Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 16:46:26 Player: Beefox Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (33) 165 Value Destroyed (1080) 1080 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2745 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 186/300 Energy 160/160 System Corruption 0% Temperature Cool (2) Movement Treading (240) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads > --- UTILITY (3) ------ High-capacity Storage Unit Weight Redist. System Signal Interpreter > --- WEAPON (3) ------- Autogun Flail > --- INVENTORY (20) --- Light Ion Engine Heat Sink Improved Heat Sink High-capacity Storage Unit Sensor Array Seismic Detector Targeting Computer Light Armor Plating Light Armor Plating Heavy EM Pulse Gun EM Shotgun Medium Laser Small Laser Small Laser Grenade Launcher Makeshift Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Weight Redist. System Signal Interpreter > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle Flail > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Light Treads Heat Sink Improved Heat Sink High-capacity Storage Unit Sensor Array Seismic Detector Light Armor Plating Light Armor Plating Heavy EM Pulse Gun EM Shotgun Medium Laser Small Laser Small Laser Particle Gun Autogun Grenade Launcher Makeshift Axe [Rating: 17] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Weight Redist. System Storage High-capacity Storage Unit Processor Signal Interpreter Weapon Flail Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Flail Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 34 | 5 8 17 . . 4 Power 5 | 1 2 1 . . 1 Engine 3 | 1 2 . . . . Core 2 | . . 1 . . 1 Reactor . | . . . . . . Propulsion 9 | 2 2 4 . . 1 Treads 7 | . 2 4 . . 1 Leg . | . . . . . . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | . 3 2 . . . Device 2 | . 1 1 . . . Storage 2 | . 2 . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 15 | 2 1 10 . . 2 Energy Gun 5 | 2 1 1 . . 1 Energy Cannon . | . . . . . . Ballistic Gun 5 | . . 4 . . 1 Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon 1 | . . 1 . . . Impact Weapon 3 | . . 3 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 14 | . 3 5 . . 6 Power 2 | . 1 . . . 1 Propulsion 5 | . 1 2 . . 2 Utility 1 | . . 1 . . . Weapon 6 | . 1 2 . . 3 Highest Loss Streak 4 | . 3 3 . . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 98 97 100 100 95 Engine 4 | . 13 7 . . . Core 6 | . . 3 11 11 10 Treads 21 | . 21 20 22 22 19 Wheel 1 | . 5 . . . . Device 11 | . 13 10 11 11 11 Storage 11 | . 13 11 11 11 11 Processor 9 | . . 11 11 11 11 Energy Gun 8 | . 28 7 . . 8 Ballistic Gun 14 | . . 14 22 22 12 Impact Weapon 8 | . . 9 11 11 11 Naked Turns . | . . . . . . Heaviest Build 53 | 7 50 52 51 51 53 Greatest Support 46 | 20 40 46 46 46 46 Greatest Overweight (x) 1 | . 1 1 1 1 1 Average Overweight (x) . | . . 1 1 1 1 Largest Inventory Capacity 20 | 5 20 20 20 20 20 Average Capacity 18 | 5 13 20 20 20 20 Most Carried 20 | 3 10 20 20 20 20 Average Carried 16 | . 8 17 20 19 16 Final Capacity 20 | 5 20 20 20 20 20 Final Carried 20 | 2 10 20 20 20 16 Class Distribution -------------------- 54% | Scavenger-Mutant 40% | Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 755 | 232 125 295 . 46 57 Remotely . | . . . . . . Salvage Created 1242 | 38 194 888 . . 122 Parts 95 | 3 18 66 . . 8 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 8 | . . . . . 8 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 27 | 1 4 17 . . 5 Guns 26 | 1 4 16 . . 5 AOE 1 | . . 1 . . . Classes Destroyed 5 | 1 1 2 . . 1 Worker 1 | . . 1 . . . Watcher 5 | . 1 4 . . . Swarmer 5 | . . . . . 5 Grunt 15 | 1 4 10 . . . Sentry 7 | . . 7 . . . Best Kill Streak 4 | 1 4 3 . . 2 Combat Bots Only 4 | 1 4 3 . . 2 Max Kills in Single Turn 2 | 1 1 2 . . 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 229 | 1 32 128 . . 68 Missed 56 | 1 7 32 . . 16 Damage Taken 2370 | . 274 1311 . . 785 Core 460 | . 54 190 . . 