Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 14:25:00 Player: Oldman Pu Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (157) 785 Value Destroyed (4608) 4608 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (615) 615 TOTAL SCORE: 8228 Bonus ------- High Alert Combat Kills 615 Cogmind --------- Core Integrity 0/550 Matter 261/300 Energy 430/430 System Corruption 9% Temperature Cool (9) Movement Rolling (131) Ox3 Location -8/Storage Parts ------- > --- POWER (2) -------- Reinforced Ion Engine Reinforced Ion Engine > --- PROPULSION (3) --- Wheel Armored Wheel (fused) Armored Wheel > --- UTILITY (4) ------ Cooling System Huge Storage Unit Improved Targeting Computer Medium Armor Plating > --- WEAPON (2) ------- Advanced Beam Rifle Precision Assault Rifle > --- INVENTORY (25) --- Deuterium Engine Deuterium Engine Wheel Wheel Cryofiber Web Improved Heat Sink Cooling System Cooling System Coolant Injector High-capacity Storage Unit Large Battery (200) Compact Matter Pod (150) Core Shielding Heavy Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Heavy Armor Plating Advanced Beam Rifle Advanced Beam Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Enhanced Autogun Peak State ------------ > --- POWER ------------ Deuterium Engine Nuclear Core > --- PROPULSION ------- Compact Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Reinforced Ion Engine Reinforced Ion Engine Wheel Compact Wheel Cryofiber Web Improved Heat Sink Cooling System Cooling System Coolant Injector High-capacity Storage Unit Large Battery Compact Matter Pod Core Shielding Core Shielding Heavy Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Heavy Particle Gun Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Enhanced Autogun Enhanced Autogun Precision Assault Rifle [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Utility Targeting Computer Device Advanced Heat Sink Storage Huge Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Precision Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Precision Assault Rifle Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power 1 | . . . . 1 . Propulsion 1 | . . . 1 . . Utility 2 | . . . 1 1 . Weapon . | . . . . . . Parts Attached 147 | 5 23 5 46 58 10 Power 21 | 1 3 1 8 7 1 Engine 20 | 1 3 1 8 6 1 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 42 | 2 3 1 15 17 4 Treads . | . . . . . . Leg 5 | . . . 5 . . Wheel 37 | 2 3 1 10 17 4 Hover . | . . . . . . Flight . | . . . . . . Utility 38 | 1 6 2 12 16 1 Device 8 | . 2 1 . 5 . Storage 8 | 1 2 1 3 1 . Processor 4 | . 1 . 2 1 . Hackware . | . . . . . . Protection 18 | . 1 . 7 9 1 Artifact . | . . . . . . Weapon 46 | 1 11 1 11 18 4 Energy Gun 26 | . 10 1 4 9 2 Energy Cannon 3 | . . . 1 1 1 Ballistic Gun 17 | 1 1 . 6 8 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 10 | . . 1 4 4 1 Parts Lost 29 | . 5 2 11 10 1 Power 7 | . 1 1 2 3 . Propulsion 9 | . 1 . 5 3 . Utility 6 | . 1 . 2 3 . Weapon 7 | . 2 1 2 1 1 Highest Loss Streak 5 | . 1 1 5 2 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 92 99 87 99 99 Engine 13 | . 13 13 10 14 18 Core 1 | . . . . 2 . Wheel 25 | . 26 28 24 26 26 Device 5 | . 2 13 1 9 9 Storage 10 | . 14 14 11 9 9 Processor 6 | . 6 . 5 9 9 Protection 8 | . 2 . 10 8 9 Energy Gun 8 | . 17 15 8 4 2 Ballistic Gun 12 | . 8 12 13 13 14 Naked Turns . | . . . . . . Heaviest Build 118 | 12 92 91 106 118 118 Greatest Support 45 | 26 26 26 45 40 40 Greatest Overweight (x) 29 | 3 4 3 29 4 4 Average Overweight (x) 2 | . . 1 3 1 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 21 | 7 11 15 23 22 25 Most Carried 25 | 1 13 22 25 25 25 Average Carried 19 | . 7 15 21 22 24 Final Capacity 25 | 8 15 25 20 25 25 Final Carried 25 | 1 13 22 20 25 25 Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Matter Collected 3723 | 210 349 60 994 1765 345 Remotely 35 | . 35 . . . . Salvage Created 6656 | . 786 113 1852 3093 812 Parts 409 | . 46 11 113 178 61 Haulers Intercepted 18 | . 