2 . Class Distribution -------------------- 69% | Construct 10% | Mutant 6% | Scavenger-Gunner 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Gunner | -8/Materials Scavenger-Tank | -8/Storage Construct | -8/Recycling Construct | -6/Factory Construct | -6/Garrison Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Zion Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Zhirov Construct | -4/Proximity Caves Construct | -4/Factory Construct | -4/Upper Caves Construct | -4/Upper Caves Construct | -4/Warlord Construct | -3/Proximity Caves Construct | -3/Research Construct | -3/DSF Construct | -2/Research Construct | -2/Quarantine Construct | -2/Protoforge Scavenger-Gunner | -1/Access Scavenger-Gunner | -1/Command Resources | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Qua Frg Acc Com Matter Collected 18503 | 230 10 385 269 1088 324 68 1853 538 945 120 227 186 314 189 150 . 262 899 98 146 1830 182 . 334 249 484 2847 3137 1139 Remotely 3360 | . . . . . . . . . . . . 10 . . . . . 194 . . 556 . . . . . 260 1645 695 Salvage Created 27062 | 139 221 634 544 1021 352 74 1695 174 676 52 68 129 368 146 147 . 888 1158 141 193 2315 386 . 670 434 1104 4140 7275 1918 Parts 1201 | 15 16 26 31 54 25 12 80 10 27 2 . 4 21 5 1 . 33 33 3 11 86 17 . 23 19 76 193 315 63 Haulers Intercepted 7 | . 1 . 3 . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 97 | . . 4 . . . . . . 25 . . 8 . 5 1 . 27 . 3 7 . 17 . . . . . . . Prevented 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Qua Frg Acc Com Combat Hostiles Destroyed 424 | . 5 14 11 18 8 1 46 5 16 1 . 3 6 3 1 . 10 17 3 7 46 9 . 10 8 14 59 90 13 Melee 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Guns 60 | . 5 9 6 18 8 . . . . . . . . . . . . . . . . . . . . . . 14 . Cannons 320 | . . 4 1 . . 1 31 3 15 1 . 3 4 3 1 . 10 17 2 3 46 7 . 6 8 14 55 72 13 AOE 37 | . . . 4 . . . 12 2 . . . . 2 . . . . . 1 4 . 2 . 3 . . 4 3 . Classes Destroyed 30 | 2 4 2 . 2 1 2 2 1 2 1 . . . . 1 . 2 . . . 3 . . 1 . . 2 2 . Worker 7 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 3 2 Builder 13 | . . . . . 2 . . . . . . . 5 . . . 2 . . . . . . . . . 1 3 . Tunneler 5 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hauler 7 | . 1 . 3 . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . Recycler 12 | 1 . . 1 3 . . . . . . . . 1 . . . 2 2 . . . . . . . . . 2 . Minesweeper 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Mechanic 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Operator 9 | . . . . . . 2 . 2 . . . . . . . . . 2 . . . . . . . . 1 1 1 Drone 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . Watcher 10 | . 1 . . . . . . 1 . . . . . . . . . 2 . . . . . . . 1 1 3 1 Swarmer 65 | . 3 . 6 2 . . 10 2 1 . . . . . . . . . 1 4 2 4 . . . . 4 26 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 143 | . 2 3 . 6 . . 14 . 9 . . 2 3 3 . . 3 11 1 . 20 4 . 8 4 4 13 29 4 Brawler 8 | . . . . . . . . . 3 . . 1 . . . . . . . . 1 . . . . . . 3 . Duelist 10 | . . . . 1 . . 3 . 2 . . . . . . . . . . . . . . . . . 1 3 . Protector 8 | . . . . . . . . . . . . . . . . . 1 . . . 7 . . . . . . . . Sentry 49 | . . 1 5 8 3 . 8 3 1 . . . . . . . 4 1 1 . . 1 . 1 1 . 6 5 . Demolisher 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . Specialist 7 | . . . . . . . 4 . . . . . . . . . . . . . 3 . . . . . . . . Hunter 23 | . . . . . . . 3 . . . . . 1 . . . 2 . . 2 2 . . . . 1 2 10 . Programmer 52 | . . . . . . 1 4 . . . . . 2 . . . . 5 . 1 6 . . . 2 8 8 11 4 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Behemoth 4 | . . . . . . . . . . . . . . . . . 1 . . . 2 . . . . . . . 1 Hotshot 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . Decapitator 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Immortal 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Investigator 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Subdweller 15 | . . 10 . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Packrat 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Thief 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Wasp 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Thug 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Mutant 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 24 | 3 3 3 5 6 2 1 12 3 8 1 . 1 8 3 1 . 6 6 3 6 15 5 . 8 4 6 10 24 6 Combat Bots Only 20 | . 3 3 4 6 2 1 12 3 8 1 . 1 3 3 1 . 2 5 3 6 15 5 . 8 4 5 10 20 3 Max Kills in Single Turn 6 | 1 2 1 2 1 1 1 3 2 1 1 . 1 6 1 1 . 2 1 1 3 2 2 . 2 1 1 2 4 2 Gunslinging 1 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 2 . . . 3 2 . . . . 2 . . . . . 1 3 . 2 . 2 . . 2 3 . Melee 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Qua Frg Acc Com Hostile Shots Fired 1742 | . 20 50 36 57 21 10 361 87 60 . . 62 47 20 5 . 49 95 6 34 122 37 . 31 9 50 240 180 53 Missed 697 | . 5 12 7 12 2 5 115 44 20 . . 16 19 6 3 . 19 36 3 14 62 13 . 16 6 17 52 147 46 Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Deflected 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Hits 1045 | . 15 38 29 45 19 5 246 43 40 . . 46 28 14 2 . 30 59 3 20 60 24 . 15 3 33 188 33 7 Melee 36 | . . . . 3 . . 3 . 4 . . . . . . . . . . . . . . . 1 . 25 . . Projectile 1009 | . 15 38 29 42 19 5 243 43 36 . . 46 28 14 2 . 30 59 3 20 60 24 . 15 2 33 163 33 7 AOE 8 | . . . . 2 . . . . . . . . . . . . . . . . 3 . . . . . 1 1 1 Critical Strikes 65 | . 2 2 2 6 . 1 6 . 3 . . 4 2 1 . . 1 4 . 1 6 . . 1 . 1 21 1 . Actively Blocked 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . . Part Disruptions 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Damage Taken 21335 | . 177 864 364 845 348 85 3131 414 783 . . 929 623 272 8 . 770 1154 53 391 1849 515 . 389 89 918 5184 848 332 Core 1879 | . 46 137 44 40 17 . 235 58 78 . . 20 42 . . . 87 86 . 10 260 20 . 23 40 68 442 . 126 Absorbed by Shields 172 | . . . . 73 . . 78 . . . . . . . . . . . . . . . . . . . . 21 . Reduced by Siege Mode 96 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 96 . . Redirected to Shielding 104 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 104 . . Regen/Repaired (Parts) 10063 | . . . . . 5 . 1729 157 277 100 272 52 1045 203 95 77 801 417 44 . 731 468 . 228 864 . 2280 218 . Core Remaining (%) 73 | 100 . 26 . . 81 . . . . . . 54 . . . . 87 . . . . 67 . 98 . . 56 . 92 Volleys Fired 1094 | 10 20 64 26 41 26 12 131 24 49 7 . 25 23 8 8 . 41 52 6 7 151 17 . 22 15 26 156 95 32 Largest 3 | 2 2 2 3 3 3 1 1 1 1 1 . 1 1 1 1 . 1 1 1 1 2 1 . 