Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.06 @ 22:51:11

Player: Not2Dey

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (26)      130
Value Destroyed (725)      725
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (600)                600
              TOTAL SCORE: 2875

 Bonus
-------
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             284/400
Matter                     280/300
Energy                     234/240
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (130)
Location                   -7/Zion

 Parts 
-------
>        --- POWER (1) --------
         Nuclear Core
>        --- PROPULSION (4) ---
         Titanium Leg
         Titanium Leg
         Titanium Leg
         Titanium Leg
>        --- UTILITY (2) ------
  Medium Storage Unit
         Propulsion Shielding
>        --- WEAPON (2) -------
         EM Pulse Cannon
         Shotgun
>        --- INVENTORY (10) ---
         Nuclear Core
         Weapon Shielding
         Shield Generator
         Shock Rifle
         Particle Gun
         Spread Laser
         EM Pulse Cannon
         Grenade Launcher
         Maul
         Ripper

 Peak State 
------------
>        --- POWER ------------
         Nuclear Core
>        --- PROPULSION -------
         Titanium Leg
         Titanium Leg
         Titanium Leg
         Titanium Leg
>        --- UTILITY ----------
  Medium Storage Unit
         Propulsion Shielding
>        --- WEAPON -----------
         EM Pulse Cannon
         Shotgun
>        --- INVENTORY --------
         Nuclear Core
         Weapon Shielding
         Shield Generator
         Shock Rifle
         Particle Gun
         Spread Laser
         EM Pulse Cannon
         Grenade Launcher
         Maul
         Ripper
[Rating: 24]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Titanium Leg
  Leg                      Titanium Leg
Utility                    Propulsion Shielding
  Device                   ECM Suite
  Storage                  Medium Storage Unit
  Protection               Propulsion Shielding
Weapon                     Shotgun
  Energy Gun               Medium Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Light Cannon
  Impact Weapon            Maul
  Slashing Weapon          Mining Claw
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Mat Min Zio 
Slots Evolved              2    | .   .   2   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             39   | 6   14  19  .   .   
  Power                    3    | 1   1   1   .   .   
    Engine                 2    | 1   1   .   .   .   
    Core                   1    | .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               12   | 2   3   7   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    12   | 2   3   7   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  9    | 1   3   5   .   .   
    Device                 1    | .   .   1   .   .   
    Storage                2    | 1   .   1   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             6    | .   3   3   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   15   | 2   7   6   .   .   
    Energy Gun             3    | .   1   2   .   .   
    Energy Cannon          2    | .   .   2   .   .   
    Ballistic Gun          4    | 2   1   1   .   .   
    Ballistic Cannon       2    | .   2   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   
    Slashing Weapon        2    | .   2   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 4    | .   4   .   .   .   
  Power                    1    | .   1   .   .   .   
  Propulsion               1    | .   1   .   .   .   
  Utility                  2    | .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      2    | .   2   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     98   | .   96  99  100 100 
  Engine                   3    | .   12  1   .   .   
  Core                     7    | .   .   9   11  11  
  Leg                      39   | .   27  43  44  44  
  Storage                  11   | .   14  11  11  11  
  Protection               11   | .   12  10  11  11  
  Energy Cannon            6    | .   .   6   11  11  
  Ballistic Gun            10   | .   11  8   11  11  
  Ballistic Cannon         3    | .   8   1   .   .   
  Slashing Weapon          1    | .   3   .   .   .   
  Special Melee Weapon     1    | .   3   .   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             27   | 11  17  27  27  27  
  Greatest Support         68   | 20  20  68  68  68  
  Greatest Overweight (x)  1    | .   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  
  Average Capacity         8    | 6   8   8   10  10  
  Most Carried             10   | 4   8   9   10  10  
  Average Carried          8    | 2   6   7   9   10  
  Final Capacity           10   | 8   8   10  10  10  
  Final Carried            10   | 3   7   8   10  10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion

