Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.01.04 @ 15:20:10 Player: lvl5hm Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (152) 760 Value Destroyed (5025) 5025 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (19) 19 TOTAL SCORE: 9604 Bonus ------- High Alert Combat Kills 19 Cogmind --------- Core Integrity 692/1000 Matter 270/300 Energy 39/150 System Corruption 10% Temperature Cool (0) Movement Core (750) Ox14 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Improved Carbon-fiber Leg Flexi-carbon Leg Thunder Leg Improved Cooling System Advanced Terrain Scan Processor Advanced Shield Generator Hacking Suite Improved Hacking Suite Authchip [Propulsion] Authchip [Propulsion] Authchip [Device] Gatling Laser Wave Gun Variable Charge Gun Variable Charge Gun Variable Charge Gun Long-range Proton Cannon Gauss Rifle Rocket Launcher Chainsword Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Layered Medium Armor Plating System Shield > --- WEAPON ----------- Gatling Laser Gauss Rifle Gauss Rifle > --- INVENTORY -------- Improved Carbon-fiber Leg Flexi-carbon Leg Thunder Leg Improved Cooling System Advanced Terrain Scan Processor Advanced Shield Generator Hacking Suite Improved Hacking Suite Authchip [Propulsion] Authchip [Propulsion] Authchip [Device] Wave Gun Variable Charge Gun Variable Charge Gun Variable Charge Gun Long-range Proton Cannon Gauss Rifle Proton Missile Launcher Rocket Launcher Chainsword [Rating: 71] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Armored Treads Treads Armored Treads Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Gatling Laser Ballistic Gun Gauss Rifle Launcher Rocket Launcher Impact Weapon Mace Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 3 | . . 1 1 . 1 . Utility 5 | . . 1 1 1 1 1 Weapon 1 | . . . . 1 . . Parts Attached 93 | 7 10 23 14 15 7 17 Power 16 | 1 4 2 2 2 1 4 Engine 9 | 1 4 2 1 1 . . Core 7 | . . . 1 1 1 4 Reactor . | . . . . . . . Propulsion 24 | 2 3 12 1 2 1 3 Treads 23 | 2 2 12 1 2 1 3 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . 1 . . . . . Utility 28 | 2 3 3 3 8 4 5 Device 11 | 1 1 1 1 2 2 3 Storage 4 | 1 1 . . 1 1 . Processor 4 | . . 1 1 1 . 1 Hackware 2 | . . . . 2 . . Protection 7 | . 1 1 1 2 1 1 Artifact . | . . . . . . . Weapon 25 | 2 . 6 8 3 1 5 Energy Gun 8 | 2 . 1 1 1 . 3 Energy Cannon . | . . . . . . . Ballistic Gun 13 | . . 4 6 1 1 1 Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . 1 . 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . . 1 . . . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . 1 2 2 . . . Corrupted Parts 1 | . . . . . . 1 System Corruption 4 | . . . . . . 4 Parts Lost 18 | . . 1 1 1 . 15 Power 4 | . . . . . . 4 Propulsion 4 | . . . . . . 4 Utility 6 | . . 1 1 1 . 3 Weapon 4 | . . . . . . 4 Highest Loss Streak 4 | . . 1 1 1 . 4 To Critical Strikes . | . . . . . . . Average Backups 17 | . 8 17 19 19 19 19 Power . | . . . 1 . 1 . Propulsion 4 | . 2 5 5 4 2 3 Utility 6 | . 3 4 7 7 8 8 Weapon 6 | . 2 6 6 6 7 7 Tool/Special . | . . . . . . . Unused Backups 32 | . 1 5 5 2 3 16 Power 2 | . . . . 1 1 . Propulsion 4 | . . 1 . . . 3 Utility 14 | . . 1 2 1 2 8 Weapon 12 | . 1 3 3 . . 5 Tool/Special . | . . . . . . . Average Slot Usage (%) 96 | . 100 95 95 98 97 94 Engine 5 | . 14 11 8 . . . Core 3 | . . . . 6 5 7 Treads 30 | . 28 33 35 29 30 26 Device 9 | . 7 12 8 9 5 7 Storage 8 | . 14 11 9 7 6 5 Processor 4 | . . . 8 5 6 10 Hackware 4 | . . . . 8 13 10 Protection 5 | . 6 5 6 4 6 4 Energy Gun 5 | . 28 1 . . 4 10 Ballistic Gun 13 | . . 19 12 17 12 3 Slashing Weapon 1 | . . . 1 3 2 1 Peak Build Rating 71 | 7 10 25 36 49 55 71 Average Rating 35 | 5 8 17 29 45 53 65 On Entrance 25 | . 7 10 22 36 48 54 Avg Prop Armor Cover (%) 5 | . . . . 