Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.08 @ 23:15:57 Player: Kel Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (33) 165 Value Destroyed (1377) 1377 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5162 Bonus ------- None Cogmind --------- Core Integrity 799/850 Matter 322/500 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Light Treads Light Treads Flexi-carbon Leg > --- UTILITY (5) ------ Large Storage Unit High-capacity Matter Pod Advanced Weight Redist. System Advanced Visual Processing Unit > --- WEAPON (4) ------- Heavy Machine Gun Flak Cannon > --- INVENTORY (15) --- Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Transmission Jammer Improved Shield Generator Particle Gun Light EM Pulse Cannon Plasma Cannon Heavy Assault Rifle Flak Cannon Mini Assault Cannon Katana Greatsword Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Cold Fusion Reactor > --- PROPULSION ------- Light Treads Light Treads Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod Advanced Weight Redist. System Advanced Visual Processing Unit Hardened Medium Armor Plating > --- WEAPON ----------- Flak Cannon > --- INVENTORY -------- Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Transmission Jammer Improved Shield Generator Particle Gun Light EM Pulse Cannon Plasma Cannon Heavy Assault Rifle Flak Cannon Mini Assault Cannon Katana Greatsword [Rating: 39] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Missile Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Sto Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 . 2 2 2 . . Power 1 | . . . . . 1 . . . Propulsion 2 | . . 1 . . . 1 . . Utility 3 | . . . . 2 1 . . . Weapon 2 | . . 1 . . . 1 . . Parts Attached 47 | 6 5 2 13 4 13 3 . 1 Power 6 | 1 . . 2 . 2 1 . . Engine 5 | 1 . . 2 . 2 . . . Core . | . . . . . . . . . Reactor 1 | . . . . . . 1 . . Propulsion 16 | 2 2 1 5 1 3 2 . . Treads 12 | . 2 1 5 1 3 . . . Leg 2 | . . . . . . 2 . . Wheel 2 | 2 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 11 | 1 2 . 2 2 4 . . . Device 3 | . 1 . . . 2 . . . Storage 3 | 1 1 . . 1 . . . . Processor 1 | . . . . . 1 . . . Hackware . | . . . . . . . . . Protection 4 | . . . 2 1 1 . . . Artifact . | . . . . . . . . . Weapon 14 | 2 1 1 4 1 4 . . 1 Energy Gun 2 | 2 . . . . . . . . Energy Cannon 1 | . . . 1 . . . . . Ballistic Gun 5 | . . 1 2 . 1 . . 1 Ballistic Cannon 2 | . . . . . 2 . . . Launcher 4 | . 1 . 1 1 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . Parts Lost 25 | . . . 10 . 11 2 1 1 Power 3 | . . . 2 . 1 . . . Propulsion 8 | . . . 3 . 4 . . 1 Utility 6 | . . . 2 . 3 . 1 . Weapon 8 | . . . 3 . 3 2 . . Highest Loss Streak 6 | . . . 6 . 5 2 1 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 90 | . 97 99 92 100 90 76 72 64 Engine 10 | . 14 11 10 9 12 6 3 . Treads 22 | . 6 33 31 27 19 13 13 13 Leg 1 | . . . . . . 4 13 13 Wheel 1 | . 21 . . . . . . . Device 5 | . 11 11 2 . 7 6 6 6 Storage 13 | . 14 11 11 18 15 13 13 13 Processor 2 | . . . . . 4 6 6 6 Protection 6 | . . . 3 18 7 6 3 . Energy Gun 4 | . 24 11 7 . . . . . Energy Cannon 2 | . . . 3 9 1 . . . Ballistic Gun 7 | . . 10 10 9 7 5 . 4 Ballistic Cannon 2 | . . . . . 5 6 6 6 Launcher 7 | . 3 11 10 9 6 4 . . Naked Turns . | . . . . . . . . . Heaviest Build 61 | 13 31 34 38 48 61 59 59 35 Greatest Support 69 | 26 46 69 69 63 69 49 44 35 Greatest Overweight (x) 4 | 4 . . . . 