Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.06 @ 13:11:38 Player: Millea Result: Destroyed self with Supercharged Sigix Terminator Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (243) 1215 Value Destroyed (13321) 13321 Prototype IDs (44) 880 Alien Tech Used (7) 1400 Bonus (13549) 13549 TOTAL SCORE: 38665 Bonus ------- Triggered High Security 500 High Alert Combat Kills 12210 Follower Combat Kills 39 Entered DSFs 500 Met Zhirov 300 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 43% Temperature Cool (0) Movement Flying (42) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- Impulse Thruster Array Impulse Thruster Array > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Core Cannon Peak State ------------ > --- POWER ------------ Graviton Reactor Improved Quantum Reactor > --- PROPULSION ------- Medium Armored Exoskeleton Myomer Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Centrium Leg Centrium Leg > --- UTILITY ---------- High-capacity Storage Unit Experimental Core Analyzer Nanoactuators Nanoactuators Advanced Phase Shifter Centrium Medium Armor Plating SHELL Armor Advanced Shield Generator Antimissile System > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Biometal Leg Phase Armor Transdimensional Reconstructor Subatomic Replicator Core Cannon Sigix Terminator [Rating: 221] Favorites ----------- Power Improved Quantum Reactor Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Improved Quantum Reactor Propulsion Cooled VTOL Module Treads Light Treads Leg Myomer Leg Hover Unit Antigrav System Flight Unit Cooled VTOL Module Utility Improved Hacking Suite Device Nanoactuators Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection SHELL Armor Artifact Phase Armor Weapon Sigix Broadsword Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Launcher Scatter Rocket Array Impact Weapon Maul Slashing Weapon Sigix Broadsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Acc Com Slots Evolved 18 | . . 2 . 2 2 2 2 . . . . 2 . 2 . 2 . 2 . Power 1 | . . . . . . 1 . . . . . . . . . . . . . Propulsion 8 | . . . . 2 1 1 1 . . . . . . 2 . . . 1 . Utility 9 | . . 2 . . 1 . 1 . . . . 2 . . . 2 . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 220 | 7 1 10 . 9 12 15 1 1 8 5 2 4 9 13 12 3 7 22 79 Power 28 | 1 . 3 . . 1 3 . . 1 1 . . . 2 . . 2 4 10 Engine 9 | 1 . 3 . . 1 2 . . 1 . . . . . . . . . 1 Core 4 | . . . . . . 1 . . . . . . . . . . . . 3 Reactor 15 | . . . . . . . . . . 1 . . . 2 . . 2 4 6 Propulsion 68 | 2 . 2 . 6 2 5 . . 1 . . . . 4 6 . 1 2 37 Treads 4 | 2 . 1 . . . . . . . . . . . . . . . . 1 Leg 24 | . . . . . . . . . . . . . . . . . . . 24 Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . . . . 1 2 Flight 37 | . . 1 . 6 2 5 . . 1 . . . . 4 6 . 1 1 10 Utility 86 | 2 1 2 . 1 5 4 1 . 1 3 . 4 5 5 5 3 2 14 28 Device 40 | 1 . 1 . 1 1 2 1 . . 1 . 2 2 . 2 2 1 6 17 Storage 4 | 1 . . . . . . . . . . . . 1 . . . . 1 1 Processor 11 | . . 1 . . 1 1 . . . . . 1 . 1 . . . 3 3 Hackware 15 | . . . . . 2 1 . . 1 1 . . 1 2 1 1 . 3 2 Protection 14 | . 1 . . . 1 . . . . 1 . 1 1 2 1 . 1 1 4 Artifact 2 | . . . . . . . . . . . . . . . 1 . . . 1 Weapon 38 | 2 . 3 . 2 4 3 . 1 5 1 2 . 4 2 1 . 2 2 4 Energy Gun 6 | 2 . . . . . . . . 2 . . . . . . . 1 . 1 Energy Cannon 10 | . . 3 . . . 1 . . 3 1 . . . . . . . 1 1 Ballistic Gun 4 | . . . . 2 . . . . . . . . . 1 . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 6 | . . . . . . 1 . 1 . . 1 . 2 . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . 2 . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . 2 1 . . . . 1 . 2 . 1 . 1 1 . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . 2 . . 2 2 . . . 2 . 1 . 2 2 . 3 2 6 Corrupted Parts 1 | . . . . . . . . . 1 . . . . . . . . . . System Corruption 10 | . . . . . . . . . 10 . . . . . . . . . . Parts Lost 57 | . . . 3 . . 2 . 1 1 . . . 4 1 . . . 4 41 Power 12 | . . . 1 . . . . . 1 . . . 1 . . . . 1 8 Propulsion 17 | . . . 1 . . . . . . . . . . . . . . . 16 Utility 23 | . . . 1 . . 1 . 1 . . . . 1 1 . . . 3 15 Weapon 5 | . . . . . . 1 . . . . . . 2 . . . . . 2 Highest Loss Streak 13 | . . . 3 . . 1 . 1 1 . . . 2 1 . . . 1 13 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 100 98 96 89 91 90 88 88 88 89 89 90 88 88 87 82 82 74 63 Engine 3 | . 14 10 10 8 7 7 5 5 6 8 5 5 . . . . . . . Reactor 3 | . . . . . . . . . . 2 5 5 5 6 9 8 8 5 4 Treads 3 | . 28 21 21 . . . . . . . . . . . . . . . . Leg 4 | . . . . . . . . . . . . . . . . . . . 14 Flight 22 | . . . . 35 36 40 35 35 36 41 41 36 36 34 35 30 29 28 10 Device 10 | . 4 11 11 9 15 11 11 5 5 2 . 