5 . . Naked Turns . | . . . . . . . Heaviest Build 83 | 12 51 64 56 69 78 83 Greatest Support 116 | 40 40 60 88 88 116 116 Greatest Overweight (x) 1 | 1 1 1 . 1 . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 7 15 20 20 20 20 20 Most Carried 20 | 2 11 20 20 20 20 20 Average Carried 17 | . 8 17 19 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 2 11 19 20 20 20 20 Class Distribution -------------------- 43% | Mutant 20% | Scavenger-Mutant 11% | Hacker-Tank 6% | Hacker-Mutant 5% | Tank 4% | Hacker-Skirmisher 4% | Skirmisher 3% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Hacker-Tank | -6/Factory Hacker-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 3579 | 270 110 741 394 1032 469 563 Remotely . | . . . . . . . Salvage Created 6406 | 131 533 1489 586 1673 699 1295 Parts 343 | 13 32 101 30 79 24 64 Haulers Intercepted 6 | . 1 3 2 . . . Recyclers Shooed 13 | 1 2 1 1 1 2 5 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 108 | . 13 33 8 22 14 18 Melee 2 | . . . . 2 . . Guns 100 | . 12 33 8 19 10 18 AOE 5 | . . . . 1 4 . Classes Destroyed 14 | 2 4 4 . 4 . . Worker 10 | . . 1 1 5 2 1 Builder 3 | . . . . 1 1 1 Tunneler 6 | 4 . . 1 . . 1 Hauler 6 | . 1 3 2 . . . Recycler 14 | 1 . 2 1 6 1 3 Operator 3 | . 1 2 . . . . Watcher 2 | . . 2 . . . . Swarmer 24 | . 3 13 . . 3 5 Grunt 45 | . 10 10 5 8 8 4 Brawler 1 | . . 1 . . . . Sentry 15 | . . 9 3 2 . 1 Specialist 4 | . . . . 2 . 2 Hunter 5 | . . . . 3 . 2 Programmer 14 | . . . . 7 3 4 Best Kill Streak 6 | 4 4 5 4 4 4 6 Combat Bots Only 5 | . 4 4 3 2 4 5 Max Kills in Single Turn 2 | 1 1 2 1 2 2 2 Gunslinging 1 | . . 1 . . . 1 Exploded 1 | . . . . 1 1 . Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 620 | . 55 107 26 154 77 201 Missed 209 | . 14 36 7 57 27 68 Hits 411 | . 41 71 19 97 50 133 Melee 1 | . . . . . . 1 Projectile 410 | . 41 71 19 97 50 132 AOE 3 | . . . . . 1 2 Critical Strikes 14 | . 1 2 . 2 4 5 Part Disruptions 2 | . . . . 2 . . Actively Blocked 1 | . . . . 1 . . Damage Taken 6431 | . 478 757 284 1250 865 2797 Core 692 | . 95 110 14 75 90 308 Absorbed by Shields . | . . . . . . . Redirected to Shielding 33 | . . . 4 29 . . Ignored by Resistances 37 | . . 37 . . . . Regen/Repaired (Parts) 490 | . . . 126 364 . . Core Remaining (%) 84 | 100 62 72 97 89 89 . Volleys Fired 318 | 11 44 87 27 62 32 55 Largest 3 | 2 2 2 2 3 3 3 Hottest 241 | 90 90 90 56 133 136 241 Shots Fired 730 | 22 88 174 50 182 82 132 Gun 715 | 22 88 174 50 180 75 126 Cannon . | . . . . . . . Launcher 15 | . . . . 2 7 6 Special . | . . . . . . . Kinetic 507 | . . 168 50 178 66 45 Thermal 208 | 22 88 6 . 2 9 81 Explosive 9 | . . . . 2 7 . Electromagnetic 6 | . . . . . . 6 Robot Hit Streak 21 | 4 15 9 14 10 9 21 Robot Miss Streak 5 | 4 2 2 5 4 3 4 Penetration Max 1 | . . . 1 1 1 1 Secondary Targets 13 | . . 3 2 1 1 6 Max Gunslinging Chain 1 | . . 1 1 1 1 1 Shots Hit Robots 520 | 13 58 128 40 122 51 108 Core Hits 306 | 6 29 63 17 60 48 83 Critical Kills 5 | . . . . 2 1 2 Critical Parts Destroyed 5 | . . . 2 . 1 2 Critical Strikes 14 | 2 1 . 2 2 2 5 Burn 4 | 2 1 . . . . 1 Destroy 8 | . . . . 2 2 4 Smash 2 | . . . 2 . . . Melee Attacks 76 | . . 4 12 47 3 10 Impact 16 | . . 4 12 . . . Slashing 60 | . . . . 47 3 10 Piercing . | . . . . . . . Sneak Attacks 17 | . . . 4 7 2 4 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12666 | 155 700 1960 876 3711 2148 3116 Guns 9341 | 155 698 1917 627 2348 1176 2420 Cannons . | . . . . . . . Explosions 1933 | . . . . 732 811 390 Melee 1310 | . . . 249 608 147 306 Ramming 82 | . 2 43 . 23 14 . Kinetic 6389 | . . 1873 627 2294 926 669 Thermal 3292 | 155 698 44 . 188 456 1751 Explosive 1203 | . . . . 598 605 . Electromagnetic 390 | . . . . . . 390 Impact 249 | . . . 249 . . . Slashing 1061 | . . . . 608 147 306 Piercing . | . . . . . . . Highest Corruption 10 | . . . . 