Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.26 @ 03:17:15 Player: Edstelm Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (164) 820 Value Destroyed (5588) 5588 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (338) 338 TOTAL SCORE: 11466 Bonus ------- High Alert Combat Kills 338 Cogmind --------- Core Integrity 0/1000 Matter 78/300 Energy 35/100 System Corruption 3% Temperature Cool (9) Movement Core (400) Ox7 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Sensor Array Hacking Suite Dynamic Insulation System > --- WEAPON (4) ------- Heavy Plasma Cannon Enhanced Gauss Cannon > --- INVENTORY (5) ---- Fusion Compressor Small Matter Pod (0) Weight Redist. System Advanced Shield Generator Tractor Beam Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Core Analyzer Transmission Jammer Layered Medium Armor Plating Long-range Tractor Beam > --- WEAPON ----------- Heavy Ion Cannon Mini Assault Cannon Rocket Array > --- INVENTORY -------- Light Ion Engine Light Ion Engine Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Improved Cooling System Improved Cooling System Advanced Reaction Control System Phase Shifter Layered Medium Armor Plating Bomb Drone Bay Flak Cannon Dual-blade Saw [Rating: 68] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Flak Cannon Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Array Impact Weapon Heavy Hammer Slashing Weapon Axe Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Upp Slots Evolved 10 | . . 2 . 2 2 2 . . 2 . Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . . . 1 . 1 . . . . Utility 5 | . . 2 . 1 1 . . . 1 . Weapon 2 | . . . . . 1 . . . 1 . Parts Attached 165 | 7 6 20 7 12 30 31 2 25 9 16 Power 23 | 1 1 3 1 1 2 8 . 4 1 1 Engine 12 | 1 . 2 . 1 2 3 . 3 . . Core 11 | . 1 1 1 . . 5 . 1 1 1 Reactor . | . . . . . . . . . . . Propulsion 38 | 2 . 6 . 4 6 7 2 7 1 3 Treads 14 | 2 . 6 . 1 . . . 4 . 1 Leg 19 | . . . . 3 6 7 2 . . 1 Wheel 5 | . . . . . . . . 3 1 1 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 60 | 2 4 5 4 4 16 6 . 8 4 7 Device 34 | 1 . 2 3 1 12 2 . 5 2 6 Storage 5 | 1 2 1 . . . . . . 1 . Processor 4 | . . . . . 2 1 . 1 . . Hackware 2 | . . . . . . . . 1 . 1 Protection 15 | . 2 2 1 3 2 3 . 1 1 . Artifact . | . . . . . . . . . . . Weapon 44 | 2 1 6 2 3 6 10 . 6 3 5 Energy Gun 7 | . 1 . . . 1 . . 3 2 . Energy Cannon 15 | . . 2 1 1 2 5 . 1 . 3 Ballistic Gun 4 | 2 . . . . . . . 2 . . Ballistic Cannon 14 | . . 4 . 1 3 3 . . 1 2 Launcher 1 | . . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . Piercing Weapon 1 | . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 1 . . 3 . 1 1 . Corrupted Parts 1 | . . . . . . . . 1 . . System Corruption 6 | . . . . . . . . 6 . . Parts Lost 49 | . 1 1 . . 2 12 7 2 18 6 Power 9 | . . . . . . 5 1 1 2 . Propulsion 16 | . . . . . 1 4 2 1 5 3 Utility 17 | . . 1 . . . 2 4 . 7 3 Weapon 7 | . 1 . . . 1 1 . . 4 . Highest Loss Streak 14 | . 1 1 . . 1 7 5 2 14 6 To Critical Strikes 1 | . . . . . . . . . 1 . Average Slot Usage (%) 92 | . 100 97 99 99 97 99 69 76 93 51 Engine 5 | . 1 3 . 8 6 4 2 8 7 . Core 4 | . 12 7 11 . . 7 4 1 2 3 Treads 10 | . 28 21 22 5 . . . 13 18 2 Leg 10 | . . . . 20 22 25 19 . . 