Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 13:13:28 Player: Cash Money Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (105) 525 Value Destroyed (3387) 3387 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (826) 826 TOTAL SCORE: 8958 Bonus ------- High Alert Combat Kills 67 Follower Combat Kills 377 Entered DSFs 500 Friendly Fire -118 Cogmind --------- Core Integrity 913/1000 Matter 139/300 Energy 42/100 System Corruption 0% Temperature Cool (0) Movement Treading (170) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Armored Medium Treads Armored Medium Treads > --- UTILITY (6) ------ Improved Heat Sink Improved Weapon Cycler > --- WEAPON (6) ------- Precision Beam Rifle Heavy Laser Heavy Shock Bomb Launcher Heavy Shock Bomb Launcher > --- INVENTORY (5) ---- Reaction Control System Authchip [R/Combat] Authchip [R/Combat] Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Heat Sink Enhanced Optical Array Improved Weapon Cycler Drone Bay Drone Bay Drone Bay > --- WEAPON ----------- Improved Arc Projector Precision Beam Rifle Heavy Laser Heavy Shock Bomb Launcher Heavy Shock Bomb Launcher Heavy Shock Bomb Launcher > --- INVENTORY -------- Reaction Control System Authchip [R/Combat] Authchip [R/Combat] [Rating: 89] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Utility Signal Interpreter Device Improved Heat Sink Storage Large Battery Processor Signal Interpreter Protection Weapon Shielding Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Shotgun Launcher Heavy Shock Bomb Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Slots Evolved 10 | . . 2 2 . 2 2 . 2 Power 1 | . . . . . . . . 1 Propulsion 1 | . . . . . 1 . . . Utility 4 | . . . . . 1 2 . 1 Weapon 4 | . . 2 2 . . . . . Parts Attached 112 | 6 11 18 10 22 18 4 9 14 Power 11 | 1 1 2 1 1 3 . . 2 Engine 4 | 1 . 1 . . 1 . . 1 Core 7 | . 1 1 1 1 2 . . 1 Reactor . | . . . . . . . . . Propulsion 29 | 2 2 4 3 5 4 1 6 2 Treads 13 | . . . 1 . 3 1 6 2 Leg 16 | 2 2 4 2 5 1 . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 35 | 1 4 4 2 7 9 2 . 6 Device 25 | . 2 1 . 7 8 1 . 6 Storage 2 | 1 . . . . 1 . . . Processor 2 | . 1 . . . . 1 . . Hackware . | . . . . . . . . . Protection 6 | . 1 3 2 . . . . . Artifact . | . . . . . . . . . Weapon 37 | 2 4 8 4 9 2 1 3 4 Energy Gun 14 | . 1 . . 7 1 1 3 1 Energy Cannon 5 | . 1 . 3 1 . . . . Ballistic Gun 11 | 2 . 8 1 . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 6 | . 2 . . 1 . . . 3 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 2 . 3 . . . . Parts Lost 28 | . 3 4 3 . 3 . 7 8 Power 6 | . 1 1 . . 1 . 1 2 Propulsion 3 | . 1 . . . 1 . . 1 Utility 8 | . 1 1 . . 1 . 2 3 Weapon 11 | . . 2 3 . . . 4 2 Highest Loss Streak 8 | . 2 2 2 . 1 . 4 8 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 93 | . 97 97 66 99 98 85 80 78 Engine 3 | . 8 2 . . . 6 5 2 Core 5 | . 4 6 . 9 5 . . 3 Treads 5 | . . . 2 . 16 13 19 16 Leg 15 | . 27 22 15 17 5 . . . Device 9 | . 10 3 4 8 14 20 13 14 Storage 3 | . 14 . . . 2 6 6 3 Processor 6 | . . 11 9 9 4 5 6 4 Protection 2 | . 2 6 2 . . . . . Energy Gun 20 | . . . . 52 45 33 28 15 Ballistic Gun 16 | . 20 43 24 . . . . . Launcher 2 | . 6 . . . . . . 11 Naked Turns . | . . . . . . . . . Heaviest Build 73 | 13 18 23 27 24 27 26 33 73 Greatest Support 81 | 20 20 20 25 30 66 44 81 81 Greatest Overweight (x) 4 | 3 1 1 1 . 4 . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 Average Capacity 5 | 7 7 5 5 5 5 5 5 5 Most Carried 8 | . 8 5 5 5 5 4 5 5 Average Carried 4 | . 3 4 4 4 4 3 4 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 Final Carried 5 | . 