Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.21 @ 00:14:44 Player: NoNeedToExplain Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (344) 1720 Value Destroyed (14742) 14742 Prototype IDs (45) 900 Alien Tech Used (0) 0 Bonus (7018) 7018 TOTAL SCORE: 33280 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3706 Follower Combat Kills 4506 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met R17 at Cetus 500 Friendly Fire -3094 Cogmind --------- Core Integrity 0/1600 Matter 128/300 Energy 21/100 System Corruption 22% Temperature Cool (20) Movement Walking (120) Location -1/Command Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Centrium Leg Centrium Leg > --- UTILITY (14) ----- Large Storage Unit High-capacity Storage Unit Advanced Targeting Computer Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (18) --- Medium Treads Advanced Medium Treads Matter Compressor (250) Improved Matter Compressor (300) Zionite Shade Armor Quantum Rifle Mass Driver Shock Maul Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Improved Heavy Siege Treads Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY ---------- Experimental Heat Sink Experimental Heat Sink Large Storage Unit Large Storage Unit High-capacity Storage Unit Zionite Biocell Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Improved Weapon Cycler Zionite Shade Carapace Zionite Shade Armor Improved Focal Shield Improved Thermal Shield > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle KE Penetrator Mass Driver > --- INVENTORY -------- Particle Reactor Medium Treads Advanced Medium Treads Centrium Heavy Treads Biometal Leg Biometal Leg Biometal Leg Centrium Leg Centrium Leg Centrium Leg Armored Huge Wheel Matter Compressor Improved Matter Compressor Zionite Shade Armor Enhanced Nova Cannon Mass Driver Heavy Gauss Cannon Precision Grenade Launcher Smartbomb Launcher Advanced Micro-nuke Launcher Shock Maul [Rating: 185] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Armored Wheel Treads Advanced Treads Leg Centrium Leg Wheel Armored Wheel Utility Advanced Targeting Computer Device Coolant Injector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Centrium Medium Armor Plating Weapon Mass Driver Energy Gun Advanced Beam Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mass Driver Launcher Precision Grenade Launcher Impact Weapon Impact Mace Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Res Res Acc Com Slots Evolved 18 | . . 2 . 2 2 . . . . 2 . . . . 2 . . 2 2 2 2 . Power . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . . . . . . . . . . . 2 . . . . 2 . . Utility 12 | . . 1 . 2 2 . . . . 2 . . . . . . . 2 2 . 1 . Weapon 2 | . . 1 . . . . . . . . . . . . . . . . . . 1 . Parts Attached 381 | 6 9 20 24 10 48 7 2 5 32 34 12 12 . 4 20 10 16 13 5 31 43 18 Power 29 | 1 1 1 3 . 3 1 . . 2 3 1 . . . 2 1 1 . 1 2 3 3 Engine 14 | 1 . 1 3 . 2 1 . . 1 3 1 . . . 1 . . . . . . . Core 4 | . 1 . . . 1 . . . 1 . . . . . 1 . . . . . . . Reactor 11 | . . . . . . . . . . . . . . . . 1 1 . 1 2 3 3 Propulsion 56 | 2 4 9 4 2 3 1 . . 1 2 . 2 . . 3 3 2 . . 8 3 7 Treads 26 | . 2 6 1 . . . . . . . . 2 . . 3 1 2 . . 6 2 1 Leg 8 | . . . . . . . . . . . . . . . . . . . . 2 1 5 Wheel 22 | 2 2 3 3 2 3 1 . . 1 2 . . . . . 2 . . . . . 1 Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 125 | 1 3 2 3 6 16 4 1 3 10 11 7 4 . . 2 3 7 9 2 10 18 3 Device 57 | . . . . 1 6 1 . 2 7 9 4 1 . . . 2 3 5 2 3 9 2 Storage 16 | 1 2 . . 2 1 . . . 1 . 1 . . . 1 . . . . 2 4 1 Processor 10 | . 1 . . . 3 . . . 2 1 . 1 . . . . . 1 . 1 . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . Protection 42 | . . 2 3 3 6 3 1 1 . 1 2 2 . . 1 1 4 3 . 4 5 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 171 | 2 1 8 14 2 26 1 1 2 19 18 4 6 . 4 13 3 6 4 2 11 19 5 Energy Gun 36 | 1 1 . . . 14 1 1 2 6 3 2 . . . 1 . . . . 1 3 . Energy Cannon 9 | . . 1 . . . . . . 2 1 . . . 1 2 . . . . . 1 1 Ballistic Gun 49 | 1 . 7 10 1 6 . . . 4 7 1 4 . . 3 . . 1 . 2 2 . Ballistic Cannon 20 | . . . . . . . . . . 1 . . . . 3 2 3 1 1 3 5 1 Launcher 36 | . . . 1 1 6 . . . 7 2 1 1 . 3 2 1 2 . . 2 4 3 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 20 | . . . 3 . . . . . . 4 . . . . 2 . 1 2 1 3 4 . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Unidentified Prototypes 27 | . . 1 2 . 5 . . 2 . 3 . . . . . . 6 . . 2 4 2 Parts Lost 91 | . . 6 2 . 9 4 2 . 12 4 2 3 . 1 2 . . . . 8 8 28 Power 9 | . . . . . 1 1 . . 2 2 . . . . . . . . . 1 . 2 Propulsion 20 | . . 3 1 . 2 . . . 1 1 . 1 . . 1 . . . . 3 . 7 Utility 30 | . . 1 . . 2 2 1 . 4 . 1 . . . . . . . . 4 5 10 Weapon 32 | . . 2 1 . 4 1 1 . 5 1 1 2 . 1 1 . . . . . 3 9 Highest Loss Streak 25 | . . 3 2 . 3 3 2 . 4 2 1 3 . 1 1 . . . . 4 5 25 Average Slot Usage (%) 92 | . 99 100 99 100 99 98 91 91 89 92 96 92 93 92 94 88 88 89 90 84 86 80 Engine 3 | . 1 6 11 9 4 6 7 7 5 4 6 6 6 6 3 . . . . . . . Core 1 | . 12 4 . . 2 . . . . . . . . . 1 4 . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 5 5 4 4 4 3 Treads 7 | . . 11 5 . . . . . . . . 12 13 13 23 12 11 15 14 13 12 10 Wheel 7 | . 27 10 16 18 14 13 7 7 6 8 13 . . . . 4 4 . . . . . Device 9 | . . . . 9 9 6 7 7 11 11 8 2 6 6 5 6 4 12 23 17 21 20 Storage 14 | . 23 22 22 18 15 15 15 15 16 13 16 13 13 13 11 11 11 10 9 14 12 13 Processor 15 | . 4 . . . 14 15 15 15 22 27 24 24 26 26 23 17 17 15 14 13 12 11 Protection 9 | . . 11 11 18 12 15 14 14 1 5 6 11 6 6 5 9 11 12 9 8 9 6 Energy Gun 6 | . 26 2 . . 9 23 22 23 9 . 11 4 . . 1 . . . . . 4 6 Energy Cannon 1 | . . . 1 . . . . . 1 1 . . . 5 5 5 5 5 4 . . . Ballistic Gun 8 | . 1 29 30 26 13 . . . 6 13 7 12 13 2 2 . . 