Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 14:01:19 Player: SYPIAC Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (332) 1660 Value Destroyed (13942) 13942 Prototype IDs (60) 1200 Alien Tech Used (1) 200 Bonus (9779) 9779 TOTAL SCORE: 35081 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4292 Follower Combat Kills 1088 Aligned with FarCom 300 Met Zhirov 300 Scanned by Researcher 500 Win 3000 Friendly Fire -201 Cogmind --------- Core Integrity 1173/1600 Matter 138/300 Energy 49/1013 System Corruption 6% Temperature Cool (0) Movement Walking (60) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Multi-Quantum Reactor > --- PROPULSION (6) --- Biometal-Armored Exoskeleton > --- UTILITY (12) ----- Armored Scrap Engine Experimental Cooling System High-capacity Storage Unit Energy Well Advanced Targeting Computer Graphene Brace Improved Remote Force Field > --- WEAPON (4) ------- Burst Kinetic Rail Construct/G Hvy. Ballistic HMG Construct/C > --- INVENTORY (20) --- Experimental Cooling System Advanced Coolant Injector Structural Scanner Quantum Capacitor Experimental ECM Suite Improved System Shield Improved System Restoration Module Long-range Tractor Beam Transdimensional Reconstructor Linear Accelerator Field Lobotomy Kit (2) Vibroblade Plasma Lance Peak State ------------ > --- POWER ------------ Multi-Quantum Reactor > --- PROPULSION ------- Biometal-Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Experimental Cooling System High-capacity Storage Unit Advanced Targeting Computer Advanced Kinecellerator Layered Light Armor Plating Graphene Brace Advanced Force Field Improved Hacking Suite Advanced System Shield Advanced System Shield > --- WEAPON ----------- Field Lobotomy Kit Hvy. Ballistic HMG Construct/C > --- INVENTORY -------- Reinforced Quantum Reactor Experimental Cooling System Advanced Coolant Injector Advanced Coolant Injector Energy Well Structural Scanner Advanced Terrain Scanner Long-range Terrain Scanner Quantum Capacitor Advanced Transmission Jammer Improved Cloaking Device Layered Light Armor Plating Advanced Hacking Suite Improved System Shield Improved System Restoration Module Transdimensional Reconstructor Spear [Rating: 181] Favorites ----------- Power Constructs Engine Improved Ion Engine Power Core Fission Core Reactor Constructs Propulsion Light Treads Treads Light Treads Leg Constructs Wheel Wheel Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Hackware Advanced System Shield Protection Improved Light Armor Plating Weapon Constructs Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Constructs Launcher Containment Facilitator Special Weapon Field Lobotomy Kit Impact Weapon Heavy Hammer Slashing Weapon Vibroblade Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . 4 . . . . 2 2 2 2 Power 2 | . . . . . . . . . . . 1 . . . . . . . 1 Propulsion 4 | . . . 2 . . . . . . . 1 . . . . 1 . . . Utility 10 | . . . . . . . 2 1 . . 2 . . . . 1 2 2 . Weapon 2 | . . . . . . . . 1 . . . . . . . . . . 1 Parts Attached 270 | 1 21 4 24 6 1 4 24 4 8 14 11 5 10 5 5 18 23 20 62 Power 21 | . 4 . 1 . . . 6 . 1 . . . . 1 . 1 2 5 . Engine 11 | . 4 . 1 . . . 5 . 1 . . . . . . . . . . Core 4 | . . . . . . . 1 . . . . . . . . 1 1 1 . Reactor 6 | . . . . . . . . . . . . . . 1 . . 1 4 . Propulsion 32 | . 6 . 8 . . 2 6 1 2 4 . . . . . 1 . . 2 Treads 17 | . 4 . 4 . . 1 5 . 1 2 . . . . . . . . . Leg 2 | . . . . . . . . . . . . . . . . . . . 2 Wheel 13 | . 2 . 4 . . 1 1 1 1 2 . . . . . 1 . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 158 | . 6 1 10 1 1 2 6 1 2 5 8 3 6 3 4 12 20 15 52 Device 106 | . 4 1 8 1 1 2 2 . . 2 3 2 5 1 4 7 14 9 40 Storage 5 | . 1 . . . . . 1 . . . . . . . . 1 1 . 1 Processor 7 | . 1 . . . . . 1 . . 1 1 . . . . . 1 1 1 Hackware 9 | . . . . . . . . 1 . . 2 . . . . 2 . 1 3 Protection 31 | . . . 2 . . . 2 . 2 2 2 1 1 2 . 2 4 4 7 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 59 | 1 5 3 5 5 . . 6 2 3 5 3 2 4 1 1 4 1 . 8 Energy Gun 16 | 1 3 1 2 . . . 1 1 2 . . . 1 . 1 2 1 . . Energy Cannon 6 | . . . . 1 . . . 1 1 3 . . . . . . . . . Ballistic Gun 4 | . 2 . . . . . 1 . . . . . . . . . . . 1 Ballistic Cannon 13 | . . 1 2 1 . . 3 . . . 3 1 . . . 2 . . . Launcher 2 | . . . . . . . . . . . . 1 . . . . . . 1 Special Weapon 3 | . . . 1 . . . . . . . . . . . . . . . 2 Impact Weapon 3 | . . . . 2 . . 1 . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . . . . 2 . . 2 1 . . . . 2 Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . 2 Special Melee Weapon 3 | . . 1 . 1 . . . . . . . . 1 . . . . . . Unidentified Prototypes 21 | . . . 1 . . . 2 . 4 . 2 . . 3 . . 1 2 6 Parts Lost 47 | . 6 . 2 . . 