Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.11.29 @ 23:32:30 Player: Gilotine Result: Smashed by cave-in Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (286) 1430 Value Destroyed (9561) 9561 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (2129) 2129 TOTAL SCORE: 16480 Bonus ------- High Alert Combat Kills 1901 Follower Combat Kills 255 Friendly Fire -27 Cogmind --------- Core Integrity 0/850 Matter 105/300 Energy 100/100 System Corruption 34% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- Coil Gun > --- INVENTORY (4) ---- Carbon-fiber Leg Advanced Heat Sink Improved Shield Generator Remote Force Field Peak State ------------ > --- POWER ------------ Light Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink Advanced Heat Sink Large Storage Unit Matter Filter Improved Particle Charger Improved Medium Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Heavy Ion Cannon Coil Gun > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Advanced Heat Sink Gatling Laser Gatling Laser Plasma Rifle Phase Cannon Flak Gun Heavy Machine Gun Magnetic Acceleration Cannon [Rating: 66] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Armor Integrity Analyzer Hackware System Shield Protection Light Regenerative Plating Weapon Advanced Beam Cannon Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . 1 . Propulsion . | . . . . . . . Utility 6 | . . 2 . 1 1 2 Weapon 1 | . . . . 1 . . Parts Attached 200 | 5 16 29 14 33 62 41 Power 32 | 1 2 1 4 6 10 8 Engine 18 | 1 2 1 4 2 4 4 Core 14 | . . . . 4 6 4 Reactor . | . . . . . . . Propulsion 40 | 2 3 10 3 8 10 4 Treads . | . . . . . . . Leg 34 | 2 1 6 3 8 10 4 Wheel 4 | . 2 2 . . . . Hover . | . . . . . . . Flight 2 | . . 2 . . . . Utility 63 | . 5 11 3 5 24 15 Device 37 | . 1 3 . 3 21 9 Storage 5 | . 3 1 . . 1 . Processor 7 | . 1 4 1 . . 1 Hackware 2 | . . . . 1 . 1 Protection 12 | . . 3 2 1 2 4 Artifact . | . . . . . . . Weapon 65 | 2 6 7 4 14 18 14 Energy Gun 20 | 1 2 2 1 5 5 4 Energy Cannon 12 | . . 4 2 1 1 4 Ballistic Gun 24 | 1 1 1 1 7 8 5 Ballistic Cannon 5 | . . . . 1 3 1 Launcher 3 | . 2 . . . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes 3 | . . 1 . 2 . . Parts Lost 43 | . 2 2 . 1 7 31 Power 9 | . 1 . . . 1 7 Propulsion 4 | . . . . . . 4 Utility 16 | . . 1 . . 2 13 Weapon 14 | . 1 1 . 1 4 7 Highest Loss Streak 13 | . 1 1 . 1 2 13 Average Slot Usage (%) 96 | . 86 98 99 99 95 92 Engine 6 | . 12 11 11 2 4 4 Core 4 | . . . . 6 8 6 Leg 16 | . 8 18 21 18 14 11 Wheel 1 | . 11 3 . . . . Device 15 | . 3 6 11 13 18 24 Storage 11 | . 21 17 11 9 10 5 Processor 6 | . 1 3 11 9 5 3 Hackware 1 | . . . . 2 2 3 Protection 8 | . . 14 11 10 5 8 Energy Gun 5 | . 8 6 1 8 7 3 Energy Cannon 6 | . . 14 20 4 . 3 Ballistic Gun 6 | . 11 1 . 11 8 7 Ballistic Cannon 2 | . . . . 2 4 2 Naked Turns . | . . . . . . . Heaviest Build 76 | 6 24 37 38 44 70 76 Greatest Support 36 | 20 20 20 26 30 36 30 Greatest Overweight (x) 12 | . 4 2 12 1 2 4 Average Overweight (x) 1 | . . 1 1 1 1 1 Largest Inventory Capacity 16 | 4 12 10 10 10 16 10 Average Capacity 10 | 4 8 10 10 10 12 9 Most Carried 16 | 4 9 10 10 10 16 10 Average Carried 9 | 2 5 8 8 9 10 8 Final Capacity 10 | 4 10 10 10 10 10 4 Final Carried 10 | 4 7 7 10 10 10 4 Class Distribution -------------------- 27% | Mutant 19% | Scavenger-Gunner 19% | Hacker-Gunner 13% | Gunner 12% | Scavenger-Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Gunner | -8/Materials Hacker-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Matter Collected 5288 | 259 261 361 146 910 2308 1043 Remotely . | . . . . . . . Salvage Created 11427 | 45 415 1065 1398 2226 3925 2353 Parts 601 | 1 38 65 69 126 206 96 Haulers Intercepted 6 | . . 