Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.18 @ 18:41:38 Player: Xeram Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (70) 350 Value Destroyed (2826) 2826 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (891) 891 TOTAL SCORE: 7427 Bonus ------- High Alert Combat Kills 169 Follower Combat Kills 186 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -364 Cogmind --------- Core Integrity 222/700 Matter 49/300 Energy 59/100 System Corruption 3% Temperature Cool (171) Movement Walking (210) Ox3 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (7) ------ Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Improved Shield Generator > --- WEAPON (2) ------- Gauss Cannon Gauss Cannon > --- INVENTORY (20) --- Light Nuclear Core Potential Leg Large Battery (300) High-capacity Matter Pod (200) High-capacity Matter Pod (200) High-capacity Matter Pod (200) Experimental Sensor Array Hardened Heavy Armor Plating Relay Coupler [NC] (30) Relay Coupler [Grunt] (22) Relay Coupler [Duelist] (25) Small Laser Particle Gun Autogun Gauss Cannon Gauss Cannon EMP Blaster Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Potential Leg Potential Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Experimental Sensor Array Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Gatling Laser Gatling Laser > --- INVENTORY -------- Light Ion Engine High-capacity Matter Pod High-capacity Matter Pod High-capacity Matter Pod Small Laser Advanced Beam Rifle Gatling Laser Assault Rifle Heavy Assault Rifle EMP Blaster EMP Blaster [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Gatling Laser Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher EMP Blaster Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Slots Evolved 6 | . . . . . 4 2 . . . Power . | . . . . . . . . . . Propulsion 1 | . . . . . . 1 . . . Utility 5 | . . . . . 4 1 . . . Weapon . | . . . . . . . . . . Parts Attached 89 | 6 7 8 6 1 9 4 39 . 9 Power 11 | 1 . 1 . . . . 8 . 1 Engine 3 | 1 . . . . . . 1 . 1 Core 8 | . . 1 . . . . 7 . . Reactor . | . . . . . . . . . . Propulsion 17 | 2 . 4 2 . . 1 6 . 2 Treads 2 | 2 . . . . . . . . . Leg 15 | . . 4 2 . . 1 6 . 2 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 24 | 1 2 1 2 . 4 3 9 . 2 Device 11 | . . 1 . . 2 1 5 . 2 Storage 6 | 1 1 . 2 . . . 2 . . Processor 4 | . . . . . 2 2 . . . Hackware . | . . . . . . . . . . Protection 3 | . 1 . . . . . 2 . . Artifact . | . . . . . . . . . . Weapon 37 | 2 5 2 2 1 5 . 16 . 4 Energy Gun 18 | . 2 2 1 1 5 . 6 . 1 Energy Cannon 3 | . . . . . . . 3 . . Ballistic Gun 9 | 2 2 . 1 . . . 4 . . Ballistic Cannon 2 | . . . . . . . . . 2 Launcher 5 | . 1 . . . . . 3 . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . 1 1 . 1 . . . . Parts Lost 36 | . 1 5 . 1 1 . 24 . 4 Power 6 | . . . . . . . 5 . 1 Propulsion 8 | . . 2 . . . . 5 . 1 Utility 8 | . . 1 . . . . 5 . 2 Weapon 14 | . 1 2 . 1 1 . 9 . . Highest Loss Streak 6 | . 1 3 . 1 1 . 6 . 2 Average Slot Usage (%) 92 | . 99 86 100 96 93 97 89 92 89 Engine 3 | . 14 4 . . . . . . 5 Core 6 | . . 9 14 14 9 7 5 7 1 Treads 5 | . 28 5 . . . . . . . Leg 18 | . . 17 28 28 18 23 20 23 21 Device 7 | . . 5 12 . 13 15 8 7 9 Storage 17 | . 14 14 15 28 18 15 22 23 20 Processor 4 | . . . . . 17 20 12 . . Protection 5 | . 13 2 . . . . 3 15 14 Energy Gun 9 | . 17 7 14 10 15 15 5 7 1 Ballistic Gun 9 | . 9 19 14 14 1 . 4 7 2 Ballistic Cannon 1 | . . . . . . . . . 10 Naked Turns . | . . . . . . . . . . Heaviest Build 118 | 10 21 19 73 73 79 79 105 105 118 Greatest Support 70 | 40 40 40 60 60 60 70 70 50 50 Greatest Overweight (x) 5 | . . 4 1 1 1 1 2 2 5 Average Overweight (x) . | . . . . 1 1 1 1 2 3 Largest Inventory Capacity 20 | 6 8 8 20 20 20 20 20 20 20 Average Capacity 13 | 5 7 8 9 20 20 20 20 20 20 Most Carried 20 | . 