Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.10 @ 18:14:00 Player: BVrutally Odd Result: Smashed by cave-in Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (14) 70 Value Destroyed (345) 345 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 835 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 210/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Treading (320) Ox2 Location -10/Subcaves Parts ------- > --- POWER (1+3) ------ (None) > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Huge Storage Unit Power Bank > --- WEAPON (2) ------- Beam Rifle > --- INVENTORY (25) --- Ion Engine Light Treads Aluminum Leg Aluminum Leg Wheel Wheel VTOL Module VTOL Module VTOL Module VTOL Module Improved Heat Sink Weight Redist. System Seismic Detector Small Laser Small Laser Beam Rifle Assault Rifle Assault Rifle Rocket Launcher Rocket Launcher Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Power Bank > --- WEAPON ----------- Beam Rifle Beam Rifle > --- INVENTORY -------- Ion Engine Light Treads Aluminum Leg Aluminum Leg Wheel Wheel VTOL Module VTOL Module VTOL Module VTOL Module Improved Heat Sink Weight Redist. System Seismic Detector Small Laser Small Laser Beam Rifle Assault Rifle Assault Rifle Rocket Launcher Rocket Launcher Rocket Launcher Rocket Launcher [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 18 | 6 6 6 Power 2 | 1 . 1 Engine 1 | 1 . . Core 1 | . . 1 Reactor . | . . . Propulsion 5 | 2 1 2 Treads 4 | 2 . 2 Leg . | . . . Wheel 1 | . 1 . Hover . | . . . Flight . | . . . Utility 6 | 1 4 1 Device 4 | . 3 1 Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 5 | 2 1 2 Energy Gun 3 | 1 1 1 Energy Cannon . | . . . Ballistic Gun 1 | 1 . . Ballistic Cannon . | . . . Launcher 1 | . . 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 5 | . 1 4 Power 2 | . . 2 Propulsion 1 | . . 1 Utility 1 | . 1 . Weapon 1 | . . 1 Highest Loss Streak 2 | . 1 2 To Critical Strikes . | . . . Average Slot Usage (%) 88 | . 97 75 Engine 9 | . 14 2 Core 3 | . . 8 Treads 20 | . 22 19 Wheel 4 | . 5 2 Device 11 | . 11 10 Storage 12 | . 14 10 Energy Gun 16 | . 14 19 Ballistic Gun 8 | . 14 1 Peak Build Rating 22 | 6 11 22 Average Rating 12 | 5 8 19 On Entrance 5 | . 6 11 Naked Turns . | . . . Heaviest Build 94 | 11 89 94 Greatest Support 46 | 40 46 40 Greatest Overweight (x) 8 | . 8 8 Average Overweight (x) 3 | . 3 6 Largest Inventory Capacity 25 | 8 25 25 Average Capacity 21 | 7 20 25 Most Carried 24 | 6 24 24 Average Carried 16 | 4 13 22 Final Capacity 25 | 8 25 25 Final Carried 24 | 6 24 22 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 432 | 269 154 9 Remotely . | . . . Salvage Created 614 | 85 456 73 Parts 28 | 2 24 2 Haulers Intercepted 1 | . 1 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed 7 | . 5 2 Guns 6 | . 5 1 AOE 1 | . . 1 Classes Destroyed 7 | 1 5 1 Tunneler 1 | . 1 . Hauler 1 | . 1 . Recycler 2 | 1 1 . Operator 1 | . 1 . Watcher 2 | . 2 . Grunt 5 | . 5 . Subdweller 2 | . . 2 Best Kill Streak 4 | 1 4 1 Combat Bots Only 2 | . 2 1 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded 1 | . . 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 45 | . 27 18 Missed 9 | . 6 3 Damage Taken 987 | . 276 711 Core 250 | . 28 222 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 51 | 3 36 12 Largest 2 | 2 2 2 Hottest 112 | 60 76 112 Shots Fired 98 | 6 72 20 Gun 94 | 6 72 16 Cannon . | . . . Launcher 4 | . . 4 Special . | . . . Kinetic 41 | 3 36 2 Thermal 53 | 3 36 14 Explosive 4 | . . 4 Electromagnetic . | . . . Robot Hit Streak 13 | 5 9 13 Robot Miss Streak 4 | . 4 . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 61 | 5 44 12 Core Hits 27 | 2 21 4 Critical Kills . | . . . Critical Parts Destroyed 1 | . 1 . Critical Strikes 2 | . 