Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.05.10 @ 19:36:30

Player: Farfid

Result: Destroyed by Y-72 Warden with Railgun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (12)       2400
Robots Destroyed (184)     920
Value Destroyed (7323)     7323
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (3128)               3128
              TOTAL SCORE: 16991

 Bonus
-------
High Alert Combat Kills    1532
Follower Combat Kills      1338
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -342

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     596/600
System Corruption          25%
Temperature                Cool (0)
Movement                   Treading (145)
Location                   -4/Armory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                Biometal Heavy Treads
>               --- UTILITY (10) -----
  High-capacity Storage Unit
                Energy Well
   Experimental Optical Array
       Advanced Transmission Jammer
       Improved Core Shielding
       Improved Core Shielding
       Improved Core Shielding
       Improved Core Shielding
>               --- WEAPON (4) -------
                Phasing Sabre
>               --- INVENTORY (12) ---
                Variable Charge Gun
                Fusion Bomb Launcher
                Segregator

 Peak State 
------------
>               --- POWER ------------
          Light Quantum Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
         Medium Treads
                Biometal Heavy Treads
>               --- UTILITY ----------
       Advanced Heat Sink
   Experimental Heat Sink
   Experimental Heat Sink
  High-capacity Storage Unit
                Energy Well
   Experimental Optical Array
       Advanced Transmission Jammer
       Improved Core Shielding
       Improved Medium Armor Plating
                Powered Armor
>               --- WEAPON -----------
       Enhanced Nova Cannon
                KE Penetrator
       Improved KE Penetrator
                Gamma Bomb Array
>               --- INVENTORY --------
                Quantum Reactor
                Biometal Heavy Treads
       Advanced Heavy Siege Treads
                Variable Charge Gun
       Enhanced Nova Cannon
       Enhanced Nova Cannon
                Gamma Bomb Array
                Fusion Bomb Launcher
                Segregator
                Phasing Sabre
[Rating: 132]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Improved Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Weapon Cycler
  Storage                  High-capacity Storage Unit
  Processor                Experimental Target Analyzer
  Protection               Improved Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Wave Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 Gamma Bomb Array
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          Plasma Lance

 Build                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Was Fac Arm 
Slots Evolved              12   | .   .   2   2   2   .   .   .   4   2   .   .   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   1   1   1   .   .   .   3   2   .   .   .   
  Weapon                   2    | .   .   1   .   .   .   .   .   1   .   .   .   .   
Parts Attached             196  | 7   1   14  21  12  1   10  2   14  25  2   24  63  
  Power                    25   | 2   .   2   2   1   .   .   1   2   3   .   5   7   
    Engine                 9    | 2   .   2   2   .   .   .   .   2   1   .   .   .   
    Core                   9    | .   .   .   .   1   .   .   1   .   2   .   3   2   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   2   5   
  Propulsion               34   | 2   .   2   6   3   .   4   .   1   5   .   2   9   
    Treads                 8    | .   .   .   .   .   .   2   .   .   .   .   .   6   
    Leg                    19   | .   .   .   3   3   .   2   .   1   5   .   2   3   
    Wheel                  7    | 2   .   2   3   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  59   | 1   1   3   4   5   .   6   .   5   7   .   4   23  
    Device                 30   | .   1   .   2   3   .   2   .   3   4   .   3   12  
    Storage                4    | 1   .   1   .   .   .   .   .   .   1   .   .   1   
    Processor              5    | .   .   .   .   1   .   3   .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             20   | .   .   2   2   1   .   1   .   1   2   .   1   10  
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   78   | 2   .   7   9   3   1   .   1   6   10  2   13  24  
    Energy Gun             10   | .   .   2   .   .   .   .   .   .   3   .   .   5   
    Energy Cannon          13   | .   .   .   .   1   .   .   .   1   2   .   4   5   
    Ballistic Gun          35   | 2   .   5   7   1   1   .   1   3   5   1   4   5   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
    Launcher               13   | .   .   .   2   1   .   .   .   2   .   1   4   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   1   3   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   1   .   .   4   .   .   1   .   .   5   
Parts Lost                 66   | .   .   4   9   .   1   1   2   1   2   .   17  29  
  Power                    14   | .   .   1   1   .   1   .   1   .   .   .   4   6   
  Propulsion               10   | .   .   1   3   .   .   .   .   .   .   .   3   3   
  Utility                  20   | .   .   .   3   .   .   1   .   1   1   .   3   11  
  Weapon                   22   | .   .   2   2   .   .   .   1   .   1   .   7   9   
  Highest Loss Streak      18   | .   .   4   4   .   1   1   1   1   1   .   17  18  
Average Slot Usage (%)     89   | .   90  95  92  92  92  91  92  95  89  89  84  75  
  Engine                   5    | .   14  10  8   7   7   7   6   8   5   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   1   2   4   10  7   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   2   8   
  Treads                   3    | .   .   .   .   .   .   10  .   .   .   .   .   6   
  Leg                      11   | .   .   .   4   23  23  11  23  17  14  15  14  .   