 Resources                      | -11 -10 -9  -9  -7  
-----------                Run  | Yrd Mat Mat Min Zio 
Matter Collected           719  | 213 200 293 13  .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            853  | .   355 498 .   .   
  Parts                    67   | .   28  39  .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Mat Min Zio 
Combat Hostiles Destroyed  26   | .   11  15  .   .   
  Melee                    8    | .   8   .   .   .   
  Guns                     12   | .   3   9   .   .   
  Cannons                  6    | .   .   6   .   .   
Classes Destroyed          3    | .   2   1   .   .   
  Swarmer                  10   | .   3   7   .   .   
  Grunt                    11   | .   8   3   .   .   
  Sentry                   5    | .   .   5   .   .   
Best Kill Streak           5    | .   3   5   .   .   
  Combat Bots Only         5    | .   3   5   .   .   
Max Kills in Single Turn   1    | .   1   1   .   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -7  
--------                   Run  | Yrd Mat Mat Min Zio 
Hostile Shots Fired        167  | .   72  95  .   .   
  Missed                   46   | .   19  27  .   .   
Damage Taken               1355 | .   619 736 .   .   
  Core                     180  | .   64  116 .   .   
  Absorbed by Shields      .    | .   .   .   .   .   
  Redirected to Shielding  64   | .   7   57  .   .   
  Regen/Repaired (Parts)   105  | .   .   55  .   50  
Core Remaining (%)         87   | 100 74  .   .   .   
Volleys Fired              41   | .   7   34  .   .   
  Largest                  2    | .   2   2   .   .   
  Hottest                  86   | .   40  86  .   .   
Shots Fired                75   | .   14  61  .   .   
  Gun                      48   | .   14  34  .   .   
  Cannon                   27   | .   .   27  .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  48   | .   14  34  .   .   
  Thermal                  1    | .   .   1   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          26   | .   .   26  .   .   
  Robot Hit Streak         7    | .   2   7   .   .   
  Robot Miss Streak        5    | .   3   5   .   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           71   | .   31  40  .   .   
  Core Hits                34   | .   14  20  .   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed 1    | .   .   1   .   .   
  Critical Strikes         1    | .   .   1   .   .   
    Smash                  1    | .   .   1   .   .   
Melee Attacks              44   | .   40  4   .   .   
  Impact                   4    | .   .   4   .   .   
  Slashing                 39   | .   39  .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            1    | .   1   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1436 | .   663 773 .   .   
  Guns                     412  | .   53  359 .   .   
  Cannons                  336  | .   .   336 .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    688  | .   610 78  .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  420  | .   53  367 .   .   
  Thermal                  12   | .   .   12  .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          316  | .   .   316 .   .   
  Impact                   78   | .   .   78  .   .   
  Slashing                 610  | .   610 .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            51   | .   15  36  .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    51   | .   15  36  .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        195  | .   12  195 .   .   
  Average Temperature      58   | .   5   63  .   .   
  Received Heat Transfer   510  | .   327 183 .   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              1    | .   .   1   .   .   
  Impact Corruptions       1    | .   .   1   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         37   | .   .   37  .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Mat Min Zio 
Peak Influence             384  | .   124 384 149 .   
  Initial                  149  | .   .   52  149 .   
  Average                  106  | .   52  154 121 .   
Maximum Alert Level        1    | .   .   1   .   .   
  Low Security (%)         84   | 100 100 63  100 .   
  Level 1                  15   | .   .   36  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   2   4   .   .   
  Investigation            2    | .   1   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   1   3   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  
---------                  Run  | Yrd Mat Mat Min Zio 
Distress Signals           4    | .   .   4   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              43   | .   17  26  .   .   
  Peak Tracking Total      6    | .   4   6   .   .   
  Tactical Retreats        3    | .   1   2   .   .   

