Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.13 @ 11:56:25 Player: AnotherZach Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (410) 2050 Value Destroyed (15962) 15962 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (4299) 4299 TOTAL SCORE: 29871 Bonus ------- High Alert Combat Kills 3235 Follower Combat Kills 1374 Entered Garrisons 400 Used RIF Installer 500 Registered with UFD 300 Friendly Fire -1510 Cogmind --------- Core Integrity 0/1300 Matter 254/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -3/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Advanced Heat Sink Improved Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Improved Armor Integrity Analyzer Relay Coupler [NC] (32) Relay Coupler [NC] (38) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (250) Advanced Terrain Scanner Graphene Brace Relay Coupler [Hunter] (23) Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Particle Reactor > --- PROPULSION ------- Overtuned Huge Scrapsphere Overtuned Huge Scrapsphere Overtuned Huge Scrapsphere > --- UTILITY ---------- Scrap Suit Advanced Cryofiber Web Advanced Heat Sink Huge Storage Unit Advanced Signal Interpreter Phase Shifter Improved Medium Armor Plating Focal Shield Improved Thermal Shield > --- WEAPON ----------- Plasma Rifle Quantum Rifle Railgun > --- INVENTORY -------- Light Antimatter Reactor Compact Wheel Overtuned Huge Scrapsphere Overtuned Huge Scrapsphere Scrap Suit Makeshift Microdissipator Network Energy Well Matter Compressor Advanced Terrain Scanner Seismic Detector Graphene Brace Improved Shield Generator Improved Remote Force Field Hacking Suite Authchip [R/Combat] Dynamic Insulation System Advanced System Restoration Module Advanced System Restoration Module Long-range Tractor Beam Coil Gun Improved Remote Datajack Power Sword [Rating: 129] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Overtuned Huge Scrapsphere Hover Unit Improved Antigrav System Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Makeshift Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Improved Arc Projector Energy Cannon Cooled Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Launcher Tiamat Missile Launcher Special Weapon Remote Datajack Slashing Weapon Power Sword Piercing Weapon Enhanced Force Lance Special Melee Weapon Datajack Build | -11 -10 -10 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Sub Mat Sto Rec Scr Fac Gar Fac Fac Fac Upp Upp War Pro Res Gar Slots Evolved 14 | . . . 4 . . . 4 . . 2 2 . . . . 2 . Power 1 | . . . . . . . . . . 1 . . . . . . . Propulsion 4 | . . . 2 . . . 2 . . . . . . . . . . Utility 8 | . . . 2 . . . 1 . . 1 2 . . . . 2 . Weapon 1 | . . . . . . . 1 . . . . . . . . . . Parts Attached 488 | 7 10 8 32 24 5 10 115 16 28 90 35 2 2 1 11 49 43 Power 58 | 1 1 . 4 2 1 4 10 . 2 14 5 . . 1 2 5 6 Engine 24 | 1 1 . 1 2 . 3 5 . 1 9 . . . . . . 1 Core 15 | . . . 3 . 1 1 1 . 1 5 2 . . 1 . . . Reactor 19 | . . . . . . . 4 . . . 3 . . . 2 5 5 Propulsion 109 | 2 1 2 11 6 . 2 27 5 7 19 3 . . . 1 9 14 Treads 34 | . . 2 7 . . . 5 3 6 6 . . . . . 4 1 Leg 36 | . . . 4 5 . . 19 2 . . . . . . . . 6 Wheel 37 | 2 1 . . . . 2 3 . 1 13 3 . . . 1 5 6 Hover 2 | . . . . 1 . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . . . . . Utility 162 | 2 1 1 7 9 2 2 38 3 9 28 17 1 . . 2 21 19 Device 90 | 1 . . 2 5 . 2 20 2 2 23 10 1 . . 2 15 5 Storage 19 | 1 1 . 1 . 1 . 4 . 1 1 1 . . . . 1 7 Processor 16 | . . 1 . . . . 3 . . 2 5 . . . . 2 3 Hackware 16 | . . . 1 1 . . 5 . 4 2 . . . . . . 3 Protection 21 | . . . 3 3 1 . 6 1 2 . 1 . . . . 3 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 159 | 2 7 5 10 7 2 2 40 8 10 29 10 1 2 . 6 14 4 Energy Gun 41 | 2 1 . 4 1 . . 6 7 . 5 3 . 1 . 2 8 1 Energy Cannon 12 | . . . 2 . 1 . 7 . 2 . . . . . . . . Ballistic Gun 65 | . 4 3 4 5 1 2 16 1 5 15 4 . . . 3 1 1 Ballistic Cannon 4 | . . 1 . . . . 2 . . 1 . . . . . . . Launcher 11 | . 2 . . 1 . . 3 . . 3 . . . . . 2 . Special Weapon 20 | . . 1 . . . . 6 . 1 5 3 . . . 1 1 2 Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . 1 1 . . 1 . Piercing Weapon 1 | . . . . . . . . . . . . . . . . 1 . Special Melee Weapon 2 | . . . . . . . . . 2 . . . . . . . . Unidentified Prototypes 13 | . . . 3 4 . . 3 . . 2 . . . . . 1 . Corrupted Parts 9 | . . . . . . . 3 3 . . . . . . 3 . . System Corruption 23 | . . . . . . . 6 7 . . . . . . 10 . . Parts Lost 105 | . 1 . 1 . . . 14 7 6 21 1 1 . 1 4 27 21 Power 19 | . . . . . . . 4 . 1 5 . . . 1 1 4 3 Propulsion 25 | . . . 1 . . . 3 4 2 6 . . . . . 2 7 Utility 31 | . . . . . . . 4 1 1 3 . 1 . . 2 11 8 Weapon 30 | . 1 . . . . . 3 2 2 7 1 . . . 1 10 3 Highest Loss Streak 19 | . 1 . 1 . . . 10 3 2 5 1 1 . 1 2 15 19 To Critical Strikes 4 | . . . . . . . . 1 . 1 . . . . . 1 1 Average Slot Usage (%) 92 | . 99 97 98 98 98 99 91 84 98 86 74 78 78 78 74 77 80 Engine 6 | . 14 14 2 5 . 16 7 . 2 6 . . . . . . . Core 3 | . . . 6 3 8 4 2 6 3 2 6 5 5 5 4 . . Reactor 1 | . . . . . . . 2 . . . 3 5 5 4 2 8 4 Treads 6 | . . 20 19 . . . 4 20 28 15 . . . . . 1 3 Leg 15 | . . . 15 34 36 22 20 4 9 . . . . . . . 6 Wheel 7 | . 28 7 . . . 8 6 . . 9 13 15 15 15 14 11 11 Device 11 | . 14 7 6 10 . 11 13 9 8 9 12 20 21 21 21 24 12 Storage 8 | . 14 14 10 9 9 7 6 13 8 5 5 5 5 5 5 4 12 Processor 7 | . . 7 9 9 9 7 3 6 5 5 11 10 10 10 9 6 13 Hackware 3 | . . . . 3 9 3 1 1 4 9 2 . . . . . . Protection 2 | . . . 8 4 8 1 2 1 4 . 2 . . . . 