8 8 10 11 13 12 19 18 20 Average Carried 10 | . 4 7 8 10 11 11 15 18 18 Final Capacity 20 | 6 8 8 20 20 20 20 20 20 20 Final Carried 18 | . 7 8 10 11 13 12 18 18 18 Class Distribution -------------------- 47% | Scavenger-Mutant 33% | Mutant 18% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Matter Collected 1785 | 216 186 226 93 50 90 . 613 . 311 Remotely . | . . . . . . . . . . Salvage Created 2736 | . 635 206 43 50 111 94 1072 . 525 Parts 134 | . 41 12 1 2 7 4 49 . 18 Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Combat Hostiles Destroyed 59 | . 14 4 . 1 2 . 26 . 12 Guns 37 | . 12 4 . 1 2 . 17 . 1 Cannons 12 | . . . . . . . 5 . 7 AOE 7 | . 2 . . . . . 3 . 2 Classes Destroyed 11 | . 6 1 . 1 1 . 1 . 1 Worker 2 | . 2 . . . . . . . . Tunneler 2 | . . 1 . . 1 . . . . Hauler 1 | . 1 . . . . . . . . Operator 1 | . 1 . . . . . . . . Watcher 3 | . 3 . . . . . . . . Swarmer 15 | . 6 . . . . . 9 . . Grunt 36 | . 8 4 . . 1 2 12 . 9 Brawler 3 | . . . . 1 . . 1 . 1 Duelist 2 | . . . . . . . . . 2 Sentry 4 | . . . . . 1 . 3 . . Hunter 1 | . . . . . . . 1 . . Best Kill Streak 6 | . 6 1 . 1 2 . 6 . 4 Combat Bots Only 6 | . 3 1 . 1 1 . 6 . 4 Max Kills in Single Turn 2 | . 2 1 . 1 1 2 1 . 2 Gunslinging . | . . . . . . . . . . Exploded 1 | . 1 . . . . . 1 . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Damage Taken 5217 | . 516 438 . 167 229 91 2618 . 1158 Core 726 | . 75 89 . 50 34 18 355 . 105 Absorbed by Shields 422 | . . . . . . . 86 . 336 Core Remaining (%) 69 | 100 . . . 14 93 . . . . Volleys Fired 252 | . 45 43 1 5 5 1 99 . 53 Largest 2 | . 2 2 2 2 2 2 2 . 2 Hottest 180 | . 90 65 70 70 160 160 180 . 96 Shots Fired 411 | . 86 64 2 9 10 2 147 . 91 Gun 300 | . 83 64 2 9 10 2 107 . 23 Cannon 89 | . . . . . . . 28 . 61 Launcher 22 | . 3 . . . . . 12 . 7 Special . | . . . . . . . . . . Kinetic 242 | . 43 63 1 5 . . 57 . 73 Thermal 106 | . . . 1 4 10 2 78 . 11 Explosive . | . . . . . . . . . . Electromagnetic 63 | . 43 1 . . . . 12 . 7 Robot Hit Streak 24 | . 7 6 3 3 4 3 24 . 13 Robot Miss Streak 4 | . 4 4 . 3 2 1 4 . 4 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . . . . . . 3 . . Max Gunslinging Chain 1 | . . . . . . . 1 . . Shots Hit Robots 266 | . 51 39 1 4 9 2 107 . 53 Core Hits 143 | . 27 15 1 3 5 3 63 . 26 Critical Hits 7 | . . . . . . . 4 . 3 Critical Kills 2 | . . . . . . . 1 . 1 Critical Parts Destroyed 5 | . . . . . . . 3 . 2 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5764 | . 904 518 16 80 124 163 2411 . 1548 Guns 3026 | . 680 516 16 80 124 11 1402 . 197 Cannons 1571 | . . . . . . . 581 . 990 Explosions 1155 | . 224 . . . . 152 428 . 351 Melee . | . . . . . . . . . . Ramming 12 | . . 2 . . . . . . 10 Kinetic 2468 | . 316 516 . 27 . . 529 . 1080 Thermal 1919 | . 154 . 16 53 124 11 1454 . 107 Explosive . | . . . . . . . . . . Electromagnetic 1365 | . 434 . . . . 152 428 . 351 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . 2 2 2 2 . 3 3 3 3 Average Corruption 2 | . 2 2 2 2 . 3 3 3 3 Corruption Purged . | . . . . . . . . . . Effects 70 | . 6 9 3 . . 1 29 1 21 Message Errors 16 | . 4 1 2 . . . 6 . 3 Matter Fused 12 | . . . . . . . 5 . 7 Heat Flow Errors 7 | . . 3 1 . . 1 1 . 1 Energy Discharges 7 | . 1 2 . . . . 2 1 1 Data Loss (minor) 13 | . . 1 . . . . 9 . 3 Targeting Errors 11 | . . 2 . . . . 4 . 5 Weapon Failures 4 | . 1 . . . . . 2 . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 5 | . . . . . . . 5 . . Projectiles 3 | . . . . . . . 3 . . Explosions 2 | . . . . . . . 2 . . Melee . | . . . . . . . . . . Knockbacks 16 | . . . . . . . . . 16 Impact . | . . . . . . . . . . Kinetic 16 | . . . . . . . . . 16 Secondary . | . . . . . . . . . . Self-Inflicted Damage 145 | . 