Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.30 @ 03:14:05 Player: Venar246 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (108) 540 Value Destroyed (4027) 4027 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9187 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 24/100 System Corruption 0% Temperature Cool (9) Movement Hovering (110) Ox1 Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY (10) ----- Medium Storage Unit Improved Signal Interpreter Armor Integrity Analyzer Makeshift Propulsion Shielding Makeshift Propulsion Shielding Makeshift Propulsion Shielding System Shield > --- WEAPON (2) ------- Wave Gun > --- INVENTORY (10) --- Gravmag System Improved Kinecellerator Phase Shifter Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Gravmag Array Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Improved Signal Interpreter Armor Integrity Analyzer Makeshift Propulsion Shielding Makeshift Propulsion Shielding Improved Focal Shield Improved Hacking Suite System Shield Improved System Shield > --- WEAPON ----------- Phasing Sabre Phasing Sabre > --- INVENTORY -------- Gravmag System Gyrokinetic Inverter Gyrokinetic Inverter Compact Battery Improved Kinecellerator Phase Shifter Makeshift Propulsion Shielding Wave Gun Wave Gun Wave Gun [Rating: 82] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Gravmag Array Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Makeshift Propulsion Shielding Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Phasing Sabre Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Slots Evolved 10 | . . 2 2 2 . . 2 2 . . Power . | . . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . . Utility 8 | . . 1 1 2 . . 2 2 . . Weapon . | . . . . . . . . . . . Parts Attached 116 | 6 8 15 15 13 8 . 31 2 10 8 Power 13 | 1 1 1 2 1 1 . 3 . 1 2 Engine 5 | 1 . 1 . . . . 2 . . 1 Core 8 | . 1 . 2 1 1 . 1 . 1 1 Reactor . | . . . . . . . . . . . Propulsion 32 | 2 3 3 8 5 2 . 4 . 3 2 Treads 5 | . . 3 1 . 1 . . . . . Leg 18 | 2 3 . 7 5 1 . . . . . Wheel . | . . . . . . . . . . . Hover 9 | . . . . . . . 4 . 3 2 Flight . | . . . . . . . . . . . Utility 36 | 1 2 3 3 5 3 . 13 2 3 1 Device 12 | . 1 . 2 1 2 . 5 . 1 . Storage 3 | 1 1 . . . . . 1 . . . Processor 4 | . . 1 . 1 . . 2 . . . Hackware 8 | . . 1 . 1 1 . 3 2 . . Protection 9 | . . 1 1 2 . . 2 . 2 1 Artifact . | . . . . . . . . . . . Weapon 35 | 2 2 8 2 2 2 . 11 . 3 3 Energy Gun 12 | 1 . 1 2 1 . . 4 . . 3 Energy Cannon 4 | . . 2 . . . . 2 . . . Ballistic Gun 9 | 1 2 2 . . 2 . 2 . . . Ballistic Cannon 5 | . . 3 . . . . 2 . . . Launcher 1 | . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . Slashing Weapon 3 | . . . . . . . . . 3 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . 3 2 . . . 1 . . . Corrupted Parts 1 | . . . . . 1 . . . . . System Corruption 4 | . . . . . 4 . . . . . Parts Lost 54 | . 2 2 2 5 17 . 6 . 7 13 Power 6 | . . . . . 1 . 1 . 1 3 Propulsion 15 | . 2 1 1 2 6 . . . 1 2 Utility 19 | . . . . 3 5 . 4 . 3 4 Weapon 14 | . . 1 1 . 5 . 1 . 2 4 Highest Loss Streak 13 | . 1 1 1 2 10 . 3 . 7 13 To Critical Strikes 1 | . . . . . . . . . . 1 Average Backups 7 | 1 3 8 8 9 7 5 3 8 8 7 Power . | . 1 1 1 1 . . . . . . Propulsion 1 | . . 1 . . . . 1 5 4 2 Utility 2 | . . 