Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.02 @ 18:37:44

Player: HabNab

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (12)      60
Value Destroyed (219)      219
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1179

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (550) Ox10
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (4) ------
  High-capacity Storage Unit
                Structural Scanner
                Signal Interpreter
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (12) ---
                Ion Engine
                Aluminum Leg
                Aluminum Leg
                Hover Unit
                Hover Unit
                Flight Unit
       Improved Heat Sink
                Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                    (None)
>               --- UTILITY ----------
  High-capacity Storage Unit
                Structural Scanner
                Sensor Array
                Signal Interpreter
>               --- WEAPON -----------
          Light Assault Rifle
          Light Assault Rifle
>               --- INVENTORY --------
                Ion Engine
                Aluminum Leg
                Aluminum Leg
                Hover Unit
                Hover Unit
                Flight Unit
       Improved Heat Sink
                Grenade Launcher
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             14   | 6   4   4   
  Power                    2    | 1   .   1   
    Engine                 1    | 1   .   .   
    Core                   1    | .   .   1   
    Reactor                .    | .   .   .   
  Propulsion               2    | 2   .   .   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   2   2   
    Device                 2    | .   1   1   
    Storage                2    | 1   1   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | 2   2   1   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 1   2   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 9    | .   2   7   
  Power                    2    | .   .   2   
  Propulsion               2    | .   1   1   
  Utility                  1    | .   .   1   
  Weapon                   4    | .   1   3   
  Highest Loss Streak      7    | .   2   7   
Average Slot Usage (%)     89   | .   93  74  
  Engine                   12   | .   14  7   
  Wheel                    18   | .   22  4   
  Device                   15   | .   13  22  
  Storage                  13   | .   14  11  
  Processor                2    | .   .   10  
  Energy Gun               6    | .   8   .   
  Ballistic Gun            18   | .   19  17  
Naked Turns                .    | .   .   .   
Heaviest Build             41   | 12  41  41  
  Greatest Support         32   | 32  32  16  
  Greatest Overweight (x)  13   | 1   2   13  
  Average Overweight (x)   1    | .   1   2   
Largest Inventory Capacity 12   | 6   12  12  
  Average Capacity         10   | 5   9   12  
  Most Carried             12   | 2   12  11  
  Average Carried          8    | .   8   9   
  Final Capacity           12   | 6   12  12  
  Final Carried            12   | 2   12  8   

 Class Distribution 
--------------------
 87% | Mutant
 12% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
 Scavenger-Skirmisher | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           383  | 260 72  51  
  Remotely                 .    | .   .   .   
Salvage Created            317  | .   263 54  
  Parts                    22   | .   20  2   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  9    | .   8   1   
  Guns                     9    | .   8   1   
Classes Destroyed          5    | .   4   1   
  Worker                   1    | .   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  6    | .   6   .   
  Grunt                    2    | .   2   .   
  Sentry                   1    | .   .   1   
Best Kill Streak           4    | .   4   1   
  Combat Bots Only         3    | .   3   1   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Damage Taken               1131 | .   283 848 
  Core                     466  | .   53  413 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         89   | 100 78  .   
Volleys Fired              50   | .   32  18  
  Largest                  2    | .   2   2   
  Hottest                  60   | .   60  40  
Shots Fired                95   | .   64  31  
  Gun                      95   | .   64  31  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  70   | .   39  31  
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          25   | .   25  .   
  Robot Hit Streak         27   | .   9   27  
  Robot Miss Streak        3    | .   3   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           68   | .   38  30  
  Core Hits                19   | .   16  3   
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           718  | .   492 226 
  Guns                     681  | .   455 226 
  Cannons                  .    | .   .   .   
  Explosions               37   | .   37  .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  394  | .   168 226 
  Thermal                  37   | .   37  .   
  Explosive                .    | .   .   .   
  Electromagnetic          287  | .   287 .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            31   | .   31  .   
  Projectiles              .    | .   .   .   
  Explosions               31   | .   31  .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      23   | .   23  .   
  Shots                    1    | .   1   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        88   | .   88  14  
  Average Temperature      28   | .   33  6   
  Received Heat Transfer   270  | .   81  189 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              1    | .   1   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         50   | .   50  .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      1    | .   1   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             298  | .   298 40  
  Initial                  40   | .   .   40  
  Average                  84   | .   111 15  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         89   | 100 86  100 
  Level 1                  10   | .   13  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              18   | .   13  5   
  Peak Tracking Total      4    | .   4   4   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          6    | .   5   1   
  Terminals                6    | .   5   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                18   | .   13  5   
  Successful               7    | .   3   4   
  Failed                   11   | .   10  1   
    Catastrophic           1    | .   .   1   
  Database Lockouts        .    | .   .   .   
  Manual                   1    | .   1   .   
  Terminals                18   | .   13  5   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             7    | .   3   4   
  Robot Analysis           1    | .   1   .   
  Branch Access Points     1    | .   .   1   
  Alert Level              2    | .   1   1   
  Unreport Threat          2    | .   .   2   
  Locate Traps             1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   4   1   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               618  | 43  455 120 
Spaces Moved               357  | 33  298 26  
  Core                     6    | 4   .   2   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   351  | 29  298 24  
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  100 120 
  Average Speed            113  | 98  110 164 
  Slowest Speed            700  | 100 120 700 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       26   | 3   71  5   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          3    | .   3   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      3    | .   3   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      488  | 40  370 78  
  Wait                     50   | .   20  30  
  Move                     355  | 32  297 26  
  Hop                      .    | .   .   .   
  Pick Up                  15   | 2   13  .   
  Fast Attach              7    | 6   1   .   
  Attach                   5    | .   1   4   
  Detach                   .    | .   .   .   
  Swap                     2    | .   2   .   
  Drop                     4    | .   4   .   
  Fire                     50   | .   32  18  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: Min x2)

 History 
---------
 Turn | Location      | Event
   30 | -11/Scrapyard | Discovered new exit (range 12)
   44 | -11/Scrapyard | Entered Materials
  171 | -10/Materials | Discovered new exit (range 16)
  316 | -10/Materials | Build established: Mutant
  486 | -10/Materials | Discovered new exit (range 12)
  499 | -10/Materials | Entered another Materials area
  499 | -9/Materials  | Evolved 2 slots: Utility x2
  522 | -9/Materials  | Identified exit to Mines
  606 | -9/Materials  | Core integrity fell below 50%
  615 | -9/Materials  | Core integrity fell below 20%
  619 | -9/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
  Map updated.
>>Alert(Check)
Current Alert Level: Low Security
00543_ Com. Wheel destroyed.
00543_ Material Processor disabled.
00564_ Lgt. Assault Rifle destroyed.
00570_ Ion Engine destroyed.
00571_ K-01 Serf collects debris. <x2>
00576_ Lgt. Assault Rifle destroyed.
00583_ Destroyed Beam Rifle.
00585_ Y-45 Defender destroyed.
00586_ K-01 Serf collects debris. <x2>
00587_ Acquired 51 matter.
00589_ K-01 Serf collects debris. <x2>
00596_ Lgt. Nuclear Core destroyed.
00597_ R-06 Scavenger collects Heat Sink.
00603_ Lgt. Assault Rifle destroyed.
00609_ K-01 Serf collects debris.
00613_ Sensor Array destroyed.
00613_ K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SigixDroneSource
  Manual?         0
Play Time         00:07:42
  Cumulative      14.9 hours
  Start           2021.07.02 @ 18:31:16
  End             2021.07.02 @ 18:37:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          34
Achievement%      27
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c328b621-8727-42d4-b138-f651b8c5f996