Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.31 @ 16:08:31 Player: Windjigo Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (158) 790 Value Destroyed (4715) 4715 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (851) 851 TOTAL SCORE: 11596 Bonus ------- High Alert Combat Kills 111 Follower Combat Kills 240 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 272/300 Energy 83/100 System Corruption 10% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Signal Interpreter Advanced Targeting Computer Core Analyzer Core Analyzer > --- WEAPON (4) ------- Improved Remote Datajack > --- INVENTORY (5) ---- Advanced Heat Sink Improved Coolant Injector High-capacity Storage Unit Improved Force Field Peak State ------------ > --- POWER ------------ Improved Ion Engine Micro Fission Core > --- PROPULSION ------- Hovering Antigrav-VTOL Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Coolant Injector Large Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Improved Target Analyzer Core Analyzer Transmission Jammer > --- WEAPON ----------- Compact Ion Cannon Charged Tesla Construct/G Hpw. Ballistic Penetrator Construct/G Hpw. EM HERF Construct/C > --- INVENTORY -------- Advanced Heat Sink Improved Coolant Injector High-capacity Storage Unit Core Analyzer Core Analyzer Weapon Cycler Improved Medium Armor Plating Advanced Shield Generator System Shield Drone Bay Cooled Pulse Rifle Heavy Phase Cannon Improved Grenade Launcher Improved Datajack Improved Remote Datajack [Rating: 115] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Constructs Propulsion Compact Wheel Treads Light Treads Leg Myomer Leg Wheel Compact Wheel Hover Unit Constructs Utility Transmission Jammer Device Transmission Jammer Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Improved Spread Laser Energy Gun Improved Spread Laser Energy Cannon Compact Ion Cannon Ballistic Gun Improved Assault Rifle Launcher Improved Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac DSF Fac Slots Evolved 12 | . . 2 2 2 . . 4 . 2 Power 1 | . . . . . . . 1 . . Propulsion 2 | . . . . . . . 1 . 1 Utility 7 | . . 2 1 2 . . 2 . . Weapon 2 | . . . 1 . . . . . 1 Parts Attached 127 | 7 16 24 30 1 21 8 3 6 11 Power 14 | 1 3 3 2 . 2 . . . 3 Engine 10 | 1 2 3 2 . 1 . . . 1 Core 4 | . 1 . . . 1 . . . 2 Reactor . | . . . . . . . . . . Propulsion 30 | 3 3 9 4 . 6 4 . 1 . Treads 2 | . . . . . 2 . . . . Leg 3 | . . . . . 2 . . 1 . Wheel 24 | 3 3 9 4 . 1 4 . . . Hover 1 | . . . . . 1 . . . . Flight . | . . . . . . . . . . Utility 43 | 1 3 5 13 1 6 3 3 2 6 Device 16 | . 1 2 4 . 3 2 1 1 2 Storage 5 | 1 1 . 1 . 1 1 . . . Processor 10 | . 1 2 . 1 2 . 1 . 3 Hackware . | . . . . . . . . . . Protection 12 | . . 1 8 . . . 1 1 1 Artifact . | . . . . . . . . . . Weapon 40 | 2 7 7 11 . 7 1 . 3 2 Energy Gun 14 | . 2 2 6 . 4 . . . . Energy Cannon 8 | . 1 1 1 . 3 . . 2 . Ballistic Gun 14 | 2 3 4 4 . . . . 1 . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . . . . 1 Special Weapon 2 | . 1 . . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . Unidentified Prototypes 16 | . . 3 3 . 8 1 . 1 . Corrupted Parts 1 | . 1 . . . . . . . . System Corruption 7 | . 7 . . . . . . . . Parts Lost 55 | . 9 6 6 . 6 . . 3 25 Power 7 | . 2 . . . . . . 