3 8 1 1 1 2 1 1 . 1 11 1 . 8 Power 6 | . 2 . . . . . 2 . . . . . . . . 2 . . . Propulsion 11 | . 3 . 1 . . 3 3 1 . . . . . . . . . . . Utility 22 | . . . . . . . 2 . 1 1 1 . 1 . 1 6 1 . 8 Weapon 8 | . 1 . 1 . . . 1 . . . 1 1 . . . 3 . . . Highest Loss Streak 8 | . 3 . 1 . . 2 2 1 1 1 2 1 1 . 1 8 1 . 3 To Critical Strikes 1 | . . . . . . 1 . . . . . . . . . . . . . Average Slot Usage (%) 71 | . 97 100 90 88 88 79 86 85 91 65 56 52 56 52 55 52 61 58 55 Engine 5 | . 14 14 11 11 11 11 8 7 7 6 5 5 3 3 . . . . . Reactor 1 | . . . . . . . . . . . . . . 1 5 4 2 5 4 Treads 9 | . 13 14 22 22 22 22 17 7 9 8 1 . 4 5 5 4 1 . 1 Wheel 8 | . 13 14 21 22 22 13 16 19 20 4 3 5 . . . . 2 4 . Device 14 | . 12 14 8 11 11 11 11 7 7 9 12 17 17 16 20 24 20 20 19 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 5 5 5 5 5 5 4 4 4 Processor 3 | . . . . . . . 9 7 7 5 5 5 5 5 5 3 . 3 4 Hackware 2 | . . . . . . . . 3 7 . 4 . . . . 1 9 9 9 Protection 3 | . . . 2 . . . 5 7 7 6 4 5 4 5 1 1 6 4 4 Energy Gun 3 | . 22 14 2 . . . . 3 . 2 . . . . 3 1 . . . Energy Cannon 1 | . . . . . . . . 3 6 6 2 1 . 5 2 . . 2 . Ballistic Cannon 4 | . . 10 10 7 11 11 8 7 7 1 4 3 4 . 2 4 4 1 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 155 | 14 50 57 66 62 62 64 72 77 77 71 78 81 83 77 76 91 118 127 155 Greatest Support 239 | 20 20 16 40 22 22 22 40 30 30 96 168 168 168 168 83 127 177 163 239 Greatest Overweight (x) 6 | . 3 3 4 2 2 5 6 3 3 6 1 . . . . 1 . . 4 Average Overweight (x) . | . 2 3 1 2 2 4 3 2 2 1 . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 6 18 20 20 20 20 20 20 18 20 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 6 13 19 19 19 19 19 17 17 18 17 16 18 19 19 19 17 19 19 17 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 18 20 20 19 20 19 19 18 20 15 17 20 18 20 19 19 20 20 14 Scrap Engine Consumption 224 | . . . . . . . . . . 47 24 10 12 5 4 26 25 14 57 Constructs Created 8 | . . . . . . . . . . 3 . . . . . 3 1 . 1 Constructs Modified 88 | . . . . . . . . . . 14 9 5 5 2 2 5 13 10 23 Class Distribution -------------------- 30% | Mutant 28% | Construct 22% | Hacker-Construct 14% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Storage Construct | -7/Recycling Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Zhirov Construct | -4/Proximity Caves Construct | -4/Factory Hacker-Construct | -3/Research Hacker-Construct | -2/Research Hacker-Construct | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Res Res Acc Matter Collected 10470 | 200 226 55 955 89 22 118 987 15 233 239 276 152 180 . 110 201 670 543 5199 Remotely 2242 | . . . . . . . . . . . . . . . . . . . 2242 Salvage Created 16227 | . 899 . 1296 89 . 95 668 29 233 1884 500 207 471 . 169 472 1067 817 7331 Parts 802 | . 52 . 81 1 . 9 48 2 17 49 26 9 23 . 7 26 68 20 364 Haulers Intercepted 12 | . 2 . 4 . . . 3 . . . 1 . . . . . 1 . 1 Recyclers Shooed 13 | . 3 . 1 . . . . . . 7 . . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . . . . . 4 17 . 2 . . . . Prevented 11 | . . . . . . . . . . . . 1 8 . 2 . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Res Res Acc Combat Hostiles Destroyed 241 | . 18 . 27 . . 3 21 1 2 10 10 11 12 . 3 18 11 4 90 Melee 8 | . . . . . . . 1 . . 3 . . . . . 4 . . . Guns 24 | . 17 . 1 . . . . . . 3 . . . . 1 2 . . . Cannons 192 | . . . 25 . . 3 19 1 2 3 7 3 11 . 2 12 11 3 90 AOE 8 | . . . 1 . . . . . . . 1 6 . . . . . . . Classes Destroyed 22 | . 7 . 4 . . . 1 1 . 2 . . 1 . . 1 . . 5 Worker 14 | . 1 . 2 . . . 2 . . . 1 . . . . . 3 . 5 Builder 16 | . . . 2 . . 1 3 . . 2 2 . . . . . . 2 4 Tunneler 4 | . . . 1 . . 1 1 . . . . . . . . . 1 . . Hauler 12 | . 2 . 4 . . . 3 . . . 1 . . . . . 1 . 1 Recycler 28 | . 1 . 3 1 . . . . 1 17 . . . . . . 1 2 2 Minesweeper 1 | . . . . . . . . . . . . . 1 . . . . . . Mechanic 4 | . . . 2 . . . . . . . . . . . . . . . 2 Operator 7 | . 1 . 1 . . . . . . . 1 . . . . . 1 . 3 Watcher 16 | . 3 . 3 . . . 1 . 1 . . . . . . 1 1 3 3 Swarmer 49 | . 3 . . . . 1 4 . . . . 5 2 . . 11 4 . 19 Grunt 103 | . 15 . 19 . . 2 12 . . 3 3 2 7 . . 2 3 3 32 Brawler 10 | . . . . . . . 1 . . 1 . 1 . . . 1 . . 6 Duelist 5 | . . . . . . . . . . . . . . . . 1 . . 4 Protector 2 | . . . . . . . . . . . . . . . . . . . 2 Sentry 26 | . . . 8 . . . 4 . 1 4 1 1 1 . 1 . 1 1 3 Demolisher 1 | . . . . . . . . . . 1 . . . . . . . . . Hunter 12 | . . . . . . . . 1 1 . 3 . . . 2 . 1 . 4 Programmer 29 | . . . . . . . . . . 1 3 2 2 . . 3 2 . 16 Behemoth 2 | . . . . . . . . . . . . . . . . . . . 2 Investigator 1 | . . . . . . . . . . . . . . . . . . . 1 Striker 1 | . . . . . . . . . . . . . . . . . . . 1 Executioner 1 | . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 17 | . 