1 1 1 1 2 2 Hottest 255 | 80 80 113 158 75 90 90 255 124 86 86 . 221 221 221 221 . 221 124 124 124 147 103 . 75 240 133 133 131 131 Shots Fired 1441 | 20 40 105 69 121 76 12 131 24 49 7 . 25 23 8 8 . 41 52 6 7 152 17 . 22 15 26 156 170 59 Gun 493 | 20 40 78 56 121 75 . . . . . . . . . . . . . . . 1 . . . . . . 75 27 Cannon 914 | . . 24 9 . 1 12 118 21 49 7 . 25 23 8 8 . 41 52 5 5 151 16 . 19 15 26 152 95 32 Launcher 31 | . . . 4 . . . 13 3 . . . . . . . . . . 1 2 . 1 . 3 . . 4 . . Special 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1134 | . . 78 22 121 76 10 109 14 . . . 2 21 . . . 33 52 5 5 152 16 . 19 15 26 129 170 59 Thermal 276 | 20 40 27 43 . . 2 9 7 49 7 . 23 2 8 8 . 8 . . . . . . . . . 23 . . Explosive 31 | . . . 4 . . . 13 3 . . . . . . . . . . 1 2 . 1 . 3 . . 4 . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 57 | 3 4 15 17 13 32 6 6 10 12 2 . 4 2 3 4 . 4 9 6 5 12 9 . 5 4 10 21 57 38 Robot Miss Streak 5 | 2 2 2 3 4 2 1 3 2 3 3 . 1 3 2 1 . 3 2 2 . 4 4 . 3 2 2 5 1 1 Penetration Max 2 | . . . . . . . 1 . . . . . . . . . 1 1 . . 1 . . . . 1 2 2 1 Secondary Targets 6 | . 1 . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 950 | 12 26 65 50 75 49 9 81 14 33 2 3 11 7 4 5 . 21 43 3 5 81 11 . 14 9 17 104 143 53 Core Hits 554 | 6 12 18 22 31 15 3 69 7 14 2 . 3 10 3 3 . 16 23 2 9 40 11 . 17 3 7 80 109 19 Critical Kills 19 | . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . 1 13 2 Critical Parts Destroyed 18 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 13 2 Critical Strikes 44 | . . 2 2 . . . 2 . . . . . 1 . . . . . . . . . . . 2 1 2 28 4 Burn 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 37 | . . 1 . . . . 1 . . . . . 1 . . . . . . . . . . . . 1 2 27 4 Blast 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . . Impale 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Melee Attacks 130 | . . . 1 4 3 11 39 1 10 1 4 . . . . . . 28 1 6 . . . . . 4 2 12 3 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 104 | . . . 1 4 3 11 32 1 8 1 4 . . . . . . 28 1 6 . . . . . 4 . . . Piercing 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 12 3 Sneak Attacks 17 | . . . . . . 1 7 . 3 . . . . . . . . 4 . 1 . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 124105 | 142 290 1396 1115 1410 888 478 7962 1706 2912 301 176 1075 1482 565 676 . 4047 6122 514 1255 12832 1790 . 2812 2443 3820 19742 36468 9686 Guns 8006 | 142 289 991 648 1362 840 . . . . . . . . . . . . . . . . . . . . . . 2867 867 Cannons 107285 | . . 405 171 . 36 391 5583 1105 2738 301 . 1075 822 565 676 . 4047 5644 406 555 12832 1532 . 1914 2443 3820 18359 33046 8819 Explosions 7481 | . . . 286 . . . 2379 479 . . . . 660 . . . . . 108 595 . 258 . 898 . . 1383 435 . Melee 1140 | . . . . . . 87 . . 174 . 176 . . . . . . 478 . 105 . . . . . . . 120 . Ramming 193 | . 1 . 10 48 12 . . 122 . . . . . . . . . . . . . . . . . . . . . Kinetic 101258 | . . 991 262 1362 876 349 5065 503 . . . 159 822 . . . 3144 5644 406 555 12832 1532 . 1914 2443 3820 12980 35913 9686 Thermal 14033 | 142 289 405 557 . . 42 518 602 2738 301 . 916 . 565 676 . 903 . . . . . . . . . 5379 . . Explosive 7481 | . . . 286 . . . 2379 479 . . . . 660 . . . . . 108 595 . 258 . 898 . . 1383 435 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1020 | . . . . . . 87 . . 174 . 176 . . . . . . 478 . 105 . . . . . . . . . Piercing 120 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120 . Highest Corruption 17 | . . . . . . . 2 2 . . . . 4 4 1 1 3 2 . . . . 2 2 1 8 17 1 1 Average Corruption 3 | . . . . . . . 1 1 . . . . 2 2 1 1 1 1 . . . . 2 2 1 4 7 1 1 Corruption Purged 15 | . . . . . . . . 2 . . . . . 3 1 . . 2 . . . . . . . 7 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 116 | . . . . . . . 11 . . . . . 9 12 2 1 6 4 . . . . . 3 2 15 45 2 4 Message Errors 33 | . . . . . . . 3 . . . . . . 4 1 . 1 2 . . . . . . 1 9 10 . 2 Matter Fused 23 | . . . . . . . 4 . . . . . 1 1 . . . . . . . . . . 1 1 15 . . Heat Flow Errors 16 | . . . . . . . 1 . . . . . 4 . . 1 2 1 . . . . . 1 . 2 2 1 1 Energy Discharges 15 | . . . . . . . 2 . . . . . 2 3 1 . 1 1 . . . . . 1 . . 3 1 . Parts Rejected 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Fused 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Data Loss (minor) 19 | . . . . . . . . . . . . . 2 3 . . 1 . . . . . . 1 . 1 11 . . Data Loss (major) 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 22727 | . . . 40 . 21 17 948 328 277 . 90 140 277 32 109 . 341 1048 61 92 2053 122 . 112 932 1582 2795 9532 1778 Projectiles 22124 | . . . . . 21 17 868 238 174 . . 140 206 32 109 . 341 999 61 73 2053 122 . 112 932 1582 2789 9477 1778 Explosions 261 | . . . 40 . . . 80 45 . . . . 71 . . . . . . 19 . . . . . . 6 . . Melee 342 | . . . . . . . . 45 103 . 90 . . . . . . 49 . . . . . . . . . 55 . Knockbacks 170 | . . . . . 1 5 31 . . . . . 5 . . . 4 15 . 1 36 3 . 2 1 5 42 14 5 Impact 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 136 | . . . . . . 5 26 . . . . . 4 . . . 4 14 . 1 21 2 . 1 1 5 37 10 5 Secondary 33 | . . . . . . . 5 . . . . . 1 . . . . 1 . . 15 1 . 1 . . 5 4 . Self-Inflicted Damage 352 | . . . . . . . 68 42 . . . . 64 . . . . . . 58 . . . . . . . 120 . Shots 6 | . . . . . . . 2 1 . . . . 1 . . . . . . 1 . . . . . . . 1 . Rammed 7 | . 1 1 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 14 | . 1 1 2 6 1 . . 3 . . . . . . . . . . . . . . . . . . . . . Kicked 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Crushed 4 | . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 508 | 108 120 28 199 198 138 238 302 240 92 118 . 340 391 200 248 147 254 200 24 24 508 50 . 208 336 156 146 81 68 Average Temperature 66 | 48 48 12 92 78 50 90 51 79 24 49 . 141 130 91 87 80 107 53 13 11 45 19 . 87 152 55 42 17 16 Received Heat Transfer 5335 | . 99 234 99 304 57 . 663 75 225 . . 698 24 139 . . 156 253 . . 1361 72 . 81 . 45 657 72 21 Effects 6 | . . . . . . . . . . . . 2 1 . . . . . . . 3 . . . . . . . . Shutdowns 3 | . . . . . . . . . . . . . 1 . . . . . . . 2 . . . . . . . . Energy Bleed 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Siege Activations 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . Total Turns 61 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 . . Longest Duration 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . 3 . . . . . . . . . . . . . . . . 1 . . . 1 . Combat Hostiles 5 | . . . . . . . 3 . . . . . . . . . . . . . . . . 1 . . . 1 . Parts Fried 18 | . . . . . . . 