1 4 Propulsion 16 | . 4 4 . . 3 . . 1 4 Utility 18 | . 1 1 4 . 3 . . . 9 Weapon 14 | . 2 1 2 . . . . 1 8 Highest Loss Streak 13 | . 5 2 2 . 3 . . 2 13 To Critical Strikes . | . . . . . . . . . . Average Backups 12 | 3 7 7 8 8 13 17 14 14 14 Power . | 1 . 1 1 1 1 1 1 1 . Propulsion 1 | . 2 . 1 . . 1 1 1 . Utility 4 | . 2 . . 1 4 6 5 6 8 Weapon 4 | . 2 4 3 4 5 6 6 5 3 Tool/Special . | . . . . . . . . . . Unused Backups 32 | . 2 4 3 . 4 6 1 3 9 Power 4 | . 1 2 . . 1 . . . . Propulsion 3 | . . . . . . 1 . 1 1 Utility 12 | . 1 . . . 1 3 1 . 6 Weapon 12 | . . 2 3 . 2 1 . 2 2 Tool/Special 1 | . . . . . . 1 . . . Average Slot Usage (%) 92 | . 95 95 98 98 96 97 88 84 70 Engine 6 | . 7 11 9 7 7 7 5 . 1 Core 1 | . 4 . . . . . 4 5 4 Leg 1 | . . . . . 1 . . 5 2 Wheel 13 | . 27 19 18 15 8 14 15 7 . Device 16 | . 1 6 10 23 25 27 17 17 13 Storage 8 | . 14 11 9 7 7 7 5 5 4 Processor 14 | . 11 21 7 7 13 15 15 17 17 Protection 4 | . . 2 17 13 5 . 2 5 3 Energy Gun 8 | . 3 6 13 7 17 10 5 . 1 Energy Cannon 7 | . 7 4 1 7 4 11 11 12 8 Ballistic Gun 6 | . 16 11 12 7 1 . . 3 6 Peak Build Rating 115 | 6 10 21 36 42 57 63 80 91 115 Average Rating 47 | 5 7 14 31 41 48 54 75 82 96 On Entrance 40 | . 6 8 21 35 42 57 63 78 91 Naked Turns . | . . . . . . . . . . Heaviest Build 74 | 11 15 26 50 50 74 71 59 65 64 Greatest Support 97 | 26 26 26 24 24 40 40 49 65 97 Greatest Overweight (x) 22 | . 1 1 2 2 22 2 1 1 1 Average Overweight (x) . | . . . 1 2 1 1 1 . . Largest Inventory Capacity 20 | 8 8 8 10 10 20 20 15 15 15 Average Capacity 12 | 7 8 8 8 10 15 17 15 15 14 Most Carried 20 | 7 8 8 10 9 20 20 15 15 15 Average Carried 12 | 3 7 7 8 8 13 17 14 14 14 Final Capacity 20 | 8 8 8 10 10 20 15 15 15 5 Final Carried 20 | 7 8 8 10 8 20 15 14 15 4 Scrap Engine Consumption 121 | . . . . . . 19 . 60 42 Constructs Created 6 | . . . . . . . 2 . 4 Constructs Modified 21 | . . . . . . . . 3 18 Class Distribution -------------------- 35% | Gunner 25% | Commander-Gunner 25% | Mutant 9% | Tank 3% | Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Storage Commander-Gunner | -7/Recycling Commander-Gunner | -5/Factory Gunner | -5/DSF Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac DSF Fac Matter Collected 2863 | 356 259 606 739 . 342 189 . 161 211 Remotely . | . . . . . . . . . . Salvage Created 6813 | 178 478 1223 1350 . 1225 581 . 543 1235 Parts 330 | 15 25 69 62 . 50 23 . 21 65 Haulers Intercepted 18 | . 2 5 4 . 5 . . 1 1 Recyclers Shooed 6 | 1 . 1 . . . 1 . . 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac DSF Fac Combat Hostiles Destroyed 99 | . 7 22 24 . 14 6 . 4 22 Guns 69 | . 6 17 21 . 9 5 . 1 10 Cannons 19 | . . 5 . . 5 1 . 3 5 AOE 5 | . 1 . . . . . . . 4 Classes Destroyed 16 | 2 3 3 3 . 1 2 . 2 . Worker 14 | . . 8 . . 2 . . . 4 Builder 2 | . . . . . . . . 1 1 Tunneler 6 | 4 2 . . . . . . . . Hauler 18 | . 2 5 4 . 5 . . 1 1 Recycler 13 | 1 . 2 1 . 4 4 . . 1 Operator 3 | . . . 2 . 1 . . . . Watcher 3 | . 1 . 1 . . . . . 1 Swarmer 28 | . . 13 4 . . . . . 11 Grunt 34 | . 7 6 13 . 8 . . . . Brawler 1 | . . . 1 . . . . . . Protector 1 | . . . . . . 1 . . . Sentry 15 | . . 3 5 . 3 2 . . 2 Specialist 1 | . . . . . . . . 1 . Hunter 6 | . . . 1 . 1 . . 3 1 Programmer 11 | . . . . . 2 1 . . 8 Scrapper 2 | . . . . . . 