3 4 7 5 3 Ballistic Cannon 2 | . . . . . . . . . . 1 . . . . 3 10 10 5 2 2 5 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 141 | 10 41 55 55 90 96 89 90 95 96 81 110 110 94 99 104 129 129 112 108 130 141 123 Greatest Support 240 | 20 20 43 40 24 24 28 28 28 28 28 24 52 52 52 101 94 135 135 135 240 240 235 Greatest Overweight (x) 5 | . 2 2 4 3 3 3 3 3 3 3 4 4 1 1 1 5 4 . . . . 2 Average Overweight (x) 1 | . 1 1 1 2 2 2 3 3 2 2 3 1 1 1 . 3 3 . . . . . Largest Inventory Capacity 24 | 6 16 16 16 16 18 18 18 18 18 18 24 24 18 18 18 18 18 18 18 24 24 24 Average Capacity 18 | 5 12 16 16 16 17 18 18 18 18 18 21 18 18 18 18 18 18 18 18 21 24 23 Most Carried 24 | 6 16 16 16 16 18 18 18 18 18 18 24 23 18 18 18 18 18 18 18 24 24 24 Average Carried 17 | 4 11 15 15 15 17 16 17 17 16 17 20 18 18 17 17 17 17 17 17 19 23 22 Final Capacity 24 | 6 16 16 16 16 18 18 18 18 18 18 24 18 18 18 18 18 18 18 18 24 24 18 Final Carried 24 | 6 16 13 16 16 18 18 17 18 15 18 23 18 18 18 17 18 18 18 18 24 24 8 Class Distribution -------------------- 41% | Gunner 13% | Tank 10% | Scavenger-Gunner 7% | Mutant 6% | Scavenger-Tank 5% | Scavenger-Mutant 4% | Derelict-Gunner 3% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Storage Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Gunner | -6/Factory Hauler-Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Data Miner Gunner | -5/Proximity Caves Gunner | -5/Factory Gunner | -5/Extension Commander-Gunner | -5/Cetus Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Tank | -1/Access Scavenger-Tank | -1/Command Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 -1 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Res Res Acc Com Matter Collected 11679 | 264 99 994 988 53 1615 78 15 58 631 619 603 336 . 208 493 465 360 473 90 1611 1531 95 Remotely 681 | . . . . . . . . . . . . . . . . . . . . 681 . . Salvage Created 15095 | 58 486 1087 1049 68 1627 589 184 . 891 780 587 359 . 495 948 804 467 754 116 1785 1854 107 Parts 679 | . 24 66 66 8 82 18 4 . 32 36 30 17 . 9 32 32 16 40 7 72 88 . Haulers Intercepted 13 | . 2 2 5 . 2 . . . . 2 . . . . . . . . . . . . Recyclers Shooed 7 | . . . . . 1 . . . . 1 . . . . 1 . . 3 . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 92 | . . . . . . 21 . . 22 . 27 15 . 7 . . . . . . . . Prevented 3 | . . . . . . . 1 . 1 . 1 . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Res Res Acc Com Combat Hostiles Destroyed 281 | . 9 28 17 4 36 13 3 . 28 7 10 6 . 14 20 9 8 11 4 26 26 2 Guns 165 | . 8 28 17 1 29 12 3 . 8 6 8 5 . 1 4 . . . 1 24 10 . Cannons 58 | . . . . . . . . . 2 1 . . . 1 9 8 6 11 3 2 14 1 AOE 57 | . 1 . . 3 7 . . . 18 . 2 1 . 12 7 1 2 . . . 2 1 Classes Destroyed 21 | 1 4 5 1 . 3 1 . . 1 . . . . 1 2 . 1 . . . 1 . Worker 14 | . . 2 1 . 4 . . . . 2 . . . . 1 1 . 1 . . 2 . Builder 7 | . 1 . 1 . . . . . . . . . . . . . . . . 2 3 . Tunneler 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Hauler 13 | . 2 2 5 . 2 . . . . 2 . . . . . . . . . . . . Recycler 6 | 1 . . . . . . . . . . . . . . . 1 . 1 . . 3 . Mechanic 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Operator 3 | . . 1 . . . . . . . . . . . . . . . . . 2 . . Watcher 6 | . . . 1 . 3 . . . . . . . . . . . 1 . . . 1 . Swarmer 58 | . 3 11 3 3 9 6 . . 3 . 1 . . . 4 . 2 . 4 4 5 . Saboteur 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Grunt 108 | . 6 11 8 . 11 2 . . 12 2 5 4 . 7 14 4 2 3 . 14 3 . Brawler 15 | . . 1 1 . 1 2 . . 2 . 1 . . 4 . . . . . 1 1 1 Duelist 11 | . . 1 . . 1 1 . . 4 . . 1 . 1 1 1 . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 29 | . . 4 5 1 5 1 . . 2 3 1 . . 2 1 1 . 1 . 2 . . Hunter 23 | . . . . . 1 . . . 2 1 2 . . . . 2 . 3 . 2 10 . Programmer 24 | . . . . . 4 . . . 2 1 . 1 . . . 1 2 4 . 3 6 . Cetus Guard 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Z-Courier 3 | . . . . . . . . . . 1 . . . . . . . . . . 2 . Z-Light 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Samaritan 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Assembled 4 | . . . . . 4 . . . . . . . . . . . . . . . . . Thug 4 | . . . . . . . 3 . . . . . . . . 1 . . . . . . Savage 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Guerrilla 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Wizard 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Mutant 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Best Kill Streak 10 | 1 4 10 5 3 8 7 3 . 7 2 3 3 . 4 7 4 5 4 4 8 8 1 Combat Bots Only 9 | . 4 9 3 3 5 7 3 . 7 2 3 3 . 4 6 2 4 4 4 7 5 1 Max Kills in Single Turn 6 | 1 2 2 2 2 2 2 1 . 3 2 2 1 . 3 5 6 2 2 1 2 3 1 Gunslinging 1 | . . 1 . . . 1 . . . 1 . . . . . . . . . 1 . . Exploded 3 | . 1 . . 2 2 . . . 3 . 2 1 . 3 3 1 1 . . . 1 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 -1 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Res Res Acc Com Damage Taken 26113 | . 229 1200 418 151 2681 767 314 . 1469 766 583 711 . 702 1031 647 215 405 312 3446 3110 6956 Core 3199 | . 55 107 53 15 317 55 42 . 277 82 42 40 . 51 122 7 11 . 18 282 188 1435 Absorbed by Shields 452 | . . . . . . . . . . . . . . . . 286 166 . . . . . Reduced by Siege Mode 657 | . . . . . . . . . . . . . . . . . . . . 195 316 146 Core Remaining (%) 77 | 100 78 . 60 97 . . . . 1 . . . . 74 . . 86 100 98 80 . . Volleys Fired 666 | 7 25 76 55 8 103 27 12 . 26 32 23 20 . 11 32 21 14 24 9 69 54 18 Largest 4 | 2 2 3 3 3 3 3 3 . 3 3 3 3 . 3 3 3 3 3 3 3 4 4 Hottest 306 | 60 80 103 102 69 224 183 191 . 215 156 183 136 . 171 225 212 212 212 190 168 274 306 Shots Fired 1936 | 14 50 224 153 16 302 78 35 . 74 86 68 59 . 28 78 61 42 72 27 206 207 56 Gun 1433 | 14 50 221 140 12 294 78 35 . 46 75 66 57 . 