Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.23 @ 19:11:05

Player: Trollpotato

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (277)     1385
Value Destroyed (8533)     8533
Prototype IDs (31)         620
Alien Tech Used (0)        0
Bonus (883)                883
              TOTAL SCORE: 15421

 Bonus
-------
High Alert Combat Kills    726
Aligned with FarCom        300
Friendly Fire              -143

 Cogmind 
---------
Core Integrity             223/850
Matter                     165/300
Energy                     75/100
System Corruption          1%
Temperature                Cool (279)
Movement                   Core (600) Ox11
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (8) ------
  High-capacity Storage Unit
>               --- WEAPON (3) -------
                Plasma Rifle
>               --- INVENTORY (12) ---
          Light Angular Momentum Engine
       Advanced Signal Interpreter
                Launcher Loader
                Component Analysis Suite
                Drone Bay (2/2)
                Drone Bay (2/2)
                Drone Bay (2/2)
                Drone Bay (0/2)

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
                Lightpack 2.0
     Long-range Terrain Scanner
                Weapon Cycler
       Improved Weapon Shielding
                Hardlight Generator
>               --- WEAPON -----------
      Precision Shock Rifle
                Plasma Rifle
                Plasma Rifle
>               --- INVENTORY --------
          Light Deuterium Engine
          Light Angular Momentum Engine
          Light Treads
  High-capacity Storage Unit
                Energy Well
  High-capacity Matter Pod
       Enhanced Optical Array
       Advanced Signal Interpreter
       Advanced Terrain Scan Processor
       Improved Targeting Computer
       Advanced ECM Suite
                Component Analysis Suite
                System Backup Module
                Drone Bay
                Drone Bay
                Drone Bay
                Drone Bay
                Drone Bay
                Drone Bay
                Drone Bay
                Drone Bay
      Precision Shock Rifle
      Precision Shock Rifle
                Plasma Rifle
          Heavy Machine Gun
       Advanced Assault Cannon
                Shock Bomb Launcher
       Improved Grenade Launcher
          Heavy Missile Launcher
          Heavy Missile Launcher
                Scythe
[Rating: 83]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Cooled Ion Engine
  Power Core               Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Titanium Leg
  Wheel                    Compact Wheel
Utility                    Lightpack 2.0
  Device                   System Backup Module
  Storage                  Lightpack 2.0
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Precision Shock Rifle
  Energy Gun               Precision Shock Rifle
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Maul
  Slashing Weapon          Scythe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac 
Slots Evolved              8    | .   .   .   2   .   .   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   .   .   
  Utility                  6    | .   .   .   1   .   .   .   1   .   2   2   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             234  | 6   16  4   24  10  3   2   15  42  41  71  
  Power                    25   | 1   3   .   3   .   .   1   2   4   2   9   
    Engine                 18   | 1   3   .   3   .   .   1   2   2   .   6   
    Core                   6    | .   .   .   .   .   .   .   .   2   2   2   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               48   | 2   4   .   2   3   .   .   5   9   13  10  
    Treads                 14   | .   .   .   .   .   .   .   1   3   5   5   
    Leg                    10   | .   .   .   .   .   .   .   3   3   .   4   
    Wheel                  24   | 2   4   .   2   3   .   .   1   3   8   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  59   | 1   2   .   1   2   3   .   2   9   10  29  
    Device                 26   | .   .   .   1   .   .   .   1   3   1   20  
    Storage                9    | 1   2   .   .   .   2   .   .   1   2   1   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   
    Hackware               6    | .   .   .   .   .   .   .   .   .   5   1   
    Protection             18   | .   .   .   .   2   1   .   1   5   2   7   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   102  | 2   7   4   18  5   .   1   6   20  16  23  
    Energy Gun             33   | 1   3   2   2   .   .   .   2   8   3   12  
    Energy Cannon          27   | .   .   .   4   1   .   .   2   10  8   2   
    Ballistic Gun          17   | 1   3   .   6   2   .   1   1   .   3   .   
