Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.08 @ 22:21:03 Player: CogMan Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (37) 185 Value Destroyed (1146) 1146 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3371 Bonus ------- None Cogmind --------- Core Integrity 433/550 Matter 243/300 Energy 250/250 System Corruption 1% Temperature Cool (0) Movement Walking (185) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Carbon-fiber Leg VSS Leg > --- UTILITY (6) ------ Improved Heat Sink Improved Heat Sink Large Storage Unit Terrain Scan Processor > --- WEAPON (2) ------- Spread Laser Heavy Assault Rifle > --- INVENTORY (15) --- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg Heat Sink Small Storage Unit Medium Battery (150) Improved Signal Interpreter Improved Power Shielding Improved Propulsion Shielding Spread Laser Field Laser Light EM Pulse Cannon Improved Light Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Improved Heat Sink Large Storage Unit Terrain Scan Processor Improved Targeting Computer > --- WEAPON ----------- Spread Laser Heavy Assault Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg Heat Sink Small Storage Unit Medium Battery Improved Signal Interpreter Improved Power Shielding Improved Propulsion Shielding Spread Laser Field Laser Light EM Pulse Cannon Improved Light Cannon Rocket Launcher [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Improved Targeting Computer Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . 2 . 2 Weapon . | . . . . . . Parts Attached 30 | 6 1 . 11 5 7 Power 2 | 1 . . . 1 . Engine 2 | 1 . . . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 . . 3 2 3 Treads . | . . . . . . Leg 10 | 2 . . 3 2 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 1 . 4 2 3 Device 7 | . 1 . 3 1 2 Storage 2 | 1 . . . 1 . Processor 2 | . . . 1 . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 7 | 2 . . 4 . 1 Energy Gun 3 | 1 . . 1 . 1 Energy Cannon . | . . . . . . Ballistic Gun 4 | 1 . . 3 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 7 | . . . 2 1 4 Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 4 | . . . 1 . 3 Weapon 2 | . . . 1 . 1 Highest Loss Streak 2 | . . . 1 1 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 95 100 99 99 98 Engine 10 | . 14 14 11 10 9 Leg 21 | . 28 28 22 22 17 Device 23 | . 9 14 28 22 25 Storage 11 | . 14 14 11 11 9 Processor 8 | . . . 4 11 18 Energy Gun 3 | . 14 14 1 . 2 Ballistic Gun 18 | . 14 14 20 22 15 Peak Build Rating 27 | 6 9 9 15 18 27 Average Rating 15 | 5 8 9 13 15 24 On Entrance 9 | . 6 9 9 14 18 Naked Turns . | . . . . . . Heaviest Build 34 | 14 15 15 19 33 34 Greatest Support 27 | 20 20 20 20 23 27 Greatest Overweight (x) 2 | . . . . 1 2 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 8 8 8 8 15 15 Average Capacity 10 | 7 8 8 8 12 15 Most Carried 15 | 4 6 6 8 15 15 Average Carried 9 | 1 5 6 7 11 14 Final Capacity 15 | 8 8 8 8 15 15 Final Carried 15 | 4 6 6 8 15 15 Class Distribution -------------------- 57% | Scavenger-Mutant 42% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 999 | 278 49 . 373 120 179 Remotely . | . . . . . . Salvage Created 1493 | 100 108 . 625 222 438 Parts 78 | 5 3 . 39 6 25 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 3 | . . . 2 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 28 | . 3 . 13 3 9 Guns 28 | . 3 . 13 3 9 Classes Destroyed 11 | 2 1 . 6 . 2 Worker 1 | . . . 1 . . Builder 1 | . . . . . 1 Tunneler 2 | 2 . . . . . Hauler 1 | . . . 1 . . Recycler 3 | 1 . . 1 1 . Mechanic 1 | . . . 1 . . Swarmer 4 | . . . 4 . . Grunt 16 | . 3 . 5 3 5 Brawler 1 | . . . 1 . . Sentry 5 | . . . 3 . 2 Hunter 2 | . . . . . 2 Best Kill Streak 6 | 3 2 . 6 2 5 Combat Bots Only 6 | . 2 . 6 2 5 Max Kills in Single Turn 2 | 1 1 . 2 1 1 Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 150 | . 23 . 64 9 54 Missed 41 | . 7 . 19 1 14 Damage Taken 1174 | . 140 . 433 76 525 Core 242 | . 28 . 97 . 117 Absorbed by Shields . | . . . . . . Ignored by Resistances 349 | . 47 . 127 23 152 Core Remaining (%) 87 | 100 . 88 . 75 . Volleys Fired 129 | 6 16 . 48 12 47 Largest 2 | 2 2 . 2 2 2 Hottest 88 | 70 70 . 70 46 88 Shots Fired 241 | 12 32 . 94 24 79 Gun 241 | 12 32 . 94 24 79 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 193 | 6 16 . 88 24 59 Thermal 48 | 6 16 . 6 . 20 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 46 | 4 17 . 46 18 43 Robot Miss Streak 3 | 2 1 . 1 1 3 Penetration Max . | . . . . . . Secondary Targets 2 | . . . 2 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 192 | 6 27 . 82 20 57 Core Hits 81 | 4 6 . 25 7 39 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . 2 . 1 . . Burn 3 | . 2 . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2765 | 71 323 . 1159 298 914 Guns 2722 | 71 323 . 1159 298 871 Cannons . | . . . . . . Explosions 43 | . . . . . 43 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2224 | 22 175 . 1084 298 645 Thermal 498 | 49 148 . 75 . 226 Explosive . | . . . . . . Electromagnetic 43 | . . . . . 43 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Matter Fused 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 45 | . . . . . 45 Shots 3 | . . . . . 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 111 | 18 111 . 8 . . Average Temperature 40 | 10 50 . 8 . . Received Heat Transfer 609 | . 