Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.18 @ 15:53:05 Player: LuciusMalfoy Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (24) 120 Value Destroyed (814) 814 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3274 Bonus ------- None Cogmind --------- Core Integrity 410/700 Matter 26/300 Energy 125/125 System Corruption 0% Temperature Cool (301) Movement Walking (180) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Large Storage Unit Enhanced Optical Array > --- WEAPON (4) ------- Advanced Beam Rifle > --- INVENTORY (16) --- Improved Ion Engine Nuclear Core Carbon-fiber Leg Small Storage Unit Small Storage Unit Improved Targeting Computer Improved Targeting Computer Recoil Stabilizer Advanced Beam Rifle Heavy Assault Rifle Precision Assault Rifle Precision Assault Rifle Flak Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Enhanced Optical Array > --- WEAPON ----------- Minigun Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Ion Engine Nuclear Core Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Small Storage Unit Small Storage Unit Recoil Stabilizer Particle Cannon Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Flak Cannon Advanced Assault Cannon [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Protection Light Armor Plating Weapon Advanced Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility 2 | . . . 1 1 Weapon 2 | . . 2 . . Parts Attached 40 | 8 6 7 13 6 Power 5 | 1 . 2 . 2 Engine 5 | 1 . 2 . 2 Core . | . . . . . Reactor . | . . . . . Propulsion 11 | 3 2 1 5 . Treads 1 | 1 . . . . Leg 10 | 2 2 1 5 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 2 2 . 2 2 Device 1 | . . . . 1 Storage 4 | 2 2 . . . Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 16 | 2 2 4 6 2 Energy Gun 5 | 2 . 1 . 2 Energy Cannon 3 | . 2 1 . . Ballistic Gun 3 | . . 2 1 . Ballistic Cannon 5 | . . . 5 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 13 | . 2 4 2 5 Power 3 | . . 1 . 2 Propulsion 3 | . . 1 . 2 Utility 1 | . . . 1 . Weapon 6 | . 2 2 1 1 Highest Loss Streak 4 | . 1 4 1 4 Average Slot Usage (%) 98 | . 99 96 99 98 Engine 12 | . 14 10 9 14 Leg 25 | . 28 21 27 22 Device 1 | . . . . 7 Storage 20 | . 28 22 18 15 Processor 2 | . . . 1 7 Protection 1 | . . . 6 . Energy Gun 8 | . 17 9 4 2 Energy Cannon 7 | . 10 19 5 . Ballistic Gun 7 | . . 12 14 3 Ballistic Cannon 10 | . . . 12 22 Naked Turns . | . . . . . Heaviest Build 67 | 15 41 51 66 67 Greatest Support 38 | 20 26 26 38 35 Greatest Overweight (x) 2 | 1 1 2 2 2 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 16 | 8 16 16 16 16 Average Capacity 14 | 5 13 16 16 16 Most Carried 16 | 5 9 11 16 16 Average Carried 10 | 3 8 8 10 15 Final Capacity 16 | 8 16 16 16 16 Final Carried 16 | 5 8 6 16 16 Class Distribution -------------------- 30% | Mutant 26% | Scavenger-Skirmisher 19% | Tank 15% | Gunner 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 792 | 280 25 134 308 45 Remotely . | . . . . . Salvage Created 909 | 88 73 339 335 74 Parts 54 | 3 1 26 17 7 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 18 | . 2 7 6 3 Guns 3 | . . 1 1 1 Cannons 13 | . . 6 5 2 AOE 2 | . 2 . . . Classes Destroyed 7 | 1 1 2 1 2 Worker 1 | . . 1 . . Hauler 1 | . . . . 1 Recycler 2 | 1 . . 1 . Watcher 2 | . . . 2 . Swarmer 3 | . . . . 3 Grunt 11 | . 2 4 5 . Sentry 4 | . . 3 1 . Best Kill Streak 5 | 1 2 4 5 2 Combat Bots Only 3 | . 2 3 3 2 Max Kills in Single Turn 2 | 1 2 2 1 1 Gunslinging . | . . . . . Exploded 2 | . 2 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 2377 | . 300 714 585 778 Core 713 | . 51 308 64 290 Absorbed by Shields . | . . . . . Core Remaining (%) 72 | 100 79 23 88 . Volleys Fired 63 | 2 7 16 26 12 Largest 4 | 2 2 4 4 4 Hottest 200 | 80 108 196 181 200 Shots Fired 178 | 4 14 50 71 39 Gun 81 | 4 13 26 28 10 Cannon 97 | . 1 24 43 29 Launcher . | . . . . . Special . | . . . . . Kinetic 99 | . . 13 57 29 Thermal 54 | . 1 29 14 10 Explosive . | . . . . . Electromagnetic 25 | 4 13 8 . . Robot Hit Streak 10 | 2 4 10 5 4 Robot Miss Streak 7 | 1 2 1 6 7 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 84 | 3 8 31 30 12 Core Hits 38 | 1 4 12 15 6 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1765 | 43 146 507 718 351 Guns 530 | 43 52 197 126 112 Cannons 1135 | . . 310 592 233 Explosions 94 | . 94 . . . Melee . | . . . . . Ramming 6 | . . . . 6 Kinetic 971 | . . 91 647 233 Thermal 637 | . 