Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.20 @ 20:31:43

Player: skye

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (37)      185
Value Destroyed (866)      866
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2151

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     42/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (200) Ox3
Location                   -9/Materials

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (3) ---
                   (None)
>              --- UTILITY (3) ------
        Medium Storage Unit
      Advanced Visual Processing Unit
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (10) ---
               Cesium-ion Thruster
               Cesium-ion Thruster
               Cesium-ion Thruster
  Experimental Sensor Array
               Beam Rifle
               Beam Rifle
               Missile Launcher
               Datajack

 Peak State 
------------
>              --- POWER ------------
      Improved Ion Engine
>              --- PROPULSION -------
         Light Treads
         Light Treads
         Light Treads
>              --- UTILITY ----------
        Medium Storage Unit
      Advanced Visual Processing Unit
               ECM Suite
>              --- WEAPON -----------
         Light Assault Rifle
               Missile Launcher
>              --- INVENTORY --------
         Light Ion Engine
         Light Ion Engine
               Cesium-ion Thruster
               Cesium-ion Thruster
               Cesium-ion Thruster
  Experimental Sensor Array
               Beam Rifle
               Beam Rifle
               Missile Launcher
               Datajack
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
Weapon                     Light Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             35   | 2   2   14  17  
  Power                    7    | .   .   3   4   
    Engine                 5    | .   .   1   4   
    Core                   2    | .   .   2   .   
    Reactor                .    | .   .   .   .   
  Propulsion               13   | 2   .   6   5   
    Treads                 3    | .   .   .   3   
    Leg                    10   | 2   .   6   2   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | .   1   2   2   
    Device                 3    | .   .   2   1   
    Storage                1    | .   1   .   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   10   | .   1   3   6   
    Energy Gun             4    | .   .   1   3   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | .   .   1   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   1   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   2    | .   1   .   1   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 14   | .   .   3   11  
  Power                    6    | .   .   2   4   
  Propulsion               3    | .   .   .   3   
  Utility                  2    | .   .   .   2   
  Weapon                   3    | .   .   1   2   
  Highest Loss Streak      9    | .   .   2   9   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     88   | .   85  93  84  
  Engine                   10   | .   14  8   10  
  Core                     1    | .   .   3   .   
  Treads                   6    | .   .   .   21  
  Leg                      21   | .   28  28  6   
  Device                   8    | .   .   14  11  
  Storage                  13   | .   14  14  11  
  Processor                1    | .   .   .   4   
  Energy Gun               2    | .   2   1   5   
  Ballistic Gun            13   | .   14  14  10  
  Launcher                 3    | .   .   8   3   
  Special Melee Weapon     4    | .   11  .   .   
Peak Build Rating          16   | 6   7   11  16  
  Average Rating           8    | 5   6   9   11  
  On Entrance              7    | 6   6   7   9   
Naked Turns                .    | .   .   .   .   
Heaviest Build             26   | 13  22  22  26  
  Greatest Support         60   | 20  20  20  60  
  Greatest Overweight (x)  4    | 4   1   1   3   
  Average Overweight (x)   .    | 1   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 8   9   10  10  
  Most Carried             10   | 7   10  10  10  
  Average Carried          9    | 6   8   9   9   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            10   | 5   10  9   8   

