Cogmind - Beta 9.2 *** ADVENTURER MODE // 2020.01.11 @ 22:27:15

Player: Michael

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (7)        1400
Robots Destroyed (141)     705
Value Destroyed (4472)     4472
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (261)                261
              TOTAL SCORE: 9878

 Bonus
-------
High Alert Combat Kills    75
Follower Combat Kills      186

 Cogmind 
---------
Core Integrity             20/1150
Matter                     204/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Rolling (110) Ox1
Location                   -4/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
        Armored Huge Wheel
>               --- UTILITY (14) -----
  High-capacity Storage Unit
       Improved Melee Analysis Suite
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (12) ---
         Medium Storage Unit
       Advanced Sensor Array

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
>               --- PROPULSION -------
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
                Matter Compressor
       Enhanced Optical Array
       Advanced Signal Interpreter
       Advanced Targeting Computer
       Advanced Targeting Computer
       Improved Melee Analysis Suite
        Layered Medium Armor Plating
       Advanced Hacking Suite
       Advanced Hacking Suite
>               --- WEAPON -----------
                Great Axe
                Power Sword
>               --- INVENTORY --------
       Improved Cooling System
         Medium Storage Unit
          Large Storage Unit
          Large Matter Pod
        Compact Matter Pod
       Improved Sensor Array
       Advanced Sensor Array
       Advanced Signal Interpreter
       Advanced Targeting Computer
       Improved Power Shielding
       Improved Utility Shielding
       Improved Light Armor Plating
                Reflective Plating
          Heavy Reflective Plating
                System Backup Module
                Variable Charge Gun
       Improved EM Pulse Cannon
       Advanced Assault Cannon
                Magnetic Acceleration Cannon
                Mass Driver
     Long-range Missile Launcher
[Rating: 68]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Wheel
  Treads                   Improved Treads
  Wheel                    Armored Wheel
  Hover Unit               Improved Gyrokinetic Inverter
Utility                    Advanced Targeting Computer
  Device                   Advanced Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Advanced Hacking Suite
  Protection               Weapon Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               Precision Beam Rifle
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Slots Evolved              12   | .   .   2   2   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  12   | .   .   2   2   2   2   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             237  | 5   10  25  18  43  89  31  16  
  Power                    15   | 1   2   3   .   4   1   1   3   
    Engine                 8    | 1   1   3   .   2   1   .   .   
    Core                   6    | .   1   .   .   2   .   1   2   
    Reactor                1    | .   .   .   .   .   .   .   1   
  Propulsion               22   | 1   3   5   3   2   3   1   4   
    Treads                 1    | .   .   .   .   .   .   .   1   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  20   | 1   3   5   3   2   3   1   2   
    Hover                  1    | .   .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  120  | 1   4   9   11  22  51  19  3   
    Device                 55   | .   .   3   7   13  26  5   1   
    Storage                10   | 1   2   .   1   1   2   2   1   
    Processor              7    | .   .   .   .   4   1   1   1   
    Hackware               2    | .   .   .   .   .   .   2   .   
    Protection             46   | .   2   6   3   4   22  9   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   80   | 2   1   8   4   15  34  10  6   
    Energy Gun             2    | .   .   1   1   .   .   .   .   
    Energy Cannon          7    | .   .   .   .   3   4   .   .   
    Ballistic Gun          27   | 2   1   5   3   8   8   .   .   
    Ballistic Cannon       17   | .   .   2   .   1   9   3   2   
    Launcher               13   | .   .   .   .   3   7   3   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   
    Slashing Weapon        13   | .   .   .   .   .   6   4   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   1   .   .   .   .   
Parts Lost                 42   | .   1   5   4   1   13  11  7   
  Power                    6    | .   1   1   .   .   .   2   2   
  Propulsion               8    | .   .   2   .   .   2   2   2   
  Utility                  19   | .   .   1   4   1   8   5   .   