1 Device 17 | . 2 15 21 18 22 13 16 18 16 22 Storage 7 | . 14 11 11 9 7 6 4 . 4 . Processor 3 | . . . . . 7 12 4 1 . . Protection 9 | . 11 16 11 18 6 5 2 4 10 . Energy Gun 3 | . . 2 . . 5 . . 4 10 . Energy Cannon 6 | . . 8 10 8 6 10 2 4 4 4 Ballistic Gun 3 | . 27 2 . . . . . 4 4 . Ballistic Cannon 5 | . . 8 11 8 8 6 4 . . 4 Naked Turns 249 | . . . . . . . 32 119 38 60 Heaviest Build 72 | 15 35 44 40 50 54 72 68 51 71 39 Greatest Support 80 | 40 40 40 40 60 56 76 73 80 80 30 Greatest Overweight (x) 14 | . . 14 . 2 10 1 . 2 1 3 Average Overweight (x) . | . . . . . . . . . . 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 5 10 5 Average Capacity 12 | 7 12 15 15 15 15 15 12 5 9 5 Most Carried 15 | 8 12 15 15 15 15 15 14 5 10 5 Average Carried 11 | 4 8 13 14 14 14 13 11 4 7 1 Final Capacity 15 | 8 15 15 15 15 15 15 5 5 5 5 Final Carried 15 | 8 12 15 15 14 15 12 5 5 5 5 Class Distribution -------------------- 37% | Mutant 31% | Skirmisher 14% | Scavenger-Tank 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Upp Matter Collected 3763 | 288 274 430 231 321 522 772 . 470 178 277 Remotely 37 | . . . . . . 10 . . . 27 Salvage Created 5840 | 74 462 586 147 769 679 1611 . 693 565 254 Parts 330 | 6 33 50 10 48 31 81 . 32 24 15 Haulers Intercepted 3 | . 1 1 . . . . . . 1 . Recyclers Shooed 7 | . 1 1 . . . 2 . 2 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . . 7 Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Upp Combat Hostiles Destroyed 125 | . 13 19 6 19 15 35 . 7 7 4 Guns 32 | . 13 5 . . 6 1 . 4 3 . Cannons 81 | . . 14 6 19 8 23 . 3 4 4 AOE 11 | . . . . . . 11 . . . . Classes Destroyed 17 | 2 5 2 . 2 2 2 . 2 . . Worker 1 | . . . . . . . . 1 . . Builder 9 | . . 1 . 2 . 5 . . 1 . Tunneler 2 | 1 . . . 1 . . . . . . Hauler 3 | . 1 1 . . . . . . 1 . Recycler 6 | 1 . . . 1 . 2 . 2 . . Mechanic 1 | . . . . . . . . 1 . . Operator 4 | . 1 1 . . . . . 1 1 . Watcher 13 | . 2 3 . 2 2 2 . . 2 . Swarmer 38 | . 6 8 3 6 . 10 . 3 . 2 Saboteur 2 | . . . . . . 2 . . . . Grunt 42 | . 7 8 3 8 6 7 . . 3 . Brawler 2 | . . . . 1 . 1 . . . . Duelist 3 | . . . . 1 1 1 . . . . Sentry 15 | . . 3 . 3 2 4 . 3 . . Specialist 1 | . . . . . . 1 . . . . Hunter 12 | . . . . . 1 7 . . 4 . Programmer 10 | . . . . . 5 2 . 1 . 2 Decomposer 3 | . . . . . . . . . . 3 Packrat 1 | . . . . . . . . . . 1 Best Kill Streak 16 | 2 5 5 3 7 3 16 . 4 5 4 Combat Bots Only 12 | . 4 4 3 6 3 12 . 4 3 4 Max Kills in Single Turn 7 | 1 2 2 1 2 1 7 . 1 2 1 Gunslinging 1 | . 1 1 . . . . . . . . Exploded 4 | . . . . . . 4 . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Upp Hostile Shots Fired 901 | . 97 92 22 76 56 204 12 150 149 43 Missed 305 | . 29 36 6 26 17 67 1 85 26 12 Damage Taken 9257 | . 614 568 162 702 766 2333 448 540 2428 696 Core 2136 | . 78 134 35 121 74 175 325 193 766 235 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 30 | . . 10 5 15 . . . . . . Ignored by Resistances 276 | . . . . . . . . 19 257 . Core Remaining (%) 68 | 100 68 . 57 78 89 . . 18 . . Volleys Fired 359 | 3 57 57 11 47 37 65 . 29 29 24 Largest 4 | 2 2 2 2 2 3 3 . 3 4 2 Hottest 265 | 40 85 119 119 119 189 189 . 185 265 147 Shots Fired 818 | 6 114 109 21 94 91 165 . 