Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.05 @ 14:12:29 Player: YBOUZL Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (96) 480 Value Destroyed (3617) 3617 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (804) 804 TOTAL SCORE: 8861 Bonus ------- High Alert Combat Kills 203 Follower Combat Kills 101 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 22% Temperature Cool (0) Movement Walking (250) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Medium Armored Exoskeleton > --- UTILITY (4) ------ Thermal Generator Thermal Generator Huge Storage Unit Improved System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Trap Scanner Advanced Terrain Scanner Terrain Scan Processor Advanced Targeting Computer Launcher Guidance Computer Target Analyzer Energy Filter Actuator Array Transmission Jammer Transmission Jammer Improved Transmission Jammer Improved Shock Absorption System Long-range Tractor Beam Long-range Tractor Beam Recalibrator Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Cold Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Armored Leg Medium Armored Exoskeleton > --- UTILITY ---------- Thermal Generator Huge Storage Unit Weapon Cycler Improved System Shield > --- WEAPON ----------- Plasma Rifle KE Penetrator Antimatter Cannon Carbide Saw > --- INVENTORY -------- Medium Armored Exoskeleton Thermal Generator Thermal Generator Improved Heat Sink Improved Heat Sink Improved Heat Sink Matter Compressor Improved Trap Scanner Advanced Terrain Scanner Terrain Scan Processor Advanced Targeting Computer Launcher Guidance Computer Target Analyzer Energy Filter Actuator Array Transmission Jammer Transmission Jammer Improved Transmission Jammer Improved Shock Absorption System Long-range Tractor Beam Long-range Tractor Beam Recalibrator Tesla Rifle [Rating: 91] Favorites ----------- Power Nuclear Core Engine Light Angular Momentum Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Airjet Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Hackware Improved System Shield Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Carbide Saw Build | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Slots Evolved 10 | . . 2 2 2 . 2 2 Power 1 | . . . . 1 . . . Propulsion 5 | . . 2 1 1 . 1 . Utility 2 | . . . . . . 1 1 Weapon 2 | . . . 1 . . . 1 Parts Attached 117 | 6 5 14 34 3 14 5 36 Power 20 | 3 . 1 3 1 1 2 9 Engine 11 | 3 . . . . 1 2 5 Core 7 | . . 1 3 1 . . 2 Reactor 2 | . . . . . . . 2 Propulsion 45 | 2 1 6 16 1 7 . 12 Treads 3 | . . . 3 . . . . Leg 38 | 2 1 6 12 . 6 . 11 Wheel . | . . . . . . . . Hover 4 | . . . 1 1 1 . 1 Flight . | . . . . . . . . Utility 17 | 1 1 2 3 1 . 3 6 Device 11 | . 1 1 2 . . 2 5 Storage 4 | 1 . 1 1 . . . 1 Processor . | . . . . . . . . Hackware 2 | . . . . 1 . 1 . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 35 | . 3 5 12 . 6 . 9 Energy Gun 11 | . 1 1 2 . 4 . 3 Energy Cannon 2 | . . . 1 . . . 1 Ballistic Gun 9 | . 2 2 4 . . . 1 Ballistic Cannon 6 | . . . 3 . 2 . 1 Launcher 4 | . . 2 1 . . . 1 Special Weapon 1 | . . . 1 . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . 2 Corrupted Parts 1 | . . . 1 . . . . System Corruption 2 | . . . 2 . . . . Parts Lost 58 | . 1 5 15 . 6 . 31 Power 10 | . . 1 2 . 1 . 6 Propulsion 26 | . . 3 8 . 3 . 12 Utility 4 | . . 1 1 . . . 2 Weapon 18 | . 1 . 4 . 2 . 11 Highest Loss Streak 9 | . 1 3 6 . 5 . 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 97 97 97 98 88 89 82 Engine 4 | . 14 10 . . . 3 6 Core 5 | . . . 8 13 10 6 . Treads 5 | . . . 10 23 14 . . Leg 31 | . 28 41 33 15 19 40 29 Device 8 | . 13 11 8 7 . 6 10 Storage 8 | . 14 11 9 7 7 6 5 Hackware 2 | . . . . . 7 6 5 Energy Gun 7 | . 8 2 8 7 10 13 5 Energy Cannon 2 | . . . 4 7 3 . 1 Ballistic Gun 5 | . 18 16 4 . . . 3 Ballistic Cannon 5 | . . . 