3 2 4 3 8 13 10 14 Storage 4 | . 14 11 11 9 2 . . . . . . . 1 4 4 4 4 4 3 Processor 5 | . . 11 11 9 7 6 5 5 5 3 . 3 5 4 4 4 4 6 3 Hackware 8 | . . . . . 5 13 17 17 17 24 29 26 20 12 18 17 14 9 3 Protection 4 | . 10 11 8 . 2 . . . . 2 5 5 8 9 4 4 4 4 3 Energy Gun 1 | . 28 12 . . . . . . 1 . . . . . . . . . . Energy Cannon 2 | . . 9 22 1 . 2 5 5 8 1 . . . . . . . . . Ballistic Gun 1 | . . . . 16 4 . . . . . . . . 3 . . . . . Slashing Weapon 2 | . . . . . 3 2 . . . . . 5 2 . 2 4 3 3 2 Naked Turns 2 | . . . . . . . . . . . . . . . . . . . 2 Heaviest Build 133 | 14 16 20 20 16 15 22 22 29 35 35 31 32 43 59 58 59 85 85 133 Greatest Support 247 | 40 40 40 40 20 26 40 32 32 40 36 42 36 38 67 68 70 63 79 247 Greatest Overweight (x) 2 | . . . . . . . . . . . . . 1 . . . 1 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 8 5 5 5 5 5 5 5 10 10 10 10 10 10 20 Average Capacity 9 | 7 8 8 8 8 6 5 5 5 5 5 5 5 6 10 10 10 10 10 12 Most Carried 13 | 7 8 8 8 7 8 5 5 5 5 5 5 5 10 10 10 10 10 10 13 Average Carried 7 | 5 6 6 8 6 6 4 4 4 4 4 4 5 5 9 9 10 9 9 8 Final Capacity 10 | 8 8 8 8 8 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 Final Carried 10 | 7 7 8 8 7 5 5 5 5 4 5 5 5 10 10 10 10 9 10 10 Class Distribution -------------------- 36% | Hacker-Sprinter 18% | Mutant 10% | Scavenger-Gladiator 10% | Sprinter 9% | Hacker-Assassin 8% | Hacker-Scout 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Sprinter | -8/Materials Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Zhirov Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/DSF Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Quarantine Hacker-Scout | -2/Research Hacker-Scout | -2/Testing Hacker-Assassin | -1/Access Scavenger-Gladiator | -1/Command Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Acc Com Matter Collected 3004 | 270 10 137 . 104 110 97 . 117 143 . 89 45 301 291 . . . 448 842 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 4645 | 89 108 476 137 56 97 226 . 80 75 . 36 45 461 615 . . . 762 1382 Parts 262 | 5 6 23 5 4 8 16 . 2 3 . 5 4 24 26 . . . 55 76 Haulers Intercepted 9 | . . 1 . 1 1 1 . . . . . . 1 4 . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . 1 2 . 2 . . . . . . . . Prevented 3 | . . . . . . . . 3 . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Acc Com Combat Hostiles Destroyed 233 | . 2 9 3 . 1 1 . 3 2 . 5 . 9 2 . . . 10 186 Melee 25 | . . . . . 1 1 . . . . . . 1 . . . . 8 14 Guns 9 | . 2 6 . . . . . . . . . . . . . . . . 1 Cannons 13 | . . 3 2 . . . . 2 2 . . . . . . . . 2 2 AOE 185 | . . . . . . . . 1 . . 5 . 8 2 . . . . 169 Classes Destroyed 21 | 2 2 3 2 . . . . 1 . . . . 1 1 . . . 2 7 Worker 6 | . . . 1 . . 2 . . . . . . . . . . . . 3 Builder 1 | . . . . . . . . . . . . . . . . . . 1 . Tunneler 3 | 1 . . . . . 1 . . . . . . . 1 . . . . . Hauler 9 | . . 1 . 1 1 1 . . . . . . 1 4 . . . . . Recycler 3 | 1 . 1 . . . . . . . . . . . 1 . . . . . Carrier 17 | . . . . . . . . . . . . . . . . . . . 17 Mechanic 1 | . . . . . . . . . . . . . . . . . . . 1 Operator 2 | . . . . . . . . . . . . . . 1 . . . 1 . Watcher 10 | . 1 1 . . . 1 . . . . . 1 . 1 . . . 1 4 Swarmer 33 | . . 3 . . . 1 . . 1 . 5 . 4 . . . . . 19 Cutter 13 | . . . . . . . . . . . . . 5 2 . . . . 6 Saboteur 7 | . . . . . . . . . . . . . . . . . . . 7 Grunt 61 | . 2 5 2 . 1 . . 1 1 . . . . . . . . . 49 Brawler 12 | . . . . . . . . . . . . . . . . . . . 12 Duelist 12 | . . . . . . . . . . . . . . . . . . . 12 Protector 6 | . . . . . . . . . . . . . . . . . . . 6 Sentry 5 | . . 1 . . . . . . . . . . . . . . . 1 3 Demolisher 7 | . . . 1 . . . . . . . . . . . . . . . 6 Specialist 10 | . . . . . . . . . . . . . . . . . . . 10 Hunter 27 | . . . . . . . . . . . . . . . . . . 2 25 Programmer 37 | . . . . . . . . 2 . . . . . . . . . 7 28 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . 1 Thug 2 | . . . . . . . . . . . . . . . . . . . 2 Best Kill Streak 187 | 2 1 3 2 1 2 3 . 3 1 . 5 1 7 3 . . . 3 187 Combat Bots Only 169 | . 1 3 2 . 1 1 . 3 1 . 5 . 6 2 . . . 2 169 Max Kills in Single Turn 187 | 1 1 2 1 1 1 1 . 2 1 . 3 1 4 2 . . . 1 187 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . Exploded 169 | . . . . . . . . 1 . . 3 . 4 2 . . . . 169 Melee 1 | . . . . . 1 1 . . . . . . 1 . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Acc Com Hostile Shots Fired 1049 | . 25 22 17 6 3 33 . 18 13 . 16 2 26 24 . 7 20 152 665 Missed 431 | . 5 7 4 4 2 12 . 10 6 . 7 1 12 14 . 6 8 58 275 Intercepted 22 | . . . . . . . . . . . . . . . . . . . 22 Damage Taken 16890 | . 254 270 294 33 17 387 . 176 121 . 161 22 512 277 . 27 274 1989 12076 Core 2117 | . 