5 4 5 5 5 3 5 3 Class Distribution -------------------- 39% | Executioner 22% | Mutant 16% | Tank 8% | Skirmisher 4% | Scavenger-Skirmisher 3% | Commander-Executioner 3% | Scavenger-Executioner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Executioner | -8/Materials Executioner | -8/Storage Executioner | -7/Factory Scavenger-Executioner | -6/Factory Skirmisher | -6/DSF Executioner | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Matter Collected 2579 | 184 326 1237 255 235 183 . 117 42 Remotely . | . . . . . . . . . Salvage Created 4312 | . 433 1389 309 518 871 . 498 294 Parts 216 | . 19 96 18 26 23 . 12 22 Haulers Intercepted 9 | . 1 5 . 2 1 . . . Recyclers Shooed 2 | . . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Combat Hostiles Destroyed 72 | . 8 26 5 7 12 . 11 3 Guns 61 | . 6 26 4 6 10 . 9 . Cannons 3 | . 2 . 1 . . . . . AOE 2 | . . . . . . . . 2 Classes Destroyed 14 | . 5 4 1 . 2 . 2 . Worker 3 | . 1 1 . . . . . 1 Builder 3 | . . . . . 1 . . 2 Hauler 9 | . 1 5 . 2 1 . . . Recycler 5 | . 2 2 . . 1 . . . Mechanic 1 | . . . 1 . . . . . Operator 1 | . . 1 . . . . . . Watcher 10 | . . 5 . 2 2 . . 1 Swarmer 10 | . 3 3 . . . . 4 . Grunt 40 | . 5 16 3 5 7 . 3 1 Brawler 2 | . . 2 . . . . . . Sentry 14 | . . 5 2 3 3 . 1 . Specialist 2 | . . . . . . . 2 . Hunter 4 | . . . . . 2 . . 2 Heavy 1 | . . . . . . . 1 . Best Kill Streak 6 | . 3 6 3 3 3 . 4 6 Combat Bots Only 5 | . 3 5 3 2 3 . 4 2 Max Kills in Single Turn 4 | . 2 2 2 4 2 . 2 4 Gunslinging 1 | . . 1 . . 1 . 1 . Exploded 2 | . . . . . . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Hostile Shots Fired 473 | . 62 84 36 13 100 . 135 43 Missed 145 | . 21 24 5 5 35 . 44 11 Damage Taken 5835 | . 526 856 624 115 874 . 1692 1148 Core 1127 | . 35 67 139 13 58 . 728 87 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 66 | . . 66 . . . . . . Regen/Repaired (Parts) 225 | . . 123 102 . . . . . Core Remaining (%) 74 | 100 86 83 . 72 91 . 14 . Volleys Fired 184 | . 36 67 14 12 31 . 18 6 Largest 6 | . 2 4 6 6 6 . 6 3 Hottest 390 | . 80 92 249 366 366 . 390 195 Shots Fired 664 | . 72 263 44 69 127 . 77 12 Gun 640 | . 63 263 36 68 127 . 77 6 Cannon 17 | . 9 . 8 . . . . . Launcher 7 | . . . . 1 . . . 6 Special . | . . . . . . . . . Kinetic 362 | . 63 263 36 . . . . . Thermal 293 | . 9 . 8 68 127 . 77 4 Explosive . | . . . . . . . . . Electromagnetic 9 | . . . . 1 . . . 8 Robot Hit Streak 37 | . 6 8 8 21 37 . 17 10 Robot Miss Streak 12 | . 5 12 2 1 3 . 2 1 Penetration Max . | . . . . . . . . . Secondary Targets 15 | . 2 3 1 1 3 . 5 . Max Gunslinging Chain 2 | . 1 1 1 1 2 . 1 . Shots Hit Robots 396 | . 42 140 28 34 87 . 56 9 Core Hits 198 | . 27 78 11 18 28 . 23 13 Critical Kills 2 | . . 2 . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 19 | . . 3 . 3 8 . 5 . Burn 16 | . . . . 3 8 . 5 . Destroy 3 | . . 3 . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7121 | . 504 2162 472 631 1483 . 986 883 Guns 5976 | . 389 2044 357 631 1481 . 986 88 Cannons 220 | . 105 . 115 . . . . . Explosions 913 | . . 118 . . . . . 795 Melee . | . . . . . . . . . Ramming 12 | . 10 . . . 2 . . . Kinetic 2790 | . 389 2044 357 . . . . . Thermal 3470 | . 105 63 115 631 1481 . 986 89 Explosive . | . . . . . . . . . Electromagnetic 849 | . . 55 . . . . . 794 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . 1 . 1 . . . . Average Corruption 1 | . . 1 . 1 . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 3 | . . 2 . 1 . . . . Message Errors 2 | . . 2 . . . . . . Heat Flow Errors 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 11 | . . . . . . . . 11 Projectiles . | . . . . . . . . . Explosions 11 | . . . . . . . . 11 Melee . | . . . . . . . . . Knockbacks 1 | . 1 . . . . . . . Impact 1 | . 1 . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 275 | . . 181 . . 94 . . . Shots 6 | . . 4 . . 2 . . . Rammed . | . . . . . . . . . Targets Rammed 5 | . 3 1 . . 1 . . . Kicked 4 | . 3 1 . . . . . . Crushed 1 | . . . . . 1 . . . Highest Temperature 614 | . 99 135 309 538 294 . 614 188 Average Temperature 99 | . 35 30 113 154 113 . 260 67 Received Heat Transfer 1602 | . 279 258 234 81 375 . 312 63 Effects 20 | . . . . 1 1 . 18 . Shutdowns 2 | . . . . 1 . . 1 . Energy Bleed 2 | . . . . . 1 . 1 . Interference 3 | . . . . . . . 3 . Matter Decay 1 | . . . . . . . 1 . Short Circuit 4 | . . . . . . . 4 . Damage (minor) 3 | . . . . . . . 3 . Damage (major) 1 | . . . . . . . 1 . Damage (core) 4 | . . . . . . . 4 . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 5 | . . . . . . . . 5 Impact Corruptions . | . . . . . . . . . Robots Melted 6 | . . . . 1 3 . 2 . Combat Hostiles 5 | . . . . 1 2 . 2 . Parts Melted 42 | . . . 1 5 20 . 16 . Heat Transferred 8462 | . 222 50 185 1591 3811 . 2479 124 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . 4 . . . . . 1 Alert | -11 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Peak Influence 555 | . 243 540 398 555 324 123 269 140 Initial 228 | . . 39 228 167 191 123 89 140 Average 201 | . 56 274 295 290 186 123 169 120 Maximum Alert Level 2 | . 1 2 1 2 1 . 1 . Low Security (%) 53 | 100 91 30 . 26 61 100 57 100 Level 1 35 | . 8 52 100 36 38 . 42 . Level 2 11 | . . 16 . 37 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . Squads Dispatched 24 | . 1 5 1 4 6 1 2 4 Investigation 8 | . . 2 1 2 2 1 . . Extermination 1 | . . . . . 1 . . . Reinforcement 9 | . 1 3 . 1 . . 2 2 Assault . | . . . . . . . . . Garrison 6 | . . . . 1 3 . . 2 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Distress Signals 8 | . 1 2 2 2 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 121 | . 12 43 8 21 14 . 13 10 Peak Tracking Total 5 | . 5 4 4 5 4 . 4 5 Tactical Retreats 7 | . 1 3 3 . . . . . Traps | -11 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Traps Triggered 4 | . . . . 1 1 1 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Machines Disabled 14 | . . 8 . 2 2 . . 2 Max in Single Turn 3 | . . 3 . 1 2 . . 1 Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Machines Accessed 27 | . 4 6 1 10 5 1 . . Terminals 17 | . 3 3 . 8 2 1 . . Fabricators . | . . . . . . . . . Repair Stations 4 | . . 2 1 . 1 . . . Recycling Units 3 | . 1 . . 1 1 . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access 2 | . . . . 1 1 . . . Total Hacks 64 | . 8 20 3 19 10 4 . . Successful 31 | . 4 10 2 10 4 1 . . Failed 33 | . 4 10 1 9 6 3 . . Catastrophic 4 | . 2 . . 1 1 . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 37 | . 5 9 . 16 3 4 . . Fabricators . | . . . . . . . . . Repair Stations 13 | . . 7 3 . 3 . . . Recycling Units 5 | . 3 . . 1 1 . . . Scanalyzers 4 | . . 4 . . . . . . Garrison Access 5 | . . . . 2 3 . . . Terminal Hacks 15 | . 2 3 . 8 1 1 . . Robot Analysis 1 | . . 1 . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . Open Door 4 | . . . . 4 . . . . Open DSF 2 | . . . . . 1 1 . . Emergency Access Points 1 | . . 1 . . . . . . Alert Level 1 | . . . . 1 . . . . Unreport Threat 1 | . . 1 . . . . . . Locate Traps 2 | . . . . 2 . . . . Reprogram Traps 2 | . 2 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 9 | . . 5 2 . 2 . . . Scan Component 6 | . . 3 1 . 2 . . . Repair 3 | . . 2 1 . . . . . Recycling Unit Hacks 4 | . 2 . . 1 1 . . . Report Inventory 2 | . 2 . . . . . . . Retrieve Components 2 | . . . . 1 1 . . . Scanalyzer 2 | . . 2 . . . . . . Insert Component 1 | . . 1 . . . . . . Analyze 1 | . . 1 . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 22 | . 