78 109 31 Gun 323 | 6 114 40 . . 29 3 . 52 79 . Cannon 490 | . . 69 21 94 62 157 . 26 30 31 Launcher 5 | . . . . . . 5 . . . . Special . | . . . . . . . . . . . Kinetic 399 | 6 111 55 11 47 33 60 . 26 32 18 Thermal 366 | . 3 54 10 47 58 77 . 27 77 13 Explosive 5 | . . . . . . 5 . . . . Electromagnetic 48 | . . . . . . 23 . 25 . . Robot Hit Streak 23 | 3 8 11 3 7 23 8 . 11 15 10 Robot Miss Streak 11 | 1 5 8 9 11 6 5 . 4 9 2 Penetration Max 1 | . . . . . . . . . 1 . Secondary Targets 6 | . 4 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Shots Hit Robots 512 | 4 66 67 12 54 68 96 . 46 77 22 Core Hits 378 | 3 27 45 12 58 50 110 . 21 42 10 Critical Kills 2 | . 1 . . . 1 . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . Critical Strikes 9 | . 2 . . . 2 . . . . 5 Meltdown 1 | . . . . . 1 . . . . . Destroy 2 | . 2 . . . . . . . . . Blast 6 | . . . . . 1 . . . . 5 Melee Attacks 5 | . . . 4 1 . . . . . . Impact 4 | . . . 4 . . . . . . . Slashing 1 | . . . . 1 . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 13326 | 55 907 1273 280 1502 1671 3892 . 987 2003 756 Guns 3898 | 55 907 320 . . 702 23 . 573 1318 . Cannons 7839 | . . 953 280 1242 946 2590 . 387 685 756 Explosions 1566 | . . . . 260 . 1279 . 27 . . Melee . | . . . . . . . . . . . Ramming 23 | . . . . . 23 . . . . . Kinetic 4849 | 55 878 599 130 652 375 838 . 330 438 554 Thermal 6518 | . 29 674 150 850 1273 1351 . 424 1565 202 Explosive 1279 | . . . . . . 1279 . . . . Electromagnetic 657 | . . . . . . 424 . 233 . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 23 | . . . . . 5 1 17 23 4 4 Average Corruption 7 | . . . . . 3 1 10 19 3 3 Corruption Purged 9 | . . . . . 5 . . . . 4 Corruption Blocked . | . . . . . . . . . . . Effects 75 | . . . . . 19 . 8 44 1 3 Message Errors 16 | . . . . . 5 . 1 10 . . Matter Fused 17 | . . . . . 6 . 1 8 1 1 Heat Flow Errors 6 | . . . . . 3 . . 3 . . Energy Discharges 6 | . . . . . 2 . . 4 . . Parts Fused 1 | . . . . . . . . 1 . . Data Loss (minor) 11 | . . . . . . . 3 6 . 2 Data Loss (major) 1 | . . . . . 1 . . . . . Misfires 3 | . . . . . 1 . . 2 . . Alerts 2 | . . . . . 1 . . 1 . . Misdirections 5 | . . . . . . . 3 2 . . Weapon Failures 7 | . . . . . . . . 7 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 306 | . . 8 11 139 33 6 . 10 25 74 Projectiles 152 | . . 8 11 18 . 6 . 10 25 74 Explosions 154 | . . . . 121 33 . . . . . Melee . | . . . . . . . . . . . Knockbacks 63 | . . 17 3 18 12 12 . . 1 . Impact . | . . . . . . . . . . . Kinetic 59 | . . 16 3 16 12 11 . . 1 . Secondary 4 | . . 1 . 2 . 1 . . . . Self-Inflicted Damage 422 | . . . . 96 166 141 . 19 . . Shots 9 | . . . . 1 2 5 . 1 . . Rammed 1 | . . . . . 1 . . . . . Targets Rammed 5 | . . . . . 5 . . . . . Kicked 4 | . . . . . 4 . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 702 | . 153 432 144 144 457 284 . 176 702 99 Average Temperature 102 | . 40 94 70 26 121 94 . 44 238 36 Received Heat Transfer 1719 | . 144 117 45 207 66 210 . 120 738 72 Effects 22 | . . 2 . . 1 3 . . 16 . Shutdowns 3 | . . 1 . . . . . . 2 . Energy Bleed 4 | . . . . . 1 . . . 3 . Interference 7 | . . . . . . 3 . . 4 . Matter Decay 2 | . . . . . . . . . 