Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.26 @ 21:40:39 Player: Delta Epsilon Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (157) 785 Value Destroyed (4609) 4609 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1159) 1159 TOTAL SCORE: 10013 Bonus ------- High Alert Combat Kills 559 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 225/300 Energy 98/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Machine Analyzer Improved Signal Interpreter Armor Integrity Analyzer > --- WEAPON (3) ------- Makeshift Hammer > --- INVENTORY (5) ---- Advanced ECM Suite Hardened Heavy Armor Plating Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Advanced Weight Redist. System Machine Analyzer Improved Signal Interpreter Improved Targeting Computer Improved Target Analyzer Armor Integrity Analyzer > --- WEAPON ----------- Molecular Deconstructor Power Maul > --- INVENTORY -------- Medium Treads Wheel High-capacity Storage Unit Huge Storage Unit Compact Battery Large Matter Pod Hardened Heavy Armor Plating Authchip [Weapon] Component Analysis Suite Corruption Screen Plasma Cannon Rocket Launcher Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Heavy Rocket Launcher [Rating: 56] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Medium Treads Treads Medium Treads Wheel Compact Wheel Utility Improved Targeting Computer Device Structural Scanner Storage Huge Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Launcher Heavy Rocket Launcher Special Weapon Molecular Deconstructor Impact Weapon Makeshift Hammer Slashing Weapon Scythe Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 5 | . . 2 . 2 1 . . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 129 | 7 1 12 32 25 29 13 5 4 1 Power 9 | 1 . 1 1 . 5 1 . . . Engine 6 | 1 . 1 1 . 2 1 . . . Core 3 | . . . . . 3 . . . . Reactor . | . . . . . . . . . . Propulsion 21 | 2 . . 7 5 5 2 . . . Treads 13 | 2 . . 6 4 . 1 . . . Leg . | . . . . . . . . . . Wheel 8 | . . . 1 1 5 1 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 35 | 2 1 4 3 12 10 1 2 . . Device 14 | 1 . 2 . 6 3 1 1 . . Storage 4 | 1 1 . . . 2 . . . . Processor 7 | . . . 1 1 4 . 1 . . Hackware . | . . . . . . . . . . Protection 10 | . . 2 2 5 1 . . . . Artifact . | . . . . . . . . . . Weapon 64 | 2 . 7 21 8 9 9 3 4 1 Energy Gun 25 | 2 . 5 10 7 1 . . . . Energy Cannon 9 | . . . 6 . 2 1 . . . Ballistic Gun 5 | . . . . 1 2 . 2 . . Ballistic Cannon . | . . . . . . . . . . Launcher 15 | . . 2 5 . . 5 1 1 1 Special Weapon 2 | . . . . . . 1 . 1 . Impact Weapon 3 | . . . . . 1 1 . 1 . Slashing Weapon 2 | . . . . . 2 . . . . Piercing Weapon 1 | . . . . . . . . 1 . Special Melee Weapon 2 | . . . . . 1 1 . . . Unidentified Prototypes 8 | . . . 4 1 1 1 . 1 . Parts Lost 34 | . . 3 2 2 11 9 2 . 5 Power 4 | . . . . . 2 1 1 . . Propulsion 6 | . . . . . 3 2 . . 1 Utility 13 | . . 2 1 2 4 1 1 . 2 Weapon 11 | . . 1 1 . 2 5 . . 2 Highest Loss Streak 5 | . . 1 1 1 4 3 1 . 5 To Critical Strikes 2 | . . . . . . 2 . . . Average Slot Usage (%) 85 | . 100 98 99 99 90 71 69 74 74 Engine 4 | . 14 11 11 9 1 2 . . . Treads 11 | . 28 22 20 17 2 5 7 7 6 Wheel 1 | . . . 1 . 7 2 . . . Device 12 | . 14 20 17 17 14 6 7 7 6 Storage 8 | . 14 11 11 9 7 7 7 7 6 Processor 23 | . . . 3 12 26 38 37 38 37 Protection 4 | . . 11 11 14 . . . . . Energy Gun 6 | . 28 21 12 16 3 . . . . Energy Cannon 2 | . . . 9 . 2 1 . . . Ballistic Gun 2 | . . . . 1 8 . 6 4 . Impact Weapon 1 | . . . . . 3 2 . 