    Ballistic Cannon       5    | .   .   .   2   .   .   .   .   .   .   3   
    Launcher               13   | .   1   2   1   2   .   .   1   .   2   4   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   3   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   2   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   1   
  Unidentified Prototypes  8    | .   .   .   2   .   .   .   3   2   .   1   
Parts Lost                 75   | .   3   .   3   2   .   2   2   10  10  43  
  Power                    11   | .   .   .   .   .   .   1   1   1   1   7   
  Propulsion               14   | .   2   .   1   1   .   .   .   1   2   7   
  Utility                  23   | .   .   .   .   1   .   .   .   4   .   18  
  Weapon                   27   | .   1   .   2   .   .   1   1   4   7   11  
  Highest Loss Streak      14   | .   3   .   2   1   .   1   1   5   3   14  
Average Slot Usage (%)     90   | .   96  100 99  99  90  87  87  85  88  87  
  Engine                   5    | .   13  14  11  11  11  10  9   3   .   4   
  Core                     2    | .   .   .   .   .   .   .   .   5   7   .   
  Treads                   5    | .   .   .   .   .   .   .   2   5   3   12  
  Leg                      3    | .   .   .   .   .   .   .   22  14  .   3   
  Wheel                    12   | .   26  28  21  22  22  22  2   7   19  .   
  Device                   6    | .   .   .   11  .   .   .   6   5   1   15  
  Storage                  17   | .   27  28  22  22  13  11  9   12  20  14  
  Hackware                 4    | .   .   .   .   .   .   .   .   .   12  4   
  Protection               5    | .   .   .   .   10  10  11  9   5   .   9   
  Energy Gun               9    | .   12  27  12  .   .   .   10  14  3   12  
  Energy Cannon            5    | .   .   .   9   5   .   .   1   8   12  .   
  Ballistic Gun            6    | .   13  .   8   18  22  21  14  3   4   .   
  Ballistic Cannon         1    | .   .   .   1   .   .   .   .   .   .   3   
  Launcher                 1    | .   .   .   .   8   11  11  .   .   .   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             115  | 13  41  42  52  54  114 25  31  103 115 110 
  Greatest Support         84   | 32  32  32  32  32  20  20  51  60  73  84  
  Greatest Overweight (x)  36   | 2   11  1   3   2   5   1   8   2   4   36  
  Average Overweight (x)   1    | .   .   1   1   1   3   1   .   .   1   1   
Largest Inventory Capacity 60   | 6   16  16  16  16  30  24  24  44  60  40  
  Average Capacity         29   | 4   13  16  16  16  22  24  24  31  41  33  
  Most Carried             44   | 5   16  16  16  16  19  19  24  42  44  40  
  Average Carried          27   | 2   11  15  15  15  16  18  22  28  39  32  
  Final Capacity           44   | 6   16  16  16  16  24  24  24  44  40  12  
  Final Carried            40   | 5   15  16  16  16  19  18  23  39  40  9   

 Class Distribution 
--------------------
 51% | Hauler-Skirmisher
 16% | Hauler-Mutant
 15% | Mutant
  7% | Hauler-Tank
  7% | Skirmisher

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
        Skirmisher | -9/Materials
            Mutant | -9/Mines
     Hauler-Mutant | -9/Exiles
     Hauler-Mutant | -8/Mines
 Hauler-Skirmisher | -8/Materials
 Hauler-Skirmisher | -8/Storage
 Hauler-Skirmisher | -7/Factory
 Hauler-Skirmisher | -6/Factory

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -6   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  
Matter Collected           5123  | 275  233  353  487  366  57   171  537  501  897  1246 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10101 | 80   406  72   1210 223  .    190  1083 2273 2063 2501 
  Parts                    480   | 1    26   11   67   19   .    16   44   110  91   95   
Haulers Intercepted        23    | .    2    .    6    .    .    .    4    6    3    2    
Recyclers Shooed           12    | .    1    .    2    .    .    .    3    .    1    5    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac 
Combat Hostiles Destroyed  186  | .   9   9   17  17  .   8   16  33  36  41  
  Guns                     65   | .   2   4   6   2   .   2   11  14  7   17  
  Cannons                  51   | .   .   .   7   2   .   .   1   17  17  7   
  AOE                      68   | .   7   5   4   13  .   6   4   1   11  17  
Classes Destroyed          15   | 1   7   .   2   1   .   2   .   1   1   .   