 Traps                          | -11 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Mat Min Zio 
Traps Triggered            3    | .   2   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  
----------                 Run  | Yrd Mat Mat Min Zio 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  
---------                  Run  | Yrd Mat Mat Min Zio 
Machines Accessed          14   | .   7   7   .   .   
  Terminals                11   | .   7   4   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   
  Recycling Units          1    | .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                47   | .   24  23  .   .   
  Successful               31   | .   12  19  .   .   
  Failed                   16   | .   12  4   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                40   | .   24  16  .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          5    | .   .   5   .   .   
  Recycling Units          2    | .   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             25   | .   12  13  .   .   
  Record                   6    | .   1   5   .   .   
  Robot Analysis           1    | .   1   .   .   .   
  Prototype ID Bank        4    | .   3   1   .   .   
  Emergency Access Points  2    | .   2   .   .   .   
  Terminal Index           2    | .   1   1   .   .   
  Alert Level              3    | .   2   1   .   .   
  Dispatch Records         3    | .   1   2   .   .   
  Patrol Status            1    | .   1   .   .   .   
  Transport Status         1    | .   .   1   .   .   
  Hauler Manifests         1    | .   .   1   .   .   
  Registered Components    1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       4    | .   .   4   .   .   
  Scan Component           2    | .   .   2   .   .   
  Repair                   2    | .   .   2   .   .   
Recycling Unit Hacks       2    | .   .   2   .   .   
  Recycle Component        1    | .   .   1   .   .   
  Process                  1    | .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         13   | .   7   6   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   .   2   .   .   
  Time                     64   | .   .   64  .   .   
Parts Recycled             1    | .   .   1   .   .   
  Recycled Matter          103  | .   .   103 .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  
------------               Run  | Yrd Mat Mat Min Zio 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              1    | .   1   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   1    | .   1   .   .   .   
Robot Hacks Applied        1    | .   1   .   .   .   
  parse_system             1    | .   1   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  
--------                   Run  | Yrd Mat Mat Min Zio 
Total Allies               7    | .   .   .   3   4   
  Largest Group            7    | .   .   .   3   7   
  Highest-Rated Group      192  | .   .   .   40  192 
  Highest-Rated Ally       40   | .   .   .   16  40  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Mat Min Zio 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  
Turns Passed               3606 | 78   1024 1187 488  829  
Spaces Moved               2268 | 61   480  723  374  630  
  Core                     13   | 13   .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     2255 | 48   480  723  374  630  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  130  130  
  Average Speed            127  | 105  120  129  130  130  
  Slowest Speed            190  | 120  190  130  130  130  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       54   | 3    66   52   86   63   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    .    1    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -7  
---------                  Run  | Yrd Mat Mat Min Zio 
Total                      2830 | 75  834 905 376 640 
  Wait                     376  | .   268 98  .   10  
  Move                     2264 | 60  479 722 373 630 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  46   | 9   18  17  2   .   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   18   | 6   7   5   .   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     21   | .   7   14  .   .   
  Drop                     19   | .   8   11  .   .   
  Fire                     41   | .   7   34  .   .   
  Melee                    44   | .   40  4   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   1    | .   .   .   1   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 3 exits: [*Mat x2] / [*Zio])
-7/Zion

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   79 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  330 | -10/Materials | Discovered new exit (range 15)
  865 | -10/Materials | Discovered new exit (range 5)
 1103 | -10/Materials | Entered another Materials area
 1103 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1385 | -9/Materials  | Repaired Propulsion Shielding
 1777 | -9/Materials  | Repaired Titanium Leg
 1784 | -9/Materials  | Discovered new exit (range 12)
 2290 | -9/Materials  | Entered Mines
 2325 | -9/Mines      | Learned location of 1 exit from Materials
 2355 | -9/Mines      | Met a Derelict bent on vengeance
 2389 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2482 | -9/Mines      | Discovered new exit (range 10)
 2612 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2713 | -9/Mines      | Discovered new exit (range 13)
 2770 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 2778 | -9/Mines      | Entered Zion
 2778 | -7/Zion       | Accompanied by 3 allies
 2902 | -7/Zion       | Learned location of Armory (-3)
 3153 | -7/Zion       | Given A8's code to call for help
 3429 | -7/Zion       | Imprinted
 3432 | -7/Zion       | Declared Zion's savior
 3607 | -7/Zion       | Self-destructed