  Wheel                    3    | .   28  19  20  .   .   .   .   .   .   .   .   .   
  Device                   15   | .   5   11  13  15  15  14  15  19  19  15  14  14  
  Storage                  7    | .   14  11  9   7   7   7   7   5   5   10  10  9   
  Processor                6    | .   .   .   .   7   7   7   7   11  10  10  9   5   
  Protection               7    | .   .   10  9   7   7   6   7   4   7   5   4   10  
  Energy Gun               1    | .   .   8   .   .   .   .   .   .   1   .   .   2   
  Energy Cannon            4    | .   .   .   .   .   7   7   7   4   5   10  8   2   
  Ballistic Gun            15   | .   28  23  26  22  15  15  15  17  11  9   9   8   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             124  | 13  14  56  59  62  57  57  62  93  101 99  114 124 
  Greatest Support         103  | 26  26  32  39  51  51  51  51  54  75  75  75  103 
  Greatest Overweight (x)  3    | 2   .   2   2   1   1   3   1   1   2   1   1   1   
  Average Overweight (x)   .    | .   .   1   1   1   1   1   1   1   1   1   .   .   
Largest Inventory Capacity 12   | 6   6   12  12  12  12  12  12  12  12  12  12  12  
  Average Capacity         11   | 4   6   8   12  12  12  12  12  12  12  12  12  12  
  Most Carried             12   | 4   6   12  12  12  12  12  12  12  12  12  12  12  
  Average Carried          10   | 3   5   7   11  10  11  11  11  10  11  12  11  10  
  Final Capacity           12   | 6   6   12  12  12  12  12  12  12  12  12  12  12  
  Final Carried            12   | 1   6   12  11  12  12  11  12  12  12  12  6   3   

 Class Distribution 
--------------------
 28% | Scavenger-Tank
 28% | Scavenger-Gunner
 25% | Scavenger-Mutant
  9% | Mutant
  4% | Gunner
  3% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
   Scavenger-Tank | -9/Materials
   Scavenger-Tank | -8/Materials
   Scavenger-Tank | -7/Factory
   Scavenger-Tank | -7/Lower Caves
 Scavenger-Gunner | -6/Zion
 Scavenger-Gunner | -5/Proximity Caves
 Scavenger-Gunner | -5/Factory
 Scavenger-Mutant | -4/Factory
 Scavenger-Mutant | -4/Waste
 Scavenger-Mutant | -4/Factory
 Scavenger-Mutant | -4/Armory

 Resources                      | -11  -10  -9   -8   -7   -7   -6   -5   -5   -4   -4   -4   -4   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Low  Zio  Pro  Fac  Fac  Was  Fac  Arm  
Matter Collected           4876 | 216  89   514  589  490  91   69   140  308  566  163  328  1313 
  Remotely                 1028 | .    .    .    381  .    .    .    .    115  532  .    .    .    
Salvage Created            8881 | .    102  846  550  691  126  .    65   263  1435 870  1128 2805 
  Parts                    371  | .    9    57   48   29   4    .    3    22   48   2    57   92   
Haulers Intercepted        5    | .    .    2    .    1    .    .    .    .    2    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      16   | .    .    .    .    .    4    .    12   .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Was Fac Arm 
Combat Hostiles Destroyed  148  | .   4   21  19  11  3   .   1   10  14  4   18  43  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     81   | .   4   20  15  10  3   .   .   3   7   .   3   16  
  Cannons                  19   | .   .   .   .   .   .   .   1   .   4   1   4   9   
  AOE                      31   | .   .   1   4   1   .   .   .   7   .   2   9   7   
Classes Destroyed          18   | .   3   5   2   1   .   .   .   2   .   1   1   3   
  Worker                   7    | .   .   1   1   .   .   .   .   .   2   .   3   .   
  Builder                  10   | .   1   .   1   1   .   .   .   3   .   .   4   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   5    | .   .   2   .   1   .   .   .   .   2   .   .   .   