74 141 41 . . 83 . 32 34 . 55 . 123 . . . . 113 1421 Absorbed by Shields 252 | . . . . . . . . . . . . . . . . . . . 252 Redirected to Core 297 | . . . . . . . . . . . . . . . . . . . 297 Redirected to Shielding 241 | . . . . . . . . . . . 78 . 34 40 . . . 30 59 Ignored by Resistances 92 | . . . . . . . . . . . . . . . . . . . 92 Regen/Repaired (Parts) 2862 | . . . . . . . . . . . . . . . . 27 59 1125 1651 Core Remaining (%) 89 | 100 70 . 54 100 100 90 . . . . 87 . 89 . 100 . 100 . . Volleys Fired 133 | 6 14 26 12 3 . 9 . 22 5 . 2 . 4 11 . . . 2 17 Largest 2 | 2 2 2 2 2 . 1 . 2 2 . 1 . 1 1 . . . 1 1 Hottest 300 | 90 90 136 136 50 . 90 . 133 210 . 50 . 50 50 . . . 300 300 Shots Fired 198 | 10 27 52 24 6 . 9 . 26 9 . 2 . 4 11 . . . 2 16 Gun 100 | 10 27 38 . 6 . . . . . . . . . 10 . . . . 9 Cannon 86 | . . 14 24 . . 9 . 22 9 . . . . . . . . 2 6 Launcher 12 | . . . . . . . . 4 . . 2 . 4 1 . . . . 1 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 25 | . . . . 6 . . . . . . . . . 10 . . . . 9 Thermal 162 | 10 27 52 24 . . 9 . 22 9 . . . . . . . . 2 7 Explosive 11 | . . . . . . . . 4 . . 2 . 4 1 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 7 | 5 2 6 6 3 . 5 . 6 4 . 1 . 1 7 . . . 3 6 Robot Miss Streak 25 | 1 3 5 4 1 . 2 . 1 1 . 9 . 25 10 . . . . 1 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . 2 Secondary Targets 1 | . . 1 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 213 | 8 12 31 11 4 4 9 . 9 6 . 2 1 4 23 . . . 26 63 Core Hits 247 | 3 6 18 4 1 2 5 . 4 2 . 13 1 24 16 . . . 10 138 Critical Kills 4 | . . . 1 . . . . . . . . . . . . . . 1 2 Critical Parts Destroyed 2 | . . . . . . . . . . . . . . . . . . 1 1 Critical Strikes 28 | . 1 6 1 . 1 1 . . . . . . . 1 . . . 3 14 Burn 7 | . 1 6 . . . . . . . . . . . . . . . . . Meltdown 1 | . . . 1 . . . . . . . . . . . . . . . . Destroy 9 | . . . . . . . . . . . . . . . . . . 2 7 Sever 10 | . . . . . 1 1 . . . . . . . . . . . 1 7 Impale 1 | . . . . . . . . . . . . . . 1 . . . . . Melee Attacks 229 | . . . . . 11 21 . . . . . 1 16 21 9 12 6 52 80 Impact 3 | . . . . . 3 . . . . . . . . . . . . . . Slashing 201 | . . . . . 8 21 . . . . . 1 16 . 5 12 6 52 80 Piercing 25 | . . . . . . . . . . . . . . 21 4 . . . . Sneak Attacks 25 | . . . . . 1 4 . . . . . 1 1 5 . . . 3 10 Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . 1 4 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 253469 | 93 135 455 252 72 301 709 . 492 218 . 422 59 625 1534 . . . 2627 245475 Guns 976 | 93 135 280 . 72 . . . . . . . . . 233 . . . . 163 Cannons 2403 | . . 169 252 . . 94 . 220 218 . . . . . . . . 400 1050 Explosions 240927 | . . . . . . . . 272 . . 422 . 557 205 . . . . 239471 Melee 9157 | . . . . . 301 615 . . . . . 59 68 1096 . . . 2227 4791 Ramming 6 | . . 6 . . . . . . . . . . . . . . . . . Kinetic 468 | . . . . 72 . . . . . . . . . 233 . . . . 163 Thermal 242382 | 93 135 449 252 . . 94 . 220 218 . . . . . . . . 400 240521 Explosive 1456 | . . . . . . . . 272 . . 422 . 557 205 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 8061 | . . . . . 301 615 . . . . . 59 68 . . . . 2227 4791 Piercing 1096 | . . . . . . . . . . . . . . 1096 . . . . . Highest Corruption 43 | . . . . . . 1 . 3 13 13 14 . . 1 1 . . 8 43 Average Corruption 14 | . . . . . . 1 . 2 5 13 13 . . 1 1 . . 6 22 Corruption Purged 1 | . . . . . . 1 . . . . . . . . . . . . . Corruption Blocked 15 | . . . . . . . . . . . . . . . . . . . 15 Effects 118 | . . . . . . 2 . 3 3 1 4 . . . 1 . . 14 90 Message Errors 27 | . . . . . . . . . 1 . 2 . . . . . . 3 21 Matter Fused 29 | . . . . . . . . 2 . . 1 . . . 1 . . 2 23 Heat Flow Errors 11 | . . . . . . 1 . . . . . . . . . . . 2 8 Energy Discharges 7 | . . . . . . . . 1 . 1 . . . . . . . . 5 Data Loss (minor) 17 | . . . . . . 1 . . 2 . . . . . . . . 3 11 Data Loss (major) 5 | . . . . . . . . . . . . . . . . . . 2 3 Misfires 1 | . . . . . . . . . . . . . . . . . . . 1 Alerts 6 | . . . . . . . . . . . 1 . . . . . . 2 3 Misdirections 13 | . . . . . . . . . . . . . . . . . . . 13 Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 26752 | . . . 14 . 38 28 . 9 36 . 13 . 6 343 . . . 613 25652 Projectiles 219 | . . . 14 . . 10 . 9 36 . . . . . . . . 150 . Explosions 25177 | . . . . . . . . . . . 13 . 6 . . . . . 25158 Melee 1356 | . . . . . 38 18 . . . . . . . 343 . . . 463 494 Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1381 | . . . . . . . . 15 . . . . 96 . . . . . 1270 Shots 7 | . . . . . . . . 1 . . . . 5 . . . . . 1 Rammed 2 | . . 2 . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . 2 . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 645 | 90 397 645 332 4 25 409 5 288 349 90 276 66 10 378 38 263 150 394 286 Average Temperature 94 | 36 205 168 137 2 4 78 5 105 158 42 137 30 4 99 38 55 54 54 71 Received Heat Transfer 1125 | . 177 36 18 9 27 84 . 18 9 . . . . . . 9 54 72 612 Effects 22 | . . 15 1 . . 1 . . 3 . . . . 2 . . . . . Shutdowns 2 | . . 1 . . . 1 . . . . . . . . . . . . . Energy Bleed 3 | . . 1 1 . . . . . 1 . . . . . . . . . . Interference 9 | . . 7 . . . . . . . . . . . 2 . . . . . Matter Decay 2 | . . 1 . . . . . . 1 . . . . . . . . . . Short Circuit 1 | . . 1 . . . . . . . . . . . . . . . . . Damage (minor) 3 | . . 2 . . . . . . 1 . . . . . . . . . . Damage (core) 2 | . . 2 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . . Parts Melted 10 | 1 . 7 1 . . . . . . . . . . . . . . . 1 Heat Transferred 3402 | 248 434 1471 444 . . 150 . 300 235 . . . . . . . . . 120 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Acc Com Peak Influence 1041 | 10 98 378 221 350 161 418 95 . . . . 221 448 697 566 483 380 673 1041 Initial 430 | . 6 40 147 70 158 70 25 . . . . 172 154 252 391 312 225 228 430 Average 443 | 3 55 202 190 192 109 219 57 . . . . 194 311 418 491 347 275 344 846 Maximum Alert Level 3 | . . 1 1 1 . 2 . . . . . 1 2 2 2 2 1 2 3 Low Security (%) 21 | 100 100 39 44 57 100 44 100 . . . . 71 16 . . . . . . Level 1 35 | . . 60 55 42 . 50 . . . . . 28 44 46 1 93 100 81 . Level 2 17 | . . . . . . 5 . . . . . . 39 53 98 6 . 18 18 Level 3 25 | . . . . . . . . . . . . . . . . . . . 81 Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . 1 . . . . . . Squads Dispatched 46 | . . . . 1 4 10 1 . . . . 1 2 4 1 2 . 9 11 Investigation 15 | . . . . . 2 6 1 . . . . 1 . 2 . . . 2 1 Extermination 7 | . . . . . . . . . . . . . . . . . . 2 5 Reinforcement 20 | . . . . 1 2 4 . . . . . . 2 1 1 2 . 5 2 Assault 3 | . . . . . . . . . . . . . . . . . . . 3 Garrison 1 | . . . . . . . . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . 1 . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . 1 1 . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Acc Com Distress Signals 17 | . . . . 1 . 1 . . . . . . . 2 . 3 . 2 8 Communications Jammed 8 | . . . . . . 3 . . . . . . . . . . . 3 2 Distress Signals 5 | . . . . . . . . . . . . . . . . . . 3 2 Times Spotted 280 | . 6 13 10 16 9 21 3 5 9 . 14 1 11 23 5 8 12 47 67 Peak Tracking Total 17 | . 3 3 6 9 6 7 2 2 5 . 13 2 5 12 2 9 7 17 15 Tactical Retreats 52 | . . . . 5 1 7 . 1 2 . 3 . 1 4 . 4 1 9 14 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Acc Com Traps Triggered 10 | . . . . . 1 2 . . . . . . 2 1 . . . 4 . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . 1 2 . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Acc Com Machines Disabled 11 | . . 1 1 . . . . . . . . . 1 . 6 . 2 . . Max in Single Turn 1 | . . 1 1 . . . . . . . . . 1 . 1 . 1 . . Garrison Access 5 | . . . . . . . . . . . . . . . 1 1 . 3 . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Acc Com Machines Accessed 81 | . 4 3 . 3 6 9 3 . 1 5 . 2 . 7 10 3 4 9 12 Terminals 47 | . 4 2 . 1 1 5 3 . . . . 2 . 4 7 1 3 3 11 Fabricators 7 | . . . . . 2 3 . . . . . . . 1 . . . 1 . Repair Stations 4 | . . . . 1 . 1 . . . . . . . . . 1 1 . . Recycling Units 5 | . . . . . 2 . . . . . . . . 1 . . . 1 1 Scanalyzers 6 | . . 1 . 1 1 . . . . . . . . . 2 . . 1 . Garrison Access 6 | . . . . . . . . . . . . . . 1 1 1 . 3 . Total Hacks 210 | . 11 8 . 7 15 31 13 . 1 18 . 12 . 17 21 9 9 18 20 Successful 113 | . 6 5 . 4 4 17 11 . 1 18 . 7 . 6 11 3 3 11 6 Failed 96 | . 4 3 . 3 11 14 2 . . . . 5 . 11 10 6 6 7 14 Catastrophic 24 | . 1 . . . 1 2 1 . . . . 1 . 5 2 2 2 . 7 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . Manual 67 | . 3 . . . 4 17 5 1 . . . 11 . 10 7 3 . 3 3 Terminals 121 | . 11 4 . 1 2 20 13 . . . . 12 . 10 13 4 6 7 18 Fabricators 20 | . . . . . 7 9 . . . . . . . 2 . . . 2 . Repair Stations 10 | . . . . 2 . 2 . . . . . . . . . 3 3 . . Recycling Units 12 | . . . . . 5 . . . . . . . . 3 . . . 2 2 Scanalyzers 17 | . . 4 . 4 1 . . . . . . . . . 7 . . 1 . Garrison Access 11 | . . . . . . . . . . . . . . 2 1 2 . 6 . Terminal Hacks 69 | . 6 2 . . 1 9 9 . 1 18 . 7 . 2 4 1 1 4 4 Record 8 | . 1 . . . . . . . . 6 . . . . 1 . . . . Part Schematic 9 | . . . . . . . . . . 4 . 4 . . . . . . 1 Robot Analysis 7 | . 2 . . . . . . . . 4 . . . 1 . . . . . Prototype ID Bank 10 | . 2 1 . . . 2 1 . . 4 . . . . . . . . . Open Door 4 | . . . . . . . . . 1 . . . . . 1 . 1 1 . Open DSF 2 | . . . . . . . 1 . . . . 1 . . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . Branch Access Points 3 | . . . . . . . 