Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.02 @ 17:21:04

Player: Cog on my mind

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (22)       4400
Robots Destroyed (255)     1275
Value Destroyed (8942)     8942
Prototype IDs (68)         1360
Alien Tech Used (2)        400
Bonus (2632)               2632
              TOTAL SCORE: 22009

 Bonus
-------
High Alert Combat Kills    679
Follower Combat Kills      1411
Aligned with FarCom        300
Met Data Miner             300
Met Zhirov                 300
Friendly Fire              -358

 Cogmind 
---------
Core Integrity             0/1150
Matter                     281/300
Energy                     6/100
System Corruption          23%
Temperature                Cool (0)
Movement                   Flying (102) Ox1
Location                   -3/Proximity Caves

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
        Cooled Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
>              --- UTILITY (9) ------
         Large Storage Unit
               Machine Analyzer
  Experimental Terrain Scan Processor
      Improved Target Analyzer
     Makeshift System Shield
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (15) ---
        Hybrid Antimatter Reactor
      Advanced Actuator Array
      Advanced Reaction Control System
      Improved Propulsion Shielding
      Hardened Medium Armor Plating
      Advanced Focal Shield
      Improved Force Field
      Advanced Trap Extractor (3/8 Dirty Bomb)
     Makeshift Axe

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
        Hybrid Antimatter Reactor
>              --- PROPULSION -------
     Makeshift Flight Unit
               Field Propulsion Drive
               Field Propulsion Array
>              --- UTILITY ----------
         Large Storage Unit
      Advanced Weight Redist. System
               Machine Analyzer
      Advanced Terrain Scanner
  Experimental Terrain Scan Processor
      Improved Target Analyzer
               Particle Accelerator
      Advanced Hacking Suite
     Makeshift System Shield
>              --- WEAPON -----------
     Makeshift Axe
     Makeshift Axe
     Makeshift Axe
               Power Sword
>              --- INVENTORY --------
        Hybrid Antimatter Reactor
       Armored Huge Wheel
      Advanced Actuator Array
      Advanced Reaction Control System
      Improved Propulsion Shielding
      Hardened Medium Armor Plating
      Advanced Focal Shield
      Improved Force Field
      Advanced Trap Extractor
               Drone Bay
               Transdimensional Reconstructor
[Rating: 105]

 Favorites 
-----------
Power                      F-cell Engine
  Engine                   F-cell Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Carbon-fiber Leg
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Linear Gravjet
  Flight Unit              Field Propulsion Array
Utility                    Core Analyzer
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Core Analyzer
  Hackware                 Improved System Shield
  Protection               Improved Heavy Armor Plating
Weapon                     Katana
  Energy Gun               Force Rifle
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Guided EMP Blaster
  Impact Weapon            Power Maul
  Slashing Weapon          Katana
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Ext Fac Upp Upp Fac Upp Upp Zhi Pro 
Slots Evolved              12   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   2   .   .   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   .   .   2   2   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             319  | 7   4   11  2   3   13  29  5   6   .   .   16  7   39  23  60  12  7   32  8   24  2   9   
  Power                    32   | 1   1   1   .   .   1   5   .   1   .   .   .   .   4   2   8   1   .   4   .   2   .   1   
    Engine                 13   | 1   1   1   .   .   1   1   .   1   .   .   .   .   2   1   2   1   .   1   .   .   .   .   
    Core                   12   | .   .   .   .   .   .   4   .   .   .   .   .   .   2   1   5   .   .   .   .   .   .   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   2   .   1   
  Propulsion               78   | 2   .   3   1   .   4   9   .   2   .   .   4   3   14  3   13  4   1   8   .   2   .   5   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    40   | .   .   .   .   .   .   9   .   2   .   .   4   3   7   3   6   4   1   1   .   .   .   .   
    Wheel                  28   | 2   .   3   1   .   4   .   .   .   .   .   .   .   7   .   7   .   .   3   .   .   .   1   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Flight                 9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   4   
  Utility                  146  | 2   1   7   1   1   2   13  4   3   .   .   11  2   12  10  30  7   3   16  5   12  2   2   
    Device                 77   | 1   .   7   .   1   .   3   3   3   .   .   4   1   1   4   21  5   2   6   2   10  1   2   
    Storage                8    | 1   1   .   1   .   .   1   .   .   .   .   .   .   2   .   1   .   .   1   .   .   .   .   
    Processor              15   | .   .   .   .   .   .   3   .   .   .   .   .   .   4   1   2   .   .   4   .   1   .   .   
    Hackware               13   | .   .   .   .   .   1   1   .   .   .   .   3   .   2   .   2   .   .   .   3   .   1   .   
    Protection             33   | .   .   .   .   .   1   5   1   .   .   .   4   1   3   5   4   2   1   5   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   63   | 2   2   .   .   2   6   2   1   .   .   .   1   2   9   8   9   .   3   4   3   8   .   1   
    Energy Gun             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          4    | 2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               12   | .   .   .   .   1   1   .   .   .   .   .   .   1   2   2   2   .   1   1   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          18   | .   2   .   .   1   2   .   .   .   .   .   .   .   3   1   4   .   2   3   .   .   .   .   
    Slashing Weapon        24   | .   .   .   .   .   3   2   1   .   .   .   1   1   .   3   3   .   .   .   2   7   .   1   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   1   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  16   | .   .   1   .   .   .   .   .   2   .   .   1   .   5   .   1   .   .   2   .   .   2   2   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   
    System Corruption      14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   13  .   .   
Parts Lost                 93   | .   .   3   .   .   3   10  .   3   .   .   1   7   6   1   19  2   2   18  .   3   .   15  
  Power                    13   | .   .   .   .   .   .   2   .   .   .   .   .   1   1   .   3   .   .   3   .   .   .   3   
  Propulsion               32   | .   .   2   .   .   3   1   .   2   .   .   .   1   2   .   7   .   1   6   .   1   .   6   
  Utility                  35   | .   .   1   .   .   .   7   .   1   .   .   1   2   2   1   6   2   1   7   .   1   .   3   
  Weapon                   13   | .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   3   .   .   2   .   1   .   3   
  Highest Loss Streak      9    | .   .   2   .   .   1   3   .   2   .   .   1   5   3   1   7   1   1   8   .   2   .   9   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   100 97  87  100 76  97  93  91  92  92  99  85  80  98  95  98  99  61  58  70  89  75  
  Engine                   4    | .   14  14  14  14  9   1   .   4   7   7   6   4   .   5   4   5   5   3   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   5   7   2   .   .   .   .   5   .   3   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   3   5   6   10  4   
  Leg                      15   | .   .   .   .   .   .   22  23  22  23  23  19  17  4   20  18  22  23  8   .   .   .   .   
  Wheel                    4    | .   28  25  16  28  19  .   .   .   .   .   .   .   10  .   3   .   .   3   .   .   .   .   
  Flight                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   10  10  15  13  
  Device                   5    | .   14  13  14  14  .   3   7   6   7   7   4   5   4   1   3   9   13  7   6   12  10  7   
  Storage                  6    | .   14  14  14  14  9   7   7   7   7   7   6   5   4   6   5   5   5   4   5   5   5   5   
  Processor                14   | .   .   .   .   .   .   12  15  15  15  15  13  13  19  20  17  21  15  6   15  15  15  15  
  Hackware                 4    | .   .   .   .   .   3   8   .   .   .   .   8   9   6   6   8   .   .   .   6   8   6   9   
  Protection               5    | .   .   .   .   .   8   10  8   7   7   7   12  5   3   10  1   1   3   7   3   .   3   .   
  Impact Weapon            5    | .   27  28  28  27  20  1   .   .   .   .   .   .   6   3   3   17  16  10  1   .   .   .   
  Slashing Weapon          13   | .   .   .   .   .   5   21  23  23  23  23  26  17  .   15  14  5   5   2   2   4   21  16  
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   3   .   .   .   .   3   .   .   
Peak Build Rating          105  | 7   10  18  11  19  25  53  61  61  58  59  72  72  73  74  87  76  75  77  83  93  105 104 
  Average Rating           58   | 6   9   12  10  16  17  45  60  59  58  58  65  60  48  70  72  71  69  50  73  83  94  82  
  On Entrance              49   | .   7   10  10  11  19  25  53  61  58  58  59  72  19  64  70  62  70  69  67  78  92  99  
Naked Turns                87   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   87  .   .   .   .   
Heaviest Build             79   | 13  30  31  30  30  36  52  52  56  56  56  58  60  43  56  63  59  65  79  37  65  65  63  
  Greatest Support         75   | 32  32  32  26  26  42  58  56  58  58  58  63  63  54  56  66  75  75  75  37  39  39  39  
  Greatest Overweight (x)  10   | 1   .   1   1   1   2   3   .   .   .   .   .   .   2   1   10  1   1   6   .   2   1   2   
  Average Overweight (x)   .    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  10  10  15  15  15  15  15  15  15  15  
  Average Capacity         13   | 7   13  15  15  15  15  15  15  15  15  15  15  13  8   10  11  15  15  13  15  15  15  15  
  Most Carried             15   | 1   8   12  11  10  13  15  15  15  14  15  15  15  10  10  14  15  14  14  15  15  15  15  
  Average Carried          11   | .   7   8   10  9   11  13  14  14  14  14  14  13  7   9   9   13  13  8   14  12  11  11  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  5   10  10  15  15  15  15  15  15  15  15  
  Final Carried            15   | 1   8   10  10  10  13  15  15  14  14  15  15  5   10  10  14  14  12  14  14  10  15  9   

