Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.19 @ 23:55:54 // Winter2019/RPGLIKE Player: daniels1231 Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (78) 390 Value Destroyed (2164) 2164 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (416) 416 TOTAL SCORE: 4870 Bonus ------- High Alert Combat Kills 216 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1200 Matter 128/300 Energy 71/100 System Corruption 0% Temperature Critical (1129) Movement Rolling (80) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Wheel Wheel > --- UTILITY (3) ------ Cryofiber Web Sensor Array > --- WEAPON (3) ------- Advanced Beam Rifle Advanced Beam Rifle Katana > --- INVENTORY (4) ---- Hacking Suite Advanced Beam Rifle Gauss Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Wheel Airjet Improved VTOL Module > --- UTILITY ---------- Cryofiber Web Sensor Array Hardened Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Katana > --- INVENTORY -------- Hacking Suite Advanced Beam Rifle Gauss Rifle Improved Datajack [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Wheel Leg Titanium Leg Wheel Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Sensor Array Device Sensor Array Protection Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 6 | 2 . 4 . . Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . 2 . . Weapon 2 | 2 . . . . Parts Attached 34 | 5 3 19 7 . Power 2 | 1 . . 1 . Engine 1 | 1 . . . . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 12 | 1 1 8 2 . Treads . | . . . . . Leg 3 | . . 3 . . Wheel 5 | 1 . 4 . . Hover 1 | . . . 1 . Flight 3 | . 1 1 1 . Utility 6 | . 1 4 1 . Device 2 | . 1 1 . . Storage . | . . . . . Processor . | . . . . . Hackware . | . . . . . Protection 4 | . . 3 1 . Artifact . | . . . . . Weapon 14 | 3 1 7 3 . Energy Gun 5 | . . 5 . . Energy Cannon 2 | . . 2 . . Ballistic Gun 4 | 3 . . 1 . Ballistic Cannon . | . . . . . Launcher 2 | . 1 . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 2 1 . Parts Lost 4 | . . 1 . 3 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 2 | . . 1 . 1 Weapon . | . . . . . Highest Loss Streak 3 | . . 1 . 3 To Critical Strikes . | . . . . . Average Backups 2 | 1 2 2 3 4 Power . | . 1 . . . Propulsion . | . 1 . . . Utility 1 | . . 1 1 1 Weapon . | . . . 2 2 Tool/Special . | . . . . . Unused Backups 8 | . 1 4 . 3 Power 1 | . . 1 . . Propulsion 2 | . 1 1 . . Utility 3 | . . 2 . 1 Weapon 1 | . . . . 1 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 97 | . 91 97 99 97 Engine 8 | . 16 11 2 . Core 2 | . . . 7 10 Wheel 17 | . 4 12 28 28 Flight 8 | . 11 13 . . Device 15 | . 8 13 20 20 Protection 11 | . . 14 10 9 Energy Gun 11 | . . 7 20 20 Energy Cannon 3 | . . 5 . . Ballistic Gun 7 | . 34 8 . . Launcher 9 | . 14 11 5 . Slashing Weapon 1 | . . . 3 10 Peak Build Rating 29 | 5 6 21 29 24 Average Rating 15 | 3 5 13 22 23 On Entrance 10 | . 5 6 19 24 Avg Prop Armor Cover (%) 7 | . . . 9 4 Naked Turns . | . . . . . Heaviest Build 29 | 7 10 29 24 20 Greatest Support 51 | 10 10 51 30 30 Greatest Overweight (x) 9 | 1 2 9 6 1 Average Overweight (x) . | . 1 . . . Largest Inventory Capacity 4 | 2 2 3 4 4 Average Capacity 2 | 1 2 2 3 4 Most Carried 4 | 2 2 3 4 4 Average Carried 2 | 1 1 2 3 4 Final Capacity 4 | 2 2 3 4 4 Final Carried 4 | 2 2 3 4 4 Class Distribution -------------------- 39% | Bomber 20% | Gunner 14% | Hacker-Mutant 13% | Tank 7% | Hacker-Bomber 4% | Hacker-Gunner Dominant Class ---------------- Gunner | -10/Materials Bomber | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1068 | 189 147 583 149 . Remotely . | . . . . . Salvage Created 2217 | . 