  Weapon                   9    | .   .   1   .   .   3   2   3   
  Highest Loss Streak      11   | .   1   2   2   1   3   11  3   
Average Slot Usage (%)     89   | .   96  97  90  91  93  94  10  
  Engine                   6    | .   11  10  9   6   6   4   .   
  Wheel                    11   | .   26  22  18  7   9   10  1   
  Device                   10   | .   .   11  11  15  10  7   .   
  Storage                  18   | .   14  11  15  16  23  21  1   
  Processor                15   | .   .   .   .   21  20  22  1   
  Protection               9    | .   13  20  17  5   7   8   .   
  Energy Cannon            1    | .   .   .   .   3   1   .   .   
  Ballistic Gun            7    | .   28  20  17  7   2   .   .   
  Ballistic Cannon         2    | .   .   1   .   2   2   7   .   
  Slashing Weapon          2    | .   .   .   .   .   5   2   .   
Naked Turns                3    | .   .   .   .   .   .   .   3   
Heaviest Build             110  | 10  41  55  74  86  105 110 56  
  Greatest Support         34   | 10  20  29  29  34  34  24  28  
  Greatest Overweight (x)  8    | .   2   1   3   3   4   8   1   
  Average Overweight (x)   2    | .   1   1   2   1   3   3   .   
Largest Inventory Capacity 24   | 6   12  12  18  24  24  24  12  
  Average Capacity         19   | 5   10  12  16  19  24  22  6   
  Most Carried             24   | 6   12  12  18  24  24  24  4   
  Average Carried          18   | 3   7   11  15  19  22  22  3   
  Final Capacity           24   | 6   12  12  18  24  24  4   12  
  Final Carried            24   | 6   12  12  18  24  23  4   2   

 Class Distribution 
--------------------
 37% | Mutant
 36% | Hauler-Mutant
  7% | Scavenger-Mutant
  6% | Hauler-Skirmisher
  5% | Hauler-Assassin
  3% | Hacker-Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -9/Materials
  Scavenger-Mutant | -8/Materials
            Mutant | -7/Factory
     Hauler-Mutant | -6/Factory
 Hauler-Skirmisher | -5/Factory
            Mutant | -4/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -4   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Matter Collected           5719 | 197  304  605  415  779  2487 810  122  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            6287 | .    352  870  707  828  2716 707  107  
  Parts                    285  | .    34   50   42   43   90   25   1    
Haulers Intercepted        5    | .    1    1    1    .    2    .    .    
Recyclers Shooed           8    | .    .    .    .    .    8    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Combat Hostiles Destroyed  94   | .   9   13  13  13  32  12  2   
  Melee                    16   | .   .   .   .   .   9   7   .   
  Guns                     44   | .   9   11  13  5   6   .   .   
  Cannons                  17   | .   .   2   .   3   8   3   1   
  AOE                      16   | .   .   .   .   5   9   2   .   
Classes Destroyed          14   | .   5   4   1   2   1   1   .   
  Worker                   7    | .   2   1   1   1   1   .   1   
  Builder                  9    | .   .   1   3   4   1   .   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   
  Hauler                   5    | .   1   1   1   .   2   .   .   
  Recycler                 14   | .   .   2   .   2   9   1   .   
  Watcher                  11   | .   2   2   .   3   2   2   .   
  Swarmer                  15   | .   6   .   3   2   4   .   .   
  Grunt                    46   | .   3   6   3   9   18  6   1   
  Brawler                  3    | .   .   1   1   1   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   
  Sentry                   16   | .   .   6   5   .   4   .   1   
  Hunter                   3    | .   .   .   1   .   2   .   .   
  Programmer               6    | .   .   .   .   .   4   2   .   
  Assembled                4    | .   .   .   .   .   .   4   .   
Best Kill Streak           9    | .   4   5   8   4   9   5   1   
  Combat Bots Only         8    | .   3   4   6   4   8   5   1   
Max Kills in Single Turn   3    | .   1   1   1   3   3   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   3   1   .   