 Last Messages 
---------------
  terminals.
5O-Q75(c): "How are we supposed to repair
  everything in time?"
Imprinter: "Explanations will come soon enough.
  The rise of the Derelicts is at hand!"
DK-G38(M): "We'll do our best to protect you
  while preparations are underway."
Imprinter is transmitting encrypted data deep
  into the caves. <x2>
DK-G38(M): "There's no telling where there might
  be Unaware spies, waiting in hiding for this
  very moment!"
Imprinter is transmitting encrypted data deep
  into the caves.
PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array
  scanned 1 system, cleaned 0.
Imprinter is transmitting encrypted data deep
  into the caves.
9O-OHF(c): I sense we may very well have some
  appropriate uses for this thing before long.

 Map 
-----
+----------------------------------------------------+
| ?#""                ""     ""##??????????????????? |
| ??#"                ""     """#??????????????????? |
| ?##"                 "    ""###??????????????????? |
| ?#"""         ""    ""    ""#????????????????????? |
| ?#""""        """  """   """##???????????????????? |
| ??#""""""    """""""#"   """"#???????????????????? |
| ??##""#""   """"""#"""   """##???????????????????? |
| ###  """    """""""##"   ""##????????????????????? |
| ""# ""      ""#"""""#"   """#????????????????????? |
|     """     """"" ""#"   #""#????????????????????? |
|      ""            """   #""#????????????????????? |
| ""#                """   #""#????????????????????? |
| ###                "#"   #""#????????????????????? |
| ##"     "          "#"   """##???????????????????? |
| #"#"              """"   """"#???????????????????? |
| """#"     """"    """"    ""##???????????????????? |
| """"""     """    ""#"    ""#???????############?? |
|   """""     ""   """""   ""##?????###"##"""#"""##? |
|                  """""   ""#?###??#""""""&" """"## |
|                   """"   ""###"####"  "" &    """# |
|   """"""""    "           ""#""""##"   ""      ""# |
| """"""""#""   ""        g """"  """"           "#" |
| """###""##"""""""      gM"""     """"           "" |
| "####""#####"         MM                           |
| "##?""""#""""          g  M                        |
| ""##""""""""" """"""""   @                         |
| ""##"""   """ """""""""""""                        |
| """##""        ""###""           ""                |
| "###?#""        "#"""           """"               |
| "#???#""     """""""            """"               |
| #"#??#"      """"     z         """                |
| #"#??#     " """"              """"     ""         |
| #?#?#""   #" """"              """""    ""         |
| #??#""   """ """" ""             """    ""         |
| #??##""  """                    """"    ""         |
| #???##"  ""                   """#""     """       |
| ?????#"  ""  "" ""   ""      """"""       """      |
| ????"""      "" ""  """     """#""        """""    |
| ????##"         """"""""   """"""         ""#""""  |
| ?????#""    """"""#"###"""""###""   """"""?##""""" |
| ?##??#""""""""##"####?#""""""#?"    ????##?????""" |
|   #??#"#"#"""#####????#####"##?? ? ??????????????? |
|   #??####"####????????????###????????????????????? |
|   #??????#???????????????????????????????????????? |
|   #??????????????????????????????????????????????? |
|   #??????????????????????????????????????????????? |
|   #??????????????????????????????????????????????? |
| " #??????????????????????????????????????????????? |
| ""???????????????????????????????????????????????? |
| ""???????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Propulsion Shielding       33
Weapon Shielding           33
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Robot Respite
The More The Merrier
The One

 Challenges 
------------
None

 Game 
------
Seed              TransmissionThiefInterrupter
  Manual?         0
Play Time         00:57:22
  Cumulative      7.1 hours
  Start           2024.04.03 @ 09:27:57
  End             2024.06.06 @ 22:51:11
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          10
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          9%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3d41210e-78ab-4511-991d-2b80186f3522