Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.23 @ 02:27:39 Player: Infomantis Result: Destroyed by G-50 Soldier via exploding Fusion Modulator Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (76) 380 Value Destroyed (2379) 2379 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (1178) 1178 TOTAL SCORE: 10077 Bonus ------- High Alert Combat Kills 81 Follower Combat Kills 99 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -2 Cogmind --------- Core Integrity 0/1000 Matter 15/300 Energy 46/150 System Corruption 9% Temperature Cool (30) Movement Rolling (110) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Neutrino Core > --- PROPULSION (5) --- Wheel Compact Wheel Antigrav System > --- UTILITY (8) ------ Terrain Scan Processor Modified TNC Advanced Targeting Computer Advanced Targeting Computer Advanced Shield Generator > --- WEAPON (2) ------- Great Axe > --- INVENTORY (4) ---- Antigrav System Tesla Rifle Remote Datajack Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Fission Core > --- PROPULSION ------- Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY ---------- Experimental Heat Sink Medium Storage Unit Modified TNC Advanced Melee Analysis Suite Improved Transmission Jammer Point Defense System Hacking Suite Improved System Shield > --- WEAPON ----------- Disruptor Cannon Improved Remote Datajack > --- INVENTORY -------- Gravmag System Experimental Heat Sink Improved Core Analyzer Advanced Drone Bay Gatling Laser Long-range Proton Cannon Improved Datajack [Rating: 94] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit Nuclear Pulse Thruster Utility Hacking Suite Device Improved ECM Suite Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Weapon Shielding Weapon Improved Datajack Energy Gun Particle Gun Energy Cannon Proton Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Hammer Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Gar Fac Slots Evolved 10 | . . . 2 . . . 2 . 2 2 . . 2 . . Power 1 | . . . . . . . . . 1 . . . . . . Propulsion 3 | . . . 1 . . . 1 . 1 . . . . . . Utility 6 | . . . 1 . . . 1 . . 2 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 179 | 6 20 5 24 4 2 1 6 23 8 16 3 . 23 8 30 Power 26 | 1 5 . 3 . . . 1 5 3 1 . . 4 . 3 Engine 20 | 1 3 . 3 . . . 1 5 3 1 . . 1 . 2 Core 6 | . 2 . . . . . . . . . . . 3 . 1 Reactor . | . . . . . . . . . . . . . . . . Propulsion 52 | 2 2 . 12 3 . . 1 7 2 6 . . 6 . 11 Treads 2 | . . . . . . . . 2 . . . . . . . Leg 11 | 2 . . . 3 . . . 5 . 1 . . . . . Wheel 2 | . . . . . . . . . . . . . . . 2 Hover 25 | . 2 . 9 . . . . . 1 4 . . 6 . 3 Flight 12 | . . . 3 . . . 1 . 1 1 . . . . 6 Utility 40 | 1 2 2 4 . . . 3 . 2 5 3 . 7 3 8 Device 20 | . 1 1 1 . . . 2 . 1 2 1 . 5 2 4 Storage 3 | 1 . . . . . . . . . . 1 . . . 1 Processor 13 | . 1 . 2 . . . 1 . . 3 1 . 1 1 3 Hackware 3 | . . . 1 . . . . . 1 . . . 1 . . Protection 1 | . . 1 . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 61 | 2 11 3 5 1 2 1 1 11 1 4 . . 6 5 8 Energy Gun 16 | . 8 1 2 . . . . 1 . . . . 2 1 1 Energy Cannon 5 | . . . . . . . . . . 1 . . 2 2 . Ballistic Gun 8 | 2 . . . . . 1 . 3 . . . . 1 . 1 Ballistic Cannon 8 | . 1 1 . . . . . 4 . 2 . . . . . Launcher 3 | . . . . . . . . 3 . . . . . . . Special Weapon 3 | . . . . . . . . . . . . . . 1 2 Impact Weapon 6 | . . . 1 . 1 . . . . 1 . . . . 3 Slashing Weapon 3 | . . . . 