4 7 Naked Turns . | . . . . . . . . . . Heaviest Build 103 | 15 50 62 65 72 103 93 93 92 92 Greatest Support 46 | 40 40 40 46 46 45 37 37 28 28 Greatest Overweight (x) 19 | . 1 1 6 6 19 8 3 3 3 Average Overweight (x) 2 | . . 1 2 1 2 3 2 3 2 Largest Inventory Capacity 25 | 8 20 20 20 20 25 25 25 25 25 Average Capacity 22 | 7 14 20 20 20 22 25 25 25 24 Most Carried 25 | 2 9 9 20 20 22 19 19 25 23 Average Carried 17 | 1 4 7 16 18 19 14 17 21 22 Final Capacity 25 | 8 20 20 20 20 25 25 25 25 5 Final Carried 23 | 2 9 8 17 18 17 14 19 23 3 Class Distribution -------------------- 86% | Mutant 8% | Scavenger-Mutant 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Matter Collected 2789 | 226 . 303 381 257 675 561 333 23 30 Remotely . | . . . . . . . . . . Salvage Created 5958 | 108 44 471 1327 2287 1270 263 188 . . Parts 336 | 7 4 31 83 146 50 8 7 . . Haulers Intercepted 10 | . 1 . 6 2 1 . . . . Recyclers Shooed 3 | . . . . 1 2 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . 6 7 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 94 | . . 9 20 34 15 12 4 . . Guns 58 | . . 7 8 29 10 . 4 . . Cannons 7 | . . . 4 . 2 1 . . . AOE 23 | . . 1 7 3 2 10 . . . Classes Destroyed 18 | 2 1 5 1 4 2 2 1 . . Worker 13 | . . 1 3 5 4 . . . . Builder 7 | . . 1 3 3 . . . . . Tunneler 8 | 2 . 1 1 4 . . . . . Hauler 10 | . 1 . 6 2 1 . . . . Recycler 10 | 1 . 1 2 . 6 . . . . Minesweeper 2 | . . . . . . . 2 . . Mechanic 2 | . . . . 1 1 . . . . Watcher 11 | . . 2 2 5 2 . . . . Swarmer 13 | . . . 6 4 3 . . . . Grunt 40 | . . 7 4 17 4 4 4 . . Brawler 2 | . . . . 2 . . . . . Duelist 1 | . . . . 1 . . . . . Protector 1 | . . . . 1 . . . . . Sentry 22 | . . 2 10 9 1 . . . . Specialist 3 | . . . . . . 3 . . . Hunter 5 | . . . . . 3 2 . . . Programmer 6 | . . . . . 4 2 . . . Thief 1 | . . . . . . 1 . . . Best Kill Streak 9 | 2 1 4 6 9 4 4 3 . . Combat Bots Only 9 | . . 2 3 9 3 4 3 . . Max Kills in Single Turn 3 | 1 1 2 3 2 2 2 1 . . Gunslinging . | . . . . . . . . . . Exploded 2 | . . 1 2 1 1 2 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Damage Taken 6246 | . . 610 785 1449 1062 1387 191 . 762 Core 953 | . . 42 70 109 84 323 . . 325 Absorbed by Shields 443 | . . . . 276 167 . . . . Regen/Repaired (Parts) 331 | . . . 100 231 . . . . . Core Remaining (%) 88 | 100 100 . 72 80 . . . . . Volleys Fired 368 | 5 3 48 71 100 77 37 19 5 3 Largest 3 | 2 2 2 2 2 2 2 3 1 1 Hottest 136 | 100 100 112 128 100 130 130 136 . 39 Shots Fired 624 | 10 6 80 129 200 128 40 23 5 3 Gun 480 | 10 6 76 66 200 101 1 20 . . Cannon 93 | . . . 56 . 27 8 2 . . Launcher 41 | . . 4 7 . . 28 1 . 1 Special 10 | . . . . . . 3 . 5 2 Kinetic 90 | . . . . 3 67 . 20 . . Thermal 196 | 10 6 76 67 . 27 8 2 . . Explosive 41 | . . 4 7 . . 28 1 . 1 Electromagnetic 287 | . . . 55 197 34 1 . . . Robot Hit Streak 19 | 6 7 12 17 19 11 7 5 . 3 Robot Miss Streak 6 | 1 . 3 6 6 4 2 3 . . Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . 1 . 2 . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . Shots Hit Robots 444 | 8 5 54 83 149 106 24 14 . 1 Core Hits 297 | 4 2 23 56 115 55 26 13 . 3 Critical Kills 4 | . . . . . 2 . 2 . . Critical Parts Destroyed 3 | . . . . . 2 1 . . . Critical Strikes 12 | . . 3 1 . 4 2 2 . . Burn 4 | . . 3 1 . . . . . . Destroy 6 | . . . . . 4 . 2 . . Smash 2 | . . . . . . 2 . . . Melee Attacks 22 | . . . . . 15 7 . . . Impact 13 | . . . . . 6 7 . . . Slashing 6 | . . . . . 6 . . . . Piercing . | . . . . . . . . . . Sneak Attacks 7 | . . . . . 7 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11334 | 100 63 1026 2087 3380 2528 1720 316 . 