  Worker                   16   | .   2   .   2   1   .   2   1   .   4   4   
  Builder                  16   | .   1   .   1   .   .   1   1   3   3   6   
  Tunneler                 3    | .   1   .   .   .   .   .   .   .   1   1   
  Hauler                   23   | .   2   .   6   .   .   .   4   6   3   2   
  Recycler                 15   | 1   2   .   3   .   .   .   2   1   3   3   
  Operator                 4    | .   .   .   .   .   .   .   .   1   2   1   
  Watcher                  13   | .   1   .   1   .   .   .   2   2   5   2   
  Swarmer                  35   | .   3   9   7   3   .   4   3   2   .   4   
  Grunt                    93   | .   6   .   5   3   .   2   12  23  24  18  
  Brawler                  6    | .   .   .   1   .   .   .   .   .   2   3   
  Duelist                  5    | .   .   .   .   .   .   1   .   1   2   1   
  Sentry                   15   | .   .   .   4   .   .   .   .   6   1   4   
  Hunter                   8    | .   .   .   .   .   .   1   1   1   1   4   
  Programmer               13   | .   .   .   .   .   .   .   .   .   6   7   
  Assembled                12   | .   .   .   .   12  .   .   .   .   .   .   
Best Kill Streak           12   | 1   12  4   4   5   .   6   7   7   8   8   
  Combat Bots Only         7    | .   7   3   4   5   .   4   6   6   6   4   
Max Kills in Single Turn   5    | 1   2   2   3   2   .   2   2   2   4   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   2   3   2   .   2   2   1   2   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -6   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  
Damage Taken               11999 | .    295  156  638  430  .    269  661  1969 1875 5706 
  Core                     1509  | .    68   47   116  71   .    23   67   266  224  627  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         61    | 100  .    54   .    .    .    47   .    39   68   .    
Volleys Fired              573   | 5    28   17   65   31   .    19   58   104  98   148  
  Largest                  3     | 1    2    2    3    3    .    2    3    3    3    3    
  Hottest                  213   | 20   70   100  147  135  .    46   142  204  187  213  
Shots Fired                1344  | 5    45   21   178  46   .    28   161  268  255  337  
  Gun                      797   | 5    34   17   101  14   .    18   145  144  93   226  
  Cannon                   442   | .    .    .    75   8    .    .    13   124  145  77   
  Launcher                 105   | .    11   4    2    24   .    10   3    .    17   34   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  397   | 5    17   .    71   14   .    18   83   42   79   68   
  Thermal                  405   | .    17   17   12   .    .    .    62   125  65   107  
  Explosive                102   | .    11   4    2    24   .    10   3    .    17   31   
  Electromagnetic          440   | .    .    .    93   8    .    .    13   101  94   131  
  Robot Hit Streak         26    | 5    9    3    10   12   .    5    26   14   15   26   
  Robot Miss Streak        5     | .    3    4    4    3    .    3    5    3    4    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        4     | .    .    .    .    .    .    .    .    3    .    1    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    1    .    1    
Shots Hit Robots           815   | 5    30   9    100  17   .    11   110  169  139  225  
  Core Hits                517   | 2    31   10   43   39   .    17   45   80   104  146  
  Critical Hits            16    | .    .    .    .    1    .    .    .    6    7    2    
  Critical Kills           5     | .    .    .    .    .    .    .    .    2    2    1    
  Critical Parts Destroyed 11    | .    .    .    .    1    .    .    .    4    5    1    
Melee Attacks              12    | .    .    .    3    .    .    .    .    3    .    6    
  Impact                   3     | .    .    .    3    .    .    .    .    .    .    .    
  Slashing                 9     | .    .    .    .    .    .    .    .    3    .    6    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           25640 | 59   1303 334  1962 1085 .    809  2359 3533 6352 7844 
  Guns                     8647  | 59   282  113  763  102  .    92   1595 1700 980  2961 
  Cannons                  6251  | .    .    .    784  113  .    .    283  1660 2105 1306 
  Explosions               10705 | .    1021 221  415  870  .    717  481  141  3262 3577 
  Melee                    32    | .    .    .    .    .    .    .    .    32   .    .    
  Ramming                  5     | .    .    .    .    .    .    .    .    .    5    .    