1 1 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 8 15 15 15 15 15 15 15 Most Carried 15 | 6 8 9 15 15 15 15 15 15 Average Carried 12 | 4 7 8 12 14 13 15 15 15 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 6 8 9 12 15 15 15 15 15 Class Distribution -------------------- 63% | Mutant 31% | Scavenger-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Jun Mat Mat Sto Mat Fac Fac Was Fac Matter Collected 1099 | 210 . . 415 237 175 62 . . Remotely 111 | . . . . . 111 . . . Salvage Created 1182 | . 13 . 624 93 277 175 . . Parts 72 | . 5 . 36 7 21 3 . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Sto Mat Fac Fac Was Fac Combat Hostiles Destroyed 32 | . 3 . 13 2 9 5 . . Guns 12 | . . . 10 . 2 . . . Cannons 10 | . . . 3 2 4 1 . . AOE 10 | . 3 . . . 3 4 . . Classes Destroyed 7 | . 1 . 4 . 1 1 . . Operator 1 | . . . 1 . . . . . Swarmer 6 | . 3 . . . 3 . . . Grunt 13 | . . . 6 1 3 3 . . Duelist 1 | . . . 1 . . . . . Sentry 7 | . . . 6 1 . . . . Hunter 1 | . . . . . . 1 . . Programmer 4 | . . . . . 3 1 . . Best Kill Streak 3 | . 3 . 2 1 3 3 . . Combat Bots Only 3 | . 3 . 2 1 3 3 . . Max Kills in Single Turn 2 | . 1 . 1 1 2 1 . . Gunslinging . | . . . . . . . . . Exploded 2 | . 1 . . . 2 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Jun Mat Mat Sto Mat Fac Fac Was Fac Damage Taken 3797 | . 33 44 1641 247 1318 417 46 51 Core 402 | . 7 . 265 18 61 51 . . Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 51 | . . . . 18 33 . . . Regen/Repaired (Parts) 58 | . . . 58 . . . . . Core Remaining (%) 83 | 100 97 . 33 96 91 . . . Volleys Fired 103 | . 3 . 59 8 21 12 . . Largest 2 | . 1 . 2 2 2 2 . . Hottest 91 | . 30 . 91 91 91 67 . . Shots Fired 185 | . 3 . 112 16 40 14 . . Gun 131 | . . . 102 8 19 2 . . Cannon 41 | . . . 10 8 19 4 . . Launcher 13 | . 3 . . . 2 8 . . Special . | . . . . . . . . . Kinetic 103 | . . . 53 8 36 6 . . Thermal 69 | . . . 59 8 2 . . . Explosive 13 | . 3 . . . 2 8 . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 28 | . 2 . 28 4 9 4 . . Robot Miss Streak 5 | . 1 . 4 3 5 3 . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 138 | . 2 . 88 9 30 9 . . Core Hits 75 | . 6 . 27 3 20 19 . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 3 | . . . 3 . . . . . Burn 3 | . . . 3 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2972 | . 181 . 1274 163 795 559 . . Guns 1494 | . . . 1155 80 227 32 . . Cannons 595 | . . . 103 83 303 106 . . Explosions 867 | . 181 . . . 265 421 . . Melee . | . . . . . . . . . Ramming 16 | . . . 16 . . . . . Kinetic 1359 | . . . 631 80 510 138 . . Thermal 730 | . . . 627 83 20 . . . Explosive 867 | . 181 . . . 265 421 . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . 1 . 2 . . . Average Corruption 1 | . . . 1 . 1 . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 3 | . . . . . 3 . . . Message Errors 1 | . . . . . 1 . . . Heat Flow Errors 1 | . . . . . 1 . . . Energy Discharges 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 39 | . 27 . 11 . 1 . . . Projectiles 11 | . . . 11 . . . . . Explosions 28 | . 27 . . . 1 . . . Melee . | . . . . . . . . . Knockbacks 8 | . . . . . 8 . . . Impact . | . . . . . . . . . Kinetic 8 | . . . . . 8 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 134 | . . . . . 99 35 . . Shots 3 | . . . . . 2 1 . . Rammed 1 | . . . 1 . . . . . Targets Rammed 1 | . . . 1 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 434 | . . . 434 174 263 15 . . Average Temperature 77 | . . . 89 78 43 8 . . Received Heat Transfer 888 | . . 9 579 126 108 57 . 9 Effects 1 | . . . 1 . . . . . Damage (minor) 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . . 5 . . . . . Heat Transferred 2146 | . . . 1961 148 37 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Sto Mat Fac Fac Was Fac Peak Influence 333 | . 