Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 21:20:03 Player: Patryk Z Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (23) 115 Value Destroyed (469) 469 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (21) 21 TOTAL SCORE: 2325 Bonus ------- High Alert Combat Kills 2 Follower Combat Kills 28 Friendly Fire -9 Cogmind --------- Core Integrity 0/400 Matter 151/300 Energy 99/100 System Corruption 5% Temperature Cool (12) Movement Rolling (140) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Wheel > --- UTILITY (2) ------ Improved Heat Sink High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Light Ion Engine Light Ion Engine Light Deuterium Engine High-capacity Matter Pod (200) High-capacity Matter Pod (200) Sensor Array Proton Bomb Trap Proton Bomb Trap Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Experimental Sensor Array > --- WEAPON ----------- Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine Improved Heat Sink High-capacity Matter Pod High-capacity Matter Pod Sensor Array Light Armor Plating Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Proton Bomb Trap Proton Bomb Trap [Rating: 21] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Wheel Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Core Shielding Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 2 | . . . 2 . . . Parts Attached 30 | 6 1 1 12 2 . 8 Power 4 | 1 . . 1 . . 2 Engine 4 | 1 . . 1 . . 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 4 | 2 . . 1 . . 1 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 4 | 2 . . 1 . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | 1 1 1 3 2 . 1 Device 2 | . . . . 1 . 1 Storage 3 | 1 1 . 1 . . . Processor 2 | . . . 2 . . . Hackware . | . . . . . . . Protection 2 | . . 1 . 1 . . Artifact . | . . . . . . . Weapon 13 | 2 . . 7 . . 4 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 13 | 2 . . 7 . . 4 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 15 | . . . 3 . . 12 Power 3 | . . . . . . 3 Propulsion 3 | . . . 1 . . 2 Utility 1 | . . . . . . 1 Weapon 8 | . . . 2 . . 6 Highest Loss Streak 12 | . . . 3 . . 12 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 85 99 97 93 100 81 Engine 11 | . 14 14 11 11 11 9 Wheel 22 | . 28 28 21 22 22 17 Storage 11 | . 14 14 11 11 11 11 Processor 2 | . . . 9 1 . . Protection 4 | . . 13 1 3 11 5 Ballistic Gun 38 | . 28 28 42 44 44 35 Naked Turns . | . . . . . . . Heaviest Build 53 | 13 18 19 52 53 53 53 Greatest Support 26 | 20 20 20 26 26 26 26 Greatest Overweight (x) 4 | . . . 2 2 2 4 Average Overweight (x) . | . . . 1 1 2 2 Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 Average Capacity 17 | 6 8 10 19 20 20 20 Most Carried 16 | 3 3 9 15 16 15 15 Average Carried 11 | 1 2 6 12 15 15 13 Final Capacity 20 | 8 10 10 20 20 20 20 Final Carried 15 | 2 3 9 15 15 15 8 Class Distribution -------------------- 28% | Mutant 22% | Gunner 19% | Scavenger-Tank 13% | Skirmisher 13% | Scavenger-Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Gunner | -9/Mines Scavenger-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 756 | 232 19 89 367 43 1 5 Remotely . | . . . . . . . Salvage Created 636 | . 19 62 538 17 . . Parts 53 | . 1 9 41 2 . . Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 19 | . . 4 15 . . . Guns 19 | . . 4 15 . . . Classes Destroyed 6 | . 1 1 3 1 . . Tunneler 1 | . . . . 1 . . Hauler 1 | . . . 1 . . . Watcher 2 | . 1 . 1 . . . Swarmer 11 | . . 4 7 . . . Grunt 5 | . . . 5 . . . Sentry 3 | . . . 3 . . . Best Kill Streak 13 | . 1 3 13 1 . . Combat Bots Only 13 | . . 3 13 . . . Max Kills in Single Turn 2 | . 1 1 2 1 . . Gunslinging 1 | . . . 1 . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 146 | . . 20 56 1 4 65 Missed 42 | . . 6 14 . 2 20 Damage Taken 1731 | . . 109 465 10 44 1103 Core 434 | . . 23 79 . . 332 Absorbed by Shields . | . . . . . . . Redirected to Shielding 5 | . . 5 . . . . Core Remaining (%) 95 | 100 . 90 . . . . Volleys Fired 67 | . 2 13 35 1 . 16 Largest 4 | . 2 2 4 4 . 4 Hottest 89 | . 40 40 80 80 . 89 Shots Fired 218 | . 4 26 134 6 1 47 Gun 218 | . 4 26 134 6 1 47 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 218 | . 4 26 134 6 1 47 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 8 | . 