Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.06.10 @ 23:27:01 Player: Lyra Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (153) 765 Value Destroyed (5571) 5571 Prototype IDs (51) 1020 Alien Tech Used (0) 0 Bonus (6095) 6095 TOTAL SCORE: 22351 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2076 Follower Combat Kills 2139 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Friendly Fire -20 Cogmind --------- Core Integrity 0/1600 Matter 292/300 Energy 15/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (11) ----- Advanced Cloaking Device > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Hacking Suite Improved System Shield Nanosword Nanosword Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Quantum Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Nuclear Pulse Array Impulse Thruster Array Improved Q-thruster Improved Q-thruster Improved Q-thruster > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Phase Shifter Advanced Cloaking Device Layered Light Armor Plating Light Regenerative Plating Advanced Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Nanosword Nanosword > --- INVENTORY -------- Zionite Biocell Zionite Biocell Advanced Sensor Array Reaction Control System Advanced Phase Shifter Improved Energy Mantle Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Improved System Shield Improved System Shield Guided Micro-nuke Launcher Nanosword Nanosword [Rating: 174] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion VTOL Module Leg Aluminum Leg Wheel Wheel Hover Unit Improved Linear Gravjet Flight Unit VTOL Module Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Advanced Hacking Suite Protection Hardened Light Armor Plating Weapon Nanosword Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Nanosword Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 2 2 2 2 Power 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 8 | . . . 1 . . . 1 . . . . . . . . . . 1 2 1 1 1 Utility 9 | . . . 1 . . . . 2 . . . . 2 . . . . 1 . 1 1 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 260 | 2 3 3 10 5 2 4 28 2 . . . 1 11 5 4 1 1 65 8 13 22 70 Power 32 | . . . 1 2 . . 8 . . . . . . 1 . . . 8 . 2 3 7 Engine 10 | . . . 1 2 . . 6 . . . . . . . . . . 1 . . . . Core 7 | . . . . . . . 2 . . . . . . 1 . . . 4 . . . . Reactor 15 | . . . . . . . . . . . . . . . . . . 3 . 2 3 7 Propulsion 82 | 2 2 2 3 . . 3 11 . . . . 1 . 1 . . 1 21 2 4 10 19 Treads . | . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Flight 78 | . 2 2 3 . . 3 11 . . . . 1 . 1 . . 1 21 2 4 10 17 Utility 103 | . . . 3 3 1 1 6 2 . . . . 7 1 2 . . 26 6 6 6 33 Device 54 | . . . 1 1 1 . 2 1 . . . . 4 1 2 . . 14 3 3 3 18 Storage 16 | . . . . 2 . 1 2 . . . . . . . . . . 6 1 . 1 3 Processor 12 | . . . 2 . . . . 1 . . . . 2 . . . . 2 2 . . 3 Hackware 4 | . . . . . . . . . . . . . . . . . . 1 . . 1 2 Protection 17 | . . . . . . . 2 . . . . . 1 . . . . 3 . 3 1 7 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 43 | . 1 1 3 . 1 . 3 . . . . . 4 2 2 1 . 10 . 1 3 11 Energy Gun 2 | . 1 . . . . . . . . . . . . . . . . 1 . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 13 | . . 1 1 . . . . . . . . . 1 1 1 . . 4 . . . 4 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 24 | . . . . . . . 3 . . . . . 3 1 1 1 . 5 . 1 2 7 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . . . . . . . . . . . 1 . . . . 12 . 1 2 2 Parts Lost 62 | . . 1 1 . . . 12 . . . . 1 . . . . 1 10 . . 3 33 Power 4 | . . . . . . . 2 . . . . . . . . . . . . . . 2 Propulsion 35 | . . 1 1 . . . 6 . . . . 1 . . . . 1 3 . . 2 20 Utility 19 | . . . . . . . 2 . . . . . . . . . . 7 . . 1 9 Weapon 4 | . . . . . . . 2 . . . . . . . . . . . . . . 2 Highest Loss Streak 27 | . . 1 1 . . . 10 . . . . 1 . . . . 1 3 . . 2 27 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 76 57 80 97 100 100 77 84 84 84 84 84 83 85 86 86 86 86 84 78 84 80 Engine 4 | . 14 14 7 9 11 11 10 15 15 15 15 15 7 . . . . 1 . . . . Core 1 | . . . . . . . 1 . . . . . . 5 6 6 6 5 . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . 1 5 5 8 5 Flight 27 | . 9 28 30 33 33 33 27 30 30 30 30 30 26 26 26 26 26 25 26 23 25 26 Device 16 | . . . 1 21 22 22 11 15 15 15 15 15 21 20 20 20 20 15 15 16 15 16 Storage 7 | . 14 14 11 11 11 11 8 7 7 7 7 7 6 6 6 6 6 7 10 5 4 3 Processor 8 | . . . 8 . . . . 7 7 7 7 7 9 13 13 13 13 14 10 9 8 9 Hackware 1 | . . . . . . . . . . . . . . . . . . . 5 4 4 6 Protection 4 | . . . . . . . 6 7 7 7 7 7 6 6 6 6 6 3 . 5 8 4 Ballistic Gun 1 | . 9 . 19 11 11 11 . . . . . . . . . . . . . . . . Launcher 1 | . . . . 11 11 11 . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . 10 . . . . . 3 5 5 6 6 6 10 5 7 6 Naked Turns 8 | . . . . . . . . . . . . . . . . . . . . . . 8 Heaviest Build 78 | 11 11 8 10 15 17 22 28 24 24 24 24 24 25 25 25 25 24 39 41 53 66 78 Greatest Support 80 | 26 26 8 12 18 18 18 26 26 26 26 26 26 25 25 25 25 25 39 41 57 74 80 Greatest Overweight (x) 3 | . 1 . 1 . . 1 3 . . . . . . . . . . 1 . 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 10 8 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 25 Average Capacity 10 | 8 8 8 8 8 8 8 9 10 10 10 10 10 10 10 10 10 10 10 14 15 15 13 Most Carried 15 | 6 8 8 8 8 8 9 10 10 10 10 10 10 10 10 10 10 10 10 13 15 15 15 Average Carried 10 | 5 6 7 6 7 7 8 9 9 10 10 10 9 9 9 10 10 9 9 10 14 14 12 Final Capacity 15 | 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 5 Final Carried 15 | 4 8 7 8 8 8 9 10 10 10 10 10 9 10 10 10 10 9 10 13 15 15 4 Class Distribution -------------------- 44% | Scavenger-Scout 20% | Scavenger-Sprinter 9% | Scavenger-Mutant 7% | Mutant 7% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Data Miner Scavenger-Sprinter | -6/Proximity Caves Scavenger-Scout | -6/Factory Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Zion Scavenger-Scout | -5/Proximity Caves Scavenger-Scout | -5/Factory Scavenger-Scout | -4/Factory Scavenger-Sprinter | -3/Research Scavenger-Scout | -2/Research Scavenger-Scout | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Matter Collected 3401 | 181 73 30 66 151 . 111 325 . 20 . . 10 40 42 11 . 168 673 89 100 235 1076 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6428 | . 47 25 73 156 . 127 1203 . . . . . 159 61 . . 215 1119 239 482 766 1756 Parts 330 | . 7 8 5 18 . 19 67 . . . . . 11 5 . . 9 51 8 19 22 81 Haulers Intercepted 9 | . . . . . . . 4 . . . . . 1 . . . . 1 . 1 1 1 Recyclers Shooed 4 | . . . . . . . 3 . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . . . . . 10 . 3 . . 6 . . . . . Prevented 10 | . . . . . . . . . . . . . . . . . 10 . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Combat Hostiles Destroyed 105 | . 3 3 1 15 . 5 16 . . . . . 3 4 . . 3 13 . 1 7 31 Melee 54 | . . . . . . . 16 . . . . . . . . . 3 13 . 1 7 14 Guns 6 | . 3 . 1 1 . 1 . . . . . . . . . . . . . . . . AOE 45 | . . 3 . 14 . 4 . . . . . . 3 4 . . . . . . . 17 Classes Destroyed 15 | . 1 . 2 1 . 3 4 . . . . . . . . . . 3 . . . 1 Worker 5 | . . . . . . 1 . . . . . . . . . . . . . . 1 3 Builder 6 | . . . . . . 2 . . . . . . 1 . . . . . . 1 . 2 Hauler 9 | . . . . . . . 4 . . . . . 1 . . . . 1 . 1 1 1 Recycler 12 | . . . . . . 2 2 . . . . . . . . . . 3 1 2 . 2 Operator 4 | . . . 1 . . . 2 . . . . . . . . . . . . . 1 . Watcher 11 | . . . . . . . 4 . . . . . . . . . . 2 2 1 . 2 Swarmer 46 | . 3 3 . 11 . 5 3 . . . . . 3 4 . . . 5 . . . 9 Cutter 4 | . . . . . . . . . . . . . . . . . . 1 . . . 3 Grunt 29 | . . . . 4 . . 9 . . . . . . . . . 2 3 . . 3 8 Duelist 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 . Sentry 7 | . . . 1 . . . 2 . . . . . . . . . 1 . . . 1 2 Specialist 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Hunter 5 | . . . . . . . 1 . . . . . . . . . . . . 1 2 1 Programmer 10 | . . . . . . . . . . . . . . . . . . 2 . . . 8 Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 11 | . 3 3 2 8 . 8 11 . . . . . 3 4 . . 2 6 1 4 3 10 Combat Bots Only 11 | . 3 3 1 8 . 4 11 . . . . . 3 4 . . 2 3 . 1 2 8 Max Kills in Single Turn 6 | . 1 3 1 5 . 6 1 . . . . . 3 4 . . 1 1 1 1 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . 3 . 5 . 3 . . . . . . 3 4 . . . . . . . 3 Melee 1 | . . . . . . . 1 . . . . . . . . . 1 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Damage Taken 8642 | . 45 70 148 130 . 19 792 . . . . 89 104 82 . . 100 1537 61 53 918 4494 Core 2354 | . 6 35 58 33 . 7 147 . . . . 27 18 . . . 16 286 18 . 96 1607 Absorbed by Shields 592 | . . . . . . . . . . . . . . . . . . . . . . 592 Regen/Repaired (Parts) 183 | . . . . . . . . . . . . . . . . . . . . . 80 103 Core Remaining (%) 88 | 100 . 83 . . . 75 73 . . . . 96 . . . . 96 71 98 100 93 . Volleys Fired 64 | . 4 1 15 11 . 7 . . . . . . 1 1 2 . . 2 . . . 20 Largest 2 | . 2 1 2 2 . 2 . . . . . . 1 1 1 . . 1 . . . 1 Hottest 70 | . 70 30 40 50 . 53 . . . . . . 43 36 36 . . 43 . . . 55 Shots Fired 91 | . 8 1 26 21 . 9 . . . . . . 1 1 2 . . 2 . . . 20 Gun 52 | . 8 . 26 11 . 7 . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 39 | . . 1 . 10 . 2 . . . . . . 1 1 2 . . 2 . . . 20 Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 48 | . 4 . 26 11 . 7 . . . . . . . . . . . . . . . . Thermal 3 | . 3 . . . . . . . . . . . . . . . . . . . . . Explosive 39 | . . 