114 Guns 5882 | 100 63 684 820 2677 1336 . 202 . . Cannons 1226 | . . . 635 . 412 154 25 . . Explosions 3559 | . . 342 632 703 264 1415 89 . 114 Melee 667 | . . . . . 516 151 . . . Ramming . | . . . . . . . . . . Kinetic 1131 | . . . . 27 902 . 202 . . Thermal 3240 | 100 63 684 1004 637 573 154 25 . . Explosive 2403 | . . 342 377 66 . 1415 89 . 114 Electromagnetic 3893 | . . . 706 2650 537 . . . . Impact 383 | . . . . . 232 151 . . . Slashing 284 | . . . . . 284 . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . . 1 4 8 8 8 . Average Corruption 5 | . . . . 1 2 7 8 8 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 147 | . . . . 12 11 59 58 7 . Message Errors 31 | . . . . . 3 15 10 3 . Matter Fused 39 | . . . . 3 . 18 16 2 . Heat Flow Errors 21 | . . . . 5 2 6 7 1 . Energy Discharges 20 | . . . . 1 . 7 11 1 . Parts Rejected 2 | . . . . . . 1 1 . . Data Loss (minor) 20 | . . . . 3 3 6 8 . . Data Loss (major) 1 | . . . . . . . 1 . . Misfires 3 | . . . . . . 2 1 . . Alerts 10 | . . . . . 3 4 3 . . Overload Shots . | . . . . . . . . . . Overflow Damage 314 | . . 34 9 13 179 79 . . . Projectiles 21 | . . . 9 . 6 6 . . . Explosions 94 | . . 34 . 13 20 27 . . . Melee 199 | . . . . . 153 46 . . . Knockbacks 2 | . . . . . . 2 . . . Impact 2 | . . . . . . 2 . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 427 | . . . 85 47 88 207 . . . Shots 16 | . . . 3 2 3 8 . . . Rammed 1 | . . . 1 . . . . . . Targets Rammed 1 | . . . 1 . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 417 | 117 117 230 294 417 324 246 234 120 12 Average Temperature 86 | 48 59 102 74 94 70 78 69 69 12 Received Heat Transfer 1782 | . . 315 219 625 146 162 108 . 207 Effects 7 | . . 1 3 3 . . . . . Shutdowns 1 | . . . . 1 . . . . . Energy Bleed 1 | . . . . 1 . . . . . Interference 4 | . . 1 3 . . . . . . Damage (minor) 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 5 | . . . 1 3 1 . . . . Combat Hostiles 4 | . . . 1 2 1 . . . . Parts Fried 32 | . . . 4 21 4 1 2 . . Impact Corruptions 3 | . . . . . 1 2 . . . Robots Melted 1 | . . 1 . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . Parts Melted 11 | . . 6 2 1 1 1 . . . Heat Transferred 6531 | 296 185 2109 1991 850 800 250 50 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 16 | . . . 5 7 4 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Peak Influence 1007 | 15 37 150 690 1007 565 . . . . Initial 457 | . 9 15 6 277 457 . . . . Average 313 | 6 29 70 284 520 313 . . . . Maximum Alert Level 3 | . . . 2 3 2 . . . . Low Security (%) 37 | 100 100 100 53 . 7 . . . . Level 1 29 | . . . 15 25 76 . . . . Level 2 27 | . . . 30 53 15 . . . . Level 3 5 | . . . . 20 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . . . 1 10 5 . . . . Investigation 4 | . . . . 3 1 . . . . Extermination 3 | . . . . . 3 . . . . Reinforcement 3 | . . . 1 1 1 . . . . Assault 1 | . . . . 1 . . . . . Garrison 5 | . . . . 5 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Distress Signals 10 | . . 3 2 4 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 133 | . 2 15 22 44 29 13 5 . 3 Peak Tracking Total 5 | . 2 4 5 5 4 4 4 . 3 Tactical Retreats 4 | . . 1 . . 2 . 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Traps Triggered 4 | . . . 3 . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . Most Traps Carried 2 | . . . . . . . 2 2 2 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Machines Disabled 13 | . . . 7 4 1 1 . . . Max in Single Turn 2 | . . . 2 1 1 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Machines Accessed 16 | . 