2 . . . Best Kill Streak 8 | 2 5 7 6 . 8 6 . 1 5 Combat Bots Only 5 | . 2 5 4 . 5 2 . 1 4 Max Kills in Single Turn 5 | 1 1 1 2 . 2 1 . 1 5 Gunslinging 1 | . . . 1 . . . . . . Exploded 4 | . 1 . . . . . . . 4 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac DSF Fac Hostile Shots Fired 1162 | . 75 176 189 . 164 29 . 74 455 Missed 359 | . 12 57 48 . 64 4 . 26 148 Hits 803 | . 63 119 141 . 100 25 . 48 307 Projectile 803 | . 63 119 141 . 100 25 . 48 307 AOE 2 | . . . . . . . . . 2 Critical Strikes 22 | . 1 3 9 . 3 . . 1 5 Part Disruptions 1 | . . . . . . . . 1 . Damage Taken 11459 | . 842 1221 2121 . 1244 186 . 937 4908 Core 2178 | . 185 251 294 . 173 54 . 68 1153 Absorbed by Shields 164 | . . . . . 31 53 . . 80 Regen/Repaired (Parts) 622 | . . . . . . . . 11 611 Core Remaining (%) 61 | 100 26 37 46 . . 67 . 93 . Volleys Fired 391 | 26 63 93 69 . 42 21 . 22 55 Largest 4 | 2 2 2 3 . 3 3 . 3 4 Hottest 340 | 40 100 91 189 . 185 195 . 270 340 Shots Fired 951 | 52 125 185 200 . 125 59 . 60 145 Gun 742 | 52 121 139 199 . 90 33 . 18 90 Cannon 206 | . 3 46 1 . 35 26 . 42 53 Launcher 1 | . . . . . . . . . 1 Special 2 | . 1 . . . . . . . 1 Kinetic 410 | 52 84 94 88 . 13 . . 16 63 Thermal 489 | . 9 91 112 . 112 59 . 44 62 Explosive 1 | . . . . . . . . . 1 Electromagnetic 50 | . 32 . . . . . . . 18 Robot Hit Streak 38 | 7 7 25 38 . 18 15 . 12 12 Robot Miss Streak 11 | 4 4 5 4 . 3 4 . 11 4 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 7 | . 1 2 3 . . . . . 1 Max Gunslinging Chain 1 | . 1 1 1 . . . . . 1 Shots Hit Robots 615 | 30 80 118 134 . 85 49 . 31 88 Core Hits 325 | 10 26 42 54 . 72 56 . 17 48 Critical Kills 2 | . . . . . . . . . 2 Critical Parts Destroyed 2 | 1 1 . . . . . . . . Critical Strikes 21 | 1 2 4 7 . 2 . . . 5 Burn 15 | . . 4 7 . 2 . . . 2 Meltdown 1 | . . . . . . . . . 1 Destroy 3 | 1 1 . . . . . . . 1 Corrupt 2 | . 1 . . . . . . . 1 Melee Attacks 15 | . . . . . . 15 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 15 | . . . . . . 15 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12914 | 289 944 2009 2315 . 1953 859 . 962 3583 Guns 9038 | 289 822 1512 2315 . 1432 617 . 245 1806 Cannons 2998 | . 35 497 . . 521 242 . 717 986 Explosions 876 | . 87 . . . . . . . 789 Melee . | . . . . . . . . . . Ramming 2 | . . . . . . . . . 2 Kinetic 4061 | 289 468 929 675 . 99 . . 183 1418 Thermal 8037 | . 168 1080 1640 . 1854 859 . 779 1657 Explosive 159 | . . . . . . . . . 159 Electromagnetic 655 | . 308 . . . . . . . 347 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 10 | . 7 . . . 2 3 . 1 10 Average Corruption 3 | . 7 . . . 2 2 . 1 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 89 | . 19 . . . 12 35 . 3 20 Message Errors 17 | . 4 . . . 3 6 . 1 3 Matter Fused 25 | . 8 . . . 1 12 . . 4 Heat Flow Errors 11 | . 2 . . . 3 3 . . 3 Energy Discharges 9 | . 2 . . . 1 5 . . 1 Parts Rejected 1 | . . . . . . . . . 1 Parts Fused 1 | . 1 . . . . . . . . Data Loss (minor) 9 | . 1 . . . 3 3 . . 2 Data Loss (major) 5 | . . . . . . 4 . 1 . Misfires 5 | . . . . . 1 2 . . 2 Alerts 3 | . 1 . . . . . . . 2 Weapon Failures 3 | . . . . . . . . 1 2 Overload Shots 4 | . . . . . 1 . . 3 . Overflow Damage 143 | . . 13 . . . 3 . . 127 Projectiles 47 | . . 13 . . . 3 . . 