Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.12 @ 20:36:03 Player: Zirov Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (59) 295 Value Destroyed (1538) 1538 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (514) 514 TOTAL SCORE: 6167 Bonus ------- Follower Combat Kills 235 Aligned with FarCom 300 Friendly Fire -21 Cogmind --------- Core Integrity 564/700 Matter 266/300 Energy 275/275 System Corruption 4% Temperature Cool (0) Movement Treading (156) Location -7/Factory Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- Light Treads Light Treads Improved Treads Advanced Treads > --- UTILITY (5) ------ Large Storage Unit Advanced Visual Processing Unit Modified TNC Force Booster Hardened Light Armor Plating > --- WEAPON (3) ------- Missile Launcher Impact Mace Axe > --- INVENTORY (15) --- Light Nuclear Core Micro Nuclear Core Carbon-fiber Leg Improved Carbon-fiber Leg Cryofiber Web High-capacity Matter Pod (0) Experimental Sensor Array Advanced ECM Suite Hacking Suite System Shield Long-range Tractor Beam Cooled Pulse Rifle Gauss Rifle Makeshift Shrapnel Gun Flak Cannon Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Improved Treads Advanced Treads > --- UTILITY ---------- Cryofiber Web Large Storage Unit Advanced Visual Processing Unit Modified TNC Hardened Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Makeshift Shrapnel Gun Impact Mace > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Carbon-fiber Leg High-capacity Matter Pod Experimental Sensor Array Force Booster Advanced ECM Suite Hacking Suite System Shield Long-range Tractor Beam Flak Cannon Missile Launcher Missile Launcher Missile Launcher Axe [Rating: 44] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Hardened Medium Armor Plating Device Seismic Detector Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Missile Launcher Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Impact Weapon Flail Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . . . 1 Utility 3 | . . . 1 . . . 1 1 Weapon 1 | . . . . . . . 1 . Parts Attached 64 | 6 7 6 6 4 . . 17 18 Power 5 | 1 . 1 1 . . . 1 1 Engine 3 | 1 . 1 . . . . . 1 Core 2 | . . . 1 . . . 1 . Reactor . | . . . . . . . . . Propulsion 14 | 2 4 . 1 . . . 6 1 Treads 12 | . 4 . 1 . . . 6 1 Leg 2 | 2 . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 22 | 1 2 1 2 1 . . 5 10 Device 9 | . 1 . 1 . . . 2 5 Storage 3 | 1 1 . . . . . 1 . Processor 2 | . . . . . . . . 2 Hackware 1 | . . . . . . . . 1 Protection 7 | . . 1 1 1 . . 2 2 Artifact . | . . . . . . . . . Weapon 23 | 2 1 4 2 3 . . 5 6 Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 5 | 2 1 . . . . . . 2 Ballistic Cannon 5 | . . 2 2 . . . 1 . Launcher 5 | . . 2 . 1 . . 1 1 Special Weapon . | . . . . . . . . . Impact Weapon 7 | . . . . 2 . . 3 2 Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 Parts Lost 5 | . . . . . . . 3 2 Power . | . . . . . . . . . Propulsion 3 | . . . . . . . 3 . Utility 2 | . . . . . . . . 2 Weapon . | . . . . . . . . . Highest Loss Streak 2 | . . . . . . . 2 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 99 | . 97 100 100 100 100 100 98 97 Engine 4 | . 14 14 3 . . . . 3 Core 6 | . . . 7 11 11 11 8 3 Treads 29 | . 26 28 33 33 33 33 26 27 Device 4 | . 12 . 11 . . . 8 6 Storage 10 | . 14 14 11 11 11 11 9 7 Processor 2 | . . . . . . . . 14 Protection 14 | . . 13 11 21 22 22 18 7 Ballistic Gun 4 | . 28 1 . . . . . 10 Ballistic Cannon 6 | . . 16 22 . . . 4 2 Launcher 6 | . . 9 . 10 11 11 8 1 Impact Weapon 6 | . . . . 10 11 11 13 5 Naked Turns . | . . . . . . . . . Heaviest Build 60 | 13 29 37 42 51 51 51 60 58 Greatest Support 85 | 20 46 46 69 69 69 69 69 85 Greatest Overweight (x) 1 | . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 12 15 15 15 15 15 15 15 Most Carried 15 | 1 15 15 15 15 15 15 15 15 Average Carried 14 | . 10 14 14 14 15 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 1 15 15 15 15 15 15 14 15 Class Distribution -------------------- 84% | Mutant 10% | Assassin 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Assassin | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Matter Collected 1559 | 251 137 323 262 62 . . 235 289 Remotely 234 | . . . . . . . 234 . Salvage Created 1828 | . 137 228 329 302 . 72 658 102 Parts 84 | . 16 7 16 9 . 2 20 14 Haulers Intercepted 3 | . . . 1 . . . 1 1 Recyclers Shooed 2 | . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 31 | . 4 5 3 4 . . 13 2 Melee 5 | . . . . 1 . . 3 1 Guns 4 | . 4 . . . . . . . Cannons 8 | . . 5 3 . . . . . AOE 7 | . . . . . . . 6 1 Classes Destroyed 14 | . 3 1 2 4 . . 2 2 Worker 6 | . . . . 4 . . 2 . Builder 2 | . . . . . . . . 2 Tunneler 3 | . . . . 3 . . . . Hauler 3 | . . . 1 . . . 1 1 Recycler 6 | . . 1 2 . . 1 2 . Mechanic 1 | . . . . . . . 1 . Operator 3 | . . . 1 . . . 1 1 Watcher 4 | . 2 . 1 . . . 1 . Swarmer 7 | . 3 . . 1 . . 3 . Grunt 15 | . 1 5 3 . . . 6 . Brawler 1 | . . . . 1 . . . . Duelist 1 | . . . . . . . 1 . Sentry 5 | . . . . 2 . . 3 . Programmer 2 | . . . . . . . . 2 Best Kill Streak 8 | . 3 5 4 2 . 1 8 2 Combat Bots Only 6 | . 3 4 2 2 . . 6 1 Max Kills in Single Turn 3 | . 2 1 1 1 . 1 3 2 Gunslinging 1 | . 1 . . . . . . . Exploded 3 | . . . . . . . 3 1 Melee 1 | . . . . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Damage Taken 2677 | . 179 206 286 220 . 32 873 881 Core 329 | . 22 15 43 25 . . 88 136 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 125 | . . . . . . . 125 . Core Remaining (%) 88 | 100 . 85 . . . 83 84 . Volleys Fired 70 | . 21 16 23 . . . 5 5 Largest 3 | . 2 2 2 . . . 1 3 Hottest 96 | . 40 70 70 . . . 36 96 Shots Fired 133 | . 42 22 46 . . . 5 18 Gun 53 | . 42 . . . . . . 11 Cannon 73 | . . 22 46 . . . . 5 Launcher 7 | . . . . . . . 5 2 Special . | . . . . . . . . . Kinetic 126 | . 42 22 46 . . . . 16 Thermal . | . . . . . . . . . Explosive 7 | . . . . . . . 5 2 Electromagnetic . | . . . . . . . . . Robot Hit Streak 11 | . 4 7 11 . . . 3 6 Robot Miss Streak 4 | . 3 1 4 . . . 1 2 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 144 | . 24 17 28 17 . 1 38 19 Core Hits 64 | . 13 8 11 3 . 2 16 11 Critical Kills 2 | . . . . 1 . . 1 . Critical Parts Destroyed 11 | . . . . 4 . . 7 . Critical Strikes 14 | . . . . 5 . . 8 1 Smash 13 | . . . . 5 . . 8 . Sever 1 | . . . . . . . . 1 Melee Attacks 83 | . . . . 18 . 3 50 12 Impact 81 | . . . . 18 . 3 50 10 Slashing 2 | . . . . . . . . 2 Piercing . | . . . . . . . . . Sneak Attacks 17 | . . . . 9 . 1 7 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 6 | . . . . . . . 4 2 Damage Inflicted 5252 | . 270 340 588 844 . 104 2382 724 Guns 379 | . 270 . . . . . . 109 Cannons 966 | . . 303 588 . . . . 75 Explosions 793 | . . . . . . . 659 134 Melee 3043 | . . . . 844 . 70 1723 406 Ramming 71 | . . 37 . . . 34 . . Kinetic 1345 | . 270 303 588 . . . . 184 Thermal 62 | . . . . . . . . 62 Explosive 731 | . . . . . . . 659 72 Electromagnetic . | . . . . . . . . . Impact 2954 | . . . . 844 . 70 1723 317 Slashing 89 | . . . . . . . . 89 Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . . . . . 4 Average Corruption 3 | . . . . . . . . 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 21 | . . . . . . . . 21 Message Errors 5 | . . . . . . . . 5 Matter Fused 7 | . . . . . . . . 7 Heat Flow Errors 2 | . . . . . . . . 2 Energy Discharges 3 | . . . . . . . . 3 Data Loss (minor) 1 | . . . . . . . . 1 Misfires 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 1137 | . . . . 