8 7 7 6 4 Naked Turns . | . . . . . . . . Heaviest Build 134 | 10 14 33 101 107 109 117 134 Greatest Support 123 | 20 20 40 67 60 111 111 123 Greatest Overweight (x) 4 | . . 1 4 1 2 1 2 Average Overweight (x) . | . . . 1 1 1 . . Largest Inventory Capacity 25 | 8 8 15 25 25 25 25 25 Average Capacity 21 | 6 8 11 23 25 25 25 25 Most Carried 25 | 7 8 13 25 25 25 25 25 Average Carried 19 | 4 7 8 21 24 24 24 23 Final Capacity 25 | 8 8 15 25 25 25 25 25 Final Carried 25 | 7 8 9 25 24 25 25 18 Class Distribution -------------------- 38% | Scavenger-Skirmisher 25% | Mutant 17% | Scavenger-Gunner 14% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -7/DSF Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Matter Collected 2468 | 219 135 157 881 . 182 85 809 Remotely . | . . . . . . . . Salvage Created 3467 | . 312 512 967 . 390 85 1201 Parts 183 | . 15 42 44 . 26 1 55 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 5 | . . 1 . . . 1 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Combat Hostiles Destroyed 79 | . 7 18 18 . 11 2 23 Melee 2 | . . . . . . . 2 Guns 36 | . 7 5 9 . 7 . 8 Cannons 18 | . . . 6 . 4 2 6 AOE 23 | . . 13 3 . . . 7 Classes Destroyed 14 | . 5 3 2 . 3 . 1 Worker 1 | . . 1 . . . . . Builder 3 | . . 3 . . . . . Recycler 5 | . 1 . 2 . . . 2 Mechanic 1 | . . . 1 . . . . Operator 2 | . 1 . . . . . 1 Watcher 5 | . 1 1 2 . . . 1 Swarmer 19 | . 3 6 1 . 4 . 5 Grunt 35 | . 4 11 8 . 3 1 8 Duelist 2 | . . . . . . . 2 Sentry 10 | . . 1 7 . . 1 1 Specialist 2 | . . . . . 2 . . Hunter 4 | . . . 2 . . . 2 Programmer 5 | . . . . . 1 . 4 Heavy 2 | . . . . . 1 . 1 Best Kill Streak 15 | . 5 15 8 . 7 1 6 Combat Bots Only 11 | . 4 11 5 . 7 1 5 Max Kills in Single Turn 3 | . 1 3 2 . 3 1 3 Gunslinging . | . . . . . . . . Exploded 3 | . . 3 2 . . . 3 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Hostile Shots Fired 746 | . 44 60 180 . 57 29 376 Missed 189 | . 15 9 53 . 14 11 87 Damage Taken 10399 | . 291 722 1785 . 912 146 6543 Core 1501 | . 64 62 307 . 50 10 1008 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 82 | 100 74 84 44 . 92 98 . Volleys Fired 214 | . 33 30 66 . 17 6 62 Largest 4 | . 2 2 3 . 3 3 4 Hottest 269 | . 60 89 155 . 155 194 269 Shots Fired 530 | . 66 58 171 . 51 18 166 Gun 350 | . 66 41 111 . 26 12 94 Cannon 148 | . . . 50 . 25 6 67 Launcher 24 | . . 17 2 . . . 5 Special 8 | . . . 8 . . . . Kinetic 286 | . 52 38 89 . 17 6 84 Thermal 162 | . . 3 68 . 26 12 53 Explosive 24 | . . 17 2 . . . 5 Electromagnetic 58 | . 14 . 12 . 8 . 24 Robot Hit Streak 10 | . 6 5 7 . 10 4 10 Robot Miss Streak 15 | . 5 3 6 . 3 5 15 Penetration Max 1 | . . . 1 . . . 1 Secondary Targets 2 | . 1 . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 305 | . 41 35 93 . 32 10 94 Core Hits 213 | . 18 38 46 . 26 14 71 Critical Kills 3 | . . 1 . . . . 2 Critical Parts Destroyed 2 | . . . . . . . 2 Critical Strikes 15 | . . 1 5 . 2 . 7 Burn 6 | . . . 3 . 1 . 2 Destroy 5 | . . 1 . . . . 4 Blast 3 | . . . 2 . 1 . . Sever 1 | . . . . . . . 1 Melee Attacks 4 | . . . . . . . 4 Impact . | . . . . . . . . Slashing 4 | . . . . . . . 4 Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8688 | . 373 1552 2264 . 750 215 3534 Guns 3511 | . 370 314 1065 . 304 87 1371 Cannons 2357 | . . . 759 . 384 123 1091 Explosions 2497 | . . 1238 437 . 62 . 760 Melee 109 | . . . . . . . 109 Ramming 214 | . 3 . 3 . . 5 203 Kinetic 3549 | . 272 299 1185 . 283 123 1387 Thermal 1877 | . . 61 472 . 366 87 891 Explosive 2216 | . . 1156 437 . . . 623 Electromagnetic 723 | . 98 36 167 . 101 . 321 Impact . | . . . . . . . . Slashing 109 | . . . . . . . 109 Piercing . | . . . . . . . . Highest Corruption 22 | . . 2 2 . 1 . 22 Average Corruption 3 | . . 2 2 . 1 . 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 35 | . . 2 7 . 4 . 