Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.05.10 @ 19:36:30 Player: Farfid Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (184) 920 Value Destroyed (7323) 7323 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (3128) 3128 TOTAL SCORE: 16991 Bonus ------- High Alert Combat Kills 1532 Follower Combat Kills 1338 Met Imprinter 300 Was Imprinted 300 Friendly Fire -342 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 596/600 System Corruption 25% Temperature Cool (0) Movement Treading (145) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Biometal Heavy Treads > --- UTILITY (10) ----- High-capacity Storage Unit Energy Well Experimental Optical Array Advanced Transmission Jammer Improved Core Shielding Improved Core Shielding Improved Core Shielding Improved Core Shielding > --- WEAPON (4) ------- Phasing Sabre > --- INVENTORY (12) --- Variable Charge Gun Fusion Bomb Launcher Segregator Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Medium Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Experimental Heat Sink Experimental Heat Sink High-capacity Storage Unit Energy Well Experimental Optical Array Advanced Transmission Jammer Improved Core Shielding Improved Medium Armor Plating Powered Armor > --- WEAPON ----------- Enhanced Nova Cannon KE Penetrator Improved KE Penetrator Gamma Bomb Array > --- INVENTORY -------- Quantum Reactor Biometal Heavy Treads Advanced Heavy Siege Treads Variable Charge Gun Enhanced Nova Cannon Enhanced Nova Cannon Gamma Bomb Array Fusion Bomb Launcher Segregator Phasing Sabre [Rating: 132] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Experimental Target Analyzer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Wave Gun Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Gamma Bomb Array Slashing Weapon Phasing Sabre Piercing Weapon Plasma Lance Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Was Fac Arm Slots Evolved 12 | . . 2 2 2 . . . 4 2 . . . Power 1 | . . . . 1 . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . Utility 8 | . . 1 1 1 . . . 3 2 . . . Weapon 2 | . . 1 . . . . . 1 . . . . Parts Attached 196 | 7 1 14 21 12 1 10 2 14 25 2 24 63 Power 25 | 2 . 2 2 1 . . 1 2 3 . 5 7 Engine 9 | 2 . 2 2 . . . . 2 1 . . . Core 9 | . . . . 1 . . 1 . 2 . 3 2 Reactor 7 | . . . . . . . . . . . 2 5 Propulsion 34 | 2 . 2 6 3 . 4 . 1 5 . 2 9 Treads 8 | . . . . . . 2 . . . . . 6 Leg 19 | . . . 3 3 . 2 . 1 5 . 2 3 Wheel 7 | 2 . 2 3 . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 59 | 1 1 3 4 5 . 6 . 5 7 . 4 23 Device 30 | . 1 . 2 3 . 2 . 3 4 . 3 12 Storage 4 | 1 . 1 . . . . . . 1 . . 1 Processor 5 | . . . . 1 . 3 . 1 . . . . Hackware . | . . . . . . . . . . . . . Protection 20 | . . 2 2 1 . 1 . 1 2 . 1 10 Artifact . | . . . . . . . . . . . . . Weapon 78 | 2 . 7 9 3 1 . 1 6 10 2 13 24 Energy Gun 10 | . . 2 . . . . . . 3 . . 5 Energy Cannon 13 | . . . . 1 . . . 1 2 . 4 5 Ballistic Gun 35 | 2 . 5 7 1 1 . 1 3 5 1 4 5 Ballistic Cannon 2 | . . . . . . . . . . . . 2 Launcher 13 | . . . 2 1 . . . 2 . 1 4 3 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . 1 3 Piercing Weapon 1 | . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 . . 4 . . 1 . . 5 Parts Lost 66 | . . 4 9 . 1 1 2 1 2 . 17 29 Power 14 | . . 1 1 . 