7 . 8 1 . 2 5 1 3 6 6 10 2 . 2 7 5 3 17 Combat Bots Only 16 | . 6 . 5 . . 2 5 1 1 3 4 10 2 . 2 7 4 2 16 Max Kills in Single Turn 7 | . 1 . 7 1 . 1 2 1 1 2 3 4 1 . 1 2 1 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 1 . . . . . . . 1 3 . . . . . . . Melee 1 | . . . . . . . 1 . . 1 . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Res Res Acc Hostile Shots Fired 1797 | . 110 . 86 . . 15 108 14 8 251 84 28 84 . 40 226 44 110 589 Missed 514 | . 21 . 21 . . 3 23 5 2 76 20 9 31 . 18 70 18 48 149 Damage Taken 19829 | . 1112 . 918 . . 126 1490 165 77 1514 1180 386 1086 . 397 2614 613 1510 6641 Core 1829 | . 176 . 125 . . . 192 . . 206 166 26 77 . 59 233 77 65 427 Absorbed by Shields 3665 | . . . 32 . . 12 . . . . . . . . . . 70 44 3507 Reduced by Siege Mode 248 | . . . . . . . . . . . . . . . . . . . 248 Redirected to Shielding 53 | . . . . . . . . . . . . . . . . 53 . . . Ignored by Resistances 221 | . . . . . . . . . . 18 . . . . . 79 . . 124 Regen/Repaired (Parts) 7900 | . 141 . . . . . . . . 702 370 136 518 474 89 289 1287 81 3813 Core Remaining (%) 74 | 100 . 29 . . . 68 65 . . 70 . . . . 67 79 94 95 73 Volleys Fired 982 | . 101 . 98 . . 12 114 7 15 83 58 19 64 . 8 70 45 47 241 Largest 2 | . 2 . 2 . . 1 1 2 2 2 2 2 2 . 2 2 2 1 2 Hottest 286 | . 130 . 107 . . 60 60 121 129 219 99 182 150 . 213 286 249 122 103 Shots Fired 1157 | . 201 . 107 . . 12 114 13 18 89 64 20 66 . 14 94 48 47 250 Gun 247 | . 201 . 9 . . . . 6 . 8 . . 2 . 6 7 . . 8 Cannon 897 | . . . 97 . . 12 114 7 18 81 64 12 64 . 8 87 48 47 238 Launcher 9 | . . . . . . . . . . . . 8 . . . . . . 1 Special 4 | . . . 1 . . . . . . . . . . . . . . . 3 Kinetic 721 | . 25 . 97 . . 12 114 7 4 . 43 5 61 . 1 87 34 4 227 Thermal 302 | . 176 . 10 . . . . 6 11 26 . . 5 . 13 6 14 16 19 Explosive 8 | . . . . . . . . . . . . 8 . . . . . . . Electromagnetic 122 | . . . . . . . . . 3 63 21 7 . . . 1 . 27 . Robot Hit Streak 19 | . 9 . 10 . . 9 13 4 6 13 9 3 8 . 5 10 8 8 19 Robot Miss Streak 10 | . 10 . 7 . . 3 3 1 1 4 4 3 3 . 1 3 3 2 4 Penetration Max 1 | . . . 1 . . . 1 . . . 1 . . . . . . . 1 Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . Capacitor 58 | . . . . . . . . . . . . . . . . . . 39 19 Shots Hit Robots 769 | . 130 . 72 4 . 9 71 7 8 84 32 10 40 . 9 42 30 21 200 Core Hits 372 | . 51 . 47 . . 5 24 1 4 32 15 33 14 . 5 28 16 7 90 Critical Kills 1 | . . . . . . . . . . . . . . . . . 1 . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . . . 1 . Critical Strikes 51 | . 7 . 11 . . 1 17 . . 6 1 . 2 . . 1 2 1 2 Burn 7 | . 7 . . . . . . . . . . . . . . . . . . Destroy 3 | . . . . . . . . . . . . . . . . 1 1 1 . Blast 31 | . . . 11 . . 1 17 . . . 1 . . . . . 1 . . Sever 10 | . . . . . . . . . . 6 . . 2 . . . . . 2 Melee Attacks 59 | . . . . 4 . . 2 . . 22 3 . 6 . . . . . 22 Impact 3 | . . . . 1 . . 2 . . . . . . . . . . . . Slashing 51 | . . . . . . . . . . 22 3 . 6 . . . . . 20 Piercing 2 | . . . . . . . . . . . . . . . . . . . 2 Sneak Attacks 11 | . . . . 4 . . . . . 1 . . 1 . . . . . 5 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 59767 | . 1678 . 4345 68 . 509 4297 136 344 3129 2117 1251 1978 . 345 2543 2688 2340 31999 Guns 2416 | . 1676 . 100 . . . . 71 . 229 . . . . 60 58 . . 222 Cannons 51380 | . . . 3274 . . 509 3800 65 344 2041 1770 492 1827 . 285 1881 2575 2340 30177 Explosions 2964 | . . . 937 . . . 394 . . 143 347 759 . . . . 37 . 347 Melee 2091 | . . . . 68 . . 73 . . 716 . . 151 . . . . . 1083 Ramming 916 | . 2 . 34 . . . 30 . . . . . . . . 604 76 . 170 Kinetic 44269 | . 182 . 3274 . . 509 3800 65 76 . 1288 201 1827 . 58 1881 1648 396 29064 Thermal 6776 | . 1494 . 100 . . . 394 71 208 890 . . . . 287 40 964 993 1335 Explosive 2324 | . . . 937 . . . . . . . 347 759 . . . . . . 281 Electromagnetic 3391 | . . . . . . . . . 60 1523 482 291 . . . 18 . 951 66 Impact 141 | . . . . 68 . . 73 . . . . . . . . . . . . Slashing 1887 | . . . . . . . . . . 716 . . 151 . . . . . 1020 Piercing 63 | . . . . . . . . . . . . . . . . . . . 63 Highest Corruption 12 | . . . . . . . . . . 2 4 4 7 7 7 12 1 10 6 Average Corruption 3 | . . . . . . . . . . 1 3 4 6 7 7 7 1 4 1 Corruption Purged 5 | . . . . . . . . . . . . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 138 | . . . . . . . . . . 27 20 6 30 5 12 12 2 3 21 Message Errors 30 | . . . . . . . . . . 4 5 . 10 1 3 1 . 2 4 Matter Fused 29 | . . . . . . . . . . 5 4 2 6 . 1 5 . 1 5 Heat Flow Errors 21 | . . . . . . . . . . 7 3 . 4 2 1 1 . . 3 Energy Discharges 22 | . . . . . . . . . . 3 3 1 4 1 4 2 1 . 3 Parts Rejected 7 | . . . . . . . . . . 2 . . 2 . . 2 . . 1 Data Loss (minor) 14 | . . . . . . . . . . 2 1 3 2 1 2 1 . . 