31 Explosions 96 | . . . . . . . . . 96 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 42 | . . . . . . . . . 42 Shots 1 | . . . . . . . . . 1 Rammed 1 | . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 503 | . 166 283 503 . 288 249 . 156 276 Average Temperature 111 | . 56 89 170 . 83 52 . 27 104 Received Heat Transfer 3071 | . 498 318 1080 . 446 42 . 156 531 Effects 30 | . . . 28 . 2 . . . . Shutdowns 1 | . . . 1 . . . . . . Energy Bleed 6 | . . . 6 . . . . . . Interference 18 | . . . 16 . 2 . . . . Matter Decay 2 | . . . 2 . . . . . . Damage (minor) 2 | . . . 2 . . . . . . Damage (major) 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 2 | . 1 . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted 5 | . . . 3 . . . . . 2 Combat Hostiles 5 | . . . 3 . . . . . 2 Parts Melted 27 | . . 3 9 . 7 2 . . 6 Heat Transferred 12902 | . 224 2479 3922 . 2675 734 . 964 1904 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . 1 . . . . . . . 2 Alert | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac DSF Fac Maximum Alert Level 3 | . . 1 1 . . . . 1 3 Low Security (%) 76 | 100 100 55 49 100 100 100 100 95 29 Level 1 16 | . . 44 50 . . . . 4 20 Level 2 7 | . . . . . . . . . 48 Level 3 . | . . . . . . . . . 1 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 755 | 5 60 327 293 126 163 43 106 203 755 Initial 128 | . 3 . 128 126 48 19 106 56 106 Average 126 | 1 16 193 180 117 86 4 91 100 361 Influence Increases 4208 | 25 239 703 849 . 555 203 105 267 1262 Destroy 0b10 Robot/C 2000 | . 140 440 480 . 280 80 . 140 440 Destroy 0b10 Robot/NC 295 | 25 25 75 40 . 60 25 . 5 40 Destroy Leader 470 | . 36 80 120 . 90 . . 40 104 Allied During Kill 37 | . . . . . . 21 . 16 . Successful Hack 134 | . 18 . 36 . 6 37 5 . 32 Disable Machine 435 | . 15 60 15 . 45 30 . 15 255 Destroy Structure 242 | . 5 3 8 . 14 10 . 6 196 Advance Influence 100 | . . . . . . . 100 . . Lose Combat Pursuer 495 | . . 45 150 . 60 . . 45 195 Influence Decreases 3560 | 20 241 401 877 171 610 238 40 145 817 Entered New Map 555 | . 2 3 177 151 58 32 10 25 97 Time Decay 2159 | 20 199 338 490 20 397 195 30 . 470 Lost Part 500 | . 40 60 60 . 60 . . 30 250 Lost Ally 101 | . . . . . . 11 . 90 . Purge Threat 245 | . . . 150 . 95 . . . . Squads Dispatched 17 | . . 1 2 1 4 . . 2 7 Investigation 2 | . . 1 . . 1 . . . . Extermination 4 | . . . . . 2 . . . 2 Reinforcement 8 | . . . 2 1 1 . . 2 2 Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac DSF Fac Distress Signals 15 | . 2 3 8 . 1 . . . 1 Communications Jammed 22 | . . . 7 . 14 . . 1 . Distress Signals 22 | . . . 7 . 14 . . 1 . Times Spotted 205 | . 13 41 48 . 24 8 . 15 56 Peak Tracking Total 17 | . 4 7 8 1 7 2 . 5 17 Tactical Retreats 20 | . . 3 7 . 2 . . 2 6 Traps | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac DSF Fac Traps Triggered 4 | . 1 1 . . . . . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac DSF Fac Machines Disabled 30 | . 1 4 1 . 3 3 . 1 17 Max in Single Turn 8 | . 1 1 1 . 1 1 . 1 8 Garrison Access 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac DSF Fac Machines Accessed 40 | . 4 1 7 . 7 12 1 . 8 Terminals 28 | . 4 . 6 . 7 5 1 . 5 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . 1 . . . . . 1 Recycling Units 8 | . . 