7 25 . . 14 9 143 112 35 Cannon 414 | . . 3 9 . . . . . 5 11 . . . 8 48 59 39 58 18 61 79 16 Launcher 89 | . . . 4 4 8 . . . 23 . 2 2 . 13 5 2 3 . . 2 16 5 Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1311 | 7 6 202 140 12 231 . . . 19 80 30 40 . 7 30 38 25 48 18 195 157 26 Thermal 436 | . . . . . 53 78 35 . 32 5 36 17 . 8 36 21 14 24 9 9 34 25 Explosive 89 | . . . 4 4 8 . . . 23 . 2 2 . 13 5 2 3 . . 2 16 5 Electromagnetic 100 | 7 44 22 9 . 10 . . . . 1 . . . . 7 . . . . . . . Robot Hit Streak 45 | 8 11 13 23 10 29 34 21 . 24 45 9 16 . 13 15 21 9 22 15 34 30 12 Robot Miss Streak 10 | 2 2 4 2 3 10 1 1 . 2 2 4 2 . 3 1 4 2 1 2 3 2 1 Penetration Max 2 | . . . . . . . . . . 2 1 1 . . 1 . 1 1 . 1 2 1 Secondary Targets 26 | . 3 6 3 . 5 3 . . 1 1 . 1 . . . . . . . 2 1 . Max Gunslinging Chain 1 | . 1 1 1 . 1 1 . . 1 1 . 1 . . . . . . . 1 1 . Shots Hit Robots 1430 | 11 36 138 95 11 231 64 33 . 52 79 47 46 . 20 54 44 27 52 20 154 167 49 Core Hits 906 | 3 20 49 35 5 110 22 10 . 101 34 22 22 . 82 51 40 31 25 6 74 96 68 Critical Hits 98 | . . 2 . . 3 . . . 1 16 7 7 . 1 4 3 4 5 3 19 20 3 Critical Kills 37 | . . . . . 3 . . . 1 6 3 1 . . 2 2 2 2 1 6 8 . Critical Parts Destroyed 48 | . . 2 . . . . . . . 7 4 6 . . 2 . 2 3 2 8 12 . Melee Attacks 62 | . . . 9 . . . . . . 17 . . . . 6 . 5 3 4 11 7 . Impact 62 | . . . 9 . . . . . . 17 . . . . 6 . 5 3 4 11 7 . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . . . 2 . . . . . . . . . . 4 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 45180 | 142 572 2069 1510 487 4533 1240 631 . 3489 1430 955 856 . 2489 2807 2804 1512 1952 474 4988 6636 3604 Guns 20133 | 102 457 1967 1317 150 3577 1240 631 . 655 834 763 716 . 86 409 . . 344 134 3143 2662 946 Cannons 10261 | . . 72 163 . . . . . 167 286 . . . 158 1183 1482 1085 1608 340 1524 1854 339 Explosions 13958 | 40 115 30 30 337 956 . . . 2667 . 192 140 . 2245 1215 1322 427 . . 321 1613 2308 Melee 817 | . . . . . . . . . . 310 . . . . . . . . . . 507 . Ramming 11 | . . . . . . . . . . . . . . . . . . . . . . 11 Kinetic 19807 | 27 14 1816 1317 150 2641 . . . 255 954 144 367 . 86 583 884 689 1171 263 4354 3534 558 Thermal 10583 | 40 115 30 . . 806 1240 631 . 567 156 619 349 . 158 892 1570 396 781 211 313 982 727 Explosive 12801 | . . . 30 337 956 . . . 2667 . 192 140 . 2245 1215 350 427 . . 321 1613 2308 Electromagnetic 1161 | 75 443 223 163 . 130 . . . . 10 . . . . 117 . . . . . . . Impact 817 | . . . . . . . . . . 310 . . . . . . . . . . 507 . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 22 | . . . . . 5 5 5 5 . 1 1 3 3 3 . . . 1 . 3 1 22 Average Corruption 2 | . . . . . 2 5 5 5 . 1 1 2 3 3 . . . 1 . 2 1 3 Corruption Purged 3 | . . . . . 3 . . . . . . . . . . . . . . . . . Effects 113 | . . . . . 30 15 12 1 . 2 4 8 2 6 . . . 1 . 10 12 10 Message Errors 31 | . . . . . 8 2 2 . . . 3 3 2 . . . . . . 3 5 3 Matter Fused 13 | . . . . . 6 2 1 . . . . 2 . . . . . . . 2 . . Heat Flow Errors 14 | . . . . . 4 3 1 . . . . 2 . 2 . . . . . 1 . 1 Energy Discharges 18 | . . . . . 6 2 2 1 . 1 1 . . 2 . . . 1 . 1 1 . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 11 | . . . . . 1 2 2 . . 1 . 1 . 2 . . . . . 1 . 1 Data Loss (major) 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Misfires 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Targeting Errors 19 | . . . . . 2 4 3 . . . . . . . . . . . . 2 5 3 Weapon Failures 3 | . . . . . 1 . 1 . . . . . . . . . . . . . 1 . Overload Shots 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Effects 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Overflow Damage 570 | . . 5 . 50 10 . . . 53 21 . . . 7 103 42 24 73 39 46 97 . Projectiles 292 | . . . . . . . . . . 11 . . . . 4 23 24 73 39 46 72 . Explosions 268 | . . 5 . 50 10 . . . 53 . . . . 7 99 19 . . . . 25 . Melee 10 | . . . . . . . . . . 10 . . . . . . . . . . . . Knockbacks 58 | . . . . . . . . . . 2 . . . . 4 5 2 8 2 18 16 1 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 49 | . . . . . . . . . . 2 . . . . 4 5 2 4 2 14 15 1 Secondary 9 | . . . . . . . . . . . . . . . . . . 4 . 4 1 . Self-Inflicted Damage 999 | . 39 27 77 . 36 . . . 269 . . . . 45 . 40 46 . . 35 158 227 Shots 33 | . 1 1 3 . 1 . . . 11 . . . . 2 . 2 2 . . 2 5 3 Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Targets Rammed 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Kicked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 505 | 40 186 360 176 . 360 292 222 . 87 289 204 206 . 186 199 197 199 198 195 147 505 462 Average Temperature 98 | 20 56 140 40 . 83 124 114 . 32 52 114 117 . 69 108 100 117 96 130 28 143 124 Received Heat Transfer 4033 | . 78 357 126 27 598 81 135 . 246 216 54 225 . 63 354 156 28 71 9 144 147 918 Effects 11 | . . 4 . . . . . . . . . . . . . . . . . . 7 . Shutdowns 3 | . . 1 . . . . . . . . . . . . . . . . . . 2 . Interference 3 | . . 3 . . . . . . . . . . . . . . . . . . . . Damage (major) 5 | . . . . . . . . . . . . . . . . . . . . . 5 . Siege Activations 11 | . . . . . . . . . . . . . . . . . . . . 4 5 2 Total Turns 162 | . . . . . . . . . . . . . . . . . . . . 65 78 19 Longest Duration 35 | . . . . . . . . . . . . . . . . . . . . 35 21 17 Robots Corrupted 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 11 | 1 6 1 . . . . . . . 2 1 . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Parts Melted 26 | . 2 . . . 7 9 1 . 1 . . . . . 1 . 2 1 1 . 1 . Heat Transferred 13133 | 50 150 50 . . 1089 2294 1184 . 990 185 925 481 . 185 1147 1179 388 777 222 333 998 506 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Res Res Acc Com Peak Influence 2066 | 5 145 656 268 251 396 . . . . 191 . . . . 