4 1 . . . . . . . . . . . . 2 . . 2 . . 7 2 . Impact Corruptions 23 | . . . . . . . 5 2 . . . . . . . . . 1 . . 4 . . 1 . . 2 8 . Robots Melted 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 20 | . . 4 2 3 . . . . . . . . . . . . . 1 . . 5 . . . . . 5 . . Heat Transferred 7229 | 325 650 555 1297 . . 37 185 222 1073 111 . 370 . 148 185 . 221 . . . . . . . . . 1850 . . Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Qua Frg Acc Com Maximum Alert Level 5 | . . . . 2 1 . 5 3 . . . . 1 . . . . 1 . . . . . 1 1 1 4 5 5 Low Security (%) 57 | 100 100 . 100 57 93 100 4 . . . . . 92 . . . . 78 . . . . 100 70 92 40 10 . . Level 1 9 | . . . . 9 6 . 9 . . . . . 7 . . . . 21 . . . . . 29 7 59 1 . . Level 2 8 | . . . . 32 . . 30 . . . . . . . . . . . . . . . . . . . 14 . . Level 3 7 | . . . . . . . 9 100 . . . . . . . . . . . . . . . . . . 16 11 . Level 4 8 | . . . . . . . 14 . . . . . . . . . . . . . . . . . . . 56 14 . Level 5 6 | . . . . . . . 32 . . . . . . . . . . . . . . . . . . . . 9 78 High Security 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 21 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Peak Influence 3814 | 10 100 . 146 666 263 100 1927 1015 . . . . 227 . . . . 267 . . . . 54 349 245 285 1513 3814 2898 Initial 2440 | . . . 17 54 243 100 4 1011 . . . . 28 . . . . 8 . . . . 54 25 195 13 134 905 2440 Average 485 | 3 30 . 43 266 35 33 1064 944 . . . . 28 . . . . 156 . . . . 47 155 57 167 994 2098 2595 Influence Increases 14857 | 25 194 90 378 1324 133 182 2023 310 380 . 5 193 372 70 25 . 311 795 75 170 910 200 . 324 189 518 1998 3029 634 Destroy 0b10 Robot/C 8460 | . 100 80 220 620 60 20 1060 100 320 . . 120 120 60 20 . 240 360 60 140 780 180 . 200 160 280 1040 1840 280 Destroy 0b10 Robot/NC 440 | 25 10 . 20 30 10 10 . 20 10 . 5 . 30 . . . 25 35 . . 40 . . 5 . 5 60 80 20 Destroy Leader 1118 | . 24 10 76 154 . 10 50 42 20 . . 30 30 10 . . . 86 . 30 . 20 . 20 20 32 142 260 52 Allied During Kill 488 | . . . . 227 . . 37 3 . . . 13 . . 5 . 46 38 . . . . . . . . . . 119 Successful Hack 102 | . 15 . 11 . 17 14 . . . . . . . . . . . . . . . . . . . 18 . 27 . Select Force Hacks 30 | . . . . . 30 . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 750 | . . . . 60 15 15 75 60 . . . . 75 . . . . 45 . . . . . 15 . 105 90 150 45 Anti-Garrison Action 1050 | . . . . 200 . . 500 . . . . . . . . . . . . . . . . . . . 200 150 . Destroy Structure 1464 | . . . 36 3 1 13 196 55 . . . . 102 . . . . 96 . . . . . 84 9 18 436 297 118 Advance Influence 100 | . . . . . . 100 . . . . . . . . . . . . . . . . . . . . . . . Partial Spotted 45 | . . . . . . . . . . . . . . . . . . 15 . . . . . . . . 15 15 . Lose Combat Pursuer 810 | . 45 . 15 30 . . 105 30 30 . . 30 15 . . . . 120 15 . 90 . . . . 60 15 210 . Influence Decreases 11903 | 25 166 84 282 828 757 177 103 1230 948 439 5 148 208 279 25 . 297 588 296 170 304 726 46 9 513 304 727 725 1494 Entered New Map 4944 | . . 14 17 76 383 2 3 916 374 84 . . 17 78 . . . 6 83 . . 606 26 9 154 12 105 605 1374 Time Decay 6384 | 25 166 70 255 522 374 175 . 294 574 355 5 148 191 201 25 . 265 492 213 170 284 120 20 . 359 279 562 120 120 Lost Part 153 | . . . 10 10 . . 40 . . . . . . . . . . . . . 20 . . . . 13 60 . . Lost Ally 422 | . . . . 220 . . 60 20 . . . . . . . . 32 90 . . . . . . . . . . . Squads Dispatched 64 | . 1 . . 3 . 2 . 4 . . . . 4 . . . . 5 . . . . . 2 2 4 10 23 4 Investigation 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Extermination 18 | . . . . . . 1 . 2 . . . . 2 . . . . 4 . . . . . . . 3 4 1 1 Reinforcement 14 | . 1 . . . . 1 . 1 . . . . 2 . . . . 1 . . . . . 2 2 1 1 2 . Assault 28 | . . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . 4 19 2 Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Qua Frg Acc Com Distress Signals 35 | . 1 . 3 . 4 . . 1 . . . . 2 . . . . 2 . . 1 . . . 8 1 . 3 9 Communications Jammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Distress Signals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Times Spotted 623 | . 12 14 22 33 8 6 54 14 19 1 . 10 28 4 2 . 19 30 3 7 94 9 . 11 8 18 57 123 17 Peak Tracking Total 17 | . 5 2 4 7 1 2 11 6 9 1 . 4 14 3 1 . 6 5 3 6 13 5 . 5 8 4 8 17 4 Tactical Retreats 34 | . 2 . 1 1 . . 5 2 2 . . 2 1 . . . . 4 1 . 5 . . . . 2 1 5 . Traps | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Qua Frg Acc Com Traps Triggered 24 | . . 1 . 3 . . 10 . . . . . . . . . 1 1 . . . . 1 2 . 2 1 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Qua Frg Acc Com Machines Disabled 68 | . . . . 4 2 1 10 4 1 . . . 5 . . . 2 3 . 1 5 . . 1 . 7 8 11 3 Max in Single Turn 2 | . . . . 1 1 1 2 1 1 . . . 2 . . . 1 1 . 1 1 . . 1 . 1 2 1 1 Garrison Access 8 | . . . 1 1 . . . . . . . . 1 . . . . . . . . . . . 3 . 1 1 . Garrison Relay 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Phase Generator 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Qua Frg Acc Com Machines Accessed 71 | . 3 1 8 10 7 3 3 5 . . . . 4 . 1 4 3 1 1 2 1 . 1 . . 8 3 1 1 Terminals 40 | . 3 . 6 9 3 1 3 3 . . . . 2 . . . 1 . . . . . 1 . . 4 2 1 1 Fabricators 2 | . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . 3 . . . . . . . 1 . . . 1 . . . . . . . . . . . . Scanalyzers 6 | . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . 3 . . . Garrison Access 7 | . . . 1 1 . 2 . . . . . . 1 . . . . . . . . . . . . 1 1 . . Total Hacks 144 | . 7 4 15 17 18 4 4 9 . . . . 5 . 1 17 5 2 7 2 4 . 1 . . 17 3 1 1 Successful 85 | . 4 4 8 6 10 2 2 6 . . . . 1 . 1 17 3 . 7 2 4 . 1 . . 4 2 1 . Failed 58 | . 3 . 6 11 8 2 2 3 . . . . 4 . . . 2 2 . . . . . . . 13 1 . 1 Catastrophic 18 | . 1 . 2 4 . 1 2 . . . . . 2 . . . 1 . . . . . . . . 4 1 . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 46 | . 7 . 9 5 7 2 1 4 . . . . 3 . . . 1 . . . . . . . . 2 1 . 4 Terminals 71 | . 7 . 12 16 6 2 4 5 . . . . 3 . . . 1 . . . . . 1 . . 10 2 1 1 Fabricators 6 | . . . . . . . . 3 . . . . . . . . 3 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 12 | . . . . . 10 . . . . . . . 1 . . . 1 . . . . . . . . . . . . Scanalyzers 11 | . . . 2 . . . . 1 . . . . . . . . . 2 . . . . . . . 6 . . . Garrison Access 7 | . . . 1 1 . 2 . . . . . . 1 . . . . . . . . . . . . 1 1 . . Terminal Hacks 61 | . 3 4 4 5 4 . 2 2 . . . . . . 1 17 1 . 7 2 4 . 1 . . 2 1 1 . Record 21 | . . 4 . . . . . . . . . . . . . 5 . . 7 1 4 . . . . . . . . Part Schematic 7 | . . . . 1 2 . . . . . . . . . . 4 . . . . . . . . . . . . . Robot Schematic 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 8 | . 