Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.31 @ 17:34:19 Player: Peawet Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (37) 185 Value Destroyed (1499) 1499 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (778) 778 TOTAL SCORE: 5382 Bonus ------- High Alert Combat Kills 78 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 216/300 Energy 290/290 System Corruption 3% Temperature Cool (16) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Aluminum Leg > --- UTILITY (6) ------ Improved Heat Sink Advanced Visual Processing Unit Target Analyzer Improved Light Armor Plating Improved Light Armor Plating Authchip [R/Combat] > --- WEAPON (2) ------- Gatling Laser Gauss Rifle > --- INVENTORY (5) ---- Authchip [R/Combat] Relay Coupler [Demolisher] (19) Field Laser Remote Datajack Scythe Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Aluminum Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Advanced Visual Processing Unit Target Analyzer Actuator Array Utility Shielding Improved Light Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Cannon > --- INVENTORY -------- Aluminum Leg Gatling Laser Mining Laser Heavy Mace Scythe [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Reactor Particle Reactor Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Flight Unit Improved Flight Unit Utility Advanced Visual Processing Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Authchip [R/Combat] Protection Improved Light Armor Plating Weapon Heavy Mace Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Scythe Build | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Slots Evolved 6 | . . . . 4 2 . . Power . | . . . . . . . . Propulsion 2 | . . . . 1 1 . . Utility 4 | . . . . 3 1 . . Weapon . | . . . . . . . . Parts Attached 59 | 6 1 1 6 15 5 23 2 Power 7 | 1 . . 1 1 1 3 . Engine 3 | 1 . . 1 . . 1 . Core 3 | . . . . 1 1 1 . Reactor 1 | . . . . . . 1 . Propulsion 22 | 2 . 1 1 10 1 7 . Treads 4 | . . . . . . 4 . Leg 11 | 2 . 1 1 3 1 3 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 7 | . . . . 7 . . . Utility 15 | 1 1 . . 3 2 8 . Device 6 | . 1 . . 1 1 3 . Storage 1 | 1 . . . . . . . Processor 3 | . . . . 2 . 1 . Hackware 1 | . . . . . . 1 . Protection 4 | . . . . . 1 3 . Artifact . | . . . . . . . . Weapon 15 | 2 . . 4 1 1 5 2 Energy Gun 5 | 1 . . . . . 3 1 Energy Cannon . | . . . . . . . . Ballistic Gun 4 | 1 . . . . 1 1 1 Ballistic Cannon 2 | . . . 1 . . 1 . Launcher . | . . . . . . . . Special Weapon 2 | . . . 1 1 . . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon 1 | . . . 1 . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 29 | . . . 5 5 . 19 . Power 4 | . . . 1 1 . 2 . Propulsion 11 | . . . 3 1 . 7 . Utility 7 | . . . . 2 . 5 . Weapon 7 | . . . 1 1 . 5 . Highest Loss Streak 15 | . . . 2 4 . 15 . To Critical Strikes . | . . . . . . . . Average Backups 5 | 1 4 7 7 4 4 4 5 Power . | . 1 1 . . . . . Propulsion . | . . . . . 1 . . Utility 1 | . . 2 3 . . . 2 Weapon 3 | . 2 3 3 2 3 3 1 Tool/Special . | . . . . . . . . Unused Backups 12 | . . 3 . 4 . 1 4 Power . | . . . . . . . . Propulsion 2 | . . . . 1 . 1 . Utility 5 | . . 1 . 1 . . 3 Weapon 4 | . . 2 . 2 . . . Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 88 | . 86 100 91 68 69 89 99 Engine 6 | . 14 14 13 1 . 1 7 Core 2 | . . . . 7 7 2 . Treads 3 | . . . . . . 5 23 Leg 20 | . 28 28 19 6 28 20 7 Flight 1 | . . . . 16 . . . Device 12 | . 1 14 14 12 7 13 7 Storage 5 | . 14 14 14 . . . . Processor 7 | . . . . 8 7 13 15 Protection 5 | . . . . . . 9 15 Energy Gun 4 | . 14 14 2 . . 1 11 Ballistic Gun 4 | . 14 14 5 . 1 2 1 Ballistic Cannon 2 | . . . 2 . 5 4 . Impact Weapon 3 | . . . 8 6 5 3 . Slashing Weapon 3 | . . . 8 9 1 1 2 Peak Build Rating 40 | 6 7 11 15 26 33 40 36 Average Rating 24 | 5 6 8 12 21 28 34 35 On Entrance 15 | . 6 7 11 10 22 33 36 Naked Turns . | . . . . . . . . Heaviest Build 39 | 12 13 13 18 18 23 39 25 Greatest Support 68 | 20 20 25 30 51 68 61 60 Greatest Overweight (x) 5 | . . . 5 5 . 