1018 1583 1918 1386 781 967 1063 2066 Initial 1100 | . 3 57 70 94 47 . . . . 129 . . . . 121 420 886 1100 656 438 580 646 Average 589 | . 78 361 101 183 247 . . . . 91 . . . . 590 994 1430 1228 744 672 850 1385 Maximum Alert Level 5 | . . 2 1 1 1 . . . . . . . . . 3 4 5 4 3 3 3 5 Low Security (%) 29 | 100 100 19 86 46 21 . . . . 100 . . . . 19 . . . . . . . Level 1 18 | . . 47 13 53 78 . . . . . . . . . 4 . . . . . . . Level 2 12 | . . 33 . . . . . . . . . . . . 25 32 . . 12 45 22 2 Level 3 21 | . . . . . . . . . . . . . . . 50 21 11 . 87 54 77 32 Level 4 15 | . . . . . . . . . . . . . . . . 46 71 100 . . . 30 Level 5 2 | . . . . . . . . . . . . . . . . . 10 . . . . 35 High Security . | . . . . . . . . . . . . . . . . . 6 . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 52 | . 1 3 2 . 9 . . . 1 6 . . . 1 3 2 . 7 1 3 9 4 Investigation 3 | . . . 1 . . . . . . 1 . . . . 1 . . . . . . . Extermination 16 | . . . . . 4 . . . . 1 . . . . 1 . . 2 1 2 4 1 Reinforcement 21 | . 1 2 1 . 5 . . . . 4 . . . . . 1 . 2 . 1 4 . Assault 11 | . . 1 . . . . . . 1 . . . . 1 . 1 . 3 . . 1 3 Garrison 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . . . . . . . . . 1 . 1 3 . Haulers Reinforced 4 | . . . . . 1 . . . . 2 . . . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Res Res Acc Com Distress Signals 13 | . 2 1 3 . 1 . . . . . . . . . . 1 2 . . . 1 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 551 | . 23 40 26 6 61 14 5 . 33 20 16 6 . 16 30 28 29 22 5 43 30 98 Peak Tracking Total 83 | . 6 6 4 4 10 9 4 . 11 3 5 3 . 5 7 5 7 8 4 8 5 83 Tactical Retreats 41 | . 3 4 2 1 7 . 2 . . 4 4 . . 1 5 . . 3 . 2 2 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Res Res Acc Com Traps Triggered 14 | . . 2 5 . 2 . . . . 3 . . . . . 1 . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed 3 | . . . 3 . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . 1 . . . 1 2 . . . . . . . . . 2 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 -1 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Res Res Acc Com Machines Disabled 23 | . . 1 3 . 2 1 . . 1 . . . . . . 6 6 1 . 1 . 1 Max in Single Turn 1 | . . 1 1 . 1 1 . . 1 . . . . . . 1 1 1 . 1 . . Garrison Access 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Res Res Acc Com Machines Accessed 44 | . 6 4 11 3 9 . . . . 1 1 1 4 . 1 . . 1 . 2 . . Terminals 29 | . 6 4 9 3 7 . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . 1 . . . . . . . . . 1 . . 1 . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . . . . . . 1 . . . . . . . . . 1 . . Total Hacks 128 | . 17 13 31 10 20 . . . . 3 1 1 24 . 2 . . 2 . 4 . . Successful 79 | . 11 5 18 6 8 . . . . 1 1 1 24 . 2 . . 1 . 1 . . Failed 48 | . 5 8 13 4 12 . . . . 2 . . . . . . . 1 . 3 . . Catastrophic 8 | . 2 . 1 . 3 . . . . 1 . . . . . . . . . 1 . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Manual 146 | . 11 12 20 9 7 . . 2 . 6 . . . . 4 10 6 18 . 6 17 18 Terminals 86 | . 17 13 28 10 18 . . . . . . . . . . . . . . . . . Fabricators 7 | . . . . . 1 . . . . . . . . . 2 . . 2 . 2 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . 2 . . . . . . 3 . . . . . . . . . 2 . . Terminal Hacks 58 | . 8 3 11 4 6 . . . . . 1 1 24 . . . . . . . . . Record 13 | . . . . . 2 . . . . . . . 11 . . . . . . . . . Part Schematic 7 | . 1 . 1 . . . . . . . . . 5 . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . 5 . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . 3 . . . . . . . . . Open Door 5 | . . . 3 . . . . . . . 1 1 . . . . . . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . Terminal Index 4 | . 1 1 . 1 1 . . . . . . . . . . . . . . . . . Alert Level 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 7 | . 1 2 2 1 1 . . . . . . . . . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . 1 . 2 1 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . . . 2 . . 1 . 1 . . Load Schematic 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . Build 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . . Unlock Access 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 13 | . 3 2 5 2 1 . . . . . . . . . . . . . . . . . Terminals 13 | . 3 2 5 2 1 . . . . . . . . . . . . . . . . . Track 6 | . 2 1 2 1 . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Botnet 6 | . 1 1 2 1 1 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 5 4 8 2 8 . . . . 1 . . . . 1 . . 1 . 2 . . Full Trace Events 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . 5 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . 1 . 1 . . . . . . . . . 5 . . 14 . 9 . . . . Parts Built 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . . Matter 629 | . . . . . . . . . . . . . . . 351 . . 278 . . . . Time 162 | . . . . . . . . . . . . . . . 93 . . 69 . . . . Total Part Build Rating 16 | . . . . . . . . . . . . . . . 7 . . 9 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 -1 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . 3 . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . 3 . . Robots Rewired 12 | . . . . . . . . . 2 . . . . 1 . 9 . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . 1 1 . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 -1 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Res Res Acc Com Total Allies 79 | . . . 1 . . . . 4 2 1 . . . 2 . 22 6 7 . 3 7 24 Largest Group 18 | . . . 1 1 1 . . 4 4 1 . . . 2 1 16 13 8 . 3 5 18 Highest-Rated Group 1899 | . . . 10 10 10 . . 155 155 30 . . . 124 94 606 732 376 . 210 442 1899 Highest-Rated Ally 268 | . . . 10 10 10 . . 39 39 30 . . . 94 94 156 141 126 . 70 114 268 Zionite Dispatches 11 | . . . . . . . . . . 1 . . . . . 1 2 2 . 