2 . 1 1 . . . . . . . . . . . 4 . . . . . . . . . . . . . Prototype ID Bank 8 | . . . 2 . . . . 1 . . . . . . . 4 . . . . . . . . . 1 . . . Open Door 6 | . . . . 2 . . 1 . . . . . . . 1 . 1 . . 1 . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unreport Threat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Release Object 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 1 . . . . . . . . 2 . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Build 2 | . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Insert Component 4 | . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Garrison Access Hacks 3 | . . . 1 . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Unlock Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Seal Access 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Unauthorized Hacks 12 | . 1 . 1 1 4 1 . 2 . . . . . . . . . . . . . . . . . 1 1 . . Terminals 6 | . 1 . 1 . 1 1 . 1 . . . . . . . . . . . . . . . . . 1 . . . Botnet 6 | . 1 . 1 . 1 1 . 1 . . . . . . . . . . . . . . . . . 1 . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Liberate 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Reject 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Jam 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Data Cores Recovered 4 | . . . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 46 | . 3 . 5 8 3 2 2 5 . . . . 3 . . . 2 1 . . . . . . . 8 1 1 2 Full Trace Events 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . 1 . . . . . . . . . 3 . . . . . . . . . . . . . . 1 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . . 1 2 . . . . . 16 . . . . 4 . . . . . . . . . 5 . . . Parts Built 3 | . . . . . . . . 2 . . . . . . . . 1 . . . . . . . . . . . . Authchips 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Time 179 | . . . . . . . . 95 . . . . . . . . 84 . . . . . . . . . . . . Total Part Build Rating 16 | . . . . . . . . 10 . . . . . . . . 6 . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Sub Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Qua Frg Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 18 | . . . . . . . 15 . . . . . . . . . . . . . . . . . 1 . . 2 . Machine Destruction 18 | . . . . . . . 15 . . . . . . . . . . . . . . . . . 1 . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 16 | . . . . . . . 4 . 2 . . . . . 4 . 6 . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Qua Frg Acc Com Total Allies 36 | . . . . 12 . . 7 2 2 . . . . . 4 . 6 1 . . . . . . . . . . 2 Largest Group 12 | . . . . 12 . . 6 3 2 2 2 2 . . 4 3 6 4 . . . . . . . . . . 2 Highest-Rated Group 296 | . . . . 235 . . 172 72 61 61 58 58 . . 117 88 296 192 . . . . . . . . . . 192 Highest-Rated Ally 96 | . . . . 31 . . 62 62 32 32 32 32 . . 30 30 50 49 . . . . . . . . . . 96 Initial Warlord ECA Mod 15 | . . . . . . . . 9 9 9 9 8 8 8 8 8 7 7 7 7 7 6 6 6 15 15 15 14 14 Total Orders 8 | . . . . . . . . . . . . . 1 . . . . 5 . . . . 1 . 1 . . . . RETURN 8 | . . . . . . . . . . . . . 1 . . . . 5 . . . . 1 . 1 . . . . Ally Attacks 220 | . . . . 98 . . 48 . . 4 . 10 . . 13 . 22 15 . . . . . . . . . . 10 Total Damage 4842 | . . . . 1100 . . 1170 . . 53 . 255 . . 272 . 1102 560 . . . . . . . . . . 330 Kills 33 | . . . . 17 . . 7 . . . . 3 . . 1 . 3 1 . . . . . . . . . . 1 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Allies Melted 4 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . . 1 . . . 1 Intel | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Qua Frg Acc Com Active Infowar (turns) 19809 | 8 446 1561 678 659 . 395 500 581 1269 878 2584 1070 774 590 411 . 284 1021 672 192 187 260 36 3 1631 698 1340 707 374 Optics 1083 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 707 374 Sensors 11890 | . . . . . . . . . 1164 878 2584 1070 774 590 411 . 284 1021 672 192 186 260 36 3 1631 134 . . . Seismic 5430 | 8 446 1561 678 659 . 395 500 579 105 . . . . . . . . . . . . . . . . 176 323 . . Cloaking 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Spoofing 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Jamming 1877 | . . . . . . . . . . . . . . . . . . . . . . . . . . 541 1336 . . Robot Analysis Total 8 | . 2 . 1 1 . . . . . . . . . . . 4 . . . . . . . . . . . . . Derelict Logs Recovered 15 | . . 1 . . . . . . 2 1 2 1 . 1 2 . . . 3 2 . . . . . . . . . Drone Launches 8 | . . . . . . . . . . . . . 1 . . . . 5 . . . . 1 . 1 . . . . Drone Recoveries 8 | . . . . . . . . . . . . . 1 . . . . 5 . . . . 1 . 1 . . . . Exploration | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Qua Frg Acc Com Turns Passed 31217 | 86 446 2615 680 1451 2897 422 2247 641 1753 878 2586 1761 1056 704 714 144 937 1349 672 499 1061 292 43 162 1641 726 1673 707 374 Spaces Moved 24339 | 23 213 1278 348 757 1522 451 1486 759 1010 303 1026 827 680 756 800 160 918 1466 1094 936 1227 486 82 233 1795 814 1223 1134 532 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 7491 | 23 213 782 247 757 937 . 104 . . . . . 146 151 . . . 214 1094 936 293 . . . 202 574 818 . . Legs 6053 | . . . . . 70 358 884 185 1010 303 1026 827 246 . . . 312 . . . . . . . 832 . . . . Wheels 609 | . . 496 101 . 12 . . . . . . . . . . . . . . . . . . . . . . . . Hover 2144 | . . . . . 503 93 261 . . . . . . . . . 35 1252 . . . . . . . . . . . Flight 8042 | . . . . . . . 237 574 . . . . 288 605 800 160 571 . . . 934 486 82 233 761 240 405 1134 532 Fastest Speed 36 | 160 160 115 103 160 76 76 65 53 148 283 167 196 115 67 67 67 49 49 49 49 36 36 36 36 36 56 36 36 36 Average Speed 97 | 160 160 159 143 160 143 76 97 65 152 283 225 196 132 76 67 67 66 65 49 49 39 36 36 36 83 56 55 36 36 Slowest Speed 295 | 160 160 240 160 240 295 76 229 148 283 283 283 196 196 115 67 67 67 110 49 49 49 36 36 36 109 56 56 36 36 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 33 | . . . . . . . . 2 . . . . 2 . 1 . 1 . . . . 1 . . . . . 23 3 Potential Cave-ins 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 2 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 60 | 3 56 77 39 94 99 12 90 20 98 55 85 99 21 82 86 61 60 31 97 98 86 60 3 97 43 83 22 37 22 Regions Visited 29 Branch Regions 18 Pre-discovered Areas 14 | . . . . . 1 . . . 2 . . . . 1 2 3 . . 3 2 . . . . . . . . . Known Exits Taken 19 | . . . 1 1 . 1 . 1 . 1 . . 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 . . Unknown Exits Taken 8 | 1 1 1 . . 1 . . . 1 . 1 1 . . . . . . . . . . . . . . . 1 . Scrap Searched 24 | . . . . . . . . . 3 2 5 2 . 