129 1095 918 75 Parts 159 | . 10 94 49 6 Haulers Intercepted 2 | . . 2 . . Recyclers Shooed 5 | . . 3 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 56 | . 5 34 15 2 Melee 9 | . . . 8 1 Guns 21 | . 1 12 7 1 Cannons 5 | . . 5 . . AOE 21 | . 4 17 . . Classes Destroyed 12 | . 4 7 1 . Worker 3 | . . 1 2 . Builder 4 | . . 4 . . Tunneler 1 | . . 1 . . Hauler 2 | . . 2 . . Recycler 1 | . 1 . . . Mechanic 1 | . . . 1 . Operator 3 | . . 2 1 . Watcher 7 | . 1 5 1 . Swarmer 18 | . 3 15 . . Grunt 24 | . 2 9 11 2 Duelist 2 | . . 2 . . Sentry 12 | . . 8 4 . Best Kill Streak 9 | . 5 9 7 1 Combat Bots Only 7 | . 5 5 7 1 Max Kills in Single Turn 5 | . 2 5 2 1 Gunslinging . | . . . . . Exploded 3 | . 2 3 . . Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 188 | . 16 79 50 43 Missed 45 | . 5 24 11 5 Hits 143 | . 11 55 39 38 Projectile 143 | . 11 55 39 38 Critical Strikes 5 | . . . 3 2 Damage Taken 2297 | . 148 830 614 705 Core 1654 | . 120 558 412 564 Absorbed by Shields . | . . . . . Redirected to Core 1092 | . 90 404 324 274 Ignored by Resistances 108 | . . . . 108 Core Remaining (%) 75 | 100 87 40 . . Volleys Fired 100 | . 5 53 24 18 Largest 3 | . 3 3 3 2 Hottest 166 | . 70 166 158 122 Shots Fired 238 | . 15 138 54 31 Gun 171 | . 10 82 48 31 Cannon 24 | . . 24 . . Launcher 43 | . 5 32 6 . Special . | . . . . . Kinetic 34 | . 10 24 . . Thermal 161 | . . 82 48 31 Explosive 43 | . 5 32 6 . Electromagnetic . | . . . . . Robot Hit Streak 18 | . 4 18 14 11 Robot Miss Streak 4 | . 2 4 2 3 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 157 | . 8 67 55 27 Core Hits 115 | . 10 68 31 6 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 10 | . . 6 4 . Burn 7 | . . 5 2 . Destroy 1 | . . 1 . . Sever 2 | . . . 2 . Melee Attacks 32 | . . . 28 4 Impact . | . . . . . Slashing 32 | . . . 28 4 Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5251 | . 356 2614 1679 602 Guns 2067 | . 54 853 660 500 Cannons 246 | . . 246 . . Explosions 2118 | . 302 1515 301 . Melee 819 | . . . 718 101 Ramming 1 | . . . . 1 Kinetic 247 | . 54 193 . . Thermal 2066 | . . 906 660 500 Explosive 2118 | . 302 1515 301 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing 819 | . . . 718 101 Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 81 | . . 43 30 8 Projectiles . | . . . . . Explosions 43 | . . 43 . . Melee 38 | . . . 30 8 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 290 | . 40 250 . . Shots 14 | . 1 13 . . Rammed 2 | . . 1 . 1 Targets Rammed 2 | . . 1 . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 1186 | . 60 393 440 1186 Average Temperature 184 | . 28 125 132 766 Received Heat Transfer 927 | . 36 126 387 378 Effects 45 | . . 3 3 39 Shutdowns 3 | . . 1 . 2 Energy Bleed 7 | . . 1 . 6 Interference 6 | . . . 2 4 Matter Decay 5 | . . . . 5 Short Circuit 3 | . . . . 3 Damage (minor) 4 | . . 1 1 2 Damage (major) 16 | . . . . 16 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . 2 2 1 Heat Transferred 4329 | . . 2035 1369 925 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 3 | . . 3 2 1 Low Security (%) 21 | 100 100 19 . . Level 1 41 | . . 35 60 100 Level 2 24 | . . 22 39 . Level 3 12 | . . 22 . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 853 | . 142 853 521 352 Initial 352 | . . 51 352 302 Average 351 | . 31 400 382 314 Influence Increases 1986 | . 162 1294 470 60 Destroy 0b10 Robot/C 1120 | . 100 680 300 40 Destroy 0b10 Robot/NC 110 | . 10 75 25 . Destroy Leader 238 | . 22 154 62 . Successful Hack 13 | . . . 8 5 Disable Machine 210 | . . 180 30 . Destroy Structure 265 | . 