Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.06 @ 12:21:02 Player: haderach Result: Destroyed self via exploding Nuclear Reactor Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (124) 620 Value Destroyed (4458) 4458 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (916) 916 TOTAL SCORE: 8454 Bonus ------- High Alert Combat Kills 916 Cogmind --------- Core Integrity 0/700 Matter 220/300 Energy 85/100 System Corruption 14% Temperature Cool (0) Movement Walking (122) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Improved Aluminum Leg Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (4) ------ Improved Cooling System High-capacity Storage Unit Weapon Cycler Core Shielding > --- WEAPON (3) ------- Heavy Particle Gun Flak Gun Spear > --- INVENTORY (20) --- Improved Deuterium Engine Improved Deuterium Engine Carbon-fiber Leg Titanium Leg Improved Cooling System Large Storage Unit Improved Salvage Targeting Computer Particle Charger Transmission Jammer Advanced ECM Suite Field Laser Gatling Laser Gatling Laser Gatling Laser Gatling Laser EMP Blaster Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Signal Interpreter Layered Light Armor Plating > --- WEAPON ----------- Precision Shock Rifle Precision Shock Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Improved Cooling System Improved Cooling System Large Storage Unit Compact Battery Improved Salvage Targeting Computer Recoil Stabilizer Weapon Cycler Transmission Jammer Advanced ECM Suite Core Shielding Improved Light Armor Plating Medium Insulated Plating Particle Gun Field Laser Flak Gun EMP Blaster [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility Improved Signal Interpreter Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher EMP Blaster Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 3 | . . 1 1 1 Utility 2 | . . 1 . 1 Weapon 1 | . . . 1 . Parts Attached 194 | 7 6 16 59 106 Power 25 | 1 1 3 6 14 Engine 15 | 1 1 3 3 7 Core 10 | . . . 3 7 Reactor . | . . . . . Propulsion 51 | 2 . 1 22 26 Treads 2 | . . . 1 1 Leg 49 | 2 . 1 21 25 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 50 | 1 2 5 6 36 Device 23 | . . 2 2 19 Storage 12 | 1 2 1 1 7 Processor 3 | . . 2 1 . Hackware . | . . . . . Protection 12 | . . . 2 10 Artifact . | . . . . . Weapon 68 | 3 3 7 25 30 Energy Gun 34 | . 2 4 14 14 Energy Cannon 5 | . . 2 . 3 Ballistic Gun 17 | 3 1 1 5 7 Ballistic Cannon 3 | . . . . 3 Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 7 | . . . 6 1 Piercing Weapon 1 | . . . . 1 Special Melee Weapon . | . . . . . Unidentified Prototypes 8 | . . 4 1 3 Parts Lost 55 | . . 1 20 34 Power 10 | . . . 2 8 Propulsion 24 | . . . 11 13 Utility 8 | . . 1 2 5 Weapon 13 | . . . 5 8 Highest Loss Streak 14 | . . 1 10 14 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 95 | . 85 94 94 98 Engine 6 | . 14 11 8 3 Core 1 | . . . . 2 Leg 34 | . 28 33 32 36 Device 8 | . . 9 7 10 Storage 9 | . 14 11 9 9 Processor 6 | . . 6 9 6 Protection 1 | . . . . 2 Energy Gun 13 | . 22 12 18 10 Energy Cannon 2 | . . 7 . 3 Ballistic Gun 4 | . 5 2 5 4 Ballistic Cannon 1 | . . . . 3 Naked Turns . | . . . . . Heaviest Build 73 | 12 16 26 40 73 Greatest Support 86 | 20 20 30 62 86 Greatest Overweight (x) 5 | . . . 1 5 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 10 10 15 20 Average Capacity 15 | 6 8 9 12 19 Most Carried 20 | 5 8 10 15 20 Average Carried 14 | 2 7 9 11 17 Final Capacity 20 | 8 8 10 15 20 Final Carried 16 | 2 8 10 15 16 Class Distribution -------------------- 54% | Scavenger-Gunner 20% | Mutant 10% | Scavenger-Tank 9% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 3038 | 204 126 140 827 1741 Remotely . | . . . . . Salvage Created 5222 | . 168 380 2257 2417 Parts 263 | . 13 23 93 134 Haulers Intercepted 2 | . . 1 1 . Recyclers Shooed 6 | . . . . 6 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 96 | . 4 9 41 42 Melee 4 | . . . 4 . Guns 72 | . 4 7 36 25 Cannons 16 | . . 2 . 14 AOE 2 | . . . . 2 Classes Destroyed 14 | . 2 3 5 4 Worker 11 | . 1 . 7 3 Builder 2 | . . . . 2 Hauler 2 | . . 1 1 . Recycler 11 | . . . 5 6 Watcher 2 | . . . 