  Kinetic                  3674  | 59   131  .    468  102  .    92   738  337  733  1014 
  Thermal                  6278  | .    151  113  248  .    .    .    905  1476 1036 2349 
  Explosive                9374  | .    1021 221  197  870  .    717  433  .    3042 2873 
  Electromagnetic          6277  | .    .    .    1049 113  .    .    283  1688 1536 1608 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 32    | .    .    .    .    .    .    .    .    32   .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    1    1    .    .    .    .    1    1    6    8    
  Average Corruption       2     | .    1    1    .    .    .    .    1    1    3    4    
  Corruption Purged        15    | .    .    .    .    .    .    .    .    .    4    11   
  Effects                  117   | .    1    5    .    .    .    .    8    11   57   35   
    Message Errors         31    | .    .    1    .    .    .    .    5    2    16   7    
    Matter Fused           14    | .    .    .    .    .    .    .    .    .    8    6    
    Heat Flow Errors       11    | .    .    .    .    .    .    .    .    .    8    3    
    Energy Discharges      13    | .    1    2    .    .    .    .    .    1    6    3    
    Parts Rejected         4     | .    .    .    .    .    .    .    .    .    2    2    
    Data Loss (minor)      15    | .    .    2    .    .    .    .    1    2    5    5    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    2    .    
    Targeting Errors       25    | .    .    .    .    .    .    .    2    6    10   7    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            766   | .    113  2    17   34   .    56   26   32   221  265  
  Projectiles              151   | .    .    .    13   .    .    .    7    32   52   47   
  Explosions               615   | .    113  2    4    34   .    56   19   .    169  218  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 16    | .    .    .    7    .    .    .    .    .    .    9    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  16    | .    .    .    7    .    .    .    .    .    .    9    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      498   | .    17   27   81   134  .    36   .    42   8    153  
  Shots                    22    | .    2    2    4    6    .    1    .    1    1    5    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    1    .    
Targets Rammed             1     | .    .    .    .    .    .    .    .    .    1    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        573   | .    96   90   279  136  .    13   216  511  573  536  
  Average Temperature      101   | .    29   44   81   34   .    6    54   98   129  125  
  Received Heat Transfer   3470  | .    93   .    129  26   .    90   270  990  429  1443 
  Effects                  26    | .    .    .    5    .    .    .    .    8    5    8    
    Shutdowns              4     | .    .    .    .    .    .    .    .    .    2    2    
    Energy Bleed           5     | .    .    .    3    .    .    .    .    1    .    1    
    Interference           7     | .    .    .    2    .    .    .    .    2    .    3    
    Matter Decay           5     | .    .    .    .    .    .    .    .    2    2    1    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    1    .    .    
    Damage (major)         2     | .    .    .    .    .    .    .    .    2    .    .    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    1    .    .    .    .    1    1    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    1    1    .    
  Parts Fried              34    | .    .    .    6    .    .    .    2    10   11   5    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7     | .    .    .    .    .    .    .    2    1    .    4    
  Heat Transferred         11239 | .    444  333  422  .    .    .    1850 2777 1569 3844 
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    .    2    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      13    | .    .    .    4    .    .    .    1    2    3    3    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac 
Peak Influence             916  | 5   217 230 374 215 .   295 378 703 907 916 
  Initial                  434  | .   3   84  89  110 .   .   37  98  123 434 
  Average                  271  | 3   64  194 208 97  .   133 210 241 367 321 
Maximum Alert Level        3    | .   1   1   1   1   .   1   1   3   3   3   
  Low Security (%)         44   | 100 95  67  34  71  .   93  47  53  21  40  
  Level 1                  35   | .   4   32  65  28  .   6   52  27  49  22  
  Level 2                  14   | .   .   .   .   .   .   .   .   18  19  25  
  Level 3                  5    | .   .   .   .   .   .   .   .   .   9   11  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          44   | .   .   .   .   .   .   .   2   7   13  22  
  Investigation            5    | .   .   .   .   .   .   .   .   2   1   2   
  Extermination            11   | .   .   .   .   .   .   .   .   .   5   6   
  Reinforcement            22   | .   .   .   .   .   .   .   2   3   6   11  
  Assault                  5    | .   .   .   .   .   .   .   .   1   1   3   
  Garrison                 1    | .   .   .   .   .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       6    | .   .   .   .   .   .   .   1   .   2   3   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   1   1   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac 