 Class Distribution 
--------------------
 38% | Gladiator
 19% | Hacker-Gladiator
 14% | Mutant
 12% | Scavenger-Gladiator

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
              Mutant | -10/Exiles
            Assassin | -9/Mines
              Mutant | -8/Materials
    Hacker-Gladiator | -7/Factory
           Gladiator | -7/Lower Caves
           Gladiator | -7/Lower Caves
           Gladiator | -7/Data Miner
           Gladiator | -6/Proximity Caves
           Gladiator | -6/Factory
           Gladiator | -6/Waste
           Gladiator | -6/Factory
           Gladiator | -6/Extension
    Hacker-Gladiator | -5/Factory
 Scavenger-Gladiator | -5/Upper Caves
 Scavenger-Gladiator | -5/Upper Caves
              Mutant | -4/Factory
       Hacker-Mutant | -4/Upper Caves
        Hacker-Scout | -4/Upper Caves
   Derelict-Assassin | -4/Zhirov
   Derelict-Assassin | -3/Proximity Caves

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   
-----------                Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  
Matter Collected           4654  | 261  109  95   .    2    194  300  131  74   .    8    155  .    668  621  764  219  147  188  265  290  38   125  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            12976 | 74   283  329  .    15   1127 938  342  485  .    .    1067 .    2135 1177 2809 461  61   746  187  223  223  294  
  Parts                    533   | 5    17   6    .    8    27   62   23   17   .    .    50   .    67   45   132  14   2    25   2    16   3    12   
Haulers Intercepted        12    | .    1    .    .    .    .    4    .    1    .    .    .    .    3    .    3    .    .    .    .    .    .    .    
Recyclers Shooed           10    | 1    .    1    .    .    4    .    .    .    .    .    1    .    2    .    1    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      95    | .    .    .    .    .    .    .    20   19   .    10   .    .    .    .    .    10   5    .    2    16   3    10   
  Prevented                21    | .    .    .    .    .    .    .    3    .    .    2    .    .    .    .    .    10   1    .    .    5    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Ext Fac Upp Upp Fac Upp Upp Zhi Pro 
Combat Hostiles Destroyed  161  | .   7   6   .   4   21  15  6   7   .   .   10  .   14  7   31  7   1   14  .   3   .   8   
  Melee                    120  | .   6   2   .   .   9   15  6   7   .   .   10  .   10  3   24  5   1   11  .   3   .   8   
  Guns                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  AOE                      14   | .   .   .   .   4   3   .   .   .   .   .   .   .   .   1   4   .   .   2   .   .   .   .   
Classes Destroyed          17   | 2   4   1   .   .   2   2   3   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   
  Worker                   18   | .   .   1   .   .   3   1   .   .   .   .   1   .   6   .   5   .   .   1   .   .   .   .   
  Builder                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   5   .   .   1   .   .   .   .   
  Tunneler                 4    | 1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   
  Hauler                   12   | .   1   .   .   .   .   4   .   1   .   .   .   .   3   .   3   .   .   .   .   .   .   .   
  Recycler                 27   | 1   .   1   .   .   3   1   .   .   .   .   5   .   7   5   4   .   .   .   .   .   .   .   
  Minesweeper              5    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   
  Operator                 2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  16   | .   3   .   .   .   2   2   .   .   .   .   1   .   1   1   5   .   .   1   .   .   .   .   
  Swarmer                  41   | .   3   .   .   4   4   8   1   .   .   .   4   .   .   .   6   .   .   3   .   .   .   8   
  Grunt                    60   | .   4   6   .   .   11  2   2   6   .   .   2   .   4   5   9   6   .   3   .   .   .   .   
  Brawler                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   
  Duelist                  5    | .   .   .   .   .   1   .   .   1   .   .   1   .   .   .   2   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   21   | .   .   .   .   .   5   1   1   .   .   .   1   .   3   2   5   .   1   2   .   .   .   .   
  Hunter                   11   | .   .   .   .   .   .   4   .   .   .   .   .   .   3   1   .   .   .   2   .   1   .   .   
  Programmer               20   | .   .   .   .   .   .   .   1   .   .   .   2   .   4   .   7   .   .   4   .   2   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | 1   8   2   .   4   7   5   2   4   .   .   4   .   11  3   7   4   1   2   .   2   .   4   
  Combat Bots Only         6    | .   4   2   .   4   6   5   2   4   .   .   4   .   5   3   4   3   1   2   .   2   .   4   
Max Kills in Single Turn   4    | 1   1   1   .   4   3   1   1   1   .   .   1   .   1   1   2   2   1   1   .   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   4   3   .   .   .   .   .   .   .   .   1   2   .   .   1   .   .   .   .   
  Melee                    2    | .   1   1   .   .   1   1   1   1   .   .   1   .   1   1   1   2   1   1   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  
Hostile Shots Fired        1311  | .    22   24   .    3    68   141  64   31   .    .    67   4    181  74   217  26   11   221  .    53   .    104  
  Missed                   428   | .    5    4    .    1    20   47   24   9    .    .    20   .    66   20   65   8    4    73   .    27   .    35   
Damage Taken               16694 | .    315  209  .    41   760  1712 559  400  .    .    629  589  1907 613  3351 358  164  3037 .    463  .    1587 
  Core                     3727  | .    145  41   .    19   287  446  57   41   .    .    101  203  398  91   637  94   24   607  .    114  .    422  
  Absorbed by Shields      445   | .    .    76   .    .    .    129  .    .    .    .    70   39   7    .    124  .    .    .    .    .    .    .    
  Redirected to Shielding  116   | .    .    .    .    .    5    47   .    .    .    .    .    .    .    .    .    .    .    64   .    .    .    .    
  Ignored by Resistances   120   | .    .    .    .    .    .    .    .    .    .    .    49   .    .    .    64   7    .    .    .    .    .    .    
  Regen/Repaired (Parts)   178   | .    .    .    .    .    .    .    .    .    .    .    60   .    .    .    118  .    .    .    .    .    .    .    
Core Remaining (%)         36    | 100  .    .    .    18   47   .    .    .    .    22   .    .    .    6    .    .    24   .    .    .    .    .    
Volleys Fired              72    | 10   .    .    .    1    1    .    .    .    .    .    .    8    31   12   4    .    2    3    .    .    .    .    
  Largest                  2     | 2    .    .    .    1    1    .    .    .    .    .    .    1    1    1    1    .    1    1    .    .    .    .    
  Hottest                  80    | 40   .    .    .    30   33   .    .    .    .    .    .    39   80   50   46   .    46   46   .    .    .    .    
Shots Fired                80    | 20   .    .    .    1    1    .    .    .    .    .    .    8    31   10   4    .    2    3    .    .    .    .    
  Gun                      51    | 20   .    .    .    .    .    .    .    .    .    .    .    .    31   .    .    .    .    .    .    .    .    .    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 29    | .    .    .    .    1    1    .    .    .    .    .    .    8    .    10   4    .    2    3    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  28    | 20   .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    
  Thermal                  23    | .    .    .    .    .    .    .    .    .    .    .    .    .    23   .    .    .    .    .    .    .    .    .    
  Explosive                24    | .    .    .    .    1    1    .    .    .    .    .    .    8    .    5    4    .    2    3    .    .    .    .    
  Electromagnetic          5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    
  Robot Hit Streak         5     | 5    .    .    .    .    .    .    .    .    .    .    .    1    4    .    .    .    .    1    .    .    .    .    
  Robot Miss Streak        4     | 2    .    .    .    1    2    .    .    .    .    .    .    4    2    .    .    .    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           583   | 14   16   14   .    .    73   47   13   14   .    .    41   1    81   25   128  24   1    48   4    12   6    21   
