Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 16:56:45

Player: f_

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (29)      145
Value Destroyed (614)      614
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1159

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     293/300
Energy                     113/125
System Corruption          9%
Temperature                Cool (52)
Movement                   Rolling (200) Ox8
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (2) ---
           Wheel
>          --- UTILITY (2) ------
           Huge Storage Unit
>          --- WEAPON (2) -------
           Beam Cannon (fused)
           Grenade Launcher
>          --- INVENTORY (25) ---
     Light Ion Engine
  Improved Heat Sink
           Structural Scanner
           Sensor Array
           Signal Interpreter
     Small Laser
           Assault Rifle
           Datajack

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Wheel
           Wheel
>          --- UTILITY ----------
     Small Storage Unit
           Hacking Suite
>          --- WEAPON -----------
           Beam Cannon
           Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
  Improved Heat Sink
           Structural Scanner
           Sensor Array
           Signal Interpreter
     Small Laser
           Assault Rifle
           Datajack
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Sensor Array
  Storage                  Huge Storage Unit
  Hackware                 Hacking Suite
Weapon                     Beam Cannon
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             19   | 6   10  3   
  Power                    2    | 1   .   1   
    Engine                 2    | 1   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   3   .   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  5    | 2   3   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   3   .   
    Device                 1    | .   1   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               1    | .   1   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   4   2   
    Energy Gun             2    | 1   1   .   
    Energy Cannon          2    | .   1   1   
    Ballistic Gun          2    | 1   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   1   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   3   4   
  Power                    1    | .   .   1   
  Propulsion               4    | .   3   1   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      2    | .   2   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     85   | .   93  73  
  Engine                   13   | .   14  13  
  Wheel                    21   | .   27  14  
  Device                   2    | .   4   .   
  Storage                  14   | .   14  14  
  Hackware                 3    | .   4   3   
  Energy Gun               3    | .   5   .   
  Energy Cannon            9    | .   8   10  
  Ballistic Gun            7    | .   11  3   
  Launcher                 7    | .   2   14  
Naked Turns                .    | .   .   .   
Heaviest Build             90   | 13  90  89  
  Greatest Support         20   | 20  20  10  
  Greatest Overweight (x)  8    | .   4   8   
  Average Overweight (x)   1    | .   .   8   
Largest Inventory Capacity 25   | 8   25  25  
  Average Capacity         17   | 7   11  25  
  Most Carried             10   | 4   9   10  
  Average Carried          6    | 1   6   8   
  Final Capacity           25   | 8   25  25  
  Final Carried            9    | 1   9   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           530  | 136 342 52  
  Remotely                 .    | .   .   .   
Salvage Created            731  | .   667 64  
  Parts                    62   | .   53  9   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  22   | .   17  5   
  Guns                     8    | .   7   1   
  Cannons                  10   | .   8   2   
  AOE                      4    | .   2   2   
Classes Destroyed          8    | .   7   1   
  Worker                   2    | .   2   .   
  Builder                  1    | .   1   .   
  Hauler                   1    | .   1   .   
  Operator                 2    | .   2   .   
  Watcher                  2    | .   2   .   
  Swarmer                  9    | .   6   3   
  Grunt                    12   | .   11  1   
  Assembled                1    | .   .   1   
Best Kill Streak           7    | .   7   3   
  Combat Bots Only         4    | .   4   3   
Max Kills in Single Turn   2    | .   2   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   1   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        96   | .    84   12   
  Missed                   20   | .    17   3    
Damage Taken               867  | .    680  187  
  Core                     255  | .    201  54   
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              76   | .    67   9    
  Largest                  2    | .    2    1    
  Hottest                  80   | .    80   60   
Shots Fired                119  | .    110  9    
  Gun                      85   | .    82   3    
  Cannon                   31   | .    26   5    
  Launcher                 3    | .    2    1    
  Special                  .    | .    .    .    
  Kinetic                  46   | .    43   3    
  Thermal                  70   | .    65   5    
  Explosive                3    | .    2    1    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         7    | .    7    6    
  Robot Miss Streak        3    | .    3    1    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           69   | .    62   7    
  Core Hits                39   | .    33   6    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1328 | .    1096 232  
  Guns                     603  | .    575  28   
  Cannons                  366  | .    296  70   
  Explosions               359  | .    225  134  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  304  | .    276  28   
  Thermal                  665  | .    595  70   