3 . 1 . 2 Recyclers Shooed 7 | . 1 . 1 2 2 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 189 | 1 9 19 25 42 58 35 Guns 98 | 1 4 5 . 28 41 19 Cannons 76 | . . 14 24 14 10 14 AOE 14 | . 5 . 1 . 7 1 Classes Destroyed 18 | 1 7 3 3 1 1 2 Worker 33 | . 4 5 2 2 16 4 Builder 21 | . 2 . 1 3 12 3 Tunneler 2 | . 1 . . 1 . . Hauler 6 | . . 3 . 1 . 2 Recycler 15 | . 1 . 1 3 9 1 Mechanic 1 | . 1 . . . . . Operator 3 | . . 2 . . . 1 Watcher 16 | . 3 1 2 4 5 1 Swarmer 30 | . 7 3 . 11 9 . Saboteur 1 | . . . . . . 1 Grunt 97 | 1 2 11 13 23 29 18 Brawler 6 | . . . 1 . 3 2 Duelist 5 | . . . 1 . 2 2 Protector 3 | . . . 2 . . 1 Sentry 31 | . . 5 8 7 6 5 Demolisher 1 | . . . . . . 1 Hunter 9 | . . . . 1 6 2 Programmer 5 | . . . . . 2 3 Thug 1 | . . . . . 1 . Best Kill Streak 11 | 1 10 4 6 7 10 11 Combat Bots Only 9 | 1 4 4 6 7 8 9 Max Kills in Single Turn 5 | 1 4 2 1 1 5 2 Gunslinging . | . . . . . . . Exploded 2 | . 2 . 1 . 2 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Damage Taken 10330 | 25 285 443 563 1220 2762 5032 Core 1617 | . 120 51 60 164 359 863 Absorbed by Shields 446 | . . . . . 384 62 Core Remaining (%) 68 | 100 52 . 72 70 48 . Volleys Fired 576 | 3 32 59 62 99 195 126 Largest 3 | 2 2 2 2 3 3 3 Hottest 185 | 60 70 133 136 159 152 185 Shots Fired 1421 | 6 40 105 122 292 512 344 Gun 883 | 6 25 40 . 202 374 236 Cannon 509 | . . 65 122 90 124 108 Launcher 29 | . 15 . . . 14 . Special . | . . . . . . . Kinetic 760 | 3 19 8 . 164 342 224 Thermal 547 | 3 6 83 95 128 141 91 Explosive 15 | . 15 . . . . . Electromagnetic 99 | . . 14 27 . 29 29 Robot Hit Streak 28 | 6 11 13 19 28 26 20 Robot Miss Streak 6 | . 1 5 2 4 6 3 Penetration Max 2 | . . . . 1 1 2 Secondary Targets 5 | . . . . 1 1 3 Max Gunslinging Chain 1 | . . . . 1 1 1 Shots Hit Robots 1012 | 6 29 74 87 201 393 222 Core Hits 611 | 2 32 63 39 106 257 112 Critical Hits 34 | . 1 1 9 12 4 7 Critical Kills 12 | . . 1 4 5 . 2 Critical Parts Destroyed 22 | . 1 . 5 7 4 5 Melee Attacks 5 | . 5 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 3 | . 3 . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 23023 | 68 906 1343 1882 3654 8939 6231 Guns 12523 | 68 213 411 . 2320 5776 3735 Cannons 7874 | . . 908 1812 1329 1627 2198 Explosions 2578 | . 679 . 65 . 1536 298 Melee . | . . . . . . . Ramming 48 | . 14 24 5 5 . . Kinetic 10597 | 36 142 25 . 1691 5014 3689 Thermal 9184 | 32 71 1022 1319 1958 2768 2014 Explosive 743 | . 679 . . . . 64 Electromagnetic 2451 | . . 272 558 . 1157 464 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 34 | . 1 . . 1 3 34 Average Corruption 2 | . 1 . . 1 2 2 Corruption Purged . | . . . . . . . Effects 63 | . . . . . 43 20 Message Errors 13 | . . . . . 10 3 Matter Fused 10 | . . . . . 8 2 Heat Flow Errors 5 | . . . . . 3 2 Energy Discharges 9 | . . . . . 7 2 Data Loss (minor) 2 | . . . . . 2 . Targeting Errors 20 | . . . . . 10 10 Weapon Failures 4 | . . . . . 3 1 Overload Shots . | . . . . . . . Overflow Damage 399 | . 77 17 . 14 170 121 Projectiles 124 | . . 17 . 14 27 66 Explosions 275 | . 77 . . . 143 55 Melee . | . . . . . . . Knockbacks 26 | . . 1 . 4 15 6 Impact 1 | . . 1 . . . . Kinetic 23 | . . . . 3 15 5 Secondary 2 | . . . . 1 . 1 Self-Inflicted Damage 268 | . 24 26 2 2 126 88 Shots 7 | . 2 1 . . 3 1 Rammed 3 | . . 1 1 1 . . Targets Rammed 5 | . 1 2 1 1 . . Kicked 2 | . 