  Core Hits                238   | 3    4    2    .    4    17   24   9    9    .    .    21   2    26   17   54   8    2    19   1    7    2    7    
  Critical Kills           8     | .    .    1    .    .    2    .    .    .    .    .    .    .    2    .    2    1    .    .    .    .    .    .    
  Critical Parts Destroyed 41    | .    4    5    .    .    11   1    .    .    .    .    .    .    8    1    4    2    .    5    .    .    .    .    
  Critical Strikes         85    | .    4    6    .    .    14   6    .    2    .    .    3    .    15   4    18   3    .    9    .    1    .    .    
    Destroy                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
    Smash                  47    | .    4    6    .    .    13   1    .    .    .    .    .    .    8    1    6    3    .    5    .    .    .    .    
    Sever                  24    | .    .    .    .    .    1    5    .    2    .    .    3    .    .    .    9    .    .    4    .    .    .    .    
    Impale                 11    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    3    3    .    .    .    .    1    .    .    
Melee Attacks              904   | .    34   19   .    .    98   82   26   18   .    .    85   2    106  35   202  30   1    79   7    19   7    54   
  Impact                   314   | .    34   19   .    .    81   1    .    .    .    .    .    .    63   2    48   13   1    50   2    .    .    .    
  Slashing                 433   | .    .    .    .    .    17   81   26   18   .    .    85   2    .    9    73   17   .    29   5    10   7    54   
  Piercing                 157   | .    .    .    .    .    .    .    .    .    .    .    .    .    43   24   81   .    .    .    .    9    .    .    
  Sneak Attacks            111   | .    3    2    .    .    13   8    3    1    .    .    13   .    25   10   23   4    1    2    .    1    .    2    
    Combat Hostiles        11    | .    .    .    .    .    1    .    .    .    .    .    2    .    5    .    1    1    1    .    .    .    .    .    
  Follow-up Attacks        162   | .    7    1    .    .    27   11   4    2    .    .    13   .    11   6    36   7    .    15   .    3    2    17   
Damage Inflicted           30249 | 174  682  538  .    163  3088 2200 640  564  .    .    2192 772  4185 1553 7327 1331 271  2476 328  469  446  850  
  Guns                     531   | 174  .    .    .    .    .    .    .    .    .    .    .    .    357  .    .    .    .    .    .    .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2704  | .    .    .    .    163  202  .    .    .    .    .    .    772  100  159  901  .    190  217  .    .    .    .    
  Melee                    27007 | .    682  538  .    .    2886 2200 640  564  .    .    2192 .    3721 1394 6426 1331 81   2259 328  469  446  850  
  Ramming                  7     | .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    
  Kinetic                  294   | 174  .    .    .    .    .    .    .    .    .    .    .    .    120  .    .    .    .    .    .    .    .    .    
  Thermal                  337   | .    .    .    .    .    .    .    .    .    .    .    .    .    337  .    .    .    .    .    .    .    .    .    
  Explosive                2445  | .    .    .    .    163  202  .    .    .    .    .    .    772  .    .    901  .    190  217  .    .    .    .    
  Electromagnetic          159   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    159  .    .    .    .    .    .    .    .    
  Impact                   9246  | .    682  538  .    .    2342 28   .    .    .    .    .    .    2052 66   1581 632  81   1244 .    .    .    .    
  Slashing                 12663 | .    .    .    .    .    544  2172 640  564  .    .    2192 .    .    315  2600 699  .    1015 328  298  446  850  
  Piercing                 5098  | .    .    .    .    .    .    .    .    .    .    .    .    .    1669 1013 2245 .    .    .    .    171  .    .    
Highest Corruption         34    | .    .    .    .    .    .    2    2    2    2    2    .    25   34   34   12   13   13   5    5    18   18   23   
  Average Corruption       11    | .    .    .    .    .    .    1    2    2    2    2    .    16   31   34   4    12   13   3    5    11   18   18   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  484   | .    .    .    .    .    .    8    28   16   2    9    .    8    110  96   63   46   17   17   9    24   9    22   
    Message Errors         119   | .    .    .    .    .    .    2    7    8    1    1    .    .    31   20   21   5    5    3    2    4    3    6    
    Matter Fused           140   | .    .    .    .    .    .    4    11   3    .    1    .    3    27   26   20   13   6    4    4    7    2    9    
    Heat Flow Errors       41    | .    .    .    .    .    .    .    2    1    .    1    .    .    7    10   3    9    1    3    1    .    1    2    
    Energy Discharges      56    | .    .    .    .    .    .    .    4    1    .    1    .    .    12   7    9    5    3    3    1    6    2    2    
    Parts Rejected         8     | .    .    .    .    .    .    .    .    .    .    .    .    2    1    2    .    1    .    1    .    .    .    1    
    Parts Fused            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    1    .    .    .    .    
    Data Loss (minor)      66    | .    .    .    .    .    .    2    1    2    1    4    .    1    16   16   7    7    2    2    1    2    1    1    
    Data Loss (major)      22    | .    .    .    .    .    .    .    2    1    .    1    .    1    7    3    3    2    .    .    .    2    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Alerts                 12    | .    .    .    .    .    .    .    1    .    .    .    .    .    4    5    .    1    .    .    .    1    .    .    
    Misdirections          12    | .    .    .    .    .    .    .    .    .    .    .    .    1    3    4    .    1    .    .    .    2    .    1    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            5398  | .    291  263  .    28   761  179  116  .    .    .    82   29   1066 178  1123 190  56   440  176  18   248  154  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               192   | .    .    .    .    28   .    .    .    .    .    .    .    29   31   .    48   .    56   .    .    .    .    .    
  Melee                    5206  | .    291  263  .    .    761  179  116  .    .    .    82   .    1035 178  1075 190  .    440  176  18   248  154  
Knockbacks                 36    | .    2    2    .    .    2    .    .    .    .    .    .    .    16   .    3    4    .    7    .    .    .    .    
  Impact                   33    | .    2    2    .    .    2    .    .    .    .    .    .    .    14   .    3    3    .    7    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    
Self-Inflicted Damage      639   | .    .    .    .    24   30   .    .    .    .    .    .    170  263  .    132  .    .    20   .    .    .    .    
  Shots                    14    | .    .    .    .    1    1    .    .    .    .    .    .    4    4    .    3    .    .    1    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             9     | .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    
  Kicked                   9     | .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        350   | .    4    .    .    .    3    .    226  231  .    179  .    .    350  280  231  223  152  165  213  .    171  99   
  Average Temperature      95    | .    4    .    .    .    2    .    118  100  .    90   .    .    95   110  89   87   75   63   116  .    91   55   
  Received Heat Transfer   2725  | .    24   127  .    .    369  126  105  225  .    .    135  .    393  90   774  120  45   192  .    .    .    .    
  Effects                  6     | .    .    .    .    .    .    .    3    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
    Interference           6     | .    .    .    .    .    .    .    3    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           44    | .    4    5    .    .    15   .    .    .    .    .    .    .    8    3    4    2    .    3    .    .    .    .    
  Combat Hostiles          25    | .    1    4    .    .    9    .    .    .    .    .    .    .    2    3    3    2    .    1    .    .    .    .    
  Parts Fried              69    | .    8    6    .    .    20   .    .    .    .    .    .    .    17   5    3    1    .    9    .    .    .    .    
