Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.06 @ 18:36:44 Player: beter Result: Destroyed by Piercing Trap Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (7) 35 Value Destroyed (192) 192 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 627 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 174/300 Energy 156/160 System Corruption 0% Temperature Cool (2) Movement Walking (120) Location -10/Subcaves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Medium Storage Unit > --- WEAPON (2) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (10) --- Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Small Storage Unit Small Laser Beam Cannon Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit ECM Suite > --- WEAPON ----------- Beam Cannon Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Small Laser Assault Rifle Light Assault Rifle [Rating: 9] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 16 | 6 10 . Power 2 | 1 1 . Engine 1 | 1 . . Core 1 | . 1 . Reactor . | . . . Propulsion 5 | 2 3 . Treads . | . . . Leg 3 | . 3 . Wheel 2 | 2 . . Hover . | . . . Flight . | . . . Utility 3 | 1 2 . Device 1 | . 1 . Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 6 | 2 4 . Energy Gun 1 | 1 . . Energy Cannon 1 | . 1 . Ballistic Gun 4 | 1 3 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 1 | . 1 . Power . | . . . Propulsion 1 | . 1 . Utility . | . . . Weapon . | . . . Highest Loss Streak 1 | . 1 . To Critical Strikes . | . . . Average Backups 7 | 3 8 9 Power . | . 1 1 Propulsion 4 | 2 4 4 Utility . | . . 1 Weapon 2 | . 2 3 Tool/Special . | . . . Unused Backups 5 | . . 5 Power 1 | . . 1 Propulsion 4 | . . 4 Utility . | . . . Weapon . | . . . Tool/Special . | . . . Average Slot Usage (%) 84 | . 84 85 Engine 3 | . 4 . Core 10 | . 9 14 Leg 19 | . 17 28 Wheel 8 | . 9 . Storage 14 | . 14 14 Energy Gun 3 | . 3 . Energy Cannon 6 | . 8 . Ballistic Gun 17 | . 16 28 Peak Build Rating 9 | 6 9 8 Average Rating 7 | 4 7 8 On Entrance 4 | . 6 8 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 19 | 10 19 17 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 1 | . 1 . Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 8 10 10 Average Capacity 9 | 7 9 10 Most Carried 9 | 6 9 9 Average Carried 7 | 3 8 9 Final Capacity 10 | 8 10 10 Final Carried 9 | 6 9 9 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 318 | 191 127 . Remotely . | . . . Salvage Created 213 | . 213 . Parts 14 | . 14 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed 7 | . . 7 Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed 7 | . 7 . Guns 4 | . 4 . Cannons 3 | . 3 . Classes Destroyed 2 | . 2 . Swarmer 3 | . 3 . Grunt 4 | . 4 . Best Kill Streak 3 | . 3 . Combat Bots Only 3 | . 3 . Max Kills in Single Turn 1 | . 1 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 37 | . 37 . Missed 11 | . 11 . Hits 26 | . 26 . Projectile 26 | . 26 . Damage Taken 670 | . 527 143 Core 260 | . 214 46 Absorbed by Shields . | . . . Regen/Repaired (Parts) 30 | . 30 . Core Remaining (%) 100 | 100 . . Volleys Fired 30 | . 30 . Largest 2 | . 2 . Hottest 80 | . 80 . Shots Fired 60 | . 60 . Gun 43 | . 43 . Cannon 17 | . 17 . Launcher . | . . . Special . | . . . Kinetic 43 | . 43 . Thermal 17 | . 17 . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 8 | . 8 . Robot Miss Streak 3 | . 3 . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 36 | . 36 . Core Hits 13 | . 13 . Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 425 | . 425 . Guns 250 | . 250 . Cannons 175 | . 175 . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 250 | . 250 . Thermal 175 | . 175 . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 263 | . 263 . Average Temperature 139 | . 139 . Received Heat Transfer 171 | . 171 . Effects 2 | . 2 . Energy Bleed 1 | . 1 . Interference 1 | . 1 . Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 370 | . 370 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 . Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 104 | . 104 . Initial . | . . . Average 15 | . 17 . Influence Increases 175 | . 175 . Destroy 0b10 Robot/C 140 | . 140 . Destroy Leader 30 | . 30 . Successful Hack 5 | . 5 . Influence Decreases 165 | . 97 68 Entered New Map 38 | . . 38 Time Decay 117 | . 87 30 Lost Part 10 | . 10 . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 10 | . 10 . Peak Tracking Total 5 | . 