152 78 333 123 136 187 . 30 Initial 63 | . . 63 32 28 55 1 . . Average 85 | . 50 65 163 59 46 87 . 15 Maximum Alert Level 1 | . . . 1 . . . . . Low Security (%) 88 | 100 100 100 61 100 100 100 100 100 Level 1 11 | . . . 38 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . . . 3 2 3 2 . 1 Investigation 2 | . . . 1 1 . . . . Extermination 4 | . . . . . 3 1 . . Reinforcement 5 | . . . 2 1 . 1 . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Jun Mat Mat Sto Mat Fac Fac Was Fac Distress Signals 4 | . . . 1 1 1 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 66 | . 8 1 20 6 14 6 6 5 Peak Tracking Total 6 | . 6 1 6 2 3 4 6 5 Tactical Retreats 3 | . . . 2 1 . . . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Sto Mat Fac Fac Was Fac Traps Triggered 5 | . . . 2 1 . 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Jun Mat Mat Sto Mat Fac Fac Was Fac Machines Disabled 2 | . . . 1 . . 1 . . Max in Single Turn 1 | . . . 1 . . 1 . . Garrison Access 1 | . . . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Jun Mat Mat Sto Mat Fac Fac Was Fac Machines Accessed 11 | . 3 . 7 1 . . . . Terminals 7 | . 2 . 4 1 . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . Recycling Units 2 | . 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . Total Hacks 28 | . 9 . 17 2 . . . . Successful 15 | . 7 . 8 . . . . . Failed 13 | . 2 . 9 2 . . . . Catastrophic 5 | . 2 . 3 . . . . . Database Lockouts . | . . . . . . . . . Manual 10 | . 2 . 6 2 . . . . Terminals 19 | . 5 . 12 2 . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . Recycling Units 5 | . 4 . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . 2 . . . . . Terminal Hacks 7 | . 3 . 4 . . . . . Record 3 | . 1 . 2 . . . . . Robot Analysis 1 | . 1 . . . . . . . Open Door 1 | . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . Scan Component 1 | . . . 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks 5 | . 4 . 1 . . . . . Process 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Retrieve Matter 2 | . 2 . . . . . . . Retrieve Components 1 | . . . 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . Seal Access 1 | . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 2 . 7 1 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 32 | . . . 32 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 1 | . 1 . . . . . . . Retrieved Matter 1 | . 1 . . . . . . . Retrieved Components 10 | . . . 10 . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Jun Mat Mat Sto Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Jun Mat Mat Sto Mat Fac Fac Was Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Sto Mat Fac Fac Was Fac Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Jun Mat Mat Sto Mat Fac Fac Was Fac Turns Passed 4250 | 51 357 148 1274 386 1438 401 139 56 Spaces Moved 2258 | 39 302 90 618 218 702 157 87 45 Core 22 | 22 . . . . . . . . Treads 1831 | . 46 90 618 218 702 157 . . Legs 132 | . . . . . . . 87 45 Wheels 273 | 17 256 . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 160 160 160 160 160 120 120 Average Speed 163 | 93 100 160 160 160 187 235 159 120 Slowest Speed 250 | 250 160 160 160 160 240 240 190 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 3 46 7 75 18 25 5 83 3 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 61 | . 18 . . . 14 29 . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 61 | . 18 . . . 14 29 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Jun Mat Mat Sto Mat Fac Fac Was Fac Total 2622 | 50 355 94 791 242 784 173 87 46 Wait 145 | . 29 . 