Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.10 @ 06:38:13 Player: Rocket Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (115) 575 Value Destroyed (4048) 4048 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (727) 727 TOTAL SCORE: 7690 Bonus ------- High Alert Combat Kills 727 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Large Matter Pod (86) High-capacity Matter Pod (0) Utility Shielding Utility Shielding Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Compact Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Cargo Storage Unit Visual Processing Unit Targeting Computer Hacking Suite Field Recycling Unit > --- WEAPON ----------- Gatling Laser Flak Gun Precision Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Light Nuclear Core Light Nuclear Core Large Matter Pod Large Matter Pod Large Matter Pod High-capacity Matter Pod High-capacity Matter Pod High-capacity Matter Pod Compact Matter Pod Structural Scanner Improved Sensor Array Improved Signal Interpreter Terrain Scanner Improved Terrain Scan Processor Core Shielding Core Shielding Utility Shielding Utility Shielding Utility Shielding Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Particle Gun Particle Gun Pulse Rifle [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility Targeting Computer Device Improved Heat Sink Storage Cargo Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Utility Shielding Weapon Light Assault Rifle Energy Gun Heavy Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 5 | . . 1 2 2 Weapon 1 | . . 1 . . Parts Attached 86 | 7 9 14 7 49 Power 16 | 1 2 4 1 8 Engine 9 | 1 1 3 . 4 Core 7 | . 1 1 1 4 Reactor . | . . . . . Propulsion 16 | 2 3 2 . 9 Treads . | . . . . . Leg . | . . . . . Wheel 16 | 2 3 2 . 9 Hover . | . . . . . Flight . | . . . . . Utility 28 | 2 2 3 3 18 Device 9 | 1 . 1 . 7 Storage 7 | 1 1 1 2 2 Processor 3 | . 1 . . 2 Hackware 2 | . . . . 2 Protection 7 | . . 1 1 5 Artifact . | . . . . . Weapon 26 | 2 2 5 3 14 Energy Gun 5 | . . . . 5 Energy Cannon . | . . . . . Ballistic Gun 15 | 2 1 5 3 4 Ballistic Cannon 4 | . . . . 4 Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . 1 . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 42 | . 3 7 . 32 Power 7 | . 1 1 . 5 Propulsion 14 | . 2 2 . 10 Utility 6 | . . 1 . 5 Weapon 15 | . . 3 . 12 Highest Loss Streak 10 | . 3 6 . 10 To Critical Strikes . | . . . . . Average Backups 20 | 1 6 12 17 24 Power 2 | . . 1 2 3 Propulsion 3 | . . 2 3 4 Utility 9 | . 2 5 6 11 Weapon 4 | . 2 3 5 5 Tool/Special . | . . . . . Unused Backups 29 | . 2 4 2 21 Power 2 | . . 1 . 1 Propulsion 1 | . 1 . . . Utility 18 | . . 1 1 16 Weapon 8 | . 1 2 1 4 Tool/Special . | . . . . . Average Slot Usage (%) 92 | . 91 98 99 90 Engine 3 | . 4 7 . 2 Core 4 | . 9 3 9 3 Wheel 16 | . 20 22 17 14 Device 5 | . . 5 9 5 Storage 9 | . 14 11 17 7 Processor 13 | . 13 11 9 15 Hackware 4 | . . . . 7 Protection 8 | . . 4 9 9 Energy Gun 2 | . . . . 4 Ballistic Gun 14 | . 27 31 27 6 Ballistic Cannon 6 | . . . . 10 Peak Build Rating 37 | 7 12 15 22 37 Average Rating 24 | 4 8 13 19 30 On Entrance 11 | . 7 12 15 22 Avg Prop Armor Cover (%) . | . . . . . Naked Turns 3 | . . . . 3 Heaviest Build 177 | 11 18 32 58 177 Greatest Support 32 | 32 32 24 22 28 Greatest Overweight (x) 54 | . 