22 Message Errors 7 | . . 1 1 . 2 . 3 Matter Fused 8 | . . . 3 . . . 5 Heat Flow Errors 4 | . . . 1 . . . 3 Energy Discharges 3 | . . . . . . . 3 Parts Rejected 1 | . . 1 . . . . . Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 3 | . . . 1 . 1 . 1 Data Loss (major) 3 | . . . 1 . 1 . 1 Misfires 2 | . . . . . . . 2 Misdirections 1 | . . . . . . . 1 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 203 | . . 105 35 . . . 63 Projectiles 66 | . . . 19 . . . 47 Explosions 137 | . . 105 16 . . . 16 Melee . | . . . . . . . . Knockbacks 37 | . . . 8 . 7 . 22 Impact 1 | . . . . . . . 1 Kinetic 34 | . . . 8 . 7 . 19 Secondary 2 | . . . . . . . 2 Self-Inflicted Damage 355 | . . 234 25 . . . 96 Shots 10 | . . 6 1 . . . 3 Rammed . | . . . . . . . . Targets Rammed 35 | . 1 . 1 . . 1 32 Kicked 35 | . 1 . 1 . . 1 32 Crushed . | . . . . . . . . Highest Temperature 722 | . 66 26 570 . 414 530 722 Average Temperature 165 | . 28 12 151 . 93 191 234 Received Heat Transfer 2007 | . 105 159 648 . 126 51 918 Effects 50 | . . . 12 . 1 5 32 Shutdowns 10 | . . . 1 . 1 3 5 Energy Bleed 8 | . . . 2 . . 1 5 Interference 8 | . . . 3 . . . 5 Matter Decay 3 | . . . 1 . . 1 1 Short Circuit 6 | . . . 2 . . . 4 Damage (minor) 3 | . . . . . . . 3 Damage (major) 9 | . . . 3 . . . 6 Damage (core) 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . . . 2 . 1 . 3 Heat Transferred 4322 | . . 137 1369 . 716 200 1900 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . 2 . . 1 . 2 Alert | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Peak Influence 743 | . 221 743 654 109 295 174 258 Initial 313 | . . 92 313 109 79 154 29 Average 230 | . 59 350 370 109 161 116 170 Maximum Alert Level 3 | . 1 3 2 . 1 . 1 Low Security (%) 45 | 100 98 28 . 100 66 100 51 Level 1 36 | . 1 31 57 . 33 . 48 Level 2 17 | . . 34 41 . . . . Level 3 . | . . 5 . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . 1 . . Squads Dispatched 12 | . 2 . 1 . 2 . 7 Investigation 5 | . 2 . 1 . . . 2 Extermination 2 | . . . . . . . 2 Reinforcement 5 | . . . . . 2 . 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Distress Signals 7 | . 1 2 3 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 113 | . 11 25 28 . 13 3 33 Peak Tracking Total 9 | . 3 9 7 . 7 1 9 Tactical Retreats 2 | . . . 1 . 1 . . Traps | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Traps Triggered 7 | . 1 1 . . 4 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Machines Disabled 13 | . . 8 3 . . . 2 Max in Single Turn 2 | . . 2 2 . . . 1 Garrison Access 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled 1 | . . . 1 . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Machines Accessed 19 | . 4 . 7 1 . 2 5 Terminals 12 | . 4 . 4 1 . 1 2 Fabricators 2 | . . . . . . . 2 Repair Stations . | . . . . . . . . Recycling Units 4 | . . . 2 . . 1 1 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 63 | . 10 . 34 1 . 6 12 Successful 37 | . 6 . 22 1 . 3 5 Failed 26 | . 4 . 12 . . 3 7 Catastrophic 3 | . . . 1 . . . 2 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 36 | . 10 . 18 1 . 2 5 Fabricators 3 | . . . . . . . 3 Repair Stations . | . . . . . . . . Recycling Units 20 | . . . 12 . . 4 4 Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . 4 . . . . Terminal Hacks 19 | . 6 . 11 1 . . 1 Record 4 | . . . 3 . . . 1 Open DSF 1 | . . . . 1 . . . Alert Level 5 | . 2 . 3 . . . . Unreport Threat 1 | . . . 1 . . . . Locate Traps 3 | . 1 . 2 . . . . Dispatch Records 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Registered Prototypes 1 | . . . 1 . . . . Zone Layout 2 | . 1 . 1 . . . . Fabricator Hacks 3 | . . . . . . . 3 Network Status 2 | . . . . . . . 2 Build 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 13 | . . . 9 . . 3 1 Recycle Component 1 | . . . 