1 1 . . . . Crushed . | . . . . . . . Highest Temperature 422 | 18 52 369 312 398 422 226 Average Temperature 82 | 12 22 83 94 103 65 72 Received Heat Transfer 2944 | 18 18 237 228 630 1030 783 Effects 7 | . . . . 1 6 . Shutdowns 1 | . . . . . 1 . Energy Bleed 1 | . . . . . 1 . Interference 3 | . . . . 1 2 . Matter Decay 1 | . . . . . 1 . Short Circuit 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 9 | . . 1 1 . 5 2 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 20 | . . 4 3 6 1 6 Heat Transferred 15767 | 75 162 1706 2262 3848 4942 2772 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . . 1 1 . 3 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Peak Influence 1328 | 20 200 332 503 772 1328 1130 Initial 560 | . 11 . 49 81 267 560 Average 450 | 7 61 176 346 411 594 682 Maximum Alert Level 4 | . 1 1 2 3 4 4 Low Security (%) 22 | 100 99 68 8 5 14 . Level 1 26 | . . 31 58 55 13 . Level 2 30 | . . . 32 35 30 57 Level 3 19 | . . . . 3 38 40 Level 4 1 | . . . . . 3 1 Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 57 | . 1 2 5 10 21 18 Investigation 10 | . 1 . 1 4 3 1 Extermination 5 | . . . . . 2 3 Reinforcement 16 | . . 2 2 2 7 3 Assault 12 | . . . 2 1 5 4 Garrison 14 | . . . . 3 4 7 Intercept . | . . . . . . . Construction Impeded 3 | . . . . . 2 1 Haulers Reinforced 2 | . . . . . 1 1 Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Distress Signals 10 | . . 3 . 3 2 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 300 | 1 14 34 43 70 89 49 Peak Tracking Total 13 | 1 5 6 13 9 5 9 Tactical Retreats 24 | . . 4 . 12 1 7 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Traps Triggered 17 | . 3 . 5 1 7 1 Indirectly 3 | . . . . . 3 . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Disabled 61 | . . 2 2 3 35 19 Max in Single Turn 19 | . . 1 2 1 19 3 Garrison Access 6 | . . . . 1 3 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Accessed 51 | . 3 8 17 10 9 4 Terminals 32 | . 3 5 12 7 4 1 Fabricators 2 | . . . . . 1 1 Repair Stations 6 | . . . 2 1 2 1 Recycling Units 7 | . . 1 2 2 1 1 Scanalyzers 2 | . . 2 . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 147 | . 9 20 43 34 30 11 Successful 109 | . 8 18 32 25 16 10 Failed 38 | . 1 2 11 9 14 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 82 | . 9 10 29 19 13 2 Fabricators 5 | . . . . . 3 2 Repair Stations 26 | . . . 5 6 9 6 Recycling Units 25 | . . 4 8 9 3 1 Scanalyzers 6 | . . 6 . . . . Garrison Access 3 | . . . 1 . 2 . Terminal Hacks 56 | . 8 8 23 12 4 1 Record 20 | . 6 4 4 5 1 . Part Schematic 7 | . . . 6 . 1 . Robot Schematic 2 | . . . 2 . . . Prototype ID Bank 1 | . 1 . . . . . Open Door 5 | . . . 5 . . . Emergency Access Points 1 | . . 1 . . . . Alert Level 3 | . 1 1 . 1 . . Locate Traps 6 | . . . 3 1 1 1 Maintenance Status 2 | . . 1 1 . . . Transport Status 1 | . . . . 1 . . Investigation Status 1 | . . . . . 1 . Registered Components 1 | . . . . 1 . . Registered Prototypes 1 | . . . . 1 . . Zone Layout 5 | . . 1 2 2 . . Fabricator Hacks 4 | . . . . . 2 2 Load Schematic 2 | . . . . . 1 1 Build 2 | . . . . . 1 1 Repair Station Hacks 22 | . . . 3 6 7 6 Scan Component 13 | . . . 2 4 4 3 Repair 9 | . . . 1 2 3 3 Recycling Unit Hacks 19 | . . 4 5 7 2 1 Recycle Component 1 | . . 1 . . . . Process 6 | . . 1 3 2 . . Report Inventory 7 | . . 2 2 2 1 . Retrieve Matter 1 | . . . . 1 . . Retrieve Components 4 | . . . . 2 1 1 Scanalyzer 6 | . . 6 . . . . Insert Component 3 | . . 3 . . . . Analyze 3 | . . 3 . . . . Garrison Access Hacks 2 | . . . 1 . 