1 . . . 6 . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Total Hacks 107 | . 11 2 21 . 21 33 2 . 17 Successful 47 | . 6 . 10 . 8 15 1 . 7 Failed 60 | . 5 2 11 . 13 18 1 . 10 Catastrophic 11 | . . 2 2 . 3 1 . . 3 Database Lockouts . | . . . . . . . . . . Manual 53 | . 8 . 15 . 14 9 . . 7 Terminals 84 | . 11 . 20 . 21 16 2 . 14 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . 1 . . . . . 1 Recycling Units 18 | . . 2 . . . 15 . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Terminal Hacks 23 | . 3 . 5 . 6 7 1 . 1 Part Schematic 1 | . . . . . . 1 . . . Robot Analysis 1 | . . . . . . . . . 1 Open Door 3 | . . . . . 3 . . . . Open DSF 1 | . . . . . . . 1 . . Alert Level 1 | . . . . . . 1 . . . Unreport Threat 3 | . 1 . 1 . 1 . . . . Registered Components 2 | . . . 1 . . 1 . . . Registered Prototypes 1 | . . . 1 . . . . . . Zone Layout 8 | . 2 . 2 . 2 2 . . . Release Object 2 | . . . . . . 2 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . 3 . . 1 Retrieve Components 4 | . . . . . . 3 . . 1 Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . 1 Unauthorized Hacks 19 | . 3 . 5 . 2 5 . . 4 Terminals 19 | . 3 . 5 . 2 5 . . 4 Botnet 19 | . 3 . 5 . 2 5 . . 4 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 3 | . . . 2 . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 33 | . 4 1 6 . 6 9 . . 7 Full Trace Events 3 | . . . . . 1 2 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 21 | . . . . . . 11 . . 10 Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Fac DSF Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . 1 parse_system 1 | . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 8 | . . . . . . 8 . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac DSF Fac Total Allies 8 | . . . . . . 8 . . . Largest Group 8 | . . . . . . 8 6 6 . Highest-Rated Group 154 | . . . . . . 154 98 98 . Highest-Rated Ally 34 | . . . . . . 34 32 32 . Total Orders . | . . . . . . . . . . Ally Attacks 26 | . . . . . . 12 . 14 . Total Damage 691 | . . . . . . 379 . 312 . Kills 7 | . . . . . . 4 . 3 . Allies Corrupted 1 | . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac DSF Fac Active Infowar (turns) 4827 | . 120 279 477 49 904 1974 78 401 545 Sensors 279 | . . 279 . . . . . . . Seismic 120 | . 120 . . . . . . . . Jamming 4428 | . . . 477 49 904 1974 78 401 545 Robot Analysis Total 1 | . . . . . . . . . 1 Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac DSF Fac Turns Passed 7883 | 174 835 847 1287 49 1039 1974 78 401 1199 Spaces Moved 5087 | 101 633 517 800 40 481 1448 54 240 773 Core 70 | 10 . . . . 1 . . . 59 Treads 72 | . . . . . 65 . . . 7 Legs 401 | . . . . . 46 18 . 116 221 Wheels 4058 | 91 633 517 800 40 369 1430 54 124 . Hover 434 | . . . . . . . . . 434 Flight 52 | . . . . . . . . . 52 Fastest Speed 50 | 50 80 80 105 120 105 115 115 122 50 Average Speed 114 | 81 86 92 107 120 160 122 120 130 114 Slowest Speed 1150 | 90 95 105 120 120 1150 200 122 168 163 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 46 | 5 81 34 67 2 56 98 2 90 25 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . 1 . . . . 1 . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 5 | . . . . . . 3 . . 2 Terrain Destroyed 151 | . 5 . 1 . 9 13 . 