  Recycler                 5    | .   .   1   1   .   .   .   .   .   2   .   1   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   .   1   .   1   .   .   .   .   .   .   1   2   
  Swarmer                  53   | .   3   11  12  .   3   .   .   9   .   .   9   6   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    45   | .   1   6   5   8   .   .   1   .   4   .   6   14  
  Brawler                  5    | .   .   .   .   2   .   .   .   .   1   .   .   2   
  Duelist                  8    | .   .   .   .   .   .   .   .   .   .   .   .   8   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   14   | .   .   4   1   .   .   .   .   .   4   .   3   2   
  Hunter                   2    | .   .   .   1   1   .   .   .   .   .   .   .   .   
  Programmer               14   | .   .   .   .   .   .   .   .   1   5   .   .   8   
  Compactor                4    | .   .   .   .   .   .   .   .   .   .   4   .   .   
  Packrat                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Fireman                  2    | .   .   .   .   .   .   .   .   1   .   .   .   1   
Best Kill Streak           13   | .   4   9   6   6   4   .   1   9   4   3   13  13  
  Combat Bots Only         11   | .   3   7   5   6   3   .   1   7   3   3   6   11  
Max Kills in Single Turn   6    | .   2   1   2   1   1   .   1   3   2   1   6   2   
  Gunslinging              1    | .   1   .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   2   1   .   .   .   3   .   1   3   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -6   -5   -5   -4   -4   -4   -4   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Low  Zio  Pro  Fac  Fac  Was  Fac  Arm  
Damage Taken               13152 | .    156  837  972  318  341  .    184  554  1248 .    2809 5733 
  Core                     1617  | .    43   137  104  48   15   .    69   36   47   .    334  784  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    19    | .    .    .    .    .    .    .    .    .    .    .    .    19   
Core Remaining (%)         84    | 100  82   65   81   .    .    .    81   96   .    .    .    .    
Volleys Fired              489   | .    13   52   43   39   14   .    9    19   88   11   68   133  
  Largest                  4     | .    2    3    3    3    3    .    3    4    4    1    3    3    
  Hottest                  188   | .    40   102  71   80   126  .    126  149  177  98   121  188  
Shots Fired                950   | .    26   129  119  107  35   .    25   56   178  11   88   176  
  Gun                      710   | .    26   129  114  102  28   .    16   48   108  .    35   104  
  Cannon                   177   | .    .    .    .    2    7    .    9    5    70   4    40   40   
  Launcher                 63    | .    .    .    5    3    .    .    .    3    .    7    13   32   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  629   | .    26   99   114  102  28   .    16   48   93   .    35   68   
  Thermal                  193   | .    .    18   .    2    7    .    9    5    70   4    12   66   
  Explosive                24    | .    .    .    5    3    .    .    .    3    .    7    4    2    
  Electromagnetic          104   | .    .    12   .    .    .    .    .    .    15   .    37   40   
  Robot Hit Streak         34    | .    4    11   7    12   4    .    3    6    34   7    10   14   
  Robot Miss Streak        9     | .    5    6    9    3    6    .    5    3    2    2    5    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        10    | .    1    2    2    2    2    .    .    .    .    .    1    .    
    Max Gunslinging Chain  1     | .    1    1    1    1    1    .    .    .    .    .    1    .    