2 4 . . . 2 2 . 2 . . . . . . . Spaces Dug 190 | . . . 1 . 1 11 28 4 8 2 . 3 3 2 1 . . 22 1 48 2 9 . 1 1 1 25 9 7 Terrain Destroyed 987 | . . 5 34 . 1 13 201 69 24 4 . 13 51 4 2 . 29 48 29 48 30 16 . 60 5 10 149 105 37 Melee 61 | . . . 1 . 1 10 7 . 4 1 . . . . . . . 21 1 5 . . . . . 1 . 6 3 Projectile 410 | . . 5 3 . . 3 47 7 20 3 . 13 14 4 2 . 29 27 2 . 30 7 . 4 5 9 76 66 34 AOE 516 | . . . 30 . . . 147 62 . . . . 37 . . . . . 26 43 . 9 . 56 . . 73 33 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Qua Frg Acc Com Total 30403 | 51 278 1734 475 948 2212 504 2124 874 1138 314 1301 932 802 868 965 196 1197 1754 1220 957 1634 582 93 286 1919 1046 2062 1277 660 Wait 3981 | 15 38 362 54 90 631 9 329 42 43 2 255 72 85 98 122 27 167 145 115 1 219 74 9 17 72 185 598 29 76 Move 24244 | 22 212 1277 347 756 1521 450 1481 754 1009 302 1025 826 675 755 797 159 915 1465 1093 935 1226 483 81 232 1794 813 1222 1092 525 Hop 28 | . . . . . . . . 2 . . . . 2 . 1 . 1 . . . . 1 . . . . . 18 3 Pick Up 219 | 1 5 12 17 7 6 10 27 21 3 1 6 1 5 2 3 4 3 14 2 2 8 . . 6 16 6 23 4 4 Fast Attach 22 | 1 . . 2 3 1 . . . . . . . . 1 . 1 . 2 . . 1 . . . 1 . 7 1 1 Attach 52 | . . 7 6 1 . 2 4 2 1 . 1 . 2 1 . . 1 4 . . 2 1 1 1 2 4 6 3 . Detach 24 | . . . . 2 5 . 3 1 . . 2 . . . . . . 3 . . 2 . . 1 1 . 2 2 . Swap 229 | 2 1 8 11 19 1 2 13 7 19 . 2 7 7 2 8 3 5 22 2 5 18 3 2 4 3 6 19 16 12 Drop 209 | . 1 3 9 19 17 8 30 17 4 1 6 1 3 1 6 2 4 13 1 1 7 3 . 3 15 2 27 2 3 Fire 1094 | 10 20 64 26 41 26 12 131 24 49 7 . 25 23 8 8 . 41 52 6 7 151 17 . 22 15 26 156 95 32 Melee 130 | . . . 1 4 3 11 39 1 10 1 4 . . . . . . 28 1 6 . . . . . 4 2 12 3 Ram 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Crush 10 | . 1 . 2 6 1 . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 72 | . . . . . . . 62 . . . . . . . . . . 6 . . . . . . . . . 3 1 Rewire 85 | . . . . . . . 5 . . . . . . . 20 . 60 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub) -10/Subcaves (discovered 2 exits: *Mat / Rec) -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: Res x4 / *Upp / Ext) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research -3/DSF -2/Research (discovered 3 exits: *Acc x2 / *Qua) -2/Quarantine (discovered 3 exits: *Acc / *Sec / *Frg) -2/Protoforge -1/Access -1/Command (discovered 2 exits: [Sur x2]) Free Derelict Territories History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 3) 87 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 16) 395 | -10/Materials | Discovered new exit (range 9) 485 | -10/Materials | Discovered new exit (range 10) 533 | -10/Materials | Entered Subcaves 628 | -10/Subcaves | Visited Clippyterm 633 | -10/Subcaves | Identified exit to Recycling 633 | -10/Subcaves | Learned Factory garrison access intel 660 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 1089 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 1102 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 2219 | -10/Subcaves | Core integrity fell below 50% 2251 | -10/Subcaves | Lost 3 parts (2n1w) 3073 | -10/Subcaves | Discovered new exit (range 15) 3148 | -10/Subcaves | Entered Materials 3148 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 3149 | -8/Materials | Identified exit to Storage 3231 | -8/Materials | Central database locked down 3462 | -8/Materials | Build established: Scavenger-Gunner 3828 | -8/Materials | Entered Storage 3902 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4255 | -8/Storage | Discovered new exit (range 8) 4256 | -8/Storage | Build established: Commander-Gunner 4374 | -8/Storage | Met a pair of Derelict thieves 4431 | -8/Storage | Lost 4 allies 4515 | -8/Storage | Lost 7 allies 4780 | -8/Storage | Build established: Scavenger-Tank 5151 | -8/Storage | Used back door to open Recycling access 5151 | -8/Storage | Discovered exit to Recycling (range 5) 5279 | -8/Storage | Entered Recycling 6130 | -8/Recycling | Discovered new exit (range 16) 6429 | -8/Recycling | Entered Scraplab 6458 | -8/Recycling | Found Prototype Device 6458 | -8/Recycling | Identified Scrap Engine 7144 | -8/Recycling | Build established: Construct 8176 | -8/Recycling | Entered Factory 8176 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 8177 | -6/Factory | Loaded intel: 4 garrison access locations 8587 | -6/Factory | Identified exit to Garrison 8598 | -6/Factory | Entered Garrison 8696 | -6/Garrison | Triggered checkpoint 8726 | -6/Garrison | Spotted B-90 Cyclops 8757 | -6/Garrison | Triggered checkpoint 8906 | -6/Garrison | Triggered checkpoint 8934 | -6/Garrison | Garrison Relay disabled 8993 | -6/Garrison | Discovered new exit (range 13) 9132 | -6/Garrison | Triggered checkpoint 9154 | -6/Garrison | Garrison Relay disabled 9333 | -6/Garrison | Rescued a captive Derelict 9410 | -6/Garrison | Discovered new exit (range 14) 9570 | -6/Garrison | Triggered checkpoint 9644 | -6/Garrison | Destroyed 7 combat bots 9893 | -6/Garrison | Phase Generator disabled 9958 | -6/Garrison | Destroyed 12 combat bots 10031 | -6/Garrison | Found embedded Infiltrators 10034 | -6/Garrison | Discovered new exit (range 6) 10092 | -6/Garrison | Triggered checkpoint 10104 | -6/Garrison | P-60 Hacker assimilated allied JK-EW6(x) 10109 | -6/Garrison | Garrison Relay disabled 10272 | -6/Garrison | Triggered checkpoint 10296 | -6/Garrison | Triggered checkpoint 10683 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 10757 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 10845 | -6/Garrison | Entered Factory 10845 | -6/Factory | Accompanied by 2 allies 11003 | -6/Factory | Fabricated Phase Cannon (x2) 11111 | -6/Factory | Identified exit to Lower Caves 11195 | -6/Factory | First assault squad dispatched 11486 | -6/Factory | Entered Lower Caves 11492 | -6/Lower Caves | Met a Warlord Commander 11493 | -6/Lower Caves | Learned location of Warlord (-4) 11494 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 11501 | -6/Lower Caves | Found Encrypted Comm Array 11790 | -6/Lower Caves | Entered a destroyed Warlord outpost 12870 | -6/Lower Caves | Discovered new exit (range 5) 12941 | -6/Lower Caves | Encountered a Warlord checkpoint 13009 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 13106 | -6/Lower Caves | Destroyed 8 combat bots 13239 | -6/Lower Caves | Entered another Lower Caves area 13239 | -6/Lower Caves | Accompanied by 2 allies 13316 | -6/Lower Caves | Identified exit to Zion 14117 | -6/Lower Caves | Entered Zion 14117 | -6/Zion | Accompanied by 2 allies 