4 3 10 Average Corruption 2 | . . . . 2 2 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 41 | . . . . 34 3 4 Message Errors 8 | . . . . 7 . 1 Matter Fused 6 | . . . . 6 . . Heat Flow Errors 5 | . . . . 3 1 1 Energy Discharges 4 | . . . . 4 . . Parts Rejected 2 | . . . . 1 1 . Parts Fused 1 | . . . . 1 . . Data Loss (minor) 9 | . . . . 7 1 1 Data Loss (major) 2 | . . . . 2 . . Misfires 3 | . . . . 2 . 1 Alerts 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 622 | . . . 93 351 82 96 Projectiles . | . . . . . . . Explosions 233 | . . . . 178 55 . Melee 389 | . . . 93 173 27 96 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 12 | . . . . . . 12 Shots 3 | . . . . . . 3 Rammed 15 | . 1 7 . 5 2 . Targets Rammed 18 | . 1 9 . 6 2 . Kicked . | . . . . . . . Crushed 3 | . . 2 . 1 . . Highest Temperature 366 | 220 267 366 27 225 360 314 Average Temperature 80 | 93 88 79 9 48 104 115 Received Heat Transfer 1339 | . 243 189 135 237 285 250 Effects 2 | . . . . . . 2 Interference 2 | . . . . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 2 | . . . 2 . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions 5 | . . . 5 . . . Robots Melted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Melted 18 | 3 5 . . . 1 9 Heat Transferred 7373 | 533 1934 112 . 200 800 3794 Parts Sabotaged 4 | . . . . . . 4 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level 2 | . . 2 . 1 1 . Low Security (%) 74 | 100 100 37 100 69 76 100 Level 1 22 | . . 50 . 30 23 . Level 2 3 | . . 12 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 418 | 5 80 418 170 366 325 147 Initial 177 | . . 9 170 . 177 147 Average 138 | 1 31 252 85 133 174 68 Influence Increases 3630 | 25 364 1005 267 997 460 512 Destroy 0b10 Robot/C 2160 | . 260 660 160 440 280 360 Destroy 0b10 Robot/NC 220 | 25 10 50 25 60 20 30 Destroy Leader 576 | . 62 180 44 150 70 70 Successful Hack 84 | . 17 19 3 26 . 19 Disable Machine 375 | . . 45 15 240 60 15 Destroy Structure 110 | . . 6 5 51 30 18 Lose Combat Pursuer 105 | . 15 45 15 30 . . Influence Decreases 3616 | 25 340 624 672 635 521 799 Entered New Map 589 | . . 15 235 . 185 154 Time Decay 2678 | 25 340 599 427 466 326 495 Lost Part 180 | . . 10 10 10 . 150 Lost Ally 10 | . . . . . 10 . Purge Threat 159 | . . . . 159 . . Squads Dispatched 35 | . 3 2 1 19 3 7 Investigation 6 | . 2 . . 3 . 1 Extermination 9 | . . . . 6 1 2 Reinforcement 12 | . 1 2 1 6 1 1 Assault 2 | . . . . . . 2 Garrison 6 | . . . . 4 1 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . 1 1 . Haulers Reinforced 1 | . . . . 1 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 18 | . 2 6 2 5 1 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 188 | . 24 55 17 39 16 37 Peak Tracking Total 12 | . 5 6 5 5 5 12 Tactical Retreats 7 | . 1 3 1 2 . . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 8 | . 2 . . 1 . 5 Indirectly 4 | . . . . . . 4 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 25 | . . 3 1 16 4 1 Max in Single Turn 7 | . . 1 1 7 3 1 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 26 | . 3 5 3 10 1 4 Terminals 16 | . 3 4 1 5 1 2 Fabricators 3 | . . . . 3 . . Repair Stations 2 | . . . 1 1 . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 1 . 1 . . Garrison Access 3 | . . . 1 . . 2 Total Hacks 72 | . 11 9 8 29 8 7 Successful 37 | . 4 6 2 18 5 2 Failed 35 | . 7 3 6 11 3 5 Catastrophic 7 | . 1 1 2 2 . 1 Database Lockouts . | . . . . . . . Manual 44 | . 11 8 3 9 8 5 Terminals 48 | . 11 8 3 13 8 5 Fabricators 10 | . . . . 10 . . Repair Stations 8 | . . . 4 4 . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . 1 . 2 . . Garrison Access 3 | . . . 1 . . 2 Terminal Hacks 12 | . 3 2 . 4 3 . Part Schematic 5 | . 3 2 . . . . Level Access Points 2 | . . . . 1 1 . Terminal Index 2 | . . . . 