39 1 . . . 96 4 . 5 Shots 9 | . 2 . . . . 5 2 . . Rammed 2 | . . 1 . . . . . . 1 Targets Rammed 2 | . . 1 . . . . . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 547 | . 246 268 232 76 63 243 260 . 547 Average Temperature 96 | . 49 67 103 35 31 95 73 . 168 Received Heat Transfer 1730 | . 123 243 . 60 72 . 713 . 519 Effects 17 | . . . . . . . 2 . 15 Shutdowns 1 | . . . . . . . . . 1 Energy Bleed 2 | . . . . . . . . . 2 Interference 7 | . . . . . . . 2 . 5 Matter Decay 2 | . . . . . . . . . 2 Short Circuit 2 | . . . . . . . . . 2 Damage (major) 3 | . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . 1 . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . 2 Parts Fried 13 | . 6 . . . . . 2 . 5 Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Melted 5 | . . . . . . . 5 . . Heat Transferred 3418 | . 250 . 37 111 300 25 2436 . 259 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . 3 . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Peak Influence 647 | . 212 139 . 67 187 160 647 339 522 Initial 339 | . . 82 . . 26 84 112 339 237 Average 207 | . 79 40 . 26 88 106 405 339 372 Maximum Alert Level 2 | . 1 . . . . . 2 1 2 Low Security (%) 58 | 100 97 100 . 100 100 100 12 . . Level 1 21 | . 2 . . . . . 29 100 75 Level 2 20 | . . . . . . . 57 . 24 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . 5 . . . 1 . . . . Investigation 1 | . 1 . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 5 | . 4 . . . 1 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Distress Signals . | . . . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 99 | . 26 6 . 3 5 1 35 . 23 Peak Tracking Total 9 | . 3 2 . 3 2 1 9 . 7 Tactical Retreats 16 | . 1 . . . . . 8 . 7 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Traps Triggered 8 | . 2 . . . . . 6 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . 1 . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Machines Disabled 8 | . 1 . . . . 4 2 . 1 Max in Single Turn 4 | . 1 . . . . 4 1 . 1 Garrison Relay 2 | . . . . . . . 2 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Machines Accessed 5 | . 2 . 1 . . 1 . 1 . Terminals 2 | . 2 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . 1 . Total Hacks 7 | . 3 . 1 . . 2 . 1 . Successful 5 | . 2 . 1 . . 1 . 1 . Failed 2 | . 1 . . . . 1 . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 3 | . 1 . 2 . . . . . . Terminals 3 | . 3 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . . 2 . 1 . Terminal Hacks 2 | . 1 . 1 . . . . . . Record 1 | . . . 1 . . . . . . Unreport Threat 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . 1 . Unlock Access 2 | . . . . . . 1 . 1 . Unauthorized Hacks 1 | . 1 . . . . . . . . Terminals 1 | . 1 . . . . . . . . Botnet 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 3 | . 1 . . . . 1 . 1 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Used RIF Installer 1 | . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . 8 . . Machine Destruction 8 | . . . . . . . 8 . . Robots Rewired 3 | . . . 3 . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Total Allies 6 | . . 3 3 . . . . . . Largest Group 3 | . . 3 3 3 2 2 . . . Highest-Rated Group 40 | . . 40 24 24 16 16 . . . Highest-Rated Ally 16 | . . 16 8 8 8 8 . . . Total Orders . | . . . . . . . . . . Ally Attacks 54 | . . 22 . 17 14 1 . . . Total Damage 482 | . . 263 . 97 112 10 . . . Kills 7 | . . 3 . 2 2 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Turns Passed 4136 | 65 598 877 608 89 217 113 1025 50 494 Spaces Moved 2263 | 39 260 559 522 52 138 75 449 29 140 Core 26 | 5 . 21 . . . . . . . Treads 388 | 34 260 94 . . . . . . . Legs 1849 | . . 