Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.21 @ 11:10:19 Player: Regalus27 Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (55) 275 Value Destroyed (2150) 2150 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1198) 1198 TOTAL SCORE: 10203 Bonus ------- Follower Combat Kills 328 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -30 Cogmind --------- Core Integrity 0/1300 Matter 118/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Neutrino Core Improved Fusion Compressor Peak State ------------ > --- POWER ------------ Improved Fusion Compressor Improved Fusion Compressor > --- PROPULSION ------- Improved Medium Treads Linear Gravjet Improved Linear Gravjet > --- UTILITY ---------- Enhanced Optical Array Advanced Targeting Computer Target Analyzer Improved Transmission Jammer > --- WEAPON ----------- Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- High-capacity Storage Unit Improved Targeting Computer Magnetic Acceleration Cannon [Rating: 61] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Linear Gravjet Flight Unit VTOL Module Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Target Analyzer Protection Improved Core Shielding Weapon Light Assault Rifle Energy Gun Thermic Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Slots Evolved 14 | . . . 2 . . . 6 . . . . 2 2 2 Power 2 | . . . . . . . 1 . . . . . . 1 Propulsion 4 | . . . 1 . . . 2 . . . . . 1 . Utility 6 | . . . 1 . . . 2 . . . . 2 1 . Weapon 2 | . . . . . . . 1 . . . . . . 1 Parts Attached 97 | . 8 3 6 9 6 5 19 1 11 . 13 6 8 2 Power 11 | . 1 . 1 1 . . 3 . 2 . . . 2 1 Engine 7 | . 1 . 1 1 . . 3 . 1 . . . . . Core 4 | . . . . . . . . . 1 . . . 2 1 Reactor . | . . . . . . . . . . . . . . . Propulsion 34 | . 4 2 1 3 . 2 7 1 2 . 5 3 3 1 Treads 4 | . . . . . . 2 1 . . . . . 1 . Leg 15 | . . 2 1 3 . . 3 . 2 . 4 . . . Wheel 2 | . . . . . . . 1 1 . . . . . . Hover 7 | . 2 . . . . . 1 . . . . 1 2 1 Flight 6 | . 2 . . . . . 1 . . . 1 2 . . Utility 24 | . 1 . 2 1 2 2 6 . 4 . 4 1 1 . Device 11 | . . . 1 1 2 1 2 . 1 . 2 . 1 . Storage 3 | . . . 1 . . . 1 . . . 1 . . . Processor 5 | . . . . . . 1 2 . . . 1 1 . . Hackware . | . . . . . . . . . . . . . . . Protection 5 | . 1 . . . . . 1 . 3 . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 28 | . 2 1 2 4 4 1 3 . 3 . 4 2 2 . Energy Gun 7 | . . 1 . 1 . . 1 . 2 . 1 1 . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 13 | . 2 . 1 . 4 1 2 . 1 . 2 . . . Ballistic Cannon 4 | . . . . . . . . . . . 1 1 2 . Launcher 4 | . . . 1 3 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . . . . . . 1 . 1 Parts Lost 66 | . 2 2 1 8 . 4 13 2 2 . 14 7 6 5 Power 4 | . 1 . 1 1 . . . . . . 1 . . . Propulsion 29 | . 1 1 . 3 . 1 6 2 1 . 4 4 5 1 Utility 13 | . . . . 1 . 2 2 . 1 . 3 2 1 1 Weapon 20 | . . 1 . 3 . 1 5 . . . 6 1 . 3 Highest Loss Streak 9 | . 2 2 1 8 . 4 4 1 1 . 9 5 4 4 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 8 | . 7 7 9 11 12 13 12 5 4 5 3 3 4 3 Power . | . 1 1 . . . 2 2 . . . . . . 1 Propulsion . | . 3 1 1 1 . . . . . . . . . . Utility 2 | . 1 2 3 3 3 5 4 1 2 2 1 1 1 . Weapon 4 | . 1 1 3 6 7 5 5 3 2 3 2 2 2 1 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 17 | . 4 . . 2 1 2 6 . 1 . . . . 1 Power 1 | . 1 . . . . . . . . . . . . . Propulsion 3 | . 