14160 | -6/Zion | Given A8's code to call for help 14485 | -6/Zion | Discovered new exit (range 14) 15734 | -6/Zion | Met Imprinter 16227 | -6/Zion | Identified exit to Deep Caves 16287 | -6/Zion | Given the Hacking Drone Bay 16293 | -6/Zion | Found Prototype Device 16700 | -6/Zion | Identified Hacking Drone Bay 16703 | -6/Zion | Entered Proximity Caves 16703 | -5/Proximity Caves | Accompanied by 2 allies 17146 | -5/Proximity Caves | Learned Factory trap positions 18415 | -5/Proximity Caves | Spotted B-75 Beast 18460 | -5/Proximity Caves | Discovered new exit (range 2) 18464 | -5/Proximity Caves | Entered Factory 18464 | -5/Factory | Evolved 2 slots: Utility x2 18465 | -5/Factory | Loaded intel: 86 trap records 19477 | -5/Factory | Discovered new exit (range 6) 19483 | -5/Factory | Identified exit to Upper Caves 19519 | -5/Factory | Cargo convoy interrupted 19520 | -5/Factory | Entered Upper Caves 19521 | -5/Upper Caves | Encountered a Warlord checkpoint 20103 | -5/Upper Caves | Discovered new exit (range 2) 20104 | -5/Upper Caves | Identified exit to Upper Caves 20224 | -5/Upper Caves | Entered another Upper Caves area 20225 | -5/Upper Caves | Encountered a Warlord checkpoint 20247 | -5/Upper Caves | Discovered new exit (range 16) 20257 | -5/Upper Caves | Identified exit to Factory 20317 | -5/Upper Caves | Entered a destroyed Warlord outpost 20365 | -5/Upper Caves | Learned location of Armory (-3) 20628 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 20796 | -5/Upper Caves | Discovered new exit (range 8) 20828 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 20918 | -5/Upper Caves | Identified exit to Zhirov 20938 | -5/Upper Caves | Entered Zhirov 20938 | -5/Zhirov | Accompanied by 3 allies 20938 | -5/Zhirov | Discovered new exit (range 3) 20951 | -5/Zhirov | Met Zhirov 20963 | -5/Zhirov | Learned location of Quarantine (-2) 20963 | -5/Zhirov | Learned location of Testing (-3) 20963 | -5/Zhirov | Learned location of Command (-1) 20973 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 20984 | -5/Zhirov | Found Alien Artifact 20984 | -5/Zhirov | Identified Integrated Reactor 20984 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 20997 | -5/Zhirov | Found Alien Artifact 21081 | -5/Zhirov | Identified exit to Proximity Caves 21082 | -5/Zhirov | Entered Proximity Caves 21082 | -4/Proximity Caves | Accompanied by 3 allies 21084 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 21391 | -4/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 21489 | -4/Proximity Caves | Derelicts attacked a huge 0b10 base 21499 | -4/Proximity Caves | Discovered exit to Factory (range 8) 21661 | -4/Proximity Caves | Fabricated Exp. Heat Sink? 21831 | -4/Proximity Caves | Spotted B-86 Titan 21873 | -4/Proximity Caves | Destroyed B-86 Titan 21965 | -4/Proximity Caves | Build established: Commander-Construct 22019 | -4/Proximity Caves | Entered Factory 22019 | -4/Factory | Accompanied by 4 allies 22019 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 22020 | -4/Factory | Identified exit to Extension 22159 | -4/Factory | Lost 3 allies 22204 | -4/Factory | Spotted B-86 Titan 22252 | -4/Factory | Identified exit to Research 22271 | -4/Factory | Discovered new exit (range 15) 22389 | -4/Factory | Identified exit to Upper Caves 22402 | -4/Factory | Build established: Construct 22588 | -4/Factory | Found Powered Armor 22599 | -4/Factory | Found Imp. Powered Armor 23368 | -4/Factory | Entered Upper Caves 23410 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 23614 | -4/Upper Caves | Learned Extension garrison access intel 23614 | -4/Upper Caves | Learned Factory terminal intel 23614 | -4/Upper Caves | Learned Armory stockpile data 23808 | -4/Upper Caves | Discovered new exit (range 9) 23812 | -4/Upper Caves | Identified exit to Upper Caves 24013 | -4/Upper Caves | Learned Research interactive machine intel 24040 | -4/Upper Caves | Entered another Upper Caves area 24316 | -4/Upper Caves | Found Alien Artifact 24510 | -4/Upper Caves | Discovered new exit (range 14) 24537 | -4/Upper Caves | Identified exit to Warlord 24539 | -4/Upper Caves | Entered Warlord 24556 | -4/Warlord | Discovered new exit (range 9) 24598 | -4/Warlord | Found Prototype Device 24598 | -4/Warlord | Identified Exp. Cloaking Device 24606 | -4/Warlord | Found Prototype Device 24606 | -4/Warlord | Identified Thermal Barrier 24800 | -4/Warlord | Warlord's base attacked by MAIN.C 24816 | -4/Warlord | Met Warlord 25010 | -4/Warlord | Warlord forces counterattacked 25067 | -4/Warlord | Lost 6 allies 25074 | -4/Warlord | Destroyed 15 combat bots 25131 | -4/Warlord | Spotted Striker 25137 | -4/Warlord | Spotted Executioner 25138 | -4/Warlord | Destroyed Executioner 25167 | -4/Warlord | Lost 3 allies 25200 | -4/Warlord | Spotted B-86 Titan 25200 | -4/Warlord | Spotted B-90 Cyclops 25210 | -4/Warlord | Destroyed B-86 Titan 25275 | -4/Warlord | Lost 16 allies 25275 | -4/Warlord | Destroyed B-90 Cyclops 25335 | -4/Warlord | Spotted B-90 Cyclops 25356 | -4/Warlord | P-80 Master assimilated allied WO-H7K(g) 25388 | -4/Warlord | Found Prototype Processor 25388 | -4/Warlord | Identified Exp. Core Analyzer 25392 | -4/Warlord | Found Prototype Processor 25392 | -4/Warlord | Identified Exp. Targeting Computer 25475 | -4/Warlord | Warlord base infiltrated, sounded retreat 25491 | -4/Warlord | Spotted Striker 25518 | -4/Warlord | Spotted Striker 25519 | -4/Warlord | Spotted Striker 25529 | -4/Warlord | Spotted Striker 25532 | -4/Warlord | Destroyed Striker 25532 | -4/Warlord | Spotted Striker 25600 | -4/Warlord | Identified exit to Proximity Caves 25600 | -4/Warlord | Entered Proximity Caves 25837 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 25868 | -3/Proximity Caves | Discovered exit to Research (range 15) 25892 | -3/Proximity Caves | Entered Research 25892 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 25893 | -3/Research | Loaded intel: 47 interactive machine locations 25935 | -3/Research | Identified exit to DSF 25935 | -3/Research | Entered DSF 25952 | -3/DSF | Additional patrols routed to DSF 26009 | -3/DSF | Discovered new exit (range 16) 26064 | -3/DSF | Identified exit to Research 26080 | -3/DSF | Destroyed 8 combat bots 26091 | -3/DSF | Sterilization system engaged 26097 | -3/DSF | Entered Research 26097 | -2/Research | Warlord forces began assault on 0b10 26097 | -2/Research | Evolved 2 slots: Utility x2 26098 | -2/Research | Identified