2 4 5 3 2 1 1 2 3 Weapon 2 | . 1 3 3 3 3 3 . 1 1 1 Tool/Special . | . . . . . . . . . . . Unused Backups 29 | . . 2 1 7 2 . 8 4 . 5 Power 2 | . . . . 2 . . . . . . Propulsion 12 | . . 1 . . 2 . 5 3 . 1 Utility 8 | . . . . 3 . . 1 . . 4 Weapon 7 | . . 1 1 2 . . 2 1 . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 88 | . 87 97 99 96 75 7 75 87 82 76 Engine 4 | . 12 8 1 . . . 4 . . . Core 3 | . 1 2 7 7 5 . . 5 4 2 Treads 8 | . . 26 14 . 1 . . . . . Leg 11 | . 19 5 20 28 18 . . . . . Hover 4 | . . . . . . . 11 11 14 16 Device 7 | . 11 1 3 12 10 . 11 11 9 4 Storage 7 | . 14 12 9 7 5 . . 5 5 5 Processor 7 | . . 5 9 7 5 . 11 11 11 11 Hackware 11 | . . 10 9 8 14 7 16 28 17 10 Protection 3 | . . 1 5 6 . . 4 . 6 13 Energy Gun 4 | . 6 . 6 14 3 . 3 . . 2 Energy Cannon 4 | . . 7 10 . . . 2 11 1 . Ballistic Gun 3 | . 21 4 . . 7 . 3 . . . Ballistic Cannon 2 | . . 10 1 . . . . . . . Peak Build Rating 82 | 6 9 26 32 41 45 4 66 73 82 82 Average Rating 37 | 4 6 22 29 37 33 4 57 72 71 62 On Entrance 30 | . 6 9 26 30 39 4 4 62 73 82 Avg Prop Armor Cover (%) 6 | . . . 13 . 17 . . . 1 3 Naked Turns . | . . . . . . . . . . . Heaviest Build 51 | 13 19 35 29 30 28 . 51 38 36 28 Greatest Support 80 | 20 20 60 80 58 58 3 44 44 44 44 Greatest Overweight (x) 7 | 1 4 7 2 1 . . 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 5 10 10 10 10 Average Capacity 9 | 7 9 9 10 10 8 5 5 10 10 10 Most Carried 10 | 2 6 10 10 10 10 5 10 10 10 10 Average Carried 7 | 1 3 8 8 9 7 5 4 9 8 6 Final Capacity 10 | 8 10 10 10 10 5 5 10 10 10 10 Final Carried 10 | 2 6 10 10 10 5 5 10 10 10 3 Class Distribution -------------------- 36% | Mutant 32% | Scavenger-Mutant 31% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Matter Collected 2825 | 128 232 845 472 162 224 . 591 26 100 45 Remotely . | . . . . . . . . . . . Salvage Created 4061 | . 213 1079 826 556 429 . 670 27 116 145 Parts 196 | . 12 67 42 18 16 . 26 2 7 6 Haulers Intercepted 7 | . . 4 2 1 . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . 8 . . . 9 9 Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Combat Hostiles Destroyed 89 | . 5 27 17 12 11 . 10 . 5 2 Melee 3 | . . . . . . . . . 2 1 Guns 32 | . 5 3 5 6 6 . 6 . . 1 Cannons 42 | . . 24 12 . . . 3 . 3 . AOE 7 | . . . . 2 5 . . . . . Classes Destroyed 14 | . 2 6 3 2 1 . . . . . Worker 2 | . . 1 1 . . . . . . . Builder 2 | . . 2 . . . . . . . . Hauler 7 | . . 4 2 1 . . . . . . Recycler 2 | . . . 1 . . . 1 . . . Operator 5 | . 1 1 1 1 . . . 1 . . Watcher 1 | . . 1 . . . . . . . . Swarmer 14 | . . . 5 4 . . . . 5 . Grunt 41 | . 5 17 7 4 4 . 3 . . 1 Brawler 2 | . . 2 . . . . . . . . Duelist 6 | . . . . 2 3 . 1 . . . Sentry 18 | . . 8 4 . 2 . 3 . . 1 Hunter 3 | . . . 1 1 . . 1 . . . Programmer 5 | . . . . 1 2 . 2 . . . Samaritan 1 | . . . . . 1 . . . . . Best Kill Streak 11 | . 2 11 4 3 9 . 2 1 3 1 Combat Bots Only 11 | . 2 11 4 3 9 . 1 . 3 1 Max Kills in Single Turn 4 | . 1 3 1 2 4 . 1 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . . 2 4 . . . . . Melee 1 | . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Hostile Shots Fired 884 | . 51 118 91 66 109 . 225 . 74 150 Missed 277 | . 17 36 23 15 34 . 85 . 22 45 Hits 607 | . 34 82 68 51 75 . 140 . 52 105 Melee 19 | . . 1 . 10 6 . 2 . . . Projectile 588 | . 