2 . . . . 1 . . . . . . . . Utility 7 | . 1 . . 2 . . 3 . . . . . . 1 Weapon 6 | . . . . . 1 1 3 . 1 . . . . . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 74 | . 87 93 98 93 91 96 71 24 64 66 67 40 37 12 Engine 7 | . 13 8 11 9 11 11 5 . 5 6 3 . . . Treads 3 | . . . . . . 14 11 6 . . . . 1 . Leg 17 | . 21 17 33 30 33 17 9 1 10 13 15 10 . . Flight 1 | . . 10 . . . . . . . . 2 3 3 . Device 9 | . . . 10 15 21 12 4 . 4 6 7 6 4 . Storage 6 | . 14 14 11 11 11 11 5 . . . . . . . Processor 7 | . . . . . . 8 14 6 6 6 12 16 15 9 Protection 4 | . 2 14 11 5 . . 1 6 15 13 8 . . . Energy Gun 3 | . 8 8 6 5 . . 1 . 10 13 9 . . . Ballistic Gun 9 | . 19 19 14 9 12 20 9 . 5 6 3 . . . Peak Build Rating 61 | . 7 7 12 14 20 27 45 16 51 43 48 31 61 37 Average Rating 24 | . 6 6 10 11 14 24 33 14 42 43 40 26 35 14 On Entrance 18 | 6 6 6 7 12 13 19 27 16 14 43 43 26 20 19 Avg Prop Armor Cover (%) 22 | . . . . . . 5 16 36 34 . 16 30 23 28 Naked Turns 8 | . . . . . . . . . . . . . . 8 Heaviest Build 61 | 11 11 11 29 34 55 33 40 2 32 20 61 8 15 . Greatest Support 45 | 20 20 20 30 33 33 40 40 3 34 34 45 8 29 3 Greatest Overweight (x) 4 | . 1 . . 1 1 1 . . 2 . 4 . 2 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | . 8 8 15 15 15 15 15 5 5 5 20 5 5 5 Average Capacity 10 | . 8 8 14 15 15 15 13 5 5 5 5 5 5 5 Most Carried 15 | . 8 8 14 15 15 15 15 5 5 5 5 4 5 5 Average Carried 9 | . 7 7 9 11 12 14 13 5 4 5 3 3 4 3 Final Capacity 15 | 8 8 8 15 15 15 15 5 5 5 5 5 5 5 5 Final Carried 15 | 6 7 8 14 8 13 15 5 5 5 5 3 4 5 2 Class Distribution -------------------- 54% | Scavenger-Mutant 24% | Mutant 8% | Derelict-Tank 6% | Derelict-Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Derelict-Tank | -6/Lower Caves Derelict-Tank | -6/Data Miner Derelict-Gunner | -5/Proximity Caves Scavenger-Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Matter Collected 2038 | 200 70 77 104 64 123 275 378 90 166 . 342 15 65 69 Remotely . | . . . . . . . . . . . . . . . Salvage Created 1960 | . 136 77 59 85 . 171 655 . 214 . 443 26 25 69 Parts 91 | . 11 5 1 11 . 6 32 . 3 . 16 2 3 1 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . 6 . . 3 . 10 . . . Prevented 5 | . . . . . . 4 . . . . 1 . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Combat Hostiles Destroyed 69 | . 5 2 1 27 . 2 11 . 4 . 14 1 1 1 Guns 28 | . 5 2 1 . . 2 9 . 4 . 4 1 . . Cannons 2 | . . . . . . . . . . . . . 1 1 AOE 37 | . . . . 27 . . 1 . . . 9 . . . Classes Destroyed 12 | . 3 . 1 1 . 1 5 . . . 1 . . . Worker 3 | . . . . . . . 3 . . . . . . . Builder 1 | . . . . . . . 1 . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . Swarmer 18 | . 3 . . 8 . . . . . . 6 1 . . Grunt 17 | . 2 2 . . . 1 5 . 4 . 3 . . . Brawler 1 | . . . . . . . 1 . . . . . . . Duelist 3 | . . . . . . . . . . . 3 . . . Sentry 4 | . . . 1 . . . . . . . 2 . . 1 Hunter 3 | . . . . . . . 3 . . . . . . . Programmer 3 | . . . . . . . 2 . . . . . 1 . Behemoth 1 | . . . . . . 1 . . . . . . . . Assembled 19 | . . . . 19 . . . . . . . . . . Best Kill Streak 19 | . 3 2 1 19 . 1 4 . 2 . 8 1 1 1 Combat Bots Only 19 | . 3 2 1 19 . 1 2 . 2 . 8 1 1 1 Max Kills in Single Turn 6 | . 1 1 1 6 . 1 4 . 1 . 3 1 1 1 Gunslinging 1 | . . . . . . . . . . . 1 . . . Exploded 6 | . . . . 6 . . 1 . . . 3 . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Hostile Shots Fired 785 | . 47 22 9 36 . 35 159 27 36 . 144 43 76 151 Missed 264 | . 12 6 1 12 . 13 46 16 11 . 47 11 30 59 Hits 521 | . 35 16 8 24 . 22 113 11 25 . 97 32 46 92 Melee 40 | . . . . 5 . . 5 . . . 7 . . 23 Projectile 481 | . 35 16 8 19 . 22 108 11 25 . 90 32 46 69 Critical Strikes 26 | . . . 1 1 . 3 5 . 1 . 2 . 3 10 Actively Blocked 2 | . . . . 1 . . . . 1 . . . . . Damage Taken 9869 | . 389 204 150 699 . 436 1815 212 483 . 2038 592 977 1874 Core 2924 | . 61 38 13 173 . 39 238 58 99 . 426 313 150 1316 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 298 | . 4 9 3 36 . . 27 23 136 . 60 . . . Regen/Repaired (Parts) 69 | . . . 69 . . . . . . . . . . . Core Remaining (%) 60 | 100 . 60 . . . 43 . . . . 3 68 86 . Volleys Fired 205 | . 31 8 5 14 . 17 66 . 18 . 28 4 6 8 Largest 3 | . 2 2 2 2 . 2 2 . 2 . 3 1 2 1 Hottest 189 | . 70 60 60 56 . 58 73 . 165 . 189 60 94 47 Shots Fired 350 | . 62 16 8 16 . 28 121 . 33 . 43 4 11 8 Gun 307 | . 62 16 6 3 . 28 120 . 33 . 35 4 . . Cannon 20 | . . . . . . . . . . . 1 . 11 8 Launcher 23 | . . . 2 13 . . 1 . . . 7 . . . Special . | . . . . . . . . . . . . . . . Kinetic 226 | . 41 14 3 3 . 28 88 . 6 . 24 . 11 8 Thermal 65 | . 21 2 3 . . . . . 27 . 12 . . . Explosive 23 | . . . 2 13 . . 1 . . . 7 . . . Electromagnetic 36 | . . . . . . . 32 . . . . 4 . . Robot Hit Streak 17 | . 7 12 17 6 . 15 10 . 7 . 10 3 5 4 Robot Miss Streak 6 | . 4 1 2 3 . 2 6 . 3 . 2 1 2 2 Penetration Max 1 | . . . . . . . . . . . 1 . . . Secondary Targets 5 | . . . . . . 1 2 . 1 . 1 . . . Max Gunslinging Chain 1 | . . . . . . 1 1 . 1 . 1 . . . Shots Hit Robots 233 | . 35 14 5 10 . 21 77 . 27 . 29 3 6 6 Core Hits 170 | . 14 6 6 39 . 8 37 . 21 . 32 1 3 3 Critical Kills 1 | . 1 . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . . . 3 . . . 1 . . . Critical Strikes 16 | . 4 . . . . . 5 . 2 . 2 . 2 1 Burn 6 | . 3 . . . . . . . 2 . 1 . . . Destroy 5 | . 1 . . . . . 3 . . . 1 . . . Blast 3 | . . . . . . . . . . . . . 2 1 Corrupt 2 | . . . . . . . 2 . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 7922 | . 344 122 149 1857 . 383 2156 . 497 . 1863 64 303 184 Guns 3506 | . 344 122 48 34 . 383 1314 . 497 . 700 64 . . Cannons 496 | . . . . . . . . . . . 12 . 300 184 Explosions 3916 | . . . 101 1823 . . 841 . . . 1151 . . . Melee . | . . . . . . . . . . . . . . . Ramming 4 | . . . . . . . 1 . . . . . 3 . Kinetic 2643 | . 208 99 15 34 . 383 897 . 75 . 448 . 300 184 Thermal 1609 | . 136 23 33 . . . 731 . 422 . 264 . . . Explosive 3185 | . . . 101 1823 . . 110 . . . 1151 . . . Electromagnetic 481 | . . . . . . . 417 . . . . 64 . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 17 | . 1 1 . . . . 17 17 17 17 17 . 2 . Average Corruption 10 | . 1 1 . . . . 4 17 17 17 17 . 1 . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 74 | . . 2 . . . . 11 7 20 5 29 . . . Message Errors 14 | . . . . . . . 4 1 3 . 6 . . . Matter Fused 17 | . . 1 . . . . 3 2 4 2 5 . . . Heat Flow Errors 5 | . . . . . . . . . . 1 4 . . . Energy Discharges 12 | . . . . . . . . 1 4 1 6 . . . Parts Rejected 3 | . . . . . . . 2 . 1 . . . . . Parts Fused 1 | . . . . . . . . . 1 . . . . . Data Loss (minor) 11 | . . 1 . . . . 2 1 3 1 3 . . . Data Loss (major) 1 | . . . . . . . . . . . 