  Capacitor                83    | .    .    .    .    .    .    .    .    .    4    4    39   36   
Shots Hit Robots           575   | .    11   71   73   62   18   .    12   27   102  5    58   136  
  Core Hits                384   | .    6    36   33   43   8    .    5    25   42   6    51   129  
  Critical Hits            39    | .    .    1    .    .    1    .    2    2    19   1    5    8    
  Critical Kills           14    | .    .    .    .    .    1    .    .    1    7    1    3    1    
  Critical Parts Destroyed 23    | .    .    1    .    .    .    .    2    1    11   .    1    7    
Melee Attacks              19    | .    .    .    .    .    .    .    .    .    .    .    1    18   
  Thermal                  3     | .    .    .    .    .    .    .    .    .    .    .    1    2    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 16    | .    .    .    .    .    .    .    .    .    .    .    .    16   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           20918 | .    172  1077 1351 1398 311  .    293  1426 2395 1582 3917 6996 
  Guns                     7632  | .    172  943  801  949  210  .    165  312  1348 .    687  2045 
  Cannons                  3881  | .    .    .    .    48   101  .    128  70   1047 131  1022 1334 
  Explosions               8955  | .    .    134  550  401  .    .    .    1044 .    1451 2208 3167 
  Melee                    439   | .    .    .    .    .    .    .    .    .    .    .    .    439  
  Ramming                  11    | .    .    .    .    .    .    .    .    .    .    .    .    11   
  Kinetic                  6231  | .    172  629  801  949  210  .    165  312  1020 .    687  1286 
  Thermal                  5035  | .    .    252  .    48   101  .    128  254  1047 131  543  2531 
  Explosive                4582  | .    .    .    550  132  .    .    .    860  .    1451 1093 496  
  Electromagnetic          4620  | .    .    196  .    269  .    .    .    .    328  .    1594 2233 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 439   | .    .    .    .    .    .    .    .    .    .    .    .    439  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         25    | .    1    .    .    .    .    .    .    .    7    7    13   25   
  Average Corruption       11    | .    1    .    .    .    .    .    .    .    6    7    7    16   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  169   | .    .    .    .    .    .    .    .    .    24   5    31   109  
    Message Errors         29    | .    .    .    .    .    .    .    .    .    5    2    5    17   
    Matter Fused           23    | .    .    .    .    .    .    .    .    .    5    .    3    15   
    Heat Flow Errors       17    | .    .    .    .    .    .    .    .    .    3    1    6    7    
    Energy Discharges      8     | .    .    .    .    .    .    .    .    .    1    1    .    6    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      16    | .    .    .    .    .    .    .    .    .    3    1    5    7    
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    .    1    .    .    3    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    1    1    
    Misdirections          10    | .    .    .    .    .    .    .    .    .    .    .    .    10   
    Targeting Errors       50    | .    .    .    .    .    .    .    .    .    6    .    9    35   
    Weapon Failures        9     | .    .    .    .    .    .    .    .    .    .    .    2    7    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            755   | .    .    23   59   .    10   .    .    126  8    .    208  321  
  Projectiles              170   | .    .    .    .    .    10   .    .    .    8    .    45   107  
  Explosions               585   | .    .    23   59   .    .    .    .    126  .    .    163  214  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      609   | .    .    79   3    .    .    .    .    .    .    .    276  251  
  Shots                    35    | .    .    2    1    .    .    .    .    .    .    .    9    23   
  Rammed                   3     | .    .    .    .    .    .    .    .    .    .    .    .    3    
Targets Rammed             3     | .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        438   | .    .    66   .    47   87   438  116  164  304  237  384  198  
  Average Temperature      67    | .    .    21   .    10   34   222  48   74   63   88   107  68   
  Received Heat Transfer   2004  | .    72   192  144  153  .    .    45   36   213  .    411  738  
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Total Turns              16    | .    .    .    .    .    .    .    .    .    .    .    .    16   
  Longest Duration         13    | .    .    .    .    .    .    .    .    .    .    .    .    13   
Robots Corrupted           16    | .    .    .    .    .    .    .    .    .    2    .    3    11   
  Combat Hostiles          14    | .    .    .    .    .    .    .    .    .    2    .    2    10   
  Parts Fried              32    | .    .    .    .    .    .    .    .    .    3    .    5    24   
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    1    1    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    1    1    .    .    
  Parts Melted             16    | .    .    2    .    .    1    .    .    1    5    1    .    6    
  Heat Transferred         6602  | .    .    496  .    100  200  .    250  350  1700 200  775  2531 
Parts Sabotaged            5     | .    .    .    .    .    .    .    .    .    2    .    .    3    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      12    | .    .    2    .    .    .    .    .    .    .    .    3    7    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -7   -6   -5   -5   -4   -4   -4   -4   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Low  Zio  Pro  Fac  Fac  Was  Fac  Arm  
Peak Influence             1108 | .    156  429  632  612  .    .    .    1108 826  336  775  957  
  Initial                  542  | .    .    65   148  196  .    .    .    238  542  289  235  355  
  Average                  473  | .    106  248  393  456  .    .    .    577  649  322  532  472  
Maximum Alert Level        4    | .    .    2    2    2    .    .    .    4    3    1    3    3    
  Low Security (%)         11   | 100  100  26   15   13   .    .    .    .    .    .    .    4    
  Level 1                  33   | .    .    71   40   16   .    .    .    37   .    100  25   56   
  Level 2                  35   | .    .    1    43   70   .    .    .    36   59   .    51   17   
  Level 3                  16   | .    .    .    .    .    .    .    .    2    40   .    23   21   
  Level 4                  2    | .    .    .    .    .    .    .    .    23   .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          25   | .    1    2    4    2    .    .    .    3    7    .    2    4    
  Investigation            1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
  Extermination            5    | .    .    .    .    .    .    .    .    1    2    .    .    2    
  Reinforcement            9    | .    1    1    1    2    .    .    .    1    2    .    1    .    