444 522 52 138 75 449 29 140 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 120 90 130 130 136 136 176 176 Average Speed 137 | 145 160 134 103 130 130 136 145 176 210 Slowest Speed 270 | 160 160 250 130 130 130 136 176 176 270 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 3 58 91 90 15 17 3 65 1 34 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . 2 . . . . . . . Known Exits Taken 3 | . . . . . 1 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 3 | . . 2 . 1 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 13 | . 11 . . . . 2 . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 13 | . 11 . . . . 2 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Total 2861 | 44 358 619 591 64 164 83 658 28 252 Wait 138 | . 40 7 4 6 5 1 41 . 34 Move 2253 | 38 259 558 521 51 137 74 447 28 140 Hop . | . . . . . . . . . . Pick Up 29 | . 5 . 3 1 3 2 13 . 2 Fast Attach 37 | 6 3 5 3 1 3 1 11 . 4 Attach 27 | . 1 1 . . 6 2 15 . 2 Detach 18 | . 2 1 1 . 5 . 3 . 6 Swap 25 | . 3 2 3 . . 1 13 . 3 Drop 16 | . . 1 7 . . 1 . . 7 Fire 252 | . 45 43 1 5 5 1 99 . 53 Melee . | . . . . . . . . . . Ram 1 | . . 1 . . . . . . . Kick 1 | . . . . . . . . . 1 Crush . | . . . . . . . . . . Escape Stasis 16 | . . . . . . . 16 . . Rewire 48 | . . . 48 . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 12) 653 | -10/Materials | Discovered new exit (range 7) 664 | -10/Materials | Entered Mines 681 | -10/Mines | Met a Derelict bent on vengeance 757 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 884 | -10/Mines | Lost 3 parts (2n1u) 1000 | -10/Mines | Core integrity fell below 50% 1089 | -10/Mines | Discovered new exit (range 10) 1107 | -10/Mines | Learned location of Zion (-7) 1147 | -10/Mines | Found a hidden stash of uninstalled traps 1215 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1218 | -10/Mines | Found Prototype Device 1218 | -10/Mines | Identified Exp. Sensor Array 1345 | -10/Mines | Discovered new exit (range 9) 1372 | -10/Mines | Build established: Scavenger-Mutant 1457 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1535 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1536 | -10/Mines | Discovered new exit (range 5) 1541 | -10/Mines | Entered Exiles 1541 | -10/Exiles | Found Exiles lab destroyed 1741 | -10/Exiles | Opened EX-Vault 1744 | -10/Exiles | Found Prototype Leg 1744 | -10/Exiles | Identified Potential Leg 1747 | -10/Exiles | Found Potential Leg 2042 | -10/Exiles | Build established: Mutant 2135 | -10/Exiles | Discovered new exit (range 10) 2149 | -10/Exiles | Entered Mines 2149 | -9/Mines | Accompanied by 3 allies 2182 | -9/Mines | Discovered new exit (range 6) 2199 | -9/Mines | Core integrity fell below 20% 2238 | -9/Mines | Entered Materials 2238 | -8/Materials | Accompanied by 2 allies 2238 | -8/Materials | Evolved 4 slots: Utility x4 2394 | -8/Materials | Discovered new exit (range 7) 2415 | -8/Materials | Identified exit to Storage 2442 | -8/Materials | Discovered new exit (range 5) 2447 | -8/Materials | Identified exit to Factory 2455 | -8/Materials | Entered Factory 2455 | -7/Factory | Accompanied by 2 allies 2455 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2563 | -7/Factory | Build established: Hauler-Mutant 2567 | -7/Factory | Identified exit to Garrison 2568 | -7/Factory | Entered Garrison 2666 | -7/Garrison | Triggered checkpoint 2713 | -7/Garrison | Lost 3 parts (1p2w) 2909 | -7/Garrison | Lost 6 parts (1p2n1u2w) 2975 | -7/Garrison | Triggered checkpoint 3066 | -7/Garrison | Lost 4 parts (1p1n1u1w) 3120 | -7/Garrison | Triggered checkpoint 3181 | -7/Garrison | Lost 3 parts (1n2u) 3193 | -7/Garrison | Garrison Relay disabled 3237 | -7/Garrison | Discovered new exit (range 10) 3258 | -7/Garrison | Installed Relay Interface Framework 3346 | -7/Garrison | Triggered