Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.16 @ 14:45:55 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (24) 120 Value Destroyed (543) 543 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (19) 19 TOTAL SCORE: 2302 Bonus ------- High Alert Combat Kills 19 Cogmind --------- Core Integrity 475/550 Matter 96/300 Energy 100/100 System Corruption 0% Temperature Cool (90) Movement Walking (160) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Titanium Leg > --- UTILITY (5) ------ Large Storage Unit Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Light Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Flak Cannon > --- INVENTORY (10) --- Light Nuclear Core Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Targeting Computer Improved Weapon Shielding Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Flak Cannon > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Targeting Computer Improved Weapon Shielding Light Armor Plating Heavy Assault Rifle Heavy Assault Rifle [Rating: 24] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Targeting Computer Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 26 | 6 3 10 7 Power 3 | 1 . 1 1 Engine 3 | 1 . 1 1 Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 . 2 1 Treads . | . . . . Leg 5 | 2 . 2 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 1 1 3 3 Device . | . . . . Storage 2 | 1 . . 1 Processor 4 | . . 3 1 Hackware . | . . . . Protection 2 | . 1 . 1 Artifact . | . . . . Weapon 10 | 2 2 4 2 Energy Gun 2 | 2 . . . Energy Cannon . | . . . . Ballistic Gun 7 | . 2 4 1 Ballistic Cannon 1 | . . . 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 6 | . . 1 5 Power 1 | . . . 1 Propulsion 2 | . . . 2 Utility 2 | . . 1 1 Weapon 1 | . . . 1 Highest Loss Streak 4 | . . 1 4 Average Slot Usage (%) 95 | . 97 98 91 Engine 10 | . 14 11 9 Leg 23 | . 28 22 21 Storage 10 | . 14 11 9 Processor 19 | . . 21 27 Protection 9 | . 11 11 7 Energy Gun 2 | . 9 . . Ballistic Gun 16 | . 18 21 11 Ballistic Cannon 2 | . . . 6 Naked Turns . | . . . . Heaviest Build 37 | 10 16 20 37 Greatest Support 40 | 20 20 23 40 Greatest Overweight (x) 2 | 2 . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 6 6 6 10 Average Capacity 7 | 5 6 6 9 Most Carried 10 | . 6 6 10 Average Carried 6 | . 3 5 8 Final Capacity 10 | 6 6 6 10 Final Carried 8 | . 6 6 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 731 | 215 46 280 190 Remotely . | . . . . Salvage Created 720 | . 46 333 341 Parts 47 | . 1 23 23 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 22 | . 1 10 11 Guns 20 | . 1 10 9 Cannons 2 | . . . 2 Classes Destroyed 5 | . 1 2 2 Recycler 1 | . . . 1 Watcher 1 | . . . 1 Swarmer 13 | . . 5 8 Grunt 3 | . 1 2 . Sentry 6 | . . 3 3 Best Kill Streak 5 | . 1 4 5 Combat Bots Only 5 | . 1 4 5 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1196 | . 51 451 694 Core 149 | . 10 64 75 Absorbed by Shields . | . . . . Core Remaining (%) 93 | 100 96 84 . Volleys Fired 71 | . 3 25 43 Largest 2 | . 2 2 2 Hottest 67 | . 46 46 67 Shots Fired 135 | . 6 50 79 Gun 100 | . 6 50 44 Cannon 35 | . . . 35 Launcher . | . . . . Special . | . . . . Kinetic 135 | . 6 50 79 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 14 | . 5 12 14 Robot Miss Streak 7 | . . 4 7 Penetration Max . | . . . . Secondary Targets 3 | . . 2 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 74 | . 5 37 32 Core Hits 38 | . 2 13 23 Critical Hits 1 | . . . 1 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1221 | . 71 539 611 Guns 962 | . 71 539 352 Cannons 235 | . . . 235 Explosions . | . . . . Melee . | . . . . Ramming 24 | . . . 24 Kinetic 1197 | . 71 539 587 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 2 | . . . 2 Projectiles . | . . . . Explosions . | . . . . Melee 2 | . . . 2 Knockbacks 11 | . . . 11 Impact . | . . . . Kinetic 8 | . . . 8 Secondary 3 | . . . 3 Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 2 | . . . 2 Kicked 2 | . . . 2 Crushed . | . . . . Highest Temperature 63 | . 4 5 63 Average Temperature 12 | . 3 3 18 Received Heat Transfer 294 | . 30 84 180 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions 1 | . . . 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 408 | . 45 408 402 Initial 172 | . . 18 172 Average 174 | . 8 162 290 Maximum Alert Level 2 | . . 2 2 Low Security (%) 52 | 100 100 64 14 Level 1 40 | . . 20 83 Level 2 6 | . . 15 2 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 2 1 2 Investigation 3 | . 2 . 1 Extermination . | . . . . Reinforcement 2 | . . 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . . 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 37 | . 2 15 20 Peak Tracking Total 10 | . 2 10 7 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 1 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 2 | . 1 . 1 Terminals 2 | . 1 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 4 | . 3 . 1 Successful 2 | . 1 . 1 Failed 2 | . 2 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 4 | . 3 . 1 Terminals 4 | . 3 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . 1 . 1 Branch Access Points 1 | . . . 1 Recall Investigation 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1155 | 65 235 381 474 Spaces Moved 659 | 49 171 211 228 Core 9 | 9 . . . Treads . | . . . . Legs 650 | 40 171 211 228 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 124 | 115 120 120 134 Slowest Speed 150 | 150 120 120 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 19 | 3 26 23 27 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 854 | 54 194 289 317 Wait 74 | . 10 37 27 Move 656 | 48 170 210 228 Hop . | . . . . Pick Up 14 | . 6 2 6 Fast Attach 13 | 6 3 2 2 Attach 6 | . . 3 3 Detach . | . . . . Swap 7 | . . 5 2 Drop 11 | . 2 5 4 Fire 71 | . 3 25 43 Melee . | . . . . Ram . | . . . . Kick 2 | . . . 2 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 1 exit: Sto) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Entered another Materials area 301 | -9/Materials | Evolved 2 slots: Utility x2 323 | -9/Materials | Build established: Mutant 652 | -9/Materials | Discovered new exit (range 16) 682 | -9/Materials | Entered another Materials area 682 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 919 | -8/Materials | Identified exit to Storage 1156 | -8/Materials | Self-destructed Last Messages --------------- 01104_ S-10 Pest destroyed. 01115_ K-01 Serf collects debris. 01119_ R-06 Scavenger collects Flight Unit. 01121_ U-05 Engineer lays Concrete. 01122_ R-06 Scavenger collects Heat Sink. 01124_ U-05 Engineer lays Concrete. 01124_ Imp. Aluminum Leg destroyed. 01125_ U-05 Engineer lays Concrete. 01125_ K-01 Serf collects debris. 01128_ Hvy. Assault Rifle destroyed. 01128_ R-06 Scavenger knocked back. 01132_ R-06 Scavenger destroyed. 01133_ K-01 Serf collects debris. 01133_ R-06 Scavenger collects Lgt. Ion Engine. 01136_ K-01 Serf collects debris. 01140_ S-10 Pest destroyed. 01142_ K-01 Serf collects debris. 01153_ G-47 Trooper knocked back. 01156_ Aluminum Leg destroyed. 01156_ Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | ?########## #############??????????? | | # # #??????????????????????? | | # # #??????????????????????? | | # """ # #??????????????????????? | | # """"" + #??????????????????????? | | #= """"" # #??????????????????????? | | # """"" # #?#######??????????????? | | # """ # # ???????????????? | | # # # ?????????????????? | | ?#####+#### / ????????????????????? | | ?????# #### #??????????????????????? | | ?????# #??????????????????????? | | ?????# ####+#######?????????????????? | | ?????# #??# +?????????????????? | | ?????# #??# / / #?????????????????? | | ?????# #??# #?????????????????? | | ?????# #??#########?????????????????? | | ?????# ####?### ###?????????????????? | | ?????# ## = ! #?????????????????? | | ?????# ## #?????????????????? | | ?????# ## """ #?????????????????? | | ?????# ##""""" ]#?????????????????? | | ?????# ##""""" #?????????????????? | | ?????# ##""""" #?????????????????? | | ?????# ##="g % #?????????????????? | | ?????# g/=g%@% #?????????????????? | | ?????# #####g#####?????????????????? | | ?????#!%#?? #????????????????????? | | ?????# ???????????????????? | | ?????# % ??????????????????? | | ?????## ### ####?????????????????? | | ??????# #?## ##????????????????????? | | ??????#+#??# #?????????????????????? | | ???????????# #?????????????????????? | | ???????????# #?????????????????????? | | ???????????# ??????????????????????? | | ???????????# ??????????????????????? | | ???????????# ??????????????????????? | | ???????????+ ??????????????????????? | | ???????????? ??????????????????????? | | ???????????? ??????????????????????? | | ???????????? ??????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 18 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutronAlertWheel Manual? 0 Play Time 00:12:38 Cumulative 68.2 hours Start 2021.03.16 @ 14:30:47 End 2021.03.16 @ 14:45:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 181 Rogue 30 Adventurer 148 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 58 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/Smallcaps Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 73841a61-abed-43b0-9103-f7bf9ce13bb3