1 2 2 54 Average Overweight (x) 3 | . . . 1 4 Largest Inventory Capacity 30 | 8 10 15 20 30 Average Capacity 22 | 7 9 14 19 27 Most Carried 30 | 3 10 15 20 30 Average Carried 20 | 1 6 13 17 24 Final Capacity 20 | 8 10 15 20 5 Final Carried 20 | 3 10 15 20 5 Class Distribution -------------------- 18% | Hauler-Tank 18% | Hauler-Gunner 16% | Gunner 13% | Mutant 9% | Hauler-Mutant 8% | Scavenger-Gunner 5% | Scavenger-Tank 4% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Hauler-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 3632 | 272 143 727 274 2216 Remotely 91 | 91 . . . . Salvage Created 3809 | 92 242 954 400 2121 Parts 216 | 2 21 56 26 111 Haulers Intercepted 2 | . . . 2 . Recyclers Shooed 4 | . 2 2 . . Parts Field Recycled 19 | . . . . 19 Retrieved Matter 201 | . . . . 201 Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 84 | . 9 19 7 49 Guns 59 | . 9 18 7 25 Cannons 14 | . . . . 14 AOE 10 | . . 1 . 9 Classes Destroyed 13 | 1 3 3 1 5 Worker 9 | . . 2 . 7 Builder 7 | . . . . 7 Tunneler 1 | . . . . 1 Hauler 2 | . . . 2 . Recycler 6 | 1 . 3 . 2 Mechanic 2 | . 1 . . 1 Operator 1 | . . . . 1 Watcher 3 | . . 1 1 1 Swarmer 17 | . 6 5 3 3 Grunt 51 | . 3 9 3 36 Protector 1 | . . . . 1 Sentry 11 | . . 5 1 5 Programmer 4 | . . . . 4 Best Kill Streak 8 | 1 7 6 5 8 Combat Bots Only 6 | . 3 4 4 6 Max Kills in Single Turn 6 | 1 1 5 2 6 Gunslinging . | . . . . . Exploded 3 | . . 1 . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 584 | . 43 113 38 390 Missed 151 | . 9 25 16 101 Hits 433 | . 34 88 22 289 Melee 2 | . . . . 2 Projectile 431 | . 34 88 22 287 Critical Strikes 12 | . 1 3 . 8 Actively Blocked 2 | . . . . 2 Damage Taken 5744 | . 346 1167 264 3967 Core 1034 | . 92 195 42 705 Absorbed by Shields . | . . . . . Redirected to Shielding 97 | . . . . 97 Regen/Repaired (Parts) 37 | . . . 37 . Core Remaining (%) 76 | 100 63 51 92 . Volleys Fired 267 | 3 33 72 22 137 Largest 3 | 2 2 3 3 3 Hottest 210 | 40 40 60 69 210 Shots Fired 707 | 6 66 210 66 359 Gun 560 | 6 66 210 66 212 Cannon 139 | . . . . 139 Launcher 8 | . . . . 8 Special . | . . . . . Kinetic 609 | 6 66 210 66 261 Thermal 90 | . . . . 90 Explosive 8 | . . . . 8 Electromagnetic . | . . . . . Robot Hit Streak 11 | 2 8 9 7 11 Robot Miss Streak 9 | 1 3 6 5 9 Penetration Max 1 | . . . . 1 Secondary Targets 9 | . 1 3 2 3 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 447 | 4 41 127 35 240 Core Hits 243 | 2 19 49 19 154 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . . . . 7 Burn 3 | . . . . 3 Blast 4 | . . . . 4 Melee Attacks 2 | . 2 . . . Impact . | . . . . . Slashing 2 | . 2 . . . Piercing . | . . . . . Sneak Attacks 1 | . 1 . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 9357 | 31 352 1602 439 6933 Guns 4693 | 31 308 1100 439 2815 Cannons 2324 | . . . . 2324 Explosions 2294 | . . 502 . 1792 Melee 44 | . 44 . . . Ramming 2 | . . . . 2 Kinetic 5675 | 31 308 1100 439 3797 Thermal 2768 | . . . . 2768 Explosive 868 | . . 502 . 366 Electromagnetic . | . . . . . Impact . | . . . . . Slashing 44 | . 44 . . . Piercing . | . . . . . Highest Corruption 2 | . 1 . . 2 Average Corruption 1 | . 1 . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 9 | . . . . 9 Message Errors 4 | . . . . 