2 . Energy Gun 3 | . 1 . 6 2 . . 3 14 1 2 9 10 11 10 8 10 3 Ballistic Gun 11 | . 25 25 7 12 17 15 10 4 15 8 4 4 . . 5 1 2 Peak Build Rating 129 | 7 10 12 40 44 45 63 85 70 70 99 113 114 114 113 114 129 103 Average Rating 62 | 5 9 10 29 39 43 54 71 55 62 79 103 113 113 112 106 115 87 On Entrance 61 | . 7 10 12 40 41 37 58 60 70 50 63 113 113 113 109 114 90 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 160 | 15 32 31 43 41 99 118 136 69 119 150 142 137 131 129 143 160 92 Greatest Support 170 | 26 26 40 80 80 80 80 120 100 150 170 60 60 60 60 60 126 70 Greatest Overweight (x) 8 | . 1 1 . . 1 7 4 3 1 6 6 2 2 2 2 7 8 Average Overweight (x) 1 | . . . . . . 2 . . . 1 2 2 2 1 1 2 2 Largest Inventory Capacity 25 | 8 15 15 15 15 25 25 25 20 25 25 25 25 25 25 25 25 25 Average Capacity 21 | 7 14 15 15 15 21 25 21 20 24 25 25 25 25 25 25 25 16 Most Carried 25 | 7 15 15 15 15 25 25 25 20 25 25 25 25 25 25 25 25 22 Average Carried 20 | 3 13 14 14 14 20 24 20 18 22 23 24 24 24 24 24 23 12 Final Capacity 25 | 8 15 15 15 15 25 25 20 20 25 25 25 25 25 25 25 25 5 Final Carried 25 | 7 14 15 15 15 25 25 20 19 25 24 25 25 25 24 25 22 5 Class Distribution -------------------- 26% | Commander-Mutant 17% | Scavenger-Gunner 15% | Scavenger-Scrapper 13% | Mutant 6% | Hacker-Mutant 6% | Commander-Tank 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -8/Storage Commander-Mutant | -8/Recycling Commander-Mutant | -8/Scraptown Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Gunner | -6/Factory Scavenger-Scrapper | -5/Factory Scavenger-Scrapper | -4/Factory Scavenger-Scrapper | -4/Upper Caves Scavenger-Scrapper | -4/Upper Caves Scavenger-Scrapper | -4/Warlord Scavenger-Scrapper | -3/Proximity Caves Scavenger-Scrapper | -3/Research Scavenger-Mutant | -3/Garrison Resources | -11 -10 -10 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Sub Mat Sto Rec Scr Fac Gar Fac Fac Fac Upp Upp War Pro Res Gar Matter Collected 12425 | 270 218 115 1081 721 427 100 3658 354 936 2358 678 94 20 . 298 554 543 Remotely 764 | . . . 468 . . . . . . 296 . . . . . . . Salvage Created 20934 | 153 452 115 2076 1411 536 . 4914 705 1465 2254 2162 491 339 . 944 2337 580 Parts 992 | 13 31 4 107 84 30 . 267 40 72 114 87 7 4 . 46 60 26 Haulers Intercepted 8 | . 1 . 4 1 . . 1 . . 1 . . . . . . . Recyclers Shooed 28 | . . . . 3 3 . 7 . 3 6 3 . . . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 57 | . . 12 . . . . . . . . . 5 10 . 30 . . Prevented 16 | . . . . . . . . . . . . . . . 16 . . Kills | -11 -10 -10 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Sub Mat Sto Rec Scr Fac Gar Fac Fac Fac Upp Upp War Pro Res Gar Combat Hostiles Destroyed 283 | . 12 3 26 22 6 . 75 16 23 29 19 5 2 . 14 23 8 Melee 13 | . . . 3 . . . 1 . . 1 . . . . . 1 7 Guns 191 | . 6 3 20 19 6 . 40 9 21 19 16 5 1 . 11 14 1 Cannons 32 | . . . 3 3 . . 23 . 2 1 . . . . . . . AOE 33 | . 6 . . . . . 9 6 . 8 . . . . 2 2 . Classes Destroyed 24 | 3 4 1 5 . 1 . 6 1 . 2 . . . . 1 . . Worker 33 | 1 . . 4 3 . . 11 . 6 7 1 . . . . . . Builder 17 | . . . 2 1 . . 5 . 1 5 . . . . . 3 . Tunneler 10 | 3 . . 4 . . . 2 . 1 . . . . . . . . Hauler 8 | . 1 . 4 1 . . 1 . . 1 . . . . . . . Recycler 31 | 1 1 . 6 3 3 . 5 . 1 5 1 . . . . 5 . Mechanic 2 | . . . . . . . 1 . . 1 . . . . . . . Operator 4 | . . . 1 . . . 1 . . . . . . . . 2 . Drone 2 | . . . . . . . . . . . . . . . 2 . . Watcher 19 | . 3 . 4 . . . 5 . 1 3 3 . . . . . . Swarmer 53 | . 6 . 4 4 . . 13 11 3 6 . 2 1 . 2 . 1 Cutter 1 | . . . . . . . . . . 1 . . . . . . . Saboteur 4 | . . . . . . . 1 . . . 2 . . . . 1 . Grunt 108 | . 6 . 14 9 . . 28 4 10 6 11 . . . 5 13 2 Brawler 9 | . . . . . . . 3 . 1 1 3 . . . 1 . . Duelist 7 | . . . 1 . 1 . 1 . . . 3 . . . . 1 . Protector 2 | . . . . . . . 1 . . . . . . . 1 . . Sentry 35 | . . . 6 9 4 . 5 . 5 1 . 1 1 . 1 2 . Specialist 8 | . . . . . . . 7 1 . . . . . . . . . Hunter 20 | . . . 1 . . . 6 . 2 4 . 2 . . 1 2 2 Programmer 27 | . . . . . 1 . 9 . 2 8 . . . . 1 3 3 Heavy 3 | . . . . . . . 1 . . 2 . . . . . . . Behemoth 2 | . . . . . . . . 1 . . . . . . . 1 . Subdweller 3 | . . 3 . . . . . . . . . . . . . . . Scrapoid 7 | . . . . . . . . . . 2 5 . . . . . . Best Kill Streak 21 | 4 8 2 14 5 3 . 21 4 9 6 6 3 1 . 5 7 2 Combat Bots Only 10 | . 7 2 8 5 3 . 10 4 7 4 5 3 1 . 5 7 2 Max Kills in Single Turn 4 | 2 3 1 2 2 1 . 4 3 2 3 1 2 1 . 2 2 1 Gunslinging 1 | . 1 . . . . . 1 . 1 1 . . . . . 1 . Exploded 3 | . 3 . . . . . 2 3 . 2 . . . . 2 1 . Melee 1 | . . . 1 . . . 1 . . 1 . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Sub Mat Sto Rec Scr Fac Gar Fac Fac Fac Upp Upp War Pro Res Gar Hostile Shots Fired 2972 | . 60 16 198 92 18 . 640 109 279 493 74 27 7 . 122 531 306 Missed 923 | . 24 5 57 27 5 . 193 31 104 125 26 10 3 . 42 179 92 Damage Taken 26457 | . 284 238 1501 736 144 . 5290 1114 1498 5534 819 157 53 149 1121 4750 3069 Core 3329 | . 50 22 156 142 9 . 656 56 105 601 67 . . 14 147 631 673 Absorbed by Shields 1120 | . . . . . 6 . 306 . 80 116 . . . . . 295 317 Redirected to Shielding 151 | . . . 8 16 . . 21 106 . . . . . . . . . Ignored by Resistances 8931 | . 89 62 439 212 41 . 1651 319 474 1896 232 99 38 16 620 1786 957 Regen/Repaired (Parts) 1404 | . . . 52 500 . . 495 . . 203 110 . . . 43 1 . Core Remaining (%) 56 | 100 . 71 . . . 44 . . 3 39 . . . . 80 . . Volleys Fired 987 | 9 33 26 117 86 21 . 219 41 74 121 91 11 6 . 35 84 13 Largest 3 | 2 2 2 2 2 2 . 3 3 3 3 3 3 3 . 