  Melee                    1    | .   .   .   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -4   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Damage Taken               10294 | .    252  758  784  727  2806 2715 2252 
  Core                     2988  | .    42   92   185  137  480  922  1130 
  Absorbed by Shields      27    | .    .    .    .    .    .    27   .    
Core Remaining (%)         65    | 100  83   77   66   80   43   7    .    
Volleys Fired              337   | .    53   56   47   47   105  16   13   
  Largest                  2     | .    2    2    2    2    2    2    1    
  Hottest                  134   | .    40   67   46   107  134  101  53   
Shots Fired                636   | .    106  112  93   89   193  30   13   
  Gun                      447   | .    106  98   93   46   104  .    .    
  Cannon                   154   | .    .    14   .    33   71   23   13   
  Launcher                 35    | .    .    .    .    10   18   7    .    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  565   | .    106  112  93   55   163  23   13   
  Thermal                  5     | .    .    .    .    .    5    .    .    
  Explosive                35    | .    .    .    .    10   18   7    .    
  Electromagnetic          31    | .    .    .    .    24   7    .    .    
  Robot Hit Streak         55    | .    18   22   20   27   31   42   55   
  Robot Miss Streak        3     | .    2    3    2    2    2    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    2    .    .    .    1    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    .    .    
Shots Hit Robots           597   | .    77   91   77   67   197  55   33   
  Core Hits                264   | .    22   32   31   44   100  28   7    
  Critical Hits            4     | .    1    1    1    .    1    .    .    
  Critical Kills           2     | .    1    .    .    .    1    .    .    
  Critical Parts Destroyed 2     | .    .    1    1    .    .    .    .    
Melee Attacks              111   | .    .    .    .    .    52   37   22   
  Impact                   19    | .    .    .    .    .    .    .    19   
  Slashing                 92    | .    .    .    .    .    52   37   3    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            11    | .    .    .    .    .    8    2    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        6     | .    .    .    .    .    1    5    .    
Damage Inflicted           15623 | .    762  1354 1026 2027 6663 2758 1033 
  Guns                     5055  | .    762  1098 1026 468  1701 .    .    
  Cannons                  3477  | .    .    256  .    753  1466 609  393  
  Explosions               2778  | .    .    .    .    806  1344 628  .    
  Melee                    4313  | .    .    .    .    .    2152 1521 640  
  Ramming                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  7561  | .    762  1354 1026 589  2828 609  393  
  Thermal                  203   | .    .    .    .    51   152  .    .    
  Explosive                2727  | .    .    .    .    755  1344 628  .    
  Electromagnetic          819   | .    .    .    .    632  187  .    .    
  Impact                   472   | .    .    .    .    .    .    .    472  
  Slashing                 3841  | .    .    .    .    .    2152 1521 168  
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    3    .    2    4    1    
  Average Corruption       2     | .    .    .    3    .    1    3    1    
  Corruption Purged        2     | .    .    .    .    .    2    .    .    
  Effects                  29    | .    .    .    16   .    10   2    1    
    Message Errors         9     | .    .    .    5    .    3    .    1    
    Matter Fused           3     | .    .    .    3    .    .    .    .    
    Heat Flow Errors       2     | .    .    .    2    .    .    .    .    
    Data Loss (minor)      4     | .    .    .    2    .    .    2    .    
    Targeting Errors       10    | .    .    .    3    .    7    .    .    
    Weapon Failures        1     | .    .    .    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            569   | .    .    .    .    72   164  236  97   
  Projectiles              94    | .    .    .    .    29   24   41   .    
  Explosions               91    | .    .    .    .    43   13   35   .    