94 360 71 112 Explosive . | . . . . . Electromagnetic 151 | 43 52 56 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 16 | . 10 . 6 . Projectiles 6 | . . . 6 . Explosions 10 | . 10 . . . Melee . | . . . . . Knockbacks 8 | . . . 5 3 Impact . | . . . . . Kinetic 8 | . . . 5 3 Secondary . | . . . . . Self-Inflicted Damage 58 | . 55 . . 3 Shots 1 | . 1 . . . Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 691 | 36 138 691 556 530 Average Temperature 229 | 20 58 274 214 298 Received Heat Transfer 639 | . 18 207 279 135 Effects 45 | . . 16 12 17 Shutdowns 12 | . . 4 4 4 Energy Bleed 7 | . . 4 3 . Interference 9 | . . 4 3 2 Short Circuit 2 | . . . 2 . Damage (minor) 2 | . . . . 2 Damage (major) 8 | . . 1 . 7 Damage (core) 5 | . . 3 . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . 1 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 1123 | . 50 666 148 259 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 288 | 5 78 220 288 53 Initial 92 | . 3 . 92 46 Average 75 | 1 51 87 134 45 Maximum Alert Level 1 | . . 1 1 . Low Security (%) 93 | 100 100 87 82 100 Level 1 6 | . . 12 17 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . . 1 1 1 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . . 1 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 2 | . . . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 36 | . 6 9 16 5 Peak Tracking Total 5 | . 3 5 4 4 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 2 | . 1 1 . . Max in Single Turn 1 | . 1 1 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 4 | . 2 . 1 1 Terminals 4 | . 2 . 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 8 | . 5 . 1 2 Successful 3 | . 1 . 1 1 Failed 5 | . 4 . . 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 9 | . 5 . 2 2 Terminals 8 | . 5 . 1 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 1 . 1 1 Terminals 3 | . 1 . 1 1 Botnet 3 | . 1 . 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 2 . 1 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 1770 | 128 414 263 500 465 Spaces Moved 997 | 90 260 121 257 269 Core 5 | 5 . . . . Treads 1 | 1 . . . . Legs 991 | 84 260 121 257 269 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 150 150 150 Average Speed 145 | 117 142 154 150 150 Slowest Speed 180 | 160 150 180 180 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 18 | 6 33 18 25 10 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 20 | . 3 . 12 5 Melee . | . . . . . Projectile 17 | . . . 12 5 AOE 3 | . 3 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1177 | 104 290 163 316 304 Wait 32 | . 11 12 9 . Move 993 | 89 259 120 256 269 Hop . | . . . . . Pick Up 29 | 4 4 5 10 6 Fast Attach 14 | 8 . 2 1 3 Attach 11 | . 2 4 3 2 Detach 2 | 1 . . . 1 Swap 16 | . 4 1 9 2 Drop 16 | . 3 3 2 8 Fire 63 | 2 7 16 26 12 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 129 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 526 | -10/Materials | Discovered new exit (range 11) 543 | -10/Materials | Entered another Materials area 543 | -9/Materials | Evolved 2 slots: Weapon x2 723 | -9/Materials | Core integrity fell below 50% 780 | -9/Materials | Lost 4 parts (1p1n2w) 797 | -9/Materials | Discovered new exit (range 5) 806 | -9/Materials | Entered another Materials area 806 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1106 | -8/Materials | Build established: Tank 1242 | -8/Materials | Discovered new exit (range 20) 1306 | -8/Materials | Entered Factory 1306 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1626 | -7/Factory | Build established: Scavenger-Skirmisher 1771 | -7/Factory | Self-destructed Last Messages --------------- 01755_ Overheating: Lgt. Ion Engine damaged (-2). 01756_ Overheating: Core damaged (-140). 01757_ Overheating: Core damaged (-91). 01758_ Overheating: Aluminum Leg damaged (-18). 01758_ Overheating: Lrg. Storage Unit damaged (-122). 01758_ Overheating: Enh. Optical Array damaged (-4). 01758_ Overheating: Lrg. Storage Unit damaged (-155). 01760_ Power failure, Lgt. Ion Engine shutdown. 01762_ Aluminum Leg destroyed. 01763_ Identified Adv. Beam Rifle. 01765_ Dropped Adv. Assault Cannon. 01765_ S-27 Virus destroyed. 01766_ U-05 Engineer builds a Wall. 01767_ Power failure, Imp. Ion Engine shutdown. 01767_ Slammed into U-05 Engineer. 01767_ Imp. Ion Engine destroyed. 01767_ K-01 Serf collects debris. 01768_ Acquired 17 matter. 01770_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 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