  Assault                  8    | .    .    .    2    .    .    .    .    1    2    .    1    2    
  Garrison                 2    | .    .    .    1    .    .    .    .    .    1    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    1    .    .    .    1    .    .    1    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    1    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -5  -5  -4  -4  -4  -4  
---------                  Run  | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Was Fac Arm 
Distress Signals           9    | .   .   1   2   1   .   .   .   .   .   .   .   5   
Communications Jammed      109  | .   .   .   .   .   .   .   .   .   5   .   9   95  
  Distress Signals         104  | .   .   .   .   .   .   .   .   .   .   .   9   95  
Times Spotted              253  | .   10  29  24  15  3   .   14  23  21  4   37  73  
  Peak Tracking Total      14   | .   3   7   6   7   3   .   7   5   5   3   6   14  
  Tactical Retreats        19   | .   1   2   .   1   .   .   .   2   1   .   2   10  

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Was Fac Arm 
Traps Triggered            9    | .   1   1   .   .   .   .   .   2   3   .   .   2   
  Indirectly               2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   2   .   1   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -5  -5  -4  -4  -4  -4  
----------                 Run  | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Was Fac Arm 
Machines Disabled          48   | .   .   1   2   8   .   .   .   22  4   .   7   4   
  Max in Single Turn       6    | .   .   1   1   3   .   .   .   6   1   .   2   1   
  Garrison Access          3    | .   .   .   1   .   .   .   .   1   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -5  -5  -4  -4  -4  -4  
---------                  Run  | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Was Fac Arm 
Machines Accessed          10   | .   1   2   2   1   .   .   .   1   1   .   .   2   
  Terminals                5    | .   1   2   1   1   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   .   .   .   .   1   1   .   .   .   
Total Hacks                17   | .   3   6   3   1   .   .   .   1   1   .   .   2   
  Successful               13   | .   1   5   2   1   .   .   .   1   1   .   .   2   
  Failed                   4    | .   2   1   1   .   .   .   .   .   .   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   25   | .   2   .   .   1   .   .   .   2   13  .   .   7   
  Terminals                12   | .   3   6   2   1   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   .   .   .   .   1   1   .   .   .   
Terminal Hacks             8    | .   1   5   1   1   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   1   .   .   .   .   1   1   .   .   .   
  Seal Access              3    | .   .   .   1   .   .   .   .   1   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   1   1   1   .   .   .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   .   .   .   4   
    Matter                 556  | .   .   .   .   .   .   .   .   .   .   .   .   556 
    Time                   208  | .   .   .   .   .   .   .   .   .   .   .   .   208 
  Total Part Build Rating  36   | .   .   .   .   .   .   .   .   .   .   .   .   36  
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -5  -5  -4  -4  -4  -4  
------------               Run  | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Was Fac Arm 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   4   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   4   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -6   -5   -5   -4   -4   -4   -4   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  Zio  Pro  Fac  Fac  Was  Fac  Arm  
Total Allies               26   | .    .    .    .    .    .    10   2    .    6    1    .    7    
  Largest Group            11   | .    .    .    .    .    .    10   11   10   4    5    4    3    
  Highest-Rated Group      348  | .    .    .    .    .    .    320  348  318  206  202  163  288  
  Highest-Rated Ally       103  | .    .    .    .    .    .    38   38   38   103  46   46   96   
Zionite Dispatches         6    | .    .    .    .    .    .    .    .    .    3    .    .    3    
  Heavy                    1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Light                    1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Recon                    1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Fire                     2    | .    .    .    .    .    .    .    .    .    1    .    .    1    
  Kinetic Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Total Orders               4    | .    .    .    .    .    .    .    .    .    .    .    .    4    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  DROP                     1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  EXPLORE                  2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
Ally Attacks               203  | .    .    .    .    .    .    .    62   58   13   28   27   15   
  Total Damage             4432 | .    .    .    .    .    .    .    1015 1139 602  659  385  632  
  Kills                    41   | .    .    .    .    .    .    .    14   12   3    2    6    4    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    1    1    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Was Fac Arm 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   2   2   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -6   -5   -5   -4   -4   -4   -4   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Low  Zio  Pro  Fac  Fac  Was  Fac  Arm  
Turns Passed               8806 | 51   312  616  408  455  240  1888 671  680  1343 157  612  1373 
Spaces Moved               4559 | 38   262  313  190  200  133  1093 413  387  694  84   269  483  
  Core                     35   | 35   .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1140 | .    .    .    .    .    .    715  .    .    .    .    .    425  
  Legs                     2657 | .    .    .    41   200  133  378  413  387  694  84   269  58   
  Wheels                   727  | 3    262  313  149  .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   90   150  150  150  150  150  150  150  120  120  
  Average Speed            147  | 100  90   104  105  150  150  169  150  150  150  150  149  164  
  Slowest Speed            210  | 150  90   110  150  150  150  210  150  150  180  150  150  180  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 3    50   38   19   6    20   86   53   15   18   84   12   39   
  Regions Visited          12
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    1    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    .    1    1    .    1    .    .    1    .    