102 . 207 57 243 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 1 . 1 . . Heat Transferred 1326 | 148 592 . 296 . 290 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 326 | 15 85 28 326 132 190 Initial 58 | . 8 28 9 58 43 Average 83 | 3 35 28 133 97 64 Maximum Alert Level 1 | . . . 1 . . Low Security (%) 95 | 100 100 100 84 100 100 Level 1 4 | . . . 15 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . . . 1 . 6 Investigation 3 | . . . 1 . 2 Extermination . | . . . . . . Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 1 | . . . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 36 | . 6 . 15 3 12 Peak Tracking Total 4 | . 2 . 4 3 4 Tactical Retreats . | . . . . . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 6 | . . . . 1 5 Max in Single Turn 3 | . . . . 1 3 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 8 | . 3 . 2 . 3 Terminals 8 | . 3 . 2 . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 18 | . 6 . 5 . 7 Successful 7 | . 3 . 1 . 3 Failed 11 | . 3 . 4 . 4 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 13 | . 6 . . . 7 Terminals 18 | . 6 . 5 . 7 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . . . 1 . 3 Branch Access Points 1 | . . . 1 . . Recall Investigation 2 | . . . . . 2 Zone Layout 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 3 . . . . Terminals 3 | . 3 . . . . Botnet 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 . 1 . 2 Full Trace Events 4 | . 1 . 1 . 2 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 1887 | 92 226 112 592 359 506 Spaces Moved 881 | 56 140 94 208 190 193 Core 9 | 9 . . . . . Treads . | . . . . . . Legs 872 | 47 140 94 208 190 193 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 185 Average Speed 140 | 108 120 120 120 152 186 Slowest Speed 260 | 120 120 120 120 190 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 4 35 32 23 56 21 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1288 | 72 166 93 460 237 260 Wait 209 | 1 7 . 177 22 2 Move 876 | 55 139 93 207 189 193 Hop . | . . . . . . Pick Up 28 | 4 3 . 8 7 6 Fast Attach 12 | 6 . . 4 . 2 Attach 9 | . 1 . 4 1 3 Detach . | . . . . . . Swap 9 | . . . 3 4 2 Drop 16 | . . . 9 2 5 Fire 129 | 6 16 . 48 12 47 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Discovered new exit (range 5) 317 | -10/Materials | Build established: Mutant 319 | -10/Materials | Entered Mines 419 | -10/Mines | Discovered new exit (range 9) 431 | -10/Mines | Entered Materials 431 | -9/Materials | Evolved 2 slots: Utility x2 437 | -9/Materials | Identified exit to Mines 985 | -9/Materials | Build established: Scavenger-Mutant 1023 | -9/Materials | Entered Mines 1319 | -9/Mines | Assembled infested the area 1324 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1367 | -9/Mines | Discovered new exit (range 7) 1382 | -9/Mines | Entered Materials 1382 | -8/Materials | Evolved 2 slots: Utility x2 1662 | -8/Materials | Garrison activated, responded to threat 1763 | -8/Materials | Garrison activated, responded to threat 1888 | -8/Materials | Self-destructed Last Messages --------------- 01866_ Penetrated by Slug. 01866_ K-01 Serf collects debris. 01868_ H-55 Commando destroyed. 01869_ K-01 Serf collects debris. 01871_ U-05 Engineer lays Concrete. 01873_ K-01 Serf collects debris. 01874_ U-05 Engineer lays Concrete. 01877_ K-01 Serf collects debris. 01877_ Imp. Heat Sink destroyed. 01878_ U-05 Engineer lays Concrete. 01880_ Imp. Targeting Computer destroyed. 01880_ U-05 Engineer lays Concrete. 01881_ K-01 Serf collects debris. 01881_ U-05 Engineer lays Concrete. 01884_ K-01 Serf collects debris. 01884_ U-05 Engineer lays Concrete. 01886_ Y-45 Defender destroyed. 01886_ U-05 Engineer lays Concrete. 01888_ K-01 Serf collects debris. 01888_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ????????????????#####+##########??????????? | | ????????????????# ==%![??????????? | | ????????????????# u#????????????? | | ????????????????# #????????????? | | ????????????????# #????????????? | | ????????????????# @ #????????????? | | ?????????######## #????????????? | | ?????????# #????????????? | | ?????????# #????????????? | | ?????????# """"" #????????????? | | ?????????# T" #????????????? | | ?????????# w#????????????? | | ?????????# *= #????????????? | | ???????### [ = k [w #????????????? | | ??###### # !! u %! #????????????? | | ??#[[[ !!# [ #????????????? | | ??#[[[ # u #????????????? | | ??#[[ "%+ * = m #????????????? | | ??# T #= %= #????????????? | | ??# " # ### ### ?????????????? | | ??# ! ###+#### ? ?????????????? | | ??######### ## # ??????????????? | | ??????????# T ## #? ???????????????? | | ??????????# ## #????????????????????? | | ??????????# ## #????????????????????? | | ????####### ## ?????????????????????? | | ????# + ## ?????????????????????? | | ????# ##### ## ?????????????????????? | | ????# #???# ## ?????????????????????? | | ???######## ! ######?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpreadWeaponsDiverter Manual? 0 Play Time 00:15:59 Cumulative 34.7 hours Start 2024.08.08 @ 22:08:23 End 2024.08.08 @ 22:21:03 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 69 Rogue 31 Adventurer 38 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 39 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d1aa56b9-1049-451b-b749-8be9e0db2686