Cogmind - Beta 15 --- EXPLORER MODE // 2025.09.16 @ 17:46:45 Player: whodovoodoo Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (91) 455 Value Destroyed (4237) 4237 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9132 Bonus ------- None Cogmind --------- Core Integrity 675/1150 Matter 299/300 Energy 100/100 System Corruption 6% Temperature Cool (21) Movement Core (700) Ox13 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Signal Interpreter > --- WEAPON (5) ------- (None) > --- INVENTORY (20) --- Micro Nuclear Core Light Angular Momentum Engine Improved Carbon-fiber Leg Large Storage Unit Heavy Laser Improved EM Pulse Cannon Proton Cannon Particle Cannon Heavy Particle Cannon Minigun High-powered Shotgun High-powered Shotgun KE Penetrator Advanced Assault Cannon Improved Grenade Launcher Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved VSS Leg Myomer Leg > --- UTILITY ---------- High-capacity Storage Unit Signal Interpreter Advanced Terrain Scan Processor Targeting Computer Targeting Computer Improved Cloaking Device Heavy Armor Plating > --- WEAPON ----------- Flak Gun KE Penetrator Advanced Assault Cannon Mini Assault Cannon Micro-nuke Launcher > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Light Angular Momentum Engine Improved Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Large Storage Unit Heavy Laser Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Proton Cannon Particle Cannon Heavy Particle Cannon Heavy Assault Rifle Minigun High-powered Shotgun Improved Grenade Launcher Improved Grenade Launcher [Rating: 88] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Improved EM Pulse Cannon Energy Gun Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Micro-nuke Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Slots Evolved 13 | . 1 2 2 2 2 2 2 Power 2 | . . 1 . . 1 . . Propulsion 2 | . . . 1 . . 1 . Utility 6 | . . . 1 2 1 1 1 Weapon 3 | . 1 1 . . . . 1 Parts Attached 84 | 7 1 10 7 23 12 7 17 Power 25 | 1 . 2 3 5 5 1 8 Engine 14 | 1 . 2 3 1 3 1 3 Core 10 | . . . . 4 2 . 4 Reactor 1 | . . . . . . . 1 Propulsion 13 | 2 . 1 1 3 2 3 1 Treads . | . . . . . . . . Leg 13 | 2 . 1 1 3 2 3 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | 2 . 2 1 6 . 2 1 Device 3 | . . . . 2 . . 1 Storage 3 | 1 . 2 . . . . . Processor 5 | 1 . . 1 2 . 1 . Hackware . | . . . . . . . . Protection 3 | . . . . 2 . 1 . Artifact . | . . . . . . . . Weapon 32 | 2 1 5 2 9 5 1 7 Energy Gun 10 | 1 1 2 1 4 . . 1 Energy Cannon 5 | . . . . 3 . . 2 Ballistic Gun 13 | 1 . 3 . 2 3 1 3 Ballistic Cannon 3 | . . . 1 . 2 . . Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 36 | . . . . 4 3 . 29 Power 12 | . . . . 2 . . 10 Propulsion 8 | . . . . . 2 . 6 Utility 5 | . . . . 1 . . 4 Weapon 11 | . . . . 1 1 . 9 Highest Loss Streak 11 | . . . . 2 1 . 11 To Critical Strikes 4 | . . . . . 1 . 3 Average Backups 17 | 1 4 14 19 19 18 17 18 Power 2 | . 2 4 4 2 1 2 2 Propulsion 1 | . . 1 1 2 2 1 2 Utility 1 | . 1 3 3 1 1 1 1 Weapon 11 | . . 4 10 13 12 11 12 Tool/Special . | . . . . . . . . Unused Backups 18 | 1 . 3 . 6 . . 8 Power 2 | 1 . . . 1 . . . Propulsion 2 | . . 2 . . . . . Utility . | . . . . . . . . Weapon 14 | . . 1 . 5 . . 8 Tool/Special . | . . . . . . . . Average Slot Usage (%) 95 | . 99 96 98 99 99 92 79 Engine 10 | . 12 19 16 8 10 11 5 Core 4 | . . . . 4 7 5 7 Leg 19 | . 24 20 25 21 17 20 15 Device 3 | . . . . 4 6 4 3 Storage 6 | . 12 10 8 7 6 4 5 Processor 16 | . 12 10 15 17 18 17 16 Protection 4 | . . . . 5 5 5 1 Energy Gun 8 | . 24 23 10 9 6 . 2 Energy Cannon 3 | . . . . 