1 4 . Light 3 | . . . . . . . . . . . . . . . . . 2 . . . 1 . Fire 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Hacker 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic Resupply 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 24 | . . . . . . . . . . . . . . . . 2 . 17 2 3 . . EXPLORE 19 | . . . . . . . . . . . . . . . . 2 . 13 2 2 . . RETURN 5 | . . . . . . . . . . . . . . . . . . 4 . 1 . . Ally Attacks 608 | . . . . . . . . . 23 . . . . 22 15 145 166 58 . 20 11 148 Total Damage 21593 | . . . . . . . . . 658 . . . . 550 521 3899 3420 994 . 652 608 10291 Kills 125 | . . . . . . . . . 6 . . . . 2 2 28 26 9 . 5 3 44 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Res Res Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . . . . 2 1 2 . 3 2 . 1 . . . . . . . . Drone Launches 28 | . . . . . . . . . . . . . . . . 4 . 16 4 4 . . Drone Recoveries 26 | . . . . . . . . . . . . . . . . 2 . 16 4 4 . . Decoded 0b10 Intel 43 | . . . . . . . . . . 24 . . . . 18 1 . . . . . . Items 43 | . . . . . . . . . . 24 . . . . 18 1 . . . . . . Zionite Intel Received 14 | . . . . . . . . . . 1 . . . . 1 2 . 3 . 1 2 4 Main Access 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 Component Schematics 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Active Terminals 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 -1 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Res Res Acc Com Turns Passed 17953 | 78 683 809 1069 243 2176 518 305 1208 966 1280 597 626 128 471 812 1023 619 868 255 1030 1455 734 Spaces Moved 10591 | 54 533 388 616 175 1416 344 202 886 649 826 394 315 75 228 409 512 361 465 121 450 743 429 Core 1 | 1 . . . . . . . . . . . . . . . . . . . . . . Treads 3688 | . . 174 111 . . . . . . . . 314 75 228 409 197 7 465 121 450 743 394 Legs 32 | . . . . . . . . . . . . . . . . . . . . . . 32 Wheels 6870 | 53 533 214 505 175 1416 344 202 886 649 826 394 1 . . . 315 354 . . . . 3 Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 100 100 110 110 110 130 130 120 120 120 130 172 172 155 130 130 163 163 158 153 113 Average Speed 135 | 79 92 135 122 113 115 120 130 130 120 120 124 171 172 172 158 164 139 163 163 160 157 151 Slowest Speed 245 | 80 100 180 180 120 120 130 130 130 130 120 130 172 172 172 175 245 163 163 163 166 158 153 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Exploration Rate (%) 45 | 4 79 40 77 19 42 55 31 87 75 21 62 59 68 49 11 81 78 35 6 17 19 23 Regions Visited 22 Branch Regions 12 Pre-discovered Areas 11 | . . . . . . . . 2 2 6 . . 1 . . . . . . . . . Known Exits Taken 6 | . . . 1 . 1 . 1 . . . 1 . . 1 . . . . . 1 . . Unknown Exits Taken 16 | 1 1 1 . 1 . 1 . 1 1 1 . 1 1 . 1 1 1 1 1 . 1 . Scrap Searched 16 | . . . . . . 2 . 2 4 . 3 2 . 3 . . . . . . . . Spaces Dug 51 | . . . 16 . . . . . . 12 . . . . 6 . . 3 4 7 3 . Terrain Destroyed 1115 | 5 9 4 24 44 84 . . . 306 13 14 21 . 168 92 88 4 16 16 40 88 79 Melee 36 | . . . 1 . . . . . . 12 . . . . 6 . . 3 4 7 3 . Projectile 108 | . . . . . . . . . 2 1 1 . . 2 10 14 4 13 12 18 26 5 AOE 971 | 5 9 4 23 44 84 . . . 304 . 13 21 . 166 76 74 . . . 15 59 74 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Res Res Acc Com Total 12816 | 73 678 538 807 207 1732 388 217 942 761 1024 447 356 74 276 497 645 435 524 158 629 922 486 Wait 554 | 1 85 40 62 3 88 5 1 47 27 53 4 . . 1 15 7 22 5 15 29 31 13 Move 10567 | 53 532 387 615 174 1415 343 201 885 648 825 393 314 74 227 408 510 359 464 120 449 742 429 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 212 | 6 17 9 14 4 36 4 1 2 9 29 9 2 . 4 6 6 5 7 3 20 18 1 Fast Attach 106 | 6 3 2 12 2 12 1 . 2 8 12 1 4 . . 3 4 8 1 . 12 12 1 Attach 99 | . . 8 1 2 15 5 2 1 9 5 3 5 . 1 5 2 . 4 2 8 8 13 Detach 18 | . 1 1 1 . 2 1 . . 3 2 . . . . 1 . 1 . . 3 2 . Swap 176 | . 6 10 11 6 21 1 . 2 15 17 8 3 . 3 12 4 8 8 3 11 23 4 Drop 231 | . 9 5 19 8 40 1 . 3 9 32 6 8 . 4 9 9 13 8 2 17 25 4 Fire 666 | 7 25 76 55 8 103 27 12 . 26 32 23 20 . 11 32 21 14 24 9 69 54 18 Melee 62 | . . . 9 . . . . . . 17 . . . . 6 . 5 3 4 11 7 . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Kick 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Crush 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Escape Stasis 10 | . . . 8 . . . . . . . . . . . . 2 . . . . . . Rewire 112 | . . . . . . . . . 7 . . . . 25 . 80 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Sto x2) -9/Storage -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low / Gar) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Upp / *Ext) -5/Extension (discovered 3 exits: *Fac x2 / *Cet) -5/Cetus (discovered 3 exits: *Fac x2 / [*Arc]) -4/Factory -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 2 exits: Sur / *Com) -1/Command History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 16) 218 | -10/Materials | Discovered new exit (range 16) 281 | -10/Materials | Discovered new exit (range 8) 317 | -10/Materials | Build established: Mutant 452 | -10/Materials | Discovered new exit (range 15) 624 | -10/Materials | Central database locked down 762 | -10/Materials | Entered another Materials area 762 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 997 | -9/Materials | Destroyed 9 combat bots 1003 | -9/Materials | Discovered new exit (range 5) 1076 | -9/Materials | Build established: Tank 1162 | -9/Materials | First assault squad dispatched 1284 | -9/Materials | Discovered new exit (range 3) 1526 | -9/Materials | Discovered new exit (range 4) 1537 | -9/Materials | Lost 3 parts (1n2w) 1571 | -9/Materials | Entered Storage 2498 | -9/Storage | Identified exit to Materials 2640 | -9/Storage | Entered Materials 2640 | -8/Materials | Accompanied by 1 ally 2640 | -8/Materials | Evolved 2 slots: Utility x2 2844 | -8/Materials | Discovered new exit (range 16) 2883 | -8/Materials | Entered Factory 2883 | -7/Factory | Accompanied by 1 ally 2883 | -7/Factory | Evolved 2 slots: Utility x2 3198 | -7/Factory | Found Prototype Launcher 3198 | -7/Factory | Identified Rocket Array 3548 | -7/Factory | Build established: Gunner 4248 | -7/Factory | Assembled infested ambush trap array 4307 | -7/Factory | Lost 3 parts (1u2w) 4456 | -7/Factory | Identified exit to Lower Caves 4631 | -7/Factory | Discovered new exit (range 8) 4902 | -7/Factory | Discovered new exit (range 10) 5059 | -7/Factory | Entered Lower Caves 5235 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5311 | -7/Lower Caves | Lost 3 parts (1p1u1w) 5312 | -7/Lower Caves | Destroyed 7 combat bots 5396 | -7/Lower Caves | Core integrity fell below 50% 5513 | -7/Lower Caves | Discovered new exit (range 8) 5532 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 5577 | -7/Lower Caves | Entered another Lower Caves area 5583 | -7/Lower Caves | Identified exit to Zion 5585 | -7/Lower Caves | Ambushed by wild Derelicts 5850 | -7/Lower Caves | Encountered a Warlord checkpoint 5865 | -7/Lower Caves | Learned 4 Factory zone layouts 5882 | -7/Lower Caves | Entered Zion 5920 | -7/Zion | System corruption cleaned by Quarantine Array 5962 | -7/Zion | Given A8's code to call for help 5962 | -7/Zion | Discovered new exit (range 15) 6111 | -7/Zion | Received a hallucinogenic algorithm 6209 | -7/Zion | Found Prototype Device 6250 | -7/Zion | Identified Phasing AFG 6252 | -7/Zion | Found Prototype Device 6252 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 6315 | -7/Zion | Learned location of Armory (-4) 6404 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6420 | -7/Zion | Learned 4 Factory zone layouts 6578 | -7/Zion | Learned location of Warlord (-4) 6807 | -7/Zion | Imprinted 6809 | -7/Zion | Declared Zion's savior 7090 | -7/Zion | Entered Proximity Caves 7090 | -6/Proximity Caves | Accompanied by 4 allies 7142 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7210 | -6/Proximity Caves | Lost 4 parts (2u2w) 7687 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7705 | -6/Proximity Caves | Core integrity fell below 20% 7728 | -6/Proximity Caves | Destroyed 7 combat bots 7732 | -6/Proximity Caves | Lost 3 parts (1u2w) 7951 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 8005 | -6/Proximity Caves | Build established: Derelict-Gunner 8048 | -6/Proximity Caves | Discovered new exit (range 8) 8056 | -6/Proximity Caves | Entered Factory 8056 | -6/Factory | Evolved 2 slots: Utility x2 8057 | -6/Factory | Identified exit to Factory 8074 | -6/Factory | Zion Kinetic Resupply teleported in 8096 | -6/Factory | Discovered exit to Factory (range 14) 8846 | -6/Factory | Identified exit to Garrison 8989 | -6/Factory | Discovered new exit (range 8) 9050 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 9161 | -6/Factory | Build established: Gunner 9336 | -6/Factory | Entered Lower Caves 9531 | -6/Lower Caves | Identified exit to Lower Caves 9741 | -6/Lower Caves | Learned Factory security intel 9829 | -6/Lower Caves | Learned Factory trap positions 9852 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9916 | -6/Lower Caves | Build established: Hauler-Gunner 9933 | -6/Lower Caves | Entered another Lower Caves area 9990 | -6/Lower Caves | Lost 3 parts (1n2w) 9995 | -6/Lower Caves | Learned Factory stockpile data 10002 | -6/Lower Caves | Discovered exit to Factory (range 9) 10213 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 10263 | -6/Lower Caves | Build established: Gunner 10505 | -6/Lower Caves | Discovered new exit (range 15) 10559 | -6/Lower Caves | Entered Data Miner 10559 | -6/Data Miner | Discovered new exit (range 6) 10592 | -6/Data Miner | Met Data Miner 10621 | -6/Data Miner | Learned location of Section 7 (-2) 10621 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10649 | -6/Data Miner | Received God Mode back door access code from Data Miner 10687 | -6/Data Miner | Entered Proximity Caves 10730 | -5/Proximity Caves | Escorted by Enhanced Grunt 10731 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 10820 | -5/Proximity Caves | Crushed by falling debris 10887 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10939 | -5/Proximity Caves | Learned location of 1 exit from Factory 11158 | -5/Proximity Caves | Entered Factory 11158 | -5/Factory | Accompanied by 1 ally 11158 | -5/Factory | Evolved 2 slots: Propulsion x2 11159 | -5/Factory | Identified exit to Upper Caves 11160 | -5/Factory | Loaded intel: 97 trap records 11298 | -5/Factory | Retrieved Zion intel report: Active Terminals 11356 | -5/Factory | Fabricated Exp. Flexi-carbon Leg? 11356 | -5/Factory | Local fabrication network quarantined 11392 | -5/Factory | Discovered new exit (range 13) 11918 | -5/Factory | Garrison activated, responded to threat 11970 | -5/Factory | Entered Extension 12017 | -5/Extension | Rescued a captive Derelict 12017 | -5/Extension | Rescued a captive Derelict 12019 | -5/Extension | Zion Hacker squad teleported in 12102 | -5/Extension | Rescued a captive Derelict 12107 | -5/Extension | Rescued a captive Derelict 12143 | -5/Extension | Rescued a captive Derelict 12143 | -5/Extension | Rescued a captive Derelict 12208 | -5/Extension | Rescued A7 12208 | -5/Extension | Retrieved Zion intel report: Component Schematics 12227 | -5/Extension | Rescued a captive Derelict 12228 | -5/Extension | Rescued a captive Derelict 12247 | -5/Extension | Rescued a captive