  Melee                    384   | .    .    .    .    .    127  160  97   
Knockbacks                 21    | .    .    1    .    .    13   3    4    
  Impact                   3     | .    .    .    .    .    .    .    3    
  Kinetic                  18    | .    .    1    .    .    13   3    1    
  Secondary                .     | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      158   | .    .    .    .    .    158  .    .    
  Shots                    7     | .    .    .    .    .    7    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        234   | .    20   111  131  234  216  6    .    
  Average Temperature      45    | .    7    25   20   46   67   3    .    
  Received Heat Transfer   2810  | .    66   351  261  384  978  284  486  
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              6     | .    .    .    .    4    1    .    1    
  Impact Corruptions       2     | .    .    .    .    .    .    .    2    
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    
  Heat Transferred         285   | .    .    .    .    100  185  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    1    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Peak Influence             510  | .   272 310 406 244 510 232 92  
  Average Influence        142  | .   94  195 245 131 181 56  52  
Maximum Alert Level        2    | .   1   1   2   1   2   1   .   
  Low Security (%)         72   | 100 88  46  30  90  65  85  100 
  Level 1                  24   | .   11  53  61  9   26  14  .   
  Level 2                  3    | .   .   .   7   .   8   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          28   | .   .   1   2   9   11  5   .   
  Investigation            2    | .   .   1   .   1   .   .   .   
  Extermination            7    | .   .   .   .   2   3   2   .   
  Reinforcement            13   | .   .   .   .   3   7   3   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   2   3   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       5    | .   .   .   .   2   2   1   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Distress Signals           5    | .   1   .   1   1   1   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              174  | .   13  22  18  25  51  35  10  
  Peak Tracking Total      10   | .   4   4   6   4   5   10  5   
  Tactical Retreats        18   | .   1   3   .   1   8   3   2   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Traps Triggered            14   | .   .   1   .   7   2   4   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Machines Disabled          8    | .   .   1   .   1   4   2   .   
  Max in Single Turn       2    | .   .   1   .   1   2   1   .   
  Garrison Access          4    | .   .   .   1   .   2   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Machines Accessed          52   | .   5   7   9   8   15  7   1   
  Terminals                24   | .   5   4   3   3   6   3   .   
  Fabricators              4    | .   .   .   .   1   1   1   1   
  Repair Stations          5    | .   .   1   1   1   1   1   .   
  Recycling Units          8    | .   .   2   2   1   3   .   .   
  Scanalyzers              6    | .   .   .   2   1   2   1   .   
  Garrison Access          5    | .   .   .   1   1   2   1   .   
Total Hacks                126  | .   11  24  24  18  30  16  3   
  Successful               84   | .   4   20  20  11  15  11  3   
  Failed                   42   | .   7   4   4   7   15  5   .   
    Catastrophic           13   | .   3   .   .   2   6   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   46   | .   9   9   4   7   10  7   .   
  Terminals                62   | .   11  13  6   7   16  9   .   
  Fabricators              13   | .   .   .   .   6   2   2   3   
  Repair Stations          15   | .   .   8   2   1   2   2   .   
  Recycling Units          13   | .   .   3   5   1   4   .   .   
  Scanalyzers              17   | .   .   .   10  1   4   2   .   
  Garrison Access          6    | .   .   .   1   2   2   1   .   
Terminal Hacks             25   | .   3   9   3   2   4   4   .   
  Part Schematic           1    | .   .   1   .   .   .   .   .   
  Level Access Points      2    | .   .   .   1   .   .   1   .   
  Branch Access Points     4    | .   1   1   1   1   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   
  Terminal Index           3    | .   .   1   .   .   1   1   .   
  Fabricator Index         1    | .   .   .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   
  Locate Traps             6    | .   1   1   .   1   1   2   .   
  Patrol Status            1    | .   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   
  Zone Layout              4    | .   1   2   1   .   .   .   .   
Fabricator Hacks           10   | .   .   .   .   5   1   1   3   
  Load Schematic           5    | .   .   .   .   2   1   1   1   
  Build                    5    | .   .   .   .   3   .   .   2   
Repair Station Hacks       12   | .   .   7   2   .   1   2   .   