9 . . 4 Ballistic Gun 11 | . 12 13 16 9 11 11 9 Ballistic Cannon 3 | . . . 5 . 5 11 5 Peak Build Rating 88 | 7 8 16 20 49 63 69 88 Average Rating 42 | 5 7 13 19 36 56 65 67 On Entrance 27 | . 7 8 16 16 43 63 69 Naked Turns . | . . . . . . . . Heaviest Build 123 | 17 19 58 60 84 90 103 123 Greatest Support 73 | 20 20 23 33 54 54 63 73 Greatest Overweight (x) 20 | 2 1 2 1 2 2 2 20 Average Overweight (x) 1 | . . 1 1 1 1 1 1 Largest Inventory Capacity 20 | 10 10 20 20 20 20 20 20 Average Capacity 19 | 7 10 17 20 20 20 19 20 Most Carried 20 | 4 6 19 20 20 20 20 20 Average Carried 17 | 1 4 14 19 19 19 17 18 Final Capacity 20 | 10 10 20 20 20 20 20 20 Final Carried 20 | 4 6 19 18 20 20 19 16 Class Distribution -------------------- 59% | Scavenger-Gunner 39% | Hacker-Gunner Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Hacker-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Matter Collected 2606 | 282 70 128 84 554 433 157 898 Remotely . | . . . . . . . . Salvage Created 4195 | 116 230 458 294 1012 669 195 1221 Parts 206 | 6 7 43 15 38 30 7 60 Haulers Intercepted 1 | . . . . . . . 1 Recyclers Shooed 4 | . . . . 1 1 . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 78 | . 4 11 8 21 14 6 14 Guns 49 | . 3 11 6 14 5 2 8 Cannons 23 | . . . 2 6 9 2 4 AOE 4 | . . . . 1 . 2 1 Classes Destroyed 13 | 2 1 3 1 2 1 . 3 Worker 4 | . . . . . 1 . 3 Builder 1 | . . . . . . . 1 Tunneler 3 | 1 . . . . . . 2 Hauler 1 | . . . . . . . 1 Recycler 4 | 1 1 1 . . . . 1 Swarmer 12 | . . 5 2 5 . . . Grunt 29 | . 4 3 2 8 6 5 1 Brawler 2 | . . . . 1 1 . . Duelist 1 | . . 1 . . . . . Sentry 14 | . . 2 3 2 2 . 5 Hunter 10 | . . . 1 1 3 1 4 Programmer 9 | . . . . 4 2 . 3 Behemoth 1 | . . . . . . . 1 Best Kill Streak 5 | 1 2 3 3 4 3 5 4 Combat Bots Only 5 | . 2 3 3 4 3 5 4 Max Kills in Single Turn 3 | 1 1 2 1 2 1 3 3 Gunslinging 1 | . . 1 . 1 . . . Exploded 2 | . . . . 1 . 2 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Hostile Shots Fired 811 | . 18 33 49 175 108 28 400 Missed 225 | . 2 8 14 47 27 4 123 Hits 586 | . 16 25 35 128 81 24 277 Melee 4 | . . 1 . . . . 3 Projectile 582 | . 16 24 35 128 81 24 274 AOE 2 | . . . . . . . 2 Critical Strikes 21 | . . 1 3 3 3 1 10 Damage Taken 5716 | . 149 164 363 1145 781 278 2836 Core 740 | . 24 10 94 93 33 11 475 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 3426 | . 93 110 183 707 475 163 1695 Regen/Repaired (Parts) 89 | . . . . . . 89 . Core Remaining (%) 92 | 100 90 97 82 86 96 98 . Volleys Fired 162 | 4 11 15 22 42 22 9 37 Largest 5 | 2 3 4 4 4 4 4 5 Hottest 276 | 60 110 186 146 276 179 133 244 Shots Fired 583 | 8 33 51 86 147 87 36 135 Gun 425 | 8 33 51 66 106 63 18 80 Cannon 152 | . . . 20 41 24 18 49 Launcher 6 | . . . . . . . 6 Special . | . . . . . . . . Kinetic 352 | 4 11 16 63 63 67 36 92 Thermal 132 | . 11 23 23 43 20 . 12 Explosive 6 | . . . . . . . 6 Electromagnetic 93 | 4 11 12 . 41 . . 25 Robot Hit Streak 43 | 7 20 22 32 22 43 19 22 Robot Miss Streak 4 | . 1 2 2 1 3 1 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 5 | . . 2 . 2 1 . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . Shots Hit Robots 458 | 7 26 37 69 111 73 26 109 Core Hits 257 | 3 10 21 22 46 68 27 60 Critical Kills 2 | . . . . . . . 2 Critical Parts Destroyed 3 | . . . . 2 . . 1 Critical Strikes 20 | 1 3 . 4 5 2 . 5 Burn 8 | . 3 . 2 2 1 . . Destroy 5 | . . . . 2 . . 3 Blast 5 | . . . 2 . 1 . 2 Corrupt 2 | 1 . . . 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9797 | 87 486 440 918 2174 1507 1084 3101 Guns 5461 | 87 329 440 547 1334 1072 300 1352 Cannons 2934 | . . . 