Distress Signals           9    | .   2   .   3   1   .   .   2   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              284  | .   13  9   23  19  .   8   28  54  53  77  
  Peak Tracking Total      8    | .   8   3   5   4   .   4   6   7   6   8   
  Tactical Retreats        25   | .   1   .   4   4   .   .   4   2   5   5   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac 
Traps Triggered            14   | .   5   .   .   .   .   .   1   2   4   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 7    | .   3   .   4   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac 
Machines Disabled          51   | .   1   7   8   1   .   3   2   3   21  5   
  Max in Single Turn       6    | .   1   4   2   1   .   1   2   1   6   4   
  Garrison Access          4    | .   .   .   .   .   .   .   .   1   1   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac 
Machines Accessed          48   | .   4   1   9   .   1   .   4   9   8   12  
  Terminals                39   | .   4   1   8   .   .   .   3   7   6   10  
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          2    | .   .   .   .   .   .   .   1   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   1   1   2   
Total Hacks                166  | .   17  2   41  .   1   .   18  34  27  26  
  Successful               109  | .   10  2   30  .   1   .   11  23  18  14  
  Failed                   56   | .   7   .   11  .   .   .   7   11  8   12  
    Catastrophic           6    | .   .   .   .   .   .   .   1   .   .   5   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   1   .   
  Manual                   138  | .   17  2   34  .   1   .   14  27  20  23  
  Terminals                138  | .   17  2   34  .   .   .   14  29  19  23  
  Fabricators              6    | .   .   .   .   .   .   .   .   .   6   .   
  Repair Stations          6    | .   .   .   .   .   .   .   4   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   7   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   .   3   2   3   
Terminal Hacks             42   | .   3   1   9   .   1   .   3   13  7   5   
  Record                   1    | .   .   .   .   .   .   .   .   1   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   3   1   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     3    | .   .   .   1   .   .   .   1   1   .   .   
  Terminal Index           3    | .   .   .   1   .   .   .   .   .   1   1   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   1   
  Unreport Threat          6    | .   .   .   .   .   .   .   .   3   1   2   
  Disarm Traps             2    | .   1   .   1   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   1   .   .   
  Zone Layout              18   | .   2   1   5   .   .   .   2   6   2   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   .   5   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   2   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   3   .   
Repair Station Hacks       5    | .   .   .   .   .   .   .   3   2   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   2   1   .   .   
  Repair                   2    | .   .   .   .   .   .   .   1   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   7   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   3   .   .   .   .   .   .   .   
  Analyze                  4    | .   .   .   4   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   .   1   2   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   1   2   
Unauthorized Hacks         47   | .   7   1   14  .   .   .   5   8   5   7   
  Terminals                46   | .   7   1   14  .   .   .   5   8   4   7   
    Track                  10   | .   3   1   3   .   .   .   1   2   .   .   
    Assimilate             3    | .   .   .   2   .   .   .   1   .   .   .   
    Botnet                 31   | .   4   .   8   .   .   .   2   6   4   7   
    Operators              2    | .   .   .   1   .   .   .   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   
    Siphon                 1    | .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         41   | .   4   .   6   .   .   .   4   8   8   11  
  Full Trace Events        7    | .   .   .   1   .   .   .   1   2   1   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   3   .   .   .   .   .   3   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   3   .   
    Matter                 261  | .   .   .   .   .   .   .   .   .   261 .   
    Time                   175  | .   .   .   .   .   .   .   .   .   175 .   
  Total Part Build Rating  5    | .   .   .   .   .   .   .   .   .   5   .   
Parts Repaired             2    | .   .   .   .   .   .   .   1   1   .   .   
  Time                     64   | .   .   .   .   .   .   .   32  32  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   3   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   3   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   2   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   2   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac 
Total Allies               7    | .   .   .   2   3   .   .   1   1   .   .   
  Largest Group            3    | .   .   .   1   3   .   .   1   1   .   .   
  Highest-Rated Group      99   | .   .   .   10  40  .   .   10  99  .   .   
  Highest-Rated Ally       99   | .   .   .   10  16  .   .   10  99  .   .   
