Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.31 @ 16:06:32 Player: honbee Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (136) 680 Value Destroyed (4916) 4916 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (477) 477 TOTAL SCORE: 9353 Bonus ------- High Alert Combat Kills 257 Follower Combat Kills 20 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 262/300 Energy 204/240 System Corruption 5% Temperature Critical (540) Movement Walking (195) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Nuclear Core > --- PROPULSION (3) --- Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Target Analyzer Hardened Medium Armor Plating > --- WEAPON (3) ------- Gatling Laser Flak Cannon > --- INVENTORY (20) --- Light Nuclear Core Neutrino Core Improved Cooling System Coolant Injector Improved Sensor Array Improved Signal Interpreter Particle Charger Weapon Cycler Weapon Cycler Improved Medium Armor Plating Improved Medium Armor Plating Graphene Brace Component Analysis Suite Dynamic Insulation System Improved Field Recycling Unit (40) Flak Gun Impact Mace Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Medium Treads Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Weapon Cycler Graphene Brace > --- WEAPON ----------- Lightning Gun Arc Projector Heavy Missile Launcher > --- INVENTORY -------- Nuclear Core Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Improved Cooling System Improved Sensor Array Improved Signal Interpreter Target Analyzer Particle Charger Weapon Cycler Component Analysis Suite Dynamic Insulation System System Restoration Module Improved Field Recycling Unit Gauss Rifle Flak Cannon Impact Mace [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility Advanced Targeting Computer Device Graphene Brace Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Assault Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Impact Mace Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Slots Evolved 6 | . . . 2 2 2 . . . Power 1 | . . . . 1 . . . . Propulsion 1 | . . . . 1 . . . . Utility 3 | . . . 1 . 2 . . . Weapon 1 | . . . 1 . . . . . Parts Attached 104 | 6 9 . 12 37 32 4 1 3 Power 19 | 1 1 . 1 9 5 2 . . Engine 6 | 1 1 . 1 3 . . . . Core 13 | . . . . 6 5 2 . . Reactor . | . . . . . . . . . Propulsion 27 | 2 3 . 4 11 5 . . 2 Treads 5 | . . . . 4 1 . . . Leg 18 | 2 3 . 4 5 2 . . 2 Wheel 4 | . . . . 2 2 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 29 | 1 3 . 2 8 14 1 . . Device 16 | . 2 . 1 4 9 . . . Storage 5 | 1 . . 1 2 1 . . . Processor 4 | . 1 . . 1 2 . . . Hackware . | . . . . . . . . . Protection 4 | . . . . 1 2 1 . . Artifact . | . . . . . . . . . Weapon 29 | 2 2 . 5 9 8 1 1 1 Energy Gun 8 | 2 . . 2 . 3 . 1 . Energy Cannon 4 | . . . . 3 1 . . . Ballistic Gun 8 | . 1 . 1 3 2 . . 1 Ballistic Cannon 4 | . . . 1 2 1 . . . Launcher 2 | . 1 . . . 1 . . . Special Weapon 1 | . . . 1 . . . . . Impact Weapon 1 | . . . . . . 1 . . Slashing Weapon 1 | . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 1 1 1 . . . Parts Lost 45 | . 3 2 1 18 11 7 1 2 Power 13 | . 1 . 1 5 2 3 . 1 Propulsion 10 | . . . . 6 2 2 . . Utility 6 | . 1 . . 2 3 . . . Weapon 16 | . 1 2 . 5 4 2 1 1 Highest Loss Streak 11 | . 3 1 1 11 3 4 1 2 To Critical Strikes . | . . . . . . . . . Average Backups 15 | 3 7 6 7 15 19 17 16 17 Power 1 | . 1 1 1 . 1 1 . 1 Propulsion 2 | 2 5 4 4 2 2 2 2 . Utility 9 | . . . . 8 12 11 11 13 Weapon 2 | . 