1 . 10 . 2 . . . . . . 1 1 2 . . 2 . . . 20 Electromagnetic 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 13 | . 5 6 13 3 . 12 . . . . . . 13 . . . . 1 . . . 3 Robot Miss Streak 3 | . . . 1 3 . . . . . . . . . 1 . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 278 | . 5 1 23 7 . 9 85 . . . . . 3 . . . 4 48 6 13 30 44 Core Hits 201 | . 4 3 5 16 . 12 31 . . . . . 5 4 . . 3 23 3 5 10 77 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Critical Strikes 25 | . 2 . . . . 1 12 . . . . . . . . . . 2 . 3 3 2 Burn 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Destroy 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Sever 22 | . . . . . . . 12 . . . . . . . . . . 2 . 3 3 2 Melee Attacks 345 | . . . . . . . 97 . . . . . 6 1 8 . 5 73 18 14 39 84 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 345 | . . . . . . . 97 . . . . . 6 1 8 . 5 73 18 14 39 84 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 33 | . . . . . . . 9 . . . . . 2 . . . 1 6 2 4 4 5 Combat Hostiles 4 | . . . . . . . . . . . . . . . . . 1 . . . 2 1 Follow-up Attacks 18 | . . . . . . . 10 . . . . . . . . . . 1 1 . 3 3 Damage Inflicted 20255 | . 54 140 187 1120 . 543 2942 . . . . . 394 241 . . 222 2881 553 1125 2223 7630 Guns 398 | . 54 . 187 50 . 107 . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 6988 | . . 140 . 1070 . 436 . . . . . . 209 241 . . . 198 . . . 4694 Melee 12869 | . . . . . . . 2942 . . . . . 185 . . . 222 2683 553 1125 2223 2936 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 350 | . 6 . 187 50 . 107 . . . . . . . . . . . . . . . . Thermal 36 | . 36 . . . . . . . . . . . . . . . . . . . . . Explosive 6988 | . . 140 . 1070 . 436 . . . . . . 209 241 . . . 198 . . . 4694 Electromagnetic 12 | . 12 . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 12869 | . . . . . . . 2942 . . . . . 185 . . . 222 2683 553 1125 2223 2936 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 16 | . . . . . . . . . . . . . 5 5 5 5 . . . . . 16 Average Corruption 5 | . . . . . . . . . . . . . 4 5 5 5 . . . . . 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 34 | . . . . . . . . . . . . . . . . . . . . 21 13 . Effects 30 | . . . . . . . . . . . . . 9 3 3 1 . . . . . 14 Message Errors 7 | . . . . . . . . . . . . . 3 . . . . . . . . 4 Matter Fused 6 | . . . . . . . . . . . . . 1 . 2 . . . . . . 3 Heat Flow Errors 2 | . . . . . . . . . . . . . 1 . . . . . . . . 1 Energy Discharges 3 | . . . . . . . . . . . . . 2 . 1 . . . . . . . Data Loss (minor) 6 | . . . . . . . . . . . . . 1 3 . 1 . . . . . 1 Data Loss (major) 2 | . . . . . . . . . . . . . 1 . . . . . . . . 1 Misdirections 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1624 | . . . . 53 . . 154 . . . . . . . . . . 141 125 299 281 571 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 205 | . . . . 53 . . . . . . . . . . . . . . . . . 152 Melee 1419 | . . . . . . . 154 . . . . . . . . . . 141 125 299 281 419 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 160 | . . 30 . 31 . . . . . . . . . 36 . . . . . . . 63 Shots 4 | . . 1 . 1 . . . . . . . . . 1 . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 542 | . 50 . 27 5 . 4 112 10 49 23 10 34 258 1 . . . 125 215 1 363 542 Average Temperature 63 | . 24 . 7 3 . 3 39 4 22 9 5 17 110 1 . . . 32 83 1 130 107 Received Heat Transfer 1457 | . 6 12 81 57 . . 297 . . . . 27 30 6 . . 27 459 21 12 171 251 Effects 12 | . . . . . . . . . . . . . . . . . . . . . 1 11 Shutdowns 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Energy Bleed 3 | . . . . . . . . . . . . . . . . . . . . . 1 2 Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Damage (major) 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . 2 . . . . . . . . . . . . . . . . . . . . 1 Heat Transferred 259 | . 259 . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Peak Influence 2854 | . 115 145 207 744 . 196 520 202 . . . . 586 . . . . 784 544 466 1057 2854 Initial 562 | . . 37 47 68 . . 64 202 . . . . 72 . . . . 63 325 247 228 562 Average 631 | . 60 139 126 464 . 120 325 202 . . . . 321 . . . . 386 490 318 575 1532 Maximum Alert Level 5 | . . . 1 3 . . 2 1 . . . . 2 . . . . 3 2 2 3 5 Low Security (%) 20 | 100 100 100 95 23 . 100 22 . . . . . 25 . . . . 25 . . . . Level 1 23 | . . . 5 1 . . 33 100 . . . . 35 . . . . 31 22 96 27 . Level 2 28 | . . . . 55 . . 44 . . . . . 39 . . . . 31 77 3 44 4 Level 3 13 | . . . . 19 . . . . . . . . . . . . . 11 . . 28 30 Level 4 5 | . . . . . . . . . . . . . . . . . . . . . . 25 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . 6 High Security 7 | . . . . . . . . . . . . . . . . . . . . . . 33 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 53 | . 1 . 2 1 . . 2 1 . . . . 4 . . . . 15 5 2 3 17 Investigation 15 | . 1 . 1 . . . . 1 . . . . 4 . . . . 3 3 2 . . Extermination 5 | . . . . . . . . . . . . . . . . . . 2 . . 1 2 Reinforcement 13 | . . . 1 1 . . 2 . . . . . . . . . . 8 . . . 1 Assault 19 | . . . . . . . . . . . . . . . . . . 2 2 . 1 14 Garrison 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 9 | . . . . . . . . . . . . . 3 . . . . 4 1 1 . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Distress Signals 12 | . . . . . . . 3 . . . . . 2 . . . . 1 . 1 2 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 419 | . 7 11 9 15 . 4 33 . 4 . . 10 23 5 . . 5 68 5 16 46 158 Peak Tracking Total 43 | . 4 6 5 8 . 4 11 . 6 . . 7 7 4 . . 4 12 4 6 15 43 Tactical Retreats 42 | . . . 3 1 . . 3 . 2 . . . 4 . . . . 4 . 1 4 20 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Traps Triggered 6 | . . . 1 . . . . . . . . . . . . . . 1 . . 2 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Machines Disabled 8 | . . 1 . 1 . . 1 . . . . . . . . . . 3 1 . . 1 Max in Single Turn 1 | . . 1 . 1 . . . . . . . . . . . . . 1 1 . . . Garrison Access 9 | . . . . . . . . 1 . . . . 3 . . . . . 1 . 2 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Machines Accessed 36 | . 2 . 1 . 3 . 4 2 . . 4 . 9 . . . . 2 3 1 2 3 Terminals 11 | . 1 . 1 . . . 4 1 . . . . 4 . . . . . . . . . Fabricators 7 | . . . . . . . . . . . . . 1 . . . . 2 2 1 . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Garrison Access 9 | . . . . . . . . 1 . . . . 3 . . . . . 1 . 2 2 Total Hacks 98 | . 6 . 1 . 7 . 7 4 . . 28 . 22 . . . . 5 6 3 3 6 Successful 63 | . 1 . 1 . 7 . 2 1 . . 28 . 11 . . . . 4 4 . 2 2 Failed 35 | . 5 . . . . . 5 3 . . . . 11 . . . . 1 2 3 1 4 Catastrophic 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 99 | . 6 . . . 3 . 5 . . . . . 5 . . . . 15 6 10 20 29 Terminals 27 | . 4 . 1 . . . 7 3 . . . . 12 . . . . . . . . . Fabricators 15 | . . . . . . . . . . . . . 2 . . . . 5 4 3 . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Garrison Access 17 | . . . . . . . . 1 . . . . 6 . . . . . 2 . 3 5 Terminal Hacks 41 | . . . 1 . 7 . . . . . 28 . 5 . . . . . . . . . Record 19 | . . . . . 6 . . . . . 11 . 2 . . . . . . . . . Part Schematic 9 | . . . . . . . . . . . 9 . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . . . . . . . . . Branch Access Points 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . 1 . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . . . . . . . . . . . 4 4 . . . Load Schematic 4 | . . . . . . . . . . . . . . . . . . 2 2 . . . Build 4 | . . . . . . . . . . . . . . . . . . 2 2 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Insert Component 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Analyze 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Garrison Access Hacks 7 | . . . . . . . . 1 . . . . 2 . . . . . . . 2 2 Seal Access 7 | . . . . . . . . 1 . . . . 2 . . . . . . . 2 2 Unauthorized Hacks 5 | . 1 . . . . . 2 . . . . . 2 . . . . . . . . . Terminals 3 | . . . . . . . 2 . . . . . 1 . . . . . . . . . Assimilate 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Botnet 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Jam 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 23 | . 2 . . . . . 3 1 . . . . 7 . . . . 2 3 1 1 3 Full Trace Events 10 | . . . . . . . . 1 . . . . 3 . . . . 2 3 1 . . Feedback Events 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . . . . . . . . . . . Robots Built 6 | . . . . . . . . . . . . . . . . . . 6 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 201 | . . . . . . . . . . . . . . . . . . 201 . . . . Total Robot Build Rating 24 | . . . . . . . . . . . . . . . . . . 24 . . . . Part Schematics Acquired 10 | . . . . . . . . . . . 9 . 1 . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 304 | . . . . . . . . . . . . . . . . . . . 304 . . . Total Part Build Rating 5 | . . . . . . . . . . . . . . . . . . . 5 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . 4 . . . . . . . . . . . . . . . 1 . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . 1 . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Total Allies 55 | . . . . 1 4 . 1 . . . . 1 . . . 4 . 16 . 9 7 12 Largest Group 8 | . . . . 1 4 4 2 . . . . 1 . . . 4 4 7 . 6 8 6 Highest-Rated Group 704 | . . . . 31 60 45 29 . . . . 96 . . . 156 156 355 . 531 691 704 Highest-Rated Ally 122 | . . . . 31 31 21 21 . . . . 96 . . . 41 41 85 . 96 115 122 Zionite Dispatches 18 | . . . . . . . . . . . . . . . . . . 