1 1 . Unreport Threat 2 | . . . . 2 . . Registered Components 1 | . . . . . 1 . Fabricator Hacks 4 | . . . . 4 . . Network Status 1 | . . . . 1 . . Load Schematic 3 | . . . . 3 . . Repair Station Hacks 6 | . . . 2 4 . . Scan Component 3 | . . . 1 2 . . Repair 3 | . . . 1 2 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . 1 . 2 . . Retrieve Study 3 | . . 1 . 2 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 12 | . 1 3 . 4 2 2 Terminals 9 | . 1 3 . 1 2 2 Assimilate 4 | . . 1 . . 1 2 Botnet 4 | . 1 1 . 1 1 . Operators 1 | . . 1 . . . . Fabricators 3 | . . . . 3 . . Recompile 3 | . . . . 3 . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 19 | . 3 4 3 5 1 3 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . 3 2 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 3 | . . 1 . 2 . . Parts Repaired 3 | . . . 1 2 . . Time 114 | . . . 38 76 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 5 | . . . . . . 5 Machine Destruction 1 | . . . . . . 1 Programmers 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 . Highest-Rated Group 10 | . . . . . 10 . Highest-Rated Ally 10 | . . . . . 10 . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 7995 | 60 97 2288 1108 2351 721 1370 Optics 3386 | . . . . 1295 721 1370 Sensors 808 | . . . . . . 808 Seismic 5929 | 60 97 2288 1108 1686 621 69 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 8944 | 145 948 2289 1120 2351 721 1370 Spaces Moved 4097 | 62 353 1057 552 1113 351 609 Core 2 | 2 . . . . . . Treads 4095 | 60 353 1057 552 1113 351 609 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 167 166 166 166 Average Speed 170 | 157 205 167 167 167 166 166 Slowest Speed 250 | 160 240 250 167 250 167 167 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 3 75 90 45 32 12 19 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug 55 | . . 2 4 33 10 6 Terrain Destroyed 88 | . . 2 4 44 31 7 Melee 45 | . . 2 4 33 . 6 Projectile 2 | . . . . . 1 1 AOE 41 | . . . . 11 30 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 5326 | 85 485 1393 698 1416 424 825 Wait 527 | 3 61 173 55 126 9 100 Move 4091 | 61 352 1056 551 1112 350 609 Hop . | . . . . . . . Pick Up 61 | 2 8 13 13 9 5 11 Fast Attach 35 | 7 1 4 8 7 . 8 Attach 23 | . . 4 2 5 3 9 Detach 8 | . 1 3 1 2 . 1 Swap 93 | . 10 18 10 27 14 14 Drop 76 | 1 7 22 19 13 6 8 Fire 318 | 11 44 87 27 62 32 55 Melee 76 | . . 4 12 47 3 10 Ram . | . . . . . . . Kick . | . . . . . . . Crush 18 | . 1 9 . 6 2 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 146 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 482 | -10/Materials | Discovered new exit (range 8) 623 | -10/Materials | Discovered new exit (range 12) 864 | -10/Materials | Discovered new exit (range 15) 1014 | -10/Materials | Discovered new exit (range 16) 1094 | -10/Materials | Entered another Materials area 1094 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1405 | -9/Materials | Build established: Scavenger-Mutant 1615 | -9/Materials | Discovered new exit (range 14) 2429 | -9/Materials | Discovered new exit (range 10) 2783 | -9/Materials | Discovered new exit (range 16) 3010 | -9/Materials | Discovered new exit (range 7) 3195 | -9/Materials | Build established: Mutant 3383 | -9/Materials | Identified exit to Materials 3383 | -9/Materials | Entered another Materials area 3383 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4007 | -8/Materials | Discovered new exit (range 15) 4277 | -8/Materials | Repaired Arm. Treads 4501 | -8/Materials | Identified exit to Factory 4503 | -8/Materials | Entered Factory 4503 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4667 | -7/Factory | Discovered new exit (range 5) 4673 | -7/Factory | Identified exit to Lower Caves 4803 | -7/Factory | Build established: Tank 5202 | -7/Factory | Garrison