2 . Short Circuit 1 | . . 1 . . . . . . . . Damage (minor) 3 | . . . . . . . . . 3 . Damage (core) 2 | . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . Parts Melted 20 | . . 3 . . 9 2 . 1 5 . Heat Transferred 10136 | . 74 1147 222 964 2165 1844 . 630 2790 300 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Upp Peak Influence 852 | 10 224 365 271 560 409 852 298 318 274 . Initial 298 | . 6 94 142 40 254 63 298 159 149 . Average 206 | 4 124 219 190 156 195 333 276 237 141 . Maximum Alert Level 3 | . 1 1 1 2 2 3 1 1 1 . Low Security (%) 56 | 100 92 38 31 77 59 54 . 27 84 . Level 1 37 | . 7 61 68 13 38 12 100 72 15 . Level 2 2 | . . . . 9 1 10 . . . . Level 3 3 | . . . . . . 22 . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 27 | . 3 1 . 2 8 7 . 2 4 . Investigation 8 | . 1 . . . 3 3 . . 1 . Extermination 5 | . . . . . 4 1 . . . . Reinforcement 10 | . 2 1 . 1 1 1 . 2 2 . Assault . | . . . . . . . . . . . Garrison 4 | . . . . 1 . 2 . . 1 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . 1 . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Upp Distress Signals 6 | . . 3 . 1 . 1 . 1 . . Communications Jammed 2 | . . . . . 2 . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 190 | . 19 26 5 25 18 46 5 15 26 5 Peak Tracking Total 14 | . 4 6 3 5 3 9 5 4 14 5 Tactical Retreats 6 | . . . . . . 4 . 1 1 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Upp Traps Triggered 8 | . 1 3 . 1 2 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Upp Machines Disabled 17 | . . 3 . 2 3 4 . 2 1 2 Max in Single Turn 3 | . . 1 . 2 2 3 . 1 1 1 Garrison Access 3 | . . . . . 1 1 . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Upp Machines Accessed 40 | . 4 1 1 2 13 12 . 4 2 1 Terminals 26 | . 4 1 . 2 7 8 . 3 1 . Fabricators 3 | . . . . . 1 2 . . . . Repair Stations 2 | . . . . . 1 1 . . . . Recycling Units 1 | . . . . . . . . 1 . . Scanalyzers 2 | . . . . . 2 . . . . . Garrison Access 4 | . . . . . 2 1 . . 1 . Total Hacks 96 | . 7 6 1 4 31 32 . 9 5 1 Successful 40 | . 2 3 1 1 15 12 . 3 2 1 Failed 56 | . 5 3 . 3 16 20 . 6 3 . Catastrophic 7 | . 1 . . . 5 . . 1 . . Database Lockouts . | . . . . . . . . . . . Manual 37 | . 4 4 . 3 4 11 . 7 4 . Terminals 67 | . 7 6 . 4 15 23 . 8 4 . Fabricators 9 | . . . . . 3 6 . . . . Repair Stations 4 | . . . . . 2 2 . . . . Recycling Units 1 | . . . . . . . . 1 . . Scanalyzers 9 | . . . . . 9 . . . . . Garrison Access 4 | . . . . . 2 1 . . 1 . Terminal Hacks 19 | . 2 2 1 1 5 5 . 2 . 1 Record 4 | . . . . . 3 . . 1 . . Robot Analysis 3 | . . . . . . 2 . 1 . . Prototype ID Bank 2 | . . 1 . . . 1 . . . . Open Door 2 | . . . 1 . . . . . . 1 Alert Level 1 | . 1 . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . Locate Traps 2 | . . . . . 1 1 . . . . Recall Investigation 1 | . . . . . . 1 . . . . Hauler Manifests 1 | . . 1 . . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . Load Schematic 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . 1 1 . . . . Scan Component 2 | . . . . . 1 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 8 | . . . . . 8 . . . . . Insert Component 4 | . . . . . 4 . . . . . Analyze 4 | . . . . . 4 . . . . . Garrison Access Hacks 3 | . . . . . 