362 752 403 272 1145 Explosions 1292 | . 141 . . 77 . 512 562 Melee . | . . . . . . . . Ramming 110 | . 16 . 9 11 32 . 42 Kinetic 4897 | 37 101 109 610 738 1136 572 1594 Thermal 2543 | . 255 206 299 673 339 512 259 Explosive 562 | . . . . . . . 562 Electromagnetic 1685 | 50 114 125 . 752 . . 644 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . 1 4 . . 6 Average Corruption 2 | . . . 1 2 . . 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 41 | . . . 2 22 . . 17 Message Errors 7 | . . . . 5 . . 2 Matter Fused 9 | . . . 1 2 . . 6 Heat Flow Errors 6 | . . . 1 5 . . . Energy Discharges 5 | . . . . 2 . . 3 Data Loss (minor) 3 | . . . . 2 . . 1 Data Loss (major) 5 | . . . . 4 . . 1 Alerts 1 | . . . . 1 . . . Weapon Failures 5 | . . . . 1 . . 4 Overload Shots . | . . . . . . . . Overflow Damage 110 | . . . 7 62 . 37 4 Projectiles 39 | . . . 7 32 . . . Explosions 69 | . . . . 30 . 37 2 Melee 2 | . . . . . . . 2 Knockbacks 11 | . . . 1 . 5 4 1 Impact 1 | . . . . . 1 . . Kinetic 10 | . . . 1 . 4 4 1 Secondary . | . . . . . . . . Self-Inflicted Damage 277 | . 21 . . 162 57 . 37 Shots 7 | . 1 . . 4 1 . 1 Rammed . | . . . . . . . . Targets Rammed 12 | . 3 . 1 2 3 . 3 Kicked 12 | . 3 . 1 2 3 . 3 Crushed . | . . . . . . . . Highest Temperature 697 | 20 373 331 595 493 276 406 697 Average Temperature 166 | 15 139 117 217 156 83 169 216 Received Heat Transfer 1372 | . 123 51 216 378 132 162 310 Effects 77 | . 2 2 15 10 2 4 42 Shutdowns 25 | . . . 6 5 . 2 12 Energy Bleed 7 | . 2 . 1 1 2 . 1 Interference 22 | . . 2 2 3 . 2 13 Matter Decay 3 | . . . . . . . 3 Short Circuit 2 | . . . . . . . 2 Damage (minor) 8 | . . . 1 1 . . 6 Damage (major) 9 | . . . 4 . . . 5 Damage (core) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 8 | . . . . 5 . . 3 Impact Corruptions 1 | . . . . . . . 1 Robots Melted 1 | . 1 . . . . . . Combat Hostiles 1 | . 1 . . . . . . Parts Melted 6 | . 1 1 1 1 1 . 1 Heat Transferred 5405 | . 755 592 925 1506 777 300 550 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . 2 . . 2 . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Maximum Alert Level 1 | . . . . . . 1 . Low Security (%) 98 | 100 100 100 100 100 100 77 100 Level 1 1 | . . . . . . 22 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 278 | 5 47 75 77 72 75 278 151 Initial 18 | . . 2 1 15 4 . 18 Average 23 | . 12 15 23 10 9 104 43 Influence Increases 2691 | 10 120 285 240 712 406 308 610 Destroy 0b10 Robot/C 1560 | . 80 220 160 420 280 120 280 Destroy 0b10 Robot/NC 65 | 10 5 5 . . 5 . 40 Destroy Leader 422 | . 20 60 50 100 90 10 92 Successful Hack 36 | . 3 . 13 16 . . 4 Disable Machine 136 | . . . . 16 12 88 20 Destroy Structure 307 | . 12 . 2 40 19 90 144 Lose Combat Pursuer 165 | . . . 15 120 . . 30 Influence Decreases 2691 | 10 110 290 198 747 418 255 663 Entered New Map 87 | . . 8 4 32 8 . 35 Time Decay 2341 | 10 110 282 194 682 390 255 418 Lost Part 263 | . . . . 33 20 . 210 Squads Dispatched 26 | . . . . 6 8 2 10 Investigation 1 | . . . . . . . 1 Extermination 7 | . . . . 3 2 1 1 Reinforcement 12 | . . . . 3 3 1 5 Assault . | . . . . . . . . Garrison 6 | . . . . . 3 . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . 1 . . 2 Haulers Reinforced 2 | . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Distress Signals 13 | . 1 2 2 2 . . 6 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 129 | . 4 17 14 36 21 4 33 Peak Tracking Total 8 | . 2 5 6 4 3 3 8 Tactical Retreats 10 | . . . 1 7 . . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Traps Triggered 8 | . 