checkpoint 3373 | -7/Garrison | Discovered new exit (range 13) 3396 | -7/Garrison | Core integrity fell below 50% 3446 | -7/Garrison | Triggered checkpoint 3460 | -7/Garrison | Lost 6 parts (1p1n1u3w) 3471 | -7/Garrison | Garrison Relay disabled 3593 | -7/Garrison | Entered Factory 3641 | -7/Factory | Identified exit to Garrison 3643 | -7/Factory | Entered Garrison 3654 | -7/Garrison | Triggered checkpoint 3775 | -7/Garrison | Build established: Scavenger-Mutant 4137 | -7/Garrison | Self-destructed Last Messages --------------- 04104_ Slug penetrates G-47 Trooper. 04104_ G-47 Trooper knocked back. 04107_ System corrupted: Gauss Cannon targeting data glitched. 04108_ Overheating: System interference. 04108_ Imp. Shield Generator temporarily disabled. 04108_ Gauss Cannon temporarily disabled. 04112_ System corrupted: Matter fused (-10). 04112_ Acquired 52 matter. 04115_ Slammed into L-41 Fighter. 04116_ Acquired 52 matter. 04117_ G-47 Trooper knocked back. 04119_ L-41 Fighter knocked back. 04125_ Slug penetrates Wall. 04128_ L-41 Fighter knocked back. 04131_ L-41 Fighter suffers critical hit. 04131_ Destroyed Imp. Melee Analysis Suite. 04131_ L-41 Fighter knocked back. 04133_ Hrd. Heavy Armor Plating destroyed. 04134_ Slug penetrates Wall. 04137_ Imp. Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????# #???????????? | | ??????????????????????????????????# #???????????? | | ??????????????????????????##"""""## #???????????? | | ??????????????????????????# #???????????? | | ??????????????????????????# #???????????? | | ??????????????????????????### ### #???????????? | | ???????????????????????????#"""???# #???????????? | | ???????????????????????????###????# #???????????? | | ??????????????????????????????????# #???????????? | | ??????????????????????????????????# #???????????? | | ??????????????????????????????????# #???????????? | | ??????????????????????????????????# #???????????? | | ??????????????????????????????????# #???????????? | | ????????????????????????########### ############# | | ????????????????????????# !%= * ! | | ????????????????????????# == ^%% | | ????????????????????????# =%! = = | | ????????????????????????# ###+####"######## ## | | ????????????????????????# #?# #?# #??????# #? | | ????????????????????????# #?# #?# #??????##"##? | | ????????????????????????# ### #?# #???????# #?? | | ????????????????????????#! ;? #?# ######### #?? | | ????????????????????????# = #?###?# ! #?? | | ??????????????????#?????# * #?????# #####*#####?? | | ?????????????????## ## =#?????# #??##*#####?? | | ?????????????# g/@l ####### #??#!] ]#?? | | ?????????? gg = ; #??#![ ]]]#?? | | ?????????? ^ ; #??########?? | | ???????????###g ## ## ##########???????????? | | ?????????????# ???# ?# % #????????????????????? | | ????????????????? ?? % ????????????????????? | | ??????????????? ?? ???????????????????? | | ?????????????? ?? ???????????????????? | | ?????????????" ?? #??????????????????? | | ?????????????# ## ?? ## ###??????????????????? | | ?????????????? ?????? ?# #????????????????????? | | ?????????????? ?????? ?? ????????????????????? | | ????????????????????? ?? ????????????????????? | | ???????????????????????? #????????????????????? | | ????????????????????????# ##????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 16 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 750 Evasion (%) 42 Targeting Accuracy 16 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StructuralNodeWand Manual? 0 Play Time 00:40:58 Cumulative 31.6 hours Start 2020.09.18 @ 17:52:05 End 2020.09.18 @ 18:41:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 41 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3d4cc87f-0d2d-4d07-9c70-98eeedaf187d