1 1 . . 1 . Seal Access 3 | . . . . . 1 1 . . 1 . Unauthorized Hacks 6 | . . 1 . . . 3 . 1 1 . Terminals 6 | . . 1 . . . 3 . 1 1 . Botnet 6 | . . 1 . . . 3 . 1 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . Used . | . . . . . . . . . . . Hacking Detections 34 | . 4 1 . 2 11 11 . 4 1 . Full Trace Events 8 | . 1 . . . 3 3 . . 1 . Feedback Events 1 | . . . . . 1 . . . . . Corruption 1 | . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . . . . . Parts Built 2 | . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . Time 42 | . . . . . . 42 . . . . Total Part Build Rating 8 | . . . . . . 8 . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . 4 . . . . . Part Schematics Acquired 4 | . . . . . 4 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . . . Machine Destruction 1 | . . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Upp Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Upp Robot Analysis Total 3 | . . . . . . 2 . 1 . . Derelict Logs Recovered 4 | . . . 2 . . . . . . 2 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Upp Turns Passed 8344 | 106 731 1107 576 670 1979 1102 153 753 682 485 Spaces Moved 4796 | 46 334 413 326 355 1239 669 158 529 346 381 Core 471 | 1 . 1 . . 2 . 57 231 70 109 Treads 1753 | 45 334 412 326 84 . . . 275 276 1 Legs 2278 | . . . . 271 1237 669 101 . . . Wheels 294 | . . . . . . . . 23 . 271 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 120 120 112 50 50 50 50 Average Speed 136 | 157 160 202 160 130 132 121 89 109 157 103 Slowest Speed 750 | 160 160 750 160 260 550 190 112 240 240 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 41 | 4 80 33 71 31 36 21 97 13 12 61 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . . 1 1 . Scrap Searched 6 | . . . 2 . . . . . . 4 Spaces Dug 5 | . . . 4 1 . . . . . . Terrain Destroyed 226 | . . 12 8 60 33 98 . 3 2 10 Melee 5 | . . . 4 1 . . . . . . Projectile 72 | . . 12 4 24 3 17 . . 2 10 AOE 149 | . . . . 35 30 81 . 3 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Upp Total 5871 | 70 420 584 353 473 1494 820 169 639 408 441 Wait 276 | 7 . 39 . 22 142 20 5 31 3 7 Move 4787 | 45 333 412 325 354 1238 669 157 528 345 381 Hop . | . . . . . . . . . . . Pick Up 140 | 8 13 27 1 15 20 21 2 15 12 6 Fast Attach 52 | 7 1 10 2 4 4 3 1 12 1 7 Attach 70 | . 1 8 2 4 13 13 1 11 8 9 Detach 27 | . 1 6 1 3 6 . . 3 2 5 Swap 44 | . 4 2 3 4 13 15 . 2 1 . Drop 105 | . 10 23 4 19 16 14 2 8 7 2 Fire 359 | 3 57 57 11 47 37 65 . 29 29 24 Melee 5 | . . . 4 1 . . . . . . Ram 2 | . . . . . 1 . 1 . . . Kick 4 | . . . . . 4 . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Waste -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 15) 107 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 472 | -10/Materials | Discovered new exit (range 11) 699 | -10/Materials | Discovered new exit (range 6) 838 | -10/Materials | Entered another Materials area 838 | -9/Materials | Evolved 2 slots: Utility x2 1659 | -9/Materials | Discovered new exit (range 16) 1945 | -9/Materials | Entered Mines 1958 | -9/Mines | Met a Derelict bent on vengeance 2093 | -9/Mines | Found the Drone Emporium 2104 | -9/Mines | Found Prototype