Cogmind - Beta 14 *** ADVENTURER MODE // 2025.02.04 @ 15:40:02 Player: scylla Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (197) 985 Value Destroyed (7211) 7211 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1142) 1142 TOTAL SCORE: 13338 Bonus ------- High Alert Combat Kills 942 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 97/300 Energy 455/670 System Corruption 6% Temperature Danger (444) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Antimatter Reactor > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (6) ------ Improved Heat Sink Improved Heat Sink Advanced Energy Well > --- WEAPON (4) ------- Plasma Rifle Plasma Rifle Proton Cannon Heavy Plasma Cannon > --- INVENTORY (5) ---- Reinforced Deuterium Engine Advanced Weight Redist. System Advanced Beam Rifle Proton Cannon PL-3XN's Ring of Power Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Energy Well Weapon Cycler Layered Medium Armor Plating Heavy Reflective Plating > --- WEAPON ----------- Advanced Beam Rifle Plasma Rifle Plasma Rifle Proton Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Advanced Weight Redist. System Proton Cannon PL-3XN's Ring of Power [Rating: 74] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Hover Unit Airjet Utility ECM Suite Device ECM Suite Storage Advanced Energy Well Processor Improved Signal Interpreter Hackware System Shield Protection Improved Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Proton Burst Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 . . 2 2 Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . 1 Utility 4 | . . . 1 . . . . 2 1 Weapon 2 | . . . . . 2 . . . . Parts Attached 175 | 7 15 4 1 14 22 17 14 55 26 Power 19 | 1 3 1 . 2 . 3 2 4 3 Engine 12 | 1 3 1 . 1 . 1 2 1 2 Core 6 | . . . . 1 . 2 . 3 . Reactor 1 | . . . . . . . . . 1 Propulsion 41 | 2 2 . . 4 6 7 4 11 5 Treads 9 | . . . . 3 3 3 . . . Leg 24 | 2 . . . . . 2 4 11 5 Wheel . | . . . . . . . . . . Hover 8 | . 2 . . 1 3 2 . . . Flight . | . . . . . . . . . . Utility 42 | 2 6 2 1 2 5 1 1 16 6 Device 23 | 1 3 1 1 1 2 . 1 10 3 Storage 3 | 1 . . . . . . . 2 . Processor 4 | . 1 1 . . 1 . . 1 . Hackware 1 | . . . . . 1 . . . . Protection 11 | . 2 . . 1 1 1 . 3 3 Artifact . | . . . . . . . . . . Weapon 73 | 2 4 1 . 6 11 6 7 24 12 Energy Gun 27 | . . . . 3 5 4 3 6 6 Energy Cannon 10 | . . . . . 1 1 1 4 3 Ballistic Gun 28 | 2 3 1 . 1 5 1 3 10 2 Ballistic Cannon 4 | . . . . . . . . 4 . Launcher 4 | . 1 . . 2 . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 10 | . . 1 . . 2 . . 6 1 Corrupted Parts 2 | . . . . . . 1 . 1 . System Corruption 10 | . . . . . . 2 . 8 . Parts Lost 47 | . 1 . . 3 . 14 . 21 8 Power 9 | . 1 . . 1 . 3 . 3 1 Propulsion 12 | . . . . 1 . 5 . 3 3 Utility 12 | . . . . 1 . 1 . 7 3 Weapon 14 | . . . . . . 5 . 8 1 Highest Loss Streak 9 | . 1 . . 1 . 8 . 9 2 To Critical Strikes 1 | . . . . . . . . 1 . Average Slot Usage (%) 90 | . 94 100 88 90 98 77 93 95 85 Engine 3 | . 13 14 11 5 . . 5 2 2 Core 4 | . . . . 4 9 7 3 4 . Treads 4 | . . . . 17 12 6 . . . Leg 14 | . 22 . . . . 3 21 22 23 Hover 4 | . 5 28 22 7 14 8 . . . Device 17 | . 15 21 22 19 10 12 16 20 19 Storage 2 | . 1 . . . . . . 3 6 Processor 5 | . . 7 11 11 9 9 9 4 . Protection 4 | . 8 . . 1 6 4 1 5 4 Energy Gun 10 | . . . . 8 17 16 16 8 8 Energy Cannon 2 | . . . . . 3 1 8 3 2 Ballistic Gun 11 | . 17 28 22 9 15 6 10 8 14 Ballistic Cannon 2 | . . . . . . . . 6 . Peak Build Rating 74 | 7 7 15 16 21 34 34 40 72 74 Average Rating 36 | 5 6 10 16 16 27 21 30 56 62 On Entrance 21 | . 