Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.28 @ 13:08:59

Player: ILikeMonsters1890

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (53)      265
Value Destroyed (1359)     1359
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (6)                  6
              TOTAL SCORE: 3630

 Bonus
-------
High Alert Combat Kills    6

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (250) Ox4
Location                   -8/Materials

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (4) ---
             (None)
>        --- UTILITY (4) ------
  Medium Storage Unit
>        --- WEAPON (2) -------
         Mace
         Mace
>        --- INVENTORY (10) ---
  Cooled Ion Engine
  Cooled Ion Engine
   Small Storage Unit
    Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
           Wheel
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Sensor Array
           Transport Network Coupler
           Melee Analysis Suite
>          --- WEAPON -----------
           Mace
           Mace
>          --- INVENTORY --------
    Cooled Ion Engine
    Cooled Ion Engine
     Small Storage Unit
      Mini Grenade Launcher
           Mace
           Mace
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Transport Network Coupler
  Protection               Light Armor Plating
Weapon                     Mace
  Energy Gun               Beam Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Impact Weapon            Mace

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   
  Utility                  2    | .   .   1   .   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             52   | 12  5   13  12  10  
  Power                    9    | 1   .   3   3   2   
    Engine                 8    | 1   .   3   3   1   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               17   | 6   2   4   3   2   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  17   | 6   2   4   3   2   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  14   | 3   1   2   4   4   
    Device                 6    | 2   .   .   2   2   
    Storage                2    | 1   1   .   .   .   
    Processor              2    | .   .   .   .   2   
    Hackware               .    | .   .   .   .   .   
    Protection             4    | .   .   2   2   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   12   | 2   2   4   2   2   
    Energy Gun             1    | .   1   .   .   .   
    Energy Cannon          4    | .   .   4   .   .   
    Ballistic Gun          3    | 2   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          4    | .   .   .   2   2   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   
Parts Lost                 18   | .   .   1   3   14  
  Power                    3    | .   .   1   1   1   
  Propulsion               6    | .   .   .   1   5   
  Utility                  7    | .   .   .   1   6   
  Weapon                   2    | .   .   .   .   2   
  Highest Loss Streak      6    | .   .   1   3   6   
  To Critical Strikes      1    | .   .   .   .   1   
Average Slot Usage (%)     92   | .   100 100 99  72  
  Engine                   10   | .   14  11  11  7   
  Wheel                    26   | .   28  33  32  15  
  Device                   9    | .   14  11  10  5   
  Storage                  11   | .   14  11  11  9   
  Processor                3    | .   .   .   .   12  
  Protection               7    | .   .   11  11  6   
  Energy Cannon            10   | .   .   21  19  .   
  Ballistic Gun            5    | .   26  1   .   .   
  Impact Weapon            5    | .   .   .   2   16  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             29   | 14  19  29  29  28  
  Greatest Support         40   | 32  20  30  30  40  
  Greatest Overweight (x)  5    | .   .   .   1   5   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 10   | 8   10  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  
  Most Carried             10   | 8   10  10  10  9   
  Average Carried          8    | 4   9   9   9   6   
  Final Capacity           10   | 8   10  10  10  10  
  Final Carried            10   | 8   10  10  10  4   