5 118 Melee . | . . . . . . . . . . Projectile 60 | . . . 1 . 9 13 . 5 32 AOE 91 | . 5 . . . . . . . 86 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac DSF Fac Total 6408 | 143 811 712 1089 41 662 1617 66 281 986 Wait 552 | . 73 41 142 . 68 97 7 . 124 Move 5078 | 100 632 516 799 39 480 1447 53 239 773 Hop . | . . . . . . . . . . Pick Up 109 | 10 17 18 15 . 26 8 1 7 7 Fast Attach 38 | 3 1 2 14 . 9 1 2 2 4 Attach 47 | 3 10 7 5 2 8 2 1 1 8 Detach 1 | . . . 1 . . . . . . Swap 64 | 1 7 16 17 . 10 8 . 3 2 Drop 112 | . 8 19 27 . 19 18 2 7 12 Fire 391 | 26 63 93 69 . 42 21 . 22 55 Melee 15 | . . . . . . 15 . . . Ram 1 | . . . . . . . . . 1 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials -8/Materials -7/Factory -7/Storage -7/Recycling -5/Factory -5/DSF -4/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 175 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 322 | -10/Materials | Core integrity fell below 50% 348 | -10/Materials | Lost 5 parts (1p2n1u1w) 368 | -10/Materials | Discovered new exit (range 7) 559 | -10/Materials | Discovered new exit (range 14) 559 | -10/Materials | Discovered new exit (range 14) 574 | -10/Materials | Lost 3 parts (2n1w) 644 | -10/Materials | Discovered new exit (range 7) 856 | -10/Materials | Discovered new exit (range 10) 1010 | -10/Materials | Entered another Materials area 1010 | -9/Materials | Evolved 2 slots: Utility x2 1494 | -9/Materials | Discovered new exit (range 11) 1505 | -9/Materials | Core integrity fell below 50% 1856 | -9/Materials | Identified exit to Materials 1857 | -9/Materials | Entered another Materials area 1857 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2182 | -8/Materials | Build established: Gunner 2627 | -8/Materials | Build established: Tank 2767 | -8/Materials | Core integrity fell below 50% 3016 | -8/Materials | Discovered new exit (range 3) 3144 | -8/Materials | Entered Factory 3144 | -7/Factory | Evolved 2 slots: Utility x2 3176 | -7/Factory | Discovered new exit (range 15) 3193 | -7/Factory | Entered Storage 3380 | -7/Storage | Build established: Gunner 3562 | -7/Storage | Lost 3 parts (1n2u) 3788 | -7/Storage | Discovered new exit (range 11) 3804 | -7/Storage | Used back door to open Recycling access 4232 | -7/Storage | Entered Recycling 4623 | -7/Recycling | Build established: Commander-Gunner 4837 | -7/Recycling | Scanned before Scraplab entrance 5181 | -7/Recycling | Discovered new exit (range 6) 5510 | -7/Recycling | Entered Scraplab 5534 | -7/Recycling | Discovered new exit (range 2) 5541 | -7/Recycling | Angered Scraplab inhabitants 5551 | -7/Recycling | Found Prototype Device 5601 | -7/Recycling | Identified Scrap Engine 6206 | -7/Recycling | Entered Factory 6206 | -5/Factory | Accompanied by 6 allies 6206 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 6284 | -5/Factory | Identified exit to DSF 6284 | -5/Factory | Entered DSF 6284 | -5/DSF | Accompanied by 6 allies 6322 | -5/DSF | Additional patrols routed to DSF 6388 | -5/DSF | Lost 4 allies 6410 | -5/DSF | Discovered new exit (range 15) 6616 | -5/DSF | Build established: Gunner 6683 | -5/DSF | Identified exit to Factory 6685 | -5/DSF | Entered Factory 6685 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7658 | -4/Factory | Garrison activated, responded to threat 7667 | -4/Factory | Cargo convoy interrupted 7770 | -4/Factory | System corruption reached 10% 7813 | -4/Factory | Lost 8 parts (2n2u4w) 7851 | -4/Factory | Core integrity fell below 50% 7861 | -4/Factory | Spotted B-86 Titan 7863 | -4/Factory | Core integrity fell below 20% 7884 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07853_ Slug penetrates Wall. 07853_ Penetrated by Slug. 07853_ Weapon Cycler destroyed. 