Total Orders               2    | .   .   .   .   .   .   .   .   .   .   2   
  EXPLORE                  2    | .   .   .   .   .   .   .   .   .   .   2   
Ally Attacks               25   | .   .   .   .   25  .   .   .   .   .   .   
  Total Damage             205  | .   .   .   .   205 .   .   .   .   .   .   
  Kills                    3    | .   .   .   .   3   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   
Drone Launches             6    | .   .   .   .   .   .   .   .   .   .   6   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   2   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -6   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  
Turns Passed               15513 | 74   506  680  1498 817  602  488  899  1781 3791 4377 
Spaces Moved               9014  | 51   357  569  974  664  490  480  454  870  2256 1849 
  Core                     15    | 6    1    .    .    .    .    .    1    .    .    7    
  Treads                   1787  | .    .    .    .    .    .    .    .    20   327  1440 
  Legs                     1362  | .    .    .    .    .    .    .    380  580  .    402  
  Wheels                   5850  | 45   356  569  974  664  490  480  73   270  1929 .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   100  110  110  100  90   90   80   106  106  150  
  Average Speed            129   | 98   105  110  110  107  114  90   122  125  118  189  
  Slowest Speed            1850  | 150  600  110  130  110  130  90   450  183  180  1850 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       62    | 4    56   95   44   99   89   99   41   72   39   48   
  Regions Visited          10
    Branch Regions         5
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    1    .    .    .    1    .    .    .    
  Unknown Exits Taken      8     | 1    1    1    .    1    1    1    .    1    1    .    
Scrap Searched             3     | .    .    1    .    1    .    1    .    .    .    .    
Spaces Dug                 40    | .    .    .    3    .    .    .    .    2    .    35   
Terrain Destroyed          915   | .    53   4    12   190  .    76   46   11   203  320  
  Melee                    11    | .    .    .    3    .    .    .    .    2    .    6    
  Projectile               19    | .    .    .    .    .    .    .    .    .    1    18   
  AOE                      885   | .    53   4    9    190  .    76   46   9    202  296  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -6   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  
Total                      11771 | 66   437  600  1258 727  543  508  683  1333 3169 2447 
  Wait                     1616  | .    20   10   154  18   2    5    115  267  714  311  
  Move                     9004  | 50   356  568  973  663  489  479  453  869  2255 1849 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  180   | 5    14   1    19   2    24   2    19   31   35   28   
  Fast Attach              64    | 6    10   .    4    .    2    .    9    10   5    18   
  Attach                   66    | .    3    .    5    2    1    2    3    9    15   26   
  Detach                   7     | .    .    .    .    .    .    .    2    1    1    3    
  Swap                     105   | .    3    4    15   8    .    .    4    23   21   27   
  Drop                     137   | .    3    .    20   3    25   1    20   15   24   26   
  Fire                     573   | 5    28   17   65   31   .    19   58   104  98   148  
  Melee                    12    | .    .    .    3    .    .    .    .    3    .    6    
  Ram                      1     | .    .    .    .    .    .    .    .    .    1    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            4     | .    .    .    .    .    .    .    .    .    .    4    
  Rewire                   1     | .    .    .    .    .    .    .    .    1    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1     | .    .    .    .    .    .    .    .    .    .    1    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: Fac / *Sto)
-8/Storage (discovered 2 exits: *Fac / Rec)
-7/Factory (discovered 3 exits: *Fac x2 / Low)
-6/Factory (discovered 2 exits: [*Fac] / [*Low])

 History 
---------
  Turn | Location      | Event
    17 | -11/Scrapyard | Discovered new exit (range 15)
    75 | -11/Scrapyard | Entered Materials
   232 | -10/Materials | Discovered new exit (range 15)
   309 | -10/Materials | Discovered new exit (range 12)
   312 | -10/Materials | Build established: Mutant