1 . 1 . . . 4 6 Propulsion 10 | . . 1 3 . . . . . . . 3 3 Utility 20 | . . . 3 . . 1 . 1 1 . 3 11 Weapon 22 | . . 2 2 . . . 1 . 1 . 7 9 Highest Loss Streak 18 | . . 4 4 . 1 1 1 1 1 . 17 18 Average Slot Usage (%) 89 | . 90 95 92 92 92 91 92 95 89 89 84 75 Engine 5 | . 14 10 8 7 7 7 6 8 5 . . . Core 1 | . . . . . . . 1 2 4 10 7 . Reactor 1 | . . . . . . . . . . . 2 8 Treads 3 | . . . . . . 10 . . . . . 6 Leg 11 | . . . 4 23 23 11 23 17 14 15 14 . Wheel 3 | . 28 19 20 . . . . . . . . . Device 15 | . 5 11 13 15 15 14 15 19 19 15 14 14 Storage 7 | . 14 11 9 7 7 7 7 5 5 10 10 9 Processor 6 | . . . . 7 7 7 7 11 10 10 9 5 Protection 7 | . . 10 9 7 7 6 7 4 7 5 4 10 Energy Gun 1 | . . 8 . . . . . . 1 . . 2 Energy Cannon 4 | . . . . . 7 7 7 4 5 10 8 2 Ballistic Gun 15 | . 28 23 26 22 15 15 15 17 11 9 9 8 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 124 | 13 14 56 59 62 57 57 62 93 101 99 114 124 Greatest Support 103 | 26 26 32 39 51 51 51 51 54 75 75 75 103 Greatest Overweight (x) 3 | 2 . 2 2 1 1 3 1 1 2 1 1 1 Average Overweight (x) . | . . 1 1 1 1 1 1 1 1 1 . . Largest Inventory Capacity 12 | 6 6 12 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 4 6 8 12 12 12 12 12 12 12 12 12 12 Most Carried 12 | 4 6 12 12 12 12 12 12 12 12 12 12 12 Average Carried 10 | 3 5 7 11 10 11 11 11 10 11 12 11 10 Final Capacity 12 | 6 6 12 12 12 12 12 12 12 12 12 12 12 Final Carried 12 | 1 6 12 11 12 12 11 12 12 12 12 6 3 Class Distribution -------------------- 28% | Scavenger-Tank 28% | Scavenger-Gunner 25% | Scavenger-Mutant 9% | Mutant 4% | Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Waste Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Armory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Was Fac Arm Matter Collected 4876 | 216 89 514 589 490 91 69 140 308 566 163 328 1313 Remotely 1028 | . . . 381 . . . . 115 532 . . . Salvage Created 8881 | . 102 846 550 691 126 . 65 263 1435 870 1128 2805 Parts 371 | . 9 57 48 29 4 . 3 22 48 2 57 92 Haulers Intercepted 5 | . . 2 . 1 . . . . 2 . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . 4 . 12 . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Was Fac Arm Combat Hostiles Destroyed 148 | . 4 21 19 11 3 . 1 10 14 4 18 43 Melee 1 | . . . . . . . . . . . . 1 Guns 81 | . 4 20 15 10 3 . . 3 7 . 3 16 Cannons 19 | . . . . . . . 1 . 4 1 4 9 AOE 31 | . . 1 4 1 . . . 7 . 2 9 7 Classes Destroyed 18 | . 3 5 2 1 . . . 2 . 1 1 3 Worker 7 | . . 1 1 . . . . . 2 . 3 . Builder 10 | . 1 . 1 1 . . . 3 . . 4 . Tunneler 1 | . . . . . . . . . . . 1 . Hauler 5 | . . 2 . 1 . . . . 2 . . . Recycler 5 | . . 1 1 . . . . . 2 . 1 . Mechanic 1 | . . . 1 . . . . . . . . . Watcher 5 | . . 1 . 1 . . . . . . 1 2 Swarmer 53 | . 3 11 12 . 3 . . 9 . . 9 6 Saboteur 1 | . . . . . . . . . . . . 1 Grunt 45 | . 1 6 5 8 . . 1 . 4 . 6 14 Brawler 5 | . . . . 2 . . . . 1 . . 2 Duelist 8 | . . . . . . . . . . . . 8 Protector 1 | . . . . . . . . . . . . 1 Sentry 14 | . . 4 1 . . . . . 4 . 3 2 Hunter 2 | . . . 1 1 . . . . . . . . Programmer 14 | . . . . . . . . 1 5 . . 8 Compactor 4 | . . . . . . . . . . 4 . . Packrat 1 | . . . . . 1 . . . . . . . Fireman 2 | . . . . . . . . 1 . . . 1 Best Kill Streak 13 | . 4 9 6 6 4 . 1 9 4 3 13 13 Combat Bots Only 11 | . 3 7 5 6 3 . 