Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.28 @ 23:39:33 Player: Nuclear Winter Man Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (15) 75 Value Destroyed (421) 421 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2096 Bonus ------- None Cogmind --------- Core Integrity 527/550 Matter 41/300 Energy 85/250 System Corruption 0% Temperature Cool (0) Movement Walking (130) Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (4) ------ Small Storage Unit ECM Suite Light Armor Plating Light Armor Plating > --- WEAPON (3) ------- Shock Rifle Beam Rifle Rocket Launcher > --- INVENTORY (8) ---- Light Ion Engine Titanium Leg Flight Unit Flight Unit VTOL Module VTOL Module Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Small Storage Unit ECM Suite Light Armor Plating Light Armor Plating > --- WEAPON ----------- Shock Rifle Beam Rifle Rocket Launcher > --- INVENTORY -------- Light Ion Engine Titanium Leg Flight Unit Flight Unit VTOL Module VTOL Module Rocket Launcher Rocket Launcher [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility ECM Suite Device ECM Suite Storage Small Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 19 | 6 5 2 6 Power 1 | 1 . . . Engine 1 | 1 . . . Core . | . . . . Reactor . | . . . . Propulsion 7 | 3 . 1 3 Treads . | . . . . Leg 6 | 2 . 1 3 Wheel 1 | 1 . . . Hover . | . . . . Flight . | . . . . Utility 6 | . 4 1 1 Device 1 | . 1 . . Storage 2 | . 2 . . Processor . | . . . . Hackware . | . . . . Protection 3 | . 1 1 1 Artifact . | . . . . Weapon 5 | 2 1 . 2 Energy Gun 3 | 1 . . 2 Energy Cannon . | . . . . Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 99 98 94 Engine 11 | . 14 11 9 Leg 28 | . 28 31 26 Device 11 | . 13 11 9 Storage 11 | . 13 11 9 Protection 6 | . . 11 14 Energy Gun 7 | . 9 . 12 Ballistic Gun 10 | . 14 11 4 Launcher 7 | . 4 11 9 Naked Turns . | . . . . Heaviest Build 28 | 7 17 20 28 Greatest Support 51 | 20 20 33 51 Greatest Overweight (x) 2 | 2 . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 5 8 8 8 Average Capacity 7 | 5 7 8 8 Most Carried 8 | 5 8 8 8 Average Carried 6 | 3 6 7 7 Final Capacity 8 | 5 8 8 8 Final Carried 8 | 4 8 7 8 Class Distribution -------------------- 81% | Mutant 18% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 355 | 92 27 165 71 Remotely . | . . . . Salvage Created 286 | . 27 112 147 Parts 32 | . 2 21 9 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 15 | . 1 10 4 Guns 1 | . . . 1 AOE 14 | . 1 10 3 Classes Destroyed 4 | . 1 2 1 Swarmer 9 | . . 9 . Grunt 2 | . 1 . 1 Sentry 3 | . . 1 2 Hunter 1 | . . . 1 Best Kill Streak 5 | . 1 5 3 Combat Bots Only 5 | . 1 5 3 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging . | . . . . Exploded 2 | . 1 2 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 73 | . 3 48 22 Missed 30 | . 1 22 7 Damage Taken 558 | . 62 255 241 Core 107 | . 10 74 23 Absorbed by Shields . | . . . . Core Remaining (%) 92 | 100 96 81 . Volleys Fired 22 | . 3 10 9 Largest 2 | . 2 2 2 Hottest 70 | . 53 53 70 Shots Fired 36 | . 6 19 11 Gun 17 | . 3 10 4 Cannon . | . . . . Launcher 19 | . 3 9 7 Special . | . . . . Kinetic 15 | . 3 10 2 Thermal . | . . . . Explosive 19 | . 3 9 7 Electromagnetic 2 | . . . 2 Robot Hit Streak 4 | . 4 2 2 Robot Miss Streak 4 | . 2 4 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 19 | . 4 8 7 Core Hits 25 | . 2 14 9 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 952 | . 140 516 296 Guns 82 | . 18 23 41 Cannons . | . . . . Explosions 870 | . 122 493 255 Melee . | . . . . Ramming . | . . . . Kinetic 51 | . 18 23 10 Thermal . | . . . . Explosive 870 | . 122 493 255 Electromagnetic 31 | . . . 31 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 11 | . 11 . . Projectiles . | . . . . Explosions 11 | . 11 . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 83 | . 45 38 . Shots 4 | . 2 2 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 57 | . 12 24 57 Average Temperature 12 | . 9 10 16 Received Heat Transfer 63 | . . . 63 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 361 | . 90 361 176 Initial 152 | . . 12 152 Average 77 | . 12 177 92 Maximum Alert Level 1 | . . 1 . Low Security (%) 84 | 100 100 45 100 Level 1 15 | . . 54 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 27 | . 7 14 6 Peak Tracking Total 7 | . 4 7 4 Tactical Retreats 4 | . 2 1 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 6 | . 2 2 2 Max in Single Turn 2 | . 2 1 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 2 | . 1 . 1 Terminals 1 | . . . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 6 | . 1 . 5 Successful 4 | . 1 . 3 Failed 2 | . . . 2 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 2 | . . . 2 Terminals 5 | . . . 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . . . 3 Emergency Access Points 1 | . . . 1 Alert Level 1 | . . . 1 Unreport Threat 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . . . 1 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1049 | 58 463 307 221 Spaces Moved 780 | 54 365 224 137 Core 29 | 29 . . . Treads . | . . . . Legs 747 | 21 365 224 137 Wheels 4 | 4 . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 120 | 84 120 120 137 Slowest Speed 200 | 150 120 120 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 4 42 24 16 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 124 | . 27 78 19 Melee . | . . . . Projectile . | . . . . AOE 124 | . 27 78 19 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 852 | 64 384 246 158 Wait 5 | . . 4 1 Move 777 | 53 364 223 137 Hop . | . . . . Pick Up 18 | 5 8 4 1 Fast Attach 11 | 4 2 . 5 Attach 4 | 1 1 2 . Detach . | . . . . Swap 4 | 1 2 . 1 Drop 11 | . 4 3 4 Fire 22 | . 3 10 9 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 416 | -10/Materials | Discovered new exit (range 13) 459 | -10/Materials | Discovered new exit (range 16) 522 | -10/Materials | Entered another Materials area 522 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 814 | -9/Materials | Discovered new exit (range 12) 829 | -9/Materials | Entered another Materials area 829 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1050 | -8/Materials | Self-destructed Last Messages --------------- K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. 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""" # ######"Y"####???????? | | ?????????????????? ?# #???????????????????? | | ?????????????????? ? ?# #???????????????????? | | ????????????????????####?# ###############?????? | | ?????????????????????????# # #?????? | | ?????????????????????????# # T #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 182 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RelayRemoteGreatsword Manual? 0 Play Time 00:21:28 Cumulative 2.3 hours Start 2024.06.28 @ 18:45:38 End 2024.06.28 @ 23:39:33 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: dd93074d-07e9-43d7-81c1-252fafe8ed56