07853_ Slug penetrates Wall. 07853_ Penetrated by Slug. 07853_ U-05 Engineer lays Concrete. 07854_ Penetrated by Slug. 07855_ U-05 Engineer builds a Door. 07862_ Nuclear Reactor explodes. 07862_ U-05 Engineer destroyed. 07862_ Penetrated by Slug. 07862_ Imp. Target Analyzer destroyed. 07869_ Slammed into T-07 Excavator. 07881_ R-10 Processor inserts Transport Network Coupler into recycling unit. 07884_ Jacked S-27 Virus... >>parse_system Reading system data... 07884_ R-10 Processor inserts VTOL Module into recycling unit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????##??????????????????????? | | ????????????????????????# ???????????????????? | | ????????????????????????# """"???????????????????? | | ????????????????????????# ????????????????? | | ????????????????????????# """""""""?#????????????? | | ????????????????????????# #????????????? | | ????????????????????????# """"""""" #????????????? | | ????????????????????????# #????????????? | | ????????????????????????# """"""""" #????????????? | | ????????????????????????#@ sR #????????????? | | ????????????????????????# "R" #? ???????? | | ????????????????????????# "Y" t # #??????? | | ????????????????????????#s"""ss # #??????? | | ????????????????????????# sss # #??????? | | ????????????????????????######s###### #??????? | | ?????????????????????????????# ###### ######## | | ?????????????????????????????# # # | | ?????????????????????????????# #! # | | ?????????????????????????????# # # """ | | ?????????????????????????????# # !! # """ | | ?????????????????????????????# # ! # """ | | ???????????????### ########### # #?# | | ?????????????? / #?# """ | | ????????????????# # #?# """ | | ????????????????# ######## """ | | ????????????????# | | ????????????????# """" ##########+##+# | | ???????????????????"""" ?# " | | ????????????????????""" ?# """ " | | ????????????????????""" ????""" ""R" # | | ????????????????????""" ????""" "" " # | | ????????????????????""" ????""" # | | ???????????????????? ???"""" + | | ????????????????????""" ?# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 80 Energy Generation 27 Energy Capacity 405 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 675 Resistance: KI 20 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 6 Core Analysis 9 Armor Integrity Analysis 30 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- Hrd. Heavy Armor Plating | -7/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- No Signal Challenges ------------ None Game ------ Seed SuperquantumCoreWartreads Manual? 0 Play Time 01:40:26 Cumulative 83.0 hours Start 2025.05.31 @ 14:27:30 End 2025.05.31 @ 16:08:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 46 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cb7a3287-56d4-483e-a0e7-5c82662cc877