5 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 Average Capacity 6 | 7 8 8 8 5 5 5 5 Most Carried 8 | 2 5 8 8 8 5 5 5 Average Carried 5 | 1 4 7 7 4 4 4 4 Final Capacity 8 | 8 8 8 8 5 5 5 5 Final Carried 8 | 2 5 8 8 5 5 5 5 Class Distribution -------------------- 73% | Mutant 19% | Scavenger-Mutant 6% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Gladiator | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -10 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Matter Collected 1433 | 246 56 14 161 120 14 822 . Remotely . | . . . . . . . . Salvage Created 1366 | 93 56 41 134 150 14 878 . Parts 77 | 1 5 7 8 5 1 50 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 5 | . . . 5 . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Combat Hostiles Destroyed 34 | . 3 3 4 4 . 20 . Melee 10 | . . . 2 4 . 4 . Guns 13 | . 3 3 . . . 7 . Cannons 11 | . . . 2 . . 9 . Classes Destroyed 9 | 1 1 . 3 . 1 3 . Builder 1 | . . . . . 1 . . Recycler 2 | 1 . . . 1 . . . Swarmer 12 | . 3 3 . 3 . 3 . Grunt 7 | . . . 1 1 . 5 . Sentry 8 | . . . . . . 8 . Hunter 2 | . . . . . . 2 . Programmer 2 | . . . . . . 2 . Artisan 1 | . . . 1 . . . . Subdweller 3 | . . . 3 . . . . Best Kill Streak 6 | 1 3 3 2 3 1 6 . Combat Bots Only 6 | . 3 3 2 3 . 6 . Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Hostile Shots Fired 643 | . 9 18 35 73 9 486 13 Missed 224 | . 1 5 11 27 1 173 6 Hits 419 | . 8 13 24 46 8 313 7 Projectile 419 | . 8 13 24 46 8 313 7 Critical Strikes 3 | . . . . 2 1 . . Damage Taken 4381 | . 69 161 572 687 123 2657 112 Core 1128 | . . 46 192 184 15 655 36 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 51 | . . . . . 4 47 . Core Remaining (%) 56 | 100 . . 4 66 . . . Volleys Fired 85 | 4 7 5 21 . . 47 1 Largest 2 | 2 2 2 2 . . 2 2 Hottest 108 | 60 60 60 100 . . 108 108 Shots Fired 154 | 8 14 10 33 . . 86 3 Gun 89 | 8 14 10 12 . . 42 3 Cannon 57 | . . . 13 . . 44 . Launcher . | . . . . . . . . Special 8 | . . . 8 . . . . Kinetic 122 | 4 7 5 25 . . 80 1 Thermal 32 | 4 7 5 8 . . 6 2 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 14 | 5 4 2 14 . . 10 8 Robot Miss Streak 9 | 1 3 2 2 . . 9 1 Penetration Max 1 | . . . . . . 1 . Secondary Targets 3 | . . 1 . . . 2 . Max Gunslinging Chain 1 | . . 1 . . . 1 . Shots Hit Robots 134 | 6 7 5 28 9 1 77 1 Core Hits 75 | 2 4 3 11 5 . 49 1 Critical Kills 3 | . . . . 1 . 2 . Critical Parts Destroyed 2 | . . . . . . 2 . Critical Strikes 11 | . . . . 2 . 9 . Destroy 3 | . . . . . . 3 . Blast 3 | . . . . . . 3 . Smash 2 | . . . . 1 . 1 . Sever 3 | . . . . 1 . 2 . Melee Attacks 147 | . . . 16 28 10 88 5 Impact 120 | . . . 13 14 10 83 . Slashing 27 | . . . 3 14 . 5 5 Piercing . | . . . . . . . . Sneak Attacks 3 | . . . 1 1 1 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 8 | . . . 1 5 . 2 . Damage Inflicted 3305 | 59 62 48 608 360 48 2087 33 Guns 900 | 59 62 48 29 . . 669 33 Cannons 1065 | . . . 207 . . 858 . Explosions . | . . . . . . . . Melee 1340 | . . . 372 360 48 560 . Ramming . | . . . . . . . . Kinetic 1691 | 15 41 25 236 . . 1374 . Thermal 274 | 44 21 23 . . . 153 33 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact 995 | . . . 340 201 48 406 . Slashing 345 | . . . 32 159 . 154 . Piercing . | . . . . . . . . Highest Corruption 7 | . . . . 7 1 3 3 Average Corruption 3 | . . . . 6 1 2 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 42 | . . . . 5 . 30 7 Message Errors 10 | . . . . 2 . 8 . Matter Fused 11 | . . . . 1 . 6 4 Heat Flow Errors 4 | . . . . . . 3 1 Energy Discharges 3 | . . . . . . 3 . Data Loss (minor) 11 | . . . . 2 . 8 1 Data Loss (major) 2 | . . . . . . 2 . Misfires 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 148 | . . . 47 26 8 67 . Projectiles 21 | . . . . . . 21 . Explosions . | . . . . . . . . Melee 127 | . . . 47 26 8 46 . Knockbacks 15 | . . . 7 1 . 7 . Impact 6 | . . . 3 1 . 2 . Kinetic 9 | . . . 4 . . 5 . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 179 | 20 20 20 . 8 4 179 173 Average Temperature 30 | 15 14 15 . 8 4 34 75 Received Heat Transfer 951 | . . . 