1 . . . . 1 . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 9 | . 2 1 2 . 1 . 1 . . . . . 1 1 . Unidentified Prototypes 5 | . . . . . . . . 2 . 1 . . 1 . 1 Parts Lost 53 | . . . 5 3 . 5 . 7 1 3 . . 5 13 11 Power 7 | . . . . . . 1 . . . . . . 2 2 2 Propulsion 23 | . . . 1 2 . 3 . 4 1 1 . . 1 2 8 Utility 9 | . . . 1 . . . . . . 1 . . 1 5 1 Weapon 14 | . . . 3 1 . 1 . 3 . 1 . . 1 4 . Highest Loss Streak 6 | . . . 2 3 . 5 . 2 1 2 . . 3 5 6 Average Slot Usage (%) 85 | . 98 100 94 95 100 55 54 74 82 88 100 100 95 83 59 Engine 6 | . 2 14 11 11 11 2 . 6 10 9 13 13 1 . . Core 2 | . 11 . . . . . . . . . . . 7 7 1 Leg 9 | . 11 . . 25 33 7 . 3 12 4 6 6 4 . . Hover 10 | . 16 28 29 4 . . . . 1 13 20 20 18 26 8 Flight 5 | . . . 1 . . . 2 9 11 10 6 6 4 . 13 Device 7 | . 10 14 12 . . . 2 9 7 9 11 6 13 14 1 Processor 18 | . 13 14 13 22 22 22 23 18 15 20 20 20 13 12 26 Hackware 6 | . . . 4 11 11 11 9 9 7 6 6 6 11 8 . Energy Gun 3 | . 13 14 14 . . . . . 7 1 . . 2 1 . Ballistic Gun 1 | . 7 . . . . 7 9 7 . . . . . . . Impact Weapon 1 | . . . 3 11 3 3 . . . . 6 6 2 . . Slashing Weapon 2 | . . . . 7 8 . . . 2 5 . . . . 1 Special Melee Weapon 3 | . 5 13 3 1 9 1 8 2 . . . . 2 1 . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 40 | 12 12 9 15 12 12 11 3 20 26 32 37 37 40 35 21 Greatest Support 80 | 20 20 12 24 33 33 33 6 40 20 75 75 75 80 48 48 Greatest Overweight (x) 4 | . 1 . 2 1 . 1 . 4 1 1 . . 4 2 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 12 | 6 6 4 4 4 4 4 4 4 4 4 8 8 8 8 12 Average Capacity 4 | 5 4 4 4 4 4 4 4 4 4 4 4 8 8 6 4 Most Carried 8 | 6 6 4 4 4 4 4 4 4 4 4 8 8 8 8 4 Average Carried 4 | 3 4 3 3 3 3 3 2 3 3 3 4 8 7 5 3 Final Capacity 8 | 6 4 4 4 4 4 4 4 4 4 4 8 8 8 4 4 Final Carried 8 | 6 4 4 4 4 4 3 4 3 4 4 8 8 8 2 4 Class Distribution -------------------- 35% | Mutant 24% | Scavenger-Mutant 9% | Hacker-Mutant 5% | Scavenger-Assassin 5% | Scavenger-Skirmisher 5% | Scout 4% | Scavenger-Ninja 3% | Skirmisher 3% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Scout | -8/Materials Skirmisher | -8/Storage Scavenger-Skirmisher | -7/Factory Scavenger-Ninja | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Garrison Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Gar Fac Matter Collected 2353 | 221 198 131 240 30 . 15 . 467 140 231 83 . 268 . 329 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 2785 | . 292 93 488 40 . 45 45 687 159 383 . . 338 . 215 Parts 150 | . 12 4 42 3 . 2 3 43 9 18 . . 7 . 7 Haulers Intercepted 12 | . 1 . 1 . . . 1 3 1 2 . . 2 . 1 Recyclers Shooed 3 | . 1 . 1 . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Gar Fac Combat Hostiles Destroyed 44 | . 5 2 10 1 . 3 . 17 2 1 . . 2 . 1 Melee 6 | . . . 1 1 . 2 . . 1 1 . . . . . Guns 22 | . 5 2 9 . . . . 3 1 . . . 1 . 1 Cannons 4 | . . . . . . . . 4 . . . . . . . AOE 10 | . . . . . . . . 10 . . . . . . . Classes Destroyed 11 | . 2 . 4 1 . . . 2 1 . . . . . 1 Worker 7 | . . . . . . . . 4 1 1 . . 1 . . Builder 3 | . . . . . . . . 3 . . . . . . . Tunneler 1 | . . . . . . . . . . . . . . . 1 Hauler 12 | . 1 . 1 . . . 1 3 1 2 . . 2 . 1 Operator 3 | . . . 2 . . . . 1 . . . . . . . Watcher 6 | . . . 1 . . . . . . 3 . . 1 . 1 Swarmer 7 | . . . 4 . . 3 . . . . . . . . . Grunt 24 | . 5 2 2 . . . . 14 . . . . . . 1 Duelist 1 | . . . . 1 . . . . . . . . . . . Sentry 8 | . . . 