 Class Distribution 
--------------------
 94% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Scr Mat Mat Sto Mat 
Matter Collected           878  | 377 146 114 144 97  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1723 | 165 132 282 571 573 
  Parts                    90   | 18  6   23  31  12  
Haulers Intercepted        4    | .   1   .   3   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Mat 
Combat Hostiles Destroyed  40   | .   2   8   10  20  
  Melee                    9    | .   .   .   .   9   
  Guns                     2    | .   2   .   .   .   
  Cannons                  18   | .   .   8   10  .   
Classes Destroyed          10   | 3   2   3   2   .   
  Worker                   2    | 2   .   .   .   .   
  Tunneler                 4    | 4   .   .   .   .   
  Hauler                   4    | .   1   .   3   .   
  Recycler                 1    | 1   .   .   .   .   
  Operator                 1    | .   .   .   1   .   
  Watcher                  1    | .   .   1   .   .   
  Swarmer                  14   | .   .   3   1   10  
  Grunt                    16   | .   2   3   4   7   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   9    | .   .   2   4   3   
Best Kill Streak           6    | 3   2   3   4   6   
  Combat Bots Only         6    | .   2   3   4   6   
Max Kills in Single Turn   2    | 2   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Sto  Mat  
Damage Taken               2676 | .    165  442  361  1708 
  Core                     761  | .    44   65   93   559  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   113  | .    .    .    113  .    
Core Remaining (%)         80   | 100  82   .    60   .    
Volleys Fired              80   | 16   22   18   24   .    
  Largest                  2    | 2    2    2    2    .    
  Hottest                  150  | 40   40   136  150  .    
Shots Fired                159  | 32   45   36   46   .    
  Gun                      77   | 32   45   .    .    .    
  Cannon                   82   | .    .    36   46   .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  77   | 32   45   .    .    .    
  Thermal                  82   | .    .    36   46   .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         13   | 9    9    6    13   .    
  Robot Miss Streak        4    | 3    2    4    3    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           139  | 18   23   15   25   58   
  Core Hits                47   | 10   8    9    14   6    
  Critical Kills           2    | .    .    .    .    2    
  Critical Parts Destroyed 9    | .    .    .    .    9    
  Critical Strikes         11   | .    .    .    .    11   
    Smash                  11   | .    .    .    .    11   
Melee Attacks              77   | .    .    .    .    77   
  Impact                   77   | .    .    .    .    77   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        12   | .    .    .    .    12   
Damage Inflicted           3235 | 205  235  316  654  1825 
  Guns                     440  | 205  235  .    .    .    
  Cannons                  970  | .    .    316  654  .    
  Explosions               .    | .    .    .    .    .    
  Melee                    1825 | .    .    .    .    1825 
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  440  | 205  235  .    .    .    
  Thermal                  970  | .    .    316  654  .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   1825 | .    .    .    .    1825 
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         7    | .    2    .    7    .    
  Average Corruption       3    | .    1    .    4    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  15   | .    1    .    14   .    
    Message Errors         3    | .    .    .    3    .    
    Matter Fused           5    | .    .    .    5    .    
    Heat Flow Errors       1    | .    .    .    1    .    
    Energy Discharges      2    | .    .    .    2    .    
    Data Loss (minor)      1    | .    .    .    1    .    
    Data Loss (major)      2    | .    .    .    2    .    
    Misfires               1    | .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            398  | .    .    1    .    397  
  Projectiles              1    | .    .    1    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    397  | .    .    .    .    397  
Knockbacks                 6    | .    .    .    .    6    
  Impact                   5    | .    .    .    .    5    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                1    | .    .    .    .    1    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        216  | .    6    215  216  1    
  Average Temperature      76   | .    6    92   70   1    
  Received Heat Transfer   900  | .    90   90   99   621  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              12   | .    .    .    .    12   
  Impact Corruptions       25   | .    .    .    .    25   
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    
  Heat Transferred         1517 | .    .    555  962  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Mat 
Peak Influence             474  | 35  149 375 336 474 
  Initial                  84   | .   22  62  73  84  
  Average                  162  | 14  78  143 162 300 
Maximum Alert Level        2    | .   .   1   1   2   
  Low Security (%)         72   | 100 100 83  76  27  
  Level 1                  20   | .   .   16  23  45  
  Level 2                  6    | .   .   .   .   26  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   1   .   1   4   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   1   .   1   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Sto Mat 
Distress Signals           5    | .   .   1   4   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              68   | .   8   10  18  32  
  Peak Tracking Total      7    | .   4   3   6   7   
  Tactical Retreats        4    | .   .   1   .   3   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Mat 
Traps Triggered            7    | .   2   .   5   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             7    | .   6   1   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Sto Mat 
Machines Disabled          5    | .   .   2   3   .   
  Max in Single Turn       1    | .   .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Sto Mat 
Machines Accessed          20   | .   5   6   7   2   
  Terminals                16   | .   3   6   5   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                55   | .   11  16  23  5   
  Successful               33   | .   6   6   18  3   
  Failed                   22   | .   5   10  5   2   
    Catastrophic           5    | .   1   3   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   12   | .   1   7   3   1   
  Terminals                46   | .   8   16  17  5   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          6    | .   .   .   6   .   
  Recycling Units          3    | .   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             25   | .   4   6   12  3   
  Part Schematic           1    | .   .   .   1   .   
  Robot Analysis           2    | .   .   1   1   .   
  Prototype ID Bank        5    | .   .   .   4   1   
  Branch Access Points     1    | .   .   1   .   .   
  Fabricator Index         1    | .   .   .   1   .   
  Recycling Unit Index     1    | .   .   1   .   .   
  Alert Level              2    | .   .   .   2   .   
  Unreport Threat          1    | .   .   .   1   .   
  Locate Traps             1    | .   .   .   .   1   
  Reprogram Traps          2    | .   1   1   .   .   
  Dispatch Records         1    | .   1   .   .   .   
  Surveillance Status      1    | .   .   .   1   .   
  Recall Reinforcements    1    | .   .   .   1   .   
  Hauler Manifests         1    | .   .   1   .   .   
  Zone Layout              4    | .   2   1   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   6   .   
  Scan Component           3    | .   .   .   3   .   
  Repair                   3    | .   .   .   3   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         19   | .   4   6   7   2   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             3    | .   .   .   3   .   
  Time                     65   | .   .   .   65  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     2    | .   2   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Sto Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Mat 
Robot Analysis Total       2    | .   .   1   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Scr Mat Mat Sto Mat 
Turns Passed               2055 | 212 382 435 510 516 
Spaces Moved               1321 | 159 292 295 372 203 
  Core                     77   | 12  .   .   .   65  
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   1244 | 147 292 295 372 138 
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  80  80  80  80  
  Average Speed            91   | 84  80  80  80  148 
  Slowest Speed            300  | 100 80  80  95  300 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       33   | 7   44  28  66  23  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   .   
  Unknown Exits Taken      3    | 1   1   .   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          13   | .   .   .   13  .   
  Melee                    .    | .   .   .   .   .   
  Projectile               13   | .   .   .   13  .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Sto Mat 
Total                      1927 | 207 411 459 544 306 
  Wait                     304  | .   65  113 101 25  
  Move                     1317 | 158 291 294 371 203 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  70   | 18  15  12  21  4   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   23   | 7   .   3   4   9   
  Detach                   .    | .   .   .   .   .   
  Swap                     29   | 5   5   10  8   1   
  Drop                     42   | 3   13  9   15  2   
  Fire                     80   | 16  22  18  24  .   
  Melee                    62   | .   .   .   .   62  
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: Min / *Sto x2)
-9/Storage
-8/Materials