1 1 Swarmer 15 | . . 3 9 3 Grunt 35 | . 4 2 21 8 Brawler 2 | . . . 1 1 Duelist 4 | . . . 3 1 Protector 1 | . . . . 1 Sentry 18 | . . 4 6 8 Specialist 4 | . . . . 4 Hunter 6 | . . . 1 5 Programmer 11 | . . . . 11 Best Kill Streak 11 | . 2 2 9 11 Combat Bots Only 9 | . 2 2 5 9 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging . | . . . . . Exploded 2 | . . . . 2 Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 899 | . 7 35 256 601 Missed 247 | . 2 13 64 168 Damage Taken 8398 | . 54 299 2850 5195 Core 1051 | . 11 32 278 730 Absorbed by Shields . | . . . . . Redirected to Shielding 27 | . . . 8 19 Ignored by Resistances 47 | . . . . 47 Core Remaining (%) 84 | 100 95 92 49 . Volleys Fired 320 | . 9 25 113 173 Largest 3 | . 2 2 3 3 Hottest 203 | . 112 124 199 203 Shots Fired 745 | . 18 50 287 390 Gun 621 | . 18 33 287 283 Cannon 122 | . . 17 . 105 Launcher 2 | . . . . 2 Special . | . . . . . Kinetic 251 | . . 5 77 169 Thermal 436 | . 18 45 210 163 Explosive . | . . . . . Electromagnetic 58 | . . . . 58 Robot Hit Streak 22 | . 4 22 12 16 Robot Miss Streak 10 | . 2 1 4 10 Penetration Max 1 | . . . 1 1 Secondary Targets 11 | . . . 8 3 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 520 | . 9 43 208 260 Core Hits 260 | . 8 16 91 145 Critical Kills 3 | . . . 1 2 Critical Parts Destroyed 2 | . . . . 2 Critical Strikes 23 | . . . 11 12 Burn 12 | . . . 9 3 Meltdown 2 | . . . . 2 Destroy 3 | . . . 1 2 Blast 4 | . . . . 4 Corrupt 1 | . . . . 1 Sever 1 | . . . 1 . Melee Attacks 11 | . . . 11 . Impact . | . . . . . Slashing 11 | . . . 11 . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 10858 | . 131 700 3871 6156 Guns 7880 | . 131 435 3610 3704 Cannons 2237 | . . 265 . 1972 Explosions 480 | . . . . 480 Melee 261 | . . . 261 . Ramming . | . . . . . Kinetic 3958 | . . 61 1120 2777 Thermal 5663 | . 131 639 2490 2403 Explosive 173 | . . . . 173 Electromagnetic 803 | . . . . 803 Impact . | . . . . . Slashing 261 | . . . 261 . Piercing . | . . . . . Highest Corruption 14 | . . . . 14 Average Corruption 4 | . . . . 4 Corruption Purged 5 | . . . . 5 Corruption Blocked . | . . . . . Effects 49 | . . . . 49 Message Errors 13 | . . . . 13 Matter Fused 10 | . . . . 10 Heat Flow Errors 7 | . . . . 7 Energy Discharges 5 | . . . . 5 Parts Rejected 1 | . . . . 1 Data Loss (minor) 7 | . . . . 7 Data Loss (major) 1 | . . . . 1 Misfires 1 | . . . . 1 Alerts 1 | . . . . 1 Weapon Failures 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 110 | . . . . 110 Projectiles 55 | . . . . 55 Explosions 55 | . . . . 55 Melee . | . . . . . Knockbacks 21 | . . . . 21 Impact . | . . . . . Kinetic 16 | . . . . 16 Secondary 5 | . . . . 5 Self-Inflicted Damage 101 | . . . . 101 Shots 3 | . . . . 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 447 | . 159 135 387 447 Average Temperature 106 | . 67 41 116 115 Received Heat Transfer 1983 | . 30 99 1089 765 Effects 13 | . . . 5 8 Shutdowns 2 | . . . 1 1 Energy Bleed 2 | . . . 1 1 Interference 6 | . . . 2 4 Matter Decay 1 | . . . 1 . Damage (minor) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 4 | . . . . 4 Impact Corruptions . | . . . . . Robots Melted 3 | . . . 1 2 Combat Hostiles 2 | . . . 1 1 Parts Melted 20 | . . 1 9 10 Heat Transferred 12118 | . 333 1443 6068 4274 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 1053 | . 97 281 998 1053 Initial 453 | . . 40 70 453 Average 488 | . 25 136 656 538 Maximum Alert Level 3 | . . 1 3 3 Low Security (%) 20 | 100 100 94 9 . Level 1 19 | . . 5 9 30 Level 2 31 | . . . 33 41 Level 3 27 | . . . 48 27 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 27 | . 1 1 10 15 Investigation . | . . . . . Extermination 7 | . . . . 7 Reinforcement 9 | . 1 1 3 4 Assault 1 | . . . . 1 Garrison 10 | . . . 7 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 1 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 10 | . 2 1 5 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 164 | . 8 11 76 69 Peak Tracking Total 12 | . 4 3 9 12 Tactical Retreats 11 | . . 1 8 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . . . 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 12 | . . . 2 10 Max in Single Turn 2 | . . . 1 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 5513 | 66 325 617 1503 3002 Spaces Moved 2683 | 46 175 302 604 1556 Core 6 | 6 . . . . Treads 20 | . . . 18 2 Legs 2657 | 40 175 302 586 1554 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 125 | 110 120 120 124 128 Slowest Speed 470 | 120 120 120 240 470 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 3 27 31 46 37 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 87 | . . . 1 86 Melee . | . . . . . Projectile 8 | . . . 1 7 AOE 79 | . . . . 79 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 4183 | 60 271 504 1094 2254 Wait 812 | . 69 139 269 335 Move 2679 | 45 174 301 603 1556 Hop . | . . . . . Pick Up 121 | 8 9 14 30 60 Fast Attach 2 | . . 2 . . Attach 79 | 6 . 3 23 47 Detach 2 | . . . . 2 Swap 113 | 1 6 11 36 59 Drop 44 | . 4 9 9 22 Fire 320 | . 9 25 113 173 Melee 11 | . . . 11 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Discovered new exit (range 8) 313 | -10/Materials | Build established: Mutant 392 | -10/Materials | Entered another Materials area 392 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 913 | -9/Materials | Discovered new exit (range 16) 955 | -9/Materials | Identified exit to Materials 1009 | -9/Materials | Entered another Materials area 1009 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1108 | -8/Materials | Garrison activated, responded to threat 1203 | -8/Materials | Lost 10 parts (1p5n2u2w) 1458 | -8/Materials | Garrison activated, responded to threat 1568 | -8/Materials | Lost 8 parts (1p5n2w) 1709 | -8/Materials | Build established: Scavenger-Gunner 1970 | -8/Materials | Garrison activated, responded to threat 2403 | -8/Materials | Core integrity fell below 50% 2478 | -8/Materials | Discovered new exit (range 5) 2486 | -8/Materials | Identified exit to Factory 2512 | -8/Materials | Entered Factory 2512 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3295 | -7/Factory | Discovered new exit (range 12) 3317 | -7/Factory | Identified exit to Factory 3660 | -7/Factory | Cargo convoy interrupted 3779 | -7/Factory | Destroyed 9 combat bots 3791 | -7/Factory | Lost 14 parts (3p8n3w) 4284 | -7/Factory | Core integrity fell below 50% 4686 | -7/Factory | Garrison activated, responded to threat 4896 | -7/Factory | Lost 5 parts (1n3u1w) 4928 | -7/Factory | Core integrity fell below 20% 4955 | -7/Factory | Lost 4 parts (1p1n2w) 5191 | -7/Factory | Build established: Scavenger-Tank 5312 | -7/Factory | First assault squad dispatched 5513 | -7/Factory | System corruption reached 10% 5514 | -7/Factory | Destroyed self via exploding Nuclear Reactor Last Messages --------------- 05454_ Critical hit (Burn: +37). 05469_ Imp. Cooling System destroyed. 05490_ Critical hit (Burn: +37). 05492_ G-47 Trooper destroyed. 05494_ Imp. Light Armor Plating destroyed. 05498_ G-47 Trooper destroyed. 05498_ Switching to secondary target: G-50 Soldier. 05501_ Knocked back. 05510_ System corrupted: Energy discharge (-86). 05510_ System corrupted: Flak Gun jammed. 05512_ M-28 Smith repairs G-50 Soldier. 05512_ Critical hit (Smash). 05512_ Titanium Leg destroyed. 05512_ Imp. Deuterium Engine destroyed. 05512_ System corrupted by crushing effect (+2). 05512_ System corrupted by crushing effect (+3). 05512_ B-48 Gladiator suffers critical hit (Burn). 05514_ Nuclear Reactor explodes. Map ----- +----------------------------------------------------+ | * / """ """ | | # =% | | # | | | ## | | #############+########## ############ | | #????????????????? #??########? | | #?????????????????? ??? | | #?????????????????? ?? | | #?????????????????? ?? | | #????????????????? """ """ ""????" """ | | #?????????????????? """ """ ""? ??" 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It's Just You Serviceable Loadout Challenges ------------ None Game ------ Seed ChromaticWarpRay Manual? 0 Play Time 01:25:04 Cumulative 6.1 hours Start 2024.05.06 @ 10:55:56 End 2024.05.06 @ 12:21:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 37f1e4fe-5966-4c26-9a21-ee8574a51338