1 . . . Misfires 1 | . . . . . . . . . . . 1 . . . Alerts 3 | . . . . . . . . 1 . . 2 . . . Misdirections 2 | . . . . . . . . 1 1 . . . . . Weapon Failures 4 | . . . . . . . . . 3 . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 268 | . . . . 95 . . 95 . . . 46 . 32 . Projectiles 32 | . . . . . . . . . . . . . 32 . Explosions 236 | . . . . 95 . . 95 . . . 46 . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 6 | . . . . . . . . . . . 1 . 4 1 Impact . | . . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . . . 1 . 3 1 Secondary 1 | . . . . . . . . . . . . . 1 . Self-Inflicted Damage 405 | . . . 32 301 . . . . . . 71 . 1 . Shots 11 | . . . 1 7 . . . . . . 3 . . . Rammed 2 | . . . . . . . 1 . . . . . 1 . Targets Rammed 2 | . . . . . . . 1 . . . . . 1 . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 287 | . 279 26 6 8 . 38 21 287 144 192 221 . 147 . Average Temperature 67 | . 85 10 3 8 . 11 7 157 60 108 78 . 63 . Received Heat Transfer 2274 | . 135 114 39 60 . 237 468 45 210 . 561 54 225 126 Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . Parts Fried 2 | . . . . . . . 2 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . Parts Melted 7 | . 2 . . . . . . . 1 . 4 . . . Heat Transferred 3129 | . 629 50 75 . . . 450 . 1200 . 725 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Maximum Alert Level 1 | . . . . . . . . . . . . . . 1 Low Security (%) 98 | . 100 100 100 100 . . 100 . . . . 100 100 75 Level 1 1 | . . . . . . . . . . . . . . 24 Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 264 | . 50 50 30 157 . . 191 . . . . 102 151 264 Initial 150 | . . 11 . . . . 150 . . . . 102 5 59 Average 46 | . 13 13 4 92 . . 66 . . . . 55 15 122 Influence Increases 2680 | . 155 80 49 307 . 155 642 . 120 . 559 110 188 315 Destroy 0b10 Robot/C 1160 | . 100 40 20 160 . 100 220 . 80 . 380 20 20 20 Destroy 0b10 Robot/NC 30 | . 5 . . . . 5 20 . . . . . . . Destroy Leader 200 | . 20 10 10 20 . 20 60 . 10 . 30 . 10 10 Allied During Kill 65 | . . . . . . 30 6 . . . 29 . . . Disable Machine 120 | . . . . 45 . . 60 . . . . 15 . . Destroy Structure 130 | . . . 19 82 . . 21 . . . . . 8 . Advance Influence 150 | . . . . . . . 150 . . . . . . . Partial Spotted 15 | . . . . . . . . . . . . . 15 . Lose Combat Pursuer 810 | . 30 30 . . . . 105 . 30 . 120 75 135 285 Influence Decreases 2426 | . 125 110 49 160 147 155 474 143 135 10 396 261 87 174 Entered New Map 367 | . . 19 . . 147 . . 63 6 10 . 61 7 54 Time Decay 1401 | . 105 90 49 80 . 72 350 60 119 . 236 130 40 70 Lost Part 571 | . 20 1 . 80 . 36 104 20 10 . 140 70 40 50 Lost Ally 87 | . . . . . . 47 20 . . . 20 . . . Squads Dispatched 13 | . 3 . 1 . . . 5 . . . 1 . 1 2 Investigation 1 | . . . . . . . 1 . . . . . . . Extermination 3 | . . . . . . . 2 . . . . . 1 . Reinforcement 8 | . 3 . 1 . . . 2 . . . . . . 2 Assault 1 | . . . . . . . . . . . 1 . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Distress Signals 4 | . . . 3 . . . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 177 | . 14 4 5 26 . 6 24 5 6 . 30 9 20 28 Peak Tracking Total 17 | . 4 2 3 13 . 4 4 5 3 . 7 6 10 17 Tactical Retreats 25 | . 2 1 . . . . 5 . 2 . 4 4 2 5 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Traps Triggered 3 | . 1 . . . . . . 