2 Data Loss (major) 7 | . . . . . . . . . . 2 2 . 1 . . . 1 . 1 Misfires 2 | . . . . . . . . . . 1 . . . . 1 . . . . Alerts 3 | . . . . . . . . . . 1 . . . . . . . . 2 Weapon Failures 3 | . . . . . . . . . . . 2 . 1 . . . . . . Overload Shots 13 | . . . . . . . . . 11 . . . . . . 2 . . . Effects 1 | . . . . . . . . . 1 . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . . . . . . . Overflow Damage 8265 | . . . 517 38 . 104 359 . . 126 150 34 149 . . 62 365 690 5671 Projectiles 7677 | . . . 253 . . 104 356 . . 106 111 34 149 . . 55 321 690 5498 Explosions 350 | . . . 264 . . . 1 . . . 39 . . . . . 44 . 2 Melee 238 | . . . . 38 . . 2 . . 20 . . . . . 7 . . 171 Knockbacks 135 | . . . 17 . . 4 19 1 . . 10 . 11 . . 24 1 1 47 Impact 5 | . . . . . . . 2 . . . . . . . . 2 . . 1 Kinetic 116 | . . . 14 . . 3 16 1 . . 9 . 11 . . 19 1 1 41 Secondary 14 | . . . 3 . . 1 1 . . . 1 . . . . 3 . . 5 Self-Inflicted Damage 582 | . 1 . 108 . . . 257 . . . 86 . . . . . 47 . 83 Shots 8 | . . . 2 . . . 4 . . . 1 . . . . . 1 . . Rammed 59 | . 1 . 5 . . . 6 . . . . . . . . 38 3 . 6 Targets Rammed 64 | . 1 . 5 . . . 7 . . . . . . . . 42 3 . 6 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed 5 | . . . . . . . 1 . . . . . . . . 4 . . . Highest Temperature 445 | . 415 . 155 . . 87 236 191 144 445 217 360 374 180 371 374 267 302 326 Average Temperature 79 | . 107 . 38 . . 33 40 94 59 91 39 137 94 83 127 121 73 95 85 Received Heat Transfer 3001 | . 531 . 398 . . 45 666 . . 453 66 27 216 . 18 84 106 84 307 Effects 10 | . 1 . . . . . . . . 1 . . . . 3 2 1 1 1 Shutdowns 2 | . 1 . . . . . . . . . . . . . . 1 . . . Energy Bleed 3 | . . . . . . . . . . . . . . . 1 . . 1 1 Interference 3 | . . . . . . . . . . . . . . . 2 . 1 . . Matter Decay 1 | . . . . . . . . . . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . . . . 1 . . . . . . . . . Siege Activations 10 | . . . . . . . . . . . . . . . . . . . 10 Total Turns 146 | . . . . . . . . . . . . . . . . . . . 146 Longest Duration 48 | . . . . . . . . . . . . . . . . . . . 48 Robots Corrupted 9 | . . . . . . . . . . 4 2 2 . . . . . 1 . Combat Hostiles 6 | . . . . . . . . . . 1 2 2 . . . . . 1 . Parts Fried 28 | . . . . . . . 3 . . 11 2 2 . . 1 1 . 8 . Impact Corruptions 14 | . . . 1 1 . . 3 . . . 1 . . . . 4 . . 4 Robots Melted 2 | . 2 . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . . . . . Parts Melted 9 | . 8 . . . . . 1 . . . . . . . . . . . . Heat Transferred 7808 | . 4625 . 222 . . . 200 148 200 1018 . . . . 296 50 346 333 370 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . 3 . . . . . . 1 . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Res Res Acc Peak Influence 3356 | . 343 . 773 247 . 140 458 217 140 185 741 . . . . 468 420 385 3356 Initial 595 | . . . . 242 . . . 140 7 54 595 . . . . 44 182 187 230 Average 360 | . 149 . 395 242 . 91 254 173 59 68 541 . . . . 131 286 247 1122 Maximum Alert Level 5 | . 1 . 3 1 . . 2 1 . . 3 . . . . 2 2 1 5 Low Security (%) 46 | 100 70 100 32 . . 100 21 89 100 100 . . . . . 68 14 8 . Level 1 27 | . 29 . 6 100 . . 72 10 . . 1 . . . . 27 81 91 19 Level 2 15 | . . . 48 . . . 5 . . . 96 . . . . 3 3 . 23 Level 3 4 | . . . 11 . . . . . . . 1 . . . . . . . 20 Level 4 2 | . . . . . . . . . . . . . . . . . . . 12 Level 5 . | . . . . . . . . . . . . . . . . . . . 5 High Security 3 | . . . . . . . . . . . . . . . . . . . 18 Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 59 | . 6 . 8 . . . 4 . . . 5 . . . . 3 3 2 28 Investigation 15 | . 4 . 4 . . . 1 . . . . . . . . . 1 1 4 Extermination 11 | . . . . . . . . . . . 1 . . . . 2 1 1 6 Reinforcement 14 | . 2 . 3 . . . 3 . . . 3 . . . . 1 1 . 1 Assault 19 | . . . 1 . . . . . . . 1 . . . . . . . 17 Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . 2 . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . 1 . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Res Res Acc Distress Signals 17 | . 2 . 2 . . . 5 . . . 1 . . . . 2 1 . 4 Communications Jammed 115 | . . . . . . . . . . . . . . . . 19 5 3 88 Distress Signals 115 | . . . . . . . . . . . . . . . . 19 5 3 88 Times Spotted 458 | . 30 . 38 . . 9 35 2 3 10 16 12 39 . 3 38 17 24 182 Peak Tracking Total 21 | . 6 . 4 . . 4 5 1 1 2 6 10 7 . 2 9 4 10 21 Tactical Retreats 47 | . 3 . 3 . . 2 6 . . . . 1 15 . . 4 2 2 9 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Res Res Acc Traps Triggered 17 | . 3 . 2 . . . 1 . . . . . 2 . . 3 2 . 4 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 23 | . . 23 . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed 3 | . . 3 . . . . . . . . . . . . . . . . . Reused 8 | . . . . . . . . . . . . . 6 . 2 . . . . Traps Extracted 12 | . . 