4 . . . . 3 . 1 . . . . . Programmer 4 | . . . . . . . . . 2 . . . 2 . . Best Kill Streak 13 | . 2 1 4 1 . 2 1 13 1 2 . . 1 . 1 Combat Bots Only 8 | . 2 1 4 1 . 2 . 8 1 1 . . 1 . 1 Max Kills in Single Turn 4 | . 1 1 1 1 . 1 1 4 1 1 . . 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . 3 . . . . . . . Melee 1 | . . . 1 1 . 1 . . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Gar Fac Damage Taken 6757 | . 271 26 475 96 . 450 156 1356 92 316 . . 876 1553 1090 Core 1835 | . 40 . 113 31 . 116 83 364 30 . . . 141 556 361 Absorbed by Shields 139 | . . . . . . . . . . . . . . 38 101 Core Remaining (%) 72 | 100 . 84 . . . 35 . 18 95 . . 100 . . . Volleys Fired 216 | . 32 10 34 . . . 6 55 3 . . . 35 5 36 Largest 2 | . 2 2 2 . . . 1 2 2 . . . 2 2 1 Hottest 162 | . 112 75 85 . . . 20 80 109 . . . 162 161 40 Shots Fired 300 | . 52 14 62 . . . 6 78 6 1 . 1 37 7 36 Gun 223 | . 52 10 62 . . . 6 26 3 . . . 31 2 31 Cannon 60 | . . 4 . . . . . 40 3 1 . 1 6 5 . Launcher 12 | . . . . . . . . 12 . . . . . . . Special 5 | . . . . . . . . . . . . . . . 5 Kinetic 136 | . 10 4 . . . . 6 66 3 . . . 16 . 31 Thermal 52 | . 32 . . . . . . . 3 . . . 15 2 . Explosive 12 | . . . . . . . . 12 . . . . . . . Electromagnetic 95 | . 10 10 62 . . . . . . 1 . 1 6 5 . Robot Hit Streak 15 | . 13 10 6 . . . 6 8 8 . . . 9 13 15 Robot Miss Streak 5 | . 3 1 4 . . . . 5 1 . . . 3 . 3 Penetration Max 1 | . . . . . . . . . . . . . 1 . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 287 | . 47 13 48 3 . 11 7 51 13 14 . . 51 5 24 Core Hits 139 | . 12 4 23 1 . 2 2 50 4 8 . . 17 10 6 Critical Hits 12 | . . . . . . . . 1 1 . . . 6 . 4 Critical Kills 2 | . . . . . . . . . . . . . 1 . 1 Critical Parts Destroyed 10 | . . . . . . . . 1 1 . . . 5 . 3 Melee Attacks 102 | . 8 1 12 3 . 16 1 1 14 19 . . 25 . 2 Impact 51 | . . . 11 3 . 16 . . . . . . 20 . 1 Slashing 34 | . . . . . . . . . 14 19 . . . . 1 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 23 | . 6 1 3 . . . 1 . 4 3 . . 4 . 1 Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 7724 | . 517 163 928 94 . 258 48 2461 731 811 . . 1020 164 529 Guns 2595 | . 515 110 485 . . . 48 381 59 . . . 515 67 415 Cannons 709 | . . 53 . . . . . 559 27 . . . 25 45 . Explosions 1648 | . . . 136 . . . . 1512 . . . . . . . Melee 2709 | . . . 307 94 . 258 . . 645 811 . . 480 . 114 Ramming 63 | . 2 . . . . . . 9 . . . . . 52 . Kinetic 1668 | . 80 53 . . . . 48 940 27 . . . 105 . 415 Thermal 994 | . 322 . 136 . . . . . 59 . . . 410 67 . Explosive 1512 | . . . . . . . . 1512 . . . . . . . Electromagnetic 778 | . 113 110 485 . . . . . . . . . 25 45 . Impact 1253 | . . . 307 94 . 258 . . . . . . 480 . 114 Slashing 1456 | . . . . . . . . . 645 811 . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . . . 10 10 10 4 5 9 Average Corruption 4 | . . . . . . . . . . 4 10 10 3 4 5 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 62 | . . . . . . . . . . 9 8 6 9 7 23 Message Errors 14 | . . . . . . . . . . 2 2 . 5 2 3 Matter Fused 15 | . . . . . . . . . . 2 . 1 1 3 8 Heat Flow Errors 6 | . . . . . . . . . . . 1 . 1 1 3 Energy Discharges 7 | . . . . . . . . . . 2 2 1 . . 2 Parts Rejected 1 | . . . . . . . . . . . . . 1 . . Data Loss (minor) 5 | . . . . . . . . . . 1 1 . . 1 2 Data Loss (major) 2 | . . . . . . . . . . . . . . . 2 Misfires 2 | . . . . . . . . . . 1 . 