216 Absorbed by Shields . | . . . . . . Core Remaining (%) 89 | 100 78 . . . . Volleys Fired 97 | 1 12 55 . . 29 Largest 3 | 2 2 3 . . 2 Hottest 90 | 90 90 90 . . 88 Shots Fired 180 | 2 24 109 . . 45 Gun 177 | 2 24 106 . . 45 Cannon . | . . . . . . Launcher 3 | . . 3 . . . Special . | . . . . . . Kinetic 106 | . . 68 . . 38 Thermal 52 | 1 12 32 . . 7 Explosive 3 | . . 3 . . . Electromagnetic 19 | 1 12 6 . . . Robot Hit Streak 11 | 1 10 11 . . 3 Robot Miss Streak 9 | . 2 3 . . 9 Penetration Max . | . . . . . . Secondary Targets 5 | . 2 3 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 108 | 1 16 72 . . 19 Core Hits 60 | 1 9 40 . . 10 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . 1 . . . Burn 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1570 | 15 220 1071 . . 264 Guns 1501 | 15 220 1002 . . 264 Cannons . | . . . . . . Explosions 69 | . . 69 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 918 | . . 683 . . 235 Thermal 364 | . 87 248 . . 29 Explosive 69 | . . 69 . . . Electromagnetic 219 | 15 133 71 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 374 | 30 374 222 . . 96 Average Temperature 94 | 17 179 76 . . 26 Received Heat Transfer 741 | . 150 591 . . . Effects 2 | . 2 . . . . Energy Bleed 1 | . 1 . . . . Matter Decay 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1087 | . 259 754 . . 74 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 261 | 20 111 261 101 . . Initial 101 | . 13 . 101 . . Average 77 | 1 51 93 101 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 96 | 100 100 95 100 . . Level 1 3 | . . 4 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . 1 . . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . . 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 33 | 1 5 21 . . 6 Peak Tracking Total 4 | 1 4 4 . . 3 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 7 | . 2 4 . 1 . Terminals 6 | . 2 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 19 | . 7 8 . 4 . Successful 11 | . 3 4 . 4 . Failed 8 | . 4 4 . . . Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 15 | . 7 8 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 3 4 . 4 . Record 5 | . 3 2 . . . Part Schematic 4 | . . . . 4 . Robot Analysis 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 3 . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . 1 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . . . 6 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3986 | 74 666 1409 53 1535 249 Spaces Moved 1652 | 76 372 468 23 639 74 Core 19 | 19 . . . . . Treads 1461 | . 257 468 23 639 74 Legs . | . . . . . . Wheels 172 | 57 115 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 240 240 240 240 Average Speed 213 | 72 158 240 240 240 240 Slowest Speed 240 | 80 240 240 240 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 5 50 53 17 63 18 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 2 | . . . . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 18 | . . 18 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 18 | . . 18 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1944 | 92 428 653 22 642 107 Wait 104 | 4 19 81 . . . Move 1647 | 75 371 467 22 638 74 Hop . | . . . . . . Pick Up 45 | 7 15 21 . 2 . Fast Attach 2 | . . 2 . . . Attach 23 | 5 7 7 . . 4 Detach 2 | . 1 1 . . . Swap 9 | . 1 8 . . . Drop 15 | . 2 11 . 2 . Fire 97 | 1 12 55 . . 29 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [Sub]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Met Revision 17 64 | -11/Scrapyard | Discovered new exit (range 8) 75 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Discovered new exit (range 10) 153 | -10/Materials | Discovered new exit (range 11) 237 | -10/Materials | Lost 3 parts (1p1n1w) 314 | -10/Materials | Discovered new exit (range 12) 318 | -10/Materials | Build established: Mutant 439 | -10/Materials | Discovered new exit (range 6) 606 | -10/Materials | Discovered new exit (range 10) 741 | -10/Materials | Entered another