1 . . . . . . . . 1 . 1 . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . Machine Index 3 | . . . . . . . . . . . . 1 . . . . . 1 1 Terminal Index 4 | . . . . . . 1 1 . . . . 1 . . 1 . . . . Recycling Unit Index 1 | . . 1 . . . . . . . . . . . . . . . . . Garrison Index 2 | . . . . . . 1 1 . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . 1 Unreport Threat 5 | . . . . . 1 3 . . . . . . . . . . . 1 . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . Maintenance Status 1 | . . . . . . . . . . . . . . . 1 . . . . Patrol Status 1 | . . . . . . . 1 . . . . . . . . . . . . Recall Investigation 2 | . . . . . . 2 . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . 1 . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 9 | . . . . . 2 4 . . . . . . . 2 . . . 1 . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . Load Schematic 7 | . . . . . 2 3 . . . . . . . 1 . . . 1 . Build 1 | . . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 4 | . . . . 1 . . . . . . . . . . . 1 2 . . Scan Component 2 | . . . . . . . . . . . . . . . . 1 1 . . Repair 1 | . . . . . . . . . . . . . . . . . 1 . . Refit 1 | . . . . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . . . . . Scanalyzer 11 | . . 3 . 3 . . . . . . . . . . 4 . . 1 . Insert Component 8 | . . 2 . 1 . . . . . . . . . . 4 . . 1 . Analyze 3 | . . 1 . 2 . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . . . . . . . . . 1 1 . 3 . Seal Access 5 | . . . . . . . . . . . . . . . 1 1 . 3 . Unauthorized Hacks 14 | . . . . . . 4 2 . . . . . . 2 2 . . 2 2 Terminals 7 | . . . . . . 1 2 . . . . . . 1 2 . . . 1 Track 1 | . . . . . . . . . . . . . . . 1 . . . . Assimilate 4 | . . . . . . . 2 . . . . . . . 1 . . . 1 Botnet 1 | . . . . . . 1 . . . . . . . . . . . . . Disrupt 1 | . . . . . . . . . . . . . . 1 . . . . . Fabricators 4 | . . . . . . 3 . . . . . . . . . . . 1 . Recompile 4 | . . . . . . 3 . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . . . 1 . . . 1 1 Reject 3 | . . . . . . . . . . . . . . 1 . . . 1 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . . . . . Used 1 | . . . . . . . . . . . . . . 1 . . . . . Hacking Detections 62 | . 3 3 . 3 6 9 2 . . . . 2 . 6 7 2 3 5 11 Full Trace Events 10 | . . . . . 2 3 1 . . . . 1 . 2 . . . . 1 Feedback Events 2 | . . . . . . 1 . . . . . . . 1 . . . . . Corruption 2 | . . . . . . 1 . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . 1 . 1 . . . . . 4 . 4 . . . . . . 1 Parts Built 1 | . . . . . . . . . . . . . . 1 . . . . . Authchips 1 | . . . . . . . . . . . . . . 1 . . . . . Time 56 | . . . . . . . . . . . . . . 56 . . . . . Total Part Build Rating 6 | . . . . . . . . . . . . . . 6 . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . 1 . . Time 35 | . . . . . . . . . . . . . . . . . 35 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . 1 . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . 2 . 1 . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Acc Com Total Allies 6 | . . . 3 . . . . . . . . . . . 1 . 1 . 1 Largest Group 3 | . . . 3 . . . . . . . . . . . 1 . 1 . 1 Highest-Rated Group 158 | . . . 40 . . . . . . . . . . . 45 . 158 . 45 Highest-Rated Ally 158 | . . . 16 . . . . . . . . . . . 45 . 158 . 45 Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 11 | . . . 6 . . . . . . . . . . . . . 5 . . Total Damage 113 | . . . 47 . . . . . . . . . . . . . 66 . . Kills 1 | . . . 1 . . . . . . . . . . . . . . . . Allies Corrupted 3 | . . . . . . . . . . . . . . . . . 1 . 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Acc Com Robot Analysis Total 7 | . 2 . . . . . . . . 4 . . . 1 . . . . . Derelict Logs Recovered 2 | . . . 1 . . . . 1 . . . . . . . . . . . Drone Launches 8 | . . . . . . . . . . . . . . . . . . . 8 Drone Recoveries 3 | . . . . . . . . . . . . . . . . . . . 3 Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Acc Com Turns Passed 6626 | 111 282 334 258 226 214 519 80 208 131 37 103 28 186 364 231 289 217 915 1893 Spaces Moved 11052 | 57 145 129 129 446 513 1288 254 540 356 142 403 107 216 899 771 536 357 1219 2545 Core 15 | 12 . . . . . . . . . . . . . . . . . . 3 Treads 470 | 45 145 129 129 . . . . . . . . . . . . . . . 22 Legs 716 | . . . . . . . . . . . . . . . . . . . 716 Wheels . | . . . . . . . . . . . . . . . . . . . . Hover 38 | . . . . . . . . . . . . . . . . . . . 38 Flight 9813 | . . . . 446 513 1288 254 540 356 142 403 107 216 899 771 536 357 1219 1766 Fastest Speed 6 | 50 160 160 160 26 23 6 20 20 6 17 7 17 14 7 11 11 22 11 22 Average Speed 35 | 136 160 160 160 27 23 19 20 20 18 17 15 17 31 17 16 21 27 39 53 Slowest Speed 260 | 160 160 160 160 29 26 20 20 20 20 17 20 17 84 20 22 22 96 96 260 Overloaded Moves 546 | . . . . . . 