2 6 8 1 . 7 Robot Miss Streak 8 | . 1 2 4 4 5 8 Penetration Max . | . . . . . . . Secondary Targets 10 | . . . 10 . . . Max Gunslinging Chain 2 | . . . 2 . . . Shots Hit Robots 127 | . 2 14 82 1 . 28 Core Hits 43 | . 2 5 30 1 . 5 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 2 | . . 1 1 . . . Destroy 2 | . . 1 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1470 | . 22 145 879 11 9 404 Guns 1470 | . 22 145 879 11 9 404 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1470 | . 22 145 879 11 9 404 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . 5 5 5 Average Corruption 5 | . . . . 5 5 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 29 | . . . . 19 3 7 Message Errors 9 | . . . . 8 . 1 Matter Fused 4 | . . . . 2 1 1 Heat Flow Errors 3 | . . . . 3 . . Energy Discharges 5 | . . . . 2 1 2 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 3 | . . . . 2 . 1 Data Loss (major) 1 | . . . . . . 1 Misfires 3 | . . . . 2 1 . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 384 | . . . 227 189 8 384 Average Temperature 99 | . . . 81 82 4 146 Received Heat Transfer 655 | . . . 153 . 36 466 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 435 | . 37 139 435 124 . . Initial 109 | . . 14 53 109 . . Average 108 | . 20 69 217 75 . . Maximum Alert Level 2 | . . . 2 . . . Low Security (%) 85 | 100 100 100 48 100 . . Level 1 9 | . . . 31 . . . Level 2 5 | . . . 19 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 2 . 1 . . . Investigation 3 | . 2 . 1 . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 2 | . . . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 34 | . 4 6 19 1 2 2 Peak Tracking Total 9 | . 3 3 9 4 2 2 Tactical Retreats 4 | . . 1 2 1 . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 2 | . 1 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 1 | . . 1 . . . . Traps Extracted . | . . . . . . . Installed 1 | . . 1 . . . . Triggered 1 | . . 1 . . . . Most Traps Carried 3 | . . 3 2 2 2 2 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 5 | . 4 . 1 . . . Terminals 4 | . 3 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 12 | . 8 . 4 . . . Successful 3 | . 2 . 1 . . . Failed 9 | . 6 . 3 . . . Catastrophic 2 | . 1 . 1 . . . Database Lockouts . | . . . . . . . Manual 11 | . 7 . 4 . . . Terminals 11 | . 7 . 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 1 . 1 . . . Robot Schematic 1 | . 1 . . . . . Branch Access Points 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 4 . 1 . . . Full Trace Events 4 | . 3 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 3 | . . . . 3 . . Largest Group 3 | . . . . 3 3 . Highest-Rated Group 40 | . . . . 40 40 . Highest-Rated Ally 16 | . . . . 16 16 . Total Orders 1 | . . . . 1 . . GUARD 1 | . . . . 1 . . Ally Attacks 23 | . . . . 9 14 . Total Damage 266 | . . . . 105 161 . Kills 6 | . . . . 4 2 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . . 2 . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 2029 | 47 126 365 501 716 78 196 Spaces Moved 1372 | 46 111 379 277 381 66 112 Core 4 | 4 . . . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 1368 | 42 111 379 277 381 66 112 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 95 105 120 105 Average Speed 99 | 77 80 80 107 112 120 119 Slowest Speed 140 | 80 80 80 110 120 120 140 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 4 30 82 26 77 9 15 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 1898 | 54 144 418 408 668 65 141 Wait 394 | . 29 11 67 282 . 5 Move 1366 | 45 110 378 276 380 65 112 Hop . | . . . . . . . Pick Up 27 | 3 1 10 12 1 . . Fast Attach 12 | 5 1 1 4 1 . . Attach 16 | 1 . . 7 1 . 7 Detach 2 | . . . 2 . . . Swap 2 | . . . 1 . . 1 Drop 11 | . 1 4 4 2 . . Fire 67 | . 2 13 35 1 . 16 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 1 | . . 1 . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 10 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Discovered new exit (range 12) 174 | -10/Materials | Entered Mines 247 | -10/Mines | Found a hidden stash of uninstalled traps 272 | -10/Mines | Discovered new exit (range 8) 317 | -10/Mines | Build established: Mutant 527 | -10/Mines | Discovered new exit (range 15) 539 | -10/Mines | Entered Materials 539 | -9/Materials | Evolved 2 slots: Weapon x2 672 | -9/Materials | Identified exit to Mines 854 | -9/Materials | Lost 3 parts (1n2w) 862 | -9/Materials | Destroyed 13 combat bots 1040 | -9/Materials | Entered Mines 1046 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1057 | -9/Mines | Learned Materials trap positions 1080 | -9/Mines | Met a Derelict bent on vengeance 1134 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1137 | -9/Mines | Found Prototype Device 1137 | -9/Mines | Identified Exp. Sensor Array 1444 | -9/Mines | Build established: Gunner 1685 | -9/Mines | Discovered new exit (range 10) 1752 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1752 | -9/Mines | Assembled infested the area 1756 | -9/Mines | Entered Zion 1756 | -7/Zion | Accompanied by 3 allies 1763 | -7/Zion | Attacked by Zionites 1819 | -7/Zion | Discovered new exit (range 13) 1834 | -7/Zion | Entered Proximity Caves 1837 | -6/Proximity Caves | Spotter reported a threat 1837 | -6/Proximity Caves | Spotter reported a threat 1845 | -6/Proximity Caves | Build established: Scavenger-Tank 1905 | -6/Proximity Caves | Learned 4 Factory zone layouts 1938 | -6/Proximity Caves | Spotted B-75 Beast 2000 | -6/Proximity Caves | Core integrity fell below 50% 2012 | -6/Proximity Caves | Core integrity fell below 20% 2030 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 01934_ :JS FD &CYXQ&D /O4|LRA 01975_ System corrupted: Matter fused (-9). 01975_ Wheel destroyed. 01975_ Lgt. Assault Rifle destroyed. 01988_ Knocked back. 01988_ Assault Rifle destroyed. 01995_ Hvy. Assault Rifle destroyed. 01995_ Com. Wheel destroyed. 01995_ Knocked back. 02008_ Lgt. Deuterium Engine destroyed. 02011_ Hvy. Assault Rifle destroyed. 02012_ System corrupted: Hvy. Assault Rifle rejected. 02014_ Lgt. Deuterium Engine destroyed. 02016_ Acquired 5 matter. 02025_ Lgt. Deuterium Engine destroyed. 02025_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????#####??????????????????????????????????????? | | ??????# ##?????????????????????????????????????? | | ?????## #####????##???#####???????????????????? | | ?????# ##?? #####; #???????????????????? | | ?????# ## ## #;#%[%#???????????????????? | | ?????# ### ;; #???????????????????? | | ?????# ##; ##???????????????????? | | ?????## ### ;;#???????????????????? | | ??????#### ## ##; ;;##???????????????????? | | ?????????## ### ### ;;#????????????????????? | | ??????????# ##?# ## BB ;#????????????????????? | | ??????????# #??# ## BB ##???????? ???????????? | | ??????????# #### ## % ;#?????? ???????????? | | ??????????# ## ## ;##???## ??????????? | | ??????????## ## # @#??? ??????????? | | ???????????# ## ### ?????????? | | ???????????# ## % ?????????? | | ???????????# # ?????????? | | ???????????# ?????????? | | ??????????## ###### ?????????? | | ??????????# #####??## ??????????? | | ??????????# #?????? #??????????? | | ??????????# #????????#???????????? | | ??????????# ## #????????????????????? | | ?????????## ### #????????????????????? | | ?????##### #### ##?# #????????????????????? | | ????## #??# #??# #????????????????????? | | ????# ###?## #??# #????????????????????? | | ????# ## ##???# #??# ##???????????????????? | | ????## #?## #???## #?## #???????????????????? | | ?????###???# #?## #### #???????????????????? | | ???????????## #?# #### #???????????????????? | | ????????????###### #### ##???????????????????? | | ???????????###### ### ##????????????????????? | | ???????????# #?????????????????????? | | ???????????# # #?????????????????????? | | ???????????# " " " ### #?????????????????????? | | ???????????# """""" ## #?????????????????????? | | ???????????# """"""" #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 44 Item Schematics ----------------- None Robot Schematics ------------------ O-16 Technician | -10/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FireHelicalPlating Manual? 0 Play Time 00:23:31 Cumulative 24.7 hours Start 2024.04.09 @ 20:56:56 End 2024.04.09 @ 21:20:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 21 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/X11 Map View 64x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b5b1f77a-981b-4021-9944-c6ed55b586e1