7 7 15 16 14 34 23 40 57 Naked Turns . | . . . . . . . . . . Heaviest Build 65 | 9 13 10 12 18 25 26 32 65 59 Greatest Support 84 | 20 20 12 12 60 84 60 54 69 84 Greatest Overweight (x) 4 | . . . . 2 2 4 1 2 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 3 3 4 4 4 4 3 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 4 4 4 5 5 5 4 5 2 5 Class Distribution -------------------- 25% | Mutant 18% | Scavenger-Tank 14% | Skirmisher 14% | Tank 12% | Scavenger-Gunner 5% | Scavenger-Mutant 5% | Scavenger-Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Skirmisher | -8/Materials Tank | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Fac Fac Matter Collected 4536 | 403 253 210 . 308 448 315 153 1621 825 Remotely . | . . . . . . . . . . Salvage Created 6632 | 120 179 . . 1020 608 625 197 2257 1626 Parts 401 | 15 24 . . 90 21 31 11 136 73 Haulers Intercepted 3 | . . . . 1 . . . 2 . Recyclers Shooed 2 | . . . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Fac Fac Combat Hostiles Destroyed 141 | 1 10 . . 18 7 14 3 54 34 Guns 95 | 1 1 . . 16 6 13 1 33 24 Cannons 26 | . . . . . 1 . 2 18 5 AOE 15 | . 9 . . 2 . . . 2 2 Classes Destroyed 18 | 3 3 . . 3 2 1 . 4 2 Worker 19 | 1 1 . . 5 . . . 9 3 Builder 16 | . 3 . . 3 . . . 5 5 Tunneler 4 | 4 . . . . . . . . . Hauler 3 | . . . . 1 . . . 2 . Recycler 2 | . . . . . 2 . . . . Operator 2 | . . . . 1 1 . . . . Watcher 10 | . 1 . . 2 3 . 1 2 1 Swarmer 42 | . 5 . . 4 . 3 . 19 11 Grunt 59 | 1 5 . . 6 5 7 2 17 16 Brawler 2 | . . . . . . . . . 2 Duelist 2 | . . . . . 1 . . 1 . Protector 2 | . . . . . . . . 2 . Sentry 19 | . . . . 8 1 3 1 4 2 Specialist 3 | . . . . . . . . 3 . Hunter 4 | . . . . . . 1 . 3 . Programmer 6 | . . . . . . . . 4 2 Heavy 1 | . . . . . . . . 1 . Behemoth 1 | . . . . . . . . . 1 Best Kill Streak 17 | 1 8 . . 8 5 3 3 17 10 Combat Bots Only 7 | 1 4 . . 4 3 3 3 7 7 Max Kills in Single Turn 6 | 1 3 . . 3 1 2 1 6 3 Gunslinging 1 | . . . . . . 1 . 1 1 Exploded 2 | . 2 . . 1 . . . 2 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Fac Fac Hostile Shots Fired 1096 | 6 51 1 . 112 17 174 13 481 241 Missed 341 | 2 10 . . 37 2 48 6 165 71 Damage Taken 9402 | 33 305 8 . 735 184 1391 81 3981 2684 Core 1941 | . 79 . . 100 14 341 16 534 857 Absorbed by Shields 58 | . . . . 58 . . . . . Ignored by Resistances 2886 | 10 99 2 . 231 54 426 23 1089 952 Regen/Repaired (Parts) 108 | . 18 . . 8 82 . . . . Core Remaining (%) 59 | 100 . 68 . 75 . . 32 23 . Volleys Fired 374 | 12 32 . . 58 27 43 7 118 77 Largest 4 | 2 2 . . 2 4 4 4 4 4 Hottest 315 | 40 50 . . 79 241 190 207 250 315 Shots Fired 976 | 24 52 . . 113 98 108 27 331 223 Gun 786 | 24 32 . . 105 96 91 20 232 186 Cannon 161 | . . . . . 2 17 7 99 36 Launcher 29 | . 20 . . 8 . . . . 1 Special . | . . . . . . . . . . Kinetic 559 | 24 32 . . 56 58 36 8 238 107 Thermal 300 | . . . . 49 40 67 12 41 91 Explosive 21 | . 20 . . . . . . . 1 Electromagnetic 96 | . . . . 8 . 5 7 52 24 Robot Hit Streak 21 | 7 20 . . 11 10 13 15 21 17 Robot Miss Streak 22 | 1 5 . . 3 3 2 1 6 22 Penetration Max 1 | . . . . . . . . 1 1 Secondary Targets 18 | . . . . 1 5 2 . 4 6 Max Gunslinging Chain 2 | . . . . 1 1 1 . 1 2 Shots Hit Robots 641 | 17 28 . . 81 67 66 20 216 146 Core Hits 416 | 8 26 . . 47 25 27 7 154 122 Critical Kills 3 | . . . . . . . . 1 2 Critical Parts Destroyed 3 | . . . . . . . . 2 1 Critical Strikes 23 | . . . . 4 2 4 1 6 6 Burn 15 | . . . . 4 2 4 1 1 3 Meltdown 1 | . . . . . . . . . 1 Destroy 5 | . . . . . . . . 3 2 Blast 2 | . . . . . . . . 2 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 16779 | 179 1147 . . 1288 1080 1188 399 6721 4777 Guns 9781 | 179 156 . . 1007 1033 983 188 3447 2788 Cannons 2908 | . . . . . 47 205 211 1534 911 Explosions 4063 | . 