Scrap Searched             2    | .    .    .    .    .    .    2    .    .    .    .    .    .    
Spaces Dug                 30   | .    .    .    .    .    .    .    .    .    24   .    5    1    
Terrain Destroyed          357  | .    .    6    33   6    .    .    .    87   81   29   37   78   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               43   | .    .    .    .    .    .    .    .    .    32   .    5    6    
  AOE                      314  | .    .    6    33   6    .    .    .    87   49   29   32   72   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -6   -5   -5   -4   -4   -4   -4   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Low  Zio  Pro  Fac  Fac  Was  Fac  Arm  
Total                      5985 | 48   315  495  305  291  151  1131 452  461  900  106  427  903  
  Wait                     460  | .    25   90   33   24   2    8    5    14   61   10   50   138  
  Move                     4548 | 37   261  312  189  199  132  1092 412  386  694  83   268  483  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  129  | 4    10   17   12   8    1    8    4    12   10   .    3    40   
  Fast Attach              58   | 3    1    3    3    5    .    4    .    2    15   .    6    16   
  Attach                   99   | 3    .    8    10   4    1    7    2    8    7    .    8    41   
  Detach                   4    | .    .    .    .    .    .    .    .    1    .    .    1    2    
  Swap                     40   | 1    .    3    8    3    .    .    .    4    3    2    10   6    
  Drop                     111  | .    5    10   7    9    1    12   1    10   21   .    12   23   
  Fire                     489  | .    13   52   43   39   14   .    9    19   88   11   68   133  
  Melee                    19   | .    .    .    .    .    .    .    .    .    .    .    1    18   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3    | .    .    .    .    .    .    .    .    .    .    .    .    3    
  Escape Stasis            5    | .    .    .    .    .    .    .    .    5    .    .    .    .    
  Rewire                   19   | .    .    .    .    .    .    .    19   .    .    .    .    .    
  Trap                     1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves (discovered 2 exits: Low / [*Zio])
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac / Upp)
-4/Factory
-4/Waste
-4/Factory
-4/Armory

 History 
---------
 Turn | Location           | Event
   24 | -11/Scrapyard      | Discovered new exit (range 13)
   52 | -11/Scrapyard      | Entered Materials
  207 | -10/Materials      | Discovered new exit (range 6)
  326 | -10/Materials      | Build established: Mutant
  364 | -10/Materials      | Entered another Materials area
  364 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  488 | -9/Materials       | Lost 4 parts (1p1n2w)
  796 | -9/Materials       | Destroyed 7 combat bots
  940 | -9/Materials       | Discovered new exit (range 16)
  980 | -9/Materials       | Entered another Materials area
  980 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1045 | -8/Materials       | Build established: Scavenger-Tank
 1046 | -8/Materials       | Garrison activated, responded to threat
 1182 | -8/Materials       | Lost 4 parts (1n1u2w)
 1276 | -8/Materials       | Discovered new exit (range 14)
 1380 | -8/Materials       | First assault squad dispatched
 1388 | -8/Materials       | Entered Factory
 1388 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
 1652 | -7/Factory         | Identified exit to Lower Caves
 1843 | -7/Factory         | Entered Lower Caves
 2006 | -7/Lower Caves     | Identified exit to Lower Caves
 2009 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 2014 | -7/Lower Caves     | Learned location of 1 exit from Proximity Caves
 2083 | -7/Lower Caves     | Entered Zion
 2128 | -6/Zion            | Given A8's code to call for help
 2199 | -6/Zion            | Discovered new exit (range 19)
 2230 | -6/Zion            | Gained Derelict followers
 2583 | -6/Zion            | Found Prototype Processor
 2584 | -6/Zion            | Identified Exp. Melee Analysis Suite
 2589 | -6/Zion            | Found Prototype Processor
 2590 | -6/Zion            | Identified Exp. Target Analyzer