 Class Distribution 
--------------------
 91% | Mutant
  8% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           565  | 182 86  170 127 
  Remotely                 .    | .   .   .   .   
Salvage Created            855  | .   142 288 425 
  Parts                    72   | .   14  21  37  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  32   | .   8   11  13  
  Melee                    1    | .   .   .   1   
  Guns                     21   | .   8   5   8   
  AOE                      10   | .   .   6   4   
Classes Destroyed          8    | .   2   1   5   
  Worker                   1    | .   .   .   1   
  Tunneler                 1    | .   .   .   1   
  Operator                 1    | .   1   .   .   
  Watcher                  2    | .   .   .   2   
  Swarmer                  17   | .   8   3   6   
  Grunt                    9    | .   .   8   1   
  Duelist                  1    | .   .   .   1   
  Sentry                   5    | .   .   .   5   
Best Kill Streak           4    | .   3   3   4   
  Combat Bots Only         4    | .   3   3   4   
Max Kills in Single Turn   2    | .   1   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   2   1   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        297  | .    38   70   189  
  Missed                   83   | .    16   20   47   
Damage Taken               2511 | .    179  706  1626 
  Core                     555  | .    50   99   406  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   70   | .    .    .    70   
Core Remaining (%)         70   | 100  .    40   .    
Volleys Fired              137  | .    41   57   39   
  Largest                  2    | .    1    2    2    
  Hottest                  76   | .    20   60   76   
Shots Fired                168  | .    41   66   61   
  Gun                      148  | .    41   57   50   
  Cannon                   .    | .    .    .    .    
  Launcher                 20   | .    .    9    11   
  Special                  .    | .    .    .    .    
  Kinetic                  117  | .    41   48   28   
  Thermal                  22   | .    .    .    22   
  Explosive                20   | .    .    9    11   
  Electromagnetic          9    | .    .    9    .    
  Robot Hit Streak         13   | .    5    12   13   
  Robot Miss Streak        6    | .    3    3    6    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           116  | .    34   47   35   
  Core Hits                67   | .    16   24   27   
  Critical Kills           2    | .    .    1    1    
  Critical Parts Destroyed 1    | .    .    1    .    
  Critical Strikes         5    | .    .    2    3    
    Burn                   2    | .    .    .    2    
    Destroy                3    | .    .    2    1    
Melee Attacks              11   | .    8    .    3    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            11   | .    8    .    3    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1902 | .    228  828  846  
  Guns                     914  | .    228  381  305  
  Cannons                  .    | .    .    .    .    
  Explosions               983  | .    .    447  536  
  Melee                    .    | .    .    .    .    
  Ramming                  5    | .    .    .    5    
  Kinetic                  669  | .    228  295  146  
  Thermal                  159  | .    .    .    159  
  Explosive                983  | .    .    447  536  
  Electromagnetic          86   | .    .    86   .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            51   | .    .    21   30   
  Projectiles              .    | .    .    .    .    
  Explosions               51   | .    .    21   30   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      107  | .    .    69   38   
  Shots                    3    | .    .    2    1    
  Rammed                   4    | .    .    .    4    
Targets Rammed             5    | .    .    .    5    
  Kicked                   .    | .    .    .    .    
  Crushed                  1    | .    .    .    1    
Highest Temperature        119  | .    .    21   119  
  Average Temperature      39   | .    .    10   45   
  Received Heat Transfer   735  | .    .    357  378  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    .    1    
  Heat Transferred         592  | .    .    .    592  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             338  | .   153 185 338 
  Initial                  41   | .   .   41  13  
  Average                  120  | .   62  120 189 
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         85   | 100 100 100 50  
  Level 1                  14   | .   .   .   49  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           5    | .   1   .   4   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              61   | .   19  11  31  
  Peak Tracking Total      8    | .   4   3   8   
  Tactical Retreats        5    | .   .   .   5   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          1    | .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          9    | .   6   .   3   
  Terminals                8    | .   6   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                26   | .   18  .   8   
  Successful               11   | .   8   .   3   
  Failed                   15   | .   10  .   5   
    Catastrophic           3    | .   1   .   2   
  Database Lockouts        .    | .   .   .   .   
  Manual                   24   | .   18  .   6   
  Terminals                24   | .   18  .   6   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   .   .   2   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   2   .   .   
  Recall Investigation     1    | .   1   .   .   
  Recall Reinforcements    1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   
  Scan Component           1    | .   .   .   1   
  Repair                   1    | .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         7    | .   6   .   1   
  Terminals                7    | .   6   .   1   
    Botnet                 7    | .   6   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         8    | .   5   .   3   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   .   1   