987 . . 278 . . . 1735 1063 Melee . | . . . . . . . . . . Ramming 27 | . 4 . . 3 . . . 5 15 Kinetic 7182 | 179 156 . . 589 575 351 44 3548 1740 Thermal 4630 | . . . . 552 505 752 144 1240 1437 Explosive 3137 | . 987 . . . . . . 1220 930 Electromagnetic 1803 | . . . . 144 . 85 211 708 655 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 17 | . . . . 1 . 2 2 17 6 Average Corruption 4 | . . . . 1 . 2 2 6 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 73 | . . . . 1 . . 10 42 20 Message Errors 10 | . . . . . . . 4 4 2 Matter Fused 20 | . . . . 1 . . 2 9 8 Heat Flow Errors 13 | . . . . . . . . 12 1 Energy Discharges 9 | . . . . . . . 1 3 5 Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 11 | . . . . . . . 2 8 1 Data Loss (major) 3 | . . . . . . . 1 2 . Misfires 1 | . . . . . . . . . 1 Misdirections 2 | . . . . . . . . 2 . Weapon Failures 3 | . . . . . . . . 1 2 Overload Shots . | . . . . . . . . . . Overflow Damage 594 | . 28 . . . . . 30 333 203 Projectiles 93 | . . . . . . . 30 25 38 Explosions 501 | . 28 . . . . . . 308 165 Melee . | . . . . . . . . . . Knockbacks 8 | . 1 . . . . . . 7 . Impact 1 | . 1 . . . . . . . . Kinetic 6 | . . . . . . . . 6 . Secondary 1 | . . . . . . . . 1 . Self-Inflicted Damage 377 | . 23 . . 78 . . . 118 158 Shots 10 | . 3 . . 3 . . . 2 2 Rammed 2 | . . . . 2 . . . . . Targets Rammed 6 | . 1 . . 2 . . . 1 2 Kicked 4 | . 1 . . . . . . 1 2 Crushed . | . . . . . . . . . . Highest Temperature 916 | 12 38 . . 147 480 520 496 363 916 Average Temperature 152 | 8 11 . . 52 199 146 196 107 252 Received Heat Transfer 3501 | 24 69 . . 320 153 909 27 1062 937 Effects 74 | . . . . . 10 8 . 3 53 Shutdowns 18 | . . . . . 4 2 . 1 11 Energy Bleed 3 | . . . . . . . . . 3 Interference 10 | . . . . . 1 2 . . 7 Matter Decay 20 | . . . . . 1 1 . 1 17 Short Circuit 6 | . . . . . 1 . . 1 4 Damage (minor) 6 | . . . . . 3 . . . 3 Damage (major) 6 | . . . . . . 3 . . 3 Damage (core) 5 | . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Fried 4 | . . . . . . . . 3 1 Impact Corruptions . | . . . . . . . . . . Robots Melted 4 | . . . . . . 1 . . 3 Combat Hostiles 4 | . . . . . . 1 . . 3 Parts Melted 20 | . . . . 3 4 3 2 2 6 Heat Transferred 9994 | . . . . 1519 1295 1813 444 1907 3016 Parts Sabotaged 1 | . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . . . . 5 . . . . 1 Alert | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Fac Fac Peak Influence 1074 | 45 252 83 27 453 319 441 316 767 1074 Initial 323 | . 25 83 27 9 101 97 184 50 323 Average 299 | 20 137 83 27 194 206 322 183 292 689 Maximum Alert Level 3 | . 1 . . 2 1 2 1 3 3 Low Security (%) 40 | 100 61 100 100 47 59 12 48 44 . Level 1 32 | . 38 . . 43 40 51 51 25 14 Level 2 18 | . . . . 8 . 35 . 29 25 Level 3 8 | . . . . . . . . . 59 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 23 | . . . 1 2 . . 2 13 5 Investigation 3 | . . . 1 . . . . 1 1 Extermination 3 | . . . . . . . . 2 1 Reinforcement 12 | . . . . 2 . . 1 7 2 Assault 2 | . . . . . . . . 1 1 Garrison 3 | . . . . . . . 1 2 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Fac Fac Distress Signals 9 | . 2 . . 3 2 . . 1 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 222 | 1 17 8 . 23 12 34 15 68 44 Peak Tracking Total 18 | 1 6 18 . 5 4 10 4 8 5 Tactical Retreats 26 | . . 1 . 4 . 6 5 6 4 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Fac Fac Traps Triggered 12 | . . . . 2 . 5 . 3 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Fac Fac Machines Disabled 53 | . 2 . . 1 1 2 . 33 14 Max in Single Turn 12 | . 1 . . 1 1 1 . 12 4 Garrison Access 1 | . . . . . . . . 