3 . 1 2 . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Disabled 34 | . . . . 4 3 22 5 Max in Single Turn 22 | . . . . 3 2 22 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Accessed 14 | . 3 3 2 1 2 1 2 Terminals 13 | . 3 3 2 1 2 . 2 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . 1 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 35 | . 8 9 6 3 3 2 4 Successful 12 | . 3 2 3 1 . 2 1 Failed 23 | . 5 7 3 2 3 . 3 Catastrophic 5 | . . 3 . . 1 . 1 Database Lockouts . | . . . . . . . . Manual 19 | . 3 5 2 3 2 . 4 Terminals 33 | . 8 9 6 3 3 . 4 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . 2 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . 3 2 3 1 . . 1 Prototype ID Bank 1 | . . . 1 . . . . Level Access Points 2 | . 1 . 1 . . . . Zone Layout 7 | . 2 2 1 1 . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . Scan Component 1 | . . . . . . 1 . Repair 1 | . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 2 3 2 1 1 . 2 Full Trace Events 2 | . . . 1 . . . 1 Feedback Events 2 | . . . 1 . . . 1 Corruption 2 | . . . 1 . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . 1 . Time 26 | . . . . . . 26 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . 4 . . . Programmers 4 | . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Active Infowar (turns) 1762 | . . . . 1211 . . 551 Terrain 1211 | . . . . 1211 . . . Cloaking 551 | . . . . . . . 551 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Turns Passed 6661 | 79 270 655 477 2170 1636 568 806 Spaces Moved 2948 | 43 182 273 196 942 764 260 288 Core 15 | 12 . . . . . . 3 Treads . | . . . . . . . . Legs 2933 | 31 182 273 196 942 764 260 285 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 186 186 187 Average Speed 196 | 120 121 212 190 207 194 187 216 Slowest Speed 1050 | 190 190 260 190 260 260 262 1050 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 1 | . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 20 | 4 32 26 30 30 23 9 12 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 235 | . 10 . 2 36 27 57 103 Melee . | . . . . . . . . Projectile 6 | . . . 2 . 1 . 3 AOE 229 | . 10 . . 36 26 57 100 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total 3441 | 59 204 318 255 1058 856 321 370 Wait 130 | . 2 . 25 15 48 26 14 Move 2941 | 42 181 272 195 941 763 259 288 Hop . | . . . . . . . . Pick Up 60 | 5 3 14 2 16 2 16 2 Fast Attach 31 | 7 3 3 . 4 2 1 11 Attach 26 | . 1 . 4 6 5 3 7 Detach 1 | . . . . . . 1 . Swap 39 | . . 7 3 15 6 4 4 Drop 39 | 1 . 7 3 17 5 2 4 Fire 162 | 4 11 15 22 42 22 9 37 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 12 | . 3 . 1 2 3 . 3 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory -4/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Identified exit to Materials 13 | -11/Scrapyard | Discovered exit to Materials (range 16) 80 | -11/Scrapyard | Entered Materials 80 | -10/Materials | Evolved 1 slot: Weapon x1 176 | -10/Materials | Identified exit to Materials 350 | -10/Materials | Entered another Materials area 350 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 437 | -9/Materials | Build established: Hacker-Gunner 904 | -9/Materials | Identified exit to Materials 904 | -9/Materials | Discovered exit to Materials (range 16) 1001 | -9/Materials | Build established: Scavenger-Gunner 1005 | -9/Materials | Entered another Materials area 1005 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1146 | -8/Materials | Identified exit to Factory 1482 | -8/Materials | Entered Factory 1482 | -7/Factory | Evolved 2 slots: Utility