  Impact Corruptions       126   | .    12   9    .    .    32   1    .    .    .    .    .    .    33   2    17   6    .    14   .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    
  Heat Transferred         420   | .    .    .    .    .    .    .    .    .    .    .    .    .    420  .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Ext Fac Upp Upp Fac Upp Upp Zhi Pro 
Peak Influence             990  | 10  271 225 .   99  482 446 .   .   .   .   610 124 990 683 820 .   .   355 .   .   .   .   
  Initial                  455  | .   6   105 .   .   38  106 .   .   .   .   150 107 54  455 186 .   .   113 .   .   .   .   
  Average                  321  | 3   152 179 .   97  282 187 .   .   .   .   415 104 359 448 384 .   .   174 .   .   .   .   
Maximum Alert Level        3    | .   1   1   .   .   2   2   .   .   .   .   2   .   3   2   3   .   .   1   .   .   .   .   
  Low Security (%)         31   | 100 69  88  .   100 12  48  .   .   .   .   3   100 52  .   15  .   .   67  .   .   .   .   
  Level 1                  36   | .   30  11  .   .   73  40  .   .   .   .   35  .   9   37  46  .   .   32  .   .   .   .   
  Level 2                  25   | .   .   .   .   .   14  10  .   .   .   .   61  .   8   62  26  .   .   .   .   .   .   .   
  Level 3                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   29  .   10  .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          55   | .   1   .   .   .   .   6   .   .   .   .   11  .   14  2   12  .   .   9   .   .   .   .   
  Investigation            10   | .   1   .   .   .   .   2   .   .   .   .   2   .   2   1   1   .   .   1   .   .   .   .   
  Extermination            17   | .   .   .   .   .   .   3   .   .   .   .   3   .   3   .   4   .   .   4   .   .   .   .   
  Reinforcement            15   | .   .   .   .   .   .   1   .   .   .   .   2   .   5   1   5   .   .   1   .   .   .   .   
  Assault                  6    | .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   2   .   .   .   .   .   .   .   
  Garrison                 7    | .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   3   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       5    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   2   .   .   .   .   .   .   .   
Construction Impeded       5    | .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   1   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Ext Fac Upp Upp Fac Upp Upp Zhi Pro 
Distress Signals           18   | .   1   .   .   .   2   1   .   .   .   .   1   .   1   7   4   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              338  | .   13  6   .   4   29  27  14  11  .   2   28  6   31  20  66  11  5   32  1   12  .   20  
  Peak Tracking Total      7    | .   5   2   .   4   6   6   7   5   .   3   4   6   4   7   7   5   3   4   4   5   .   7   
  Tactical Retreats        48   | .   .   .   .   .   2   5   3   1   .   .   2   .   4   6   7   4   2   4   2   4   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Ext Fac Upp Upp Fac Upp Upp Zhi Pro 
Traps Triggered            23   | .   1   .   .   .   .   3   .   .   .   .   1   .   6   7   2   .   .   3   .   .   .   .   
  Indirectly               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   14   | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   3   1   3   .   4   .   1   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                16   | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   4   1   3   .   4   .   1   
  Triggered                24   | .   .   .   .   .   .   .   4   .   .   3   1   .   .   .   1   3   3   3   .   5   .   1   
Most Traps Carried         8    | .   .   .   .   .   .   .   3   .   .   1   1   1   .   .   .   5   5   4   1   8   4   4   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Ext Fac Upp Upp Fac Upp Upp Zhi Pro 
Machines Disabled          22   | .   .   .   .   .   .   .   1   .   .   1   3   .   10  .   6   1   .   .   .   .   .   .   
  Max in Single Turn       4    | .   .   .   .   .   .   .   1   .   .   .   1   .   4   .   .   1   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Ext Fac Upp Upp Fac Upp Upp Zhi Pro 
Machines Accessed          84   | .   6   .   2   .   8   13  .   .   4   .   14  .   7   4   9   1   .   5   4   1   6   .   
  Terminals                48   | .   6   .   .   .   7   7   .   .   .   .   8   .   5   4   6   1   .   2   1   1   .   .   
  Fabricators              11   | .   .   .   .   .   .   4   .   .   .   .   2   .   1   .   1   .   .   3   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   1   .   .   .   .   .   .   .   
Total Hacks                257  | .   27  .   2   .   28  28  .   .   32  .   39  .   24  10  29  2   .   10  6   1   19  .   
  Successful               155  | .   16  .   2   .   16  18  .   .   32  .   20  .   7   4   12  2   .   .   6   1   19  .   
  Failed                   102  | .   11  .   .   .   12  10  .   .   .   .   19  .   17  6   17  .   .   10  .   .   .   .   
    Catastrophic           23   | .   1   .   .   .   1   4   .   .   .   .   4   .   3   3   4   .   .   3   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   112  | .   16  .   1   .   14  16  .   .   .   .   20  .   17  6   14  .   .   8   .   .   .   .   
  Terminals                153  | .   27  .   .   .   27  17  .   .   .   .   23  .   17  10  24  2   .   4   1   1   .   .   
  Fabricators              27   | .   .   .   .   .   .   8   .   .   .   .   8   .   4   .   1   .   .   6   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          11   | .   .   .   .   .   .   2   .   .   .   .   4   .   3   .   2   .   .   .   .   .   .   .   
Terminal Hacks             100  | .   7   .   2   .   10  7   .   .   32  .   6   .   1   1   6   2   .   .   6   1   19  .   
  Record                   27   | .   .   .   1   .   1   .   .   .   11  .   .   .   .   .   .   2   .   .   4   1   7   .   
  Part Schematic           16   | .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   4   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Prototype ID Bank        14   | .   3   .   .   .   .   4   .   .   3   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Branch Access Points     4    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminal Index           3    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Unreport Threat          6    | .   .   .   .   .   1   1   .   .   .   .   2   .   .   1   1   .   .   .   .   .   .   .   
  Locate Traps             7    | .   1   .   .   .   4   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Assault           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   1   .   .   .   .   1   .   4   .   .   .   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         42   | .   9   .   .   .   5   9   .   .   .   .   11  .   2   3   3   .   .   .   .   .   .   .   
  Terminals                32   | .   9   .   .   .   5   4   .   .   .   .   6   .   2   3   3   .   .   .   .   .   .   .   
    Track                  6    | .   3   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 20   | .   4   .   .   .   3   2   .   .   .   .   4   .   2   3   2   .   .   .   .   .   .   .   
    Operators              4    | .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              8    | .   .   .   .   .   .   4   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Liberate               2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Fabnet                 5    | .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Jam                    2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         58   | .   4   .   .   .   7   10  .   .   .   .   13  .   6   4   8   1   .   5   .   .   .   .   
  Full Trace Events        6    | .   .   .   .   .   .   1   .   .   .   .   1   .   1   1   1   .   .   1   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