403 . 30 573 131 Projectiles 16 | . . . . 16 . . . . Explosions 88 | . . . . . . . 8 80 Melee 1033 | . . . . 387 . 30 565 51 Knockbacks 22 | . . 7 4 2 . 1 5 3 Impact 10 | . . 1 . 1 . 1 5 2 Kinetic 10 | . . 5 4 . . . . 1 Secondary 2 | . . 1 . 1 . . . . Self-Inflicted Damage 464 | . . . . . . . 9 455 Shots 7 | . . . . . . . 1 6 Rammed 6 | . . 4 . . . 2 . . Targets Rammed 7 | . . 4 . . . 3 . . Kicked . | . . . . . . . . . Crushed 1 | . . . . . . 1 . . Highest Temperature 267 | . 12 267 144 16 . . 39 81 Average Temperature 76 | . 6 169 47 8 . . 18 33 Received Heat Transfer 849 | . 36 168 120 45 . . 405 75 Effects 2 | . . 2 . . . . . . Interference 2 | . . 2 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 17 | . . . . 10 . . 7 . Impact Corruptions 40 | . . . . 14 . 1 23 2 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 50 | . . . . . . . . 50 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Peak Influence 467 | . 122 132 134 182 . 32 205 467 Initial 91 | . . 27 . 9 . . 12 91 Average 65 | . 63 18 26 41 . 7 110 183 Maximum Alert Level 2 | . . . . . . . 1 2 Low Security (%) 92 | 100 100 100 100 100 . 100 96 60 Level 1 6 | . . . . . . . 3 36 Level 2 . | . . . . . . . . 2 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 2 1 2 . . . 1 3 Investigation 3 | . . 1 1 . . . . 1 Extermination 2 | . . . . . . . . 2 Reinforcement 4 | . 2 . 1 . . . 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Distress Signals 2 | . . . 1 . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 65 | . 10 5 13 9 . 1 19 8 Peak Tracking Total 4 | . 3 3 4 3 . 1 3 4 Tactical Retreats 1 | . . . . . . . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Traps Triggered 3 | . . . 1 . . . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Machines Disabled 21 | . . . 1 . . . 1 19 Max in Single Turn 6 | . . . 1 . . . 1 6 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Machines Accessed 19 | . 4 1 3 . 1 . 5 5 Terminals 12 | . 3 . 3 . . . 3 3 Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . . . . . 1 . Recycling Units 1 | . . . . . . . 1 . Scanalyzers 2 | . . . . . . . . 2 Garrison Access . | . . . . . . . . . Total Hacks 55 | . 17 1 6 . 1 . 13 17 Successful 33 | . 9 1 3 . 1 . 8 11 Failed 22 | . 8 . 3 . . . 5 6 Catastrophic 3 | . . . 1 . . . . 2 Database Lockouts . | . . . . . . . . . Manual 12 | . 6 . . . 1 . 4 1 Terminals 38 | . 16 . 6 . . . 9 7 Fabricators . | . . . . . . . . . Repair Stations 4 | . 1 . . . . . 3 . Recycling Units 1 | . . . . . . . 1 . Scanalyzers 10 | . . . . . . . . 10 Garrison Access . | . . . . . . . . . Terminal Hacks 19 | . 8 1 3 . 1 . 4 2 Prototype ID Bank 5 | . 1 . 1 . . . 3 . Open Door 1 | . . 1 . . . . . . Terminal Index 2 | . 1 . . . . . 1 . Fabricator Index 1 | . . . . . . . . 1 Alert Level 1 | . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . Transport Status 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Registered Components 2 | . . . 1 . . . . 1 Zone Layout 3 | . 3 . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . Scan Component 1 | . . . . . . . 1 . Repair 1 | . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 9 | . . . . . . . . 9 Insert Component 5 | . . . . . . . . 5 Analyze 4 | . . . . . . . . 4 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . 1 . . . . . 2 . Terminals 1 | . . . . . . . 1 . Operators 1 | . . . . . . . 1 . Fabricators . | . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . Mechanics 1 | . 1 . . . . . . . Recycling Units 1 | . . . . . . . 1 . Monitor 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 3 . 3 . . . 3 5 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . 3 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . Time 32 | . . . . . . . 