4 Matter Fused 2 | . . . . 2 Energy Discharges 2 | . . . . 2 Parts Fused 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 334 | . . 39 . 295 Projectiles 68 | . . . . 68 Explosions 266 | . . 39 . 227 Melee . | . . . . . Knockbacks 24 | . . . . 24 Impact . | . . . . . Kinetic 21 | . . . . 21 Secondary 3 | . . . . 3 Self-Inflicted Damage 125 | . . 68 . 57 Shots 2 | . . 1 . 1 Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 418 | . 24 207 10 418 Average Temperature 92 | . 10 60 4 105 Received Heat Transfer 2661 | . 147 429 72 2013 Effects 8 | . . . . 8 Shutdowns 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Interference 5 | . . . . 5 Matter Decay 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 3 | . . . . 3 Heat Transferred 3514 | . . . . 3514 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 4 | . . 1 1 4 Low Security (%) 69 | 100 100 53 96 63 Level 1 16 | . . 46 3 15 Level 2 1 | . . . . 1 Level 3 1 | . . . . 1 Level 4 11 | . . . . 17 Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 1318 | 5 159 350 205 1318 Initial 141 | . . 13 141 88 Average 279 | . 79 187 114 360 Influence Increases 3311 | 5 239 646 234 2187 Destroy 0b10 Robot/C 1660 | . 180 380 140 960 Destroy 0b10 Robot/NC 160 | 5 5 30 15 105 Destroy Leader 370 | . 40 92 36 202 Successful Hack 62 | . 14 21 12 15 Disable Machine 600 | . . 45 . 555 Anti-Garrison Action 150 | . . . . 150 Destroy Structure 204 | . . 48 1 155 Lose Combat Pursuer 105 | . . 30 30 45 Influence Decreases 2032 | 5 208 343 373 1103 Entered New Map 318 | . . 18 193 107 Time Decay 1294 | 5 178 255 180 676 Lost Part 420 | . 30 70 . 320 Squads Dispatched 22 | . 1 1 1 19 Investigation 8 | . . . 1 7 Extermination 4 | . . . . 4 Reinforcement 7 | . 1 1 . 5 Assault 3 | . . . . 3 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 3 | . . . . 3 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 6 | . 2 2 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 116 | . 17 27 11 61 Peak Tracking Total 9 | . 5 9 5 6 Tactical Retreats 4 | . . 1 1 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . 1 . . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 41 | . . 3 . 38 Max in Single Turn 25 | . . 2 . 25 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 16 | . 1 3 3 9 Terminals 7 | . 1 2 1 3 Fabricators 5 | . . . . 5 Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers 3 | . . 1 1 1 Garrison Access . | . . . . . Total Hacks 53 | . 5 9 10 29 Successful 31 | . 2 4 4 21 Failed 20 | . 3 4 5 8 Catastrophic 4 | . 1 . 1 2 Database Lockouts 2 | . . 1 1 . Manual 18 | . 5 7 1 5 Terminals 22 | . 5 7 1 9 Fabricators 12 | . . . . 12 Repair Stations 3 | . . . 3 . Recycling Units . | . . . . . Scanalyzers 16 | . . 2 6 8 Garrison Access . | . . . . . Terminal Hacks 9 | . 2 3 . 4 Part Schematic 6 | . 2 3 . 1 Fabricator Index 1 | . . . . 1 Alert Level 1 | . . . . 1 Maintenance Status 1 | . . . . 1 Fabricator Hacks 9 | . . . . 9 Load Schematic 5 | . . . . 5 Build 4 | . . . . 4 Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer 11 | . . 1 2 8 Retrieve Study 11 | . . 1 2 8 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 1 2 2 9 Full Trace Events 7 | . . . 1 6 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 6 | . 2 3 . 1 Parts Built 7 | . . . . 