1 7 3 3 6 11 Max Kills in Single Turn 6 | . 2 1 2 1 1 . 1 3 2 1 6 2 Gunslinging 1 | . 1 . 1 . . . . . . . . . Exploded 3 | . . 1 2 1 . . . 3 . 1 3 2 Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Was Fac Arm Damage Taken 13152 | . 156 837 972 318 341 . 184 554 1248 . 2809 5733 Core 1617 | . 43 137 104 48 15 . 69 36 47 . 334 784 Absorbed by Shields . | . . . . . . . . . . . . . Reduced by Siege Mode 19 | . . . . . . . . . . . . 19 Core Remaining (%) 84 | 100 82 65 81 . . . 81 96 . . . . Volleys Fired 489 | . 13 52 43 39 14 . 9 19 88 11 68 133 Largest 4 | . 2 3 3 3 3 . 3 4 4 1 3 3 Hottest 188 | . 40 102 71 80 126 . 126 149 177 98 121 188 Shots Fired 950 | . 26 129 119 107 35 . 25 56 178 11 88 176 Gun 710 | . 26 129 114 102 28 . 16 48 108 . 35 104 Cannon 177 | . . . . 2 7 . 9 5 70 4 40 40 Launcher 63 | . . . 5 3 . . . 3 . 7 13 32 Special . | . . . . . . . . . . . . . Kinetic 629 | . 26 99 114 102 28 . 16 48 93 . 35 68 Thermal 193 | . . 18 . 2 7 . 9 5 70 4 12 66 Explosive 24 | . . . 5 3 . . . 3 . 7 4 2 Electromagnetic 104 | . . 12 . . . . . . 15 . 37 40 Robot Hit Streak 34 | . 4 11 7 12 4 . 3 6 34 7 10 14 Robot Miss Streak 9 | . 5 6 9 3 6 . 5 3 2 2 5 4 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 10 | . 1 2 2 2 2 . . . . . 1 . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . . . 1 . Capacitor 83 | . . . . . . . . . 4 4 39 36 Shots Hit Robots 575 | . 11 71 73 62 18 . 12 27 102 5 58 136 Core Hits 384 | . 6 36 33 43 8 . 5 25 42 6 51 129 Critical Hits 39 | . . 1 . . 1 . 2 2 19 1 5 8 Critical Kills 14 | . . . . . 1 . . 1 7 1 3 1 Critical Parts Destroyed 23 | . . 1 . . . . 2 1 11 . 1 7 Melee Attacks 19 | . . . . . . . . . . . 1 18 Thermal 3 | . . . . . . . . . . . 1 2 Impact . | . . . . . . . . . . . . . Slashing 16 | . . . . . . . . . . . . 16 Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 20918 | . 172 1077 1351 1398 311 . 293 1426 2395 1582 3917 6996 Guns 7632 | . 172 943 801 949 210 . 165 312 1348 . 687 2045 Cannons 3881 | . . . . 48 101 . 128 70 1047 131 1022 1334 Explosions 8955 | . . 134 550 401 . . . 1044 . 1451 2208 3167 Melee 439 | . . . . . . . . . . . . 439 Ramming 11 | . . . . . . . . . . . . 11 Kinetic 6231 | . 172 629 801 949 210 . 165 312 1020 . 687 1286 Thermal 5035 | . . 252 . 48 101 . 128 254 1047 131 543 2531 Explosive 4582 | . . . 550 132 . . . 860 . 1451 1093 496 Electromagnetic 4620 | . . 196 . 269 . . . . 328 . 1594 2233 Impact . | . . . . . . . . . . . . . Slashing 439 | . . . . . . . . . . . . 439 Piercing . | . . . . . . . . . . . . . Highest Corruption 25 | . 1 . . . . . . . 7 7 13 25 Average Corruption 11 | . 1 . . . . . . . 6 7 7 16 Corruption Purged . | . . . . . . . . . . . . . Effects 169 | . . . . . . . . . 24 5 31 109 Message Errors 29 | . . . . . . . . . 5 2 5 17 Matter Fused 23 | . . . . . . . . . 5 . 3 15 Heat Flow Errors 17 | . . . . . . . . . 3 1 6 7 Energy Discharges 8 | . . . . . . . . . 1 1 . 6 Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 16 | . . . . . . . . . 3 1 5 7 Data Loss (major) 4 | . . . . . . . . . 1 . . 3 Misfires 2 | . . . . . . . . . . . 1 1 Misdirections 10 | . . . . . . . . . . . . 10 Targeting Errors 50 | . . . . . . . . . 6 . 9 35 Weapon Failures 9 | . . . . . . . . . . . 