    Authchips              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Time                   112  | .   .   .   .   .   .   .   .   .   .   .   .   .   112 .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 24   | .   .   .   .   .   .   .   .   .   .   .   .   .   24  .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   4   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Time                     44   | .   .   .   .   .   .   .   .   .   .   .   22  .   .   .   22  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Ext Fac Upp Upp Fac Upp Upp Zhi Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              15   | .   .   .   .   .   .   .   .   .   .   1   3   .   1   4   5   .   .   1   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   15   | .   .   .   .   .   .   .   .   .   .   1   3   .   1   4   5   .   .   1   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    9    | .   .   .   .   .   .   .   .   .   .   9   9   9   9   9   9   9   9   2   2   2   2   .   
  Autooverrided            15   | .   .   .   .   .   .   .   .   .   .   1   3   .   1   4   5   .   .   1   .   .   .   .   
Robots Rewired             11   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   10  .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  
Total Allies               43   | .    1    .    .    .    .    .    .    .    .    3    6    .    5    21   5    .    1    1    .    .    .    .    
  Largest Group            11   | .    1    1    .    .    .    .    .    .    .    2    3    .    4    11   5    .    1    1    .    .    .    .    
  Highest-Rated Group      318  | .    10   10   .    .    .    .    .    .    .    139  125  .    184  318  285  .    180  49   .    .    .    .    
  Highest-Rated Ally       180  | .    10   10   .    .    .    .    .    .    .    96   96   .    46   159  159  .    180  49   .    .    .    .    
Total Orders               11   | .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    1    4    1    .    .    .    .    2    
  STAY                     2    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  EXPLORE                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    .    .    .    .    1    
  RETURN                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
Ally Attacks               348  | .    .    .    .    .    .    .    .    .    .    13   77   .    93   90   65   .    6    4    .    .    .    .    
  Total Damage             8155 | .    .    .    .    .    .    .    .    .    .    525  1842 .    1941 1992 1482 .    230  143  .    .    .    .    
  Kills                    61   | .    .    .    .    .    .    .    .    .    .    6    13   .    15   11   14   .    2    .    .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Ext Fac Upp Upp Fac Upp Upp Zhi Pro 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Derelict Logs Recovered    7    | .   .   .   .   .   .   .   1   1   .   2   .   .   .   .   .   1   .   .   1   1   .   .   
Drone Launches             14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   3   .   .   .   .   4   
  Drone Recoveries         7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   1   .   .   .   .   2   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  
Turns Passed               22803 | 115  380  310  300  158  1033 1993 1759 1301 95   1028 1671 165  2111 1888 3856 1088 547  1299 343  613  209  541  
Spaces Moved               17155 | 69   286  206  258  135  659  1402 1294 989  76   800  1070 118  1487 1175 2705 694  381  1069 810  924  156  392  
  Core                     246   | 5    .    .    .    .    .    .    .    .    .    .    .    6    90   .    4    .    .    141  .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     10488 | .    .    .    .    .    .    1362 1294 989  76   800  1070 112  118  1175 2172 689  381  250  .    .    .    .    
  Wheels                   3872  | 64   286  206  258  135  659  40   .    .    .    .    .    .    1279 .    529  5    .    405  .    .    .    6    
  Hover                    130   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    130  .    .    .    .    
  Flight                   2419  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    143  810  924  156  386  
  Fastest Speed            17    | 50   100  100  105  105  86   86   123  123  126  126  110  50   50   110  85   100  120  37   37   37   123  17   
  Average Speed            106   | 97   100  105  113  105  102  117  123  124  126  126  124  105  100  123  113  120  120  92   37   47   123  104  
  Slowest Speed            550   | 100  100  115  115  105  130  126  123  126  126  126  126  120  130  190  550  190  190  260  37   200  123  169  
  Overloaded Moves         96    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    96   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       59    | 3    62   38   61   43   49   32   95   97   68   85   35   66   38   72   65   98   36   27   87   89   61   52   
  Regions Visited          22
    Branch Regions         14
  Pre-discovered Areas     5     | .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Known Exits Taken        4     | .    1    .    .    .    .    1    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Unknown Exits Taken      16    | 1    .    1    1    1    1    .    1    .    1    1    .    .    1    1    .    1    1    1    1    1    1    .    
Scrap Searched             19    | .    .    1    .    .    .    .    2    4    .    1    .    .    .    .    .    2    .    .    4    5    .    .    
Spaces Dug                 198   | .    2    .    .    .    2    7    4    .    .    .    15   46   11   64   31   3    .    9    3    .    .    1    
Terrain Destroyed          467   | .    2    .    .    9    10   7    4    .    .    .    15   103  80   84   68   3    33   45   3    .    .    1    
  Melee                    90    | .    2    .    .    .    2    7    4    .    .    .    15   1    11   1    31   3    .    9    3    .    .    1    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      377   | .    .    .    .    9    8    .    .    .    .    .    .    102  69   83   37   .    33   36   .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  
Total                      20414 | 93   340  267  265  149  902  1651 1432 1035 75   820  1317 145  1906 1546 3209 923  467  1280 847  1090 168  487  
  Wait                     1765  | 7    17   30   4    9    152  121  94   15   .    10   156  10   192  218  252  172  71   86   1    102  .    46   
  Move                     17133 | 68   285  205  257  134  658  1401 1293 988  75   799  1070 116  1486 1174 2704 693  380  1068 809  923  155  392  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  144   | 1    5    3    1    1    5    20   9    5    .    2    12   1    14   6    18   10   1    14   7    4    4    1    
  Fast Attach              154   | 7    3    .    .    .    6    11   1    2    .    .    2    3    29   12   37   2    .    18   8    8    3    2    
  Attach                   93    | .    .    2    1    .    3    11   .    3    .    .    6    2    6    4    11   5    5    13   .    14   .    7    
  Detach                   46    | .    2    .    .    .    1    4    .    .    .    .    .    .    3    4    6    1    3    6    2    11   1    2    
  Swap                     74    | .    1    9    1    3    4    7    4    1    .    .    8    2    4    7    12   5    2    1    .    2    .    1    
  Drop                     167   | .    2    1    1    1    3    20   11   5    .    1    10   1    22   13   32   10   1    11   13   7    1    1    
  Fire                     72    | 10   .    .    .    1    1    .    .    .    .    .    .    8    31   12   4    .    2    3    .    .    .    .    
  Melee                    632   | .    25   17   .    .    69   56   17   16   .    .    53   1    82   24   133  21   1    57   7    15   4    34   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     9     | .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            45    | .    .    .    .    .    .    .    .    .    .    .    .    1    24   20   .    .    .    .    .    .    .    .    
  Rewire                   64    | .    .    .    .    .    .    .    .    .    .    8    .    .    4    52   .    .    .    .    .    .    .    .    
  Trap                     16    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    4    1    3    .    4    .    1    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac x2 / *Ext)
-6/Waste
-6/Factory (discovered 2 exits: *Fac / *Ext)
-6/Extension (discovered 2 exits: *Fac / [*Cet])
-5/Factory (discovered 5 exits: *Fac x3 / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac x2)
-4/Factory (discovered 4 exits: [*Res x2] / *Upp x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: [*Res] / *Zhi)
-4/Zhirov
-3/Proximity Caves (discovered 1 exit: [*Res])