3 3 2 Hottest 275 | 80 80 58 151 151 90 . 213 195 90 211 232 232 275 . 240 244 88 Shots Fired 2358 | 18 63 44 234 170 42 . 606 120 208 285 189 33 14 . 91 220 21 Gun 2078 | 18 57 37 203 163 41 . 454 120 197 238 185 33 14 . 90 211 17 Cannon 199 | . . 5 31 7 1 . 124 . 8 23 . . . . . . . Launcher 41 | . 6 . . . . . 17 . . 11 . . . . . 7 . Special 40 | . . 2 . . . . 11 . 3 13 4 . . . 1 2 4 Kinetic 1382 | . 46 42 108 156 41 . 452 4 197 175 79 11 . . 38 25 8 Thermal 687 | . . 2 126 14 1 . 109 . 8 69 106 22 14 . 23 184 9 Explosive 24 | . 6 . . . . . . . . 11 . . . . . 7 . Electromagnetic 227 | 18 11 . . . . . 34 116 . 17 . . . . 29 2 . Robot Hit Streak 67 | 10 18 14 43 34 10 . 35 20 67 23 19 28 32 . 16 27 11 Robot Miss Streak 4 | 1 3 1 2 2 1 . 3 4 2 3 2 2 1 . 4 2 1 Penetration Max 2 | . . . . . . . . . . 1 2 1 . . 1 1 . Secondary Targets 48 | . 1 . 7 2 . . 6 2 6 4 6 1 . . 3 10 . Max Gunslinging Chain 2 | . 1 . 1 1 . . 1 1 2 2 1 1 . . 1 1 . Shots Hit Robots 1844 | 15 44 21 180 136 29 . 445 91 173 218 146 29 15 . 64 194 44 Core Hits 796 | 4 27 6 79 48 14 . 205 35 65 115 61 10 6 . 30 75 16 Critical Kills 13 | . . . . . . . 1 . 2 3 3 1 . . 3 . . Critical Parts Destroyed 17 | . . . . 1 . . 2 . 2 4 7 . . . . . 1 Critical Strikes 93 | 2 . . 9 3 . . 6 . 4 9 23 8 1 . 4 16 8 Burn 48 | . . . 9 1 . . 1 . . . 13 7 1 . 1 15 . Meltdown 1 | . . . . . . . 1 . . . . . . . . . . Destroy 31 | . . . . 2 . . 2 . 4 7 10 1 . . 3 1 1 Blast 4 | . . . . . . . 2 . . 2 . . . . . . . Corrupt 2 | 2 . . . . . . . . . . . . . . . . . Impale 7 | . . . . . . . . . . . . . . . . . 7 Melee Attacks 46 | . . . . . . . . . . . . . 3 . . 10 33 Impact . | . . . . . . . . . . . . . . . . . . Slashing 11 | . . . . . . . . . . . . . 3 . . 8 . Piercing 35 | . . . . . . . . . . . . . . . . 2 33 Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 48448 | 298 1022 332 3614 2574 616 . 12283 1588 4026 7508 4348 826 502 . 1786 5224 1901 Guns 34910 | 200 611 332 2637 2300 579 . 6740 1114 3812 5029 4300 826 310 . 1646 4093 381 Cannons 5812 | . . . 950 274 . . 3714 . 214 660 . . . . . . . Explosions 5277 | 98 411 . . . . . 1781 474 . 1574 48 . . . 140 751 . Melee 2036 | . . . . . . . . . . . . . 192 . . 330 1514 Ramming 413 | . . . 27 . 37 . 48 . . 245 . . . . . 50 6 Kinetic 23347 | . 460 332 1206 2179 579 . 7046 74 3812 3737 2079 249 . . 714 612 268 Thermal 16036 | 98 . . 2381 395 . . 3327 474 214 1799 2269 577 310 . 628 3451 113 Explosive 3136 | . 411 . . . . . 459 . . 1515 . . . . . 751 . Electromagnetic 3480 | 200 151 . . . . . 1403 1040 . 212 . . . . 444 30 . Impact . | . . . . . . . . . . . . . . . . . . Slashing 491 | . . . . . . . . . . . . . 192 . . 299 . Piercing 1545 | . . . . . . . . . . . . . . . . 31 1514 Highest Corruption 24 | . 1 1 2 2 2 . 13 20 21 24 . . . 2 13 2 5 Average Corruption 6 | . 1 1 2 2 2 . 7 13 20 17 . . . 2 7 1 2 Corruption Purged 3 | . . . . . . . . . . . . . . . . 3 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 295 | . 3 4 12 17 25 . 71 34 63 47 . . . . 17 . 2 Message Errors 55 | . 2 1 . 2 6 . 17 6 7 9 . . . . 5 . . Matter Fused 67 | . 1 1 2 1 8 . 18 8 13 9 . . . . 4 . 2 Heat Flow Errors 31 | . . . 2 3 2 . 6 7 7 4 . . . . . . . Energy Discharges 41 | . . 1 6 3 3 . 8 5 9 3 . . . . 3 . . Parts Rejected 6 | . . . . . . . . . 1 4 . . . . 1 . . Parts Fused 1 | . . . . . . . . . 1 . . . . . . . . Data Loss (minor) 30 | . . 1 1 4 3 . 10 3 4 3 . . . . 1 . . Data Loss (major) 18 | . . . . . 2 . 3 . 7 5 . . . . 1 . . Misfires 8 | . . . . . 1 . 1 1 4 . . . . . 1 . . Alerts 7 | . . . 1 2 . . 1 2 . . . . . . 1 . . Misdirections 7 | . . . . . . . 1 . 1 5 . . . . . . . Weapon Failures 24 | . . . . 2 . . 6 2 9 5 . . . . . . . Overload Shots 60 | . . . 16 7 1 . 32 . . . 4 . . . . . . Effects 2 | . . . . . . . 2 . . . . . . . . . . Energy Bleed 2 | . . . . . . . 2 . . . . . . . . . . Overflow Damage 774 | 21 2 . 107 . 6 . 272 42 . 115 . . 58 . . 40 111 Projectiles 245 | . . . 107 . . . 138 . . . . . . . . . . Explosions 273 | 21 2 . . . . . 134 42 . 34 . . . . . 40 . Melee 256 | . . . . . 6 . . . . 81 . . 58 . . . 111 Knockbacks 20 | . . . . . . . 18 . . 2 . . . . . . . Impact 3 | . . . . . . . 1 . . 2 . . . . . . . Kinetic 15 | . . . . . . . 15 . . . . . . . . . . Secondary 2 | . . . . . . . 2 . . . . . . . . . . Self-Inflicted Damage 277 | . . . . . . . 57 47 . 145 . . . . . 25 3 Shots 7 | . . . . . . . 2 2 . 3 . . . . . . . Rammed 36 | . . . 7 . . . . . . 26 . . . . . 1 2 Targets Rammed 50 | . . . 11 . 5 . 4 . . 27 . . . . . 1 2 Kicked 8 | . . . . . 5 . 3 . . . . . . . . . . Crushed 6 | . . . 4 . . . 1 . . 1 . . . . . . . Highest Temperature 403 | 108 72 . 340 171 276 . 398 321 278 340 389 200 200 200 200 403 4 Average Temperature 96 | 42 16 . 109 58 54 . 100 94 84 82 141 132 111 105 103 166 2 Received Heat Transfer 7393 | . 81 90 963 477 69 . 2003 362 489 826 195 . . . 132 1222 484 Effects 11 | . . . 3 . . . 3 . . 1 4 . . . . . . Shutdowns 2 | . . . . . . . 2 . . . . . . . . . . Energy Bleed 5 | . . . 3 . . . . . . 1 1 . . . . . . Interference 4 | . . . . . . . 1 . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . 1 1 . 1 . . . . 1 1 . Combat Hostiles 4 | . . . . . . . 1 1 . . . . . . 1 1 . Parts Fried 23 | . 1 . . . . . 8 7 . 1 . . . . 3 3 . Impact Corruptions 6 | . . . . . 1 . . . . 4 . . . . . 1 . Robots Melted 11 | . . . . . . . 1 . . . 3 . 1 . . 6 . Combat Hostiles 10 | . . . . . . . 1 . . . 3 . 1 . . 