34 81 68 41 69 . 138 . 52 105 AOE 2 | . 1 . . . . . 1 . . . Critical Strikes 25 | . . 3 3 5 3 . 3 . 1 7 Actively Blocked 2 | . . . . . . . . . . 2 Damage Taken 9801 | . 550 1096 851 981 1724 . 1979 . 736 1884 Core 2364 | . 151 179 147 73 562 . 246 . 126 880 Absorbed by Shields 422 | . . . . . . . 422 . . . Redirected to Shielding 51 | . . . 5 10 . . . . 1 35 Ignored by Resistances 136 | . . . . . . . . . 22 114 Regen/Repaired (Parts) 128 | . . 128 . . . . . . . . Core Remaining (%) 57 | 100 39 55 73 . . 9 71 . . . Volleys Fired 320 | . 57 69 56 42 27 . 50 1 13 5 Largest 2 | . 2 2 2 2 2 . 2 2 2 2 Hottest 180 | . 70 136 136 122 122 . 180 180 180 162 Shots Fired 619 | . 114 134 112 82 48 . 95 2 23 9 Gun 372 | . 114 26 18 81 46 . 78 . . 9 Cannon 244 | . . 108 94 . . . 17 2 23 . Launcher 3 | . . . . 1 2 . . . . . Special . | . . . . . . . . . . . Kinetic 329 | . 98 114 27 . 36 . 54 . . . Thermal 279 | . 16 20 85 81 10 . 33 2 23 9 Explosive 3 | . . . . 1 2 . . . . . Electromagnetic 8 | . . . . . . . 8 . . . Robot Hit Streak 43 | . 7 9 13 15 43 . 13 7 2 3 Robot Miss Streak 18 | . 7 18 6 2 6 . 3 . 3 2 Penetration Max 2 | . . . . . . . 2 . . . Secondary Targets 5 | . 1 . . 1 1 . 1 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 1 . 1 . . 1 Shots Hit Robots 451 | . 65 103 83 64 44 . 64 1 13 14 Core Hits 293 | . 20 110 58 19 44 . 30 1 5 6 Critical Kills 2 | . . . . . . . 2 . . . Critical Parts Destroyed 3 | . . . . . . . 3 . . . Critical Strikes 20 | . 1 . 1 9 . . 6 . 1 2 Burn 12 | . 1 . 1 9 . . 1 . . . Destroy 5 | . . . . . . . 5 . . . Sever 3 | . . . . . . . . . 1 2 Melee Attacks 18 | . . . . . . . . . 8 10 Impact . | . . . . . . . . . . . Slashing 18 | . . . . . . . . . 8 10 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9544 | . 569 1868 1779 1541 1428 . 1421 32 436 470 Guns 4449 | . 569 173 322 1344 866 . 1028 . . 147 Cannons 3757 | . . 1632 1441 . . . 393 32 259 . Explosions 787 | . . 37 . 188 562 . . . . . Melee 500 | . . . . . . . . . 177 323 Ramming 51 | . . 26 16 9 . . . . . . Kinetic 3870 | . 466 1601 522 . 684 . 597 . . . Thermal 4261 | . 103 204 1241 1344 182 . 749 32 259 147 Explosive 750 | . . . . 188 562 . . . . . Electromagnetic 112 | . . 37 . . . . 75 . . . Impact . | . . . . . . . . . . . Slashing 500 | . . . . . . . . . 177 323 Piercing . | . . . . . . . . . . . Highest Corruption 9 | . . . . 4 8 8 9 . . . Average Corruption 5 | . . . . 3 5 8 6 . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 39 | . . . . 11 13 . 15 . . . Message Errors 13 | . . . . 4 4 . 5 . . . Matter Fused 8 | . . . . 2 4 . 2 . . . Heat Flow Errors 5 | . . . . 1 3 . 1 . . . Energy Discharges 4 | . . . . 1 1 . 2 . . . Parts Rejected 2 | . . . . 1 . . 1 . . . Parts Fused 1 | . . . . 1 . . . . . . Data Loss (minor) 1 | . . . . . 1 . . . . . Data Loss (major) 2 | . . . . 1 . . 1 . . . Weapon Failures 3 | . . . . . . . 3 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 48 | . . 11 10 . 5 . 6 . 16 . Projectiles 43 | . . 11 10 . . . 6 . 16 . Explosions 5 | . . . . . 5 . . . . . Melee . | . . . . . . . . . . . Knockbacks 67 | . . 40 27 . . . . . . . Impact 1 | . . 1 . . . . . . . . Kinetic 53 | . . 37 16 . . . . . . . Secondary 13 | . . 2 11 . . . . . . . Self-Inflicted Damage 200 | . . . . . 