1 1 7 6 1 . . . . Terminals 10 | . 1 1 6 2 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . 1 2 . . . . . Recycling Units 1 | . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 1 1 . . . . Total Hacks 41 | . 2 4 16 17 2 . . . . Successful 21 | . 2 1 10 8 . . . . . Failed 20 | . . 3 6 9 2 . . . . Catastrophic 3 | . . 1 . 1 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 16 | . 2 4 5 4 . 1 . . . Terminals 24 | . 2 4 12 6 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 9 | . . . 4 5 . . . . . Recycling Units 2 | . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 6 | . . . . 4 2 . . . . Terminal Hacks 14 | . 2 1 8 3 . . . . . Part Schematic 4 | . . . 4 . . . . . . Open Door 2 | . . . 2 . . . . . . Branch Access Points 1 | . 1 . . . . . . . . Terminal Index 3 | . 1 1 . 1 . . . . . Alert Level 1 | . . . 1 . . . . . . Maintenance Status 2 | . . . 1 1 . . . . . Patrol Status 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 7 | . . . 2 5 . . . . . Scan Component 4 | . . . 1 3 . . . . . Repair 3 | . . . 1 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 1 1 4 6 1 . . . . Full Trace Events 4 | . . . . 3 1 . . . . Feedback Events 2 | . . . . 1 1 . . . . Corruption 2 | . . . . 1 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 18 | . . . 4 . . . . 14 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . 1 2 . . . . . Time 102 | . . . 32 70 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked 2 | . . . . . 2 . . . . Non-combat 2 | . . . . . 2 . . . . Combat . | . . . . . . . . . . Robot Hacks Applied 3 | . . . . . 3 . . . . find_chute 1 | . . . . . 1 . . . . find_recycling 2 | . . . . . 2 . . . . Relay Couplers Released 3 | . . . . . 3 . . . . Programmers 3 | . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Total Allies 6 | . . . . . . . . 6 . Largest Group 6 | . . . . . . . . 6 5 Highest-Rated Group 194 | . . . . . . . . 194 155 Highest-Rated Ally 39 | . . . . . . . . 39 39 Total Orders . | . . . . . . . . . . Ally Attacks 15 | . . . . . . . . . 15 Total Damage 399 | . . . . . . . . . 399 Kills 5 | . . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 1 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Turns Passed 20593 | 139 290 1313 4066 2698 2525 2021 1858 4967 716 Spaces Moved 6848 | 70 141 385 1379 911 1384 704 491 1192 191 Core 49 | 2 . . . . 1 . . . 46 Treads 4706 | 68 141 385 1093 812 18 361 491 1192 145 Legs . | . . . . . . . . . . Wheels 2093 | . . . 286 99 1365 343 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 240 170 170 115 130 320 400 50 Average Speed 254 | 156 194 240 225 230 140 251 368 400 316 Slowest Speed 1000 | 160 240 240 240 240 1000 400 400 400 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 46 | 4 24 23 97 49 16 74 52 89 35 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . 2 . Known Exits Taken 5 | . . . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 6 | . . . . . . 2 3 1 . Spaces Dug 1 | . . . . . 1 . . . . Terrain Destroyed 327 | . . 36 86 47 12 139 7 . . Melee . | . . . . . . . . . . Projectile 2 | . . . . . 2 . . . . AOE 325 | . . 36 86 47 10 139 7 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Total 9373 | 86 152 692 2199 1310 1818 905 526 1386 299 Wait 1867 | 3 1 243 675 244 280 137 6 176 102 Move 6839 | 69 140 384 1378 910 1383 703 490 1191 191 Hop . | . . . . . . . . . . Pick Up 77 | 2 7 2 21 16 18 3 3 5 . Fast Attach 28 | 7 . 2 1 2 8 3 3 2 . Attach 33 | . . 3 3 5 8 10 1 2 1 Detach 12 | . . . 1 . 1 4 3 2 1 Swap 68 | . 1 7 28 18 13 . 