4 6 1 7 3 1 . . Full Trace Events 8 | . . 2 1 2 2 1 . . Feedback Events 1 | . . . . 1 . . . . Corruption 1 | . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . 2 1 . . . . . Time 92 | . . 60 32 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 5 | . . . . 1 4 . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Total Allies 10 | . . . . 10 . . . . Largest Group 10 | . . . . 10 1 . . . Highest-Rated Group 173 | . . . . 173 16 . . . Highest-Rated Ally 29 | . . . . 29 16 . . . Total Orders . | . . . . . . . . . Ally Attacks 88 | . . . . 87 1 . . . Total Damage 1275 | . . . . 1275 . . . . Kills 11 | . . . . 11 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 2 | . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Turns Passed 5610 | 49 997 1466 306 1032 871 146 256 487 Spaces Moved 2945 | 33 403 766 118 680 523 97 101 224 Core 12 | 8 . . . . 4 . . . Treads 739 | . . . 17 . 300 97 101 224 Legs 2194 | 25 403 766 101 680 219 . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 90 90 145 145 170 Average Speed 132 | 123 123 132 139 119 122 145 159 194 Slowest Speed 250 | 200 190 190 240 120 250 145 170 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 3 72 62 8 78 9 4 79 8 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 . 1 . . Unknown Exits Taken 2 | 1 . . . . 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 72 | . . 26 2 . 43 . . 1 Melee . | . . . . . . . . . Projectile 2 | . . . 2 . . . . . AOE 70 | . . 26 . . 43 . . 1 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Total 4221 | 38 838 1054 226 866 681 101 150 267 Wait 858 | . 360 184 77 126 84 . 13 14 Move 2937 | 32 402 765 117 679 522 96 100 224 Hop . | . . . . . . . . . Pick Up 38 | . 11 6 1 5 8 . 5 2 Fast Attach 63 | 6 9 7 8 12 6 3 3 9 Attach 16 | . . 5 . . 4 1 1 5 Detach 10 | . 3 1 2 2 1 . . 1 Swap 34 | . 2 7 2 10 8 . 5 . Drop 73 | . 12 11 5 17 16 1 5 6 Fire 184 | . 36 67 14 12 31 . 18 6 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 4 | . 3 1 . . . . . . Crush 1 | . . . . . 1 . . . Escape Stasis . | . . . . . . . . . Rewire 3 | . . . . 3 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -8/Storage -7/Factory -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 14) 50 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 607 | -10/Materials | Discovered new exit (range 14) 1005 | -10/Materials | Discovered new exit (range 15) 1046 | -10/Materials | Identified exit to Materials 1047 | -10/Materials | Entered another Materials area 1047 | -9/Materials | Evolved 2 slots: Weapon x2 1359 | -9/Materials | Repaired Shotgun 1410 | -9/Materials | Build established: Tank 1513 | -9/Materials | Discovered new exit (range 4) 1522 | -9/Materials | Identified exit to Materials 2005 | -9/Materials | Discovered new exit (range 16) 2311 | -9/Materials | Repaired Broken Shotgun 2362 | -9/Materials | Discovered exit to Materials (range 16) 2513 | -9/Materials | Entered another Materials area 2513 | -8/Materials | Evolved 2 slots: Weapon x2 2706 | -8/Materials | Discovered new exit (range 4) 2742 | -8/Materials | Repaired Med. Armor Plating 2818 | -8/Materials | Identified exit to Storage 2819 | -8/Materials | Entered Storage 3154 | -8/Storage | Build established: Executioner 3304 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3381 | -8/Storage | Garrison activated, responded to threat 3427 | -8/Storage | Lost 5 allies 3801 | -8/Storage | Discovered new exit (range 8) 3808 | -8/Storage | Identified exit to Factory 3851 | -8/Storage | Entered Factory 3851 | -7/Factory | Accompanied by 1 ally 3851 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4445 | -7/Factory | Discovered new exit (range 11) 4722 | -7/Factory | Entered another Factory area 4722 | -6/Factory | Evolved 2 slots: Utility x2 4868 | -6/Factory | Identified exit to DSF 4868 | -6/Factory | Entered DSF 4901 | -6/DSF | Additional patrols routed to DSF 5013 | -6/DSF | Discovered new exit (range 14) 5022 | -6/DSF | Sterilization system engaged 5042 | -6/DSF | Ambient heat levels rising (+10) 5057 | -6/DSF | Ambient heat levels rising (+10) 5072 | -6/DSF | Ambient heat levels rising (+10) 5087 | -6/DSF | Ambient heat levels rising (+10) 5102 | -6/DSF | Ambient heat levels rising (+10) 5110 | -6/DSF | Core integrity fell below 50% 5117 | -6/DSF | Ambient heat levels rising (+10) 5119 | -6/DSF | Core integrity fell below 20% 5124 | -6/DSF | Entered Factory 5124 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5133 | -5/Factory | Lost 4 parts (1p1u2w) 5611 | -5/Factory | Self-destructed Last Messages --------------- 05587_ Penetrated by Slug. 05587_ Acquired 15 matter. 05588_ Penetrated by Slug. 05588_ Lgt. Angular Momentum Engine destroyed. 05589_ Acquired 8 matter. 05591_ Penetrated by Slug. 05592_ Acquired 3 matter. 05600_ Slug penetrates Wall. 05601_ Drone Bay destroyed. 05602_ Slug penetrates Wall. 05604_ Drone released from Drone Bay. 05608_ Penetrated by Slug. 05608_ Arm. Medium Treads destroyed. 05608_ Penetrated by Slug. 05609_ H-66 Slayer system terminally corrupted. 05609_ Lgt. Fission Core fried. 05609_ Targeting Computer fried. 05611_ Drone Bay destroyed. 05611_ Hvy. Shock Bomb Launcher destroyed. 05611_ Mic. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????? "??????????????????????????????????????????? | | ????? =?????????????????????????????????????????? | | ?????" *###########?????????????????????????????? | | ?????" ?????????????????????????????? | | ???""" ?????????????????????????????? | | ???? R ?????????????????????????????? | | ????"" % ##########???????????????????? | | ???"" % [Y ????????????????????? | | ?? """ =%H #?????????????????????? | | ?? = #?????????????????????? | | ????"" g % #?????????????????????? | | ???""" #?????????????????????? | | ???""" #?????????????????????? | | # % #?????????????????????? | | # !% #?????????????????????? | | ????#######+#########; ##????????????????????? | | ????????????????????## @ ;#????????????????????? | | ?????????????????????# n %#????????????????????? | | ?????????????????????# n %#????????????????????? | | ?????????????????????# ;#????????????????????? | | ?????????????????????# ##????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ???????????########### #?????????????????????? | | ???????????# = # #?????????????????????? | | ???????????# # #?????????????????????? | | ???????????# """ """ # #?????????????????????? | | ???????????# """ """ + #?????????????????????? | | ???????????# """ """ # #?????????????????????? | | ???????????# # #?????????????????????? | | ???????????# # #?????????????????????? | | ???????????# # #?????????????????????? | | ???????????########### #?????????????????????? | | ?????????????????????# #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Energy Generation 28 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Weapon Shielding 33 Weapon Cycling 20 Evasion (%) 57 Recoil Reduction 8 Authchip Count 3 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RegenerativeTimingAutobeam Manual? 0 Play Time 01:09:40 Cumulative 28.4 hours Start 2024.04.23 @ 10:52:44 End 2024.04.23 @ 13:13:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 4 Adventurer 5 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 36 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 004857ba-bf63-4927-8b2f-8202edefd81c