Device 2106 | -9/Mines | Identified Bomb Drone Bay 2208 | -9/Mines | Learned location of Zion (-6) 2266 | -9/Mines | Build established: Scavenger-Mutant 2272 | -9/Mines | Discovered new exit (range 12) 2274 | -9/Mines | Learned location of 1 exit from Lower Caves 2521 | -9/Mines | Entered Materials 2521 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2800 | -8/Materials | Garrison activated, responded to threat 2961 | -8/Materials | Build established: Mutant 3128 | -8/Materials | Discovered new exit (range 18) 3191 | -8/Materials | Entered Factory 3191 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3958 | -7/Factory | Build established: Skirmisher 4618 | -7/Factory | Discovered new exit (range 15) 4933 | -7/Factory | Found Prototype Launcher 4999 | -7/Factory | Discovered new exit (range 16) 5170 | -7/Factory | Entered another Factory area 5170 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5566 | -6/Factory | Fabricated Imp. Carbon-fiber Leg? 5824 | -6/Factory | Garrison activated, responded to threat 5940 | -6/Factory | Cargo convoy interrupted 5967 | -6/Factory | Identified Rocket Array 6011 | -6/Factory | Destroyed 12 combat bots 6017 | -6/Factory | Lost 7 parts (2p4n1u) 6062 | -6/Factory | Lost 3 parts (2p1u) 6114 | -6/Factory | Spotted B-75 Beast 6272 | -6/Factory | Sucked down chute 6272 | -6/Factory | Entered Waste 6285 | -6/Waste | Spotted C-40 Crusher 6285 | -6/Waste | Spotted C-40 Crusher 6287 | -6/Waste | EMP discharged 6287 | -6/Waste | System corruption reached 10% 6314 | -6/Waste | Spotted C-40 Crusher 6318 | -6/Waste | Spotted C-40 Crusher 6320 | -6/Waste | Spotted C-40 Crusher 6344 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6347 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6357 | -6/Waste | Spotted C-40 Crusher 6387 | -6/Waste | EMP discharged 6389 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6390 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6392 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6393 | -6/Waste | Crushed by Compactor (1 part destroyed) 6411 | -6/Waste | Core integrity fell below 50% 6419 | -6/Waste | Discovered new exit (range 13) 6424 | -6/Waste | Lost 5 parts (2n3u) 6425 | -6/Waste | Entered Factory 6590 | -6/Factory | Core integrity fell below 20% 6917 | -6/Factory | Build established: Scavenger-Tank 6929 | -6/Factory | Discovered new exit (range 13) 7178 | -6/Factory | Entered another Factory area 7178 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7585 | -5/Factory | Discovered new exit (range 11) 7767 | -5/Factory | Garrison activated, responded to threat 7826 | -5/Factory | Core integrity fell below 50% 7852 | -5/Factory | Lost 14 parts (1p4n5u4w) 7860 | -5/Factory | Entered Upper Caves 7876 | -5/Upper Caves | Learned Factory terminal intel 8048 | -5/Upper Caves | Learned Factory emergency access door positions 8325 | -5/Upper Caves | Core integrity fell below 20% 8345 | -5/Upper Caves | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 08328_ Autogun fries itself beyond repair. 08329_ P-70 Sage suffers critical hit (Blast). 08329_ Destroyed Mic. Fission Core. 08330_ Mic. Fission Core fries itself beyond repair. 