 History 
---------
  Turn | Location           | Event
    24 | -11/Scrapyard      | Discovered new exit (range 16)
   116 | -11/Scrapyard      | Entered Materials
   299 | -10/Materials      | Core integrity fell below 50%
   300 | -10/Materials      | Build established: Mutant
   327 | -10/Materials      | Identified exit to Mines
   450 | -10/Materials      | Discovered new exit (range 13)
   496 | -10/Materials      | Entered Mines
   496 | -10/Mines          | Accompanied by 1 ally
   661 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
   663 | -10/Mines          | Found Prototype Device
   664 | -10/Mines          | Identified Exp. Sensor Array
   693 | -10/Mines          | Found DCF Scrap (13 items)
   719 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   720 | -10/Mines          | Discovered new exit (range 5)
   806 | -10/Mines          | Entered Exiles
   836 | -10/Exiles         | Met 8R-AWN
   855 | -10/Exiles         | Met EX-HEX
   888 | -10/Exiles         | Met EX-BIN
   904 | -10/Exiles         | Aligned with FarCom system
   905 | -10/Exiles         | Given EX-Vault access code
   933 | -10/Exiles         | Opened EX-Vault
   941 | -10/Exiles         | Found Longsword +1
   966 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
   981 | -10/Exiles         | Exiles lab attacked by MAIN.C
  1033 | -10/Exiles         | Learned location of Zion (-6)
  1095 | -10/Exiles         | Discovered new exit (range 10)
  1106 | -10/Exiles         | Left Exiles lab with Longsword +1
  1106 | -10/Exiles         | Entered Mines
  1109 | -9/Mines           | Core integrity fell below 20%
  1144 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  1256 | -9/Mines           | Discovered new exit (range 9)
  1264 | -9/Mines           | Entered Materials
  1264 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  2066 | -8/Materials       | Core integrity fell below 50%
  2088 | -8/Materials       | Discovered new exit (range 9)
  2297 | -8/Materials       | Entered Factory
  2297 | -7/Factory         | Evolved 2 slots: Utility x2
  2765 | -7/Factory         | Identified exit to Lower Caves
  2845 | -7/Factory         | Build established: Hacker-Gladiator
  3344 | -7/Factory         | Discovered new exit (range 3)
  3426 | -7/Factory         | Discovered new exit (range 6)
  3464 | -7/Factory         | Core integrity fell below 50%
  3493 | -7/Factory         | Lost 3 parts (1p2u)
  3569 | -7/Factory         | Hacking Suite fried by hacking feedback
  3781 | -7/Factory         | Build established: Gladiator
  4031 | -7/Factory         | Found Powered Armor
  4290 | -7/Factory         | Entered Lower Caves
  4828 | -7/Lower Caves     | Spotted B-75 Beast
  5769 | -7/Lower Caves     | Discovered new exit (range 14)
  5853 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
  5975 | -7/Lower Caves     | Learned Factory terminal intel
  5996 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  6049 | -7/Lower Caves     | Entered another Lower Caves area
  6167 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6169 | -7/Lower Caves     | Discovered new exit (range 12)
  6908 | -7/Lower Caves     | Identified exit to Data Miner
  7350 | -7/Lower Caves     | Entered Data Miner
  7350 | -7/Data Miner      | Discovered new exit (range 6)
  7374 | -7/Data Miner      | Met Data Miner
  7396 | -7/Data Miner      | Learned location of Section 7 (-3)
  7396 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  7419 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  7445 | -7/Data Miner      | Entered Proximity Caves
  7457 | -6/Proximity Caves | Learned Factory terminal intel
  7719 | -6/Proximity Caves | Escorted by Enhanced Grunt
  7989 | -6/Proximity Caves | Learned Factory stockpile data
  7992 | -6/Proximity Caves | Spotter reported a threat
  8116 | -6/Proximity Caves | Discovered new exit (range 15)
  8473 | -6/Proximity Caves | Entered Factory
  8473 | -6/Factory         | Accompanied by 2 allies
  8473 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  8475 | -6/Factory         | Loaded intel: 28 terminal locations
  9058 | -6/Factory         | Discovered new exit (range 12)
  9323 | -6/Factory         | Discovered new exit (range 16)
  9523 | -6/Factory         | First assault squad dispatched
  9666 | -6/Factory         | Repaired Imp. Carbon-fiber Leg
  9673 | -6/Factory         | Garrison activated, responded to threat
  9748 | -6/Factory         | Cargo convoy interrupted
  9815 | -6/Factory         | Discovered new exit (range 14)
  9929 | -6/Factory         | Build established: Hacker-Gladiator
 10144 | -6/Factory         | Sucked down chute
 10144 | -6/Factory         | Entered Waste
 10159 | -6/Waste           | EMP discharged
 10159 | -6/Waste           | System corruption reached 10%
 10174 | -6/Waste           | Spotted C-40 Crusher
 10220 | -6/Waste           | Crushed by falling debris
 10241 | -6/Waste           | Spotted C-40 Crusher
 10243 | -6/Waste           | Spotted C-40 Crusher
 10250 | -6/Waste           | Spotted C-40 Crusher
 10254 | -6/Waste           | Spotted C-40 Crusher
 10259 | -6/Waste           | EMP discharged
 10265 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 10268 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 10279 | -6/Waste           | Spotted C-40 Crusher
 10291 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 10300 | -6/Waste           | Discovered new exit (range 11)
 10306 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 10309 | -6/Waste           | Entered Factory
 10310 | -6/Factory         | Loaded intel: 28 terminal locations
 10337 | -6/Factory         | Lost 5 parts (1p1n1u2w)
 10443 | -6/Factory         | Core integrity fell below 50%
 10487 | -6/Factory         | Lost 3 parts (1p1n1w)
 10740 | -6/Factory         | Discovered new exit (range 6)
 10786 | -6/Factory         | System corruption reached 30%
 11164 | -6/Factory         | Build established: Assassin
 11420 | -6/Factory         | Fabricated X-72 Disruptor (x2)
 11476 | -6/Factory         | Fabricated X-72 Disruptor (x2)
 12059 | -6/Factory         | First assault squad dispatched
 12065 | -6/Factory         | Build established: Gladiator
 12080 | -6/Factory         | Incoming assault squad redirected