29 . . 13 . 65 . 3 73 8 24 . 30 301 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 77 | . . . . 3 2 32 3 . 1 1 4 2 . 5 3 2 6 11 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 6 33 15 27 36 16 35 7 73 59 61 60 4 95 20 76 15 25 33 56 Regions Visited 19 Branch Regions 8 Pre-discovered Areas 4 | . . . 1 . . . . . . 3 . . . . . . . . . Known Exits Taken 8 | . . . . . . . 1 . . . 1 1 . 1 1 1 1 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 . 1 1 1 . . . . . . . . . Scrap Searched 3 | . . . 2 . . . . . 1 . . . . . . . . . . Spaces Dug 87 | . . . . . 3 17 . 11 . . . . . 4 3 12 4 21 12 Terrain Destroyed 1905 | . . . . . 3 21 . 78 3 . 56 . 75 22 3 12 4 26 1602 Melee 74 | . . . . . 3 15 . . . . . . . 4 3 12 4 21 12 Projectile 57 | . . . . . . 6 . 15 3 . . . . 2 . . . 5 26 AOE 1774 | . . . . . . . . 63 . . 56 . 75 16 . . . . 1564 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Acc Com Total 13039 | 78 170 207 157 541 586 1470 279 612 409 155 433 111 289 1050 854 681 458 1536 2963 Wait 1157 | . 3 18 17 82 16 141 27 49 35 . 30 . 17 69 43 132 86 202 190 Move 10893 | 56 144 128 128 439 508 1233 247 539 353 139 394 102 215 888 764 531 346 1198 2541 Hop 63 | . . . . 3 2 22 3 . 1 1 4 2 . 5 3 2 4 9 2 Pick Up 84 | 9 4 12 . 2 9 7 1 1 1 1 . . 6 10 6 . . 6 9 Fast Attach 145 | 5 . 1 . 1 10 10 . . 7 5 1 4 6 7 6 3 5 13 61 Attach 37 | 2 . 5 . 5 . 1 1 1 1 . 1 . 1 2 3 . 1 5 8 Detach 12 | . . . . 2 . . . . . 1 1 . 1 1 1 . . 2 3 Swap 41 | . 1 4 . 3 2 4 . . . 1 . . 2 4 3 . 2 4 11 Drop 159 | . 4 11 . 1 20 14 . . 6 7 . 2 3 14 16 1 7 14 39 Fire 133 | 6 14 26 12 3 . 9 . 22 5 . 2 . 4 11 . . . 2 17 Melee 229 | . . . . . 11 21 . . . . . 1 16 21 9 12 6 52 80 Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 2 | . . 2 . . . . . . . . . . . . . . . . . Escape Stasis 81 | . . . . . 8 8 . . . . . . 18 18 . . . 29 . Rewire 1 | . . . . . . . . . . . . . . . . . 1 . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . . . . . . . . . . 2 Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 7 exits: Fac x4 / *Upp x2 / DSF) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: Res / DSF) -4/DSF -3/Research -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access -1/Command History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Central database locked down 310 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 8) 394 | -10/Materials | Entered another Materials area 394 | -9/Materials | Evolved 2 slots: Utility x2 704 | -9/Materials | Discovered new exit (range 16) 728 | -9/Materials | Entered Mines 744 | -9/Mines | Met a Derelict bent on vengeance 837 | -9/Mines | Learned location of Zion (-6) 921 | -9/Mines | Assembled infested the area 926 | -9/Mines | Assisted by a Guerilla fighting off Assembled 928 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 970 | -9/Mines | Discovered new exit (range 8) 972 | -9/Mines | Lost 4 allies 986 | -9/Mines | Entered Materials 986 | -8/Materials | Evolved 2 slots: Propulsion x2 1005 | -8/Materials | Lost 3 parts (1p1n1u) 1207 | -8/Materials | Discovered new exit (range 15) 1212 | -8/Materials | Entered Factory 1212 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1354 | -7/Factory | Build established: Sprinter 1424 | -7/Factory | Discovered new exit (range 8) 1426 | -7/Factory | Entered another Factory area 1426 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1546 | -6/Factory | Found Prototype Launcher 1546 | -6/Factory | Identified Scatter Rocket Array 1710 | -6/Factory | Build established: Hacker-Sprinter 1930 | -6/Factory | Discovered new exit (range 11) 1943 | -6/Factory | Discovered new exit (range 10) 1945 | -6/Factory | Entered another Factory area 1945 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1974 | -5/Factory | Identified exit to Upper Caves 2007 | -5/Factory | Identified exit to Factory 2020 | -5/Factory | Identified exit to DSF 2025 | -5/Factory | Entered Upper Caves 2080 | -5/Upper Caves | Learned location of 1 exit from Factory 2121 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 2146 | -5/Upper Caves | Discovered new exit (range 21) 2233 | -5/Upper Caves | Entered another Upper Caves area 2233 | -5/Upper Caves | Discovered exit to Factory (range 16) 2328 | -5/Upper Caves | System corruption reached 10% 2355 | -5/Upper Caves | Encountered a Warlord checkpoint 2358 | -5/Upper Caves | Discovered new exit (range 5) 2364 | -5/Upper Caves | Entered Zhirov 2364 | -5/Zhirov | Discovered new