1 . . Drop 54 | . . 3 16 15 15 1 . 3 1 Fire 368 | 5 3 48 71 100 77 37 19 5 3 Melee 22 | . . . . . 15 7 . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . . 1 . . . . . . Escape Stasis 4 | . . . 4 . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 16) 140 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Identified exit to Mines 296 | -10/Materials | Discovered new exit (range 9) 303 | -10/Materials | Build established: Mutant 430 | -10/Materials | Entered another Materials area 430 | -9/Materials | Evolved 2 slots: Utility x2 1544 | -9/Materials | Build established: Scavenger-Mutant 1702 | -9/Materials | Discovered new exit (range 6) 1743 | -9/Materials | Entered Storage 2154 | -9/Storage | Build established: Mutant 2846 | -9/Storage | Repaired Med. Armor Plating 4824 | -9/Storage | Discovered new exit (range 15) 5809 | -9/Storage | Entered Materials 5809 | -8/Materials | Evolved 2 slots: Utility x2 6204 | -8/Materials | Repaired Med. Armor Plating 7618 | -8/Materials | Garrison activated, responded to threat 7809 | -8/Materials | First assault squad dispatched 7930 | -8/Materials | Destroyed 9 combat bots 8135 | -8/Materials | Repaired Hrd. Medium Armor Plating 8429 | -8/Materials | Garrison activated, responded to threat 8455 | -8/Materials | Discovered new exit (range 14) 8490 | -8/Materials | Identified exit to Factory 8507 | -8/Materials | Entered Factory 8507 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 8914 | -7/Factory | Lost 3 parts (1p1n1u) 9199 | -7/Factory | Build established: Scavenger-Mutant 10223 | -7/Factory | Build established: Mutant 10960 | -7/Factory | Lost 4 parts (1p2u1w) 11006 | -7/Factory | Discovered new exit (range 15) 11026 | -7/Factory | Identified exit to Lower Caves 11032 | -7/Factory | Entered Lower Caves 11101 | -7/Lower Caves | Lost 3 parts (1p1u1w) 11113 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 11125 | -7/Lower Caves | Found Prototype Special Weapon 11162 | -7/Lower Caves | Identified Molecular Deconstructor 11370 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 11373 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 11875 | -7/Lower Caves | Core integrity fell below 50% 11907 | -7/Lower Caves | Lost 3 parts (1n2w) 12907 | -7/Lower Caves | Discovered new exit (range 6) 12926 | -7/Lower Caves | Identified exit to Lower Caves 13053 | -7/Lower Caves | Entered another Lower Caves area 13191 | -7/Lower Caves | Learned Factory trap positions 14855 | -7/Lower Caves | Discovered new exit (range 14) 14903 | -7/Lower Caves | Identified exit to Zion 14911 | -7/Lower Caves | Entered Zion 15019 | -7/Zion | Given the Hacking Drone Bay 15083 | -7/Zion | Discovered new exit (range 16) 15223 | -7/Zion | System corruption cleaned by Quarantine Array 16699 | -7/Zion | Learned location of 1 exit from Proximity Caves 16763 | -7/Zion | Found Prototype Launcher 16777 | -7/Zion | Found Prototype Launcher 17081 | -7/Zion | Found CR-A16's Pointy Stick 17275 | -7/Zion | Learned location of Armory (-4) 17292 | -7/Zion | Build established: Derelict-Mutant 17615 | -7/Zion | Gained Derelict followers 17913 | -7/Zion | Identified Gui. Missile Launcher (x2) 18201 | -7/Zion | Build established: Mutant 18366 | -7/Zion | Learned Factory emergency access door positions 18986 | -7/Zion | Imprinted 18990 | -7/Zion | Declared Zion's savior 19846 | -7/Zion | Discovered new exit (range 4) 19849 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 19853 | -7/Zion | Identified exit to Deep Caves 19878 | -7/Zion | Entered Deep Caves 19878 | -7/Deep Caves | Accompanied by 6 allies 20555 | -7/Deep Caves | Attacked by Z-Imprinter 20575 | -7/Deep Caves | Z-Facility disabled 20578 | -7/Deep Caves | Core integrity fell below 20% 20594 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 20045_ Earth disintegrates. 