activated, responded to threat 5551 | -7/Factory | Build established: Mutant 6173 | -7/Factory | Garrison activated, responded to threat 6354 | -7/Factory | Repaired Arm. Treads 6398 | -7/Factory | Repaired Arm. Treads 6563 | -7/Factory | Identified exit to Factory 6566 | -7/Factory | Discovered exit to Lower Caves (range 11) 6854 | -7/Factory | Entered another Factory area 6854 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7237 | -6/Factory | Identified exit to Factory 7424 | -6/Factory | Garrison activated, responded to threat 7457 | -6/Factory | Build established: Hacker-Tank 7575 | -6/Factory | Entered another Factory area 7575 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8445 | -5/Factory | Lost 4 parts (1p2n1w) 8741 | -5/Factory | Lost 3 parts (1p2u) 8932 | -5/Factory | Cargo convoy interrupted 8937 | -5/Factory | Garrison activated, responded to threat 8945 | -5/Factory | System corruption reached 10% 8945 | -5/Factory | Self-destructed Last Messages --------------- 08942_ Field strength at 23. 08942_ Penetrated by Slug. 08942_ Field strength at 58. 08942_ P-70 Sage resets I-47 Archangel, system corruption cleaned. 08943_ Proton Missile intercepted. 08943_ Field strength at 8. 08943_ Field strength at 37. 08943_ Slug penetrates H-66 Slayer. 08944_ Penetrated by Slug. 08944_ ALERT: Garrison Access compromised, dispatching multiple assault carriers. 08944_ Garrison Access disabled. 08944_ Relay Coupler [Swarmer] tumbles out of Garrison Access. 08944_ Proton Missile Launcher destroyed. 08944_ Stasis field depleted. 08944_ Adv. Cooling System destroyed. 08944_ Field strength at 16. 08944_ Arm. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????????#####?####?????########### | | ????????????????????????# ?! ?????# | | ????????????????????????# ? ?????# | | ????????????????????????# ? ?????# ! | | ????????????????????????#! 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""" # # """ #????????# " | | ?????? # # """ #????????# | | ????? ?# + #????????# ? | | ????# ?# # """ #???????????? | | ????# ??# # """ #???????????? | | ????#####+#+###### s #?""" #???????????? | | ????????# ^ " #? #???????????? | | ??# ##### ^ "G!s #??#######???????????? | | ^ "" #????????????????????? | | ???###### #????????????????????? | | ????????# ! #????????????????????? | | ????????# ###############????????????????????? | | ????????# ???????????????????????????????????? | | ????????# ????????????????????????????????????? | | ????????# ?????????????????????????????????????? | | ????????# ?????????????????????????????????????? | | ????????+ ??????????????????????????????????????? | | ????????#????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 450 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Weapon Shielding 33 Evasion (%) 40 Recoil Reduction 5 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 3 Item Schematics ----------------- Flight Unit | -10/Materials | Hacked Signal Interpreter | -10/Materials | Hacked Seismic Detector | -10/Materials | Hacked Ion Engine | -9/Materials | Hacked Lgt. Armor Plating | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Arm. Treads | 58% | -8/Materials Arm. Treads | 31% | -7/Factory Arm. Treads | 47% | -7/Factory Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Gauss Rifle | -7/Factory | Hacked Gatling Laser | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FactoryExplosiveScreen Manual? 0 Play Time 01:06:56 Cumulative 355.0 hours Start 2026.01.04 @ 13:06:54 End 2026.01.04 @ 15:20:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 242 Rogue 239 Adventurer 3 Explorer 0 Win Type - Total 16 Types 8/1/3/1/1/0/0/1/0/1 Lore% 77 Gallery% 78 Achievement% 71 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a66734e-2886-41b7-85a0-8d80c502984c