Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.24 @ 20:29:04 Player: MrElektro Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (1) 5 Value Destroyed (34) 34 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1139 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 155/300 Energy 100/100 System Corruption 0% Temperature Cool (15) Movement Core (200) Ox3 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Heat Sink Medium Storage Unit > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Improved Ion Engine Improved Aluminum Leg Light Assault Rifle Welding Torch [Rating: 10] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Heat Sink Device Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Weapon Assault Rifle Ballistic Gun Assault Rifle Special Weapon Welding Torch Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 24 | 6 11 1 6 Power 6 | 1 3 . 2 Engine 6 | 1 3 . 2 Core . | . . . . Reactor . | . . . . Propulsion 10 | 2 6 1 1 Treads . | . . . . Leg 10 | 2 6 1 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 3 | 1 1 . 1 Device 1 | 1 . . . Storage 1 | . 1 . . Processor 1 | . . . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 5 | 2 1 . 2 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 4 | 2 1 . 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | . . . 1 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 11 | . . 5 6 Power 3 | . . 1 2 Propulsion 3 | . . 1 2 Utility 1 | . . 1 . Weapon 4 | . . 2 2 Highest Loss Streak 6 | . . 5 6 To Critical Strikes . | . . . . Average Slot Usage (%) 80 | . 88 89 54 Engine 11 | . 12 12 7 Leg 23 | . 26 26 12 Device 9 | . 14 11 . Storage 9 | . 5 14 11 Processor 2 | . . . 9 Ballistic Gun 21 | . 28 23 7 Special Weapon 1 | . . . 6 Naked Turns . | . . . . Heaviest Build 22 | 8 22 22 19 Greatest Support 26 | 20 26 26 26 Greatest Overweight (x) 4 | . 3 1 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 5 10 10 10 Average Capacity 8 | 5 6 10 10 Most Carried 5 | 2 5 4 3 Average Carried 2 | . 4 4 . Final Capacity 10 | 5 10 10 10 Final Carried 4 | 2 4 4 . Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 272 | 272 . . . Remotely . | . . . . Salvage Created 31 | 31 . . . Parts 3 | 3 . . . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 1 | 1 . . . Guns 1 | 1 . . . Classes Destroyed 1 | 1 . . . Grunt 1 | 1 . . . Best Kill Streak 1 | 1 . . . Combat Bots Only 1 | 1 . . . Max Kills in Single Turn 1 | 1 . . . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 121 | 2 . 20 99 Missed 23 | . . 2 21 Damage Taken 1437 | 17 15 612 793 Core 546 | 9 5 121 411 Absorbed by Shields . | . . . . Ignored by Resistances 411 | 5 5 164 237 Core Remaining (%) 71 | 96 . 46 . Volleys Fired 12 | 2 . 4 6 Largest 2 | 2 . 2 2 Hottest 40 | 40 . 40 40 Shots Fired 17 | 4 . 6 7 Gun 16 | 4 . 6 6 Cannon . | . . . . Launcher . | . . . . Special 1 | . . . 1 Kinetic 16 | 4 . 6 6 Thermal 1 | . . . 1 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 9 | 3 . 6 9 Robot Miss Streak 1 | 1 . 1 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 15 | 3 . 5 7 Core Hits 5 | 2 . 1 2 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 163 | 38 . 74 51 Guns 149 | 38 . 63 48 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 11 | . . 11 . Kinetic 149 | 38 . 63 48 Thermal 3 | . . . 3 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 1 | . . 1 . Impact 1 | . . 1 . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 1 | . . 1 . Kicked 1 | . . 1 . Crushed . | . . . . Highest Temperature 24 | . . . 24 Average Temperature 9 | . . . 9 Received Heat Transfer 549 | 12 . . 537 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 25 | . . . 25 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 35 | 20 26 8 35 Initial 11 | . 11 8 . Average 10 | 4 16 6 6 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . . . 1 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 2 | . . . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 25 | 1 2 14 8 Peak Tracking Total 13 | . 2 13 7 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 4 | . 4 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 3 | . 2 . 1 Terminals 2 | . 1 . 1 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 6 | . 3 . 3 Successful 4 | . 2 . 2 Failed 2 | . 1 . 1 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 1 | . . . 1 Terminals 4 | . 1 . 3 Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 1 . 2 Record 3 | . 1 . 2 Fabricator Hacks . | . . . . Repair Station Hacks 1 | . 1 . . Scan Component 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 . 1 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 837 | 100 351 203 183 Spaces Moved 589 | 80 245 159 105 Core 46 | 17 1 . 28 Treads . | . . . . Legs 543 | 63 244 159 77 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 123 | 105 120 120 148 Slowest Speed 250 | 120 200 190 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 7 31 33 13 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 677 | 89 298 164 126 Wait 39 | . 31 . 8 Move 586 | 79 244 158 105 Hop . | . . . . Pick Up 10 | 2 7 . 1 Fast Attach 14 | 6 7 . 1 Attach 6 | . 1 . 5 Detach . | . . . . Swap 4 | . 3 1 . Drop 5 | . 5 . . Fire 12 | 2 . 4 6 Melee . | . . . . Ram . | . . . . Kick 1 | . . 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 74 | -11/Scrapyard | Discovered new exit (range 8) 101 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 16) 452 | -10/Materials | Entered Mines 542 | -10/Mines | Discovered new exit (range 5) 588 | -10/Mines | Assembled infested the area 593 | -10/Mines | Assisted by a Guerilla fighting off Assembled 633 | -10/Mines | Core integrity fell below 50% 655 | -10/Mines | Entered Materials 655 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 663 | -9/Materials | Lost 5 parts (1p1n1u2w) 792 | -9/Materials | Core integrity fell below 50% 815 | -9/Materials | Lost 6 parts (2p2n2w) 825 | -9/Materials | Core integrity fell below 20% 838 | -9/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- >>Query(Derelict) A generic term for the many partially functioning and/or errant robots that exist in the [Caves] and [Mines] surrounding [Complex 0b1]. Some are failed experiments, others are common robots glitched beyond repair. In some cases they may communicate with one another and exhibit rudimentary forms of organization, or have developed robotic ecosystems of their own. While I could do more to control their spread, they generally don't cause too much trouble nor pose much of a threat, and I find them an interesting study in robotic evolution. I did unfortunately have to displace some of my favorite Derelict populations during the construction of [Complex 0b10]. >>Query(Authchip) Early [Fabricator] systems were more openly accessible, but rampant abuse by [Derelict] intruders made it necessary to introduce an authorization system to limit unauthorized use of resources. An authchip is now required to load schematics and initiate build orders, and the chips have been divided by schematic category to further limit the potential for abuse. 00833_ ALERT: Suspicious activity at Terminal M003. Dispatching Investigation squad. 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