   561 | -10/Materials | Destroyed 7 combat bots
   564 | -10/Materials | Discovered new exit (range 7)
   567 | -10/Materials | Lost 3 parts (2n1w)
   581 | -10/Materials | Entered Mines
   621 | -10/Mines     | Met a Derelict bent on vengeance
  1059 | -10/Mines     | Discovered new exit (range 8)
  1233 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  1237 | -10/Mines     | Discovered new exit (range 11)
  1254 | -10/Mines     | Learned Materials trap positions
  1261 | -10/Mines     | Entered Materials
  1261 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  1262 | -9/Materials  | Loaded intel: 16 trap records
  1616 | -9/Materials  | Discovered new exit (range 4)
  1927 | -9/Materials  | Build established: Skirmisher
  1949 | -9/Materials  | Identified exit to Mines
  2759 | -9/Materials  | Entered Mines
  2875 | -9/Mines      | Discovered new exit (range 6)
  2880 | -9/Mines      | Assembled infested the area
  3036 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  3175 | -9/Mines      | Found a hidden stash of uninstalled traps
  3330 | -9/Mines      | Build established: Mutant
  3407 | -9/Mines      | Discovered new exit (range 6)
  3484 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  3485 | -9/Mines      | Discovered new exit (range 5)
  3576 | -9/Mines      | Entered Exiles
  3597 | -9/Exiles     | Discovered new exit (range 15)
  3621 | -9/Exiles     | Met 8R-AWN
  3638 | -9/Exiles     | Met EX-HEX
  3745 | -9/Exiles     | Met EX-DEC
  3776 | -9/Exiles     | Visited The Gauntlet
  3966 | -9/Exiles     | Met EX-BIN
  3984 | -9/Exiles     | Build established: Hauler-Mutant
  3984 | -9/Exiles     | Aligned with FarCom system
  3985 | -9/Exiles     | Given EX-Vault access code
  4016 | -9/Exiles     | Opened EX-Vault
  4042 | -9/Exiles     | Found Lightpack 2.0
  4106 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  4170 | -9/Exiles     | Discovered new exit (range 11)
  4178 | -9/Exiles     | Left Exiles lab with Lightpack 2.0
  4178 | -9/Exiles     | Entered Mines
  4180 | -8/Mines      | Core integrity fell below 50%
  4528 | -8/Mines      | Discovered new exit (range 9)
  4655 | -8/Mines      | Discovered new exit (range 3)
  4666 | -8/Mines      | Entered Materials
  4666 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  4949 | -8/Materials  | Discovered new exit (range 15)
  5011 | -8/Materials  | Repaired Lgt. EM Pulse Cannon
  5190 | -8/Materials  | Build established: Hauler-Skirmisher
  5293 | -8/Materials  | Identified exit to Storage
  5565 | -8/Materials  | Entered Storage
  5984 | -8/Storage    | Garrison activated, responded to threat
  6337 | -8/Storage    | Core integrity fell below 50%
  6375 | -8/Storage    | Lost 5 parts (1p1n2u1w)
  6537 | -8/Storage    | Discovered new exit (range 16)
  7000 | -8/Storage    | Repaired Lgt. EM Pulse Cannon
  7020 | -8/Storage    | Identified exit to Recycling
  7035 | -8/Storage    | Met 01-MTF
  7165 | -8/Storage    | Found 01-MTF's Shockpuncher
  7329 | -8/Storage    | Discovered new exit (range 16)
  7346 | -8/Storage    | Entered Factory
  7346 | -7/Factory    | Evolved 2 slots: Utility x2
  7347 | -7/Factory    | Identified exit to Lower Caves
  8621 | -7/Factory    | Fabricated Hcp. Storage Unit (x1)
  8676 | -7/Factory    | Fabricated Hcp. Storage Unit (x1)
  9214 | -7/Factory    | Fabricated Hacking Suite (x1)
  9265 | -7/Factory    | Discovered new exit (range 8)
  9668 | -7/Factory    | Central database locked down
 10044 | -7/Factory    | Discovered new exit (range 15)
 10146 | -7/Factory    | First assault squad dispatched
 10435 | -7/Factory    | Lost 3 parts (1p1n1w)
 11137 | -7/Factory    | Entered another Factory area
 11137 | -6/Factory    | Evolved 2 slots: Utility x2
 11487 | -6/Factory    | First assault squad dispatched
 11829 | -6/Factory    | Lost 14 parts (2p3n4u5w)
 11957 | -6/Factory    | Lost 3 parts (1p1u1w)
 12289 | -6/Factory    | Build established: Hauler-Tank
 12715 | -6/Factory    | Discovered new exit (range 10)
 13495 | -6/Factory    | Build established: Hauler-Mutant
 13753 | -6/Factory    | Lost 3 parts (3u)
 13783 | -6/Factory    | Spotted B-75 Beast
 14861 | -6/Factory    | Build established: Hauler-Skirmisher
 15064 | -6/Factory    | Discovered new exit (range 10)
 15243 | -6/Factory    | Found Launcher Loader
 15487 | -6/Factory    | Core integrity fell below 50%
 15514 | -6/Factory    | Self-destructed

 Last Messages 
---------------
15489_ Lightpack 2.0 destroyed.