1 . Garrison Relay 2 | . . . . . . 2 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Fac Fac Machines Accessed 20 | . 4 . 1 2 6 2 1 2 2 Terminals 13 | . 2 . 1 1 3 2 1 2 1 Fabricators 1 | . . . . . . . . . 1 Repair Stations 3 | . 1 . . 1 1 . . . . Recycling Units 2 | . 1 . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 52 | . 14 . 3 8 12 3 3 5 4 Successful 40 | . 13 . 2 5 10 2 2 4 2 Failed 12 | . 1 . 1 3 2 1 1 1 2 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 2 | . . . . 2 . . . . . Terminals 33 | . 7 . 3 5 5 3 3 5 2 Fabricators 2 | . . . . . . . . . 2 Repair Stations 12 | . 5 . . 3 4 . . . . Recycling Units 4 | . 2 . . . 2 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 25 | . 7 . 2 3 4 2 2 4 1 Record 13 | . 3 . 2 2 3 . 2 1 . Robot Analysis 1 | . 1 . . . . . . . . Open DSF 1 | . . . . . . . . 1 . Emergency Access Points 2 | . . . . . . 1 . . 1 Alert Level 4 | . 2 . . . 1 . . 1 . Unreport Threat 1 | . . . . . . . . 1 . Dispatch Records 1 | . . . . 1 . . . . . Transport Status 1 | . 1 . . . . . . . . Garrison Registry 1 | . . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . . . 1 Network Status 1 | . . . . . . . . . 1 Repair Station Hacks 10 | . 4 . . 2 4 . . . . Scan Component 5 | . 2 . . 1 2 . . . . Repair 5 | . 2 . . 1 2 . . . . Recycling Unit Hacks 3 | . 2 . . . 1 . . . . Process 1 | . . . . . 1 . . . . Report Inventory 1 | . 1 . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Unlock Access 1 | . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 1 . . . . Used 1 | . . . . . 1 . . . . Hacking Detections 16 | . 3 . 1 2 5 1 1 1 2 Full Trace Events 2 | . 1 . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 5 | . 2 . . 1 2 . . . . Time 136 | . 52 . . 26 58 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 202 | . . . . . 202 . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Sto Mat Gar Mat Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 10 | . . . . . . 7 . 3 . Machine Destruction 10 | . . . . . . 7 . 3 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Fac Fac Turns Passed 7998 | 222 641 280 28 849 657 1183 648 2344 1146 Spaces Moved 5465 | 157 466 362 44 430 560 972 460 1317 697 Core 102 | 25 . . . . . 67 . 10 . Treads 578 | . . . . 221 122 235 . . . Legs 3088 | 132 332 . . . . 160 460 1307 697 Wheels . | . . . . . . . . . . Hover 1697 | . 134 362 44 209 438 510 . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 56 56 56 56 52 50 120 100 120 Average Speed 109 | 108 102 56 56 132 81 91 125 132 122 Slowest Speed 250 | 120 120 56 56 180 220 250 190 193 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . Exploration Rate (%) 38 | 6 54 80 4 60 36 69 31 29 17 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 5 | . . 1 1 1 1 . 1 . . Unknown Exits Taken 3 | 1 1 . . . . . . 1 . Scrap Searched 2 | . . 2 . . . . . . . Spaces Dug 4 | . 4 . . . . . . . . Terrain Destroyed 379 | . 96 . . 14 . . . 154 115 Melee . | . . . . . . . . . . Projectile 30 | . . . . . . . . 28 2 AOE 349 | . 96 . . 14 . . . 126 113 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Fac Fac Total 6806 | 186 588 440 46 601 702 1181 519 1685 858 Wait 387 | . 36 64 . 54 32 81 . 117 3 Move 5449 | 156 465 361 43 429 559 965 459 1315 697 Hop . | . . . . . . . . . . Pick Up 217 | 11 21 5 2 22 34 20 21 50 31 Fast Attach . | . . . . . . . . . . Attach 90 | 7 10 2 1 6 5 17 3 30 9 Detach 6 | . . 1 . . . 2 . 2 1 Swap 85 | . 5 2 . 8 17 . 11 25 17 Drop 142 | . 18 5 . 17 28 9 18 26 21 Fire 374 | 12 32 . . 58 27 43 7 118 77 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 4 | . 1 . . . . . . 1 2 Crush 2 | . . . . 