1 . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Machines Disabled 8 | . . . . 3 . . 4 . . . . 1 . . Max in Single Turn 3 | . . . . 2 . . 3 . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Machines Accessed 12 | . . . 3 . 1 . 1 1 . 4 . . 1 1 Terminals 1 | . . . 1 . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 . Repair Stations 1 | . . . 1 . . . . . . . . . . . Recycling Units 2 | . . . 1 . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 Total Hacks 50 | . . . 9 . 4 . 4 1 . 29 . . 2 1 Successful 45 | . . . 6 . 4 . 3 1 . 29 . . 2 . Failed 5 | . . . 3 . . . 1 . . . . . . 1 Catastrophic 1 | . . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 6 | . 1 . . . 3 . . . . . . 2 . . Terminals 2 | . . . 2 . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . 2 . Repair Stations 3 | . . . 3 . . . . . . . . . . . Recycling Units 8 | . . . 4 . . . 4 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 Terminal Hacks 36 | . . . 2 . 4 . . 1 . 29 . . . . Record 13 | . . . 2 . . . . . . 11 . . . . Part Schematic 13 | . . . . . 4 . . . . 9 . . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . . Open Door 1 | . . . . . . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . . 1 . Repair Station Hacks 2 | . . . 2 . . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . Recycling Unit Hacks 5 | . . . 2 . . . 3 . . . . . . . Process 1 | . . . . . . . 1 . . . . . . . Report Inventory 2 | . . . 1 . . . 1 . . . . . . . Retrieve Matter 2 | . . . 1 . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 6 | . 1 . 2 . . . 1 . . . . . 1 1 Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 6 . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . 5 . . . . 9 . . . . Parts Built 2 | . . . . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . . . . Time 117 | . . . . . . . . . . . . . 117 . Total Part Build Rating 14 | . . . . . . . . . . . . . 14 . Part Studies Acquired . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . Time 26 | . . . 26 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 8 | . . . . . . . 8 . . . . . . . Retrieved Matter 8 | . . . . . . . 8 . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Total Allies 5 | . . . . . 4 . . . . . 1 . . . Largest Group 4 | . . . . . 4 4 1 . . . 1 . . . Highest-Rated Group 157 | . . . . . 157 157 40 . . . 96 . . . Highest-Rated Ally 96 | . . . . . 40 40 40 . . . 96 . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 60 | . . . . . . 35 9 . . . 16 . . . Total Damage 1968 | . . . . . . 1134 98 . . . 736 . . . Kills 9 | . . . . . . 4 . . . . 5 . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Active Infowar (turns) 1318 | . . . . . . . 647 . . . . 236 311 124 Optics 1318 | . . . . . . . 647 . . . . 236 311 124 Jamming 19 | . . . . . . . . . . . . . 19 . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 1 1 . . 1 . 3 . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Turns Passed 5521 | . 297 273 238 175 1189 526 845 133 388 107 625 261 311 153 Spaces Moved 4532 | 1 162 340 146 99 904 287 454 246 295 90 485 467 304 252 Core 1109 | . . . . . . . 96 246 85 . 117 311 2 252 Treads 490 | . . . . . . 210 278 . 2 . . . . . Legs 2141 | 1 117 131 146 99 904 77 . . 208 90 368 . . . Wheels . | . . . . . . . . . . . . . . . Hover 120 | . 