47 . 153 . . . Shots 4 | . . . . . 2 . 2 . . . Rammed 1 | . . 1 . . . . . . . . Targets Rammed 9 | . . 4 4 1 . . . . . . Kicked 8 | . . 3 4 1 . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 514 | . 181 215 393 184 267 . 351 36 180 514 Average Temperature 112 | . 90 70 175 49 68 . 119 24 57 233 Received Heat Transfer 2507 | . 258 558 288 234 237 . 428 . 18 486 Effects 5 | . . . 1 . . . 1 . . 3 Shutdowns 2 | . . . . . . . . . . 2 Energy Bleed 1 | . . . . . . . 1 . . . Matter Decay 1 | . . . 1 . . . . . . . Damage (core) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 5 | . . . . 4 . . 1 . . . Combat Hostiles 5 | . . . . 4 . . 1 . . . Parts Melted 15 | . . . 4 5 . . 6 . . . Heat Transferred 8649 | . 370 370 2220 3034 333 . 1650 50 400 222 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Maximum Alert Level 2 | . . 2 1 . . . . . . . Low Security (%) 71 | 100 100 39 37 100 . . 100 100 . . Level 1 27 | . . 58 62 . . . . . . . Level 2 . | . . 2 . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 415 | . 56 415 310 131 . . 169 63 . . Initial 171 | . . 14 171 118 . . 6 58 . . Average 123 | . 11 225 223 44 . . 47 36 . . Influence Increases 2994 | . 169 900 478 316 260 . 449 52 245 125 Destroy 0b10 Robot/C 1780 | . 100 540 340 240 220 . 200 . 100 40 Destroy 0b10 Robot/NC 100 | . 5 45 25 10 5 . 5 5 . . Destroy Leader 426 | . 30 160 84 42 20 . 70 . 10 10 Successful Hack 50 | . 4 4 26 . . . 16 . . . Disable Machine 165 | . . 60 . 15 . . 90 . . . Destroy Structure 68 | . . 1 3 9 . . 53 2 . . Partial Spotted 60 | . . . . . . . 15 45 . . Lose Combat Pursuer 345 | . 30 90 . . 15 . . . 135 75 Influence Decreases 2974 | . 133 529 624 482 340 4 339 153 235 135 Entered New Map 523 | . . 22 236 143 36 4 5 63 8 6 Time Decay 2088 | . 113 487 368 309 190 . 294 90 167 70 Lost Part 363 | . 20 20 20 30 114 . 40 . 60 59 Squads Dispatched 11 | . 2 1 3 2 . . 3 . . . Investigation 1 | . . . 1 . . . . . . . Extermination 3 | . . . . 1 . . 2 . . . Reinforcement 5 | . 2 1 . 1 . . 1 . . . Assault . | . . . . . . . . . . . Garrison 2 | . . . 2 . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Distress Signals 9 | . 1 4 4 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 164 | . 14 40 27 15 14 . 31 2 10 11 Peak Tracking Total 10 | . 5 7 10 3 7 . 5 1 7 6 Tactical Retreats 23 | . 2 4 . . 1 . 9 . 5 2 ECM-based Alert Blocks 19 | . . . . . . . 19 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Traps Triggered 13 | . 2 4 1 2 . . 4 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Machines Disabled 12 | . . 4 . 1 1 . 6 . . . Max in Single Turn 6 | . . 3 . 1 1 . 6 . . . Garrison Access 4 | . . . 1 1 . . 1 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Machines Accessed 32 | . 2 5 4 7 1 . 9 3 1 . Terminals 18 | . 2 3 2 3 . . 6 2 . . Fabricators 1 | . . . . 1 . . . . . . Repair Stations 3 | . . 2 . 1 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 4 | . . . 1 1 . . 2 . . . Garrison Access 4 | . . . 1 1 . . 1 1 . . Total Hacks 71 | . 5 12 9 13 1 . 22 8 1 . Successful 35 | . 3 9 5 7 1 . 7 2 1 . Failed 33 | . 2 2 4 5 . . 14 6 . . Catastrophic 6 | . . . 1 . . . 3 2 . . Database Lockouts 3 | . . 1 . 1 . . 1 . . . Manual 38 | . 3 6 6 5 . . 13 5 . . Terminals 39 | . 5 6 5 4 . . 