5 . Parts Melted 117 | . . . 15 3 . . 9 . . 4 24 13 3 . 8 38 . Heat Transferred 29848 | 150 . . 4757 583 . . 4364 350 296 2648 5055 1700 635 . 872 8216 222 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 15 | 1 . . . . . . 6 6 . 1 . . . . 1 . . Alert | -11 -10 -10 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Sub Mat Sto Rec Scr Fac Gar Fac Fac Fac Upp Upp War Pro Res Gar Peak Influence 1251 | 25 397 . 469 426 271 . 986 1118 917 1044 1251 . . . . 389 443 Initial 508 | . 13 . . 142 104 . . 475 508 325 422 . . . . 217 245 Average 422 | 8 123 . 281 233 57 . 542 853 659 678 903 . . . . 194 321 Maximum Alert Level 4 | . 1 . 2 2 1 . 3 4 3 3 4 . . . . 1 2 Low Security (%) 30 | 100 79 . 24 34 92 . 16 . . . . . . . . 49 . Level 1 21 | . 20 . 49 60 7 . 4 . . 13 . . . . . 50 74 Level 2 26 | . . . 25 4 . . 48 31 54 41 18 . . . . . 25 Level 3 20 | . . . . . . . 29 49 45 45 67 . . . . . . Level 4 1 | . . . . . . . . 19 . . 13 . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 67 | . 1 . 4 3 . . 21 . 4 18 6 . . . 1 9 . Investigation 14 | . 1 . 1 2 . . 2 . 1 5 1 . . . . 1 . Extermination 12 | . . . . . . . 6 . 1 3 1 . . . . 1 . Reinforcement 25 | . . . 3 . . . 9 . 1 7 1 . . . . 4 . Assault 11 | . . . . . . . 3 . . 3 3 . . . 1 1 . Garrison 5 | . . . . 1 . . 1 . 1 . . . . . . 2 . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . 1 . . . 1 . . 3 . . . . . . . Haulers Reinforced 3 | . . . . . . . 2 . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . 1 . . 1 . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Sub Mat Sto Rec Scr Fac Gar Fac Fac Fac Upp Upp War Pro Res Gar Distress Signals 11 | . 1 . 4 1 . . 1 . 3 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 481 | . 16 3 43 28 6 . 118 29 26 87 29 5 2 . 17 47 25 Peak Tracking Total 13 | . 7 2 7 4 3 . 10 7 5 12 8 2 1 . 10 12 13 Tactical Retreats 25 | . . . 2 5 . . 4 5 . 1 . . . . 1 3 4 Traps | -11 -10 -10 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Sub Mat Sto Rec Scr Fac Gar Fac Fac Fac Upp Upp War Pro Res Gar Traps Triggered 21 | . 4 . . 1 . . 4 2 2 . . . . 3 . 2 3 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 6 | . . 3 . . . . . . . . . . 3 . . . . Machines | -11 -10 -10 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Sub Mat Sto Rec Scr Fac Gar Fac Fac Fac Upp Upp War Pro Res Gar Machines Disabled 53 | . . 1 1 . 1 . 19 2 2 6 17 . . . . 3 1 Max in Single Turn 8 | . . 1 1 . 1 . 8 1 2 3 6 . . . . 1 1 Garrison Access 4 | . . . . . . . . . 3 . . . . . . 1 . Garrison Relay 2 | . . . . . . . . 1 . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Sub Mat Sto Rec Scr Fac Gar Fac Fac Fac Upp Upp War Pro Res Gar Machines Accessed 81 | . 8 1 4 12 12 4 10 2 9 9 3 . 1 . . 5 1 Terminals 45 | . 8 . 2 10 5 . 4 2 5 3 1 . 1 . . 3 1 Fabricators 2 | . . . . . . . 2 . . . . . . . . . . Repair Stations 6 | . . . 1 2 . . 1 . . 1 1 . . . . . . Recycling Units 12 | . . . . . 7 . 1 . . 3 1 . . . . . . Scanalyzers 5 | . . . 1 . . . 1 . 1 1 . . . . . 1 . Garrison Access 6 | . . . . . . . 1 . 3 1 . . . . . 1 . Total Hacks 241 | . 15 9 17 42 44 14 33 2 23 24 5 . 1 . . 10 2 Successful 167 | . 11 9 14 31 36 14 17 2 13 12 2 . 1 . . 4 1 Failed 72 | . 4 . 3 10 7 . 16 . 10 12 3 . . . . 6 1 Catastrophic 7 | . . . . 1 . . 2 . 2 1 . . . . . 1 . Database Lockouts 2 | . . . . 1 1 . . . . . . . . . . . . Manual 117 | . 13 . 8 19 29 . 13 . 12 16 4 . . . . 3 . Terminals 128 | . 15 . 8 30 19 . 14 2 17 10 3 . 1 . . 7 2 Fabricators 11 | . . . . . . . 11 . . . . . . . . . . Repair Stations 17 | . . . 2 12 . . 1 . . 1 1 . . . . . . Recycling Units 35 | . . . . . 25 . 3 . . 6 1 . . . . . . Scanalyzers 16 | . . . 7 . . . 3 . 2 2 . . . . . 2 . Garrison Access 11 | . . . . . . . 1 . 4 5 . . . . . 1 . Terminal Hacks 66 | . 2 9 3 13 9 14 4 2 4 3 . . 1 . . 1 1 Record 18 | . . 8 . 1 . 8 . . . . . . 1 . . . . Part Schematic 10 | . . . . 2 4 . 3 . 1 . . . . . . . . Robot Schematic 4 | . . . 1 1 2 . . . . . . . . . . . . Robot Analysis 12 | . . . . 3 2 5 1 . . 1 . . . . . . . Open Door 5 | . . . . 4 . . . . . . . . . . . . 1 Level Access Points 1 | . . . . . . . . . 1 . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . . . . . . Recycling Unit Index 2 | . . . . . . . . . 1 1 . . . . . . . Unreport Threat 3 | . 1 . . . 1 . . . . . . . . . . 1 . Locate Traps 2 | . . . 1 . . . . . . 1 . . . . . . . Security Status 1 | . 1 . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . 1 1 . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . 1 . . . . . . . . Security Stations 1 | . . . . . . . . 1 . . . . . . . . . Derelict Proto ID Bank 2 | . . 1 . . . 1 . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . 8 . . . . . . . . . . Load Schematic 4 | . . . . . . . 4 . . . . . . . . . . Build 4 | . . . . . . . 4 . . . . . . . . . . Repair Station Hacks 14 | . . . 2 12 . . . . . . . . . . . . . Scan Component 7 | . . . 1 6 . . . . . . . . . . . . . Repair 7 | . . . 1 6 . . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . . . 5 . . . . . . . . . . . . Retrieve Components 5 | . . . . . 5 . . . . . . . . . . . . Scanalyzer 11 | . . . 6 . . . 2 . 2 . . . . . . 1 . Insert Component 6 | . . . 3 . . . 1 . 1 . . . . . . 1 . Analyze 5 | . . . 3 . . . 1 . 1 . . . . . . . . Garrison Access Hacks 6 | . . . . . . . 1 . 4 . . . . . . 1 . Unlock Access 2 | . . . . . . . 1 . . . . . . . . 1 . Seal Access 3 | . . . . . . . . . 3 . . . . . . . . Coupler Status 1 | . . . . . . . . . 