Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.25 @ 06:44:32 Player: Xeram Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (165) 825 Value Destroyed (6265) 6265 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1245) 1245 TOTAL SCORE: 11575 Bonus ------- High Alert Combat Kills 1057 Follower Combat Kills 188 Cogmind --------- Core Integrity 191/850 Matter 183/300 Energy 95/100 System Corruption 10% Temperature Cool (18) Movement Core (950) Ox18 Location -6/Extension Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Heat Sink Large Storage Unit High-capacity Storage Unit Targeting Computer Advanced Targeting Computer Target Analyzer > --- WEAPON (3) ------- High-powered Shotgun Flak Gun > --- INVENTORY (18) --- Advanced Heat Sink Compact Matter Pod (150) Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Advanced Targeting Computer Target Analyzer Improved Transmission Jammer Improved Medium Armor Plating Focal Shield > --- WEAPON ----------- Gauss Rifle Gauss Cannon Gauss Cannon > --- INVENTORY -------- Neutrino Core Neutrino Core Light Treads Light Treads Improved Heat Sink Advanced Heat Sink Compact Matter Pod Improved Light Armor Plating Minigun High-powered Shotgun Advanced Assault Cannon Magnetic Acceleration Cannon Heavy Flak Cannon Proton Missile Launcher Proton Missile Launcher Improved Grenade Launcher Heavy Rocket Launcher [Rating: 60] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Utility Large Storage Unit Device Improved Transmission Jammer Storage Large Storage Unit Processor Target Analyzer Protection Improved Medium Armor Plating Weapon Gauss Cannon Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Ext Slots Evolved 8 | . . 2 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . 1 . 1 . . Utility 5 | . . 1 2 1 1 . Weapon 1 | . . . . . 1 . Parts Attached 130 | 6 4 15 26 36 8 35 Power 16 | 1 . 1 4 4 1 5 Engine 6 | 1 . . . 3 1 1 Core 9 | . . 1 4 1 . 3 Reactor 1 | . . . . . . 1 Propulsion 29 | 2 . 5 4 9 4 5 Treads 29 | 2 . 5 4 9 4 5 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 34 | 1 3 3 6 12 2 7 Device 12 | . . 1 2 5 1 3 Storage 7 | 1 3 1 2 . . . Processor 5 | . . 1 . 3 . 1 Hackware . | . . . . . . . Protection 10 | . . . 2 4 1 3 Artifact . | . . . . . . . Weapon 51 | 2 1 6 12 11 1 18 Energy Gun 7 | 1 . 4 2 . . . Energy Cannon 5 | . . . 5 . . . Ballistic Gun 16 | 1 1 2 1 7 . 4 Ballistic Cannon 13 | . . . 2 2 1 8 Launcher 10 | . . . 2 2 . 6 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . Parts Lost 58 | . . 3 8 12 2 33 Power 9 | . . . 2 2 . 5 Propulsion 17 | . . 1 1 4 2 9 Utility 15 | . . . 3 4 . 8 Weapon 17 | . . 2 2 2 . 11 Highest Loss Streak 14 | . . 1 3 3 1 14 Average Slot Usage (%) 95 | . 88 98 95 96 99 92 Engine 4 | . 14 6 . 3 6 1 Core 3 | . . 4 8 3 . 3 Treads 26 | . 28 32 26 27 25 22 Device 8 | . . 1 7 8 12 10 Storage 16 | . 17 22 19 16 13 13 Processor 10 | . . 8 7 12 13 14 Protection 5 | . . . 7 6 6 5 Energy Gun 1 | . 4 5 1 . . . Ballistic Gun 9 | . 23 16 6 11 6 2 Ballistic Cannon 6 | . . . 5 2 13 14 Naked Turns . | . . . . . . . Heaviest Build 93 | 12 23 35 74 80 88 93 Greatest Support 104 | 40 40 60 66 92 104 104 Greatest Overweight (x) 2 | . . . 1 1 1 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 18 | 6 12 14 18 18 18 18 Average Capacity 16 | 5 7 13 16 18 18 18 Most Carried 18 | 2 8 10 16 18 18 18 Average Carried 13 | 1 4 7 11 15 17 13 Final Capacity 18 | 6 12 14 18 18 18 18 Final Carried 18 | 2 8 9 16 16 18 2 Class Distribution -------------------- 50% | Mutant 27% | Gunner 17% | Scavenger-Mutant 3% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Gunner | -6/Extension Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Ext Matter Collected 4163 | 230 153 170 864 1005 491 1250 Remotely . | . . . . . . . Salvage Created 6192 | . 