2 7 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 755 | . . 23 59 . 10 . . 126 8 . 208 321 Projectiles 170 | . . . . . 10 . . . 8 . 45 107 Explosions 585 | . . 23 59 . . . . 126 . . 163 214 Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 609 | . . 79 3 . . . . . . . 276 251 Shots 35 | . . 2 1 . . . . . . . 9 23 Rammed 3 | . . . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 438 | . . 66 . 47 87 438 116 164 304 237 384 198 Average Temperature 67 | . . 21 . 10 34 222 48 74 63 88 107 68 Received Heat Transfer 2004 | . 72 192 144 153 . . 45 36 213 . 411 738 Effects 1 | . . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . . 1 . Siege Activations 2 | . . . . . . . . . . . . 2 Total Turns 16 | . . . . . . . . . . . . 16 Longest Duration 13 | . . . . . . . . . . . . 13 Robots Corrupted 16 | . . . . . . . . . 2 . 3 11 Combat Hostiles 14 | . . . . . . . . . 2 . 2 10 Parts Fried 32 | . . . . . . . . . 3 . 5 24 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . 1 1 . . Combat Hostiles 2 | . . . . . . . . . 1 1 . . Parts Melted 16 | . . 2 . . 1 . . 1 5 1 . 6 Heat Transferred 6602 | . . 496 . 100 200 . 250 350 1700 200 775 2531 Parts Sabotaged 5 | . . . . . . . . . 2 . . 3 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 12 | . . 2 . . . . . . . . 3 7 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Was Fac Arm Peak Influence 1108 | . 156 429 632 612 . . . 1108 826 336 775 957 Initial 542 | . . 65 148 196 . . . 238 542 289 235 355 Average 473 | . 106 248 393 456 . . . 577 649 322 532 472 Maximum Alert Level 4 | . . 2 2 2 . . . 4 3 1 3 3 Low Security (%) 11 | 100 100 26 15 13 . . . . . . . 4 Level 1 33 | . . 71 40 16 . . . 37 . 100 25 56 Level 2 35 | . . 1 43 70 . . . 36 59 . 51 17 Level 3 16 | . . . . . . . . 2 40 . 23 21 Level 4 2 | . . . . . . . . 23 . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 25 | . 1 2 4 2 . . . 3 7 . 2 4 Investigation 1 | . . 1 . . . . . . . . . . Extermination 5 | . . . . . . . . 1 2 . . 2 Reinforcement 9 | . 1 1 1 2 . . . 1 2 . 1 . Assault 8 | . . . 2 . . . . 1 2 . 1 2 Garrison 2 | . . . 1 . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . 1 . . 1 . Haulers Reinforced 1 | . . . . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Was Fac Arm Distress Signals 9 | . . 1 2 1 . . . . . . . 5 Communications Jammed 109 | . . . . . . . . . 5 . 9 95 Distress Signals 104 | . . . . . . . . . . . 9 95 Times Spotted 253 | . 10 29 24 15 3 . 14 23 21 4 37 73 Peak Tracking Total 14 | . 3 7 6 7 3 . 7 5 5 3 6 14 Tactical Retreats 19 | . 1 2 . 1 . . . 2 1 . 2 10 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Was Fac Arm Traps Triggered 9 | . 1 1 . . . . . 2 3 . . 2 Indirectly 2 | . . . . . . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 1 | . . . . . . . . . 1 . . . Traps Extracted . | . . . . . . . . . . . . . Installed 1 | . . . . . . . . . 1 . . . Triggered 3 | . . . . . . . 2 . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Was Fac Arm Machines Disabled 48 | . . 1 2 8 . . . 22 4 . 7 4 Max in Single Turn 6 | . . 1 1 3 . . . 6 1 . 2 1 Garrison Access 3 | . . . 1 . . . . 1 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Was Fac Arm Machines Accessed 10 | . 1 2 2 1 . . . 1 1 . . 2 Terminals 5 | . 1 2 1 1 . . . . . . . . Fabricators 2 | . . . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . . . . 1 1 . . . Total Hacks 17 | . 3 6 3 1 . . . 1 1 . . 2 Successful 13 | . 1 5 2 1 . . . 1 1 . . 2 Failed 4 | . 2 1 1 . . . . . . . . . Catastrophic 1 | . 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 25 | . 2 . . 1 . . . 2 13 . . 7 Terminals 12 | . 3 6 2 1 . . . . . . . . Fabricators 2 | . . . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . . . . 1 1 . . . Terminal Hacks 8 | . 1 5 1 1 . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . Scanalyzer Index 1 | . . 1 . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . Security Status 1 | . . 1 . . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 Build 2 | . . . . . . . . . . . . 2 Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . . . . 1 1 . . . Seal Access 3 | . . . 1 . . . . 1 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 3 | . 1 1 1 . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built 4 | . . . . . . . . . . . . 4 Matter 556 | . . . . . . . . . . . . 556 Time 208 | . . . . . . . . . . . . 208 Total Part Build Rating 36 | . . . . . . . . . . . . 36 Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Was Fac Arm Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . 4 . . . Programmers 4 | . . . . . . . . . 4 . . . Robots Rewired 2 | . . . . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Was Fac Arm Total Allies 26 | . . . . . . 10 2 . 6 1 . 7 Largest Group 11 | . . . . . . 10 11 10 4 5 4 3 Highest-Rated Group 348 | . . . . . . 320 348 318 206 202 163 288 Highest-Rated Ally 103 | . . . . . . 38 38 38 103 46 46 96 Zionite Dispatches 6 | . . . . . . . . . 3 . . 3 Heavy 1 | . . . . . . . . . 1 . . . Light 1 | . . . . . . . . . . . . 1 Recon 1 | . . . . . . . . . 1 . . . Fire 2 | . . . . . . . . . 1 . . 1 Kinetic Resupply 1 | . . . . . . . . . . . . 1 Total Orders 4 | . . . . . . . . . . . . 4 FOLLOW 1 | . . . . . . . . . . . . 1 DROP 1 | . . . . . . . . . . . . 1 EXPLORE 2 | . . . . . . . . . . . . 2 Ally Attacks 203 | . . . . . . . 62 58 13 28 27 15 Total Damage 4432 | . . . . . . . 1015 1139 602 659 385 632 Kills 41 | . . . . . . . 14 12 3 2 6 4 Allies Corrupted 2 | . . . . . . . . 1 1 . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Was Fac Arm Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 2 2 . . . . . . Drone Launches 2 | . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . 1 . . . Prototype Stockpiles 1 | . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Was Fac Arm Turns Passed 8806 | 51 312 616 408 455 240 1888 671 680 1343 157 612 1373 Spaces Moved 4559 | 38 262 313 190 200 133 1093 413 387 694 84 269 483 Core 35 | 35 . . . . . . . . . . . . Treads 1140 | . . . . . . 715 . . . . . 425 Legs 2657 | . . . 41 200 133 378 413 387 694 84 269 58 Wheels 727 | 3 262 313 149 . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 150 150 150 150 150 150 150 120 120 Average Speed 147 | 100 90 104 105 150 150 169 150 150 150 150 149 164 Slowest Speed 210 | 150 90 110 150 150 150 210 150 150 180 150 150 180 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 34 | 3 50 38 19 6 20 86 53 15 18 84 12 39 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 . . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 . 