30 205 30 . Lose Combat Pursuer 30 | . . . 15 15 Influence Decreases 1654 | . 40 582 838 194 Entered New Map 717 | . . 71 482 164 Time Decay 897 | . 40 501 356 . Lost Part 40 | . . 10 . 30 Squads Dispatched 3 | . 2 . 1 . Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 5 | . . 3 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 76 | . 7 43 21 5 Peak Tracking Total 7 | . 6 7 7 4 Tactical Retreats 2 | . . . 1 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 14 | . . 12 2 . Max in Single Turn 6 | . . 6 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 5 | . . . 4 1 Terminals 3 | . . . 2 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . 1 . Total Hacks 9 | . . . 8 1 Successful 5 | . . . 4 1 Failed 3 | . . . 3 . Catastrophic . | . . . . . Database Lockouts 1 | . . . 1 . Manual 5 | . . . 5 . Terminals 6 | . . . 5 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . . 2 . Garrison Access 1 | . . . 1 . Terminal Hacks 3 | . . . 2 1 Prototype ID Bank 1 | . . . 1 . Open Door 1 | . . . . 1 Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 1 | . . . 1 . Retrieve Study 1 | . . . 1 . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . 2 . . Used . | . . . . . Hacking Detections 2 | . . . 2 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . 1 . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) 2516 | . 114 1493 812 97 Sensors 2516 | . 114 1493 812 97 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 2703 | 71 218 1493 812 109 Spaces Moved 1816 | 80 139 950 584 63 Core 29 | 20 1 7 1 . Treads . | . . . . . Legs 12 | . . 12 . . Wheels 1361 | 60 69 602 567 63 Hover . | . . . . . Flight 414 | . 69 329 16 . Fastest Speed 50 | 50 80 80 80 80 Average Speed 108 | 75 140 121 85 80 Slowest Speed 500 | 100 200 500 350 95 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 4 25 74 36 8 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 313 | . 40 237 36 . Melee . | . . . . . Projectile 2 | . . 2 . . AOE 311 | . 40 235 36 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 2308 | 88 153 1173 808 86 Wait 244 | . . 103 141 . Move 1812 | 79 138 949 583 63 Hop . | . . . . . Pick Up 15 | 2 1 8 4 . Fast Attach 31 | 5 3 17 6 . Attach 6 | . . 3 3 . Detach 3 | . . 2 1 . Swap 5 | 1 . 2 2 . Drop 35 | 1 3 20 11 . Fire 100 | . 5 53 24 18 Melee 32 | . . . 28 4 Ram 2 | . . 1 . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 23 | . 3 15 5 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials -8/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 8 | -11/Scrapyard | Upgraded with Weapon slot (x2) 72 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 13) 202 | -10/Materials | Discovered new exit (range 16) 290 | -10/Materials | Entered another Materials area 292 | -9/Materials | Reached level 2 294 | -9/Materials | Upgraded with Propulsion slot (x1) 307 | -9/Materials | Discovered new exit (range 15) 315 | -9/Materials | Build established: Gunner 578 | -9/Materials | Reached level 3 587 | -9/Materials | Upgraded with Utility slot (x2) 708 | -9/Materials | Discovered new exit (range 9) 875 | -9/Materials | Build established: Tank 1041 | -9/Materials | Reached level 4 1044 | -9/Materials | Upgraded with Propulsion slot (x1) 1111 | -9/Materials | Core integrity fell below 50% 1230 | -9/Materials | Build established: Bomber 1407 | -9/Materials | Reached level 5 1443 | -9/Materials | Discovered new exit (range 8) 1763 | -9/Materials | Discovered new exit (range 5) 1783 | -9/Materials | Entered another Materials area 1784 | -8/Materials | Core integrity fell below 50% 1785 | -8/Materials | Reached level 6 1890 | -8/Materials | Reached level 7 2132 | -8/Materials | Central database locked down 2346 | -8/Materials | Destroyed 7 combat bots 2349 | -8/Materials | Core integrity fell below 20% 2439 | -8/Materials | Reached level 8 2594 | -8/Materials | Identified exit to Garrison 2595 | -8/Materials | Entered Garrison 2659 | -8/Garrison | Triggered checkpoint 2705 | -8/Garrison | Core destroyed Last Messages --------------- 02694_ Overheating: Hrd. Light Armor Plating damaged (-7). 