15490_ G-50 Soldier misfires.
15491_ G-50 Soldier destroyed.
15492_ Flexi-carbon Leg destroyed.
15497_ Destroyed Electrolaser.
15497_ G-67 Veteran knocked back.
15498_ Shock Bomb Launcher destroyed.
15499_ Adv. Heat Sink destroyed.
15500_ Door malfunctions.
15500_ G-67 Veteran knocked back.
15500_ Prc. Shock Rifle destroyed.
15501_ Carbon-fiber Leg destroyed.
15504_ G-67 Veteran knocked back.
15505_ Adv. Assault Cannon destroyed.
15507_ G-67 Veteran destroyed.
15507_ Lrn. Terrain Scanner destroyed.
15510_ Rnf. Deuterium Engine destroyed.
15510_ Weapon Cycler destroyed.
15511_ Plasma Rifle destroyed.
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
| ?????????#         #??????????#      #???????????? |
| ?????????#  ""G""  #??????????#      #???????????? |
| ?????????#   " "   #??????????#      #???????????? |
| ????????           #??????????#      #???????????? |
| ??????             +??????????#      #???????????? |
| ?????              #??????????#      #???????????? |
| ?????    #####     #??????????#      #???????????? |
| ????     ????###+###??????????#      #???????????? |
| ???#   #??????????????????????#      #???????????? |
| ???#   ???????????????????????#      #???????????? |
| ???#  ????????????????????????#####+##???????????? |
| ???? ?????????????????????????????# #????????????? |
| ??????????????????????????????????# ##########???? |
| ??????????????????????????????????# ##"""T"""##### |
| ??????????????????????????????????#                |
| ??????????????????????????????????#                |
| ?????????????????????????????######    """" """" " |
| ?????????????????????????????+         """" """" " |
| ??????????????????????????????#        """" """" " |
| ??????????????????????????????#                    |
| ?####?##########??????#???????#        """" """" " |
| ??    #[       #??????#=??????#        """" """" " |
| ????""+%  """  ########/#######        """" """" " |
| ??????#   """ =#     gg!!!/!]g g                   |
| ??????#   """%=+   g*!g!=%!*!] g                   |
| ??????#        #   m%!!!%@![![                 ### |
| ??????#!       ###/############        ######+#### |
| ??????#     !! #        !#????###########          |
| ??????#     !  #         #??????????????#          |
| ??????#        # ""T""   #??????????????#   !      |
| ??????########## """""   #??????????????#          |
| ???????????????###########??????????????########## |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          21
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Range         24
Terrain Scan Density       10
Power Amplification        20
Corruption Prevention      12
Armor Coverage             225
Utility Shielding          66
Weapon Shielding           66
Weapon Cycling             15
Evasion (%)                44
Recoil Reduction           3
Offensive Hacking          30

 Item Schematics 
-----------------
 Transport Network Coupler | -9/Materials | Scanalyzed
           Cld. Ion Engine | -9/Materials | Scanalyzed
      Lgt. EM Pulse Cannon | -9/Materials | Scanalyzed
         Hcp. Storage Unit | -7/Factory   | Hacked
             Hacking Suite | -7/Factory   | Hacked
        Imp. Hacking Suite | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hcp. Storage Unit | x1 | -7/Factory 
 Hcp. Storage Unit | x1 | -7/Factory 
     Hacking Suite | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just Browsing
Let's See Who's Tougher
Treasure Hunter

 Challenges 
------------
None

 Game 
------
Seed              PotentialGuidedDisintegrator
  Manual?         0
Play Time         04:10:47
  Cumulative      47.8 hours
  Start           2020.10.23 @ 14:34:35
  End             2020.10.23 @ 19:11:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           26
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          25
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ee2693ff-8772-4812-9618-ecc4fd378ee1