1 . . 1 . Scrap Searched 2 | . . . . . . 2 . . . . . . Spaces Dug 30 | . . . . . . . . . 24 . 5 1 Terrain Destroyed 357 | . . 6 33 6 . . . 87 81 29 37 78 Melee . | . . . . . . . . . . . . . Projectile 43 | . . . . . . . . . 32 . 5 6 AOE 314 | . . 6 33 6 . . . 87 49 29 32 72 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Was Fac Arm Total 5985 | 48 315 495 305 291 151 1131 452 461 900 106 427 903 Wait 460 | . 25 90 33 24 2 8 5 14 61 10 50 138 Move 4548 | 37 261 312 189 199 132 1092 412 386 694 83 268 483 Hop . | . . . . . . . . . . . . . Pick Up 129 | 4 10 17 12 8 1 8 4 12 10 . 3 40 Fast Attach 58 | 3 1 3 3 5 . 4 . 2 15 . 6 16 Attach 99 | 3 . 8 10 4 1 7 2 8 7 . 8 41 Detach 4 | . . . . . . . . 1 . . 1 2 Swap 40 | 1 . 3 8 3 . . . 4 3 2 10 6 Drop 111 | . 5 10 7 9 1 12 1 10 21 . 12 23 Fire 489 | . 13 52 43 39 14 . 9 19 88 11 68 133 Melee 19 | . . . . . . . . . . . 1 18 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 3 | . . . . . . . . . . . . 3 Escape Stasis 5 | . . . . . . . . 5 . . . . Rewire 19 | . . . . . . . 19 . . . . . Trap 1 | . . . . . . . . . 1 . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves (discovered 2 exits: Low / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -4/Waste -4/Factory -4/Armory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 13) 52 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 6) 326 | -10/Materials | Build established: Mutant 364 | -10/Materials | Entered another Materials area 364 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 488 | -9/Materials | Lost 4 parts (1p1n2w) 796 | -9/Materials | Destroyed 7 combat bots 940 | -9/Materials | Discovered new exit (range 16) 980 | -9/Materials | Entered another Materials area 980 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1045 | -8/Materials | Build established: Scavenger-Tank 1046 | -8/Materials | Garrison activated, responded to threat 1182 | -8/Materials | Lost 4 parts (1n1u2w) 1276 | -8/Materials | Discovered new exit (range 14) 1380 | -8/Materials | First assault squad dispatched 1388 | -8/Materials | Entered Factory 1388 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1652 | -7/Factory | Identified exit to Lower Caves 1843 | -7/Factory | Entered Lower Caves 2006 | -7/Lower Caves | Identified exit to Lower Caves 2009 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2014 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 2083 | -7/Lower Caves | Entered Zion 2128 | -6/Zion | Given A8's code to call for help 2199 | -6/Zion | Discovered new exit (range 19) 2230 | -6/Zion | Gained Derelict followers 2583 | -6/Zion | Found Prototype Processor 2584 | -6/Zion | Identified Exp. Melee Analysis Suite 2589 | -6/Zion | Found Prototype Processor 2590 | -6/Zion | Identified Exp. Target Analyzer 2618 | -6/Zion | Found Prototype Processor 2618 | -6/Zion | Identified Exp. Core Analyzer 2847 | -6/Zion | Learned location of 1 exit from Factory 2881 | -6/Zion | Build established: Scavenger-Gunner 3362 | -6/Zion | Gained Derelict followers 3511 | -6/Zion | Imprinted 3513 | -6/Zion | Declared Zion's savior 3971 | -6/Zion | Entered Proximity Caves 3971 | -5/Proximity Caves | Accompanied by 10 allies 3972 | -5/Proximity Caves | Identified exit to