x2 2522 | -7/Factory | Build established: Hacker-Gunner 3625 | -7/Factory | Identified exit to Factory 3625 | -7/Factory | Discovered exit to Factory (range 14) 3652 | -7/Factory | Entered another Factory area 3652 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3743 | -6/Factory | Identified exit to Lower Caves 3743 | -6/Factory | Discovered exit to Lower Caves (range 10) 3957 | -6/Factory | Build established: Scavenger-Gunner 4495 | -6/Factory | Discovered exit to Lower Caves (range 12) 4763 | -6/Factory | Garrison activated, responded to threat 5262 | -6/Factory | Identified exit to Factory 5262 | -6/Factory | Discovered exit to Factory (range 15) 5288 | -6/Factory | Entered another Factory area 5288 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5363 | -5/Factory | Repaired Hcp. Storage Unit 5845 | -5/Factory | Identified exit to Factory 5845 | -5/Factory | Discovered exit to Factory (range 8) 5856 | -5/Factory | Entered another Factory area 5856 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6004 | -4/Factory | Spotted B-86 Titan 6011 | -4/Factory | Destroyed B-86 Titan 6063 | -4/Factory | Build established: Hacker-Gunner 6140 | -4/Factory | Lost 4 parts (2p1u1w) 6261 | -4/Factory | Allied Derelicts emerged from ambush trap array 6311 | -4/Factory | Lost 5 parts (1p2n1u1w) 6452 | -4/Factory | Garrison activated, responded to threat 6480 | -4/Factory | Build established: Scavenger-Gunner 6627 | -4/Factory | Lost 5 parts (3p2n) 6662 | -4/Factory | Self-destructed Last Messages --------------- Slug penetrates Wall. Penetrated by Slug. Wall collapses. Imp. EM Pulse Cannon destroyed. Penetrated by Slug. Slug penetrates Wall. S-27 Virus destroyed. Lgt. Ion Engine destroyed. Penetrated by Slug. Slug penetrates Fusion Modulator. Lgt. Ion Engine destroyed. W-44 Eye distress signal alerts nearby ally. Targeting Computer destroyed. Critical hit (Burn: +50). System corrupted: Matter fused (-6). Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Plasma Rifle destroyed. Slug penetrates Fusion Modulator. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ????????????????? ??????"??????????????????????? | | ?????????????????" ???? ??????????????????????? | | ?????????????????" 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"""??????????######### | | ???????########### !% #? ""???????????# | | ???????# ## ! ## ????????????# """ | | ???????# # #####????????????# """ | | ???????# # ###??????????????# """ | | ???????#"" # "" ?????????# | | ???????#"" + "T ?"" # !! | | ???????#""" # """ #![] | | ???????#""" # ##### """ #[[ | | ???????#""" # #?????"" # | | ???????# #########??????Y #####+### | | ???????#####+##+#??????????????" | | ???????????# #######??????? | | ???????????# | | ???????????# #######????####+#### | | ???????##### #?????????? ?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 45 Energy Capacity 695 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Cloak Strength 3 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 10 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hcp. Storage Unit | 82% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Challenges ------------ None Game ------ Seed XenonStormChainsaw Manual? 0 Play Time 01:23:07 Cumulative 24.9 hours Start 2025.09.14 @ 19:20:16 End 2025.09.16 @ 17:46:45 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 20 Rogue 0 Adventurer 0 Explorer 20 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 4% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fb7fc345-d867-4081-b270-cb6e9785cd0a