Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.03 @ 22:25:26 Player: Qvest Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (18) 90 Value Destroyed (366) 366 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1356 Bonus ------- None Cogmind --------- Core Integrity 353/400 Matter 228/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ High-capacity Storage Unit Improved Terrain Scanner > --- WEAPON (2) ------- Autogun Improved Light Cannon > --- INVENTORY (20) --- Ion Engine Ion Engine Light Ion Engine Light Ion Engine Light Treads Light Treads Aluminum Leg Improved Heat Sink High-capacity Storage Unit Signal Interpreter Improved Terrain Scanner Improved Targeting Computer Weapon Shielding EM Shotgun Particle Gun Light Assault Rifle Autogun Improved Light Cannon Grenade Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Terrain Scanner > --- WEAPON ----------- Autogun Improved Light Cannon > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Light Ion Engine Light Treads Light Treads Aluminum Leg Improved Heat Sink High-capacity Storage Unit Signal Interpreter Improved Terrain Scanner Improved Targeting Computer Weapon Shielding EM Shotgun Particle Gun Light Assault Rifle Autogun Improved Light Cannon Grenade Launcher Heavy Hammer [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Weapon Improved Light Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 2 | . . 2 Utility . | . . . Weapon . | . . . Parts Attached 28 | 7 13 8 Power 4 | 1 2 1 Engine 4 | 1 2 1 Core . | . . . Reactor . | . . . Propulsion 7 | 2 1 4 Treads 3 | 2 1 . Leg 4 | . . 4 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 7 | 2 4 1 Device 2 | 1 . 1 Storage 5 | 1 4 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 10 | 2 6 2 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 4 | 2 1 1 Ballistic Cannon 4 | . 4 . Launcher 1 | . 1 . Special Weapon . | . . . Impact Weapon 1 | . . 1 Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . To Critical Strikes . | . . . Average Backups 11 | 4 9 19 Power 2 | . 1 3 Propulsion 3 | 2 3 3 Utility 2 | . 1 6 Weapon 3 | . 2 6 Tool/Special . | . . . Unused Backups 17 | . 6 11 Power 2 | . . 2 Propulsion 4 | . 3 1 Utility 5 | . . 5 Weapon 6 | . 3 3 Tool/Special . | . . . Average Slot Usage (%) 99 | . 100 99 Engine 13 | . 14 11 Treads 22 | . 28 . Leg 8 | . . 42 Device 13 | . 14 11 Storage 13 | . 14 11 Ballistic Gun 13 | . 15 4 Ballistic Cannon 13 | . 12 17 Peak Build Rating 16 | 7 12 16 Average Rating 9 | 5 9 14 On Entrance 6 | . 7 12 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 54 | 14 54 52 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 1 | 1 1 1 Average Overweight (x) . | . . 1 Largest Inventory Capacity 20 | 8 20 20 Average Capacity 12 | 7 10 20 Most Carried 20 | 7 20 20 Average Carried 11 | 4 9 19 Final Capacity 20 | 8 20 20 Final Carried 20 | 7 20 20 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 726 | 239 297 190 Remotely . | . . . Salvage Created 435 | 30 334 71 Parts 40 | 5 26 9 Haulers Intercepted 1 | . 1 . Recyclers Shooed 1 | 1 . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 14 | . 9 5 Guns 5 | . 5 . Cannons 9 | . 4 5 Classes Destroyed 6 | 1 4 1 Builder 1 | . 1 . Tunneler 2 | 1 . 1 Hauler 1 | . 1 . Swarmer 7 | . 3 4 Grunt 6 | . 6 . Sentry 1 | . . 1 Best Kill Streak 5 | 1 3 5 Combat Bots Only 5 | . 3 5 Max Kills in Single Turn 2 | 1 2 1 Gunslinging 1 | . 1 . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 92 | . 57 35 Missed 29 | . 21 8 Hits 63 | . 36 27 Projectile 63 | . 36 27 Damage Taken 638 | . 385 253 Core 117 | . 70 47 Absorbed by Shields . | . . . Core Remaining (%) 86 | 100 72 . Volleys Fired 42 | 2 26 14 Largest 2 | 2 2 2 Hottest 66 | 40 66 66 Shots Fired 82 | 4 50 28 Gun 27 | 4 22 1 Cannon 53 | . 26 27 Launcher 2 | . 2 . Special . | . . . Kinetic 80 | 4 48 28 Thermal . | . . . Explosive 2 | . 