Factory 4174 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 4551 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4642 | -5/Proximity Caves | Entered Factory 4642 | -5/Factory | Accompanied by 10 allies 4642 | -5/Factory | Evolved 4 slots: Utility x3, Weapon x1 4643 | -5/Factory | Identified exit to Upper Caves 4901 | -5/Factory | P-70 Sage assimilated allied 6H-HLZ(i) 5173 | -5/Factory | Destroyed 7 combat bots 5242 | -5/Factory | First assault squad dispatched 5295 | -5/Factory | Discovered new exit (range 19) 5322 | -5/Factory | Entered another Factory area 5322 | -4/Factory | Evolved 2 slots: Utility x2 5338 | -4/Factory | Build established: Gunner 5572 | -4/Factory | First assault squad dispatched 5642 | -4/Factory | Garrison activated, responded to threat 5740 | -4/Factory | Zion Heavy squad teleported in 6076 | -4/Factory | Found Quantum Capacitor 6549 | -4/Factory | Build established: Scavenger-Mutant 6551 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 6552 | -4/Factory | Zion Fire squad teleported in 6589 | -4/Factory | Zion Recon squad teleported in 6665 | -4/Factory | Sucked down chute 6665 | -4/Factory | Entered Waste 6665 | -4/Waste | Spotted C-40 Crusher 6666 | -4/Waste | Met a frightened Derelict 6692 | -4/Waste | Spotted C-40 Crusher 6692 | -4/Waste | Spotted C-40 Crusher 6702 | -4/Waste | Destroyed C-40 Crusher 6709 | -4/Waste | Destroyed C-40 Crusher 6712 | -4/Waste | Destroyed C-40 Crusher 6743 | -4/Waste | Spotted C-40 Crusher 6749 | -4/Waste | Destroyed C-40 Crusher 6749 | -4/Waste | Spotted C-40 Crusher 6750 | -4/Waste | 4 allies followed down the chute 6802 | -4/Waste | Discovered new exit (range 10) 6822 | -4/Waste | Entered Factory 6822 | -4/Factory | Accompanied by 4 allies 7251 | -4/Factory | Discovered new exit (range 20) 7322 | -4/Factory | First assault squad dispatched 7421 | -4/Factory | System corruption reached 10% 7434 | -4/Factory | Entered Armory 7452 | -4/Armory | Lost 17 parts (4p3n3u7w) 7645 | -4/Armory | Zion Kinetic Resupply teleported in 7780 | -4/Armory | Fabricated Stasis Projector (x2) 7924 | -4/Armory | Core integrity fell below 50% 8069 | -4/Armory | Fabricated Enh. Quantum Rifle (x2) 8097 | -4/Armory | Found Gamma Bomb Array 8194 | -4/Armory | Zion Fire squad teleported in 8220 | -4/Armory | P-70 Sage assimilated allied UM-X1F(i) 8228 | -4/Armory | P-70 Sage assimilated allied 9Q-66Y(i) 8244 | -4/Armory | P-70 Sage assimilated allied UE-589(i) 8247 | -4/Armory | Found Fusion Bomb Launcher 8289 | -4/Armory | Found Gamma Bomb Array 8300 | -4/Armory | Destroyed 7 combat bots 8324 | -4/Armory | Zion Light squad teleported in 8441 | -4/Armory | Lost 3 parts (2u1w) 8510 | -4/Armory | Lost 3 parts (2p1u) 8558 | -4/Armory | Found Prototype Protection 8559 | -4/Armory | Identified Zio. Weapon Casing 8606 | -4/Armory | Found Powered Armor 8684 | -4/Armory | First assault squad dispatched 8746 | -4/Armory | Core integrity fell below 20% 8747 | -4/Armory | Destroyed 11 combat bots 8807 | -4/Armory | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 08765_ Penetrated by Slug. 08765_ Slug penetrates Wall. 08766_ Acquired Imp. Core Shielding. 08768_ Penetrated by Slug. 08768_ Slug penetrates Wall. 08771_ Acquired 30 matter. 