exit (range 3) 2369 | -5/Zhirov | Met Zhirov 2373 | -5/Zhirov | Learned location of Quarantine (-3) 2373 | -5/Zhirov | Learned location of Testing (-2) 2373 | -5/Zhirov | Learned location of Command (-1) 2374 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 2377 | -5/Zhirov | Found Alien Artifact 2377 | -5/Zhirov | Identified Integrated Reactor 2377 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 2383 | -5/Zhirov | Found Alien Artifact 2401 | -5/Zhirov | Entered Proximity Caves 2493 | -4/Proximity Caves | Discovered exit to Factory (range 8) 2504 | -4/Proximity Caves | Entered Factory 2504 | -4/Factory | Evolved 2 slots: Utility x2 2505 | -4/Factory | Identified exit to Research 2532 | -4/Factory | Identified exit to DSF 2532 | -4/Factory | Entered DSF 2552 | -4/DSF | Additional patrols routed to DSF 2649 | -4/DSF | Sterilization system engaged 2669 | -4/DSF | Ambient heat levels rising (+10) 2672 | -4/DSF | Discovered exit to Research (range 14) 2684 | -4/DSF | Ambient heat levels rising (+10) 2699 | -4/DSF | Ambient heat levels rising (+10) 2714 | -4/DSF | Ambient heat levels rising (+10) 2718 | -4/DSF | Entered Research 2718 | -3/Research | Evolved 2 slots: Propulsion x2 2755 | -3/Research | Spotted B-86 Titan 2819 | -3/Research | Fabricated Cld. Nuclear Pulse Thruster (x1) 2883 | -3/Research | Found Enh. Force Lance 2978 | -3/Research | Garrison activated, responded to threat 3081 | -3/Research | Discovered new exit (range 13) 3082 | -3/Research | Identified exit to Quarantine 3082 | -3/Research | Entered Quarantine 3092 | -3/Quarantine | Found Alien Artifact 3100 | -3/Quarantine | Found Alien Artifact 3106 | -3/Quarantine | Spotted Alpha 7 3112 | -3/Quarantine | Found Alien Launcher 3140 | -3/Quarantine | Identified Terrabomb 3140 | -3/Quarantine | Identified Sigix Terminator 3140 | -3/Quarantine | Identified Subatomic Replicator 3185 | -3/Quarantine | Found Alien Slashing Weapon 3185 | -3/Quarantine | Identified Sigix Broadsword 3226 | -3/Quarantine | Found Alien Artifact 3226 | -3/Quarantine | Identified Phase Armor 3256 | -3/Quarantine | Found Alien Energy Cannon 3280 | -3/Quarantine | Discovered new exit (range 13) 3285 | -3/Quarantine | Identified Core Cannon 3313 | -3/Quarantine | Identified exit to Research 3313 | -3/Quarantine | Entered Research 3313 | -2/Research | Evolved 2 slots: Utility x2 3536 | -2/Research | Spotted B-90 Cyclops 3560 | -2/Research | Identified exit to Testing 3563 | -2/Research | Search patrols dispatched 3602 | -2/Research | Entered Testing 3639 | -2/Testing | Repaired Cld. VTOL Module 3648 | -2/Testing | Spotted PY-VNSEBMC5WZ 3650 | -2/Testing | Rewired PY-VNSEBMC5WZ 3705 | -2/Testing | Discovered new exit (range 15) 3708 | -2/Testing | Identified exit to Access 3749 | -2/Testing | Found Prototype Protection 3749 | -2/Testing | Identified SHELL Armor 3812 | -2/Testing | Used Terrabomb 3819 | -2/Testing | Entered Access 3819 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 3906 | -1/Access | Identified Transdimensional Reconstructor 4048 | -1/Access | Build established: Hacker-Assassin 4461 | -1/Access | Spotted B-99 Colossus 4486 | -1/Access | Identified exit to Command 4649 | -1/Access | Spotted B-99 Colossus 4734 | -1/Access | Entered Command 4781 | -1/Command | Disengaged cave seal 4800 | -1/Command | Spotted B-99 Colossus 4821 | -1/Command | Build established: Hacker-Sprinter 4924 | -1/Command | Found Prototype Processor 4924 | -1/Command | Identified Exp. Signal Interpreter 5032 | -1/Command | Found Prototype Processor 5032 | -1/Command | Identified Exp. Core Analyzer 5148 | -1/Command | Phase Generator disabled 5199 | -1/Command | Spotted B-99 Colossus 5322 | -1/Command | System corruption reached 10% 5322 | -1/Command | P-80 Master assimilated allied I1-P3D(g) 5626 | -1/Command | Build established: Scavenger-Gladiator 5934 | -1/Command | Spotted M Guard 5936 | -1/Command | Spotted M Guard 5936 | -1/Command | Spotted Combat Programmer 5937 | -1/Command | Spotted Combat Programmer 5966 | -1/Command | Destroyed Combat Programmer 5973 | -1/Command | System corruption reached 30% 5984 | -1/Command | First assault squad dispatched 6092 | -1/Command | Lost 13 parts (2p4n6u1w) 6110 | -1/Command | Core integrity fell below 50% 6233 | -1/Command | Lost 6 parts (2p1n3u) 6376 | -1/Command | Core integrity fell below 20% 6378 | -1/Command | Released all parts (10) 6406 | -1/Command | Lost 12 parts (3p6n3u) 6624 | -1/Command | Used Subatomic Replicator to create Alien Launcher 6626 | -1/Command | Identified Supercharged Sigix Terminator 6627 | -1/Command | Fired Supercharged Sigix Terminator 6627 | -1/Command | High security lockdown imminent 6627 | -1/Command | MAIN.C activated Command garrisons 6627 | -1/Command | Destroyed self with Supercharged Sigix Terminator Last Messages --------------- 06627_ G-73 Enforcer destroyed. 