1 1 1 3 2 2 2 2 Tool/Special . | . . . . . . . . . Unused Backups 23 | . . . 1 4 9 . . 9 Power 2 | . . . . . . . . 2 Propulsion 1 | . . . 1 . . . . . Utility 16 | . . . . 2 7 . . 7 Weapon 2 | . . . . 2 . . . . Tool/Special 2 | . . . . . 2 . . . Average Slot Usage (%) 90 | . 91 94 96 83 93 90 77 87 Engine 2 | . 9 14 9 4 . . . . Core 10 | . . . . 8 14 14 9 14 Treads 7 | . . . . 3 13 6 . . Leg 11 | . 28 28 21 21 3 . . 8 Wheel 1 | . . . . . 1 7 7 3 Device 9 | . 4 . 10 9 14 6 . . Storage 8 | . 14 14 11 9 7 7 7 7 Processor 11 | . 6 14 11 7 10 23 23 23 Protection 2 | . . . . . 4 . 7 7 Energy Gun 5 | . 19 9 10 1 1 13 9 10 Energy Cannon 4 | . . . . 2 8 . . . Ballistic Gun 5 | . 4 10 10 7 4 . 3 3 Ballistic Cannon 4 | . . . 9 7 3 1 . 6 Peak Build Rating 57 | 6 8 8 17 37 57 53 47 47 Average Rating 38 | 4 6 7 14 28 49 51 44 44 On Entrance 24 | . 6 8 7 17 37 53 44 47 Naked Turns . | . . . . . . . . . Heaviest Build 110 | 14 16 13 26 110 85 68 71 74 Greatest Support 70 | 20 20 20 23 42 70 28 28 35 Greatest Overweight (x) 7 | . . . 1 7 2 2 2 2 Average Overweight (x) 1 | . . . . 1 1 1 2 1 Largest Inventory Capacity 25 | 8 8 8 10 25 20 20 20 20 Average Capacity 18 | 6 8 8 8 20 20 20 20 20 Most Carried 20 | 6 8 7 10 20 20 19 17 18 Average Carried 16 | 4 7 6 7 15 19 18 16 17 Final Capacity 20 | 8 8 8 10 20 20 20 20 20 Final Carried 20 | 6 7 6 10 20 19 16 17 17 Class Distribution -------------------- 28% | Scavenger-Gunner 25% | Mutant 15% | Gunner 12% | Scavenger-Tank 7% | Scavenger-Skirmisher 4% | Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Scavenger-Gunner | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Matter Collected 3124 | 260 173 62 422 1017 795 206 24 165 Remotely . | . . . . . . . . . Salvage Created 5307 | . 532 62 618 1111 1636 1097 75 176 Parts 281 | . 42 10 38 47 105 26 2 11 Haulers Intercepted 3 | . . . 1 1 1 . . . Recyclers Shooed 2 | . 1 . . . 1 . . . Parts Field Recycled 21 | . . . . . 21 . . . Retrieved Matter 162 | . . . . . 162 . . . Parts Self-Destructed 9 | . . . . . . . . 9 Prevented 1 | . . . . . . . . 1 Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Combat Hostiles Destroyed 109 | . 12 6 17 21 33 11 1 8 Melee 1 | . . . . . 1 . . . Guns 61 | . 7 5 10 12 14 7 1 5 Cannons 36 | . . . 7 9 13 4 . 3 AOE 9 | . 4 1 . . 4 . . . Classes Destroyed 15 | . 6 . 2 3 4 . . . Worker 5 | . . . . . 5 . . . Builder 6 | . 4 . . . 2 . . . Hauler 3 | . . . 1 1 1 . . . Recycler 4 | . 1 . . 1 2 . . . Operator 4 | . 2 . 1 1 . . . . Watcher 5 | . 1 . . 2 2 . . . Swarmer 22 | . 3 6 3 . . 4 . 6 Grunt 57 | . 9 . 11 15 18 3 . 1 Brawler 2 | . . . . . 1 . . 1 Protector 1 | . . . . . 1 . . . Sentry 8 | . . . 3 2 . 2 1 . Specialist 4 | . . . . 2 2 . . . Hunter 5 | . . . . 1 2 2 . . Programmer 8 | . . . . . 8 . . . Heavy 2 | . . . . 1 1 . . . Best Kill Streak 9 | . 9 3 6 4 7 4 1 3 Combat Bots Only 6 | . 4 3 6 3 6 4 1 3 Max Kills in Single Turn 5 | . 5 1 1 1 3 2 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . 2 1 . . 2 . . . Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Hostile Shots Fired 837 | . 67 38 80 210 207 182 18 35 Missed 256 | . 18 11 30 60 51 73 5 8 Hits 581 | . 49 27 50 150 156 109 13 27 Melee 1 | . . . . . 1 . . . Projectile 580 | . 49 27 50 150 155 109 13 27 AOE 2 | . . . . 1 . . 1 . Critical Strikes 15 | . 1 . 3 6 5 . . . Actively Blocked 4 | . . . . . 4 . . . Damage Taken 8716 | . 638 219 596 2767 2778 1083 131 504 Core 1432 | . 