3 . 4 . . . . . . . . 5 . . . . . . Installed 18 | . . . 1 . . . . . . . . . 15 . 2 . . . . Triggered 8 | . . . . . . . . . . . . . 6 . 2 . . . . Most Traps Carried 6 | . . 3 3 4 4 4 4 4 4 4 4 4 6 3 3 1 1 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Disabled 46 | . 1 . 9 . . . 9 2 2 2 7 . 3 . . 4 . . 7 Max in Single Turn 4 | . 1 . 2 . . . 4 1 1 1 3 . 1 . . 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Accessed 74 | . 6 1 9 . 1 . 6 1 1 12 5 . . 9 . 4 3 5 11 Terminals 37 | . 3 . 7 . . . 5 1 1 4 1 . . . . 3 1 3 8 Fabricators 4 | . . . . . . . . . . . 3 . . . . . . . 1 Repair Stations 4 | . 1 . 1 . . . 1 . . . . . . . . 1 . . . Recycling Units 15 | . 2 . 1 . . . . . . 8 1 . . . . . 1 2 . Scanalyzers 1 | . . . . . . . . . . . . . . . . . 1 . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . 2 Total Hacks 222 | . 22 1 31 . 1 . 16 3 3 34 12 . . 46 . 11 4 14 24 Successful 124 | . 11 1 17 . 1 . 7 2 2 21 5 . . 46 . 2 3 4 2 Failed 98 | . 11 . 14 . . . 9 1 1 13 7 . . . . 9 1 10 22 Catastrophic 31 | . 1 . 2 . . . 2 . . 3 2 . . . . 5 1 7 8 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 74 | . 10 . 13 . 1 . 14 2 2 11 4 . . . . 4 3 3 7 Terminals 109 | . 12 . 26 . . . 14 3 3 10 2 . . . . 8 2 10 19 Fabricators 9 | . . . . . . . . . . . 8 . . . . . . . 1 Repair Stations 12 | . 4 . 3 . . . 2 . . . . . . . . 3 . . . Recycling Units 39 | . 6 . 2 . . . . . . 24 2 . . . . . 1 4 . Scanalyzers 1 | . . . . . . . . . . . . . . . . . 1 . . Garrison Access 4 | . . . . . . . . . . . . . . . . . . . 4 Terminal Hacks 71 | . 3 1 9 . 1 . 3 1 1 3 . . . 46 . 1 . 1 1 Record 35 | . . . . . . . . . . . . . . 35 . . . . . Part Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . Robot Analysis 6 | . . . 1 . . . . . . 2 . . . 3 . . . . . Prototype ID Bank 6 | . 1 . 1 . . . . . . . . . . 4 . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . 1 Branch Access Points 4 | . . . . . . . 1 1 1 . . . . . . . . 1 . Alert Level 3 | . . . 2 . . . . . . 1 . . . . . . . . . Unreport Threat 4 | . 1 . 1 . . . 1 . . . . . . . . 1 . . . Locate Traps 3 | . 1 . 2 . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . . . . Garrison Status 1 | . . . . . . . 1 . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . 2 . . . . . . . 1 Network Status 2 | . . . . . . . . . . . 1 . . . . . . . 1 Build 1 | . . . . . . . . . . . 1 . . . . . . . . Repair Station Hacks 5 | . 4 . 1 . . . . . . . . . . . . . . . . Scan Component 3 | . 2 . 1 . . . . . . . . . . . . . . . . Repair 2 | . 2 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 18 | . 1 . 1 . . . . . . 12 1 . . . . . 1 2 . Report Inventory 14 | . . . 1 . . . . . . 9 1 . . . . . 1 2 . Retrieve Components 4 | . 1 . . . . . . . . 3 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 27 | . 3 . 6 . . . 4 1 1 6 2 . . . . 1 2 1 . Terminals 15 | . 2 . 5 . . . 3 1 1 . 1 . . . . 1 1 . . Track 2 | . . . 2 . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . . . 1 1 . . . . . . . . . . . Botnet 10 | . 2 . 2 . . . 2 . 1 . 1 . . . . 1 1 . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . . Fabnet 1 | . . . . . . . . . . . 1 . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . . . . . . Mechanics 1 | . . . . . . . 1 . . . . . . . . . . . . Recycling Units 9 | . 1 . 1 . . . . . . 6 . . . . . . . 1 . Recyclers 1 | . . . . . . . . . . . . . . . . . . 1 . Tunnel 8 | . 1 . 1 . . . . . . 6 . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . 1 . . Extract 1 | . . . . . . . . . . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . 1 Used 1 | . . . . . . . . . . . . . . . . . . . 1 Hacking Detections 47 | . 4 . 8 . . . 6 1 . 5 5 . . . . 4 1 3 10 Full Trace Events 12 | . 1 . 1 . . . . . . 5 . . . . . . . 1 4 Feedback Events 3 | . . . . . . . . . . 1 . . . . . . . . 2 Corruption 1 | . . . . . . . . . . 1 . . . . . . . . . Hackware Fried 2 | . . . . . . . . . . . . . . . . . . . 2 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . . . . . 4 . . 1 . . Parts Built 2 | . . . . . . . . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 106 | . . . . . . . . . . . 106 . . . . . . . . Total Part Build Rating 12 | . . . . . . . . . . . 12 . . . . . . . . Parts Repaired 2 | . 2 . . . . . . . . . . . . . . . . . . Time 58 | . 58 . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 19 | . 3 . . . . . . . . 16 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . . . . . . . . . . . . Non-combat 1 | . . . . 1 . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . . . . . . . . . . . . . . no_distress 1 | . . . . 1 . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . 3 3 1 . . Robots Rewired 2 | . . . . . . . . . . . . 2 . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Res Res Acc Total Allies 10 | . . . . 3 . . 1 1 . . . 2 . . . . . . 3 Largest Group 3 | . . . . 3 3 3 1 1 1 1 . 2 1 . . . . . 2 Highest-Rated Group 438 | . . . . 40 40 40 10 26 26 26 . 98 49 . . . . . 438 Highest-Rated Ally 219 | . . . . 16 16 16 10 26 26 26 . 49 49 . . . . . 219 Total Orders 2 | . . . . . . 1 . . . . . . . . . . . . 1 STAY 2 | . . . . . . 1 . . . . . . . . . . . . 1 Ally Attacks 76 | . . . . . . 13 . . . . . 3 11 . . . . . 49 Total Damage 6196 | . . . . . . 168 . . . . . 139 377 . . . . . 5512 Kills 25 | . . . . . . 3 . . . . . 1 1 . . . . . 20 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . 1 . . . . . . 1 . . . . . . Field Lobotomies 3 | . . . . . . . . . . . . . . . . . . . 3 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Res Res Acc Robot Analysis Total 6 | . . . 1 . . . . . . 2 . . . 3 . . . . . Derelict Logs Recovered 4 | . . . . . . . . . . . . 1 3 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Res Res Acc Turns Passed 17543 | 2 1722 369 1543 172 297 431 1693 414 296 2582 945 493 961 198 362 1020 847 719 2477 Spaces Moved 13364 | 1 881 227 918 132 257 264 880 292 194 1306 726 463 921 165 419 827 1196 1035 2260 Core . | . . . . . . . . . . . . . . . . . . . . Treads 4512 | . 1 . 19 . . . 26 . . 704 265 . 769 165 419 766 484 . 894 Legs 24 | 1 16 . . . . . . . . . . . . . . . . . 7 Wheels 7580 | . 864 227 899 132 257 264 854 292 194 326 461 463 152 . . . 619 1035 541 Hover 1094 | . . . . . . . . . . 276 . . . . . . . . 818 Flight 154 | . . . . . . . . . . . . . . . . 61 93 . . Fastest Speed 35 | 120 120 145 110 115 115 115 110 110 110 97 76 76 76 76 76 45 35 47 38 Average Speed 90 | 120 140 145 125 115 115 147 136 114 113 130 85 76 76 76 76 57 42 47 64 Slowest Speed 400 | 120 320 145 400 115 115 165 400 125 125 246 149 76 76 76 76 143 47 47 400 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 2 97 56 66 29 62 60 66 5 37 99 14 77 57 62 50 20 21 30 46 Regions Visited 19 Branch Regions 10 Pre-discovered Areas 11 | . 1 . 1 . . . . . . 6 . . . 3 . . . . . Known Exits Taken 4 | . . . . . . . . 1 1 . . . . . 1 . 1 . . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 . 1 . 1 . Scrap Searched 9 | . . 1 . . . 1 . . . . . 4 1 . 2 . . . . Spaces Dug 110 | . . . 9 . . . 12 1 6 . 19 . . . . 27 6 15 15 Terrain Destroyed 553 | . . . 52 . . 3 107 6 6 12 80 33 43 . 2 36 14 26 133 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 Projectile 374 | . . . 34 . . 3 58 6 6 9 29 3 43 . 2 36 13 26 106 AOE 178 | . . . 18 . . . 49 . . 3 51 30 . . . . 1 . 26 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Res Res Acc Total 17622 | 1 1163 270 1160 151 258 289 1190 357 250 2068 1001 589 1120 237 450 1294 1491 1266 3017 Wait 2336 | . 127 2 72 3 . 6 127 47 20 593 164 59 95 60 16 305 171 126 343 Move 13342 | . 880 226 917 131 256 263 879 291 193 1305 725 462 920 164 418 826 1193 1034 2259 Hop 1 | . . . . . . . . . . . . . . . . . 1 . . Pick Up 187 | . 21 5 18 2 1 1 15 4 5 15 21 6 4 1 1 17 18 12 20 Fast Attach 91 | . 7 4 3 2 . 2 9 1 4 5 3 2 3 5 . 8 12 8 13 Attach 81 | . 7 . 7 2 . 1 10 3 1 6 5 1 1 1 2 7 4 5 18 Detach 56 | . 4 3 1 . . 1 4 1 3 6 2 1 . 2 . 1 7 6 14 Swap 100 | 1 7 . 15 2 1 1 5 . 3 3 3 2 6 . 3 3 7 7 31 Drop 222 | . 8 7 23 5 . 2 16 3 6 28 17 4 5 4 . 15 30 21 28 Fire 982 | . 101 . 98 . . 12 114 7 15 83 58 19 64 . 8 70 45 47 241 Melee 59 | . . . . 4 . . 2 . . 22 3 . 6 . . . . . 22 Ram 10 | . 1 . 2 . . . 1 . . . . . . . . . . . 6 Kick . | . . . . . . . . . . . . . . . . . . . . Crush 54 | . . . 3 . . . 6 . . . . . . . . 42 3 . . Escape Stasis 22 | . . . . . . . . . . . . . . . . . . . 22 Rewire 38 | . . . . . . . 2 . . 2 . 33 1 . . . . . . Trap 41 | . . 23 1 . . . . . . . . . 15 . 2 . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Sto x2 / Low x2) -7/Storage -7/Recycling -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research -2/Research (discovered 3 exits: *Acc / Qua x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 337 | -10/Materials | Build established: Mutant 615 | -10/Materials | Discovered new exit (range 8) 788 | -10/Materials | Discovered new exit (range 6) 887 | -10/Materials | Discovered new exit (range 11) 1067 | -10/Materials | Core integrity fell below 50% 1128 | -10/Materials | Lost 3 parts (1p1n1w) 1299 | -10/Materials | Discovered new exit (range 13) 1500 | -10/Materials | Discovered new exit (range 13) 1638 | -10/Materials | Repaired Particle Gun 1665 | -10/Materials | Repaired Lgt. Assault Rifle 1725 | -10/Materials | Entered Mines 1753 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2080 | -10/Mines | Discovered new exit (range 