7 Authchips . | . . . . . Time 158 | . . . . 158 Total Part Build Rating 9 | . . . . 9 Part Studies Acquired 10 | . . 1 2 7 Parts Repaired 1 | . . . 1 . Time 13 | . . . 13 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 2490 | . . . . 2490 Optics 2303 | . . . . 2303 Sensors 353 | . . . . 353 Structural 631 | . . . . 631 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4059 | 74 417 562 366 2640 Spaces Moved 2117 | 54 290 305 242 1226 Core 5 | 1 . . . 4 Treads . | . . . . . Legs . | . . . . . Wheels 2112 | 53 290 305 242 1222 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 90 100 50 Average Speed 132 | 99 103 102 110 152 Slowest Speed 2750 | 100 115 120 115 2750 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 5 50 32 22 31 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 6 | . . . . 6 Terrain Destroyed 219 | . . 56 . 163 Melee . | . . . . . Projectile 21 | . . . . 21 AOE 198 | . . 56 . 142 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2875 | 66 348 440 307 1714 Wait 259 | . . 18 24 217 Move 2113 | 53 289 304 241 1226 Hop . | . . . . . Pick Up 75 | 3 9 18 7 38 Fast Attach 24 | 7 1 2 1 13 Attach 40 | . 2 8 2 28 Detach 3 | . . . . 3 Swap 45 | . 7 6 5 27 Drop 46 | . 5 12 5 24 Fire 267 | 3 33 72 22 137 Melee 2 | . 2 . . . Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Discovered new exit (range 7) 139 | -10/Materials | Discovered new exit (range 11) 209 | -10/Materials | Lost 3 parts (1p2n) 235 | -10/Materials | Discovered new exit (range 14) 305 | -10/Materials | Build established: Mutant 492 | -10/Materials | Entered another Materials area 492 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 701 | -9/Materials | Discovered new exit (range 11) 828 | -9/Materials | Lost 6 parts (2n1u3w) 951 | -9/Materials | Central database locked down 1037 | -9/Materials | Discovered new exit (range 16) 1054 | -9/Materials | Entered another Materials area 1054 | -8/Materials | Evolved 2 slots: Utility x2 1123 | -8/Materials | Build established: Scavenger-Gunner 1254 | -8/Materials | Central database locked down 1282 | -8/Materials | Repaired Wheel+ 1415 | -8/Materials | Discovered new exit (range 3) 1420 | -8/Materials | Entered Factory 1420 | -7/Factory | Evolved 2 slots: Utility x2 1511 | -7/Factory | Build established: Gunner 2097 | -7/Factory | Fabricated Cargo Storage Unit (x1) 2520 | -7/Factory | Build established: Hauler-Tank 3255 | -7/Factory | Build established: Hauler-Gunner 3585 | -7/Factory | Fabricated Field Recycling Unit (x2) 3612 | -7/Factory | Fabricated Core Shielding (x2) 3642 | -7/Factory | Core integrity fell below 50% 3687 | -7/Factory | Lost 10 parts (1p4n5w) 3749 | -7/Factory | Fabricated Utility Shielding (x2) 3820 | -7/Factory | First assault squad dispatched 3984 | -7/Factory | Core integrity fell below 20% 4012 | -7/Factory | Lost 7 parts (2p2n3w) 4057 | -7/Factory | Released all parts (7) 4060 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04017_ Particle Gun+ destroyed. 04029_ G-50 Soldier suffers critical hit (Burn). 04033_ G-50 Soldier heat damages core (-11). 04046_ K-01 Serf collects debris. 04056_ C-45 Heavy ARC bursts open, deploying its payload. 04056_ G-50 Soldier unfolds itself. 04056_ L-41 Fighter unfolds itself. 