1 . . . . . . . . Unauthorized Hacks 56 | . 9 . 3 6 21 . 2 . 3 9 2 . . . . 1 . Terminals 32 | . 9 . 2 6 7 . 2 . 3 1 1 . . . . 1 . Track 5 | . 1 . . 2 1 . . . 1 . . . . . . . . Botnet 15 | . 2 . 2 4 1 . 1 . 2 1 1 . . . . 1 . Skim 12 | . 6 . . . 5 . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 5 | . . . . . . . . . . 4 1 . . . . . . Mechanics 1 | . . . . . . . . . . 1 . . . . . . . Recycling Units 14 | . . . . . 14 . . . . . . . . . . . . Monitor 1 | . . . . . 1 . . . . . . . . . . . . Reject 5 | . . . . . 5 . . . . . . . . . . . . Mask 1 | . . . . . 1 . . . . . . . . . . . . Tunnel 7 | . . . . . 7 . . . . . . . . . . . . Scrapoids 4 | . . . . . . . . . . 3 1 . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . Extract 1 | . . . 1 . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . 4 . . . . . . . Decoy 1 | . . . . . . . . . . 1 . . . . . . . Reprogram 1 | . . . . . . . . . . 1 . . . . . . . Intercept 1 | . . . . . . . . . . 1 . . . . . . . Watchers 1 | . . . . . . . . . . 1 . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 54 | . 3 . 4 8 9 . 9 1 5 7 2 . 1 . . 5 . Full Trace Events 7 | . . . . 1 1 . 2 . 1 1 . . . . . 1 . Feedback Events 1 | . . . . . . . 1 . . . . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . . 1 . . . . . . . Robot Schematics Acquired 4 | . . . 1 1 2 . . . . . . . . . . . . Robots Built 6 | . . . . . . . 6 . . . . . . . . . . Authchips 4 | . . . . . . . 4 . . . . . . . . . . Time 230 | . . . . . . . 230 . . . . . . . . . . Total Robot Build Rating 18 | . . . . . . . 18 . . . . . . . . . . Part Schematics Acquired 16 | . . . 4 2 4 . 4 . 2 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 7 | . . . 1 6 . . . . . . . . . . . . . Time 328 | . . . 60 268 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 24 | . . . . . 24 . . . . . . . . . . . . Parts Scanalyzed 6 | . . . 3 . . . 1 . 1 . . . . . . 1 . Part Schematics Acquired 5 | . . . 3 . . . 1 . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Sub Mat Sto Rec Scr Fac Gar Fac Fac Fac Upp Upp War Pro Res Gar Used RIF Installer 1 | . . . . . . . . 1 . . . . . . . . . Robots Hacked 20 | . . . . . . . 4 . 2 9 2 . . . 1 2 . Non-combat 15 | . . . . . . . 3 . 2 6 2 . . . . 2 . Combat 3 | . . . . . . . . . . 3 . . . . . . . Robot Hacks Applied 21 | . . . . . . . 4 . 3 10 2 . . . . 2 . deconstruct_machine 1 | . . . . . . . . . . 1 . . . . . . . find_fabricator 3 | . . . . . . . 1 . . . 1 . . . . 1 . find_recycling 8 | . . . . . . . 3 . 3 . 1 . . . . 1 . map_route 1 | . . . . . . . . . . 1 . . . . . . . find_garrison 1 | . . . . . . . . . . 1 . . . . . . . overload_power 1 | . . . . . . . . . . 1 . . . . . . . go_dormant 1 | . . . . . . . . . . 1 . . . . . . . formatsys_low 3 | . . . . . . . . . . 3 . . . . . . . formatsys_high 2 | . . . . . . . . . . 2 . . . . . . . Manual 2 | . . . . . . . 1 . . . . . . . 1 . . Relay Couplers Released 11 | . . . . . . . . 4 . . . . . . . 3 4 Machine Destruction 11 | . . . . . . . . 4 . . . . . . . 3 4 Attached 4 | . . . . . . . . . 1 1 . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 12 | . . . . . 7 . . 1 . 1 . . . . 1 . 2 Allies Hacked 3 | . . . . . . . . . . 3 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Sub Mat Sto Rec Scr Fac Gar Fac Fac Fac Upp Upp War Pro Res Gar Total Allies 46 | . . . . . 7 . 6 1 . 24 5 . . . 1 . 2 Largest Group 8 | . . . . . 7 7 7 1 . 8 5 . . . 1 1 2 Highest-Rated Group 307 | . . . . . 107 107 123 81 . 307 235 . . . 47 47 80 Highest-Rated Ally 81 | . . . . . 27 27 27 81 . 50 47 . . . 47 47 51 Total Orders 20 | . . . . 8 1 2 4 . . 2 2 . . . . 1 . STAY 6 | . . . . . . 1 2 . . 1 2 . . . . . . ROAM 1 | . . . . . . . . . . . . . . . . 1 . FOLLOW 2 | . . . . . . 1 1 . . . . . . . . . . AID 2 | . . . . . . . 1 . . 1 . . . . . . . PICKUP 1 | . . . . . 1 . . . . . . . . . . . . EXPLORE 8 | . . . . 8 . . . . . . . . . . . . . Ally Attacks 262 | . . . . . . . 64 12 . 141 30 . . . 2 5 8 Total Damage 5696 | . . . . . . . 1327 501 . 2446 974 . . . 69 135 244 Kills 44 | . . . . . . . 13 3 . 21 6 . . . . 1 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Sub Mat Sto Rec Scr Fac Gar Fac Fac Fac Upp Upp War Pro Res Gar Robot Analysis Total 12 | . . . . 3 2 5 1 . . 1 . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . . . 1 1 . . . . Drone Launches 16 | . . . . 16 . . . . . . . . . . . . . Drone Recoveries 9 | . . . . 9 . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Sub Mat Sto Rec Scr Fac Gar Fac Fac Fac Upp Upp War Pro Res Gar Turns Passed 21817 | 106 884 462 1373 1415 2274 3907 3695 783 1140 1995 696 318 421 85 552 954 757 Spaces Moved 11902 | 68 534 265 572 439 1235 2397 1995 264 483 976 460 327 439 94 490 557 307 Core 15 | 6 . . . . . . . . . . . . . . . . 9 Treads 2010 | . . 174 252 . . . 292 237 483 487 . . . . . 3 82 Legs 3536 | . . . 320 439 1235 723 791 27 . . . . . . . . 1 Wheels 6341 | 62 534 91 . . . 1674 912 . . 489 460 327 439 94 490 554 215 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 105 130 130 130 145 115 163 160 80 90 90 90 80 80 80 50 Average Speed 136 | 86 103 141 143 130 170 161 129 211 171 132 91 90 90 89 84 94 155 Slowest Speed 450 | 90 105 160 160 130 200 205 250 410 240 240 130 90 90 90 90 240 450 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 4 87 16 45 61 96 87 38 39 17 32 12 56 67 16 67 15 28 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 9 | . 