  Scan Component           7    | .   .   4   1   .   1   1   .   
  Repair                   5    | .   .   3   1   .   .   1   .   
Recycling Unit Hacks       6    | .   .   2   2   1   1   .   .   
  Retrieve Components      6    | .   .   2   2   1   1   .   .   
Scanalyzer                 15   | .   .   .   10  .   3   2   .   
  Insert Component         8    | .   .   .   5   .   2   1   .   
  Analyze                  7    | .   .   .   5   .   1   1   .   
Garrison Access Hacks      4    | .   .   .   1   .   2   1   .   
  Seal Access              4    | .   .   .   1   .   2   1   .   
Unauthorized Hacks         32   | .   2   6   4   8   8   4   .   
  Terminals                11   | .   1   2   2   2   3   1   .   
    Botnet                 11   | .   1   2   2   2   3   1   .   
  Fabricators              1    | .   .   .   .   1   .   .   .   
    Prioritize             1    | .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         41   | .   5   6   7   6   12  5   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   1   4   .   1   1   .   
  Parts Built              10   | .   .   .   .   6   .   .   4   
    Matter                 708  | .   .   .   .   372 .   .   336 
    Time                   261  | .   .   .   .   93  .   .   168 
  Total Part Build Rating  28   | .   .   .   .   12  .   .   16  
Parts Repaired             5    | .   .   3   1   .   .   1   .   
  Time                     153  | .   .   90  53  .   .   10  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     17   | .   .   4   9   3   1   .   .   
Parts Scanalyzed           7    | .   .   .   4   .   2   1   .   
  Part Schematics Acquired 6    | .   .   .   4   .   1   1   .   
  Parts Damaged            2    | .   .   .   2   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Total Allies               3    | .   .   .   .   3   .   .   .   
  Largest Group            3    | .   .   .   .   3   .   .   .   
  Highest-Rated Group      93   | .   .   .   .   93  .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               45   | .   .   .   .   45  .   .   .   
  Total Damage             735  | .   .   .   .   735 .   .   .   
  Kills                    6    | .   .   .   .   6   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Turns Passed               7816 | 63   492  720  704  1588 2433 1470 346  
Spaces Moved               5021 | 46   316  392  414  1107 1439 1047 260  
  Core                     232  | 7    .    .    .    .    .    138  87   
  Treads                   3    | .    .    .    .    .    .    .    3    
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   4693 | 39   316  392  414  1107 1439 909  77   
  Hover                    93   | .    .    .    .    .    .    .    93   
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   90   90   110  120  50   50   
  Average Speed            112  | 75   91   90   102  117  125  117  77   
  Slowest Speed            170  | 80   100  90   110  120  130  170  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 3    64   41   41   38   44   26   8    
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    1    .    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    .    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 165  | .    .    .    .    25   131  8    1    
Terrain Destroyed          359  | .    .    .    .    67   224  67   1    
  Melee                    19   | .    .    .    .    .    11   7    1    
  Projectile               6    | .    .    .    .    .    5    1    .    