31 . . . . . . . . . . . 89 . Flight 672 | . 14 209 . . . . 80 . . . . 156 213 . Fastest Speed 32 | 120 37 37 120 120 120 120 50 50 50 120 50 32 35 50 Average Speed 95 | 120 101 68 120 124 121 159 125 50 100 120 104 44 43 50 Slowest Speed 250 | 120 120 120 120 190 190 250 170 50 160 120 250 50 150 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 2 | . . 2 . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 1 38 61 19 38 86 51 14 51 57 74 75 9 10 11 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . . . . . 1 1 . . . Known Exits Taken 1 | . . . . . . . . . . . . 1 . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 11 | . . . . 1 3 1 . 2 2 . 2 . . . Spaces Dug 24 | . . . . 12 . . . . . . 12 . . . Terrain Destroyed 199 | . . . 21 90 . . 20 . . . 62 . 6 . Melee . | . . . . . . . . . . . . . . . Projectile 7 | . . . . . . . . . . . 1 . 6 . AOE 192 | . . . 21 90 . . 20 . . . 61 . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Total 5386 | . 244 364 199 134 1000 328 615 255 343 89 558 514 471 272 Wait 420 | . 23 8 33 4 71 11 46 6 15 . 24 34 145 . Move 4514 | . 161 335 145 98 903 286 453 245 294 89 484 466 303 252 Hop 2 | . . 2 . . . . . . . . . . . . Pick Up 55 | . 8 5 9 4 6 6 7 1 3 . 2 1 3 . Fast Attach 62 | . 5 . 1 . 5 3 14 1 9 . 10 5 6 3 Attach 40 | . 3 4 3 8 2 2 5 . 1 . 4 2 2 4 Detach 19 | . 3 1 . . 5 . 1 . . . 2 2 2 3 Swap 14 | . . . 3 4 1 . 4 . 1 . 1 . . . Drop 52 | . 10 1 . 2 7 3 18 1 2 . 3 . 3 2 Fire 205 | . 31 8 5 14 . 17 66 . 18 . 28 4 6 8 Melee . | . . . . . . . . . . . . . . . Ram 2 | . . . . . . . 1 . . . . . 1 . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . 1 . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / Upp) -4/Factory -3/Research (discovered 1 exit: [*Tes]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 6) 298 | -10/Materials | Entered Mines 312 | -10/Mines | Build established: Mutant 337 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 461 | -10/Mines | Discovered new exit (range 9) 571 | -10/Mines | Entered Materials 571 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 637 | -9/Materials | Repaired Lgt. Assault Rifle 783 | -9/Materials | Discovered new exit (range 16) 809 | -9/Materials | Entered Mines 852 | -9/Mines | Assembled infested the area 857 | -9/Mines | Assisted by a Guerilla fighting off Assembled 925 | -9/Mines | Destroyed 19 combat bots 929 | -9/Mines | Lost 8 parts (1p3n1u3w) 948 | -9/Mines | Build established: Scavenger-Mutant 978 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 984 | -9/Mines | Entered Zion 1125 | -7/Zion | Found CR-A16's Pointy Stick 1154 | -7/Zion | Given A8's code to call for help 1417 | -7/Zion | Found Prototype Device 1417 | -7/Zion | Identified Bomb Factory No. 2 1621 | -7/Zion | Met Imprinter 1650 | -7/Zion | Imprinted 1652 | -7/Zion | Declared Zion's savior 2103 | -7/Zion | Received a visual enhancement algorithm 2105 | -7/Zion | Ran a visual enhancement algorithm 2112 | -7/Zion | Ran a visual enhancement algorithm 2124 | -7/Zion | Ran a visual enhancement algorithm 2139 | -7/Zion | Discovered new exit (range 16) 2173 | -7/Zion | Entered Proximity Caves 2173 | -6/Proximity Caves | Accompanied by 4 allies 2173 | -6/Proximity Caves | Spotted B-75 Beast 2181 | -6/Proximity Caves | Spotter reported a threat 2193 | -6/Proximity Caves | Destroyed B-75 Beast 2274 | -6/Proximity Caves | Core integrity fell below 50% 2338 | -6/Proximity Caves | Lost 4 parts (1n2u1w) 2446 | -6/Proximity Caves | Learned Factory security intel 2685 | -6/Proximity Caves | Discovered new exit (range 9) 2699 | -6/Proximity Caves | Entered Factory 2699 | -6/Factory | Accompanied by 1 ally 2699 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 3158 | -6/Factory | Lost 3 parts (1n2w) 3398 | -6/Factory | System corruption reached 10% 3449 | -6/Factory | Lost 4 parts (2n2u) 3533 | -6/Factory | Discovered new exit (range 15) 3544 | -6/Factory | Entered Lower Caves 3592 | -6/Lower Caves | Spotted B-75 Beast 3664 | -6/Lower Caves | Discovered new exit (range 10) 3677 | -6/Lower Caves | Entered another Lower Caves area 3724 | -6/Lower Caves | Found DCF Scrap (11 items) 4015 | -6/Lower Caves | Build established: Derelict-Tank 4047 | -6/Lower Caves | Discovered new exit (range 11) 4052 | -6/Lower Caves | Learned Factory stockpile data 4065 | -6/Lower Caves | Entered Data Miner 4065 | -6/Data Miner | Discovered new exit (range 6) 4088 | -6/Data Miner | Met Data Miner 4127 | -6/Data Miner | Learned location of Section 7 (-2) 4127 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4146 | -6/Data Miner | Received God Mode back door access code from Data Miner 4172 | -6/Data Miner | Entered Proximity Caves 4212 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4348 | -5/Proximity Caves | Learned location of Warlord (-5) 4466 | -5/Proximity Caves | Learned 4 Factory zone layouts 4469 | -5/Proximity Caves | Learned location of 1 exit from Factory 4510 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 4539 | -5/Proximity Caves | Build established: Derelict-Gunner 4546 | -5/Proximity Caves | Lost 3 parts (1u2w) 4552 | -5/Proximity Caves | Destroyed 8 combat bots 4582 | -5/Proximity Caves | Core integrity fell below 50% 4608 | -5/Proximity Caves | Escorted by Enhanced Grunt 4636 | -5/Proximity Caves | Lost 9 parts (1p3n1u4w) 4653 | -5/Proximity Caves | Spotted B-75 Beast 4674 | -5/Proximity Caves | Allies destroyed B-75 Beast 4734 | -5/Proximity Caves | Core integrity fell below 20% 4791 | -5/Proximity Caves | Discovered new exit (range 15) 4797 | -5/Proximity Caves | Entered Factory 4797 | -5/Factory | Evolved 2 slots: Utility x2 4798 | -5/Factory | Identified exit to Upper Caves 4799 | -5/Factory | Identified exit to Factory 4818 | -5/Factory | Discovered exit to Factory (range 7) 4881 | -5/Factory | Build established: Scavenger-Mutant 4989 | -5/Factory | Lost 5 parts (3n2u) 5058 | -5/Factory | Entered another Factory area 5058 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5227 | -4/Factory | Fabricated Imp. Linear Gravjet (x2) 5332 | -4/Factory | Build established: Mutant 5337 | -4/Factory | Discovered new exit (range 13) 5369 | -4/Factory | Entered Research 5369 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 5399 | -3/Research | Lost 4 parts (3n1u) 5461 | -3/Research | Core integrity fell below 50% 5474 | -3/Research | Discovered new exit (range 10) 5513 | -3/Research | Core integrity fell below 20% 5514 | -3/Research | Lost 4 parts (1u3w) 5522 | -3/Research | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- 05478_ Acquired Antigrav Array. 