1 . Unlock Access 1 | . . . 1 . . . Seal Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 35 | . 3 4 10 8 7 3 Full Trace Events 11 | . 1 . 2 4 3 1 Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . . . 2 . . . Robots Built 4 | . . . . . . 4 Matter 153 | . . . . . . 153 Time 81 | . . . . . . 81 Total Robot Build Rating 4 | . . . . . . 4 Part Schematics Acquired 10 | . . 3 6 . 1 . Parts Built 2 | . . . . . 2 . Matter 168 | . . . . . 168 . Time 28 | . . . . . 28 . Total Part Build Rating 8 | . . . . . 8 . Parts Repaired 9 | . . . 1 2 3 3 Time 303 | . . . 32 76 45 150 Parts Recycled 1 | . . 1 . . . . Recycled Matter 823 | . . 245 337 241 . . Retrieved Matter 294 | . . . . 294 . . Retrieved Components 28 | . . . . 9 10 9 Parts Scanalyzed 3 | . . 3 . . . . Part Schematics Acquired 3 | . . 3 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 3 | . 3 . . . . . Non-combat 3 | . 3 . . . . . Combat . | . . . . . . . Robot Hacks Applied 4 | . 4 . . . . . parse_system 2 | . 2 . . . . . no_distress 1 | . 1 . . . . . find_recycling 1 | . 1 . . . . . Relay Couplers Released 7 | . . . . 2 4 1 Machine Destruction 7 | . . . . 2 4 1 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Total Allies 16 | . . . 12 . . 4 Largest Group 10 | . . . 10 8 . 4 Highest-Rated Group 88 | . . . 88 72 . 20 Highest-Rated Ally 31 | . . . 31 16 . 5 Total Orders . | . . . . . . . Ally Attacks 75 | . . . 27 39 . 9 Total Damage 835 | . . . 382 390 . 63 Kills 11 | . . . 8 3 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 2 | . . . . . . 2 Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Turns Passed 12457 | 148 818 1400 1788 2318 3929 2056 Spaces Moved 6786 | 133 618 826 1009 1268 2046 886 Core 137 | 50 78 . 2 . . 7 Treads . | . . . . . . . Legs 6141 | 83 181 677 1007 1268 2046 879 Wheels 507 | . 359 148 . . . . Hover . | . . . . . . . Flight 1 | . . 1 . . . . Fastest Speed 50 | 50 80 90 150 150 120 100 Average Speed 148 | 93 111 139 151 150 154 175 Slowest Speed 650 | 120 250 172 650 150 180 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 9 | . . . . . . 9 Exploration Rate (%) 49 | 8 68 52 90 71 41 18 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 14 | . . . . . . 14 Terrain Destroyed 359 | . 71 2 4 8 150 124 Melee . | . . . . . . . Projectile 55 | . . . . 8 16 31 AOE 304 | . 71 2 4 . 134 93 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Total 8040 | 151 708 976 1159 1484 2434 1128 Wait 1 | . . . . . . 1 Move 6780 | 132 617 825 1008 1267 2045 886 Hop . | . . . . . . . Pick Up 249 | 10 24 33 24 43 72 43 Fast Attach . | . . . . . . . Attach 97 | 5 11 8 6 13 25 29 Detach 22 | . 2 3 6 3 4 4 Swap 103 | . 5 21 8 20 37 12 Drop 177 | 1 11 25 19 38 56 27 Fire 576 | 3 32 59 62 99 195 126 Melee 5 | . 5 . . . . . Ram . | . . . . . . . Kick 5 | . 1 2 1 1 . . Crush . | . . . . . . . Escape Stasis 25 | . . . 25 . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat / [*Min] / *Sto x2) -9/Storage (discovered 3 exits: *Mat / [Rec] / Gar) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 83 | -11/Scrapyard | Discovered new exit (range 8) 149 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 16) 697 | -10/Materials | Discovered new exit (range 14) 833 | -10/Materials | Discovered new exit (range 11) 912 | -10/Materials | Build established: Scavenger-Mutant 920 | -10/Materials | Discovered new exit (range 15) 967 | -10/Materials | Entered another Materials area 967 | -9/Materials | Evolved 2 slots: Utility x2 1088 | -9/Materials | Discovered new