2 . . . 7 . . . . . . . . . . . . Known Exits Taken 10 | . . . 1 1 . . 1 . 1 . 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . . 1 1 . . . 1 . . . . . . . Scrap Searched 14 | . . . . . . 6 . . . . . 2 4 . 2 . . Spaces Dug 2 | . . . . . . . 1 . . . . . . . . 1 . Terrain Destroyed 284 | 7 14 . 4 2 . . 52 15 . 83 49 6 1 . 7 44 . Melee 1 | . . . . . . . . . . . . . . . . 1 . Projectile 68 | . . . 4 2 . . 5 . . 17 28 6 1 . 5 . . AOE 215 | 7 14 . . . . . 47 15 . 66 21 . . . 2 43 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Sub Mat Sto Rec Scr Fac Gar Fac Fac Fac Upp Upp War Pro Res Gar Total 15760 | 97 812 311 918 1179 1375 2429 2756 400 651 1411 661 343 453 94 563 798 509 Wait 1405 | . 215 . 116 579 58 11 248 45 33 35 19 . . . 12 18 16 Move 11887 | 67 533 264 571 438 1234 2396 1995 263 482 975 459 326 438 93 489 557 307 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 488 | 14 16 7 39 27 16 9 96 16 24 91 35 3 2 . 9 43 41 Fast Attach . | . . . . . . . . . . . . . . . . . . Attach 255 | 7 4 1 14 10 . 5 49 11 11 49 14 2 . 1 6 35 36 Detach 9 | . . . . . 2 . 2 . . 1 . . . . . 1 3 Swap 234 | . 6 7 18 14 5 5 67 5 17 41 21 . 2 . 5 14 7 Drop 318 | . 5 6 32 21 8 3 71 9 10 71 22 1 2 . 3 22 32 Fire 987 | 9 33 26 117 86 21 . 219 41 74 121 91 11 6 . 35 84 13 Melee 46 | . . . . . . . . . . . . . 3 . . 10 33 Ram 5 | . . . . . . . . . . 2 . . . . . 1 2 Kick 8 | . . . . . 5 . 3 . . . . . . . . . . Crush 37 | . . . 11 . . . 1 . . 25 . . . . . . . Escape Stasis 34 | . . . . . . . . 2 . . . . . . . 13 19 Rewire 43 | . . . . . 26 . 5 8 . . . . . . 4 . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous 4 | . . . . 4 . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / *Sub) -10/Subcaves -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: *Fac x2 / Gar) -6/Garrison -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 3 exits: *Fac x3) -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: Arm / Gar) -3/Garrison (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 107 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 14) 311 | -10/Materials | Build established: Mutant 363 | -10/Materials | Destroyed 7 combat bots 390 | -10/Materials | Discovered new exit (range 8) 517 | -10/Materials | Discovered new exit (range 13) 610 | -10/Materials | Discovered new exit (range 5) 743 | -10/Materials | Learned Storage stockpile data 770 | -10/Materials | Discovered new exit (range 7) 855 | -10/Materials | Learned 4 Subcaves zone layouts 943 | -10/Materials | Learned location of 2 exits from Mines 955 | -10/Materials | Identified exit to Mines 979 | -10/Materials | Learned location of Storage (-8) 991 | -10/Materials | Entered Subcaves 1321 | -10/Subcaves | Visited 4L-MR0's lab 1342 | -10/Subcaves | Found Power Bank 1442 | -10/Subcaves | Discovered new exit (range 6) 1453 | -10/Subcaves | Entered Materials 1453 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1454 | -8/Materials | Identified exit to Storage 1821 | -8/Materials | Build established: Scavenger-Mutant 2016 | -8/Materials | Destroyed 8 combat bots 2267 | -8/Materials | Discovered new exit (range 16) 2506 | -8/Materials | Build established: Mutant 2536 | -8/Materials | Repaired Prc. Beam Rifle 2826 | -8/Materials | Entered Storage 2888 | -8/Storage | Lost 4 allies 3331 | -8/Storage | Identified exit to Recycling 3466 | -8/Storage | Repaired Imp. Titanium Leg 3512 | -8/Storage | Repaired Imp. Titanium Leg 3592 | -8/Storage | Repaired Imp. Titanium Leg 3801 | -8/Storage | Repaired Enh. Autogun 3919 | -8/Storage | Build established: Hacker-Mutant 3962 | -8/Storage | Repaired Imp. Ion Engine 4007 | -8/Storage | Repaired Imp. Titanium Leg 4064 | -8/Storage | Central database locked down 4130 | -8/Storage | Core integrity fell below 50% 4190 | -8/Storage | Garrison activated, responded to threat 4237 | -8/Storage | Used back door to open Recycling access 4241 | -8/Storage | Entered Recycling 5029 | -8/Recycling | Build established: Commander-Mutant 5346 | -8/Recycling | Scanned before Scraplab entrance 5424 | -8/Recycling | Discovered new exit (range 14) 6485 | -8/Recycling | Discovered new exit (range 3) 6515 | -8/Recycling | Entered Scraptown 6515 | -8/Scraptown | Accompanied by 7 allies 6515 | -8/Scraptown | System corruption cleaned by C-Scrubber 6783 | -8/Scraptown | Visited Comm Corps 6821 | -8/Scraptown | Visited Cave Peace 6919 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 7178 | -8/Scraptown | Visited CPS Storage 7206 | -8/Scraptown | Visited Scrapoid Research Area 7280 | -8/Scraptown | Visited Shadow of the Wyrm 7336 | -8/Scraptown | Visited UFD Registry 7336 | -8/Scraptown | Registered with UFD as "Nukeform" 7360 | -8/Scraptown | Visited TADAMA 7526 | -8/Scraptown | Discovered new exit (range 5) 7818 | -8/Scraptown | Visited Chapter 10 7874 | -8/Scraptown | Visited DA-N13 Charitable Foundation 7892 | -8/Scraptown | Found DCF Scrap (30 items) 7944 | -8/Scraptown | Attached Power Bank, gained temporary slots: Power x3 8060 | -8/Scraptown | Visited Science Guys 8155 | -8/Scraptown | Visited Junk Repository 8193 | -8/Scraptown | Visited Curators Association 8384 | -8/Scraptown | Visited Abandonware Association 8414 | -8/Scraptown | Learned abandonware demo "POISON.EXE" 8414 | -8/Scraptown | Learned abandonware demo "TRNCOAT.EXE" 8449 | -8/Scraptown | Visited Scrap Suit Storage 8530 | -8/Scraptown | Visited Analyses Database 8571 | -8/Scraptown | Visited Cartography Club 10403 | -8/Scraptown | Discovered new exit (range 5) 10422 | -8/Scraptown | Entered Factory 10422 | -6/Factory | Accompanied by 7 allies 10422 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 10857 | -6/Factory | Build established: Commander-Tank 10941 | -6/Factory | Found Prototype Launcher 10942 | -6/Factory | Identified Scatter Rocket Array 11230 | -6/Factory | Spotted B-75 Beast 11370 | -6/Factory | Discovered new exit (range 16) 11708 | -6/Factory | Infected Heavy with POISON.EXE 11822 | -6/Factory | First assault squad dispatched 11982 | -6/Factory | Destroyed 10 combat bots 11992 | -6/Factory | Lost 10 parts (4p2n2u2w) 12227 | -6/Factory | Fabricated M-28 Smith? 