1 . . . . Process 2 | . . . 1 . . 1 . Report Inventory 5 | . . . 3 . . 1 1 Retrieve Matter 4 | . . . 3 . . 1 . Retrieve Components 1 | . . . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . 2 . . . . Seal Access 1 | . . . 1 . . . . Coupler Status 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . 1 Used . | . . . . . . . . Hacking Detections 15 | . 3 . 7 . . 2 3 Full Trace Events 3 | . 1 . 1 . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 3 | . . . . . . . 3 Authchips . | . . . . . . . . Time 84 | . . . . . . . 84 Total Robot Build Rating 18 | . . . . . . . 18 Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 1 | . . . 1 . . . . Recycled Matter 14 | . . . 1 . . 13 . Retrieved Matter 14 | . . . 1 . . 13 . Retrieved Components 3 | . . . 3 . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Total Allies 3 | . . . . . . . 3 Largest Group 3 | . . . . . . . 3 Highest-Rated Group 126 | . . . . . . . 126 Highest-Rated Ally 42 | . . . . . . . 42 Total Orders 4 | . . . . . . . 4 GUARD 3 | . . . . . . . 3 AID 1 | . . . . . . . 1 Ally Attacks 14 | . . . . . . . 14 Total Damage 309 | . . . . . . . 309 Kills 2 | . . . . . . . 2 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Turns Passed 5489 | 74 697 385 1986 184 402 569 1192 Spaces Moved 2243 | 55 281 173 695 75 108 381 475 Core 16 | 16 . . . . . . . Treads 310 | . . . 194 75 41 . . Legs 1917 | 39 281 173 501 . 67 381 475 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 240 125 125 124 Average Speed 169 | 99 120 131 219 240 212 125 162 Slowest Speed 480 | 120 120 190 480 240 265 195 360 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 3 38 23 53 2 87 9 17 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . . . 1 . . . . Terrain Destroyed 198 | . . 118 19 . 1 . 60 Melee . | . . . . . . . . Projectile 27 | . . . 8 . . . 19 AOE 171 | . . 118 11 . 1 . 41 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Total 3490 | 74 589 274 1006 80 241 467 759 Wait 686 | . 247 45 147 . 76 54 117 Move 2236 | 54 280 172 694 74 107 380 475 Hop . | . . . . . . . . Pick Up 115 | 12 14 10 43 2 6 10 18 Fast Attach 22 | . . . 3 . 7 2 10 Attach 76 | 5 4 10 22 3 4 3 25 Detach 10 | 1 . 1 5 . . 1 2 Swap 19 | 1 1 4 9 . 3 . 1 Drop 56 | 1 9 2 13 1 7 10 13 Fire 214 | . 33 30 66 . 17 6 62 Melee 4 | . . . . . . . 4 Ram . | . . . . . . . . Kick 35 | . 1 . 1 . . 1 32 Crush . | . . . . . . . . Escape Stasis 14 | . . . . . 14 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 3 | . . . 3 . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 75 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 670 | -10/Materials | Discovered new exit (range 13) 772 | -10/Materials | Entered another Materials area 772 | -9/Materials | Evolved 2 slots: Propulsion x2 991 | -9/Materials | Discovered new exit (range 11) 1051 | -9/Materials | Destroyed 11 combat bots 1058 | -9/Materials | Discovered new exit (range 16) 1157 | -9/Materials | Entered another Materials area 1157 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1171 | -8/Materials | Lost 3 parts (1p2n) 1287 | -8/Materials | Lost 6 parts (1p2n1u2w) 1635 | -8/Materials | Build established: Scavenger-Skirmisher 2063 | -8/Materials | Core integrity fell below 50% 2110 | -8/Materials | Lost 6 parts (1p3n2w) 2477 | -8/Materials | Lost 3 parts (3n) 3072 | -8/Materials | Discovered new exit (range 16) 3143 | -8/Materials | Entered Factory 3143 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3327 | -7/Factory | Identified exit to DSF 3327 | -7/Factory | Entered DSF 3371 | -7/DSF | Additional patrols routed to DSF 3580 | -7/DSF | Lost 5 parts (1p2n2w) 3629 | -7/DSF | Sterilization system engaged 3635 | -7/DSF | Destroyed 7 combat bots 3649 | -7/DSF | Ambient heat levels rising (+10) 3664 | -7/DSF | Ambient heat levels rising (+10) 3674 | -7/DSF | Discovered new exit (range 16) 3679 | -7/DSF | Ambient heat levels rising (+10) 3694 | -7/DSF | Ambient heat levels rising (+10) 3709 | -7/DSF | Ambient heat levels rising (+10) 3724 | -7/DSF | Ambient heat levels rising (+10) 3729 | -7/DSF | Entered Factory 3729 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3895 | -6/Factory | Build established: Gunner 4253 | -6/Factory | Discovered new exit (range 15) 4298 | -6/Factory | Entered another Factory area 4298 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4686 | -5/Factory | Lost 5 parts (2p1n2w) 4771 | -5/Factory | Lost 6 parts (3n3w) 4947 | -5/Factory | Fabricated C-35 Carver (x3) 5041 | -5/Factory | Cargo convoy interrupted 5086 | -5/Factory | Build established: Scavenger-Gunner 5365 | -5/Factory | Lost 4 parts (2n1u1w) 5375 | -5/Factory | System corruption reached 10% 5387 | -5/Factory | Core integrity fell below 50% 5408 | -5/Factory | Core integrity fell below 20% 5451 | -5/Factory | Lost 9 parts (3p2n4w) 5490 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- Kicked G-50 Soldier out of the way. Thermal Generator destroyed. Dropped Matter Compressor. Penetrated by Slug. Kicked G-50 Soldier out of the way. Penetrated by Slug. Kicked G-50 Soldier out of the way. Med. Armored Exoskeleton destroyed. Penetrated by Slug. System corrupted: Matter fused (-6). Critical hit (Burn: +37). Kicked G-50 Soldier out of the way. Penetrated by Slug. Kicked G-50 Soldier out of the way. Broken Arm. Leg destroyed. Kicked P-70 Sage out of the way. Penetrated by Slug. P-70 Sage destroyed. Acquired 30 matter. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ???????????????????????????? | | ???????????????? ???????????????????????????? | | ???????????????? #??????????????????????????? | | ???????????????? #??????????????????????????? | | ???????????????##% #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# % #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????#^^^^ ###????????????????????????? | | ????????????????# # ##???????????????????????? | | ????????????????# ########################???? | | ????????????????# % ??? | | ????????????????# % % ??? | | ????????????????# ??? | | ????????????????# h ! ??? | | ????????????????# % g % ??? | | ????????????????# #######@#############+##### ???? | | ????????????????#=## % %! ##???????????????? | | ????????????????# ## #????????????????? | | ????????????????# ## #????????????????? | | ????????????????# ## #????????????????? | | ????????????????# ## #????????????????? | | ??????????#?????#[## #????????????????? | | ??????????# ????#*## #????????????????? | | ?????#????# ????#=## #????????????????? | | ????? ?#### #####!## #????????????????? | | ?????" + ## #????????????????? | | ????"" # ## #????????????????? | | ????"" # ## #????????????????? | | ???? # ###############????????????????? | | ?????" + #??????????????????????????????? | | ?????" # #??????????????????????????????? | | ?????? ###### #??????????????????????????????? | | ?????? # #### ##?????????????????????????????? | | ######## # "#?????????????????????????????? | | % ##?????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | ### # ###??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 32 Energy Capacity 430 Matter Stores 300 Matter Capacity 550 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 3 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ C-35 Carver | x3 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- My Command Is Your Wish Challenges ------------ None Game ------ Seed InsulatedMetafiberGuard Manual? 0 Play Time 01:14:10 Cumulative 10.6 hours Start 2024.08.05 @ 12:48:55 End 2024.08.05 @ 14:12:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 054d0ceb-0eb1-458c-b78b-91a7d5c6e629