2 . . . . . Escape Stasis 50 | . . . . 5 . 44 . 1 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -9/Storage -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 78 | -11/Scrapyard | Discovered new exit (range 8) 223 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 592 | -10/Materials | Repaired Lgt. Armor Plating 618 | -10/Materials | Repaired Seismic Detector 750 | -10/Materials | Discovered new exit (range 15) 781 | -10/Materials | Discovered new exit (range 16) 864 | -10/Materials | Entered Mines 932 | -10/Mines | Assembled infested the area 1011 | -10/Mines | Learned location of Zion (-7) 1018 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1023 | -10/Mines | Found Prototype Device 1026 | -10/Mines | Identified Exp. Sensor Array 1110 | -10/Mines | Discovered new exit (range 8) 1120 | -10/Mines | Identified exit to Materials 1144 | -10/Mines | Entered Materials 1144 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1145 | -9/Materials | Identified exit to Storage 1172 | -9/Materials | Entered Storage 1250 | -9/Storage | Repaired Hover Unit 1964 | -9/Storage | Build established: Scavenger-Mutant 2003 | -9/Storage | Discovered new exit (range 11) 2019 | -9/Storage | Identified exit to Materials 2021 | -9/Storage | Entered Materials 2021 | -8/Materials | Evolved 2 slots: Weapon x2 2353 | -8/Materials | Repaired Lgt. Armor Plating 2385 | -8/Materials | Repaired Hvy. Assault Rifle 2675 | -8/Materials | Discovered new exit (range 13) 2677 | -8/Materials | Identified exit to Garrison 2678 | -8/Materials | Entered Garrison 2748 | -8/Garrison | Triggered checkpoint 2770 | -8/Garrison | Triggered checkpoint 2805 | -8/Garrison | Build established: Skirmisher 2817 | -8/Garrison | Discovered new exit (range 10) 2821 | -8/Garrison | Identified exit to Materials 2822 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2834 | -8/Garrison | Garrison Relay disabled 2915 | -8/Garrison | Lost 5 parts (1p2n2w) 2983 | -8/Garrison | Discovered exit to Materials (range 11) 2991 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3004 | -8/Garrison | Triggered checkpoint 3006 | -8/Garrison | Garrison Relay disabled 3084 | -8/Garrison | Discovered exit to Materials (range 47) 3084 | -8/Garrison | Discovered exit to Materials (range 60) 3084 | -8/Garrison | Discovered exit to Materials (range 23) 3110 | -8/Garrison | Triggered checkpoint 3110 | -8/Garrison | Triggered checkpoint 3136 | -8/Garrison | Core integrity fell below 50% 3180 | -8/Garrison | Lost 8 parts (2p2n1u3w) 3198 | -8/Garrison | Build established: Mutant 3537 | -8/Garrison | Build established: Scavenger-Tank 3861 | -8/Garrison | Entered Materials 4296 | -8/Materials | Build established: Scavenger-Skirmisher 4476 | -8/Materials | Discovered new exit (range 10) 4504 | -8/Materials | Garrison activated, responded to threat 4508 | -8/Materials | Identified exit to Factory 4509 | -8/Materials | Entered Factory 4509 | -7/Factory | Evolved 2 slots: Utility x2 5235 | -7/Factory | Build established: Skirmisher 5396 | -7/Factory | Cargo convoy interrupted 5467 | -7/Factory | Lost 4 parts (1p2u1w) 5688 | -7/Factory | Found PL-3XN's Ring of Power 5719 | -7/Factory | Build established: Tank 6363 | -7/Factory | System corruption reached 10% 6628 | -7/Factory | Build established: Gunner 6660 | -7/Factory | Garrison activated, responded to threat 6665 | -7/Factory | Destroyed 7 combat bots 6668 | -7/Factory | Core integrity fell below 50% 6694 | -7/Factory | Lost 9 parts (3n1u5w) 6708 | -7/Factory | Crushed by falling debris 6821 | -7/Factory | Discovered new exit (range 6) 6853 | -7/Factory | Entered another