Derelict 12247 | -5/Extension | Retrieved Zion intel report: Prototype Stockpiles 12270 | -5/Extension | Rescued a captive Derelict 12276 | -5/Extension | Spotted B-75 Beast 12285 | -5/Extension | Spotted B-75 Beast 12298 | -5/Extension | Allies destroyed B-75 Beast 12302 | -5/Extension | Allies destroyed B-75 Beast 12446 | -5/Extension | Energy Cycler disabled 12447 | -5/Extension | Rescued a captive Derelict 12448 | -5/Extension | Rescued a captive Derelict 12449 | -5/Extension | Rescued a captive Derelict 12477 | -5/Extension | Discovered new exit (range 14) 12870 | -5/Extension | First assault squad dispatched 12965 | -5/Extension | Discovered new exit (range 10) 12967 | -5/Extension | Discovered new exit (range 6) 12993 | -5/Extension | Entered Cetus 12993 | -5/Cetus | Accompanied by 11 allies (A7) 12998 | -5/Cetus | Acquired a Cetus Manufacturing Module code from A7 13012 | -5/Cetus | Spotted Cetus Guard 13012 | -5/Cetus | Spotted Cetus Guard 13014 | -5/Cetus | Spotted Cetus Guard 13014 | -5/Cetus | Spotted Cetus Guard 13018 | -5/Cetus | Allies destroyed Cetus Guard 13025 | -5/Cetus | Allies destroyed Cetus Guard 13025 | -5/Cetus | Allies destroyed Cetus Guard 13032 | -5/Cetus | Destroyed Cetus Guard 13077 | -5/Cetus | Cetus Manufacturing Module disabled 13105 | -5/Cetus | Zion Light squad teleported in 13108 | -5/Cetus | Build established: Commander-Gunner 13110 | -5/Cetus | Zion Light squad teleported in 13137 | -5/Cetus | Failed to start Cetus Manufacturing Module 13156 | -5/Cetus | Discovered new exit (range 15) 13335 | -5/Cetus | Discovered new exit (range 15) 13508 | -5/Cetus | P-70 Sage assimilated allied 8X-R2T(g) 13508 | -5/Cetus | P-70 Sage assimilated allied LO-R6W(h) 13520 | -5/Cetus | Found Prototype Protection 13520 | -5/Cetus | Identified Zio. Weapon Casing 13557 | -5/Cetus | Spotted Cetus Guard 13557 | -5/Cetus | Spotted Cetus Guard 13561 | -5/Cetus | Spotted Cetus Guard 13563 | -5/Cetus | Spotted Cetus Guard 13563 | -5/Cetus | Allies destroyed Cetus Guard 13566 | -5/Cetus | Allies destroyed Cetus Guard 13572 | -5/Cetus | Discovered new exit (range 16) 13574 | -5/Cetus | High security lockdown imminent 13574 | -5/Cetus | Allies destroyed Cetus Guard 13574 | -5/Cetus | Destroyed Cetus Guard 13582 | -5/Cetus | Scared off Revision 17 13612 | -5/Cetus | Entered Factory 13612 | -4/Factory | Accompanied by 6 allies (A7) 13612 | -4/Factory | Evolved 2 slots: Utility x2 13697 | -4/Factory | Fabricated Enh. Nova Cannon? 13767 | -4/Factory | Found Zio. Weapon Casing 13910 | -4/Factory | First assault squad dispatched 13936 | -4/Factory | Incoming assault squad redirected 14063 | -4/Factory | Retrieved Zion intel report: Active Terminals 14064 | -4/Factory | Zion Fire squad teleported in 14080 | -4/Factory | Incoming assault squad redirected 14085 | -4/Factory | Zion Fire squad teleported in 14186 | -4/Factory | Retrieved Zion intel report: Active Garrisons 14370 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 14418 | -4/Factory | Incoming assault squad redirected 14449 | -4/Factory | Discovered new exit (range 17) 14480 | -4/Factory | Entered Research 14480 | -3/Research | Evolved 2 slots: Utility x2 14608 | -3/Research | Discovered new exit (range 42) 14735 | -3/Research | Entered another Research area 14735 | -2/Research | Evolved 2 slots: Propulsion x2 15091 | -2/Research | Lost 4 parts (1p1n2u) 15211 | -2/Research | Build established: Scavenger-Gunner 15265 | -2/Research | Retrieved Zion intel report: Main Access 15265 | -2/Research | Identified exit to Access 15539 | -2/Research | Destroyed 7 combat bots 15545 | -2/Research | Found Prototype Launcher 15567 | -2/Research | Zion Hacker squad teleported in 15765 | -2/Research | Entered Access 15765 | -1/Access | Accompanied by 1 ally 15765 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 15984 | -1/Access | Build established: Scavenger-Tank 16044 | -1/Access | First assault squad dispatched 16213 | -1/Access | Lost 5 parts (2u3w) 16600 | -1/Access | Build established: Scavenger-Gunner 16766 | -1/Access | Retrieved Zion intel report: Main Access 16766 | -1/Access | Identified exit to Surface 16767 | -1/Access | Zion Zionite Resupply teleported in 16772 | -1/Access | Found Prototype Protection 16772 | -1/Access | Identified Zio. Shade Armor 16776 | -1/Access | Found Zio. Shade Armor 16786 | -1/Access | Found Prototype Protection 16787 | -1/Access | Identified Zio. Shade Carapace 17028 | -1/Access | Retrieved Zion intel report: Active Garrisons 17029 | -1/Access | Zion Light squad teleported in 17121 | -1/Access | Zion Resource Resupply teleported in 17176 | -1/Access | Zion Demo squad teleported in 17203 | -1/Access | Terminal network hard line cut 17207 | -1/Access | Discovered new exit (range 7) 17220 | -1/Access | Entered Command 17220 | -1/Command | Accompanied by 5 allies 17370 | -1/Command | Retrieved Zion intel report: Trap Installations 17372 | -1/Command | Disengaged cave seal 17372 | -1/Command | Zionites emerged from the dark tunnel 17439 | -1/Command | Retrieved Zion intel report: Unaware Analyses 17534 | -1/Command | Build established: Scavenger-Tank 17626 | -1/Command | Spotted B-99 Colossus 17633 | -1/Command | Allies destroyed B-99 Colossus 17683 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 17757 | -1/Command | First assault squad dispatched 17828 | -1/Command | Spotted M Guard 17828 | -1/Command | Spotted Combat Programmer 17829 | -1/Command | Spotted M Guard 17829 | -1/Command | Spotted Combat Programmer 17830 | -1/Command | Combat Programmer assimilated allied 1A-A9Y(d) 17844 | -1/Command | Destroyed Combat Programmer 17877 | -1/Command | Incoming assault squad redirected 17877 | -1/Command | Incoming assault squad redirected 17879 | -1/Command | Retrieved Zion intel report: Guard Positions 17888 | -1/Command | System corruption reached 10% 17902 | -1/Command | Core integrity fell below 50% 17939 | -1/Command | Lost 25 parts (2p7n9u7w) 17946 | -1/Command | Identified Adv. Micro-nuke Launcher 17949 | -1/Command | Core integrity fell below 20% 17954 | -1/Command | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 17944_ System corrupted: Centrium Leg rejected. 