145 36 84 437 368 180 36 146 Absorbed by Shields 168 | . . . . 76 92 . . . Regen/Repaired (Parts) 666 | . . . 168 322 176 . . . Core Remaining (%) 56 | 100 . 27 79 20 . . . . Volleys Fired 344 | . 50 19 42 74 101 40 3 15 Largest 3 | . 2 2 3 3 3 2 1 3 Hottest 177 | . 100 80 121 125 168 75 60 177 Shots Fired 724 | . 85 30 126 146 222 71 3 41 Gun 463 | . 77 29 84 87 96 62 3 25 Cannon 245 | . . . 42 59 119 9 . 16 Launcher 16 | . 8 1 . . 7 . . . Special . | . . . . . . . . . Kinetic 349 | . 13 17 84 112 86 17 . 20 Thermal 319 | . 64 12 42 34 113 30 3 21 Explosive 16 | . 8 1 . . 7 . . . Electromagnetic 40 | . . . . . 16 24 . . Robot Hit Streak 35 | . 9 3 8 11 15 35 4 9 Robot Miss Streak 7 | . 3 4 5 7 6 4 . 6 Penetration Max 1 | . . . . 1 1 . . . Secondary Targets 3 | . . . . 2 . 1 . . Max Gunslinging Chain 1 | . . . . 1 . 1 . . Shots Hit Robots 465 | . 54 13 64 97 148 58 3 28 Core Hits 271 | . 36 8 28 48 89 30 1 31 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 7 | . . . . . 1 6 . . Critical Strikes 27 | . 4 1 1 9 4 8 . . Burn 9 | . 4 1 . 1 2 1 . . Destroy 3 | . . . . 1 1 1 . . Blast 9 | . . . 1 7 1 . . . Corrupt 1 | . . . . . . 1 . . Smash 5 | . . . . . . 5 . . Melee Attacks 18 | . . . . 6 . 12 . . Impact 12 | . . . . . . 12 . . Slashing 6 | . . . . 6 . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12228 | . 1251 247 1144 2401 4228 2199 116 642 Guns 4474 | . 638 129 604 865 1002 713 116 407 Cannons 4645 | . . . 540 1417 2211 242 . 235 Explosions 1602 | . 609 118 . . 875 . . . Melee 1363 | . . . . 119 . 1244 . . Ramming 144 | . 4 . . . 140 . . . Kinetic 4761 | . 60 78 806 1931 1247 353 . 286 Thermal 4033 | . 578 51 338 351 1885 358 116 356 Explosive 1602 | . 609 118 . . 875 . . . Electromagnetic 325 | . . . . . 81 244 . . Impact 1244 | . . . . . . 1244 . . Slashing 119 | . . . . 119 . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . 3 5 5 5 5 Average Corruption 3 | . . . . 2 3 5 5 5 Corruption Purged 1 | . . . . . 1 . . . Corruption Blocked . | . . . . . . . . . Effects 79 | . . . . 26 7 26 2 18 Message Errors 30 | . . . . 6 3 10 2 9 Matter Fused 14 | . . . . 5 . 7 . 2 Heat Flow Errors 9 | . . . . 5 1 2 . 1 Energy Discharges 5 | . . . . 2 2 1 . . Data Loss (minor) 10 | . . . . 4 . 4 . 2 Data Loss (major) 3 | . . . . 2 1 . . . Misfires 4 | . . . . . . 1 . 3 Alerts 2 | . . . . 1 . . . 1 Weapon Failures 2 | . . . . 1 . 1 . . Overload Shots 11 | . . . . . 4 . 3 4 Overflow Damage 905 | . 6 28 . 119 98 654 . . Projectiles 203 | . . . . 108 95 . . . Explosions 46 | . 6 28 . 11 1 . . . Melee 656 | . . . . . 2 654 . . Knockbacks 41 | . . . 6 8 7 14 . 6 Impact 2 | . . . . . . 2 . . Kinetic 36 | . . . 6 8 6 10 . 6 Secondary 3 | . . . . . 1 2 . . Self-Inflicted Damage 359 | . 71 . . 226 62 . . . Shots 6 | . 3 . . 2 1 . . . Rammed 13 | . . . . . 13 . . . Targets Rammed 23 | . 2 2 . 1 18 . . . Kicked 5 | . 2 2 . 1 . . . . Crushed 5 | . . . . . 5 . . . Highest Temperature 545 | . 266 100 199 213 545 232 60 540 Average Temperature 112 | . 71 35 84 57 153 61 33 198 Received Heat Transfer 2193 | . 303 . 306 856 371 192 30 135 Effects 38 | . . . . . 26 . . 12 Shutdowns 14 | . . . . . 11 . . 3 Energy Bleed 6 | . . . . . 5 . . 1 Interference 11 | . . . . . 7 . . 4 Matter Decay 2 | . . . . . 1 . . 1 Short Circuit 2 | . . . . . . . . 2 Damage (major) 1 | . . . . . 1 . . . Damage (core) 2 | . . . . . 1 . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 6 | . . . . . . 