exit (range 6) 1118 | -9/Materials | Met 8R-AWN 1395 | -9/Materials | Discovered new exit (range 16) 1434 | -9/Materials | Discovered new exit (range 10) 1621 | -9/Materials | Build established: Mutant 1972 | -9/Materials | Discovered new exit (range 9) 2244 | -9/Materials | Build established: Scavenger-Mutant 2366 | -9/Materials | Identified exit to Storage 2367 | -9/Materials | Entered Storage 2405 | -9/Storage | Found Prototype Protection 2433 | -9/Storage | Met a pair of Derelict thieves 2696 | -9/Storage | Identified exit to Garrison 2861 | -9/Storage | Build established: Mutant 3032 | -9/Storage | Repaired Lgt. EM Pulse Cannon? 3373 | -9/Storage | Discovered new exit (range 13) 3930 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3945 | -9/Storage | Discovered new exit (range 8) 4155 | -9/Storage | Entered Materials 4155 | -8/Materials | Accompanied by 8 allies 4155 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4454 | -8/Materials | Identified Lgt. Regenerative Plating 4833 | -8/Materials | Discovered new exit (range 10) 4952 | -8/Materials | Build established: Gunner 5732 | -8/Materials | Garrison activated, responded to threat 5796 | -8/Materials | Destroyed 7 combat bots 6090 | -8/Materials | Repaired Carbon-fiber Leg 6115 | -8/Materials | Build established: Hacker-Gunner 6128 | -8/Materials | Repaired Carbon-fiber Leg 6356 | -8/Materials | Discovered new exit (range 16) 6473 | -8/Materials | Entered Factory 6473 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7736 | -7/Factory | Garrison activated, responded to threat 7829 | -7/Factory | P-60 Hacker assimilated allied IQ-JSA(g) 7877 | -7/Factory | Discovered new exit (range 16) 8073 | -7/Factory | First assault squad dispatched 8239 | -7/Factory | Build established: Scavenger-Gunner 8279 | -7/Factory | Repaired Imp. Carbon-fiber Leg 8297 | -7/Factory | Repaired Carbon-fiber Leg 8386 | -7/Factory | Discovered new exit (range 5) 9028 | -7/Factory | Destroyed 8 combat bots 9600 | -7/Factory | Build established: Scavenger-Tank 9912 | -7/Factory | Build established: Scavenger-Gunner 10016 | -7/Factory | Fabricated Gatling Laser (x2) 10184 | -7/Factory | Repaired Carbon-fiber Leg 10227 | -7/Factory | Core integrity fell below 50% 10273 | -7/Factory | Local fabrication network quarantined 10344 | -7/Factory | Discovered new exit (range 16) 10402 | -7/Factory | Entered another Factory area 10402 | -6/Factory | Evolved 2 slots: Utility x2 11357 | -6/Factory | Repaired Coil Gun 11365 | -6/Factory | Fabricated S-10 Pest? 11435 | -6/Factory | Garrison activated, responded to threat 11452 | -6/Factory | First assault squad dispatched 11453 | -6/Factory | Garrison activated, responded to threat 11532 | -6/Factory | Lost 5 parts (1p1n1u2w) 11577 | -6/Factory | Destroyed 9 combat bots 11618 | -6/Factory | Lost 4 parts (1p1n1u1w) 11675 | -6/Factory | Garrison activated, responded to threat 11780 | -6/Factory | Garrison activated, responded to threat 11993 | -6/Factory | Repaired Coil Gun? 12062 | -6/Factory | Repaired Adv. Heat Sink? 12133 | -6/Factory | Discovered new exit (range 9) 12280 | -6/Factory | Garrison activated, responded to threat 12367 | -6/Factory | Crushed by falling debris 12367 | -6/Factory | Core integrity fell below 50% 12375 | -6/Factory | Crushed by falling debris 12376 | -6/Factory | Crushed by falling debris 12376 | -6/Factory | System corruption reached 10% 12385 | -6/Factory | Crushed by falling debris 12390 | -6/Factory | Crushed by falling debris 12421 | -6/Factory | Lost 13 parts (2p1n8u2w) 12426 | -6/Factory | Crushed by falling debris 12426 | -6/Factory | Core integrity fell below 20% 12431 | -6/Factory | Crushed by falling debris 12442 | -6/Factory | Crushed by falling debris 12442 | -6/Factory | System corruption reached 30% 12459 | -6/Factory | Crushed by falling debris 12459 | -6/Factory | Smashed by cave-in Last Messages --------------- 12442_ Crushed by falling debris. 