2 . 5 6 5 Recyclers Shooed 2 | . 2 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Combat Hostiles Destroyed 107 | . 15 2 33 48 9 Guns 104 | . 15 2 30 48 9 Cannons 3 | . . . 3 . . Classes Destroyed 16 | . 4 1 5 5 1 Worker 12 | . 2 . 6 2 2 Builder 2 | . . . 1 . 1 Hauler 18 | . 2 . 5 6 5 Recycler 4 | . . . 1 3 . Mechanic 1 | . . . 1 . . Operator 2 | . . . . 2 . Watcher 13 | . 2 . 5 5 1 Swarmer 10 | . . . 7 3 . Grunt 58 | . 15 . 16 25 2 Brawler 4 | . . . . 4 . Duelist 3 | . . . 1 2 . Protector 1 | . . . . 1 . Sentry 25 | . . 2 9 8 6 Specialist 4 | . . . . 4 . Hunter 1 | . . . . . 1 Heavy 1 | . . . . 1 . Best Kill Streak 5 | . 5 2 5 5 5 Combat Bots Only 5 | . 5 2 5 5 4 Max Kills in Single Turn 2 | . 1 1 2 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Hostile Shots Fired 548 | . 84 14 181 236 33 Missed 141 | . 24 3 37 67 10 Damage Taken 6294 | . 746 236 2072 2856 384 Core 1146 | . 192 57 340 487 70 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 173 | . . . 91 82 . Core Remaining (%) 38 | 100 . . 15 . . Volleys Fired 465 | . 80 6 150 187 42 Largest 2 | . 2 2 2 2 2 Hottest 130 | . 130 70 106 122 96 Shots Fired 892 | . 137 11 290 371 83 Gun 881 | . 137 11 284 371 78 Cannon 11 | . . . 6 . 5 Launcher . | . . . . . . Special . | . . . . . . Kinetic 539 | . 33 5 171 266 64 Thermal 353 | . 104 6 119 105 19 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 35 | . 11 4 15 35 13 Robot Miss Streak 5 | . 5 1 5 4 3 Penetration Max . | . . . . . . Secondary Targets 11 | . 1 . . 9 1 Max Gunslinging Chain 1 | . 1 . . 1 1 Shots Hit Robots 634 | . 90 8 200 282 54 Core Hits 255 | . 43 4 73 110 25 Critical Kills 3 | . . . . 2 1 Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 17 | . 1 1 7 7 1 Burn 12 | . 1 1 7 3 . Destroy 5 | . . . . 4 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10608 | . 1128 98 3037 5261 1084 Guns 10439 | . 1128 98 2969 5261 983 Cannons 169 | . . . 68 . 101 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 7087 | . 292 23 1880 4049 843 Thermal 3521 | . 836 75 1157 1212 241 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . . 4 9 9 Average Corruption 5 | . . . 3 7 9 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 99 | . . . 37 50 12 Message Errors 23 | . . . 10 12 1 Matter Fused 21 | . . . 8 11 2 Heat Flow Errors 17 | . . . 8 7 2 Energy Discharges 11 | . . . 4 5 2 Parts Rejected 2 | . . . 1 . 1 Parts Fused 1 | . . . . 1 . Data Loss (minor) 11 | . . . 2 8 1 Data Loss (major) 2 | . . . 1 1 . Misfires 3 | . . . . 2 1 Alerts 3 | . . . 2 1 . Weapon Failures 5 | . . . 1 2 2 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 368 | . 348 100 273 368 120 Average Temperature 82 | . 99 52 71 97 25 Received Heat Transfer 2556 | . 417 54 681 1215 189 Effects 5 | . 1 . . 4 . Shutdowns 1 | . . . . 1 . Interference 2 | . . . . 2 . Short Circuit 1 | . . . . 1 . Damage (minor) 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles . | . . . . . . Parts Melted 13 | . 3 . 7 3 . Heat Transferred 8596 | . 2025 296 3330 2501 444 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Peak Influence 840 | . 277 75 593 840 723 Initial 354 | . . 40 . 167 354 Average 316 | . 141 27 256 471 543 Maximum Alert Level 3 | . 1 . 2 3 3 Low Security (%) 34 | 100 70 100 41 5 . Level 1 32 | . 29 . 37 36 17 Level 2 25 | . . . 21 38 69 Level 3 7 | . . . . 19 12 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 20 | . 4 . 5 9 2 Investigation 8 | . 2 . 4 2 . Extermination . | . . . . . . Reinforcement 8 | . 2 . 1 5 . Assault 2 | . . . . 2 . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Distress Signals 11 | . 3 . 4 2 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 160 | . 31 2 48 64 15 Peak Tracking Total 6 | . 6 2 6 6 5 Tactical Retreats 5 | . 1 . 1 3 . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Traps Triggered 12 | . 2 . 4 4 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Machines Disabled 5 | . . . 1 2 2 Max in Single Turn 1 | . . . 