Factory area 6853 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6868 | -6/Factory | Destroyed 7 combat bots 6961 | -6/Factory | Build established: Scavenger-Gunner 7265 | -6/Factory | Spotted B-75 Beast 7276 | -6/Factory | Destroyed B-75 Beast 7567 | -6/Factory | Core integrity fell below 50% 7627 | -6/Factory | Destroyed 7 combat bots 7782 | -6/Factory | Found Hvy. Reflective Plating 7903 | -6/Factory | First assault squad dispatched 7913 | -6/Factory | Build established: Scavenger-Tank 7928 | -6/Factory | Core integrity fell below 20% 7999 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07985_ G-50 Soldier heat damages Hvy. Laser. 07991_ Overheating: Matter decay (-25). 07991_ Critical hit (Burn: +37). 07992_ Overheating: Core damaged (-93). 07993_ Imp. Heat Sink broken. 07993_ Overheating: Short circuit. 07994_ Overheating: Matter decay (-10). 07996_ Power failure, Lgt. Antimatter Reactor shutdown. 07996_ G-50 Soldier heat short circuits Adv. Heat Sink. 07997_ Hvy. Reflective Plating destroyed. 07998_ Overheating: Flexi-carbon Leg damaged (-51). 07998_ Overheating: Proton Cannon damaged (-8). 07998_ Overheating: Hvy. Plasma Cannon damaged (-81). [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????""?????? | | ??????????????????????????????????????????""?????? | | ?????????????????????????????????????????? ?????? | | ?????????????????????????????????????????? ?????? | | ????????????????????????????????????##????% ?????? | | ??????????????????????????????####### ####/####### | | ?????????????????????????????? """"" = " # [ | | ?????????????????????????????? ""T"" # | | ?????????????????????????????? * =[ # % | | ??????????????????????????????? ? [[ # = | | ??????????????????????????????? ??? [[ # | | ??????????????????????????????? ???? # | | ???????????????????????????????#/#???###"%### | | ???????????????????###########?# #???# = | | ???????????????????# ! =### ###?# !%= | | ???????????????????# # #?# ! | | ???????????????????# """ """ # ### | | ???????????????????# """ """ + | | ???????????????????# """ """[# ############+## | | ??????????????????## gg#! ]#??# | | ??????????????????#; @ !g#######??# """"!"""" | | ??????????????????## [ #????????# """" """" | | ???????????????????###########????????# """"*"""" | | ??????????????????????????????????????# """" """" | | ??????????????????????????????????????# """" """" | | ??????????????????????????????????????# """" """" | | ??????????????????????????????????????# | | ??????????????????????????????????????############ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 65 Energy Generation 21 Energy Capacity 850 Matter Stores 400 Matter Capacity 400 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 825 Resistance: KI 40 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 55 Core Analysis 6 Recoil Reduction 3 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Crack Shot Dynamic Key Everything Is Under Control First Step to Greatness I Spy I Survived The Infestation It Was An Accident, I Swear It's Just You Librarian Loot Pinata Made in Tau Ceti IV More Dakka Please Novice Programmer One Hack Too Far Oops Part-time Mechanic Please Form A Line Power Corrupts Remodeling Risk Taker Serviceable Loadout Significant Disruption Slippery One Storm Trooper System Compromised Troublemaker Uninvited Guest Unlikely Earthworm Challenges ------------ None Game ------ Seed HybridModifiedDeflector Manual? 0 Play Time 02:35:40 Cumulative 2.5 hours Start 2025.02.04 @ 12:15:52 End 2025.02.04 @ 15:40:02 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e0a849d2-555f-48f1-8307-767159532900