  Explosive                359  | .    225  134  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         9    | .    .    9    
  Average Corruption       9    | .    .    9    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  12   | .    .    12   
    Message Errors         3    | .    .    3    
    Matter Fused           1    | .    .    1    
    Energy Discharges      3    | .    .    3    
    Parts Fused            1    | .    .    1    
    Data Loss (minor)      1    | .    .    1    
    Data Loss (major)      2    | .    .    2    
    Alerts                 1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            80   | .    14   66   
  Projectiles              14   | .    14   .    
  Explosions               66   | .    .    66   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      56   | .    19   37   
  Shots                    2    | .    1    1    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        198  | .    198  46   
  Average Temperature      60   | .    63   25   
  Received Heat Transfer   222  | .    210  12   
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         1452 | .    1304 148  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             340  | .   340 135 
  Initial                  51   | .   .   51  
  Average                  111  | .   136 85  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         85   | 100 74  100 
  Level 1                  14   | .   25  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          7    | .   7   .   
  Investigation            5    | .   5   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              33   | .   27  6   
  Peak Tracking Total      6    | .   6   3   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          3    | .   1   2   
  Max in Single Turn       2    | .   1   2   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          6    | .   6   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                21   | .   21  .   
  Successful               9    | .   9   .   
  Failed                   12   | .   12  .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   19   | .   19  .   
  Terminals                21   | .   21  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             7    | .   7   .   
  Branch Access Points     1    | .   1   .   
  Terminal Index           1    | .   1   .   
  Alert Level              2    | .   2   .   
  Unreport Threat          2    | .   2   .   
  Recall Investigation     1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         2    | .   2   .   
  Terminals                2    | .   2   .   
    Botnet                 2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   6   .   
  Full Trace Events        5    | .   5   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               1374 | 37  774 563 
Spaces Moved               651  | 34  565 52  
  Core                     12   | 11  1   .   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   639  | 23  564 52  
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  80  200 
  Average Speed            99   | 70  92  200 
  Slowest Speed            250  | 80  250 200 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       34   | 3   78  23  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          20   | .   16  4   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      20   | .   16  4   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      1254 | 46  705 503 
  Wait                     487  | .   49  438 
  Move                     649  | 33  564 52  
  Hop                      .    | .   .   .   
  Pick Up                  21   | 7   13  1   
  Fast Attach              3    | .   3   .   
  Attach                   12   | 6   4   2   
  Detach                   .    | .   .   .   
  Swap                     4    | .   3   1   
  Drop                     2    | .   2   .   
  Fire                     76   | .   67  9   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
   38 | -11/Scrapyard | Entered Materials
  116 | -10/Materials | Identified exit to Mines
  313 | -10/Materials | Build established: Mutant
  318 | -10/Materials | Discovered new exit (range 16)
  496 | -10/Materials | Core integrity fell below 50%
  621 | -10/Materials | Discovered new exit (range 13)
  773 | -10/Materials | Core integrity fell below 20%
  812 | -10/Materials | Entered Mines
  937 | -10/Mines     | Excavation squad dispatched
  937 | -10/Mines     | A large section of the Mines collapsed
 1187 | -10/Mines     | Excavation squad dispatched
 1375 | -10/Mines     | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
00945_ Acquired 10 matter.
00983_ H#X4 &QXK53LTDOUUY1U,T#O8CWJDRZN=I
01028_ System corrupted: Substantial component
  data lost.
01094_ System corrupted: IFF burst signal
  emitted.
01158_ P|%KMQSXJPJPHVY<7JHZCX3SM>U9P
01187_ ALERT: Derelict activity in mines
  confirmed. Dispatching additional escorted
  excavation squad.
01193_ System corrupted: Energy discharge (-48).
01210_ %E<JT7RT<Q0K60U0UAK<NS,ZWIC%=
01230_ System corrupted: Component data lost.
01284_ System corrupted: Energy discharge (-30).
01316_ System corrupted: Energy discharge (-28).
01337_ System corrupted: Matter fused (-7).
01357_ System corrupted: Substantial component
  data lost.
01363_ T-07 Excavator is excavating.
01375_ G-34 Mercenary destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                50
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SwarmGravitonTrap
  Manual?         0
Play Time         00:14:11
  Cumulative      106.7 hours
  Start           2024.03.31 @ 16:43:44
  End             2024.03.31 @ 16:56:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          107
  Rogue           104
  Adventurer      0
  Explorer        3
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          47
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              48/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 451aed80-96fe-41ab-84d2-f784078f7bfd