14 5 . . Fabricators 1 | . . . . 1 . . . . . . Repair Stations 8 | . . 6 . 2 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 15 | . . . 3 5 . . 7 . . . Garrison Access 6 | . . . 1 1 . . 1 3 . . Terminal Hacks 11 | . 1 3 3 . 1 . 2 . 1 . Robot Analysis 4 | . . 1 3 . . . . . . . Open Door 2 | . . . . . 1 . . . 1 . Open DSF 1 | . . . . . . . 1 . . . Level Access Points 1 | . . . . . . . 1 . . . Emergency Access Points 2 | . 1 1 . . . . . . . . Repair Station Index 1 | . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . Network Status 1 | . . . . 1 . . . . . . Repair Station Hacks 7 | . . 6 . 1 . . . . . . Scan Component 4 | . . 3 . 1 . . . . . . Repair 3 | . . 3 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 9 | . . . 1 4 . . 4 . . . Insert Component 1 | . . . . . . . 1 . . . Analyze 1 | . . . . . . . 1 . . . Retrieve Study 7 | . . . 1 4 . . 2 . . . Garrison Access Hacks 5 | . . . 1 1 . . 1 2 . . Seal Access 4 | . . . 1 1 . . 1 1 . . Coupler Status 1 | . . . . . . . . 1 . . Unauthorized Hacks 2 | . 2 . . . . . . . . . Terminals 2 | . 2 . . . . . . . . . Botnet 2 | . 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . 1 . . Used . | . . . . . . . . . . . Hacking Detections 21 | . 2 2 3 5 . . 7 2 . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 7 | . . . 1 4 . . 2 . . . Parts Repaired 3 | . . 3 . . . . . . . . Time 90 | . . 90 . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . Parts Damaged 1 | . . . . . . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Active Infowar (turns) 1037 | . . . . . 13 . 823 193 8 . ECM 1037 | . . . . . 13 . 823 193 8 . Robot Analysis Total 4 | . . 1 3 . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 . . . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Turns Passed 6530 | 72 507 1558 848 1050 479 13 1052 193 535 223 Spaces Moved 4815 | 52 206 746 459 728 447 25 1230 252 450 220 Core 323 | 3 3 3 . . 199 25 90 . . . Treads 775 | . . 593 131 . 51 . . . . . Legs 1655 | 49 203 150 328 728 197 . . . . . Wheels . | . . . . . . . . . . . Hover 2062 | . . . . . . . 1140 252 450 220 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 108 50 50 50 56 56 58 Average Speed 99 | 117 158 162 137 120 88 50 58 56 58 70 Slowest Speed 400 | 120 250 400 260 190 160 50 106 56 61 110 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 5 40 64 43 17 69 7 29 6 58 31 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . . . . . 1 . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . . . Scrap Searched 4 | . . . . . 2 . . . 2 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 107 | . . 1 . 6 16 . 68 1 15 . Melee . | . . . . . . . . . . . Projectile 21 | . . . . . 1 . 4 1 15 . AOE 85 | . . 1 . 6 15 . 63 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Total 5916 | 59 287 959 561 821 492 24 1462 303 683 265 Wait 457 | . 9 83 3 8 . . 100 39 196 19 Move 4804 | 51 205 745 458 726 446 24 1229 251 449 220 Hop . | . . . . . . . . . . . Pick Up 79 | 2 2 13 6 13 4 . 27 6 5 1 Fast Attach 83 | 6 9 23 9 5 4 . 19 . 6 2 Attach 40 | . . 3 3 6 4 . 12 2 4 6 Detach 4 | . . 2 . 1 . . 1 . . . Swap 20 | . 3 2 7 5 2 . 1 . . . Drop 81 | . 2 15 15 13 5 . 23 4 2 2 Fire 320 | . 57 69 56 42 27 . 50 1 13 5 Melee 18 | . . . . . . . . . 