08331_ Slug penetrates P-70 Sage. 08331_ P-70 Sage destroyed. 08331_ WAR.Sys disabled. 08332_ Imp. Remote Datajack fries itself beyond repair. 08333_ Slug penetrates S-27 Virus. 08333_ S-27 Virus destroyed. 08333_ Wall Reinforcements breached. 08335_ Slug penetrates Y-72 Warden. 08336_ Antigrav System fries itself beyond repair. 08336_ Shock Absorption System destroyed. 08337_ Imp. Heat Sink fries itself beyond repair. 08339_ Y-72 Warden Med. Treads blasted off. 08339_ Imp. Medium Treads destroyed. 08342_ Penetrated by Slug. 08343_ Antigrav System fries itself beyond repair. 08345_ Slug penetrates Y-72 Warden. Map ----- +----------------------------------------------------+ | ???????## """" #???????# ##??????##### | | ???????# "" ######### ###???## | | ???????## "" #???# | | ????????## """" #???# | | ?????????# """" ######### ##??## | | ?????????# """" #???????## ###### | | ?????????## ##???????## #### | | ??????????## ##???????## ### ## | | ???????????# ##???????## ## | | ???????????## #????????## ## | | ????????????### #?????????## ### ## | | ??????????????## ##??????????###?# ##### | | ???????????????## #??????????????# #???# | | ????#???????????##### #?????????????? #???? | | ????#%?????????####?# #????????????? #??? | | ???##% ????????? #?# #???????????? #?? | | ???#% ????????# #?# #???????????#### #?? | | ???? ######### ### #####??????????# #? | | ?????? %% # ##????????## #? | | ???????? % # #???????## ## | | ?????????# # ######### #???????# ## | | ?????????# ##"""""""?# #????????? | | ?????????# ##"" ??# #????????? ### | | ?????????## #""?? = ?# #???????? ##??# | | ??????????# #"! #%;=## ## #?????????# #### | | ???#??##### #% % % %% @ ;#???????????????#" | | ??## ## % #"Y ;%*;## ###??????????????# # | | ??# % #"" %##"?# #????????????????### | | ??#%% ##" ???"?## #??????????????????## | | ??## % #""???? X## #??#????????????????# | | ???# ##????"### # ##?????????????? | | ???# ####### #????????????? | | ??# ### # ?????# | | ??####??## #"######## #???????# | | ?????????## #"#?????### ######??????? " | | ??????????## ? ??????##### #?????????? ### | | ???????????### ? ##??????????# ##????????? #??? | | ?????????????######????????????##?????????####???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 38 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 12 EM Shielding 2 Armor Coverage 450 Resistance: TH 20 Resistance: EX 25 Utility Shielding 33 Evasion (%) 59 Core Analysis 6 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- Imp. Carbon-fiber Leg | -7/Factory | Scanalyzed Lyr. Light Armor Plating | -7/Factory | Scanalyzed Imp. Terrain Scanner | -7/Factory | Scanalyzed Hvy. Ion Engine | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Carbon-fiber Leg | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Challenges ------------ None Game ------ Seed RestorationAccelerationMace Manual? 0 Play Time 02:38:43 Cumulative 44.1 hours Start 2024.06.25 @ 21:14:07 End 2024.06.26 @ 03:17:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 36 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 36/Terminus++ Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a62e4465-5f21-4191-a38f-150b60fcf028