1 . . . Misdirections 5 | . . . . . . . . . . 1 2 2 . . . Targeting Errors 5 | . . . . . . . . . . . . 1 1 . 3 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 514 | . . 8 4 . . 13 . 8 238 130 . . 113 . . Projectiles 8 | . . 8 . . . . . . . . . . . . . Explosions 12 | . . . 4 . . . . 8 . . . . . . . Melee 494 | . . . . . . 13 . . 238 130 . . 113 . . Knockbacks 19 | . . 3 1 1 . . . 7 1 . . . 6 . . Impact 8 | . . . 1 1 . . . . . . . . 6 . . Kinetic 10 | . . 2 . . . . . 7 1 . . . . . . Secondary 1 | . . 1 . . . . . . . . . . . . . Self-Inflicted Damage 91 | . . . 22 . . . . 47 . . . . . 22 . Shots 4 | . . . 2 . . . . 2 . . . . . . . Rammed 15 | . . . . . . . . . . . . . . 15 . Targets Rammed 17 | . 1 . . . . . . 1 . . . . . 15 . Kicked 2 | . 1 . . . . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 512 | . 512 99 152 . . . . 77 99 20 209 40 224 120 166 Average Temperature 80 | . 150 33 57 . . . . 41 50 20 99 22 60 45 77 Received Heat Transfer 1821 | . 171 15 132 36 . 9 72 630 . 18 . . . 402 336 Effects 5 | . 5 . . . . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . Interference 2 | . 2 . . . . . . . . . . . . . . Matter Decay 1 | . 1 . . . . . . . . . . . . . . Damage (minor) 1 | . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 2 | . 2 . . . . . . . . . . . . . . Impact Corruptions 7 | . . . . . . 1 . . . . . . 6 . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 6 | . 2 . . . . . . . . . . . 4 . . Heat Transferred 2237 | . 851 . 200 . . . . . 111 . . . 925 150 . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . 4 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Gar Fac Peak Influence 622 | . 220 248 622 211 . 50 187 506 288 174 . . 97 241 196 Initial 225 | . . 91 96 181 . . 19 78 225 42 . . . 56 100 Average 139 | . 141 161 394 195 . 37 69 149 233 57 . . 46 131 95 Maximum Alert Level 2 | . 1 1 2 1 . . . 2 1 . . . . 1 . Low Security (%) 76 | 100 76 75 19 98 . 100 100 76 8 100 . . 100 67 100 Level 1 17 | . 23 24 23 1 . . . 13 91 . . . . 32 . Level 2 6 | . . . 56 . . . . 9 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 15 | . 2 1 2 . . . 1 5 1 . . . 1 . 2 Investigation 8 | . 1 1 1 . . . 1 3 . . . . . . 1 Extermination 1 | . . . . . . . . . 1 . . . . . . Reinforcement 6 | . 1 . 1 . . . . 2 . . . . 1 . 1 Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Gar Fac Distress Signals 9 | . 2 . 3 . . . 1 1 . 1 . . . . 1 Communications Jammed 4 | . . . . . . . . . . . . . 4 . . Distress Signals 4 | . . . . . . . . . . . . . 4 . . Times Spotted 168 | . 13 7 22 5 . 6 15 32 3 9 . . 11 21 24 Peak Tracking Total 18 | . 3 5 7 3 . 3 18 11 2 2 . . 2 15 7 Tactical Retreats 19 | . 2 1 1 1 . . 1 1 . . . . . 5 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Gar Fac Traps Triggered 12 | . . . . . . . 1 5 . 2 . . . 3 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Gar Fac Machines Disabled 9 | . . 1 1 . . . . 5 . . . . . 1 1 Max in Single Turn 2 | . . 1 1 . . . . 2 . . . . . 1 1 Garrison Access 2 | . . . . . . . . 1 . . . . . . 1 Garrison Relay 2 | . . . . . . . . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Gar Fac Machines Accessed 38 | . 4 1 6 . 5 . 6 8 . 2 . . 2 . 4 Terminals 21 | . 3 . 5 . . . 5 5 . 1 . . . . 2 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 3 | . 1 . . . . . . 1 . . . . 1 . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . Scanalyzers 4 | . . . 1 . . . 1 . . 1 . . . . 1 Garrison Access 3 | . . . . . . . . 1 . . . . 1 . 1 Total Hacks 127 | . 8 1 14 . 50 . 13 22 . 4 . . 3 . 12 Successful 97 | . 5 1 8 . 50 . 10 13 . 4 . . 1 . 5 Failed 30 | . 3 . 6 . . . 3 9 . . . . 2 . 7 Catastrophic 1 | . . . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 36 | . 3 . 6 . 1 . 5 16 . 1 . . . . 4 Terminals 51 | . 6 . 11 . . . 9 18 . 2 . . . . 5 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 5 | . 2 . . . . . . 1 . . . . 2 . . Recycling Units 2 | . . . . . . . . 2 . . . . . . . Scanalyzers 13 | . . . 3 . . . 4 . . 2 . . . . 4 Garrison Access 5 | . . . . . . . . 1 . . . . 1 . 3 Terminal Hacks 69 | . 3 1 5 . 50 . 4 4 . 1 . . . . 1 Record 50 | . . . . . 49 . 1 . . . . . . . . Robot Analysis 2 | . . . 2 . . . . . . . . . . . . Prototype ID Bank 2 | . . . 1 . . . . 1 . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . Branch Access Points 3 | . . . 1 . . . 1 . . 1 . . . . . Emergency Access Points 2 | . . . . . . . 1 1 . . . . . . . Scanalyzer Index 1 | . . . . . . . 1 . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . 1 . . . . . . . Maintenance Status 2 | . 2 . . . . . . . . . . . . . . Zone Layout 3 | . . . 1 . . . . 1 . . . . . . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . 1 . . . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . . . Scanalyzer 9 | . . . 1 . . . 4 . . 2 . . . . 2 Insert Component 5 | . . . 1 . . . 2 . . 1 . . . . 1 Analyze 4 | . . . . . . . 2 . . 1 . . . . 1 Garrison Access Hacks 4 | . . . . . . . . 1 . . . . 1 . 2 Unlock Access 1 | . . . . . . . . . . . . . 1 . . Seal Access 2 | . . . . . . . . 1 . . . . . . 1 Coupler Status 1 | . . . . . . . . . . . . . . . 1 Unauthorized Hacks 13 | . 2 . 2 . . . 2 6 . 1 . . . . . Terminals 12 | . 2 . 2 . . . 2 5 . 1 . . . . . Assimilate 1 | . . . . . . . . 1 . . . . . . . Botnet 10 | . 2 . 2 . . . 2 3 . 1 . . . . . Operators 1 | . . . . . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . Tunnel 1 | . . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . Hacking Detections 25 | . 4 . 5 . . . 5 4 . 2 . . 1 . 4 Full Trace Events 4 | . . . 1 . . . . 2 . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . 2 . . 1 . . . . 1 Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . 1 . . . . . . . Parts Scanalyzed 4 | . . . 1 . . . 1 . . 1 . . . . 1 Part Schematics Acquired 4 | . . . . . . . 2 . . 1 . . . . 1 Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Gar Fac Used RIF Installer 1 | . . . . . . . . . . . . . . 1 . Robots Hacked 9 | . 4 . . . . . 1 1 . . . . 1 . 2 Non-combat 9 | . 4 . . . . . 1 1 . . . . 1 . 2 Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied 12 | . 6 . . . . . 1 1 . . . . 2 . 2 parse_system 5 | . 3 . . . . . . 1 . . . . . . 1 no_distress 4 | . 2 . . . . . 1 . . . . . 1 . . ignore_repairs 1 | . . . . . . . . . . . . . . . 1 find_fabricator 1 | . . . . . . . . . . . . . 1 . . find_recycling 1 | . 1 . . . . . . . . . . . . . . Relay Couplers Released 9 | . . . . . . . . . . . . . . 9 . Machine Destruction 9 | . . . . . . . . . . . . . . 9 . Robots Rewired 1 | . . 1 . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Gar Fac Total Allies 1 | . . 1 . . . . . . . . . . . . . Largest Group 1 | . . 1 1 . . . . . . . . . . . . Highest-Rated Group 16 | . . 16 16 . . . . . . . . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 22 | . . 8 14 . . . . . . . . . . . . Total Damage 289 | . . 117 172 . . . . . . . . . . . . Kills 5 | . . 3 2 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Gar Fac Robot Analysis Total 2 | . . . 2 . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . . . . 2 . . . . Drone Launches 3 | . . . . . . . . . . . . . . 3 . Drone Recoveries 1 | . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Gar Fac Turns Passed 6425 | 81 395 197 464 172 988 192 133 734 435 557 252 46 611 392 776 Spaces Moved 5800 | 61 300 216 446 137 820 251 232 496 250 478 289 57 445 365 957 Core 815 | 9 . . . . . 241 143 5 . . . . 20 1 396 Treads 140 | . . . . . . . . 140 . . . . . . . Legs 1314 | 52 92 . . 109 820 10 . 46 185 . . . . . . Wheels 1 | . . . . . . . . . . . . . . . 1 Hover 2786 | . 208 216 431 28 . . . . . 297 289 57 425 364 471 Flight 744 | . . . 15 . . . 89 305 65 181 . . . . 89 Fastest Speed 34 | 50 56 56 34 52 120 50 40 40 119 66 82 82 54 62 37 Average Speed 81 | 109 75 56 55 109 120 53 46 85 130 92 82 82 80 78 59 Slowest Speed 250 | 120 120 56 200 120 120 120 50 250 150 119 82 82 250 150 110 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . 1 2 . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . . . Exploration Rate (%) 38 | 4 45 52 39 41 95 48 27 72 7 17 55 10 14 64 27 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 3 | . . . . . 1 . . 1 . . 1 . . . . Known Exits Taken 7 | . 1 1 1 . . . 1 . . 1 1 . 1 . . Unknown Exits Taken 7 | 1 . . . 1 1 1 . 1 1 . . 1 . . . Scrap Searched 3 | . . 1 . . . . . . . . 2 . . . . Spaces Dug 5 | . . . . . . . . . . 4 . . . . 1 Terrain Destroyed 121 | . . . 12 . . . . 100 . 4 . . . . 5 Melee 5 | . . . . . . . . . . 4 . . . . 1 Projectile 12 | . . . . . . . . 8 . . . . . . 4 AOE 104 | . . . 12 . . . . 92 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Gar Fac Total 6999 | 72 408 276 582 153 823 276 250 718 328 559 303 56 612 461 1122 Wait 477 | . 21 39 30 5 . 7 2 130 42 27 4 . 64 37 69 Move 5779 | 60 299 215 445 136 819 250 229 492 249 477 288 56 444 363 957 Hop 3 | . . . . . . . 1 2 . . . . . . . Pick Up 76 | 6 8 2 15 2 1 . 3 5 5 7 5 . 8 1 8 Fast Attach 96 | 6 7 2 9 4 . 1 2 11 3 10 2 . 9 7 23 Attach 31 | . . . 5 . . . 3 6 1 4 . . 4 3 5 Detach 13 | . . . . . . . 2 2 1 1 . . . 1 6 Swap 57 | . 13 3 10 . 2 . 1 6 4 2 1 . 10 3 2 Drop 110 | . 19 4 22 3 1 2 . 8 6 12 3 . 13 3 14 Fire 216 | . 32 10 34 . . . 6 55 3 . . . 35 5 36 Melee 102 | . 8 1 12 3 . 16 1 1 14 19 . . 25 . 2 Ram 15 | . . . . . . . . . . . . . . 15 . Kick 1 | . 1 . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 23 | . . . . . . . . . . . . . . 23 . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -8/Storage -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory -5/Garrison -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 82 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 15) 475 | -10/Materials | Identified exit to Mines 477 | -10/Materials | Entered Mines 508 | -10/Mines | Identified exit to Materials 557 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 584 | -10/Mines | Met a Derelict shopkeep closing up shop 674 | -10/Mines | Entered Materials 674 | -9/Materials | Accompanied by 1 ally 674 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 835 | -9/Materials | Discovered new exit (range 16) 853 | -9/Materials | Identified exit to Mines 1138 | -9/Materials | Entered Mines 1161 | -9/Mines | Met a Derelict bent on vengeance 1190 | -9/Mines | Lost 3 parts (2n1w) 1206 | -9/Mines | Found a hidden stash of uninstalled traps 1257 | -9/Mines | Learned Materials stockpile data 1304 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1304 | -9/Mines | Discovered new exit (range 5) 1310 | -9/Mines | Entered Exiles 1330 | -9/Exiles | Discovered new exit (range 16) 1373 | -9/Exiles | Met 8R-AWN 1393 | -9/Exiles | Met EX-HEX 1476 | -9/Exiles | Met EX-DEC 1483 | -9/Exiles | Build established: Scavenger-Mutant 1516 | -9/Exiles | Met EX-BIN 1727 | -9/Exiles | Discovered new exit (range 12) 1794 | -9/Exiles | Learned location of Zion (-6) 1843 | -9/Exiles | Visited The Gauntlet 2042 | -9/Exiles | Aligned with FarCom system 2043 | -9/Exiles | Given EX-Vault access code 2102 | -9/Exiles | Opened EX-Vault 2114 | -9/Exiles | Found Modified TNC 2141 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2298 | -9/Exiles | Left Exiles lab with Modified TNC 2298 | -9/Exiles | Entered Mines 2333 | -8/Mines | Core integrity fell below 50% 2383 | -8/Mines | Lost 5 parts (1p3n1w) 2483 | -8/Mines | Discovered new exit (range 14) 2490 | -8/Mines | Entered Materials 2490 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2497 | -8/Materials | Identified exit to Storage 2623 | -8/Materials | Entered Storage 3232 | -8/Storage | Core integrity fell below 50% 3265 | -8/Storage | Destroyed 8 combat bots 3349 | -8/Storage | Discovered new exit (range 7) 3357 | -8/Storage | Core integrity fell below 20% 3357 | -8/Storage | Entered Factory 3357 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3635 | -7/Factory | Build established: Scavenger-Skirmisher 3753 | -7/Factory | Discovered new exit (range 8) 3792 | -7/Factory | Entered another Factory area 3792 | -6/Factory | Evolved 2 slots: Utility x2 3819 | -6/Factory | Identified exit to Lower Caves 3951 | -6/Factory | Build established: Scavenger-Assassin 4318 | -6/Factory | Crushed by falling debris 4318 | -6/Factory | System corruption reached 10% 4323 | -6/Factory | Found Prototype Processor 4323 | -6/Factory | Identified Exp. Terrain Scan Processor 4349 | -6/Factory | Entered Lower Caves 4427 | -6/Lower Caves | Identified exit to Lower Caves 4454 | -6/Lower Caves | Encountered a Warlord checkpoint 4601 | -6/Lower Caves | Entered another Lower Caves area 4626 | -6/Lower Caves | Discovered new exit (range 7) 4628 | -6/Lower Caves | Build established: Scavenger-Mutant 4647 | -6/Lower Caves | Entered Factory 4647 | -5/Factory | Evolved 2 slots: Utility x2 4741 | -5/Factory | Lost 3 parts (2p1w) 5238 | -5/Factory | Build established: Hacker-Mutant 5258 | -5/Factory | Identified exit to Garrison 5258 | -5/Factory | Entered Garrison 5395 | -5/Garrison | Garrison Relay disabled 5418 | -5/Garrison | Triggered checkpoint 5492 | -5/Garrison | Triggered checkpoint 5522 | -5/Garrison | Triggered checkpoint 5533 | -5/Garrison | Lost 3 parts (1u2w) 5536 | -5/Garrison | Triggered checkpoint 5560 | -5/Garrison | Triggered checkpoint 5604 | -5/Garrison | Triggered checkpoint 5604 | -5/Garrison | Lost 5 parts (1n3u1w) 5616 | -5/Garrison | Garrison Relay disabled 5620 | -5/Garrison | Core integrity fell below 50% 5635 | -5/Garrison | Discovered new exit (range 12) 5647 | -5/Garrison | Installed Relay Interface Framework 5650 | -5/Garrison | Entered Factory 5655 | -5/Factory | Lost 3 parts (1p1n1u) 5831 | -5/Factory | Build established: Mutant 6108 | -5/Factory | Core integrity fell below 20% 6150 | -5/Factory | Lost 6 parts (2p4n) 6220 | -5/Factory | Spotted B-75 Beast 6417 | -5/Factory | Discovered new exit (range 16) 6426 | -5/Factory | Destroyed by G-50 Soldier via exploding Fusion Modulator Last Messages --------------- >>Layout(Zone) Retrieving Zone 6O layout... Downloaded map data. Penetrated by Slug. Antigrav System destroyed. Detecting nearby Garrison Access. System corrupted: Component data lost. System corrupted: Heat flow error (+127). EXIT=FOUND Triggered EM Surge Trap. The floor emits a surge of raw power. System corrupted (+4). Acquired Unknown Wheel. Identified Com. Wheel. Fusion Modulator explodes. %R=7/DGFSFZO,IPOI%0NSJ1AR/7K27H2D NTJ Fusion Modulator explodes. Antigrav System destroyed. Fusion Modulator explodes. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????#####???????????????????????????? | | ?????? #??????????????????????????? | | ?????? #??????????????????????????? | | ?????? < #??????????????????????????? | | ?????? #??????????????????????????? | | ??????? #??????????????????????????? | | ???????# #??????????????????????????? | | ???????# #??????????????????????????? | | ???????# #??????????????????????????? | | ???????# #??????????????????????????? | | ???????# #??????????????????????????? | | ???????# #??????????????????????????? | | ???????# #?????????##???????????????? | | ???????# ######## ####????????????? | | ???????# #;;; ;;;;;#????????????? | | ???????# @ ???????? | | ???????# ???????? | | ???????+ ""????????? | | ???????# "?????????? | | ???????# "?????????? | | ???????# ??????????? | | ???????# ??????????? | | ???????# ??????????? | | ???????# """???????? | | ???????# ??????? | | ???????# ??????? | | ???????# ! ??????? | | ???????#######; ;;;;###########????? | | ?????????????## t# !! #????? | | ??????????????# g # !! """??????? | | ??????????????# + ! """??????? | | ??????????????# # """??????? | | ??????????????# # #????? | | ??????????????# # [ #????? | | ??????????????# ####+###########????? | | ??????????????# #### #########??????? | | ??????????????# #?????? | | ??????????????+ #?????? | | ??????????????# ????? | | ??????????????# #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 31 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 1010 ECM Strength 2 Jamming Range 12 Additional Mass Support 9 Point Defense Rating 80 Evasion (%) 63 Targeting Accuracy 16 Melee Accuracy 8 Core Analysis 8 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Cesium-ion Thruster | -8/Materials | Scanalyzed Imp. ECM Suite | -8/Materials | Scanalyzed Imp. Flight Unit | -6/Factory | Scanalyzed Imp. Remote Datajack | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Challenges ------------ None Game ------ Seed ThrusterFissionEngine Manual? 0 Play Time 02:12:17 Cumulative 36.0 hours Start 2021.05.23 @ 00:15:34 End 2021.05.23 @ 02:27:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 27 Adventurer 6 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 35 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1291fe81-e268-4ab7-b1f8-008f2758917e