108 108 90 582 63 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 3 | . . . 1 . 1 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 2 | . . . . . 2 . . Impact Corruptions 6 | . . . 2 1 1 2 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . 1 . Heat Transferred 625 | 100 50 50 . . . 350 75 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Maximum Alert Level 2 | . . . . . . 2 1 Low Security (%) 57 | 100 100 100 . 100 100 19 66 Level 1 24 | . . . . . . 43 33 Level 2 18 | . . . . . . 36 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 521 | 5 60 60 . 119 26 521 247 Initial 247 | . . 7 . . 26 . 247 Average 176 | . 23 7 . 50 3 311 178 Influence Increases 1090 | 5 76 70 30 234 9 661 5 Destroy 0b10 Robot/C 620 | . 60 60 20 80 . 400 . Destroy 0b10 Robot/NC 20 | 5 . . . 5 5 5 . Destroy Leader 70 | . 10 10 10 10 . 30 . Successful Hack 6 | . 6 . . . . . . Anti-Garrison Action 150 | . . . . . . 150 . Destroy Structure 89 | . . . . 4 4 76 5 Lose Combat Pursuer 135 | . . . . 135 . . . Influence Decreases 978 | 5 56 90 30 175 68 190 364 Entered New Map 270 | . . 13 . . 33 . 224 Time Decay 468 | 5 56 77 30 125 35 . 140 Lost Part 240 | . . . . 50 . 190 . Squads Dispatched 5 | . 1 1 . 2 1 . . Investigation 2 | . . 1 . . 1 . . Extermination . | . . . . . . . . Reinforcement 3 | . 1 . . 2 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Distress Signals 1 | . . . . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 57 | . 4 4 4 19 3 20 3 Peak Tracking Total 11 | . 5 2 2 11 4 6 3 Tactical Retreats 4 | . . . . 4 . . . Traps | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Traps Triggered 4 | . . 1 2 . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Machines Disabled 1 | . . . . . . 1 . Max in Single Turn 1 | . . . . . . 1 . Garrison Relay 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Machines Accessed 6 | . 1 2 . 1 2 . . Terminals 2 | . 1 . . 1 . . . Fabricators 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 11 | . 2 2 . 1 6 . . Successful 5 | . 1 2 . 1 1 . . Failed 6 | . 1 . . . 5 . . Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual 2 | . 2 . . . . . . Terminals 3 | . 2 . . 1 . . . Fabricators 4 | . . . . . 4 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 4 | . 1 2 . 1 . . . Open Door 2 | . . 2 . . . . . Zone Layout 2 | . 1 . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . 1 . . . 2 . . Full Trace Events 1 | . . . . . 1 . . Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Gar Fac Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 5 | . . . . . . 5 . Machine Destruction 5 | . . . . . . 5 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Active Infowar (turns) 4123 | . 19 624 733 375 290 1785 297 Optics 2600 | . . . . 228 290 1785 297 Seismic 1544 | . 19 624 733 168 . . . Jamming 391 | . . . . . 27 364 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Turns Passed 4346 | 54 188 624 733 375 290 1785 297 Spaces Moved 2618 | 28 137 490 380 368 168 875 172 Core 49 | 1 . . 36 8 . 4 . Treads 439 | . . . . . . 267 172 Legs 1832 | 27 137 490 344 62 168 604 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 298 | . . . . 298 . . . Fastest Speed 34 | 50 120 120 120 34 130 100 160 Average Speed 128 | 117 120 120 149 74 130 141 160 Slowest Speed 300 | 120 120 120 300 300 130 300 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 2 | . . . . 2 . . . Cave-ins Triggered 2 | . . . . 2 . . . Exploration Rate (%) 29 | 4 24 87 24 35 2 60 3 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 2 | . . 1 1 . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 3 | . . 1 2 . . . . Spaces Dug 60 | . . . . 7 6 42 5 Terrain Destroyed 66 | . . . . 7 6 48 5 Melee 60 | . . . . 7 6 42 5 Projectile 6 | . . . . . . 6 . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Total 3187 | 39 147 519 474 433 220 1171 184 Wait 214 | . . 14 48 12 32 108 . Move 2610 | 27 136 489 379 367 167 873 172 Hop . | . . . . . . . . Pick Up 31 | 2 3 6 4 4 3 8 1 Fast Attach 32 | 6 1 . 1 5 2 16 1 Attach 15 | . . . 2 5 3 5 . Detach 3 | . . . . 