06627_ Destroyed Lgt. Quantum Reactor. 06627_ Destroyed Phase Gun. 06627_ Destroyed Myomer Leg. 06627_ G-73 Enforcer destroyed. 06627_ ALERT: High security lockdown imminent, T-100. 06627_ G-73 Enforcer destroyed. 06627_ ALERT: All Command garrisons activated. 06627_ W-44 Eye destroyed. 06627_ Cld. Nuclear Pulse Thruster destroyed. 06627_ Destroyed Cld. Nuclear Pulse Thruster. 06627_ Neutrino Core destroyed. 06627_ Destroyed Neutrino Core. 06627_ Cmb. Linear Gravjet destroyed. 06627_ Destroyed Cmb. Linear Gravjet. 06627_ Antigrav Array destroyed. 06627_ Destroyed Antigrav Array. 06627_ Adv. Drone Bay destroyed. 06627_ Destroyed Adv. Drone Bay. Map ----- +----------------------------------------------------+ | ??????# ??????????????????# # #????? | | ???????? ???????????????????# # #????? | | ????????????????????????????# # #????? | | ????????????????????????????# # #????? | | ????????????????????????????# + #????? | | ????????????????????????????# ####+# #????? | | ????????????????????????????# # # #????? | | ????????????????? ??????????# # # #????? | | ?????????????? ;;;??????????# # # #????? | | ????????????; ; ?????????# # # #????? | | ??????????? ; ; ?????????#!%+ / #????? | | ?????????? ; ; ? ?????# =# # #????? | | ?????????? ; ; ????# # # #????? | | ????????? ; ; ????# # ###+#####????? | | ????????? ; ; ????# # #?# #????????? | | ????????? ;;; ;; ????# ####+#?# #????????? | | ????????; ; ; ; ????# #??????# #????????? | | ????????; ; ; ; ???# #??????# #????????? | | ??????? ; ; ; ; ;;;???# ####+###+########## | | ??????? ; ; ; ; ; ???# # + | | ??????? ; ; ; ; ; ???# + ######### | | ??????; ; ; ; ; ; ???# # "" #????##### | | ??????;;; ;;; ;;;;;;;; #### #""" #???? ! | | ????? #"R #????? | | ????? w #""" #????? | | ????? @n #""" #????? | | ????? n # #?????? | | ????? ;;; ;;; ;;;;;;;; ;### # #?????? | | ??????; ; ; ; ; ; ???# n#########??????? | | ??????; ; ; ; ; ; ???# #???????????????? | | ??????? ; ; ; ; ; ???# #???????????????? | | ??????? ; ; ; ; ;;#??## ##?????????????###/ | | ??????? ; ; ; ; ???# ############### | | ????????; ; ; ; ???# "" ! ^ | | ????????; ;;; ;; ???# T" | | ????????? ; ; ????# ##### #% ^ | | ????????? ; ; ???########????# | | ????????? ; ; ???# [ #????# ^ ! | | ?????????? ; ? ???# #???## ^ !! | | ?????????? ; ????? ????# "" #???# ^ | | ??????????? ; ??????????# "" ##### | | ????????????;;;???????????# "" / | | ??????????????????????????# Y" # % | | ??????????????????????????# "" ###+## % | | ??????????????????????????# "" ## ##/###### | | ??????????????????????????# "" ## # ##### | | ??????????????????????????# ## # #???? | | ??????????????????????????# ## # """ #???? | | ??????????????????????????# ?#= # """" #???? | | ??????????????????????????# ?# # T""" #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 63 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Jamming Range 16 Armor Coverage 1125 Resistance: KI 25 Propulsion Shielding 90 Point Defense Rating 240 Weapon Cycling 20 Melee Speed Boost 50 Phase Shifting 15 Evasion (%) 77 Targeting Accuracy 8 Core Analysis 8 Recoil Reduction 2 Force Boost 30 Offensive Hacking 46 Defensive Hacking 23 Authchip Count 3 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Imp. VTOL Module | -8/Materials | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Cld. Nuclear Pulse Thruster | -4/Factory | Hacked Cld. VTOL Module | -4/Factory | Hacked Exp. Propulsion Shielding | -4/Factory | Hacked Exp. Utility Shielding | -4/Factory | Hacked Adv. Heavy Siege Treads | -1/Command | Hacked Robot Schematics ------------------ None Fabricated ------------ Cld. Nuclear Pulse Thruster | x1 | -3/Research | Authchip Alien Tech Used ----------------- Integrated Reactor Sigix Broadsword Phase Armor Terrabomb Core Cannon Subatomic Replicator Supercharged Sigix Terminator Achievements -------------- None Challenges ------------ None Game ------ Seed HellfireHeavyActivator Manual? 0 Play Time 02:10:15 Cumulative 330.2 hours Start 2024.05.06 @ 11:02:15 End 2024.05.06 @ 13:11:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 240 Rogue 240 Adventurer 0 Explorer 0 Win Type - Total 12 Types 8/0/3/1/0/0/0/0/0 Lore% 80 Gallery% 87 Achievement% 74 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9732b36f-f846-44b0-bd4c-3ca4298488a8