419 417 1966 1910 569 911 Parts 320 | . 27 32 95 95 31 40 Haulers Intercepted 5 | . 2 . 2 1 . . Recyclers Shooed 14 | . 2 1 3 4 1 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Ext Combat Hostiles Destroyed 125 | . 7 8 45 29 11 25 Melee 6 | . . 1 3 1 1 . Guns 48 | . 7 7 9 20 1 4 Cannons 36 | . . . 20 2 7 7 AOE 33 | . . . 13 6 . 14 Classes Destroyed 15 | . 5 1 6 1 1 1 Worker 11 | . . . 1 5 2 3 Builder 7 | . . . 2 1 1 3 Tunneler 3 | . . . . . 1 2 Hauler 5 | . 2 . 2 1 . . Recycler 8 | . 1 . 2 5 . . Watcher 6 | . 1 3 1 1 . . Swarmer 12 | . 3 . 2 3 . 4 Grunt 62 | . 4 6 30 12 5 5 Brawler 6 | . . . 4 1 . 1 Duelist 3 | . . . 1 1 1 . Protector 2 | . . . 1 1 . . Sentry 19 | . . 2 6 4 3 4 Hunter 8 | . . . 1 2 . 5 Programmer 7 | . . . . 5 2 . Behemoth 2 | . . . . . . 2 Thug 3 | . . . . . . 3 Savage 1 | . . . . . . 1 Best Kill Streak 13 | . 3 4 13 5 4 9 Combat Bots Only 11 | . 2 3 11 5 3 6 Max Kills in Single Turn 4 | . 1 1 4 4 2 4 Gunslinging . | . . . . . . . Exploded 3 | . . . 3 2 . 3 Melee 1 | . . 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Ext Damage Taken 11220 | . 325 497 1772 2909 1168 4549 Core 1433 | . 59 65 277 373 82 577 Absorbed by Shields 176 | . . . 176 . . . Core Remaining (%) 70 | 100 76 83 49 46 . . Volleys Fired 355 | . 49 31 94 96 28 57 Largest 3 | . 2 2 2 2 3 3 Hottest 149 | . 60 88 138 76 124 149 Shots Fired 746 | . 98 61 186 182 84 135 Gun 451 | . 98 61 81 159 28 24 Cannon 261 | . . . 96 19 56 90 Launcher 34 | . . . 9 4 . 21 Special . | . . . . . . . Kinetic 653 | . 83 47 147 178 84 114 Thermal 15 | . . 6 9 . . . Explosive 23 | . . . 9 2 . 12 Electromagnetic 55 | . 15 8 21 2 . 9 Robot Hit Streak 22 | . 7 12 17 16 22 20 Robot Miss Streak 16 | . 3 3 16 3 2 5 Penetration Max 1 | . . . . 1 1 1 Secondary Targets 3 | . . 1 . 2 . . Max Gunslinging Chain 1 | . . 1 . 1 . . Shots Hit Robots 526 | . 54 45 145 127 59 96 Core Hits 381 | . 21 15 142 81 41 81 Critical Hits 28 | . 2 2 1 10 8 5 Critical Kills 8 | . . 1 . 4 2 1 Critical Parts Destroyed 19 | . 2 . 1 6 6 4 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 16270 | . 477 650 4173 4217 2042 4711 Guns 5676 | . 477 541 983 2787 540 348 Cannons 4720 | . . . 1861 276 1009 1574 Explosions 5345 | . . 56 1269 987 397 2636 Melee . | . . . . . . . Ramming 529 | . . 53 60 167 96 153 Kinetic 9455 | . 356 352 2213 3063 1549 1922 Thermal 456 | . . 159 167 . . 130 Explosive 3803 | . . . 1236 555 . 2012 Electromagnetic 2027 | . 121 86 497 432 397 494 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . . 4 3 10 Average Corruption 5 | . . . . 3 1 8 Corruption Purged . | . . . . . . . Effects 93 | . . . . 25 5 63 Message Errors 16 | . . . . 2 1 13 Matter Fused 16 | . . . . 7 . 9 Heat Flow Errors 10 | . . . . 2 . 8 Energy Discharges 11 | . . . . 3 . 8 Parts Rejected 2 | . . . . 1 . 1 Data Loss (minor) 12 | . . . . 7 2 3 Data Loss (major) 2 | . . . . . . 2 Misfires 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Misdirections 2 | . . . . . . 2 Targeting Errors 14 | . . . . 2 2 10 Weapon Failures 6 | . . . . 1 . 5 Overload Shots . | . . . . . . . Overflow Damage 256 | . . 11 50 80 28 87 Projectiles 32 | . . . 4 . 17 11 Explosions 224 | . . 11 46 80 11 76 Melee . | . . . . . . . Knockbacks 62 | . . . 38 . 9 15 Impact 2 | . . . . . 1 1 Kinetic 50 | . . . 31 . 7 12 Secondary 10 | . . . 7 . 1 2 Self-Inflicted Damage 312 | . . 40 . 