Materials area 741 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 961 | -9/Materials | Lost 3 parts (1u2w) 1274 | -9/Materials | Discovered new exit (range 16) 1815 | -9/Materials | Discovered new exit (range 15) 2063 | -9/Materials | Discovered new exit (range 12) 2148 | -9/Materials | Identified exit to Mines 2150 | -9/Materials | Entered Mines 2165 | -9/Mines | Discovered new exit (range 15) 2173 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2198 | -9/Mines | Identified exit to Materials 2201 | -9/Mines | Identified exit to Zion 2203 | -9/Mines | Entered Zion 2263 | -7/Zion | Given the Hacking Drone Bay 2413 | -7/Zion | Build established: Scavenger-Mutant 2585 | -7/Zion | Learned location of Armory (-4) 2602 | -7/Zion | Learned Factory emergency access door positions 2616 | -7/Zion | Learned location of Storage (-7) 3697 | -7/Zion | Discovered new exit (range 15) 3735 | -7/Zion | Identified exit to Proximity Caves 3738 | -7/Zion | Entered Proximity Caves 3740 | -6/Proximity Caves | Core integrity fell below 50% 3800 | -6/Proximity Caves | Lost 4 parts (1p1n2w) 3957 | -6/Proximity Caves | Core integrity fell below 20% 3987 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- S-27 Virus destroyed. Hvy. Assault Rifle destroyed. VTOL Module fries itself beyond repair. Lgt. Assault Rifle destroyed. Lgt. Nuclear Core destroyed. Lgt. Treads destroyed. S-27 Virus destroyed. Acquired 28 matter. Lgt. Nuclear Core fries itself beyond repair. Acquired 29 matter. C-30 ARC bursts open, deploying its payload. S-27 Virus unfolds itself. Lgt. Treads destroyed. S-27 Virus destroyed. Particle Gun destroyed. VTOL Module fries itself beyond repair. S-27 Virus destroyed. Lgt. Nuclear Core fries itself beyond repair. Autogun fries itself beyond repair. Lgt. Nuclear Core fries itself beyond repair. Map ----- +----------------------------------------------------+ | ??# ## #??????# ##???????????????? | | ??# #???###???# ##??????????????? | | ??## ### #??##### ##??# ##?????????????? | | ???# #????????# #?## ##????????????? | | #### #????????# #?# ## #????????????? | | ##### #??# #?# ### #????????????? | | #??# #?# #?# ##????????????? | | %########??# ### #?# ##?????????????? | | #?????###??# #####??????????????? | | ## ###??## ##?# #?????????????????? | | #### ### #?????????????????? | | ## ## #?????????????????? | | ### #### #????????????????? | | ??# ##?# #????????????????? | | ??## #### #### #????????????????? | | ???# ###??## #?## ##???#????????????? | | ??# #?????# ##??###??? ##???????????? | | ??# #?????# #??????? #???????????? | | ??# ### ####?????? #???????????? | | ? ##?# ######### #???????????? | | #########??# # #???????????? | | ###### #??????????# #% #? #???????????? | | ?????# #??????????# %=## " #???????????? | | ?????# ??????????# % ## " ????????????? | | ?????# ???????#### "" #??????????? | | ????? ???????# @ s " ??????????? | | ?????## #??????# " """ ??????????? | | ??????? ????# "" "" ?????????????? | | ?????????????# "" " ??????????????? | | ????????????# "" ??????????????? | | ???????????? ### # "" ??????????????? | | ???????????? ##??##### "" #?????????????? | | ???????????? ?????????# " #?????????????? | | ????????????#??????????# ? ? ??????????????? | | ???????????????????????# ????????????????????? | | ???????????????????????######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 44 Recoil Reduction 2 Item Schematics ----------------- Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free KE Penetrator | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite Tourist Challenges ------------ None Game ------ Seed DamperComponentSubcomponent Manual? 0 Play Time 00:37:28 Cumulative 1.8 hours Start 2024.04.04 @ 16:10:01 End 2024.04.04 @ 16:46:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 4 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Cog Map View 50x43 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3d74c31b-5112-4e04-a56c-92cfead15c79