32 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . 3 Part Schematics Acquired 3 | . . . . . . . . 3 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Total Allies 3 | . . 3 . . . . . . Largest Group 3 | . . 3 3 1 1 1 1 . Highest-Rated Group 40 | . . 40 40 16 16 16 16 . Highest-Rated Ally 16 | . . 16 16 16 16 16 16 . Total Orders . | . . . . . . . . . Ally Attacks 61 | . . . 44 11 . 2 4 . Total Damage 714 | . . . 482 135 . 31 66 . Kills 11 | . . . 6 4 . 1 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Turns Passed 7998 | 62 673 1335 972 1288 346 1034 979 1309 Spaces Moved 4367 | 47 360 775 462 757 216 606 465 679 Core 5 | 5 . . . . . . . . Treads 4285 | . 325 775 462 757 216 606 465 679 Legs 77 | 42 35 . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 160 155 155 Average Speed 158 | 112 156 160 160 160 160 160 160 155 Slowest Speed 240 | 120 160 160 160 160 160 160 240 156 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 54 | 4 44 100 36 100 61 94 35 14 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . 2 . 1 . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . 1 . 4 . 1 . . Spaces Dug 10 | . . . . . . . 10 . Terrain Destroyed 154 | . . . . . . . 50 104 Melee 10 | . . . . . . . 10 . Projectile . | . . . . . . . . . AOE 144 | . . . . . . . 40 104 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Total 5200 | 53 438 851 654 805 217 666 611 905 Wait 510 | . 27 32 150 18 . 51 69 163 Move 4359 | 46 359 774 461 756 215 605 464 679 Hop . | . . . . . . . . . Pick Up 60 | 1 15 9 7 4 1 2 6 15 Fast Attach 16 | 6 3 . . . . . 5 2 Attach 17 | . . . 3 . . . 8 6 Detach 4 | . 2 . . . . . . 2 Swap 31 | . 4 6 3 4 . . 4 10 Drop 50 | . 7 10 7 5 1 2 5 13 Fire 70 | . 21 16 23 . . . 5 5 Melee 76 | . . . . 18 . 3 45 10 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 7 | . . 4 . . . 3 . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 63 | -11/Junkyard | Entered Materials 150 | -10/Materials | Discovered new exit (range 20) 309 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 10) 451 | -10/Materials | Discovered new exit (range 16) 736 | -10/Materials | Entered Mines 765 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1035 | -10/Mines | Discovered new exit (range 8) 1126 | -10/Mines | Met a Derelict shopkeep closing up shop 1284 | -10/Mines | Discovered new exit (range 10) 1388 | -10/Mines | Learned location of Storage (-7) 1674 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1740 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1743 | -10/Mines | Found Prototype Device 2071 | -10/Mines | Entered Materials 2071 | -9/Materials | Accompanied by 3 allies 2071 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2970 | -9/Materials | Discovered new exit (range 10) 3043 | -9/Materials | Entered Mines 3043 | -9/Mines | Accompanied by 1 ally 3241 | -9/Mines | Discovered new exit (range 8) 3283 | -9/Mines | Discovered new exit (range 8) 3512 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3566 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3566 | -9/Mines | Discovered new exit (range 5) 3820 | -9/Mines | Found a hidden stash of uninstalled traps 3923 | -9/Mines | Learned location of Zion (-6) 4331 | -9/Mines | Entered Exiles 4331 | -9/Exiles | Accompanied by 1 ally 4371 | -9/Exiles | Met 8R-AWN 4399 | -9/Exiles | Met EX-HEX 4448 | -9/Exiles | Met EX-BIN 4466 | -9/Exiles | Aligned with FarCom system 4467 | -9/Exiles | Given EX-Vault access code 4506 | -9/Exiles | Opened EX-Vault 4519 | -9/Exiles | Found Modified TNC 4554 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4602 | -9/Exiles | Met EX-DEC 4659 | -9/Exiles | Discovered new exit (range 12) 4677 | -9/Exiles | Left Exiles lab