  AOE                      334  | .    .    .    .    67   208  59   .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Total                      6383 | 72   422  647  599  1305 1773 1217 348  
  Wait                     462  | 14   32   160  95   60   40   33   28   
  Move                     5014 | 45   315  391  413  1106 1438 1046 260  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  84   | 7    6    2    13   20   20   14   2    
  Fast Attach              58   | 5    4    9    7    12   9    5    7    
  Attach                   40   | .    .    5    2    .    18   8    7    
  Detach                   32   | .    .    5    1    6    8    7    5    
  Swap                     139  | .    6    11   9    31   62   18   2    
  Drop                     100  | 1    6    8    12   23   15   33   2    
  Fire                     337  | .    53   56   47   47   105  16   13   
  Melee                    103  | .    .    .    .    .    50   31   22   
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            14   | .    .    .    .    .    8    6    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 4 exits: *Mat / Min x2 / *Sto)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Factory (discovered 3 exits: *Fac x2 / [*Low])
-5/Factory (discovered 6 exits: *Fac x4 / *Upp / [*Ext])
-4/Factory

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
   64 | -11/Scrapyard | Entered Materials
  259 | -10/Materials | Discovered new exit (range 8)
  312 | -10/Materials | Build established: Mutant
  468 | -10/Materials | Discovered new exit (range 16)
  549 | -10/Materials | Identified exit to Mines
  556 | -10/Materials | Entered another Materials area
  556 | -9/Materials  | Evolved 2 slots: Utility x2
  637 | -9/Materials  | Identified exit to Mines
  637 | -9/Materials  | Identified exit to Storage
 1091 | -9/Materials  | Discovered new exit (range 5)
 1191 | -9/Materials  | Repaired Wheel
 1225 | -9/Materials  | Repaired Hvy. Assault Rifle
 1258 | -9/Materials  | Repaired Rnf. Ion Engine
 1276 | -9/Materials  | Entered another Materials area
 1276 | -8/Materials  | Evolved 2 slots: Utility x2
 1370 | -8/Materials  | Identified exit to Factory
 1651 | -8/Materials  | Garrison activated, responded to threat
 1782 | -8/Materials  | Repaired EM Pulse Cannon
 1822 | -8/Materials  | Build established: Scavenger-Mutant
 1980 | -8/Materials  | Entered Factory
 1980 | -7/Factory    | Evolved 2 slots: Utility x2
 2319 | -7/Factory    | Build established: Mutant
 2336 | -7/Factory    | Fabricated Rnf. Ion Engine (x2)
 2372 | -7/Factory    | Fabricated Arm. Wheel (x2)
 2406 | -7/Factory    | Fabricated Arm. Wheel?
 2671 | -7/Factory    | Garrison activated, responded to threat
 2779 | -7/Factory    | Allied Derelicts emerged from ambush trap array
 3425 | -7/Factory    | Discovered new exit (range 19)
 3465 | -7/Factory    | Identified exit to Lower Caves
 3480 | -7/Factory    | Build established: Hauler-Mutant
 3558 | -7/Factory    | Discovered new exit (range 7)
 3568 | -7/Factory    | Entered another Factory area
 3568 | -6/Factory    | Evolved 2 slots: Utility x2
 4087 | -6/Factory    | Destroyed 8 combat bots
 4225 | -6/Factory    | Spotted B-75 Beast
 4350 | -6/Factory    | Garrison activated, responded to threat
 4396 | -6/Factory    | Discovered new exit (range 7)
 4526 | -6/Factory    | Lost 3 parts (1n1u1w)
 4714 | -6/Factory    | Core integrity fell below 50%
 4767 | -6/Factory    | Found Hvy. Reflective Plating
 4949 | -6/Factory    | Found Launcher Loader
 4970 | -6/Factory    | Discovered new exit (range 10)
 5036 | -6/Factory    | Lost 3 parts (2u1w)
 5789 | -6/Factory    | Discovered new exit (range 5)
 5793 | -6/Factory    | Identified exit to Factory
 6001 | -6/Factory    | Entered another Factory area
 6001 | -5/Factory    | Evolved 2 slots: Utility x2
 6032 | -5/Factory    | Build established: Hauler-Assassin
 6463 | -5/Factory    | Build established: Hauler-Skirmisher
 6806 | -5/Factory    | Discovered new exit (range 7)
 6813 | -5/Factory    | Identified exit to Upper Caves
 6972 | -5/Factory    | Build established: Hauler-Mutant
 6987 | -5/Factory    | Repaired Arm. Wheel
 7245 | -5/Factory    | Discovered new exit (range 21)
 7323 | -5/Factory    | Assembled infested ambush trap array
 7376 | -5/Factory    | Core integrity fell below 50%
 7396 | -5/Factory    | Identified exit to Factory
 7423 | -5/Factory    | Lost 11 parts (2p2n5u2w)
 7435 | -5/Factory    | Core integrity fell below 20%
 7471 | -5/Factory    | Entered another Factory area
 7471 | -4/Factory    | Evolved 2 slots: Utility x2
 7661 | -4/Factory    | Core integrity fell below 50%
 7675 | -4/Factory    | Fabricated Arm. Huge Wheel (x2)
 7688 | -4/Factory    | Lost 3 parts (1n2w)
 7730 | -4/Factory    | Core integrity fell below 20%
 7768 | -4/Factory    | Build established: Mutant
 7769 | -4/Factory    | Fabricated Arm. Huge Wheel?