08771_ Slug penetrates Wall. 08775_ Acquired 6 matter. 08777_ Acquired 10 matter. 08779_ Penetrated by Slug. 08779_ Adv. Heavy Siege Treads destroyed. 08782_ Imp. KE Penetrator destroyed. 08784_ Acquired 10 matter. 08786_ Antimatter Reactor destroyed. 08789_ Penetrated by Slug. 08792_ System corrupted: Matter fused (-5). 08792_ Acquired 5 matter. 08795_ Slug penetrates Wall. 08797_ System corrupted: Phasing Sabre targeting data glitched. 08807_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ? #######???????# #??????? | | ? #????????????#+???????? | | ??######/############ ## #?????????????????????? | | ????????????????????##[ =!#?????????????????????? | | ?????? ??????????????# ####??????????????????? | | ?????# ]???####??## % ! = ########???????????? | | ?????# ] #%[! ## !* +???????????? | | ?????# |"[ * =% #???????????? | | ?????? "" #! ! +???????????? | | ??????????????# ## % #???????????? | | ??????????????## #?## %= #### ###???????????? | | ???????????????# ???## # ######+##????????????? | | ???????????????# ?????### % #????????????? | | ???????????????#????????##[ = """ #????????????? | | ????????????????????????# """ #????????????? | | ????????????????????????# = ] """ #????????????? | | ????????????????????????## %; #????????????? | | ?????????????????????????# ##????????????? | | ?????????????????????????# # ############## | | ?????????????????????????# ! g | | ?????????????????????????# ? | | ????????????????????????##/ ##### ####??? | | ????????????????????????# = = %! #???????????? | | ????????????????????????# == ==%= ##??????????? | | ??????????????????####??#!=! = === ;#??????????? | | ??????????????????# =#@%%!!/=] ##??????????? | | ??????????????????# """%Y%== !%* #???????????? | | ??????????????????# """%#%*% != #???????????? | | ???????????????? + """=#[ g #???????????? | | ???????????????? # """?# #???????????? | | ??????????????????# ""??# #???????????? | | ??????????????????# "???# #???????????? | | ????????????????? + ???# i #???????????? | | ???????????????? ##????# #???????????? | | ???????????????#/#??????#######+#;####???????????? | | ??????????????? ??????????????# ###??????????????? | | ??????????????????????????????# #????????????????? | | ??????????????????????????????# #????????????????? | | ??????????????????????????????? #????????????????? | | ??????????????????????????????? #????????????????? | | ???????????????????????????????#?????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 126 Energy Generation 45 Energy Capacity 940 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 825 Core Shielding 30 Propulsion Shielding 33 Weapon Shielding 100 Weapon Cycling 20 Evasion (%) 50 Target Analysis 12 Recoil Reduction 3 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Stasis Projector | x2 | -4/Armory | Preloaded Enh. Quantum Rifle | x2 | -4/Armory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MachineLatentFlakker Manual? 0 Play Time 01:41:40 Cumulative 215.6 hours Start 2021.05.10 @ 17:55:54 End 2021.05.10 @ 19:36:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 88 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 66 Gallery% 78 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: c70fb09c-4297-4fa1-9418-9df7a50958e9