 2618 | -6/Zion            | Found Prototype Processor
 2618 | -6/Zion            | Identified Exp. Core Analyzer
 2847 | -6/Zion            | Learned location of 1 exit from Factory
 2881 | -6/Zion            | Build established: Scavenger-Gunner
 3362 | -6/Zion            | Gained Derelict followers
 3511 | -6/Zion            | Imprinted
 3513 | -6/Zion            | Declared Zion's savior
 3971 | -6/Zion            | Entered Proximity Caves
 3971 | -5/Proximity Caves | Accompanied by 10 allies
 3972 | -5/Proximity Caves | Identified exit to Factory
 4174 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 4551 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 4642 | -5/Proximity Caves | Entered Factory
 4642 | -5/Factory         | Accompanied by 10 allies
 4642 | -5/Factory         | Evolved 4 slots: Utility x3, Weapon x1
 4643 | -5/Factory         | Identified exit to Upper Caves
 4901 | -5/Factory         | P-70 Sage assimilated allied 6H-HLZ(i)
 5173 | -5/Factory         | Destroyed 7 combat bots
 5242 | -5/Factory         | First assault squad dispatched
 5295 | -5/Factory         | Discovered new exit (range 19)
 5322 | -5/Factory         | Entered another Factory area
 5322 | -4/Factory         | Evolved 2 slots: Utility x2
 5338 | -4/Factory         | Build established: Gunner
 5572 | -4/Factory         | First assault squad dispatched
 5642 | -4/Factory         | Garrison activated, responded to threat
 5740 | -4/Factory         | Zion Heavy squad teleported in
 6076 | -4/Factory         | Found Quantum Capacitor
 6549 | -4/Factory         | Build established: Scavenger-Mutant
 6551 | -4/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 6552 | -4/Factory         | Zion Fire squad teleported in
 6589 | -4/Factory         | Zion Recon squad teleported in
 6665 | -4/Factory         | Sucked down chute
 6665 | -4/Factory         | Entered Waste
 6665 | -4/Waste           | Spotted C-40 Crusher
 6666 | -4/Waste           | Met a frightened Derelict
 6692 | -4/Waste           | Spotted C-40 Crusher
 6692 | -4/Waste           | Spotted C-40 Crusher
 6702 | -4/Waste           | Destroyed C-40 Crusher
 6709 | -4/Waste           | Destroyed C-40 Crusher
 6712 | -4/Waste           | Destroyed C-40 Crusher
 6743 | -4/Waste           | Spotted C-40 Crusher
 6749 | -4/Waste           | Destroyed C-40 Crusher
 6749 | -4/Waste           | Spotted C-40 Crusher
 6750 | -4/Waste           | 4 allies followed down the chute
 6802 | -4/Waste           | Discovered new exit (range 10)
 6822 | -4/Waste           | Entered Factory
 6822 | -4/Factory         | Accompanied by 4 allies
 7251 | -4/Factory         | Discovered new exit (range 20)
 7322 | -4/Factory         | First assault squad dispatched
 7421 | -4/Factory         | System corruption reached 10%
 7434 | -4/Factory         | Entered Armory
 7452 | -4/Armory          | Lost 17 parts (4p3n3u7w)
 7645 | -4/Armory          | Zion Kinetic Resupply teleported in
 7780 | -4/Armory          | Fabricated Stasis Projector (x2)
 7924 | -4/Armory          | Core integrity fell below 50%
 8069 | -4/Armory          | Fabricated Enh. Quantum Rifle (x2)
 8097 | -4/Armory          | Found Gamma Bomb Array
 8194 | -4/Armory          | Zion Fire squad teleported in
 8220 | -4/Armory          | P-70 Sage assimilated allied UM-X1F(i)
 8228 | -4/Armory          | P-70 Sage assimilated allied 9Q-66Y(i)
 8244 | -4/Armory          | P-70 Sage assimilated allied UE-589(i)
 8247 | -4/Armory          | Found Fusion Bomb Launcher
 8289 | -4/Armory          | Found Gamma Bomb Array
 8300 | -4/Armory          | Destroyed 7 combat bots
 8324 | -4/Armory          | Zion Light squad teleported in
 8441 | -4/Armory          | Lost 3 parts (2u1w)
 8510 | -4/Armory          | Lost 3 parts (2p1u)
 8558 | -4/Armory          | Found Prototype Protection
 8559 | -4/Armory          | Identified Zio. Weapon Casing
 8606 | -4/Armory          | Found Powered Armor
 8684 | -4/Armory          | First assault squad dispatched
 8746 | -4/Armory          | Core integrity fell below 20%
 8747 | -4/Armory          | Destroyed 11 combat bots
 8807 | -4/Armory          | Destroyed by Y-72 Warden with Railgun

 Last Messages 
---------------
08765_ Penetrated by Slug.