17946_ Identified Adv. Micro-nuke Launcher. 17947_ System corrupted: Adv. Micro-nuke Launcher targeting data glitched. 17949_ G-73 Enforcer springs to life. 17949_ System corrupted: Adv. Micro-nuke Launcher targeting data glitched. 17950_ The unstable cave ceiling collapses. 17950_ G-73 Enforcer springs to life. 17950_ Penetrated by EMDS Slug. 17950_ Lrg. Storage Unit destroyed. 17950_ Adv. Micro-nuke Launcher destroyed. 17950_ G-73 Enforcer springs to life. 17951_ Knocked back. 17952_ The unstable cave ceiling collapses. 17952_ G-73 Enforcer crushed by falling debris. 17952_ System corrupted: Prc. Grenade Launcher targeting data glitched. 17952_ B-74 Champion destroyed. 17953_ The unstable cave ceiling collapses. 17953_ G-73 Enforcer crushed by falling debris. 17953_ Prc. Grenade Launcher destroyed. 17954_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ??????????????????????? | | ???????????????????? ???? g#?????????????????????? | | ???????????????????# ???? #?????????????????????? | | ???????????????????# ????g #?????????????????????? | | ??????????????????## ?## g##????????????????????? | | ??????????????????# ?# #????????????????????? | | ??????????????????#g ?#g #????????????????????? | | ??????????????????? # g #????????????????????? | | ??????????????????#gggg#gg #????????????????????? | | ??????????????????# gg#ggg #????????????????????? | | ??????????????????#gg p# g #????????????????????? | | ??????????????????# g# gg #g#????????????????????? | | ???????????????#??#gggg gggg##???????????????????? | | ???????????????# ?# g gggg #???????????????????? | | ??????????# ####p## g# ggg ##????????????????????? | | ??????????# p gpppgg gg ###??????????????????? | | ???????????####### Yg l@ #??????????????????? | | ?????????????????# g Yg ##??????????????????? | | ?????????????????# ##???????????????????? | | ?????????????????#g #????????????????????? | | ??????????????#### ## ## #????????????????????? | | ??????????????# # ??# #????????????????????? | | ??????????????# # #???##????????????????????? | | ??????????????# #?????????????????????????? | | ??????????????# #?????????????????????????? | | ??????????????# ##?????????????????????????? | | ??????????????# # #?????????????????????????? | | ??????????????## # ##?????????????????????????? | | ???????????????## ##??????????????????????????? | | ????????????????## #???????????????????????????? | | ?????????????????# #??????????????????????###### | | ?????????????????# #??????????????????????# | | ?????????????????# #???????##?????????????# | | ?????????????????# #?####?# ##?##?????????# "" | | ?????????????????# ### ## # ##??? ????# ""T | | ????????????????## # # ## ?????# "" | | ???????????????##" # # #??????# | | ??????????#"""## ### # ####????# | | ??????????# T## ### # #????# | | ??????????#///## # # ## % ##########+ | | ??????????# "%/ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Coolant Potential 80 Energy Generation 27 Energy Capacity 1100 Matter Stores 550 Matter Capacity 550 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 8 Armor Coverage 1350 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 30 Propulsion Shielding 66 Weapon Shielding 100 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 16 Launcher Accuracy 20 Target Analysis 8 Core Analysis 6 Recoil Reduction 6 Matter Filtering 30 Particle Charging 20 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Arm. Wheel | -9/Storage | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Imp. Recalibrator | -5/Extension | Z-intel Imp. Targeting Computer | -5/Extension | Z-intel Gravmag System | -5/Extension | Z-intel Imp. Thermal Shield | -5/Extension | Z-intel System Restoration Module | -5/Extension | Z-intel Plasma Cutter | -5/Extension | Z-intel Lyr. Medium Armor Plating | -5/Extension | Z-intel Terrain Scan Processor | -5/Extension | Z-intel Remote Force Field | -5/Extension | Z-intel Imp. System Backup Module | -5/Extension | Z-intel Adv. System Shield | -5/Extension | Z-intel Neutron Cannon | -5/Extension | Z-intel Remote Datajack | -5/Extension | Z-intel Imp. Cooling System | -5/Extension | Z-intel Lgt. Antimatter Cannon | -4/Factory | Z-intel Hvy. Wave Gun | -4/Factory | Z-intel Hvy. Proton Cannon | -4/Factory | Z-intel Cld. Proton Cannon | -4/Factory | Z-intel Adv. Variable Charge Gun | -4/Factory | Z-intel Imp. Heavy Laser | -4/Factory | Z-intel Exp. Terrain Scan Processor | -4/Factory | Z-intel Energy Mantle | -4/Factory | Z-intel Vibroblade | -4/Factory | Z-intel Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Exp. Flexi-carbon Leg | x1 | -5/Factory Enh. Nova Cannon | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Collateral Damage Freeware Ooh, Shiny! Challenges ------------ None Game ------ Seed DefenseSignalArmor Manual? 0 Play Time 04:50:31 Cumulative 70.6 hours Start 2020.10.19 @ 14:23:30 End 2020.10.21 @ 00:14:44 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 52 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 04d133d9-5d5f-414f-9cb5-36ab93d30dd0