04056_ G-47 Trooper unfolds itself. 04056_ M-28 Smith unfolds itself. 04057_ Released Core Shielding. 04057_ Released Imp. Heat Sink. 04057_ Released Field Recycling Unit. 04057_ Released Cargo Storage Unit. 04057_ Released Imp. Heat Sink. 04057_ Released Particle Gun+. 04057_ Released Ion Engine+. 04057_ Acquired 35 matter. 04058_ Acquired 114 matter. 04059_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????##############???????????????? | | ????????????????????# #???????????????? | | ????????????????????# """" #???????????????? | | ????????????????????# ""F" #???????????????? | | ????????????????????# "" ########????????? | | ????????????????????# # ???????? | | ????################# # = ???????? | | ????################# """"" # ???????? | | ????## !### """"" # #?????? | | ????## """"""" ### ["""*!! # %??????? | | ????## """"""" = ### !!!!!!!* # #?????? | | ????## """"""" ### !!!l %!!%!# =%!#?????? | | ????## """"""" ### !@ !* # #?????? | | ###### ! ########g#############+### ????? | | ###### """"""" ##### %g [%% % ????? | | + """"""" = ###"" ???? | | ###### """"""" ###" ???? | | ###### """"""" ###"F !! ! ???? | | ????## ###"" =!! ???? | | ????## ##### !! ???? | | ????########+########## % " ???? | | ????##### "" "" "|% ???? | | ???????## ""F"" =! ????? | | ???????## """ *%%= ????? | | ???????## %[ ?????? | | ???????## % ?????? | | ???????## ###########+####### ?????? | | ???????## ###### # ??????? | | ??????? ##???????? ? # ??????? | | ????? ##??????? ??? ???????? | | ?????""" ##??????? # ? ???????? | | ????"""" ##??????? # ? ???????? | | ??????"" ##??????? ?!!# ???? ????????? | | ?????? ##???????? !?!# ???????????????? | | ??????"" "#????????? !? # ???????????????? | | ???????" "??????????? ??????????????????? | | ???????" ???????????? ??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 65 Energy Generation 18 Energy Capacity 290 Matter Stores 422 Matter Capacity 450 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Utility Shielding 33 Evasion (%) 42 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- Cargo Storage Unit | -10/Materials | Hacked Core Shielding | -10/Materials | Hacked Arm. Wheel | -9/Materials | Hacked Utility Shielding | -9/Materials | Hacked Lgt. Armor Plating | -9/Materials | Hacked Field Recycling Unit | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Cargo Storage Unit | x1 | -7/Factory Field Recycling Unit | x2 | -7/Factory Core Shielding | x2 | -7/Factory Utility Shielding | x2 | -7/Factory Repaired ---------- Wheel | 7% | -8/Materials Studied --------- Com. Wheel | -9/Materials | Hacked Wheel | -8/Materials | Hacked Arm. Wheel | -8/Materials | Hacked Lgt. Nuclear Core | -7/Factory | Hacked Grenade Launcher | -7/Factory | Hacked Autogun | -7/Factory | Hacked Particle Gun | -7/Factory | Hacked Ion Engine | -7/Factory | Hacked Hvy. Assault Rifle | -7/Factory | Hacked Lgt. Assault Rifle | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CentriumSignalPit Manual? 0 Play Time 00:49:27 Cumulative 60.5 hours Start 2026.01.10 @ 03:39:14 End 2026.01.10 @ 06:38:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 86 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 30 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3334d07a-bf6e-4212-a9f9-818bdac8050a