08765_ Slug penetrates Wall.
08766_ Acquired Imp. Core Shielding.
08768_ Penetrated by Slug.
08768_ Slug penetrates Wall.
08771_ Acquired 30 matter.
08771_ Slug penetrates Wall.
08775_ Acquired 6 matter.
08777_ Acquired 10 matter.
08779_ Penetrated by Slug.
08779_ Adv. Heavy Siege Treads destroyed.
08782_ Imp. KE Penetrator destroyed.
08784_ Acquired 10 matter.
08786_ Antimatter Reactor destroyed.
08789_ Penetrated by Slug.
08792_ System corrupted: Matter fused (-5).
08792_ Acquired 5 matter.
08795_ Slug penetrates Wall.
08797_ System corrupted: Phasing Sabre targeting data glitched. <x2>
08807_ System corrupted: Substantial component data lost.

 Map 
-----
+----------------------------------------------------+
| ?                         #######???????# #??????? |
| ?                          #????????????#+???????? |
| ??######/############ ##   #?????????????????????? |
| ????????????????????##[  =!#?????????????????????? |
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| ?????#    ]???####??##  % ! = ########???????????? |
| ?????#    ]   #%[! ##      !*        +???????????? |
| ?????#       |"[ * =%                #???????????? |
| ?????? ""     #!      !              +???????????? |
| ??????????????#    ##    %           #???????????? |
| ??????????????##  #?##   %=   #### ###???????????? |
| ???????????????#  ???## #   ######+##????????????? |
| ???????????????# ?????### %         #????????????? |
| ???????????????#????????##[  =  """ #????????????? |
| ????????????????????????#       """ #????????????? |
| ????????????????????????#  =  ] """ #????????????? |
| ????????????????????????## %;       #????????????? |
| ?????????????????????????#         ##????????????? |
| ?????????????????????????#  #       ############## |
| ?????????????????????????#     !       g           |
| ?????????????????????????#                       ? |
| ????????????????????????##/         #####  ####??? |
| ????????????????????????#   = = %!   #???????????? |
| ????????????????????????#   == ==%=  ##??????????? |
| ??????????????????####??#!=! = ===   ;#??????????? |
| ??????????????????#    =#@%%!!/=]    ##??????????? |
| ??????????????????# """%Y%== !%*     #???????????? |
| ??????????????????# """%#%*% !=      #???????????? |
| ????????????????  + """=#[ g         #???????????? |
| ????????????????  # """?#            #???????????? |
| ??????????????????# ""??#            #???????????? |
| ??????????????????# "???#            #???????????? |
| ????????????????? +  ???#    i       #???????????? |
| ????????????????  ##????#            #???????????? |
| ???????????????#/#??????#######+#;####???????????? |
| ??????????????? ??????????????# ###??????????????? |
| ??????????????????????????????# #????????????????? |
| ??????????????????????????????# #????????????????? |
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| ???????????????????????????????#?????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           126
Energy Generation          45
Energy Capacity            940
Matter Stores              300
Matter Capacity            300
Sight Range                23
Terrain Scan Density       10
Jamming Range              16
Armor Coverage             825
Core Shielding             30
Propulsion Shielding       33
Weapon Shielding           100
Weapon Cycling             20
Evasion (%)                50
Target Analysis            12
Recoil Reduction           3
Matter Filtering           30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
   Stasis Projector | x2 | -4/Armory | Preloaded
 Enh. Quantum Rifle | x2 | -4/Armory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MachineLatentFlakker
  Manual?         0
Play Time         01:41:40
  Cumulative      215.6 hours
  Start           2021.05.10 @ 17:55:54
  End             2021.05.10 @ 19:36:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          88
  Rogue           88
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             66
Gallery%          78
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: c70fb09c-4297-4fa1-9418-9df7a50958e9