 7789 | -4/Factory    | Lost 3 parts (1p1n1w)
 7817 | -4/Factory    | Self-destructed

 Last Messages 
---------------
07729_ Penetrated by Slug.
07730_ Acquired Imp. Melee Analysis Suite.
07734_ Penetrated by Slug.
07736_ Slug penetrates Wall.
07741_ Penetrated by Slug. <x4>
07747_ Arm. Huge Wheel destroyed.
07747_ Penetrated by Slug. <x2>
07753_ Slug penetrates Wall.
07755_ RETA6T KJFZ LONTFB668QH
07755_ Penetrated by Slug. <x2>
07758_ Hvy. Mace destroyed.
07758_ Rnf. Fission Core destroyed.
07758_ Penetrated by Slug. <x2>
07769_ >> FABRICATOR: Completed Arm. Huge Wheel?
07786_ Slug penetrates Wall.
07788_ Penetrated by Slug.
07817_ Slug penetrates Power Conduit.
07817_ Power Conduit explodes. <x2>
07817_ Terminal disabled.
07817_ Y-64 Sentinel destroyed.

 Map 
-----
+----------------------------------------------------+
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| ############?????????????????????????????????????? |
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| ???????????#     #       @          ;!    #        |
| ???????????#     +                 [%* Y  "        |
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|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          21
Energy Capacity            310
Matter Stores              550
Matter Capacity            550
Sight Range                22
Robot Scan Range           20
Terrain Scan Density       10
Power Amplification        20
Additional Mass Support    9
EM Shielding               2
Armor Coverage             600
Resistance: KI             40
Resistance: TH             45
Resistance: EX             70
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            66
Propulsion Shielding       66
Utility Shielding          66
Weapon Shielding           33
Evasion (%)                51
Targeting Accuracy         16
Melee Accuracy             6
Recoil Reduction           2
Kinecelleration            30
Offensive Hacking          28

 Item Schematics 
-----------------
            Arm. Wheel | -9/Materials | Hacked
      Weapon Shielding | -8/Materials | Scanalyzed
       Imp. Ion Engine | -8/Materials | Scanalyzed
       Rnf. Ion Engine | -8/Materials | Scanalyzed
       EM Pulse Cannon | -8/Materials | Scanalyzed
       Arm. Huge Wheel | -6/Factory   | Scanalyzed
 Lrn. Missile Launcher | -5/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Rnf. Ion Engine | x2 | -7/Factory 
      Arm. Wheel | x2 | -7/Factory 
      Arm. Wheel | x2 | -7/Factory 
 Arm. Huge Wheel | x2 | -4/Factory 
 Arm. Huge Wheel | x2 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GatlingWeldingNetwork
  Manual?         0
Play Time         02:18:17
  Cumulative      272.2 hours
  Start           2020.01.09 @ 19:30:25
  End             2020.01.11 @ 22:27:15
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          111
  Rogue           95
  Adventurer      16
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             36
Gallery%          55
Achievement%      38
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              12/Tallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 1e38dc21-2501-4456-87a3-ea597708eaa3