8) 2094 | -10/Mines | Entered Materials 2094 | -9/Materials | Evolved 2 slots: Propulsion x2 2613 | -9/Materials | Discovered new exit (range 10) 2894 | -9/Materials | First assault squad dispatched 3025 | -9/Materials | Discovered new exit (range 7) 3637 | -9/Materials | Entered Mines 3639 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3805 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3805 | -9/Mines | Discovered new exit (range 5) 3809 | -9/Mines | Entered Exiles 3809 | -9/Exiles | Accompanied by 3 allies 3837 | -9/Exiles | Met 8R-AWN 3858 | -9/Exiles | Met EX-HEX 3889 | -9/Exiles | Met EX-BIN 3905 | -9/Exiles | Aligned with FarCom system 3906 | -9/Exiles | Given EX-Vault access code 3936 | -9/Exiles | Opened EX-Vault 3949 | -9/Exiles | Found Field Lobotomy Kit 3974 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4006 | -9/Exiles | Met EX-DEC 4095 | -9/Exiles | Discovered new exit (range 10) 4106 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 4106 | -9/Exiles | Entered Mines 4106 | -8/Mines | Accompanied by 3 allies 4381 | -8/Mines | Discovered new exit (range 13) 4533 | -8/Mines | Build established: Scavenger-Skirmisher 4537 | -8/Mines | Entered Materials 4537 | -8/Materials | Evolved 2 slots: Utility x2 4883 | -8/Materials | Discovered new exit (range 5) 5622 | -8/Materials | Discovered new exit (range 11) 5818 | -8/Materials | Discovered new exit (range 16) 6230 | -8/Materials | Entered Factory 6230 | -7/Factory | Accompanied by 1 ally 6230 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6523 | -7/Factory | Discovered new exit (range 13) 6596 | -7/Factory | Identified exit to Storage 6596 | -7/Factory | Identified exit to Lower Caves 6644 | -7/Factory | Entered Storage 6644 | -7/Storage | Accompanied by 1 ally 6694 | -7/Storage | Identified exit to Recycling 6940 | -7/Storage | Entered Recycling 6940 | -7/Recycling | Accompanied by 1 ally 6942 | -7/Recycling | Found Scrap Engine 7262 | -7/Recycling | Build established: Mutant 8330 | -7/Recycling | Build established: Construct 8709 | -7/Recycling | Discovered new exit (range 8) 9522 | -7/Recycling | Entered Factory 9522 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 9822 | -5/Factory | Search patrols dispatched 9826 | -5/Factory | Build established: Hacker-Construct 10073 | -5/Factory | Fabricated Variable Charge Gun (x2) 10122 | -5/Factory | Search patrols dispatched 10178 | -5/Factory | Build established: Construct 10422 | -5/Factory | First assault squad dispatched 10443 | -5/Factory | Discovered new exit (range 12) 10467 | -5/Factory | Entered Upper Caves 10597 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10632 | -5/Upper Caves | Destroyed 10 combat bots 10689 | -5/Upper Caves | Learned Factory terminal intel 10888 | -5/Upper Caves | Discovered new exit (range 16) 10911 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10960 | -5/Upper Caves | Entered another Upper Caves area 10960 | -5/Upper Caves | Accompanied by 1 ally 11025 | -5/Upper Caves | Learned Factory stockpile data 11672 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 11693 | -5/Upper Caves | Attracted the attention of an 0b10 base 11912 | -5/Upper Caves | Discovered new exit (range 12) 11921 | -5/Upper Caves | Entered Zhirov 11921 | -5/Zhirov | Discovered new exit (range 3) 11935 | -5/Zhirov | Met Zhirov 11952 | -5/Zhirov | Learned location of Quarantine (-2) 11952 | -5/Zhirov | Learned location of Command (-1) 11965 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11980 | -5/Zhirov | Found Alien Artifact 11980 | -5/Zhirov | Identified Integrated Reactor 11980 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 11994 | -5/Zhirov | Found Alien Artifact 12119 | -5/Zhirov | Entered Proximity Caves 12120 | -4/Proximity Caves | Identified exit to Factory 12276 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12481 | -4/Proximity Caves | Entered Factory 12481 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12483 | -4/Factory | Loaded intel: 27 terminal locations 13180 | -4/Factory | Destroyed 7 combat bots 13324 | -4/Factory | Lost 8 parts (1p4u3w) 13457 | -4/Factory | System corruption reached 10% 13490 | -4/Factory | Discovered new exit (range 16) 13501 | -4/Factory | Entered Research 13501 | -3/Research | Evolved 2 slots: Utility x2 13795 | -3/Research | Discovered new exit (range 15) 13957 | -3/Research | Build established: Hacker-Construct 13973 | -3/Research | Identified exit to Research 14209 | -3/Research | Found Quantum Capacitor 14348 | -3/Research | Entered another Research area 14348 | -2/Research | Evolved 2 slots: Utility x2 14706 | -2/Research | Found Prototype Device 14706 | -2/Research | Identified Exp. Actuator Array 14716 | -2/Research | Found Prototype Device 14716 | -2/Research | Identified Adv. Kinecellerator 14900 | -2/Research | Identified exit to Quarantine 15057 | -2/Research | System corruption reached 10% 15062 | -2/Research | Discovered new exit (range 7) 15067 | -2/Research | Entered Access 15067 | -1/Access | Evolved 2 slots: Power x1, Weapon x1 15333 | -1/Access | Hacking Suite fried by hacking feedback 15501 | -1/Access | Spotted B-99 Colossus 15548 | -1/Access | Destroyed B-99 Colossus 15554 | -1/Access | Found Prototype Ballistic Gun 15554 | -1/Access | Identified Multirail 15856 | -1/Access | First assault squad dispatched 15980 | -1/Access | Assimilated C-30 ARC with FLK Orb 16022 | -1/Access | Destroyed 7 combat bots 16258 | -1/Access | Destroyed 8 combat bots 16308 | -1/Access | Spotted B-99 Colossus 16310 | -1/Access | Destroyed B-99 Colossus 16330 | -1/Access | Found Hvy. Reflective Plating 16390 | -1/Access | Found Hvy. Insulated Plating 16432 | -1/Access | Found Prototype Slashing Weapon 16432 | -1/Access | Identified Vibroblade 16694 | -1/Access | Destroyed 8 combat bots 16751 | -1/Access | Identified exit to Surface 16918 | -1/Access | Found Prototype Device 16918 | -1/Access | Identified Exp. ECM Suite 16925 | -1/Access | Destroyed 7 combat bots 16935 | -1/Access | Adv. System Shield fried by hacking feedback 17082 | -1/Access | High security lockdown imminent 17109 | -1/Access | Destroyed 7 combat bots 17162 | -1/Access | High security lockdown engaged 17246 | -1/Access | Spotted B-99 Colossus 17248 | -1/Access | Assimilated B-99 Colossus with FLK Orb 17253 | -1/Access | Spotted B-99 Colossus 17254 | -1/Access | Assimilated B-99 Colossus with FLK Orb 17333 | -1/Access | Allies destroyed Striker 17334 | -1/Access | Spotted Executioner 17334 | -1/Access | Spotted Executioner 17336 | -1/Access | Allies destroyed Executioner 17347 | -1/Access | Spotted Investigator 17347 | -1/Access | Spotted Striker 17347 | -1/Access | Spotted Striker 17369 | -1/Access | Allies destroyed Investigator 17370 | -1/Access | Destroyed Executioner 17375 | -1/Access | Allies destroyed Striker 17392 | -1/Access | Destroyed Striker 17433 | -1/Access | Destroyed 16 combat bots 17451 | -1/Access | Found Prototype Launcher 17451 | -1/Access | Identified Containment Facilitator 17494 | -1/Access | Spotted Investigator 17498 | -1/Access | Spotted Executioner 17503 | -1/Access | Spotted Striker 17518 | -1/Access | Scanned by Researcher 17541 | -1/Access | Destroyed Investigator 17544 | *** | Escaped! Last Messages --------------- 17532_ Slug penetrates Striker. 17535_ Held in stasis. 17535_ Investigator is analyzing... 17535_ Slug penetrates G-73 Enforcer. 17535_ G-73 Enforcer knocked back. 17537_ P-80 Master resets Striker, system corruption cleaned. 17538_ Held in stasis. 17538_ Investigator is analyzing... 17538_ Adv. Transmission Jammer destroyed. 17539_ Lyr. Light Armor Plating destroyed. 17540_ Dropped Centrium Leg. 17541_ Arm. Scrap Engine consumes Centrium Leg. 17541_ Held in stasis. 17541_ Slug penetrates Investigator. 17541_ Investigator destroyed. 17542_ P-80 Master resets P-80 Master, system corruption cleaned. 17543_ Hvy. Armor Plating destroyed. 17544_ System corrupted: Energy discharge (-29). 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"""""?????????????????????? ##### | | ##???## # """"?????????????????????? ##### | | ####### + """"?????????? # ? # ##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Coolant Potential 100 Energy Generation 76 Energy Capacity 1309 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 3 Jamming Range 16 Cloak Strength 3 Armor Coverage 1500 Resistance: KI 30 Resistance: TH 25 Resistance: EM 30 Core Shielding 30 Weapon Cycling 20 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 5 Kinecelleration 50 Offensive Hacking 36 Defensive Hacking 28 Authchip Count 2 Trap Extractor Capacity 6 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Particle Reactor | -3/Research | Extracted Robot Schematics ------------------ None Fabricated ------------ Variable Charge Gun | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Achievements -------------- Can't Touch This Hard Hitter More Power To You The Science Guy Use The Force Challenges ------------ None Game ------ Seed DisruptorProtonCloak Manual? 0 Play Time 05:24:18 Cumulative 81.8 hours Start 2024.04.15 @ 00:28:13 End 2024.04.17 @ 14:01:19 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 54 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 702e7389-877d-4b03-8141-23dad28942d0