12315 | -6/Factory | Destroyed 7 combat bots 12608 | -6/Factory | Build established: Scavenger-Gunner 13037 | -6/Factory | Cargo convoy interrupted 13056 | -6/Factory | Fabricated M-28 Smith? 13065 | -6/Factory | Core integrity fell below 50% 13199 | -6/Factory | Fabricated H-55 Commando? 13255 | -6/Factory | Fabricated H-55 Commando (x2) 13405 | -6/Factory | System corruption reached 10% 13450 | -6/Factory | Lost 3 allies 13462 | -6/Factory | Destroyed 7 combat bots 13613 | -6/Factory | Discovered new exit (range 8) 14080 | -6/Factory | Garrison activated, responded to threat 14117 | -6/Factory | Identified exit to Garrison 14117 | -6/Factory | Entered Garrison 14121 | -6/Garrison | Triggered checkpoint 14191 | -6/Garrison | Triggered checkpoint 14232 | -6/Garrison | Installed Relay Interface Framework 14258 | -6/Garrison | Garrison Relay disabled 14354 | -6/Garrison | Core integrity fell below 20% 14435 | -6/Garrison | Triggered checkpoint 14450 | -6/Garrison | Spotted B-75 Beast 14485 | -6/Garrison | Triggered checkpoint 14510 | -6/Garrison | Rewired B-75 Beast 14511 | -6/Garrison | Lost 3 parts (1n1u1w) 14561 | -6/Garrison | Triggered checkpoint 14605 | -6/Garrison | Triggered checkpoint 14697 | -6/Garrison | Triggered checkpoint 14750 | -6/Garrison | Learned Factory security intel 14806 | -6/Garrison | Destroyed Beast 5a 14886 | -6/Garrison | Discovered new exit (range 9) 14900 | -6/Garrison | Entered Factory 15355 | -6/Factory | Garrison activated, responded to threat 15443 | -6/Factory | Destroyed 7 combat bots 15894 | -6/Factory | Identified exit to Factory 16040 | -6/Factory | Entered another Factory area 16040 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 16340 | -5/Factory | First assault squad dispatched 16413 | -5/Factory | Discovered new exit (range 20) 16542 | -5/Factory | Build established: Scavenger-Skirmisher 16591 | -5/Factory | Scrapoids reinforcements arrived? 16921 | -5/Factory | Discovered new exit (range 17) 16963 | -5/Factory | Found Unknown Device 16965 | -5/Factory | Identified Scrap Suit 16967 | -5/Factory | Lost 6 allies 17193 | -5/Factory | System corruption reached 10% 17260 | -5/Factory | Build established: Scavenger-Scrapper 17531 | -5/Factory | Lost 4 parts (1p2n1u) 17653 | -5/Factory | Cargo convoy interrupted 17654 | -5/Factory | P-70 Sage assimilated allied Slayer 6a 17697 | -5/Factory | Lost 5 parts (2n1u2w) 17821 | -5/Factory | Scrapoids reinforcements arrived? 17866 | -5/Factory | Found Scrap Suit 17882 | -5/Factory | Lost 4 allies 17890 | -5/Factory | Found Scrap Suit 17897 | -5/Factory | Found Scrap Suit 17929 | -5/Factory | Discovered new exit (range 14) 18014 | -5/Factory | Core integrity fell below 50% 18028 | -5/Factory | Scrapoids reinforcements arrived? 18035 | -5/Factory | Entered another Factory area 18035 | -4/Factory | Accompanied by 3 allies 18035 | -4/Factory | Evolved 2 slots: Utility x2 18065 | -4/Factory | Lost 5 parts (1n1u3w) 18098 | -4/Factory | Found Scrap Suit 18146 | -4/Factory | Scrapoids reinforcements arrived? 18195 | -4/Factory | Lost 3 allies 18252 | -4/Factory | Found Scrap Suit 18285 | -4/Factory | First assault squad dispatched 18636 | -4/Factory | Discovered new exit (range 19) 18709 | -4/Factory | Identified exit to Upper Caves 18731 | -4/Factory | Entered Upper Caves 18810 | -4/Upper Caves | Encountered a Warlord checkpoint 19034 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 19038 | -4/Upper Caves | Discovered new exit (range 7) 19048 | -4/Upper Caves | Identified exit to Upper Caves 19049 | -4/Upper Caves | Entered another Upper Caves area 19063 | -4/Upper Caves | Discovered new exit (range 13) 19122 | -4/Upper Caves | Identified exit to Research 19348 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 19432 | -4/Upper Caves | Learned Research security intel 19457 | -4/Upper Caves | Discovered new exit (range 14) 19469 | -4/Upper Caves | Identified exit to Warlord 19470 | -4/Upper Caves | Entered Warlord 19513 | -4/Warlord | RIF detected upon attempting to enter Warlord's base 19513 | -4/Warlord | Attacked by Warlord forces 19543 | -4/Warlord | Discovered new exit (range 14) 19554 | -4/Warlord | Identified exit to Proximity Caves 19555 | -4/Warlord | Entered Proximity Caves 19670 | -3/Proximity Caves | Spotter reported a threat 19845 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 19907 | -3/Proximity Caves | System corruption reached 10% 20099 | -3/Proximity Caves | Discovered exit to Research (range 3) 20107 | -3/Proximity Caves | Entered Research 20107 | -3/Research | Accompanied by 1 ally 20107 | -3/Research | Evolved 2 slots: Utility x2 20108 | -3/Research | Identified exit to Armory 20138 | -3/Research | Spotted B-86 Titan 20160 | -3/Research | Garrison activated, responded to threat 20330 | -3/Research | Destroyed B-86 Titan 20453 | -3/Research | Destroyed 7 combat bots 20506 | -3/Research | Lost 15 parts (2p2n7u4w) 21020 | -3/Research | Lost 3 parts (1p2w) 21040 | -3/Research | Garrison activated, responded to threat 21061 | -3/Research | Identified exit to Garrison 21061 | -3/Research | Entered Garrison 21089 | -3/Garrison | Lost 5 parts (1p2u2w) 21215 | -3/Garrison | Triggered checkpoint 21252 | -3/Garrison | Core integrity fell below 50% 21373 | -3/Garrison | Build established: Scavenger-Mutant 21543 | -3/Garrison | Garrison Relay disabled 21728 | -3/Garrison | Spotted B-86 Titan 21738 | -3/Garrison | Triggered checkpoint 21745 | -3/Garrison | Triggered checkpoint 21797 | -3/Garrison | Core integrity fell below 20% 21816 | -3/Garrison | Discovered new exit (range 7) 21818 | -3/Garrison | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 21796_ Sml. Battery destroyed. 21797_ Critical hit (Burn: +50). 21799_ Acquired 6 matter. 21799_ Slug penetrates Wall. 21799_ Penetrated by Slug. 21800_ Dynamic Insulation System destroyed. 21802_ System corrupted: Matter fused (-10). 21804_ Adv. Remote Datajack destroyed. 21805_ Hacking Suite destroyed. 21805_ Knocked back. 21805_ Slug penetrates Wall. 21805_ Penetrated by Slug. 21813_ Dropped Med. Storage Unit. 21813_ Dropped Enh. Force Lance. 21814_ Extracted 50 energy. 21815_ Slammed into P-80 Master. 21815_ Adv. Heat Sink broken. 21815_ Destabilizing: Short circuit. 21816_ Slammed into P-80 Master. 21816_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ????????????????????????????????# " | | ????????????????????????????????? " | | ??????????????????????????????????# ## "# # | | ??????????????????????????????????# ## "# # | | ???????????????????????????### #### % # | | ????????????????????????? +% " | | ????????????????????????????????### % # | | ??????????????????????????????????## ## %## # | | ???????????????????????????????????# ## ## # | | ???????????????????????????????????# ######## # | | ???????????????????????????????????# #??????# # | | ???????????????????????##??????????# #??????# # | | ??????????????????????? ??????????# #??????# ^ # | | ???????????????????????# ??????????# #??????# ^ # | | ???????????????????????# ??????????# #??????# | | ???????????????????????# ????#????#"! #??????# | | ???????????????????????# #####+###"!= #??????# | | ???????????????????????# !!%= #??????##### | | ??????????????????# " %! =[* #??????????? | | ??????????????????????### ###//"######??????????? | | ????????????????????????# #?#!#?????????????????? | | ????????????????????????# #?#!#?????????????????? | | ????????????????????????# ###!#?????????????????? | | ????????????????????????# p+ #?????????????????? | | ????????????????????????# #####?????????????????? | | ????????????????????????#@ #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ???????????????????????? #?????????????????????? | | ??????????????????????? < #?????????????????????? | | ??????????????????????? #?????????????????????? | | ??????????????????????######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 160 Energy Generation 45 Energy Capacity 915 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 410 Base Temperature (-) 200 EM Shielding 2 Armor Coverage 600 Resistance: KI 45 Resistance: TH 45 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Propulsion Shielding 66 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 10 Target Analysis 12 Armor Integrity Analysis 40 Recoil Reduction 6 Kinecelleration 30 Salvage Targeting 12 Offensive Hacking 32 Defensive Hacking 10 Relay Coupler Types 2 Relay Coupler Value 44 Authchip Count 6 Item Schematics ----------------- Cld. Particle Cannon | -8/Materials | Scanalyzed Prc. Beam Rifle | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Hvy. Particle Gun | -8/Materials | Extracted Carbon-fiber Leg | -8/Storage | Hacked Xenon Bombardment Thruster | -8/Storage | Hacked Imp. Weapon Shielding | -8/Recycling | Hacked Imp. EM Pulse Cannon | -8/Recycling | Hacked Hvy. Flail | -8/Recycling | Hacked Thermic Laser | -8/Recycling | Hacked Cmb. Gravmag System | -6/Factory | Hacked Adv. System Restoration Module | -6/Factory | Hacked Imp. Dynamic Insulation System | -6/Factory | Hacked Hacking Suite | -6/Factory | Scanalyzed Imp. Hacking Suite | -6/Factory | Scanalyzed Imp. Gyrokinetic Inverter | -6/Factory | Hacked Robot Schematics ------------------ M-28 Smith | -8/Materials | Hacked H-55 Commando | -8/Storage | Hacked O-24 Administrator | -8/Recycling | Hacked K-01 Serf | -8/Recycling | Hacked Fabricated ------------ M-28 Smith | x1 | -6/Factory | Authchip M-28 Smith | x1 | -6/Factory | Authchip H-55 Commando | x2 | -6/Factory | Authchip H-55 Commando | x2 | -6/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AbsorptionPiercingRifle Manual? 0 Play Time 03:32:01 Cumulative 585.5 hours Start 2024.08.12 @ 14:44:05 End 2024.08.13 @ 11:56:25 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 115 Rogue 0 Adventurer 115 Explorer 0 Win Type - Total 7 Types 4/0/1/2/0/0/0/0/0 Lore% 69 Gallery% 80 Achievement% 71 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x49 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 78a74a7d-d535-4a4b-85f2-9af271f59cc1