61 40 171 Shots 11 | . . 1 . 2 2 6 Rammed 77 | . . 17 9 17 13 21 Targets Rammed 89 | . . 19 12 20 15 23 Kicked . | . . . . . . . Crushed 12 | . . 2 3 3 2 2 Highest Temperature 479 | . 114 78 479 158 258 391 Average Temperature 80 | . 46 18 63 64 78 124 Received Heat Transfer 3030 | . 123 213 801 696 276 921 Effects 10 | . . . 9 . 1 . Shutdowns 2 | . . . 2 . . . Energy Bleed 1 | . . . 1 . . . Interference 2 | . . . 1 . 1 . Matter Decay 1 | . . . 1 . . . Short Circuit 1 | . . . 1 . . . Damage (major) 3 | . . . 3 . . . Siege Activations . | . . . . . . . Robots Corrupted 3 | . . . 1 . 2 . Combat Hostiles 2 | . . . . . 2 . Parts Fried 5 | . . . 3 . . 2 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 718 | . . 272 346 . . 100 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . 1 1 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Ext Peak Influence 1044 | . 213 206 1044 913 621 497 Average Influence 423 | . 102 53 522 633 489 288 Maximum Alert Level 3 | . 1 1 3 3 2 2 Low Security (%) 24 | 100 86 97 17 . . 25 Level 1 20 | . 13 2 26 . 12 64 Level 2 38 | . . . 18 62 87 9 Level 3 16 | . . . 37 36 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 26 | . . 2 10 7 3 4 Investigation 5 | . . 1 2 1 1 . Extermination 4 | . . . . 3 1 . Reinforcement 9 | . . 1 2 2 . 4 Assault 3 | . . . 1 1 1 . Garrison 5 | . . . 5 . . . Intercept . | . . . . . . . Construction Impeded 4 | . . . 1 2 . 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Ext Distress Signals 7 | . . 1 1 1 2 2 Communications Jammed 14 | . . . . . 9 5 Distress Signals 14 | . . . . . 9 5 Times Spotted 193 | . 11 16 66 40 19 41 Peak Tracking Total 11 | . 4 4 11 6 4 8 Tactical Retreats 24 | . 1 1 10 4 3 5 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Ext Traps Triggered 8 | . . . 3 2 2 1 Indirectly 2 | . . . . . 2 . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 4 | . . . . 4 . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Ext Machines Disabled 27 | . . . 4 8 11 4 Max in Single Turn 3 | . . . 1 3 3 2 Garrison Access 2 | . . . 1 1 . . Energy Cycler 2 | . . . . . . 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Ext Machines Accessed 22 | . 2 4 3 5 5 3 Terminals 15 | . 2 3 2 2 3 3 Fabricators 2 | . . . . 1 1 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . 1 . 1 1 . Garrison Access 2 | . . . 1 1 . . Total Hacks 47 | . 3 12 4 12 11 5 Successful 23 | . 2 6 1 8 4 2 Failed 24 | . 1 6 3 4 7 3 Catastrophic 3 | . . . 1 . 2 . Database Lockouts . | . . . . . . . Manual 16 | . 3 1 3 2 4 3 Terminals 32 | . 3 8 3 6 7 5 Fabricators 3 | . . . . 2 1 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 10 | . . 4 . 3 3 . Garrison Access 2 | . . . 1 1 . . Terminal Hacks 11 | . 1 2 . 4 2 2 Record 1 | . . 1 . . . . Open Door 2 | . . . . . . 2 Branch Access Points 2 | . 1 . . . 1 . Alert Level 1 | . . . . 1 . . Unreport Threat 1 | . . 1 . . . . Disarm Traps 1 | . . . . 1 . . Patrol Status 1 | . . . . 1 . . Registered Components 1 | . . . . . 1 . Zone Layout 1 | . . . . 1 . . Fabricator Hacks 1 | . . . . 1 . . Load Schematic 1 | . . . . 1 . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 8 | . . 4 . 2 2 . Insert Component 4 | . . 2 . 1 1 . Analyze 4 | . . 2 . 1 1 . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 8 | . 2 . 4 . 2 . Terminals 1 | . 1 . . . . . Botnet 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Jam 1 | . . . 1 . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 17 | . 1 4 2 3 5 2 Full Trace Events 3 | . . 2 . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . 2 . 1 1 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . 2 . 1 1 . Part Schematics Acquired 4 | . . 2 . 1 1 . Parts Damaged 1 | . . . . 1 . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Ext Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired 7 | . . . . . . 7 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Ext Total Allies 8 | . . . . . . 8 Largest Group 7 | . . . . . . 7 Highest-Rated Group 188 | . . . . . . 188 Highest-Rated Ally 37 | . . . . . . 37 Total Orders . | . . . . . . . Ally Attacks 27 | . . . . . . 27 Total Damage 460 | . . . . . . 460 Kills 6 | . . . . . . 6 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Ext Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Ext Turns Passed 6705 | 67 425 721 913 2167 1057 1355 Spaces Moved 3012 | 37 167 311 317 1060 488 632 Core 2 | 2 . . . . . . Treads 3010 | 35 167 311 317 1060 488 632 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 165 151 162 160 Average Speed 168 | 154 160 163 175 165 180 164 Slowest Speed 200 | 160 160 170 190 190 185 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 30 | 3 27 31 39 37 16 61 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 259 | . . 2 57 61 18 121 Melee . | . . . . . . . Projectile 37 | . . . . 2 18 17 AOE 222 | . . 2 57 59 . 104 Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Ext Total 3890 | 44 242 456 469 1275 594 810 Wait 174 | . 19 59 11 35 35 15 Move 3006 | 36 166 310 316 1059 487 632 Hop . | . . . . . . . Pick Up 45 | 2 4 6 6 13 11 3 Fast Attach 48 | 6 1 7 10 13 2 9 Attach 40 | . . 2 5 13 2 18 Detach 14 | . . 4 3 7 . . Swap 43 | . 3 7 11 10 4 8 Drop 32 | . . 11 1 9 10 1 Fire 355 | . 49 31 94 96 28 57 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 89 | . . 19 12 20 15 23 Escape Stasis . | . . . . . . . Rewire 44 | . . . . . . 44 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory (discovered 4 exits: Low x2 / *Ext x2) -6/Extension (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Identified exit to Mines 313 | -10/Materials | Build established: Mutant 392 | -10/Materials | Discovered new exit (range 9) 493 | -10/Materials | Entered another Materials area 493 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 637 | -9/Materials | Discovered new exit (range 14) 658 | -9/Materials | Identified exit to Mines 1133 | -9/Materials | Discovered new exit (range 10) 1212 | -9/Materials | Identified exit to Materials 1214 | -9/Materials | Entered another Materials area 1214 | -8/Materials | Evolved 2 slots: Utility x2 1439 | -8/Materials | Garrison activated, responded to threat 1815 | -8/Materials | Destroyed 11 combat bots 1869 | -8/Materials | Lost 3 parts (1u2w) 2004 | -8/Materials | Core integrity fell below 50% 2014 | -8/Materials | First assault squad dispatched 2030 | -8/Materials | Lost 3 parts (1p1n1u) 2111 | -8/Materials | Discovered new exit (range 12) 2127 | -8/Materials | Entered Factory 2127 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2927 | -7/Factory | First assault squad dispatched 3573 | -7/Factory | Lost 3 parts (1n2w) 3974 | -7/Factory | Build established: Scavenger-Mutant 4234 | -7/Factory | Core integrity fell below 50% 4269 | -7/Factory | Discovered new exit (range 16) 4294 | -7/Factory | Entered another Factory area 4294 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4596 | -6/Factory | Build established: Gunner 5309 | -6/Factory | Identified exit to Lower Caves 5309 | -6/Factory | Identified exit to Extension 5344 | -6/Factory | First assault squad dispatched 5351 | -6/Factory | Entered Extension 5626 | -6/Extension | Crushed by falling debris 5626 | -6/Extension | System corruption reached 10% 5819 | -6/Extension | Rescued a captive Derelict 5823 | -6/Extension | Spotted B-75 Beast 5982 | -6/Extension | Energy Cycler disabled 5982 | -6/Extension | Rescued a captive Derelict 5982 | -6/Extension | Rescued a captive Derelict 5983 | -6/Extension | Rescued a captive Derelict 5984 | -6/Extension | Rescued a captive Derelict 5985 | -6/Extension | Rescued a captive Derelict 5986 | -6/Extension | Rescued a captive Derelict 5989 | -6/Extension | Rescued a captive Derelict 6003 | -6/Extension | Rescued a captive Derelict 6276 | -6/Extension | Disrupted transfer network 6303 | -6/Extension | Destroyed B-75 Beast 6317 | -6/Extension | Spotted B-75 Beast 6346 | -6/Extension | Destroyed B-75 Beast 6362 | -6/Extension | Discovered new exit (range 14) 6408 | -6/Extension | Core integrity fell below 50% 6448 | -6/Extension | Lost 14 parts (2p4n5u3w) 6480 | -6/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 6590 | -6/Extension | Lost 6 parts (1p2n3w) 6706 | -6/Extension | Self-destructed Last Messages --------------- 06678_ Destroyed Imp. Heat Sink. 06678_ NO-8HX(g) destroyed. 06678_ LD-SOX(g) destroyed. 06682_ Destroyed Lgt. Angular Momentum Engine. 06682_ Destroyed Beamcaster. 06683_ Imp. Light Armor Plating destroyed. 06683_ Lgt. Angular Momentum Engine destroyed. 06684_ GC-JBT(g) destroyed. 06684_ M4-OYZ(b) destroyed. 06684_ Imp. Grenade Launcher destroyed. 06684_ Destroyed Imp. Grenade Launcher. 06688_ System corrupted: Gauss Cannon targeting data glitched. 06690_ The unstable cave ceiling collapses. 06691_ Y-54 Guardian destroyed. 06698_ Acquired 15 matter. 06700_ The unstable cave ceiling collapses. 06701_ Acquired Flak Gun. 06702_ Imp. Medium Treads destroyed. 06703_ System corrupted: Gauss Cannon jammed. 06706_ Gauss Cannon destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????;#????????????????? | | ??????????????????#?????????? ????????????????? | | ??????????????????# ?? ?? ????????????????? | | ??????????????????# ? ?????????????????? | | ??????????????????#= ? ?????????????????? | | ??????????????????#o ! ? g ??????????????????? | | ??????????????????# ""T"" g#??????????????????? | | ??????????????????# """"" #??????????????????? | | ?????????????###### #??????????????????? | | ?????????????? ####???????????????? | | ????????????????# % # # #???????????????? | | ????????????????# % # #???????????????? | | ????????????????# #???????????????? | | ????????????????# #???# @% #???????????????? | | #######?????????# #???# ==% #???????????????? | | # ##????????# #???# % ##???????????????? | | ################# ###### %[ ##????????????????? | | #?????????????????? | | ######################### # ###?????????????????? | | T # #?????????????????######???????????????????? | | #######??????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 21 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 375 Resistance: KI 20 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 13 Target Analysis 5 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Arm. Treads | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Adv. Treads | -7/Factory | Scanalyzed Gauss Cannon | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Total Silence Challenges ------------ None Game ------ Seed BattleAccelerationMachine Manual? 0 Play Time 01:09:02 Cumulative 17.4 hours Start 2020.02.25 @ 05:32:07 End 2020.02.25 @ 06:44:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 19 Gallery% 27 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d4a4566a-8e58-4301-9ad1-c696e8c9b021