2 . Electromagnetic . | . . . Robot Hit Streak 13 | 1 7 13 Robot Miss Streak 4 | 1 3 4 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 47 | 2 30 15 Core Hits 25 | 2 16 7 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks 1 | . . 1 Impact 1 | . . 1 Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 851 | 24 523 304 Guns 194 | 24 154 16 Cannons 628 | . 340 288 Explosions 29 | . 29 . Melee . | . . . Ramming . | . . . Kinetic 822 | 24 494 304 Thermal . | . . . Explosive 29 | . 29 . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 5 | . 5 . Projectiles 5 | . 5 . Explosions . | . . . Melee . | . . . Knockbacks 3 | . 3 . Impact . | . . . Kinetic 3 | . 3 . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 96 | . 96 14 Average Temperature 27 | . 31 9 Received Heat Transfer 153 | . 135 18 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 161 | 5 161 104 Initial 24 | . . 24 Average 49 | . 57 40 Influence Increases 488 | 5 353 130 Destroy 0b10 Robot/C 280 | . 180 100 Destroy 0b10 Robot/NC 20 | 5 10 5 Destroy Leader 62 | . 42 20 Destroy Structure 21 | . 16 5 Lose Combat Pursuer 105 | . 105 . Influence Decreases 478 | 5 296 177 Entered New Map 33 | . . 33 Time Decay 445 | 5 296 144 Squads Dispatched 2 | . 2 . Investigation . | . . . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 24 | . 19 5 Peak Tracking Total 4 | . 4 4 Tactical Retreats 3 | . 3 . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 1 | . 1 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 3 | . 3 . Successful 2 | . 2 . Failed 1 | . 1 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 1 | . 1 . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 2 | . 2 . Record 1 | . 1 . Robot Analysis 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 1774 | 72 1344 358 Terrain 80 | . . 80 Seismic 1694 | 72 1344 278 Robot Analysis Total 1 | . 1 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1858 | 156 1344 358 Spaces Moved 648 | 87 411 150 Core 6 | 6 . . Treads 492 | 81 411 . Legs 150 | . . 150 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 190 Average Speed 175 | 154 174 190 Slowest Speed 240 | 160 240 190 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 21 | 6 51 7 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 1 | . . 1 Terrain Destroyed 16 | . 13 3 Melee 1 | . . 1 Projectile 5 | . 3 2 AOE 10 | . 10 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1289 | 102 995 192 Wait 507 | . 498 9 Move 646 | 86 410 150 Hop . | . . . Pick Up 39 | 7 27 5 Fast Attach 8 | 7 1 . Attach 4 | . . 4 Detach . | . . . Swap 19 | . 14 5 Drop 23 | . 19 4 Fire 42 | 2 26 14 Melee 1 | . . 1 Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -9/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 157 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 710 | -10/Materials | Discovered new exit (range 15) 868 | -10/Materials | Discovered new exit (range 16) 1051 | -10/Materials | Discovered new exit (range 7) 1501 | -10/Materials | Entered another Materials area 1501 | -9/Materials | Evolved 2 slots: Propulsion x2 1800 | -9/Materials | Build established: Scavenger-Mutant 1859 | -9/Materials | Self-destructed Last Messages --------------- 01640_ S-10 Pest destroyed. 01641_ K-01 Serf collects debris. 01643_ S-10 Pest destroyed. 01645_ K-01 Serf collects debris. 01649_ Dropped Imp. Light Cannon. 01650_ Acquired 22 matter. 01653_ K-01 Serf collects debris. 01654_ Acquired Lgt. Assault Rifle. 01656_ K-01 Serf collects debris. 01657_ Acquired 6 matter. 01660_ Acquired 10 matter. 01712_ Acquired 18 matter. 01716_ Acquired 10 matter. 01719_ Acquired 8 matter. 01727_ Acquired 11 matter. 01752_ Acquired 81 matter. 01773_ T-07 Excavator destroyed. 01775_ Acquired 18 matter. 01779_ Acquired Imp. Terrain Scanner. 01784_ Acquired 2 matter. 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