6 . . Combat Hostiles . | . . . . . . . . . Parts Fried 12 | . . . . . . 12 . . Impact Corruptions 10 | . . . . . 1 9 . . Robots Melted 2 | . 1 . . . 1 . . . Combat Hostiles 2 | . 1 . . . 1 . . . Parts Melted 10 | . 1 . 1 . 5 2 1 . Heat Transferred 8507 | . 1998 222 777 740 3118 777 150 725 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Maximum Alert Level 3 | . 1 . 1 . 2 3 1 . Low Security (%) 63 | 100 64 100 75 100 57 . . . Level 1 17 | . 35 . 24 . 27 . 100 . Level 2 16 | . . . . . 14 85 . . Level 3 1 | . . . . . . 14 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 720 | . 282 189 278 192 638 720 377 . Initial 445 | . . 106 61 111 83 445 375 . Average 202 | . 134 148 120 73 192 610 365 . Influence Increases 3552 | . 496 163 514 705 1087 342 32 213 Destroy 0b10 Robot/C 2180 | . 240 120 340 420 640 220 20 180 Destroy 0b10 Robot/NC 170 | . 40 . 10 25 65 30 . . Destroy Leader 496 | . 52 20 82 116 176 10 10 30 Allied During Kill 5 | . . . . . . . 2 3 Successful Hack 100 | . 16 . 20 30 27 7 . . Disable Machine 255 | . 45 . 30 75 105 . . . Destroy Structure 196 | . 73 8 2 39 59 15 . . Lose Combat Pursuer 150 | . 30 15 30 . 15 60 . . Influence Decreases 3401 | . 222 278 409 785 635 261 392 419 Entered New Map 1186 | . . 168 98 153 101 191 342 133 Time Decay 1785 | . 192 90 301 482 434 . 40 246 Lost Part 410 | . 30 20 10 150 100 70 10 20 Lost Ally 20 | . . . . . . . . 20 Squads Dispatched 26 | . 3 . 2 6 14 . 1 . Investigation 5 | . 1 . 1 3 . . . . Extermination 7 | . . . . . 7 . . . Reinforcement 12 | . 2 . 1 3 5 . 1 . Assault 2 | . . . . . 2 . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . 3 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Distress Signals 6 | . 3 . 2 . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 154 | . 21 7 23 34 45 12 2 10 Peak Tracking Total 7 | . 6 3 7 6 5 6 2 4 Tactical Retreats 7 | . 1 1 2 . 1 2 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Traps Triggered 4 | . . . . . 1 3 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Machines Disabled 17 | . 3 . 2 5 7 . . . Max in Single Turn 3 | . 2 . 1 3 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Machines Accessed 23 | . 3 1 4 5 8 1 1 . Terminals 13 | . 2 1 3 2 4 1 . . Fabricators 1 | . . . . . . . 1 . Repair Stations 4 | . . . 1 1 2 . . . Recycling Units 3 | . 1 . . 1 1 . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 73 | . 8 2 16 29 13 3 2 . Successful 44 | . 4 . 10 20 9 1 . . Failed 29 | . 4 2 6 9 4 2 2 . Catastrophic 3 | . . . 2 . 1 . . . Database Lockouts . | . . . . . . . . . Manual 34 | . 8 2 10 9 5 . . . Terminals 38 | . 7 2 10 10 6 3 . . Fabricators 2 | . . . . . . . 2 . Repair Stations 24 | . . . 6 14 4 . . . Recycling Units 5 | . 1 . . 2 2 . . . Scanalyzers 3 | . . . . 3 . . . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 7 | . . . . 3 3 1 . . Record 1 | . . . . 1 . . . . Prototype ID Bank 2 | . . . . 1 1 . . . Open Door 1 | . . . . . . 1 . . Open DSF 2 | . . . . . 2 . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 18 | . . . 6 10 2 . . . Scan Component 9 | . . . 3 5 1 . . . Repair 9 | . . . 3 5 1 . . . Recycling Unit Hacks 2 | . . . . 1 1 . . . Retrieve Components 2 | . . . . 1 1 . . . Scanalyzer 2 | . . . . 2 . . . . Insert Component 1 | . . . . 1 . . . . Analyze 1 | . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Unlock Access 1 | . . . . . 1 . . . Unauthorized Hacks 14 | . 4 . 4 4 2 . . . Terminals 11 | . 3 . 4 3 1 . . . Track 4 | . 