02694_ G-47 Trooper destroyed. 02696_ Overheating: Adv. Beam Rifle damaged (-23). 02697_ Overheating: System interference. 02697_ Katana temporarily disabled. 02697_ Adv. Beam Rifle temporarily disabled. 02698_ Overheating: Broken Wheel damaged (-8). 02699_ Nuclear Core broken. 02699_ Overheating: Short circuit. 02699_ Slammed into G-47 Trooper. 02699_ Hrd. Light Armor Plating destroyed. 02699_ Critical hit (Burn: +37). 02702_ Overheating: Energy bleed (-9). 02703_ Broken Nuclear Core destroyed. 02704_ Overheating: Adv. Beam Rifle damaged (-27). 02704_ Overheating: Broken Wheel damaged (-1). 02705_ Overheating: Core damaged (-204). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????#######??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# ###??????????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????# #?????????#######????????????? | | ????????????????# #?????????#T# #????????????? | | ????????????????# ########### #????????????? | | ????????????????# [%! #????????????? | | ????????????????# ####### #????????????? | | ????????????????# ####= #?????# #????????????? | | ????????????????# #??#%=###???#####????????????? | | ????????????????# #??#g@ #????????????????????? | | ????????????????# #??# #????????????????????? | | ????????????????# #??# #????????????????????? | | ????????????????# #??# ###????????????????????? | | ????????????????# #??# #??????????????????????? | | ????????????????# #??# #??????????????????????? | | ????????????????# #??# #??????????????????????? | | ????????????????# #??# #??????????????????????? | | ????????????????# #??# ??????????????????????? | | ????????????????# ???# ??????????????????????? | | ????????????????# ???# ??????????????????????? | | ????????????????? ???# #??????????????????????? | | ???????????????????????###???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 240 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 28 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 450 Resistance: TH 15 Evasion (%) 50 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Missile Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Item+ Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Levels Raised 7 | . . 4 3 . XP Earned 14451 | 3000 600 6561 3490 800 XP Spent 13485 | 2950 . 5525 3480 1530 Upgrades 40 | 6 . 14 13 7 Propulsion Slot 2 | . . 2 . . Utility Slot 2 | . . 2 . . Weapon Slot 2 | 2 . . . . Core Integrity 12 | . . . 8 4 Inventory Capacity 4 | 2 . 1 1 . Sensor Range 7 | . . 7 . . Ranged Accuracy 4 | 2 . 2 . . Hack Attack % 4 | . . . 4 . TH Resistance % 3 | . . . . 3 Protomatter Created 394 | . 46 217 85 46 Integrity Restored 432 | . 45 273 114 . Core 432 | . 45 273 114 . Protomatter Decayed 50 | . . 50 . . Game ------ Seed ThermalFusionSabre Manual? 0 Play Time 00:29:49 Cumulative 12.9 hours Start 2025.11.19 @ 23:27:39 End 2025.11.19 @ 23:55:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 30 Rogue 26 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 1 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c784d5e1-12a7-4f92-9ccc-1dd427e7ba63