  Time                     13   | .   .   .   13  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              3    | .   2   .   1   
  Non-combat               3    | .   2   .   1   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        4    | .   2   .   2   
  parse_system             1    | .   .   .   1   
  no_distress              1    | .   1   .   .   
  find_recycling           1    | .   1   .   .   
  find_station             1    | .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    3    | .   .   3   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               2393 | 15  787 914 677 
Spaces Moved               1391 | 7   576 486 322 
  Core                     10   | 2   .   .   8   
  Treads                   212  | .   .   .   212 
  Legs                     1169 | 5   576 486 102 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            120  | 120 120 120 120 
  Average Speed            140  | 157 120 153 155 
  Slowest Speed            250  | 250 190 190 200 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       48   | 2   76  76  38  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     2    | .   .   2   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          167  | .   .   70  97  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      167  | .   .   70  97  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      1685 | 12  635 600 438 
  Wait                     67   | .   .   32  35  
  Move                     1388 | 6   575 485 322 
  Hop                      .    | .   .   .   .   
  Pick Up                  14   | .   5   2   7   
  Fast Attach              11   | 1   2   2   6   
  Attach                   10   | 1   .   3   6   
  Detach                   5    | 2   2   .   1   
  Swap                     14   | .   .   9   5   
  Drop                     23   | 2   2   10  9   
  Fire                     137  | .   41  57  39  
  Melee                    11   | .   8   .   3   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    5    | .   .   .   5   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-10/Mines
-9/Materials (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   16 | -11/Scrapyard | Entered Materials
  101 | -10/Materials | Discovered new exit (range 6)
  178 | -10/Materials | Discovered new exit (range 16)
  263 | -10/Materials | Discovered new exit (range 10)
  311 | -10/Materials | Build established: Mutant
  692 | -10/Materials | Discovered new exit (range 16)
  803 | -10/Materials | Entered Mines
  918 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1310 | -10/Mines     | Learned Materials stockpile data
 1421 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1425 | -10/Mines     | Found Prototype Device
 1459 | -10/Mines     | Discovered new exit (range 11)
 1460 | -10/Mines     | Core integrity fell below 50%
 1544 | -10/Mines     | Learned location of Storage (-7)
 1671 | -10/Mines     | Learned location of Zion (-7)
 1717 | -10/Mines     | Entered Materials
 1717 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1763 | -9/Materials  | Repaired Aluminum Leg
 2072 | -9/Materials  | Discovered new exit (range 10)
 2380 | -9/Materials  | Core integrity fell below 50%
 2386 | -9/Materials  | Core integrity fell below 20%
 2394 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
  Testing...
  Terminal linked with 0 systems.
  Awaiting botnet instructions.
S-10 Pest suffers critical hit (Destroy).
S-10 Pest destroyed.
Lgt. Assault Rifle destroyed.
Slammed into S-10 Pest. <x2>
Lgt. Ion Engine destroyed.
Slammed into S-10 Pest.
ECM Suite destroyed.
Slammed into S-10 Pest.
Crushed S-10 Pest.
S-10 Pest destroyed.
Lgt. Treads destroyed.
R-06 Scavenger collects Lgt. Ion Engine.
Lgt. Treads destroyed.
R-06 Scavenger collects Flight Unit.
R-06 Scavenger collects Lgt. Assault Rifle.
R-06 Scavenger collects Flight Unit.
M-13 Machinist repairs Y-45 Defender.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| #?#???????????????????????????????                 |
|   ########????????????????????????                 |
|   #      #???????#?##?????????????                 |
| " # """  #??# ?     #?????????????                 |
| " # """  #???     T #?????????????                 |
| " # """  #???       #???######????                 |
|   #    *]#????      #?###    #????                 |
|   #   !%=###??      +??      #????                 |
|    ##+#!    ???     #???#@   #????                 |
| ##          #?? """ #???#    #????                 |
| =           +???""" #???##  ######                 |
| ## ####    ##???""" ####?# s#   =#                 |
| #  ##?#   #??????   #  #?# Y/    #                 |
| #   #?##  ##?????   #  #?# m#s   #                 |
| #  #### =  #######+##  ### Y#    #                 |
|      ##           %         r    #                 |
|   "" ## !                   #""% #                 |
| # "" ##   !#####  ######## ##"T  #                 |
| # T" ###+#######    !##??# ##""  #                 |
| # "" #         +     !#??# ##    #                 |
| # "" #         #     !#??# #######                 |
| #    #         #     !#??# #??????                 |
| +    #         #     !#??# #??????                 |
|      ###########    !##??# #??????                 |
| # ####?????????#  ####???# #??????                 |
|   ##############  #??????# #??????                 |
|                   #??????#+???????                 |
|                   #???????????????                 |
| =!                #???????????????                 |
|  ##############   #???????????????                 |
| ##????????????+   #???????????????                 |
| #?????????????##  +???????????????                 |
| +??????????????#  #???????????????                 |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LaserMyomerTreads
  Manual?         0
Play Time         00:18:47
  Cumulative      49.0 hours
  Start           2024.11.20 @ 20:13:35
  End             2024.11.20 @ 20:31:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          59
  Rogue           15
  Adventurer      44
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          42
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0c9b44d4-e927-4da8-95b0-11b7d77833ee