1 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Machines Accessed 30 | . 5 1 12 11 1 Terminals 18 | . 5 . 6 6 1 Fabricators . | . . . . . . Repair Stations 4 | . . . 2 2 . Recycling Units 3 | . . . 2 1 . Scanalyzers 4 | . . . 2 2 . Garrison Access . | . . . . . . Total Hacks 88 | . 18 1 39 26 4 Successful 58 | . 8 1 27 19 3 Failed 30 | . 10 . 12 7 1 Catastrophic 5 | . . . 3 2 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 53 | . 18 . 18 13 4 Fabricators . | . . . . . . Repair Stations 9 | . . . 4 5 . Recycling Units 3 | . . . 2 1 . Scanalyzers 22 | . . . 15 7 . Garrison Access . | . . . . . . Terminal Hacks 29 | . 8 1 9 8 3 Record 9 | . 2 . 4 3 . Robot Analysis 2 | . 1 . . . 1 Prototype ID Bank 1 | . . . . . 1 Open Door 1 | . . 1 . . . Branch Access Points 1 | . . . . 1 . Emergency Access Points 2 | . 2 . . . . Terminal Index 1 | . . . 1 . . Alert Level 3 | . 1 . 1 1 . Unreport Threat 2 | . . . 1 1 . Locate Traps 2 | . 1 . . 1 . Dispatch Records 2 | . . . 1 . 1 Maintenance Status 1 | . . . 1 . . Hauler Manifests 2 | . 1 . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . . . 4 3 . Scan Component 4 | . . . 2 2 . Repair 3 | . . . 2 1 . Recycling Unit Hacks 3 | . . . 2 1 . Report Inventory 3 | . . . 2 1 . Scanalyzer 19 | . . . 12 7 . Insert Component 8 | . . . 5 3 . Analyze 11 | . . . 7 4 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used 1 | . . . . 1 . Hacking Detections 22 | . 3 . 9 9 1 Full Trace Events 7 | . 1 . 4 2 . Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . . 3 3 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . 2 1 . Time 191 | . . . 159 32 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 8 | . . . 5 3 . Part Schematics Acquired 6 | . . . 3 3 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Robot Analysis Total 2 | . 1 . . . 1 Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Turns Passed 7484 | 44 1095 448 2844 2635 418 Spaces Moved 4535 | 34 808 371 1548 1585 189 Core 18 | 16 . . 2 . . Treads . | . . . . . . Legs 25 | . . . 25 . . Wheels 4492 | 18 808 371 1521 1585 189 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 95 101 98 123 Average Speed 117 | 106 93 106 135 113 127 Slowest Speed 1500 | 200 140 135 1500 145 155 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 64 | 3 98 60 97 94 36 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Total 5841 | 39 1001 410 2000 2106 285 Wait 494 | . 75 19 191 177 32 Move 4530 | 33 807 370 1547 1584 189 Hop . | . . . . . . Pick Up 103 | 1 11 9 30 48 4 Fast Attach 28 | 5 7 2 8 5 1 Attach 33 | . 2 1 14 15 1 Detach 4 | . . . 4 . . Swap 86 | . 14 2 24 38 8 Drop 98 | . 5 1 32 52 8 Fire 465 | . 80 6 150 187 42 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 4 exits: [*Fac x3] / *Sto) -8/Storage History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Core integrity fell below 50% 323 | -10/Materials | Build established: Mutant 494 | -10/Materials | Discovered new exit (range 10) 599 | -10/Materials | Discovered new exit (range 6) 655 | -10/Materials | Build established: Scavenger-Mutant 817 | -10/Materials | Discovered new exit (range 15) 949 | -10/Materials | Discovered new exit (range 16) 982 | -10/Materials | Build established: Mutant 1140 | -10/Materials | Entered Mines 1144 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1174 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1177 | -10/Mines | Found Prototype Device 1177 | -10/Mines | Identified Exp. Sensor Array 1255 | -10/Mines | Discovered new exit (range 11) 1428 | -10/Mines | Learned Materials terminal intel 1522 | -10/Mines | Core integrity fell below 20% 1588 | -10/Mines | Entered Materials 1588 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1589 | -9/Materials | Loaded intel: 12 terminal locations 1682 | -9/Materials | Lost 3 parts (1p1n1w) 2143 | -9/Materials | Build established: Scavenger-Mutant 2549 | -9/Materials | Core integrity fell below 50% 2574 | -9/Materials | Lost 5 parts (1p2n1u1w) 2661 | -9/Materials | Discovered new exit (range 11) 2838 | -9/Materials | Build established: Mutant 3031 | -9/Materials | Repaired Exp. Sensor Array? 