2 . Burn 1 | . 1 . Destroy 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 963 | 54 565 344 Guns 748 | 54 565 129 Cannons . | . . . Explosions 215 | . . 215 Melee . | . . . Ramming . | . . . Kinetic 297 | 20 262 15 Thermal 451 | 34 303 114 Explosive 215 | . . 215 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 3 | . . 3 Projectiles . | . . . Explosions 3 | . . 3 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 74 | . . 74 Shots 3 | . . 3 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 270 | . 129 270 Average Temperature 49 | . 39 91 Received Heat Transfer 558 | . 165 393 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 1154 | 75 783 296 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Peak Influence 118 | 5 118 . Initial 3 | . 3 . Average 28 | 1 32 . Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 . Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation . | . . . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 16 | . 13 3 Peak Tracking Total 3 | . 2 3 Tactical Retreats 1 | . 1 . Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed 2 | . 2 . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 3 | . 3 . Successful 2 | . 2 . Failed 1 | . 1 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units 3 | . 3 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 2 | . 2 . Retrieve Components 2 | . 2 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 12 | . 12 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 1618 | 112 875 631 Spaces Moved 418 | 54 333 31 Core 13 | 13 . . Treads 235 | 41 186 8 Legs . | . . . Wheels 170 | . 147 23 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 200 Average Speed 200 | 133 208 230 Slowest Speed 480 | 160 480 320 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered 1 | . . 1 Exploration Rate (%) 16 | 3 42 3 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 36 | . . 36 Melee . | . . . Projectile . | . . . AOE 36 | . . 36 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 1095 | 85 440 570 Wait 585 | 17 48 520 Move 416 | 53 332 31 Hop . | . . . Pick Up 23 | 6 17 . Fast Attach 9 | 6 2 1 Attach 2 | . . 2 Detach . | . . . Swap 7 | . 4 3 Drop 2 | . 1 1 Fire 51 | 3 36 12 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub]) -10/Subcaves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 754 | -10/Materials | Discovered new exit (range 16) 974 | -10/Materials | Discovered new exit (range 9) 988 | -10/Materials | Entered Subcaves 1072 | -10/Subcaves | A Subdweller sparked back to life 1072 | -10/Subcaves | A Subdweller sparked back to life 1072 | -10/Subcaves | A Subdweller sparked back to life 1089 | -10/Subcaves | Core integrity fell below 50% 1109 | -10/Subcaves | Found Prototype Device 1109 | -10/Subcaves | Identified Power Bank 1110 | -10/Subcaves | Attached Power Bank, gained temporary slots: Power x3 1620 | -10/Subcaves | Crushed by falling debris 1620 | -10/Subcaves | Smashed by cave-in Last Messages --------------- 01090_ The unstable cave ceiling collapses. 01090_ Lgt. Ion Engine destroyed. 01092_ Destroyed Scrap Shield. 01094_ The unstable cave ceiling collapses. 01102_ G2-2EU(R) destroyed. 01103_ Subatomizers dissect the Sub. Optics. 01108_ The unstable cave ceiling collapses. 01108_ Dropped Seismic Detector. 01109_ Acquired Prototype Device. 01109_ Identified Power Bank. 01110_ Core temporarily expanded with Power slot. 01114_ Subatomizers dissect the Seismic Detector. 01119_ The unstable cave ceiling collapses. 01620_ Crushed by falling debris. 01620_ Beam Rifle destroyed. 01620_ System corrupted by crushing effect (+1). 01620_ Lgt. Nuclear Core destroyed. 01620_ System corrupted by crushing effect (+4). 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