with Modified TNC 4677 | -9/Exiles | Entered Mines 4677 | -8/Mines | Accompanied by 1 ally 5299 | -8/Mines | Discovered new exit (range 12) 5711 | -8/Mines | Entered Materials 5711 | -8/Materials | Accompanied by 1 ally 5711 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5947 | -8/Materials | Repaired Imp. Treads 6527 | -8/Materials | Discovered new exit (range 8) 6690 | -8/Materials | Entered Factory 6690 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7090 | -7/Factory | Build established: Skirmisher 7222 | -7/Factory | Identified Exp. Sensor Array 7440 | -7/Factory | Build established: Assassin 7999 | -7/Factory | Self-destructed Last Messages --------------- 07970_ K-01 Serf collects debris. 07970_ U-05 Engineer lays Concrete. 07971_ K-01 Serf collects debris. 07971_ Acquired 13 matter. 07971_ U-05 Engineer lays Concrete. 07974_ K-01 Serf collects debris. 07974_ U-05 Engineer lays Concrete. 07975_ K-01 Serf collects debris. 07975_ U-05 Engineer lays Concrete. 07975_ R-06 Scavenger collects Welding Torch. 07976_ U-05 Engineer lays Concrete. 07976_ U-05 Engineer builds a Wall. 07976_ U-05 Engineer lays Concrete. 07977_ U-05 Engineer builds a Wall. 07977_ K-01 Serf collects debris. 07977_ U-05 Engineer builds a Wall. 07978_ U-05 Engineer lays Concrete. 07987_ Destroyed Gatling Laser. 07987_ Y-54 Guardian system corrupted by crushing effect. 07996_ Y-54 Guardian IFF system glitched. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????# ???????????????????????????????????? | | ????????????# ?????????????#######??????????????? | | ????????????# ???????????# #??????????????? | | ??????? ## ############# ########???????? | | ??????? #???????? | | ?????? g kuu = #???????? | | ?????? * ! #???????? | | ?????? g ###* ##???????? | | ?????? #######g### #????????? | | ???????? #??????????# # #????????? | | ????????????????????### ########### #????????? | | ????????????????????+ #?????????# #????????? | | ????????????????????### #?????????# #????????? | | ??????????????????????# @ #?????????# #????????? | | ??????????????????????###Y###?????????# #????????? | | ???????????????????????? ???????????# #????????? | | ???????????????????????? ""???#########/########## | | ??????????????????????? """??# g # | | ??????????????????????? """??# """" """" # """"" | | ?????????????????????? ?# """"g"""" # """"" | | ?????????!???????????? """ ?# """" """" # """ | | ?????????????????????# """ # """" """" # """" | | ?????????????????????# """ # """"g"""" # | | ??????????????#####??# ???? # """" """" # """" | | ??????????? ?####????## # """ | | ?????????? ! #?????????# # """ | | ??????????? #?????????# "" # | | ??????????? #?????????# ! S"" # | | ????????????[ #?????????# "" # | | ???????????? #?????????#######+############ | | #######?????? #????????????# | | * #?????? #????????????# | | #??????? #????????????# """ | | """ #??????? #????????????# "T" | | """ #??????? #????????????# " " | | """ =#??????? #????######??# ###### | | """ #??######+#+################ #????# | | #??# #????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 675 Evasion (%) 55 Recoil Reduction 4 Force Boost 20 Offensive Hacking 10 Item Schematics ----------------- Carbon-fiber Leg | -7/Factory | Scanalyzed Adv. ECM Suite | -7/Factory | Scanalyzed Cryofiber Web | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AbsorptionLinearVibroblade Manual? 0 Play Time 01:23:20 Cumulative 84.5 hours Start 2023.09.12 @ 04:15:22 End 2023.09.12 @ 20:36:03 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 94 Rogue 94 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 38 Achievement% 28 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8da96c36-10e9-43ee-ba18-f9e4a112e8d3