3 . . . Swap 34 | . . 1 4 7 2 18 2 Drop 21 | . . 4 2 8 1 4 2 Fire 85 | 4 7 5 21 . . 47 1 Melee 136 | . . . 13 22 10 86 5 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . 5 . Rewire 1 | . . . . . . 1 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Materials -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 9) 243 | -10/Materials | Entered Mines 247 | -10/Mines | Met a Derelict shopkeep closing up shop 304 | -10/Mines | Build established: Mutant 510 | -10/Mines | Learned Materials emergency access door positions 621 | -10/Mines | Discovered new exit (range 16) 772 | -10/Mines | Found DCF Scrap (13 items) 776 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 861 | -10/Mines | Discovered new exit (range 6) 867 | -10/Mines | Entered Subcaves 868 | -10/Subcaves | Approached by a straggling Scientist 1380 | -10/Subcaves | Core integrity fell below 50% 1448 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 1459 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1490 | -10/Subcaves | Core integrity fell below 20% 1524 | -10/Subcaves | Discovered new exit (range 10) 1553 | -10/Subcaves | Learned location of Zion (-7) 1553 | -10/Subcaves | Met a Zionite searching for "candidates" 1600 | -10/Subcaves | Entered Materials 1600 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1768 | -8/Materials | Crushed by falling debris 1771 | -8/Materials | Crushed by falling debris 1823 | -8/Materials | Lost 4 parts (1n2u1w) 1961 | -8/Materials | Discovered new exit (range 8) 1975 | -8/Materials | Entered Factory 1975 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2242 | -7/Factory | Identified exit to Garrison 2265 | -7/Factory | Entered Garrison 2459 | -7/Garrison | Triggered checkpoint 2508 | -7/Garrison | Garrison Relay disabled 2660 | -7/Garrison | Lost 3 parts (2n1u) 2777 | -7/Garrison | Triggered checkpoint 2909 | -7/Garrison | Discovered new exit (range 10) 3265 | -7/Garrison | Triggered checkpoint 3456 | -7/Garrison | Discovered new exit (range 13) 3547 | -7/Garrison | Core integrity fell below 50% 3587 | -7/Garrison | Core integrity fell below 20% 3619 | -7/Garrison | Installed Relay Interface Framework 3635 | -7/Garrison | Lost 15 parts (2p4n4u5w) 3794 | -7/Garrison | Build established: Scavenger-Mutant 4050 | -7/Garrison | Entered Factory 4347 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04048_ Attempting to access garrison exit controls... RIF authorized. LOCATION=UNKNOWN GOAL=ESCAPE 04068_ Connecting with Terminal... 04068_ Current location identified: Factory 04078_ System corrupted: Heat flow error (+207). 04095_ Connecting with Scanalyzer... 04095_ Dropped Scythe. 04104_ Acquired Field Laser. 04114_ System corrupted: Matter fused (-9). 04131_ System corrupted: Matter fused (-6). 04159_ System corrupted: Component data lost. 04214_ Dropped Authchip [R/Combat]. 04215_ Acquired Scythe. 04218_ System corrupted: FCS attempts to trigger Field Laser. 04218_ System corrupted: Field Laser misfires. 04269_ System corrupted: Matter fused (-6). 04305_ ALERT: All DSF locations entering lockdown mode. 04336_ System corrupted: Matter fused (-6). 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"" #??#????? ????????????????????????????? | | S"" #????????"""????????????????????????????? | | "" #????????"??????????????????????????????? | | ! #???????????????????????????????????????? | | ##########???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 23 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 300 Utility Shielding 33 Evasion (%) 63 Melee Accuracy 5 Target Analysis 5 Recoil Reduction 3 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator Challenges ------------ None Game ------ Seed TerrorChainMonowheel Manual? 0 Play Time 00:36:22 Cumulative 25.9 hours Start 2025.05.31 @ 16:56:19 End 2025.05.31 @ 17:34:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 33 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 97% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ecfa1690-6ced-470b-b40b-8398f9bcef9a