exit to Quarantine 26122 | -2/Research | Distinguished unit "Railsplitters" dispatched to help 26122 | -2/Research | Distinguished unit "Magnificent Bastards" dispatched to help 26207 | -2/Research | Research machine network offline 26264 | -2/Research | Lost 3 allies 26460 | -2/Research | Borebot progress halted 26721 | -2/Research | Discovered new exit (range 15) 26733 | -2/Research | Identified exit to Access 26746 | -2/Research | Borebot progress halted 26873 | -2/Research | Met up with Warlord 26874 | -2/Research | Met DD-05H 27021 | -2/Research | Borebot progress halted 27334 | -2/Research | Spotted Striker 27341 | -2/Research | Destroyed Striker 27597 | -2/Research | Discovered exit to Access (range 15) 27607 | -2/Research | Given Cave Seal Controls access code 27738 | -2/Research | Entered Quarantine 27746 | -2/Quarantine | Identified Dimensional Node Initializer 27918 | -2/Quarantine | Cryocooling Duct disabled 27933 | -2/Quarantine | Ambient heat levels rising (+20) 27933 | -2/Quarantine | Non-combat units ordered to evacuate 28075 | -2/Quarantine | Found Alien Artifact 28079 | -2/Quarantine | Discovered exit to Access (range 3) 28253 | -2/Quarantine | Spotted Fortress 28294 | -2/Quarantine | Discovered new exit (range 6) 28294 | -2/Quarantine | Discovered new exit (range 7) 28296 | -2/Quarantine | Identified exit to Protoforge 28460 | -2/Quarantine | Identified exit to Section 7 28464 | -2/Quarantine | Entered Protoforge 28477 | -2/Protoforge | Superfortress began startup sequence 28642 | -2/Protoforge | Spotted Hotshot 28645 | -2/Protoforge | Spotted Hotshot 28645 | -2/Protoforge | Spotted Hotshot 28645 | -2/Protoforge | Spotted Hotshot 28645 | -2/Protoforge | Spotted Hotshot 28645 | -2/Protoforge | Spotted Hotshot 28649 | -2/Protoforge | Destroyed Hotshot 28649 | -2/Protoforge | Destroyed Hotshot 28654 | -2/Protoforge | Destroyed Hotshot 28656 | -2/Protoforge | Destroyed Hotshot 28660 | -2/Protoforge | Destroyed Hotshot 28722 | -2/Protoforge | Discovered exit to Access (range 13) 28734 | -2/Protoforge | Initialized slip node 28785 | -2/Protoforge | Additional patrols dispatched to research labs 28799 | -2/Protoforge | Spotted Immortal 28799 | -2/Protoforge | Spotted Immortal 28806 | -2/Protoforge | Spotted Decapitator 28806 | -2/Protoforge | Spotted Decapitator 28806 | -2/Protoforge | Spotted Decapitator 28806 | -2/Protoforge | Spotted Decapitator 28821 | -2/Protoforge | Spotted Immortal 28822 | -2/Protoforge | Destroyed Decapitator 28824 | -2/Protoforge | Spotted Immortal 28826 | -2/Protoforge | Spotted Immortal 28858 | -2/Protoforge | Identified Transdimensional Reconstructor 28879 | -2/Protoforge | Spotted Hotshot 28879 | -2/Protoforge | Spotted Hotshot 28919 | -2/Protoforge | Destroyed Immortal 28929 | -2/Protoforge | Spotted Hotshot 28930 | -2/Protoforge | Spotted Hotshot 28943 | -2/Protoforge | Destroyed Immortal 28963 | -2/Protoforge | Destroyed Immortal 28965 | -2/Protoforge | Destroyed Hotshot 28968 | -2/Protoforge | Destroyed Immortal 28972 | -2/Protoforge | Destroyed Hotshot 28983 | -2/Protoforge | Found Cep. Antimissile System 29008 | -2/Protoforge | Destroyed 10 combat bots 29010 | -2/Protoforge | Destroyed Hotshot 29059 | -2/Protoforge | Found Exp. Jetlance 29094 | -2/Protoforge | Destroyed Immortal 29173 | -2/Protoforge | Destroyed Decapitator 29182 | -2/Protoforge | Found Prototype Launcher 29182 | -2/Protoforge | Identified Cep. Concussive Dispersal Blaster 29374 | -2/Protoforge | Destroyed Decapitator 29376 | -2/Protoforge | Destroyed Decapitator 29464 | -2/Protoforge | First assault squad dispatched 29480 | -2/Protoforge | Found Cep. Plasma Driver 29483 | -2/Protoforge | Found Cep. Helical Railcannon 29567 | -2/Protoforge | Found Prototype Ballistic Gun 29568 | -2/Protoforge | Destroyed 7 combat bots 29569 | -2/Protoforge | Found Prototype Ballistic Gun 29569 | -2/Protoforge | Identified Cep. XC Strikerail (x2) 29570 | -2/Protoforge | System corruption reached 10% 29684 | -2/Protoforge | Found Cep. Helical Railcannon 29687 | -2/Protoforge | Found Exp. Jetlance 29689 | -2/Protoforge | Found Cep. Plasma Driver 29695 | -2/Protoforge | Found Faulty Cep. XC Strikerail 29696 | -2/Protoforge | Found Faulty Cep. Plasma Driver 29790 | -2/Protoforge | Found Exp. EM Disruption Field 29794 | -2/Protoforge | Found Prototype Protection 29794 | -2/Protoforge | Identified Cep. RG22 Armor 29798 | -2/Protoforge | Found Prototype Protection 29798 | -2/Protoforge | Identified Cep. Core Shell 29801 | -2/Protoforge | Found Cep. Projectile Intercept Suite 29939 | -2/Protoforge | Found Cep. Phase Shift Module 29942 | -2/Protoforge | Found Exp. EM Disruption Field 29944 | -2/Protoforge | Found Cep. Combat Aerolev Unit 29945 | -2/Protoforge | Found Cep. Core Shell 29987 | -2/Protoforge | Destroyed Hotshot 30133 | -2/Protoforge | Warped through subspace to slip node 30137 | -2/Protoforge | Entered Access 30137 | -1/Access | Evolved 2 slots: Utility x2 30344 | -1/Access | Destroyed 13 combat bots 30387 | -1/Access | First assault squad dispatched 30393 | -1/Access | High security lockdown imminent 30428 | -1/Access | Build established: Scavenger-Gunner 30473 | -1/Access | High security lockdown engaged 30563 | -1/Access | Garrison activated, responded to threat 30623 | -1/Access | Destroyed 20 combat bots 30646 | -1/Access | Destroyed Investigator 30689 | -1/Access | Destroyed 16 combat bots 30788 | -1/Access | Destroyed 8 combat bots 30796 | -1/Access | Spotted Executioner 30798 | -1/Access | Spotted Investigator 30800 | -1/Access | Destroyed Investigator 30836 | -1/Access | Destroyed 7 combat bots 30841 | -1/Access | Spotted B-99 Colossus 30841 | -1/Access | Spotted B-99 Colossus 30843 | -1/Access | Discovered new exit (range 3) 30844 | -1/Access | Entered Command 30877 | -1/Command | Spotted B-99 Colossus 30887 | -1/Command | Destroyed B-99 Colossus 30896 | -1/Command | Found Prototype Ballistic Gun 30919 | -1/Command | Disengaged cave seal 30919 | -1/Command | Derelicts emerged from the dark tunnel 30919 | -1/Command | Welcomed Warlord to Command 30983 | -1/Command | Enhanced Grunt warped into view, answering call for help 30985 | -1/Command | Enhanced Grunt warped into view, answering call for help 31044 | -1/Command | Disengaged cave seal 31044 | -1/Command | Derelicts emerged from the dark tunnel 31094 | -1/Command | First assault squad dispatched 31095 | -1/Command | High security lockdown imminent 