3143 | -9/Materials | Build established: Scavenger-Mutant 3391 | -9/Materials | Discovered new exit (range 10) 3439 | -9/Materials | Discovered new exit (range 6) 3790 | -9/Materials | Discovered new exit (range 6) 3815 | -9/Materials | Build established: Mutant 3833 | -9/Materials | Core integrity fell below 20% 4065 | -9/Materials | Repaired Imp. Medium Laser 4117 | -9/Materials | Discovered new exit (range 3) 4432 | -9/Materials | Entered another Materials area 4432 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4551 | -8/Materials | Discovered new exit (range 16) 5096 | -8/Materials | Identified exit to Storage 5437 | -8/Materials | Discovered new exit (range 16) 6032 | -8/Materials | First assault squad dispatched 6385 | -8/Materials | Core integrity fell below 50% 6493 | -8/Materials | Discovered new exit (range 11) 6659 | -8/Materials | Core integrity fell below 20% 6726 | -8/Materials | Repaired Arm. Wheel 6918 | -8/Materials | Build established: Scavenger-Mutant 7067 | -8/Materials | Entered Storage 7288 | -8/Storage | Build established: Mutant 7369 | -8/Storage | Garrison activated, responded to threat 7485 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 07426_ K-01 Serf collects debris. 07428_ Dropped Rnf. Ion Engine. 07429_ K-01 Serf collects debris. 07440_ System corrupted: Prc. Assault Rifle jammed. 07444_ System corrupted: Matter fused (-5). 07445_ A-02 Transporter destroyed. 07448_ K-01 Serf collects debris. 07451_ Dropped Wheel. 07451_ Acquired Wheel. 07452_ K-01 Serf collects debris. 07459_ A-02 Transporter destroyed. 07459_ Switching to secondary target: G-47 Trooper. 07460_ K-01 Serf collects debris. 07466_ Critical hit (Burn: +37). 07468_ G-47 Trooper destroyed. 07468_ K-01 Serf collects debris. 07473_ Dropped Imp. Medium Laser. 07476_ K-01 Serf collects debris. 07477_ Acquired 46 matter. 07479_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ???????? ??????????????????????? | | ???????# ??????????????????????? | | ???????# ??????????????????????? | | ???????# ??????????????????????? | | ???????# #?????????????????????? | | ???????# #?????????????????????? | | ???????# g #??????####???????????? | | ???????# g #?????? #???????????? | | ???????#b #???"""" #???????????? | | ???????# #???"!]" #???????????? | | ???????# #???"!!" #???????????? | | ???????# # ??"[/* #???????????? | | ???????# ag# ?" =" #???????????? | | ???????# # """" #???????????? | | ???????# ku# #???????????? | | ???????# k #####+#+###???########? | | ???????# @!=]%!]==%==##### #? | | ???????# =**]]][][![%k%!]+ """ #? | | ???????# ![[=%[=[=!=##### """ #? | | ???????############+###### """ #? | | ???????????????# [!%[ ## #? | | ???????????????# """ # """ #? | | ?????????????#"" "G" ## """ #? | | ?????????????#"T " " !!## """ ## | | ?????????????#"" !!## / | | ?????????????### """ ## """ ## | | ???????????????# """ ## """ ## | | ???????????????# """ ## """ ## | | ???????????????# ## ## | | ???????????????##?############+## | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????## | | ????????????????????????????????## | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 44 Targeting Accuracy 6 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Hvy. Armor Plating | -9/Materials | Scanalyzed Adv. Heat Sink | -8/Materials | Scanalyzed Rnf. Ion Engine | -8/Materials | Scanalyzed Cooling System | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprinterChargeReplicator Manual? 0 Play Time 01:27:49 Cumulative 226.6 hours Start 2024.04.07 @ 10:56:35 End 2024.04.07 @ 14:25:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 175 Rogue 163 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 46 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 634b5b1c-ed32-4c3b-b956-0b4f7568f146