 12193 | -6/Factory         | Core integrity fell below 20%
 12199 | -6/Factory         | Incoming assault squad redirected
 12324 | -6/Factory         | Discovered new exit (range 8)
 12420 | -6/Factory         | Entered Extension
 13029 | -6/Extension       | Incoming investigation squad redirected
 13038 | -6/Extension       | Build established: Commander-Gladiator
 13108 | -6/Extension       | Spotted B-75 Beast
 13180 | -6/Extension       | Lost 9 allies
 13432 | -6/Extension       | Build established: Gladiator
 13734 | -6/Extension       | Rescued a captive Derelict
 13790 | -6/Extension       | Rescued a captive Derelict
 13791 | -6/Extension       | Rescued a captive Derelict
 13827 | -6/Extension       | Rescued a captive Derelict
 13827 | -6/Extension       | Rescued a captive Derelict
 13843 | -6/Extension       | Rescued a captive Derelict
 13861 | -6/Extension       | Discovered new exit (range 10)
 13862 | -6/Extension       | Discovered new exit (range 6)
 14108 | -6/Extension       | Rescued A7
 14308 | -6/Extension       | Entered Factory
 14308 | -5/Factory         | Accompanied by 5 allies (A7)
 14308 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 14699 | -5/Factory         | Build established: Hacker-Gladiator
 14878 | -5/Factory         | Identified exit to Upper Caves
 14906 | -5/Factory         | P-70 Sage assimilated allied WC-ZDW(g)
 15205 | -5/Factory         | Repaired Powered Armor
 15378 | -5/Factory         | Discovered new exit (range 14)
 16085 | -5/Factory         | Discovered new exit (range 5)
 16535 | -5/Factory         | Local machine network offline
 16799 | -5/Factory         | Discovered new exit (range 4)
 17008 | -5/Factory         | First assault squad dispatched
 17025 | -5/Factory         | Incoming assault squad redirected
 17317 | -5/Factory         | System corruption reached 10%
 17350 | -5/Factory         | Lost 7 parts (1p3n2u1w)
 17432 | -5/Factory         | Incoming assault squad redirected
 17524 | -5/Factory         | Lost 4 parts (1n2u1w)
 17529 | -5/Factory         | Core integrity fell below 50%
 17609 | -5/Factory         | Build established: Gladiator
 17728 | -5/Factory         | Lost 3 parts (2n1u)
 17920 | -5/Factory         | Build established: Scavenger-Gladiator
 18164 | -5/Factory         | Entered Upper Caves
 18283 | -5/Upper Caves     | Discovered new exit (range 86)
 18677 | -5/Upper Caves     | Learned Factory security intel
 19252 | -5/Upper Caves     | Entered another Upper Caves area
 19487 | -5/Upper Caves     | Discovered new exit (range 5)
 19675 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 19756 | -5/Upper Caves     | 7V-RTL showed up to help
 19771 | -5/Upper Caves     | 7V-RTL revealed a hidden path
 19799 | -5/Upper Caves     | Entered Factory
 19799 | -4/Factory         | Evolved 2 slots: Utility x2
 20129 | -4/Factory         | Discovered new exit (range 3)
 20273 | -4/Factory         | Garrison activated, responded to threat
 20330 | -4/Factory         | Lost 4 parts (2n2w)
 20366 | -4/Factory         | Released all parts (8)
 20396 | -4/Factory         | Lost 8 parts (1p3n4u)
 20498 | -4/Factory         | Discovered new exit (range 3)
 20545 | -4/Factory         | Discovered new exit (range 15)
 20672 | -4/Factory         | Build established: Mutant
 20749 | -4/Factory         | Found Unknown Device
 20749 | -4/Factory         | Identified Quantum Capacitor
 20944 | -4/Factory         | Found Prototype Processor
 20944 | -4/Factory         | Identified Exp. Terrain Scan Processor
 20983 | -4/Factory         | Core integrity fell below 50%
 21081 | -4/Factory         | Discovered new exit (range 13)
 21098 | -4/Factory         | Entered Upper Caves
 21208 | -4/Upper Caves     | Learned 12 Research zone layouts
 21215 | -4/Upper Caves     | Found DCF Scrap (12 items)
 21348 | -4/Upper Caves     | Learned Factory stockpile data
 21348 | -4/Upper Caves     | Learned Research garrison access intel
 21399 | -4/Upper Caves     | Discovered new exit (range 10)
 21441 | -4/Upper Caves     | Entered another Upper Caves area
 21446 | -4/Upper Caves     | Discovered new exit (range 12)
 21658 | -4/Upper Caves     | Learned location of 2 exits from Research
 21697 | -4/Upper Caves     | System corruption reached 10%
 21813 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 21877 | -4/Upper Caves     | Discovered new exit (range 17)
 22054 | -4/Upper Caves     | Entered Zhirov
 22054 | -4/Zhirov          | Discovered new exit (range 3)
 22077 | -4/Zhirov          | Met Zhirov
 22099 | -4/Zhirov          | Learned location of Quarantine (-3)
 22099 | -4/Zhirov          | Learned location of Testing (-2)
 22099 | -4/Zhirov          | Learned location of Command (-1)
 22117 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 22136 | -4/Zhirov          | Found Alien Artifact
 22136 | -4/Zhirov          | Identified Integrated Dissipator
 22136 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 22154 | -4/Zhirov          | Found Alien Artifact
 22218 | -4/Zhirov          | Build established: Derelict-Assassin
 22263 | -4/Zhirov          | Entered Proximity Caves
 22541 | -3/Proximity Caves | Core integrity fell below 20%
 22598 | -3/Proximity Caves | Lost 9 parts (1p5n2u1w)
 22640 | -3/Proximity Caves | Spotted B-86 Titan
 22714 | -3/Proximity Caves | Identified Transdimensional Reconstructor
 22714 | -3/Proximity Caves | Warped through subspace
 22748 | -3/Proximity Caves | Lost 3 parts (1p1u1w)
 22798 | -3/Proximity Caves | Discovered new exit (range 7)
 22804 | -3/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
22690_ LFU FWVJHIKXZ6MHSDQ2SI9H8CZUQHI/EL3V
22708_ 5CAETFD A,Z/LJX<XODPP
22710_ C-30 ARC bursts open, deploying its
  payload.
22710_ P-80 Master unfolds itself. <x2>
22714_ Identified Transdimensional
  Reconstructor.
22714_ Warped through subspace.
22715_ Lgt. Antimatter Reactor destroyed.
22715_ Mak. Axe destroyed.
22717_ System corrupted: Slammed into wall.
22717_ Adv. Hacking Suite destroyed.
22717_ System corrupted by crushing effect (+5).
22730_ System corrupted: Matter fused (-8).
22756_ XBR1I8 USS2YCFIFQ=GE,C
22772_ System corrupted: Energy discharge (-13).
22792_ Mak. Axe destroyed.
22796_ JI5JJ,MPKI7W N0J9 9K|Q9ZIIKZK0QKWPRPK
22798_ EXIT=FOUND
22803_ Cld. Nuclear Pulse Thruster destroyed.