4 1 3 3 7 Heavy 3 | . . . . . . . . . . . . . . . . . . 2 . . . 1 Light 7 | . . . . . . . . . . . . . . . . . . 2 . 2 1 2 Recon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 7 | . . . . . 1 . . . . . . . . . . . . . . 2 1 3 STAY 1 | . . . . . 1 . . . . . . . . . . . . . . . . . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . 1 DROP 3 | . . . . . . . . . . . . . . . . . . . . . 1 2 EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Ally Attacks 386 | . . . . 8 . 7 6 . . . . 20 . . . . 19 132 . 30 96 68 Total Damage 14200 | . . . . 131 . 109 76 . . . . 817 . . . . 514 4137 . 847 3673 3896 Kills 74 | . . . . 2 . 3 . . . . . 7 . . . . 2 34 . 5 13 8 Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . 2 . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Turrets Deployed 3 | . . . . . 1 . . . . . . . . . . . . 2 . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 2 . 1 . . . . . 2 . 2 . 2 1 2 1 . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Zionite Intel Received 7 | . . . . . . . . . . . . . . . . . . 2 . . 3 2 Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Turns Passed 6854 | 3 97 90 160 351 364 72 593 39 109 181 21 83 471 147 253 534 266 1005 268 246 389 1112 Spaces Moved 13037 | 1 105 228 232 619 504 96 963 125 419 456 79 306 857 178 389 867 304 1700 619 550 768 2672 Core 42 | . . . . . . . 3 . . . . . . . . . . . . . . 39 Treads . | . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . Wheels 52 | 1 51 . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 12943 | . 54 228 232 619 504 96 960 125 419 456 79 306 857 178 389 867 304 1700 619 550 768 2633 Fastest Speed 14 | 90 37 37 34 34 34 34 26 26 26 26 26 26 26 26 26 26 26 15 25 22 20 14 Average Speed 26 | 90 63 37 35 34 34 34 29 26 26 26 26 26 26 26 26 26 26 28 25 26 23 21 Slowest Speed 200 | 90 95 37 117 34 34 114 200 26 26 26 26 26 26 26 26 26 26 86 25 112 109 50 Overloaded Moves 22 | . . . . . . . . . . . . . . . . . . 19 . . 3 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 91 | . 3 1 . 12 8 . 5 . 5 . . . 4 . . . . 9 1 2 5 36 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 2 24 63 25 99 91 22 72 4 63 67 68 53 32 41 55 89 42 29 10 21 26 69 Regions Visited 22 Branch Regions 12 Pre-discovered Areas 19 | . 1 . . 1 1 . . . . . 1 . . . 1 2 . 10 . . 2 . Known Exits Taken 16 | . . 1 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 . . 1 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 21 | . . 3 . 2 . . . . 3 1 . 1 . 1 3 4 3 . . . . . Spaces Dug 113 | . . . . . . . 3 . . . . . 4 1 33 . . 33 10 1 3 25 Terrain Destroyed 456 | . . 8 . 98 . 24 3 . . . . . 20 10 33 . . 40 10 1 3 206 Melee 68 | . . . . . . . 3 . . . . . 4 1 8 . . 13 10 1 3 25 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . AOE 388 | . . 8 . 98 . 24 . . . . . . 16 9 25 . . 27 . . . 181 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Total 15772 | 4 127 232 288 727 689 126 1148 131 413 517 78 308 1095 276 528 1175 485 2127 703 627 921 3047 Wait 1813 | . 2 . 21 102 170 16 35 3 . 62 . 2 206 88 124 305 176 206 55 24 59 157 Move 12846 | . 98 225 231 595 487 95 953 124 409 455 78 305 848 177 388 866 303 1682 616 545 758 2608 Hop 78 | . 3 1 . 11 8 . 4 . 4 . . . 4 . . . . 8 1 2 4 28 Pick Up 120 | . 8 . 6 1 4 1 20 1 . . . . 8 1 . 1 . 22 6 13 11 17 Fast Attach 114 | . 2 . 4 1 1 . 16 . . . . . 3 1 2 1 . 29 . 5 9 40 Attach 60 | 2 . 2 3 2 . . 7 2 . . . 1 4 1 . . 1 10 2 3 6 14 Detach 20 | . 1 1 . 1 . . 2 1 . . . . 3 . . . . 2 . 1 2 6 Swap 86 | . 1 1 3 2 1 4 5 . . . . . 4 3 2 . . 26 6 5 7 16 Drop 177 | 2 8 1 5 1 5 3 21 . . . . . 8 3 2 2 . 50 1 15 15 35 Fire 64 | . 4 1 15 11 . 7 . . . . . . 1 1 2 . . 2 . . . 20 Melee 309 | . . . . . . . 85 . . . . . 6 1 8 . 5 72 16 14 32 70 Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 70 | . . . . . . . . . . . . . . . . . . 18 . . 16 36 Rewire 15 | . . . . . 13 . . . . . . . . . . . . . . . 