5 . Tactical Retreats . | . . . Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered 5 | . 2 3 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed 3 | . 3 . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 8 | . 8 . Successful 3 | . 3 . Failed 5 | . 5 . Catastrophic 2 | . 2 . Database Lockouts . | . . . Manual 4 | . 4 . Terminals 5 | . 5 . Fabricators . | . . . Repair Stations 3 | . 3 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Terminal Index 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 2 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Active Infowar (turns) 1 | . 1 . ECM 1 | . 1 . Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 602 | 57 475 70 Spaces Moved 428 | 54 316 58 Core 3 | 3 . . Treads . | . . . Legs 217 | . 159 58 Wheels 208 | 51 157 . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 80 120 Average Speed 100 | 78 100 120 Slowest Speed 190 | 80 190 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 14 | 3 35 4 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 539 | 65 416 58 Wait 49 | . 49 . Move 426 | 53 315 58 Hop . | . . . Pick Up 10 | 6 4 . Fast Attach 13 | 6 7 . Attach 1 | . 1 . Detach . | . . . Swap 4 | . 4 . Drop 6 | . 6 . Fire 30 | . 30 . Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves (discovered 1 exit: Rec) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Repaired Aluminum Leg 322 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 9) 494 | -10/Materials | Core integrity fell below 50% 499 | -10/Materials | Core integrity fell below 20% 522 | -10/Materials | Discovered new exit (range 10) 533 | -10/Materials | Entered Subcaves 539 | -10/Subcaves | Identified exit to Recycling 586 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 603 | -10/Subcaves | Destroyed by Piercing Trap Last Messages --------------- 00517_ Acquired 49 matter. 00519_ U-05 Engineer lays Concrete. 00522_ EXIT=FOUND 00525_ T-07 Excavator is excavating. LOCATION=UNKNOWN AMBIENT_HEAT=-10 GOAL=ESCAPE 00539_ Acquired derelict log, extracted data. Loading 1 Subcaves exit... 00577_ Triggered Shrapnel Trap. 00577_ An expanding cloud of shrapnel blasts out in all directions. A swath of the cavern ceiling suddenly collapses. 00593_ Triggered Piercing Trap. 00593_ Spikes shoot up from the floor. 00593_ Critical hit (Impale). 00603_ Triggered Piercing Trap. 00603_ Spikes shoot up from the floor. 00603_ Critical hit (Impale). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ?????????????????? | | ????????????????????????????## ?????????????????? | | ???????????????????##???????# ?????????????????? | | ?????????????????## #??????? #????????????????? | | ????????????????## #>?????? ????????????????? | | ????????????????# #???????? ????????????????? | | ????????????###?# #???????? ????????????????? | | ???????????## ### #????????? ????????????????? | | ??????????## ## #????????? ????????????????? | | ??????????# ##????????? ????????????????? | | ??????????# #????????? ????????????????? | | ??????????## ##????????? #????????????????? | | ???????????# #######??????? #????????????????? | | ???????????# ### # ####???####????????????????? | | ???????????## ##??# ##???????????????? | | ???????????# #### ## #??## ##??????????????? | | ???????????# #??###### ##??# ^#??????????????? | | ???????????# #???????# #### #??????????????? | | ???????????## #?????### #??????????????? | | ???????????? ### # ##??????????????? | | ???????????# @ ;###???????????????? | | ???????????## ### ### # ;#?????????????????? | | ????????????# ?##???### ;##????????????????? | | ???????????? ????????# ;#????????????????? | | ????????????# ???????# #???????????????? | | ???????????? ???????# ;; ##???????????????? | | ???????????? #???????# #######????????????????? | | ???????????? #????????####??????????????????????? | | ???????????? ???????????????????????????????????? | | ????????????" ???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 160 Matter Stores 231 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 66% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShrapnelReinforcedNetwork Manual? 0 Play Time 00:08:31 Cumulative 23.2 hours Start 2026.01.06 @ 18:24:20 End 2026.01.06 @ 18:36:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 29 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: d4f3bfe8-00a4-4b21-8b2d-5f6b32fb0613