81 . 33 1 1 . Move 2251 | 38 301 89 617 217 701 157 86 45 Hop . | . . . . . . . . . Pick Up 52 | 6 7 3 16 8 12 . . . Fast Attach 16 | 6 3 . 3 . . 3 . 1 Attach 25 | . . 2 10 2 11 . . . Detach 2 | . 2 . . . . . . . Swap 6 | . 2 . . 2 2 . . . Drop 20 | . 8 . 3 5 4 . . . Fire 103 | . 3 . 59 8 21 12 . . Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . 1 . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . 1 . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 15) 52 | -11/Junkyard | Entered Materials 305 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 409 | -10/Materials | Entered another Materials area 409 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 411 | -9/Materials | Discovered new exit (range 7) 557 | -9/Materials | Entered Storage 1473 | -9/Storage | Core integrity fell below 50% 1506 | -9/Storage | Lost 6 parts (1p3n1u1w) 1545 | -9/Storage | Repaired Imp. Treads 1806 | -9/Storage | Discovered new exit (range 16) 1831 | -9/Storage | Entered Materials 1831 | -8/Materials | Evolved 2 slots: Utility x2 2132 | -8/Materials | Build established: Scavenger-Mutant 2193 | -8/Materials | Discovered new exit (range 15) 2217 | -8/Materials | Entered Factory 2217 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2525 | -7/Factory | Discovered new exit (range 16) 2851 | -7/Factory | Lost 5 parts (2n1u2w) 3398 | -7/Factory | Build established: Mutant 3573 | -7/Factory | Discovered new exit (range 16) 3655 | -7/Factory | Entered another Factory area 3655 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3727 | -6/Factory | Discovered new exit (range 5) 4056 | -6/Factory | Sucked down chute 4056 | -6/Factory | Entered Waste 4102 | -6/Waste | Spotted C-40 Crusher 4106 | -6/Waste | Spotted C-40 Crusher 4106 | -6/Waste | Spotted C-40 Crusher 4106 | -6/Waste | Spotted C-40 Crusher 4110 | -6/Waste | Spotted C-40 Crusher 4119 | -6/Waste | Spotted C-40 Crusher 4149 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4184 | -6/Waste | Discovered new exit (range 10) 4195 | -6/Waste | Entered Factory 4237 | -6/Factory | Build established: Scavenger-Mutant 4251 | -6/Factory | Self-destructed Last Messages --------------- GOAL=ESCAPE 04110_ Broken Phase Shifter crushed. 04122_ Imp. System Guard crushed. 04149_ Hrd. Medium Armor Plating crushed. 04149_ Cold Fusion Reactor crushed. 04149_ Lgt. Angular Momentum Engine crushed. 04154_ Cold Fusion Reactor crushed. 04184_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 04196_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04196_ ALERT: All DSF locations entering lockdown mode. 04204_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F010. 04216_ Acquired Hvy. Machine Gun. 04247_ Triggered Ambush Trap. 04247_ G-50 Soldier emerges from a hatch in the floor. 04247_ S-27 Virus emerges from a hatch in the floor. 04250_ U-05 Engineer lays Concrete. 04250_ Carbon-fiber Leg destroyed. 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"???????????????????????? | | ??????????????? ??" ?? ????????????????????????? | | ??????????????? ??? ??? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 30 Energy Capacity 305 Matter Stores 500 Matter Capacity 500 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Use The Force Challenges ------------ None Game ------ Seed MakeshiftMachineDesublimator Manual? 0 Play Time 00:31:28 Cumulative 17.8 hours Start 2023.12.08 @ 22:36:54 End 2023.12.08 @ 23:15:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 22 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f5e0988d-b8d1-4975-a26f-7793dc700a2b