20535_ NEW_ZION: Z-Facility proximity alert. 20537_ PX-9TP(o) destroyed. 20543_ F8-G3A(o) destroyed. 20549_ 0U-2GO(s) destroyed. 20552_ HE-580(l) sneak attacks. 20552_ 9T-CZK(o) destroyed. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 20557_ HE-580(l) sneak attacks. 20559_ H0-EMB(o) destroyed. 20563_ Med. Treads destroyed. 20564_ Dropped Huge Storage Unit. 20567_ Molecular Deconstructor destroyed. 20572_ Imp. Targeting Computer destroyed. 20575_ Z-Facility disabled. 20575_ Gui. Missile Launcher destroyed. 20578_ Imp. Target Analyzer destroyed. 20582_ Acquired 19 matter. 20590_ Acquired 11 matter. Map ----- +----------------------------------------------------+ | ??????????????????????????""""""" ![ | | ?????????????????????????"""""""" ]!/]] | | ?????????????????????????"""""" &]!]/ | | ?????????????????????????""""""""" !&!!! % | | ?????????????????????????"""""""" !] = | | ?????????????????????????""""""""" | | ?????????????????????????""""""""" | | ?????????????????????????"""" "=" | | ????????????????????????""""""%=%/ | | ????????????????????????""""" =!! | | ????????????????????????""""""%* | | ???????????????????????"""""""/ | | ???????????????????????""""""""" | | ??????????????????????""""""""""" ! | | ??????????????????????""""" = | | ??????????????????????""""" """ | | ?????????????????????"""""" """"" %! | | ?????????????????????"""""" """"""" = | | ?????????????????? """"" """"""" ?? | | ????????????????? """" """"""" ? | | ?????????????? """" """"" ? | | ????????????? """" """ | | ??????????? """" | | ?????????? """"""""""" | | ?????????? """""" "" | | ?????????? @ I | | ?????????? ? | | ?????????? ? | | ??????????? ?? | | ??????????? ?? | | ???????????? ?? | | ???????????? ##### ??? | | ???????????? ### ####?????# ??? | | ?????????????z???## ##?????????????? | | ??????????????????### #####??????????????? | | ????????????????????###########??????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 17 Energy Capacity 300 Matter Stores 437 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 450 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 2 Particle Charging 15 Authchip Count 1 Item Schematics ----------------- Hrd. Heavy Armor Plating | -9/Storage | Hacked Huge Storage Unit | -9/Storage | Hacked Imp. Targeting Computer | -9/Storage | Hacked Imp. Aluminum Leg | -9/Storage | Hacked Chainsword | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Fission Core | -7/Zion | Archive Spear | -7/Zion | Archive Beamcaster | -7/Zion | Archive Ripper | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Energy Filter | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Arc Thrower | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive S-27 Virus | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive G-73 Enforcer | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Signs Are For Wimps Challenges ------------ None Game ------ Seed SkeletonBackupVibroblade Manual? 0 Play Time 01:20:13 Cumulative 36.0 hours Start 2023.01.26 @ 20:18:03 End 2023.01.26 @ 21:40:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 41 Achievement% 32 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 182f776f-e947-4997-9daa-50b7d04f1f26