31132 | -1/Command | Spotted M Guard 31133 | -1/Command | Spotted M Guard 31133 | -1/Command | Spotted Combat Programmer 31133 | -1/Command | Spotted Combat Programmer 31146 | -1/Command | Destroyed Combat Programmer 31149 | -1/Command | Destroyed Combat Programmer 31152 | -1/Command | All MAIN.C guards destroyed 31171 | -1/Command | Met MAIN.C 31172 | -1/Command | 0b10 Conduit disabled 31174 | -1/Command | Destroyed MAIN.C Shell 31175 | -1/Command | High security lockdown engaged 31176 | -1/Command | MAIN.C activated Command garrisons 31179 | -1/Command | Destroyed MAIN.C 31184 | -1/Command | Identified Subatomic Replicator 31184 | -1/Command | Identified Multirail 31184 | -1/Command | Discovered new exit (range 50) 31184 | -1/Command | Discovered new exit (range 94) 31184 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 31187 | -1/Command | Found Exp. Powered Armor 31189 | -1/Command | Found Zero-point Reactor 31218 | *** | Establishing Free Derelict Territories! Last Messages --------------- 31187_ Dropped Exp. EM Disruption Field. 31187_ Acquired Exp. Powered Armor. 31189_ Dropped Lgt. Quantum Reactor. 31189_ Acquired Zero-point Reactor. 31191_ Acquired 10 matter. 31191_ Dropped Corrupted Imp. Thunder Leg. 31216_ Slug penetrates P-80 Master. 31216_ Railslug penetrates P-80 Master. 31216_ Destroyed Mic. Antimatter Reactor. 31216_ Destroyed Imp. Antigrav System. 31216_ Destroyed Gamma Rifle. 31216_ Destroyed Adv. Heat Sink. 31216_ P-80 Master destroyed. 31216_ Railslug penetrates Wall. Warlord: Victory! Sure there's still lots to do, but without MAIN.C at the helm 0b10 doesn't stand a chance. We've got this... [Achievement: Warlord Forever!] [Achievement: Victory By Combat] Map ----- +----------------------------------------------------+ | ?????????#?#?#?????????????# #???????????????# | | ?????????#?#?#?????????????# #???????????????# | | ?????????#?#?#?????????????# #???????????????# | | ?????????#?#?#?????????????# #???????????????# | | ?????????#?#?#?????????????# #???????????????# | | ?????????#?#?#?????????????# #???????????????# | | ?????????#?#?#?????????????# #???????????????# | | ?????????#?#?#?????????????# ;???????????????### | | #####????#?#?#?????????????# ;?????????????????? | | ????#????#?#?#?????????????# !#?????????????????? | | ###?#????#?#?#?????????????# %#?????????????????? | | #####################????# !#?????????????????? | | #?#???????????????#?#????# #?????????????????? | | #######################??# #?????????????????? | | / #??# #?????????????????? | | / #??# #?????????????????? | | %/ #?## #####?????????????? | | ################### #?## ###???????????? | | #?#???????????????# #?# #???????????? | | ################### ### # ########?##### | | #?#????#?#?#??????# T# # # #?# # | | ""#?#????#?#?#??????#+;;##; W W W ### # | | ""#?#????#?#?#???#### !! R W | | ""#?#????#?#?#???# ; !%! =% % | | " #?#????#?#?#???## ; !]! ! = K | | " #?#????#?#?#????# ; @ ]%! ! | | " #?#????#?#?#????### *!! | | " #?#????#?#?#?????#; ##; # W # W ### # | | #?#????#?#?#?????######### # ### #?# # | | #?#????#?#?#?????????????# ## # ##?#####?##### | | ""#?#????#?#?#?????????????# ######????????????? | | #?#????#?#?#?????????????# #?????????????????? | | ###?#????#?#?#?????????????# #?????????????????? | | ????#????#?#?#?????????????# #?????????????????? | | #####????#?#?#?????????????# #?????????????????? | | ?????????#?#?#?????????????# #?????????????????? | | ?????????#?#?#?????????????# #???????????????### | | ?????????#?#?#?????????????# #???????????????# | | ?????????#?#?#?????????????# #???????????????# | | ?????????#?#?#?????????????# #???????????????# | | ?????????#?#?#?????????????# #???????????????# | | ?????????#?#?#?????????????# #???????????????# | | ?????????#?#?#?????????????# #???????????????# | | ?????????#?#?#?????????????# #???????????????# | | ?????????#?#?#?????????????# #???????????????# | | ?????????#?#?#??????########+########??????????### | | ?????????#?#?#??????#" #???????????# | | ?????????#?#?#??????#%#### ### #### #???????????# | | ?????????#?#?#??????# ??# #?# #??# #???????????# | | ?????????#?#?#?????? %??# #?# #??# #???????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 101 Coolant Potential 50 Energy Generation 77 Energy Capacity 976 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 450 Core Shielding 90 Propulsion Shielding 90 Weapon Shielding 90 Point Defense Rating 480 Weapon Cycling 25 Phase Shifting 25 Evasion (%) 101 Targeting Accuracy 12 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 5 Salvage Targeting 5 Authchip Count 1 Item Schematics ----------------- Hacking Suite | -8/Storage | Hacked Flak Cannon | -8/Recycling | Hacked Weapon Mount | -8/Recycling | Hacked Imp. Shock Absorption System | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Stasis Canceller | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive EM Shield | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Imp. Remote Shield | -6/Zion | Archive Imp. Hardlight Generator | -6/Zion | Archive Lrn. Phase Cannon | -6/Zion | Archive Adv. Field Recycling Unit | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Lrn. Tractor Beam | -6/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Adv. KE Penetrator | -2/Quarantine | Archive Exp. Thermal Generator | -2/Quarantine | Archive Imp. Lightning Gun | -2/Quarantine | Archive Exp. Target Analyzer | -2/Quarantine | Archive Kinetic Spear | -2/Quarantine | Archive Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked Y-54 Guardian | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive K-01 Serf | -6/Zion | Archive A-15 Conveyor | -2/Quarantine | Archive Fabricated ------------ Phase Cannon | x2 | -6/Factory | Preloaded Exp. Heat Sink | x1 | -4/Proximity Caves | Authchip Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Integrated Reactor Dimensional Node Initializer Transdimensional Reconstructor Achievements -------------- Equal Opportunity Bot Not Immortal After All Victory By Combat Warlord Forever! Challenges ------------ None Game ------ Seed GaussProcessingBeam Manual? 0 Play Time 04:24:14 Cumulative 359.0 hours Start 2026.05.11 @ 19:01:55 End 2026.05.11 @ 23:57:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 230 Rogue 230 Adventurer 0 Explorer 0 Win Type 7 Total 17 Types 8/1/3/2/0/0/0/1/1/1 Lore% 82 Gallery% 72 Achievement% 65 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 44f1f08b-4446-46a5-aac6-7b641fd06cf5