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
  213 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  519 | -10/Materials | Discovered new exit (range 15)
  595 | -10/Materials | Entered another Materials area
  595 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  611 | -9/Materials  | Identified exit to Mines
  611 | -9/Materials  | Identified exit to Storage
 1030 | -9/Materials  | Entered Storage
 1121 | -9/Storage    | Lost 3 parts (1p1n1u)
 1224 | -9/Storage    | Repaired Wheel
 1254 | -9/Storage    | Repaired Wheel
 1400 | -9/Storage    | Repaired Wheel
 1526 | -9/Storage    | Discovered new exit (range 15)
 1540 | -9/Storage    | Entered Materials
 1540 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1676 | -8/Materials  | Garrison activated, responded to threat
 1796 | -8/Materials  | Lost 6 parts (3n3u)
 1923 | -8/Materials  | Core integrity fell below 50%
 1997 | -8/Materials  | Core integrity fell below 20%
 2056 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02008_ Destroyed Particle Gun.
02008_ G-47 Trooper system corrupted by crushing effect.
02010_ M-13 Machinist fits Backup Laser I on G-47 Trooper.
02011_ G-50 Soldier suffers critical hit (Smash).
02011_ Destroyed Carbon-fiber Leg.
02011_ G-50 Soldier system corrupted by crushing effect.
02011_ G-50 Soldier destroyed.
02016_ G-47 Trooper suffers critical hit (Smash).
02016_ G-47 Trooper destroyed.
02024_ Acquired Lgt. Nuclear Core.
02029_ Acquired 10 matter.
02031_ G-47 Trooper suffers critical hit (Smash).
02031_ Destroyed Aluminum Leg.
02031_ G-47 Trooper system corrupted by crushing effect.
02032_ G-47 Trooper system terminally corrupted.
02034_ Dropped Lgt. Nuclear Core.
02039_ Imp. Sensor Array destroyed.
02040_ G-47 Trooper knocked back.
02053_ Melee Analysis Suite destroyed.
02053_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                44
Melee Accuracy             5

 Item Schematics 
-----------------
 Shock Rifle | -9/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DirtySubatomicRedistributor
  Manual?         0
Play Time         00:28:16
  Cumulative      82.3 hours
  Start           2022.10.28 @ 12:40:07
  End             2022.10.28 @ 13:08:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          92
  Rogue           92
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             57
Gallery%          46
Achievement%      39
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 980d1fc0-e11f-47ca-9425-3c5a863814eb