1 . 2 1 . . . . Botnet 6 | . 2 . 1 2 1 . . . Operators 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 1 . . 1 1 . . . Reject 3 | . 1 . . 1 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used 1 | . . . . 1 . . . . Hacking Detections 19 | . 2 1 4 5 5 1 1 . Full Trace Events 5 | . 1 . 1 3 . . . . Feedback Events 1 | . . . . 1 . . . . Corruption 1 | . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 9 | . . . 3 5 1 . . . Time 302 | . . . 78 205 19 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 19 | . . . . 10 9 . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged 1 | . . . . 1 . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . Programmers 3 | . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Total Allies 1 | . . . . . . 1 . . Largest Group 1 | . . . . . . 1 1 1 Highest-Rated Group 25 | . . . . . . 25 25 25 Highest-Rated Ally 25 | . . . . . . 25 25 25 Total Orders . | . . . . . . . . . Ally Attacks 5 | . . . . . . . . 5 Total Damage 40 | . . . . . . . . 40 Kills 1 | . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Active Infowar (turns) 1909 | . 374 188 797 288 262 . . . Optics 1495 | . 222 188 797 288 . . . . Sensors 262 | . . . . . 262 . . . Seismic 152 | . 152 . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Turns Passed 9476 | 95 466 188 797 2234 4010 1071 89 526 Spaces Moved 3982 | 71 252 114 361 684 1602 592 61 245 Core 6 | 6 . . . . . . . . Treads 1270 | . . . . 121 1149 . . . Legs 1441 | 65 252 114 361 551 . . . 98 Wheels 1265 | . . . . 12 453 592 61 147 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 130 115 130 130 Average Speed 179 | 114 120 120 140 226 203 129 130 183 Slowest Speed 570 | 120 120 120 190 570 317 130 130 265 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 2 | . . . . . 2 . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 4 46 31 30 43 32 51 2 49 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 241 | . 80 8 . 46 104 1 . 2 Melee . | . . . . . . . . . Projectile 15 | . . . . 9 3 1 . 2 AOE 226 | . 80 8 . 37 101 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Total 5662 | 82 329 138 558 1215 2176 811 67 286 Wait 984 | . 7 3 129 337 357 133 . 18 Move 3974 | 70 251 113 360 683 1601 591 60 245 Hop . | . . . . . . . . . Pick Up 75 | 6 2 . 5 33 23 2 2 2 Fast Attach 44 | 6 4 . 6 12 14 1 1 . Attach 43 | . 1 1 3 18 13 4 1 2 Detach 9 | . . . 1 5 3 . . . Swap 63 | . 8 . 6 25 17 4 . 3 Drop 61 | . 4 . 6 21 29 . . 1 Fire 344 | . 50 19 42 74 101 40 3 15 Melee 18 | . . . . 6 . 12 . . Ram 4 | . . . . . 4 . . . Kick 5 | . 2 2 . 1 . . . . Crush 14 | . . . . . 14 . . . Escape Stasis 24 | . . . . . . 24 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Fac] / Gar) -7/Garrison -7/Factory -7/Lower Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Core integrity fell below 50% 324 | -10/Materials | Lost 3 parts (1p1u1w) 325 | -10/Materials | Build established: Mutant 521 | -10/Materials | Discovered new exit (range 7) 562 | -10/Materials | Entered Mines 574 | -10/Mines | Learned location of Storage (-8) 725 | -10/Mines | Discovered new exit (range 5) 737 | -10/Mines | Learned Materials stockpile data 743 | -10/Mines | Assembled infested the area 750 | -10/Mines | Entered Materials 750 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 805 | -9/Materials | Repaired Aluminum Leg 832 | -9/Materials | Repaired Lgt. Ion Engine 860 | -9/Materials | Repaired Lgt. Assault Rifle 