8 10 Ram . | . . . . . . . . . . . Kick 8 | . . 3 4 1 . . . . . . Crush 1 | . . 1 . . . . . . . . Escape Stasis 1 | . . . . 1 . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 14) 73 | -11/Scrapyard | Entered Materials 330 | -10/Materials | Build established: Mutant 392 | -10/Materials | Discovered new exit (range 6) 512 | -10/Materials | Core integrity fell below 50% 580 | -10/Materials | Entered another Materials area 580 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 753 | -9/Materials | Repaired Lgt. Nuclear Core 841 | -9/Materials | Build established: Scavenger-Mutant 929 | -9/Materials | Discovered new exit (range 12) 1034 | -9/Materials | Repaired Lgt. Armor Plating 1061 | -9/Materials | Repaired Med. Storage Unit 1148 | -9/Materials | Build established: Mutant 1252 | -9/Materials | Destroyed 11 combat bots 1792 | -9/Materials | Discovered new exit (range 5) 1954 | -9/Materials | Central database locked down 2138 | -9/Materials | Entered another Materials area 2138 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2733 | -8/Materials | Garrison activated, responded to threat 2790 | -8/Materials | Build established: Scavenger-Mutant 2793 | -8/Materials | Discovered new exit (range 15) 2986 | -8/Materials | Entered Factory 2986 | -7/Factory | Evolved 2 slots: Utility x2 4002 | -7/Factory | Discovered new exit (range 8) 4027 | -7/Factory | Central database locked down 4036 | -7/Factory | Entered Lower Caves 4037 | -7/Lower Caves | Encountered a Warlord checkpoint 4041 | -7/Lower Caves | Learned location of 1 exit from Factory 4139 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4192 | -7/Lower Caves | Lost 6 parts (2n1u3w) 4207 | -7/Lower Caves | Destroyed 9 combat bots 4312 | -7/Lower Caves | Identified exit to Lower Caves 4381 | -7/Lower Caves | Spotted B-75 Beast 4412 | -7/Lower Caves | Core integrity fell below 50% 4449 | -7/Lower Caves | Lost 10 parts (1p4n3u2w) 4505 | -7/Lower Caves | Core integrity fell below 20% 4515 | -7/Lower Caves | Entered another Lower Caves area 4522 | -7/Lower Caves | Discovered new exit (range 13) 4528 | -7/Lower Caves | Entered Factory 4528 | -6/Factory | Evolved 2 slots: Utility x2 4529 | -6/Factory | Identified exit to Lower Caves 4534 | -6/Factory | Identified exit to DSF 4570 | -6/Factory | Discovered exit to Lower Caves (range 10) 4792 | -6/Factory | Central database locked down 4863 | -6/Factory | Found Powered Armor 5098 | -6/Factory | Build established: Hacker-Mutant 5481 | -6/Factory | Lost 3 parts (1p2u) 5514 | -6/Factory | Identified exit to Factory 5580 | -6/Factory | Entered another Factory area 5580 | -5/Factory | Evolved 2 slots: Utility x2 5759 | -5/Factory | Discovered new exit (range 16) 5766 | -5/Factory | Identified exit to Upper Caves 5773 | -5/Factory | Entered Upper Caves 5867 | -5/Upper Caves | Lost 7 parts (1p1n3u2w) 5890 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 5901 | -5/Upper Caves | Encountered a Warlord checkpoint 6283 | -5/Upper Caves | Learned Factory stockpile data 6294 | -5/Upper Caves | Discovered new exit (range 11) 6307 | -5/Upper Caves | Identified exit to Upper Caves 6308 | -5/Upper Caves | Entered another Upper Caves area 6326 | -5/Upper Caves | Spotted B-75 Beast 6399 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6427 | -5/Upper Caves | Core integrity fell below 50% 6451 | -5/Upper Caves | Core integrity fell below 20% 6495 | -5/Upper Caves | Lost 13 parts (3p2n4u4w) 6531 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06444_ Penetrated by Slug. 06445_ Hvy. Laser fries itself beyond repair. 