 Map 
-----
+----------------------------------------------------+
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| #????????????????????????????????????????????????? |
| %#???????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           63
Energy Generation          33
Energy Capacity            2100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       1010
Cloak Strength             3
Additional Mass Support    9
Armor Coverage             900
Resistance: KI             30
Resistance: TH             15
Propulsion Shielding       66
Melee Speed Boost          20
Phase Shifting             5
Evasion (%)                72
Melee Accuracy             24
Target Analysis            6
Core Analysis              6
Energy Filtering           50
Offensive Hacking          20
Defensive Hacking          25
Authchip Count             2
Trap Extractor Capacity    8

 Item Schematics 
-----------------
               Combat Drone Bay | -7/Data Miner | Free
      Lgt. Regenerative Plating | -7/Data Miner | Free
              Cld. Aerolev Unit | -7/Data Miner | Free
            Gravity Neutralizer | -7/Data Miner | Free
           Scatter Rocket Array | -7/Data Miner | Free
            Nuclear Pulse Array | -7/Data Miner | Free
 Imp. Dynamic Insulation System | -7/Data Miner | Free
             Imp. Arc Projector | -7/Data Miner | Free
                   Phase Cannon | -7/Data Miner | Free
             Imp. Plasma Cutter | -7/Data Miner | Free
              Imp. System Guard | -7/Data Miner | Free
               Impulse Thruster | -7/Data Miner | Free
              Assault Drone Bay | -4/Zhirov     | Free
                 Exp. Heat Sink | -4/Zhirov     | Free
             Exp. Optical Array | -4/Zhirov     | Free
               Imp. Arc Thrower | -4/Zhirov     | Free

 Robot Schematics 
------------------
 O-24 Administrator | -7/Data Miner | Free
         S-27 Virus | -7/Data Miner | Free
           E-15 Imp | -7/Data Miner | Free
      A-15 Conveyor | -7/Data Miner | Free
     X-72 Disruptor | -7/Data Miner | Free
     R-10 Processor | -7/Data Miner | Free

 Fabricated
------------
 X-72 Disruptor | x2 | -6/Factory | Authchip
 X-72 Disruptor | x2 | -6/Factory | Authchip

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
Omniscient Cartographer

 Challenges 
------------
None

 Game 
------
Seed              BiomechanicalDefenseTelecube
  Manual?         0
Play Time         04:13:13
  Cumulative      80.3 hours
  Start           2025.01.02 @ 12:58:31
  End             2025.01.02 @ 17:21:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           2/0/1/1/0/0/0/0/0
Lore%             40
Gallery%          48
Achievement%      51
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c71c56bf-f9f5-4075-8633-622a5bd12cb6