1435 | -9/Materials | Build established: Scavenger-Skirmisher 1494 | -9/Materials | Discovered new exit (range 10) 1547 | -9/Materials | Entered another Materials area 1547 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1943 | -8/Materials | Lost 11 parts (2p4n2u3w) 2019 | -8/Materials | Core integrity fell below 50% 2047 | -8/Materials | Lost 3 parts (1n2w) 2565 | -8/Materials | Build established: Scavenger-Gunner 2804 | -8/Materials | Repaired Broken Hvy. Assault Cannon 2867 | -8/Materials | Repaired Lgt. Nuclear Core 2907 | -8/Materials | Repaired Carbon-fiber Leg 2946 | -8/Materials | Repaired VSS Leg 2986 | -8/Materials | Repaired Minigun 3628 | -8/Materials | Discovered new exit (range 16) 3781 | -8/Materials | Entered Factory 3781 | -7/Factory | Evolved 2 slots: Utility x2 4222 | -7/Factory | Repaired Hvy. Assault Cannon 5003 | -7/Factory | Discovered new exit (range 7) 5057 | -7/Factory | Lost 3 parts (1p1n1w) 5394 | -7/Factory | Build established: Tank 6009 | -7/Factory | Build established: Scavenger-Tank 6971 | -7/Factory | Build established: Gunner 7381 | -7/Factory | First assault squad dispatched 7471 | -7/Factory | Core integrity fell below 50% 7752 | -7/Factory | Identified exit to Garrison 7791 | -7/Factory | Entered Garrison 7953 | -7/Garrison | Triggered checkpoint 8182 | -7/Garrison | Build established: Mutant 8751 | -7/Garrison | Triggered checkpoint 8794 | -7/Garrison | Lost 4 parts (1p2n1w) 8827 | -7/Garrison | Rescued a captive Derelict 8843 | -7/Garrison | Discovered new exit (range 8) 8862 | -7/Garrison | Entered Factory 8862 | -7/Factory | Accompanied by 1 ally 8914 | -7/Factory | Core integrity fell below 20% 8918 | -7/Factory | Discovered new exit (range 10) 8951 | -7/Factory | Entered Lower Caves 8951 | -7/Lower Caves | Accompanied by 1 ally 9412 | -7/Lower Caves | Learned 8 Factory zone layouts 9478 | -7/Lower Caves | Core destroyed Last Messages --------------- System corrupted: Heat flow error (+124). Cld. Pulse Rifle destroyed. G-47 Trooper knocked back. BLWRIK|XNNKPQDCSWBLI0ZF:/8&=UP B-48 Gladiator destroyed. G-47 Trooper knocked back. Lgt. Nuclear Core destroyed. Adv. Targeting Computer broken. Overheating: Short circuit. G-47 Trooper destroyed. Power failure, Nuclear Core shutdown. Mace fries itself beyond repair. Overheating: Energy bleed (-33). Overheating: Matter decay (-33). Acquired 43 matter. Power failure, Nuclear Core shutdown. G-47 Trooper knocked back. Overheating: System interference. Flak Cannon temporarily disabled. Overheating: Core damaged (-98). 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Assault Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 15% | -9/Materials Lgt. Ion Engine | 17% | -9/Materials Lgt. Assault Rifle | 26% | -9/Materials Hvy. Assault Cannon | 69% | -8/Materials | Broken Lgt. Nuclear Core | 8% | -8/Materials Carbon-fiber Leg | 9% | -8/Materials VSS Leg | 31% | -8/Materials Minigun | 70% | -8/Materials Hvy. Assault Cannon | 29% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Overkill Challenges ------------ None Game ------ Seed ReactionArmoredTrident Manual? 0 Play Time 01:37:41 Cumulative 25.7 hours Start 2025.08.31 @ 14:17:45 End 2025.08.31 @ 16:06:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 23 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 38x25 Zoom Use 95% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7418d514-244f-4468-abf0-a2f46f3c8671