06446_ Overheating: Core damaged (-110). 06446_ Acquired 40 matter. 06448_ Wave Gun destroyed. 06449_ Adv. Heat Sink fries itself beyond repair. 06449_ Penetrated by Slug. 06451_ Acquired Lgt. Angular Momentum Engine. 06452_ Wave Gun destroyed. 06452_ Gyrokinetic Inverter destroyed. 06453_ KE Penetrator fries itself beyond repair. 06454_ Carbon-fiber Leg+ fries itself beyond repair. 06456_ Power failure, Lgt. Angular Momentum Engine shutdown. 06456_ Penetrated by Slug. 06464_ Lgt. Angular Momentum Engine destroyed. 06468_ Slug penetrates Wall. 06474_ Acquired 5 matter. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????## ### | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????## ##### | | ?????????????????????????????????????????#####???# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????###### | | ???????????????????????????????????????????## ## | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????#####??????????????####?## | | ??????????????????## ##?????####???## ##### | | ?????????????????## ##???## ##### ## | | ????????????????## ##### | | ??????????????### ## gh | | ??????????????# #### g ### | | ?????????????# ##??## #### #### | | ?????????????# #?????## #?# ######??# | | ?????????????# #???????# @ ## #####???????# | | ?????????????##????????# ### #???????????# | | ???????????????????????# ##?? #??????????? | | ???????????????????????# ##??? #??????????? | | ???????????????????????## #???? #??????????? | | ????????????????????????## ???? #??????????? | | ?????????????????????????# ??? ??????????? | | ?????????????????????????## ?? ?????????? | | ??????????????????????????##### ?? #????????? | | ???????????????????????????????# ?## #????????? | | ???????????????????????????????? ??## ?????????? | | ????????????????????????????????? #?????????????? | | ?????????????????????????????????? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 550 Resistance: KI 25 Resistance: EM 25 Power Shielding 66 Propulsion Shielding 15 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 22 Defensive Hacking 34 Item Schematics ----------------- Gravmag Array | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 10% | -9/Materials Lgt. Armor Plating | 68% | -9/Materials Med. Storage Unit | 78% | -9/Materials Studied --------- Arm. Treads | -8/Materials | Hacked Carbon-fiber Leg | -7/Factory | Hacked Imp. Carbon-fiber Leg | -7/Factory | Hacked Mic. Nuclear Core | -7/Factory | Hacked Lgt. Nuclear Core | -7/Factory | Hacked Gatling Laser | -6/Factory | Hacked Gravmag Array | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UtilityArmorBlasthammer Manual? 0 Play Time 01:24:09 Cumulative 43.5 hours Start 2026.06.29 @ 14:40:47 End 2026.06.30 @ 03:14:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 84 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 32 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 758ffc94-d9c5-46a4-a9e3-9e2a7b8fa5cc