2 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / Upp) -4/Factory (discovered 2 exits: *Res x2) -3/Research -2/Research -1/Access History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 99 | -10/Materials | Discovered new exit (range 6) 101 | -10/Materials | Entered Mines 152 | -10/Mines | Learned Materials trap positions 179 | -10/Mines | Assembled infested the area 181 | -10/Mines | Identified exit to Materials 184 | -10/Mines | Assisted by a Guerilla fighting off Assembled 186 | -10/Mines | Discovered exit to Materials (range 15) 191 | -10/Mines | Entered Materials 191 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 192 | -9/Materials | Loaded intel: 16 trap records 198 | -9/Materials | Identified exit to Mines 351 | -9/Materials | Entered Mines 366 | -9/Mines | Met a Derelict bent on vengeance 447 | -9/Mines | Learned location of Zion (-6) 460 | -9/Mines | Destroyed 8 combat bots 515 | -9/Mines | Received a Mining Laser from a helpful Derelict 623 | -9/Mines | Discovered new exit (range 12) 649 | -9/Mines | Discovered new exit (range 9) 658 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 658 | -9/Mines | Discovered new exit (range 5) 702 | -9/Mines | Build established: Scavenger-Mutant 702 | -9/Mines | Entered Exiles 702 | -9/Exiles | Found Exiles lab destroyed 702 | -9/Exiles | Accompanied by 1 ally 756 | -9/Exiles | Opened EX-Vault 759 | -9/Exiles | DAS Turret deployed 822 | -9/Exiles | Found Deploy-a-Sentry 823 | -9/Exiles | Found Deploy-a-Sentry 1024 | -9/Exiles | Discovered new exit (range 11) 1066 | -9/Exiles | Entered Mines 1066 | -8/Mines | Accompanied by 4 allies 1087 | -8/Mines | Discovered new exit (range 10) 1138 | -8/Mines | Entered Materials 1138 | -8/Materials | Accompanied by 2 allies 1138 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1254 | -8/Materials | Discovered new exit (range 16) 1397 | -8/Materials | Destroyed 11 combat bots 1436 | -8/Materials | Lost 10 parts (2p5n2u1w) 1473 | -8/Materials | Discovered new exit (range 15) 1594 | -8/Materials | Discovered new exit (range 15) 1731 | -8/Materials | Entered Factory 1731 | -7/Factory | Evolved 2 slots: Utility x2 1767 | -7/Factory | Discovered new exit (range 5) 1768 | -7/Factory | Identified exit to Lower Caves 1770 | -7/Factory | Entered Lower Caves 1837 | -7/Lower Caves | Encountered a Warlord checkpoint 1873 | -7/Lower Caves | Discovered new exit (range 12) 1879 | -7/Lower Caves | Identified exit to Lower Caves 1879 | -7/Lower Caves | Entered another Lower Caves area 1898 | -7/Lower Caves | Learned Factory trap positions 2039 | -7/Lower Caves | Build established: Scavenger-Sprinter 2048 | -7/Lower Caves | Learned 4 Factory zone layouts 2055 | -7/Lower Caves | Discovered new exit (range 7) 2056 | -7/Lower Caves | Identified exit to Data Miner 2057 | -7/Lower Caves | Encountered a Warlord checkpoint 2060 | -7/Lower Caves | Entered Data Miner 2060 | -7/Data Miner | Discovered new exit (range 6) 2065 | -7/Data Miner | Met Data Miner 2071 | -7/Data Miner | Learned location of Section 7 (-2) 2071 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2075 | -7/Data Miner | Received God Mode back door access code from Data Miner 2081 | -7/Data Miner | Identified exit to Proximity Caves 2081 | -7/Data Miner | Entered Proximity Caves 2133 | -6/Proximity Caves | Learned 12 Factory zone layouts 2149 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2160 | -6/Proximity Caves | Discovered new exit (range 15) 2164 | -6/Proximity Caves | Identified exit to Factory 2164 | -6/Proximity Caves | Entered Factory 2164 | -6/Factory | Evolved 2 slots: Utility x2 2165 | -6/Factory | Identified exit to Lower Caves 2166 | -6/Factory | Loaded intel: 84 trap records 2243 | -6/Factory | Incoming investigation squad redirected 2303 | -6/Factory | Incoming investigation squad redirected 2322 | -6/Factory | Found Prototype Processor 2322 | -6/Factory | Identified Exp. Targeting Computer 2475 | -6/Factory | Incoming investigation squad redirected 2579 | -6/Factory | Build established: Scavenger-Scout 2624 | -6/Factory | Spotted B-75 Beast 2635 | -6/Factory | Entered Lower Caves 2742 | -6/Lower Caves | Learned 4 Factory zone layouts 2757 | -6/Lower Caves | Identified exit to Lower Caves 2780 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2782 | -6/Lower Caves | Entered another Lower Caves area 3031 | -6/Lower Caves | Discovered new exit (range 10) 3035 | -6/Lower Caves | Identified exit to Zion 3035 | -6/Lower Caves | Entered Zion 3044 | -6/Zion | Discovered new exit (range 15) 3056 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 3060 | -6/Zion | System corruption cleaned by Quarantine Array 3143 | -6/Zion | Learned location of Quarantine (-3) 3229 | -6/Zion | Learned location of Armory (-3) 3240 | -6/Zion | Identified exit to Deep Caves 3302 | -6/Zion | Imprinted 3304 | -6/Zion | Declared Zion's savior 3538 | -6/Zion | Identified exit to Proximity Caves 3569 | -6/Zion | Entered Proximity Caves 3569 | -5/Proximity Caves | Accompanied by 4 allies 3664 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3675 | -5/Proximity Caves | Learned Factory emergency access door positions 3787 | -5/Proximity Caves | Discovered new exit (range 8) 3790 | -5/Proximity Caves | Identified exit to Factory 3835 | -5/Proximity Caves | Entered Factory 3835 | -5/Factory | Accompanied by 3 allies 3835 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3836 | -5/Factory | Identified exit to Upper Caves 3837 | -5/Factory | Identified exit to Factory 4147 | -5/Factory | Incoming investigation squad redirected 4151 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 4179 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 4180 | -5/Factory | Zion Light squad teleported in 4317 | -5/Factory | Incoming investigation squad redirected 4327 | -5/Factory | DAS Turret deployed 4344 | -5/Factory | DAS Turret deployed 4356 | -5/Factory | Found Prototype Protection 4356 | -5/Factory | Identified Zio. Weapon Casing 4363 | -5/Factory | Fabricated B-48 Gladiator (x3) 4382 | -5/Factory | Discovered exit to Factory (range 8) 4414 | -5/Factory | Zion Heavy squad teleported in 4431 | -5/Factory | Fabricated B-48 Gladiator (x3) 4465 | -5/Factory | Lost 3 parts (1n2u) 4468 | -5/Factory | Zion Light squad teleported in 4533 | -5/Factory | Cargo convoy interrupted 4538 | -5/Factory | Found Prototype Slashing Weapon 4538 | -5/Factory | Identified Nanosword 4555 | -5/Factory | Incoming assault squad redirected 4582 | -5/Factory | Found Nanosword 4583 | -5/Factory | Found Nanosword 4615 | -5/Factory | Found Prototype Launcher 4615 | -5/Factory | Identified Gui. Micro-nuke Launcher 4618 | -5/Factory | Found Prototype Launcher 4618 | -5/Factory | Identified Ragnarok Missile Launcher 4621 | -5/Factory | Found Gui. Micro-nuke Launcher 4629 | -5/Factory | Found Nanosword 4735 | -5/Factory | First assault squad dispatched 4751 | -5/Factory | Incoming assault squad redirected 4776 | -5/Factory | Zion Heavy squad teleported in 4840 | -5/Factory | Entered another Factory area 4840 | -4/Factory | Evolved 2 slots: Propulsion x2 4850 | -4/Factory | Zion Recon squad teleported in 4857 | -4/Factory | Discovered new exit (range 6) 4857 | -4/Factory | Discovered new exit (range 17) 4858 | -4/Factory | Identified exit to Research 4938 | -4/Factory | Incoming investigation squad redirected 5062 | -4/Factory | Fabricated Lgt. Regenerative Plating? 5090 | -4/Factory | First assault squad dispatched 5108 | -4/Factory | Entered Research 5108 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5149 | -3/Research | Zion Hacker squad teleported in 5166 | -3/Research | Zion Light squad teleported in 5235 | -3/Research | Incoming investigation squad redirected 5346 | -3/Research | Zion Light squad teleported in 5348 | -3/Research | Discovered new exit (range 3) 5349 | -3/Research | Identified exit to Research 5353 | -3/Research | Spotted B-90 Cyclops 5354 | -3/Research | Entered another Research area 5354 | -2/Research | Accompanied by 3 allies 5354 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5429 | -2/Research | Spotted B-90 Cyclops 5432 | -2/Research | Zion Hacker squad teleported in 5460 | -2/Research | Allies destroyed B-90 Cyclops 5495 | -2/Research | Garrison activated, responded to threat 5505 | -2/Research | Zion Light squad teleported in 5569 | -2/Research | Zion Melee Resupply teleported in 5604 | -2/Research | First assault squad dispatched 5632 | -2/Research | Spotted B-90 Cyclops 5664 | -2/Research | Retrieved Zion intel report: Active Terminals 5666 | -2/Research | Retrieved Zion intel report: Unaware Analyses 5705 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-1 5713 | -2/Research | Discovered new exit (range 9) 5715 | -2/Research | Identified exit to Access 5743 | -2/Research | Entered Access 5743 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 5767 | -1/Access | Zion Light squad teleported in 5895 | -1/Access | Zion Light squad teleported in 6128 | -1/Access | Spotted B-99 Colossus 6131 | -1/Access | Retrieved Zion intel report: Guard Positions 6132 | -1/Access | Zion Heavy squad teleported in 6297 | -1/Access | Spotted B-99 Colossus 6299 | -1/Access | Zion Explosive Resupply teleported in 6331 | -1/Access | Zion Zionite Resupply teleported in 6396 | -1/Access | Retrieved Zion intel report: Trap Installations 6397 | -1/Access | Zion Resource Resupply teleported in 6444 | -1/Access | Found Antimissile System 6459 | -1/Access | Zion Infowar Resupply teleported in 6463 | -1/Access | Found Prototype Processor 6463 | -1/Access | Identified Exp. Signal Interpreter 6486 | -1/Access | High security lockdown imminent 6555 | -1/Access | Destroyed 7 combat bots 6566 | -1/Access | High security lockdown engaged 6765 | -1/Access | Spotted Investigator 6765 | -1/Access | Scanned by Researcher 6770 | -1/Access | Destroyed Investigator 6801 | -1/Access | Destroyed 8 combat bots 6812 | -1/Access | Spotted Striker 6812 | -1/Access | Spotted Striker 6813 | -1/Access | System corruption reached 10% 6821 | -1/Access | Spotted B-99 Colossus 6822 | -1/Access | Core integrity fell below 50% 6842 | -1/Access | Core integrity fell below 20% 6852 | -1/Access | Spotted Striker 6854 | -1/Access | Spotted B-99 Colossus 6855 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 06841_ System corrupted: Matter fused (-5). 