05480_ Enh. Gauss Cannon severed. 05481_ Acquired Enh. Gauss Cannon. 05483_ Enh. Gauss Cannon destroyed. 05484_ Slug penetrates Wall. 05484_ Penetrated by Slug. 05484_ Slug penetrates Wall. 05489_ Target Analyzer severed. 05493_ Enh. Optical Array severed. 05502_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05504_ K-01 Serf cleans the Vacuum Chamber. 05508_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R016. 05514_ Antigrav Array destroyed. 05519_ Penetrated by Slug. 05519_ Slug penetrates Door. 05519_ Slug penetrates Wall. 05521_ Penetrated by Slug. 05522_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????????# """ #?? | | ??????????????????# """ #?? | | ??????#+##+######## """ #??? | | ??????# #??? | | ??????# ### #??? | | ??????# ######+##?# #??? | | ###???# #??? ?# """ #??? | | #???# ##############+####?# # """ #??? | | #???# #???????????? ????# # """ #??? | | #???# #???????????? ????# # #??? | | #???# #???????????"S"""???# # #??? | | #####/########????" """???# # +??? | | # #??? ??# """ # #??? | | #+#! #??? ??# """ # #??? | | # # #?? ?# """ #######/###### | | # # !!! #??#########?############# # | | # # !!! #????????????????????? # ] # | | # # !! #???# ?????????????? # ] # | | # # #???# ????????????? # # | | # # """ #???# "????????????""" # # | | # # """ #???# "?????????????"" =# # | | # # """ #???? ""????????????"" # # | | # # #????? ????????????? # # | | # # #?????? ???????????? # # | | # #####+#+##############;#############+######/#### | | # ##### @c c | | / h h c | | ####### h | | ??????# | | ??????#### ######h#############+######+########### | | ?????????? #?????????????????????????????????????? | | ?????????? #?????????????????????????????????????? | | ?????????? ?????????????????????????????????????? | | ??????????H ?????????????????????????????????????? | | ?????????? #????????????????????????????????????? | | ??????????+##????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 35 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 150 Core Shielding 30 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 8 Target Analysis 5 Armor Integrity Analysis 30 Recoil Reduction 4 Authchip Count 1 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Slug Cannon | -7/Zion | Free Lightning Gun | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Tiamat Missile Launcher | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Lrn. Sensor Array | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Adv. Thermal Generator | -6/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free Fabricated ------------ Imp. Linear Gravjet | x2 | -4/Factory | Preloaded Repaired ---------- Lgt. Assault Rifle | 13% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Exterminator Ghost 'Em Heavy Suspicion I Survived The Infestation Organ Harvest Overwhelming Physics Hates This One Trick Spot Them First That Tickles Challenges ------------ None Game ------ Seed InertialAblativeTorch Manual? 0 Play Time 01:25:34 Cumulative 69.8 hours Start 2025.12.20 @ 10:35:33 End 2025.12.21 @ 11:10:19 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 37 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ab19a775-9223-4da8-840b-816f95d0ebdd