12442_ Lrg. Storage Unit destroyed. 12442_ System corrupted by crushing effect (+4). 12442_ Gatling Laser destroyed. 12442_ System corrupted by crushing effect (+1). 12442_ Carbon-fiber Leg destroyed. 12442_ System corrupted by crushing effect (+1). 12443_ System corrupted: Coil Gun targeting data glitched. 12443_ Slug penetrates Earth. 12447_ System corrupted: Coil Gun targeting data glitched. 12447_ Slug penetrates Earth. 12456_ System corrupted: Coil Gun targeting data glitched. 12456_ Slug penetrates Wall. 12458_ System corrupted: Matter fused (-9). 12458_ Slug penetrates Earth. 12459_ The unstable cave ceiling collapses. 12459_ Crushed by falling debris. [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????###########????????????????????????? | | ??????????????# +????????????????????????? | | ??????????????# ###??????????????????????? | | ??????????????# =""# #?? ???????????????????? | | ??????????????# """ **""# ### #??????????????????? | | ??????????????# """!]=!%#@### #???????????????? ? | | ??????????????# """ =%""# # # #?""" ????????? | | ??????????????# [%""# # #%# "G" #???????? | | ??????????????# % # # # " "???????? 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""" """ "% =# #????# # | | ??????????# + #????# # | | ??????????# # #????# | | ???????????###+########## # #????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 31 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Density 10 Power Amplification 20 Base Temperature (-) 150 Corruption Prevention 12 Armor Coverage 750 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 5 Armor Integrity Analysis 33 Recoil Reduction 2 Matter Filtering 30 Energy Filtering 30 Particle Charging 20 Kinecelleration 30 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- Wheel | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Gatling Laser | -9/Storage | Hacked Imp. ECM Suite | -9/Storage | Hacked Pulse Rifle | -9/Storage | Hacked Lgt. Nuclear Core | -9/Storage | Hacked Recalibrator | -9/Storage | Hacked System Backup Module | -9/Storage | Hacked Spear | -7/Factory | Hacked Robot Schematics ------------------ W-16 Scout | -9/Storage | Hacked S-10 Pest | -9/Storage | Hacked Fabricated ------------ Gatling Laser | x2 | -7/Factory S-10 Pest | x4 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Crack Shot First Step to Greatness Hey, That's Mine! It Was An Accident, I Swear It's Just You Just What I Needed Librarian Loot Pinata Made in Tau Ceti IV More Dakka Please My Command Is Your Wish Novice Programmer Oh No You Don't! One Hack Too Far Part-time Mechanic Please Form A Line Prolific Hacker Remodeling Risk Taker Safety First Serviceable Loadout Significant Disruption Storm Trooper System Compromised The More The Merrier Troublemaker Uninvited Guest Unlikely Earthworm Challenges ------------ None Game ------ Seed AssembledCryofiberWings Manual? 0 Play Time 06:36:59 Cumulative 13.1 hours Start 2020.11.26 @ 00:01:51 End 2020.11.29 @ 23:32:30 Sessions 9 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c410dc9c-2681-4397-a973-0c2b45170516