06841_ Knocked back. 06841_ K-01 Serf destroyed. 06842_ Slug penetrates Wall. 06842_ Penetrated by Slug. 06842_ Slug penetrates Door. 06843_ Acquired 5 matter. 06845_ C-30 ARC bursts open, deploying its payload. 06845_ G-73 Enforcer unfolds itself. 06845_ M-36 Artificer unfolds itself. 06847_ Knocked back. 06848_ Acquired 2 matter. 06852_ C-30 ARC bursts open, deploying its payload. 06852_ P-80 Master unfolds itself. 06852_ H-88 Terminator unfolds itself. 06852_ Striker unfolds itself. 06852_ Penetrated by Slug. 06852_ Knocked back. 06854_ H-88 Terminator knocked back. 06855_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | """"""%" / ########+####### | | "" " # ^ | | " # ^ ^ | | #+######%" ! ###+###+#########? | | #??????#" ^!! ####### ! #? | | #??????# !!! "##"#?# ! #? | | #??????# !!! ##?# #? | | # # ###??????+ = "### % #? | | #??????# % / = #? | | = [ #??????# % "### #? | | = = #??????# # "#####?# #? | | = #??????# # ##?????# " " #? | | #??????# =####??????# ""R"" #? | | #??????# %#?????????# """"" #? | | #??????# #?????????##"############?#? | | # #+###+###??????# #??????????###?????????????? | | #????????# #???????????####???????????? | | #????????# #?????????? ???????????? | | #????????# #????????? BB ??????????? | | #????????# #?######## BB ??????????? | | = #????????# #?# ??????????? | | = #????????# #?; ????????????? | | #????????# #?# ??????????????? | | ??????# ### ?????????????????? | | #######?????# ##; #???????????????????? | | #???????????# #?#@ #???????????????????? | | #### #????### #### ### #???????????????????? | | ????+#????# #???????????????????? | | ???????+ #???????????????????? | | ???????#### #???????????????????? | | ??????????# % " % #???????????????????? | | ??????????#########/##########???????????????????? | | ????????????????? %?????????????????????????????? | | ??????????????? ?????????????????????????????? | | ??????????????# ???????????????????^?????????? | | ??????????????# ?????????????????????????????? | | ??????????????# ??????????????????????????^??? | | ??????????????# ????????????????????^??????^?? | | ??????????????+ ???????????????????????^?????? | | ??????????????# ]??????????????????????????????? | | ??????????????# ]??????????????????????????^???? | | ??????????????# ]???????????????? ?????????????? | | ???????????????? ??????????????? ?????????????? | | ????????????????????????????????? ?????????????? | | ?????????????????????????????????"" ?????????????? | | ????????????????????????????????? ?????????????? | | ?????????????????????????????????""??????????????? | | ????????????????????????????????? ??????????????? | | ????????????????????????????????? ??????????????? | | ????????????????????????????????? ??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 157 Energy Generation 57 Energy Capacity 1300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 4 Power Amplification 30 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Point Defense Rating 240 Phase Shifting 15 Evasion (%) 87 Melee Accuracy 12 Offensive Hacking 38 Defensive Hacking 12 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Utility Shielding | -7/Data Miner | Free Scatter Rocket Array | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Adv. System Restoration Module | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Imp. Launcher Guidance Computer | -7/Data Miner | Free Hrd. Light Armor Plating | -6/Factory | Scanalyzed Robot Schematics ------------------ W-25 Informer | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ B-48 Gladiator | x3 | -5/Factory B-48 Gladiator | x3 | -5/Factory Lgt. Regenerative Plating | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssemblyMachineHumpback Manual? 0 Play Time 03:44:42 Cumulative 162.4 hours Start 2022.06.10 @ 16:36:52 End 2022.06.10 @ 23:27:01 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 69 Rogue 61 Adventurer 6 Explorer 2 Win Type - Total 6 Types 4/0/1/1/0/0/0/0/0 Lore% 46 Gallery% 71 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 43a793a6-89bb-4c54-ae2d-b03ee8a41de9